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  1. RetroArch [INFO] :: === Build =======================================
  2. RetroArch [INFO] :: Version: 1.3.6
  3. RetroArch [INFO] :: Git: 218d6f5
  4. RetroArch [INFO] :: =================================================
  5. RetroArch [INFO] :: Config: loading config from: D:\emu\RetroArch\retroarch.cfg.
  6. RetroArch [INFO] :: Resetting undo buffers.
  7. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
  8. RetroArch [INFO] :: Version of libretro API: 1
  9. RetroArch [INFO] :: Compiled against API: 1
  10. RetroArch [INFO] :: Set audio input rate to: 29975.00 Hz.
  11. RetroArch [INFO] :: Video @ fullscreen
  12. RetroArch [INFO] :: Found GL context: wgl
  13. RetroArch [INFO] :: Detecting screen resolution 1920x1080.
  14. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  15. RetroArch [INFO] :: [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon R7 200 Series.
  16. RetroArch [INFO] :: [GL]: Version: 4.5.14008 Compatibility Profile/Debug Context 21.19.137.1.
  17. RetroArch [INFO] :: [GL]: ATI card detected, skipping check for GL_RGB565 support.
  18. RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
  19. RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
  20. RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
  21. RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
  22. RetroArch [INFO] :: [GL]: Supported extensions:
  23. RetroArch [INFO] :: GL_AMDX_debug_output
  24. RetroArch [INFO] :: GL_AMD_blend_minmax_factor
  25. RetroArch [INFO] :: GL_AMD_conservative_depth
  26. RetroArch [INFO] :: GL_AMD_debug_output
  27. RetroArch [INFO] :: GL_AMD_depth_clamp_separate
  28. RetroArch [INFO] :: GL_AMD_draw_buffers_blend
  29. RetroArch [INFO] :: GL_AMD_framebuffer_sample_positions
  30. RetroArch [INFO] :: GL_AMD_gcn_shader
  31. RetroArch [INFO] :: GL_AMD_gpu_shader_int64
  32. RetroArch [INFO] :: GL_AMD_interleaved_elements
  33. RetroArch [INFO] :: GL_AMD_multi_draw_indirect
  34. RetroArch [INFO] :: GL_AMD_name_gen_delete
  35. RetroArch [INFO] :: GL_AMD_occlusion_query_event
  36. RetroArch [INFO] :: GL_AMD_performance_monitor
  37. RetroArch [INFO] :: GL_AMD_pinned_memory
  38. RetroArch [INFO] :: GL_AMD_query_buffer_object
  39. RetroArch [INFO] :: GL_AMD_sample_positions
  40. RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture
  41. RetroArch [INFO] :: GL_AMD_shader_atomic_counter_ops
  42. RetroArch [INFO] :: GL_AMD_shader_stencil_export
  43. RetroArch [INFO] :: GL_AMD_shader_stencil_value_export
  44. RetroArch [INFO] :: GL_AMD_shader_trace
  45. RetroArch [INFO] :: GL_AMD_shader_trinary_minmax
  46. RetroArch [INFO] :: GL_AMD_sparse_texture
  47. RetroArch [INFO] :: GL_AMD_sparse_texture_pool
  48. RetroArch [INFO] :: GL_AMD_stencil_operation_extended
  49. RetroArch [INFO] :: GL_AMD_texture_cube_map_array
  50. RetroArch [INFO] :: GL_AMD_texture_texture4
  51. RetroArch [INFO] :: GL_AMD_transform_feedback3_lines_triangles
  52. RetroArch [INFO] :: GL_AMD_transform_feedback4
  53. RetroArch [INFO] :: GL_AMD_vertex_shader_layer
  54. RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index
  55. RetroArch [INFO] :: GL_ARB_ES2_compatibility
  56. RetroArch [INFO] :: GL_ARB_ES3_1_compatibility
  57. RetroArch [INFO] :: GL_ARB_ES3_compatibility
  58. RetroArch [INFO] :: GL_ARB_arrays_of_arrays
  59. RetroArch [INFO] :: GL_ARB_base_instance
  60. RetroArch [INFO] :: GL_ARB_bindless_texture
  61. RetroArch [INFO] :: GL_ARB_blend_func_extended
  62. RetroArch [INFO] :: GL_ARB_buffer_storage
  63. RetroArch [INFO] :: GL_ARB_clear_buffer_object
  64. RetroArch [INFO] :: GL_ARB_clear_texture
  65. RetroArch [INFO] :: GL_ARB_clip_control
  66. RetroArch [INFO] :: GL_ARB_color_buffer_float
  67. RetroArch [INFO] :: GL_ARB_compatibility
  68. RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
  69. RetroArch [INFO] :: GL_ARB_compute_shader
  70. RetroArch [INFO] :: GL_ARB_conditional_render_inverted
  71. RetroArch [INFO] :: GL_ARB_conservative_depth
  72. RetroArch [INFO] :: GL_ARB_copy_buffer
  73. RetroArch [INFO] :: GL_ARB_copy_image
  74. RetroArch [INFO] :: GL_ARB_cull_distance
  75. RetroArch [INFO] :: GL_ARB_debug_output
  76. RetroArch [INFO] :: GL_ARB_depth_buffer_float
  77. RetroArch [INFO] :: GL_ARB_depth_clamp
  78. RetroArch [INFO] :: GL_ARB_depth_texture
  79. RetroArch [INFO] :: GL_ARB_derivative_control
  80. RetroArch [INFO] :: GL_ARB_direct_state_access
  81. RetroArch [INFO] :: GL_ARB_draw_buffers
  82. RetroArch [INFO] :: GL_ARB_draw_buffers_blend
  83. RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
  84. RetroArch [INFO] :: GL_ARB_draw_indirect
  85. RetroArch [INFO] :: GL_ARB_draw_instanced
  86. RetroArch [INFO] :: GL_ARB_enhanced_layouts
  87. RetroArch [INFO] :: GL_ARB_explicit_attrib_location
  88. RetroArch [INFO] :: GL_ARB_explicit_uniform_location
  89. RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
  90. RetroArch [INFO] :: GL_ARB_fragment_layer_viewport
  91. RetroArch [INFO] :: GL_ARB_fragment_program
  92. RetroArch [INFO] :: GL_ARB_fragment_program_shadow
  93. RetroArch [INFO] :: GL_ARB_fragment_shader
  94. RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
  95. RetroArch [INFO] :: GL_ARB_framebuffer_object
  96. RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
  97. RetroArch [INFO] :: GL_ARB_geometry_shader4
  98. RetroArch [INFO] :: GL_ARB_get_program_binary
  99. RetroArch [INFO] :: GL_ARB_get_texture_sub_image
  100. RetroArch [INFO] :: GL_ARB_gpu_shader5
  101. RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
  102. RetroArch [INFO] :: GL_ARB_half_float_pixel
  103. RetroArch [INFO] :: GL_ARB_half_float_vertex
  104. RetroArch [INFO] :: GL_ARB_imaging
  105. RetroArch [INFO] :: GL_ARB_indirect_parameters
  106. RetroArch [INFO] :: GL_ARB_instanced_arrays
  107. RetroArch [INFO] :: GL_ARB_internalformat_query
  108. RetroArch [INFO] :: GL_ARB_internalformat_query2
  109. RetroArch [INFO] :: GL_ARB_invalidate_subdata
  110. RetroArch [INFO] :: GL_ARB_map_buffer_alignment
  111. RetroArch [INFO] :: GL_ARB_map_buffer_range
  112. RetroArch [INFO] :: GL_ARB_multi_bind
  113. RetroArch [INFO] :: GL_ARB_multi_draw_indirect
  114. RetroArch [INFO] :: GL_ARB_multisample
  115. RetroArch [INFO] :: GL_ARB_multitexture
  116. RetroArch [INFO] :: GL_ARB_occlusion_query
  117. RetroArch [INFO] :: GL_ARB_occlusion_query2
  118. RetroArch [INFO] :: GL_ARB_pipeline_statistics_query
  119. RetroArch [INFO] :: GL_ARB_pixel_buffer_object
  120. RetroArch [INFO] :: GL_ARB_point_parameters
  121. RetroArch [INFO] :: GL_ARB_point_sprite
  122. RetroArch [INFO] :: GL_ARB_program_interface_query
  123. RetroArch [INFO] :: GL_ARB_provoking_vertex
  124. RetroArch [INFO] :: GL_ARB_query_buffer_object
  125. RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior
  126. RetroArch [INFO] :: GL_ARB_sample_shading
  127. RetroArch [INFO] :: GL_ARB_sampler_objects
  128. RetroArch [INFO] :: GL_ARB_seamless_cube_map
  129. RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture
  130. RetroArch [INFO] :: GL_ARB_separate_shader_objects
  131. RetroArch [INFO] :: GL_ARB_shader_atomic_counters
  132. RetroArch [INFO] :: GL_ARB_shader_ballot
  133. RetroArch [INFO] :: GL_ARB_shader_bit_encoding
  134. RetroArch [INFO] :: GL_ARB_shader_draw_parameters
  135. RetroArch [INFO] :: GL_ARB_shader_group_vote
  136. RetroArch [INFO] :: GL_ARB_shader_image_load_store
  137. RetroArch [INFO] :: GL_ARB_shader_image_size
  138. RetroArch [INFO] :: GL_ARB_shader_objects
  139. RetroArch [INFO] :: GL_ARB_shader_precision
  140. RetroArch [INFO] :: GL_ARB_shader_stencil_export
  141. RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object
  142. RetroArch [INFO] :: GL_ARB_shader_subroutine
  143. RetroArch [INFO] :: GL_ARB_shader_texture_image_samples
  144. RetroArch [INFO] :: GL_ARB_shader_texture_lod
  145. RetroArch [INFO] :: GL_ARB_shading_language_100
  146. RetroArch [INFO] :: GL_ARB_shading_language_420pack
  147. RetroArch [INFO] :: GL_ARB_shading_language_packing
  148. RetroArch [INFO] :: GL_ARB_shadow
  149. RetroArch [INFO] :: GL_ARB_shadow_ambient
  150. RetroArch [INFO] :: GL_ARB_sparse_buffer
  151. RetroArch [INFO] :: GL_ARB_sparse_texture
  152. RetroArch [INFO] :: GL_ARB_stencil_texturing
  153. RetroArch [INFO] :: GL_ARB_sync
  154. RetroArch [INFO] :: GL_ARB_tessellation_shader
  155. RetroArch [INFO] :: GL_ARB_texture_barrier
  156. RetroArch [INFO] :: GL_ARB_texture_border_clamp
  157. RetroArch [INFO] :: GL_ARB_texture_buffer_object
  158. RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
  159. RetroArch [INFO] :: GL_ARB_texture_buffer_range
  160. RetroArch [INFO] :: GL_ARB_texture_compression
  161. RetroArch [INFO] :: GL_ARB_texture_compression_bptc
  162. RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
  163. RetroArch [INFO] :: GL_ARB_texture_cube_map
  164. RetroArch [INFO] :: GL_ARB_texture_cube_map_array
  165. RetroArch [INFO] :: GL_ARB_texture_env_add
  166. RetroArch [INFO] :: GL_ARB_texture_env_combine
  167. RetroArch [INFO] :: GL_ARB_texture_env_crossbar
  168. RetroArch [INFO] :: GL_ARB_texture_env_dot3
  169. RetroArch [INFO] :: GL_ARB_texture_float
  170. RetroArch [INFO] :: GL_ARB_texture_gather
  171. RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge
  172. RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat
  173. RetroArch [INFO] :: GL_ARB_texture_multisample
  174. RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
  175. RetroArch [INFO] :: GL_ARB_texture_query_levels
  176. RetroArch [INFO] :: GL_ARB_texture_query_lod
  177. RetroArch [INFO] :: GL_ARB_texture_rectangle
  178. RetroArch [INFO] :: GL_ARB_texture_rg
  179. RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
  180. RetroArch [INFO] :: GL_ARB_texture_snorm
  181. RetroArch [INFO] :: GL_ARB_texture_stencil8
  182. RetroArch [INFO] :: GL_ARB_texture_storage
  183. RetroArch [INFO] :: GL_ARB_texture_storage_multisample
  184. RetroArch [INFO] :: GL_ARB_texture_swizzle
  185. RetroArch [INFO] :: GL_ARB_texture_view
  186. RetroArch [INFO] :: GL_ARB_timer_query
  187. RetroArch [INFO] :: GL_ARB_transform_feedback2
  188. RetroArch [INFO] :: GL_ARB_transform_feedback3
  189. RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
  190. RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query
  191. RetroArch [INFO] :: GL_ARB_transpose_matrix
  192. RetroArch [INFO] :: GL_ARB_uniform_buffer_object
  193. RetroArch [INFO] :: GL_ARB_vertex_array_bgra
  194. RetroArch [INFO] :: GL_ARB_vertex_array_object
  195. RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
  196. RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
  197. RetroArch [INFO] :: GL_ARB_vertex_buffer_object
  198. RetroArch [INFO] :: GL_ARB_vertex_program
  199. RetroArch [INFO] :: GL_ARB_vertex_shader
  200. RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
  201. RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
  202. RetroArch [INFO] :: GL_ARB_viewport_array
  203. RetroArch [INFO] :: GL_ARB_window_pos
  204. RetroArch [INFO] :: GL_ATI_draw_buffers
  205. RetroArch [INFO] :: GL_ATI_envmap_bumpmap
  206. RetroArch [INFO] :: GL_ATI_fragment_shader
  207. RetroArch [INFO] :: GL_ATI_separate_stencil
  208. RetroArch [INFO] :: GL_ATI_texture_compression_3dc
  209. RetroArch [INFO] :: GL_ATI_texture_env_combine3
  210. RetroArch [INFO] :: GL_ATI_texture_float
  211. RetroArch [INFO] :: GL_ATI_texture_mirror_once
  212. RetroArch [INFO] :: GL_EXT_abgr
  213. RetroArch [INFO] :: GL_EXT_bgra
  214. RetroArch [INFO] :: GL_EXT_bindable_uniform
  215. RetroArch [INFO] :: GL_EXT_blend_color
  216. RetroArch [INFO] :: GL_EXT_blend_equation_separate
  217. RetroArch [INFO] :: GL_EXT_blend_func_separate
  218. RetroArch [INFO] :: GL_EXT_blend_minmax
  219. RetroArch [INFO] :: GL_EXT_blend_subtract
  220. RetroArch [INFO] :: GL_EXT_compiled_vertex_array
  221. RetroArch [INFO] :: GL_EXT_copy_buffer
  222. RetroArch [INFO] :: GL_EXT_copy_texture
  223. RetroArch [INFO] :: GL_EXT_depth_bounds_test
  224. RetroArch [INFO] :: GL_EXT_direct_state_access
  225. RetroArch [INFO] :: GL_EXT_draw_buffers2
  226. RetroArch [INFO] :: GL_EXT_draw_instanced
  227. RetroArch [INFO] :: GL_EXT_draw_range_elements
  228. RetroArch [INFO] :: GL_EXT_fog_coord
  229. RetroArch [INFO] :: GL_EXT_framebuffer_blit
  230. RetroArch [INFO] :: GL_EXT_framebuffer_multisample
  231. RetroArch [INFO] :: GL_EXT_framebuffer_object
  232. RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
  233. RetroArch [INFO] :: GL_EXT_geometry_shader4
  234. RetroArch [INFO] :: GL_EXT_gpu_program_parameters
  235. RetroArch [INFO] :: GL_EXT_gpu_shader4
  236. RetroArch [INFO] :: GL_EXT_histogram
  237. RetroArch [INFO] :: GL_EXT_multi_draw_arrays
  238. RetroArch [INFO] :: GL_EXT_packed_depth_stencil
  239. RetroArch [INFO] :: GL_EXT_packed_float
  240. RetroArch [INFO] :: GL_EXT_packed_pixels
  241. RetroArch [INFO] :: GL_EXT_pixel_buffer_object
  242. RetroArch [INFO] :: GL_EXT_point_parameters
  243. RetroArch [INFO] :: GL_EXT_polygon_offset_clamp
  244. RetroArch [INFO] :: GL_EXT_provoking_vertex
  245. RetroArch [INFO] :: GL_EXT_rescale_normal
  246. RetroArch [INFO] :: GL_EXT_secondary_color
  247. RetroArch [INFO] :: GL_EXT_separate_specular_color
  248. RetroArch [INFO] :: GL_EXT_shader_image_load_store
  249. RetroArch [INFO] :: GL_EXT_shader_integer_mix
  250. RetroArch [INFO] :: GL_EXT_shadow_funcs
  251. RetroArch [INFO] :: GL_EXT_stencil_wrap
  252. RetroArch [INFO] :: GL_EXT_subtexture
  253. RetroArch [INFO] :: GL_EXT_texgen_reflection
  254. RetroArch [INFO] :: GL_EXT_texture3D
  255. RetroArch [INFO] :: GL_EXT_texture_array
  256. RetroArch [INFO] :: GL_EXT_texture_buffer_object
  257. RetroArch [INFO] :: GL_EXT_texture_compression_bptc
  258. RetroArch [INFO] :: GL_EXT_texture_compression_latc
  259. RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
  260. RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
  261. RetroArch [INFO] :: GL_EXT_texture_cube_map
  262. RetroArch [INFO] :: GL_EXT_texture_edge_clamp
  263. RetroArch [INFO] :: GL_EXT_texture_env_add
  264. RetroArch [INFO] :: GL_EXT_texture_env_combine
  265. RetroArch [INFO] :: GL_EXT_texture_env_dot3
  266. RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
  267. RetroArch [INFO] :: GL_EXT_texture_integer
  268. RetroArch [INFO] :: GL_EXT_texture_lod
  269. RetroArch [INFO] :: GL_EXT_texture_lod_bias
  270. RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
  271. RetroArch [INFO] :: GL_EXT_texture_object
  272. RetroArch [INFO] :: GL_EXT_texture_rectangle
  273. RetroArch [INFO] :: GL_EXT_texture_sRGB
  274. RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
  275. RetroArch [INFO] :: GL_EXT_texture_shared_exponent
  276. RetroArch [INFO] :: GL_EXT_texture_snorm
  277. RetroArch [INFO] :: GL_EXT_texture_storage
  278. RetroArch [INFO] :: GL_EXT_texture_swizzle
  279. RetroArch [INFO] :: GL_EXT_timer_query
  280. RetroArch [INFO] :: GL_EXT_transform_feedback
  281. RetroArch [INFO] :: GL_EXT_vertex_array
  282. RetroArch [INFO] :: GL_EXT_vertex_array_bgra
  283. RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit
  284. RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
  285. RetroArch [INFO] :: GL_INTEL_fragment_shader_ordering
  286. RetroArch [INFO] :: GL_KHR_context_flush_control
  287. RetroArch [INFO] :: GL_KHR_debug
  288. RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior
  289. RetroArch [INFO] :: GL_KHR_robustness
  290. RetroArch [INFO] :: GL_KTX_buffer_region
  291. RetroArch [INFO] :: GL_NV_blend_square
  292. RetroArch [INFO] :: GL_NV_conditional_render
  293. RetroArch [INFO] :: GL_NV_copy_depth_to_color
  294. RetroArch [INFO] :: GL_NV_copy_image
  295. RetroArch [INFO] :: GL_NV_depth_buffer_float
  296. RetroArch [INFO] :: GL_NV_explicit_multisample
  297. RetroArch [INFO] :: GL_NV_float_buffer
  298. RetroArch [INFO] :: GL_NV_half_float
  299. RetroArch [INFO] :: GL_NV_primitive_restart
  300. RetroArch [INFO] :: GL_NV_texgen_reflection
  301. RetroArch [INFO] :: GL_NV_texture_barrier
  302. RetroArch [INFO] :: GL_OES_EGL_image
  303. RetroArch [INFO] :: GL_SGIS_generate_mipmap
  304. RetroArch [INFO] :: GL_SGIS_texture_edge_clamp
  305. RetroArch [INFO] :: GL_SGIS_texture_lod
  306. RetroArch [INFO] :: GL_SUN_multi_draw_arrays
  307. RetroArch [INFO] :: GL_WIN_swap_hint
  308. RetroArch [INFO] :: WGL_EXT_swap_control
  309. RetroArch [INFO] :: Querying GL extension: KHR_debug => exists
  310. RetroArch [INFO] :: GL: Using resolution 1920x1080
  311. RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
  312. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
  313. RetroArch [INFO] :: Checking GLSL shader support ...
  314. RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
  315. RetroArch [INFO] :: Found GLSL vertex shader.
  316. RetroArch [INFO] :: Found GLSL fragment shader.
  317. RetroArch [INFO] :: Linking GLSL program.
  318. RetroArch [INFO] :: Found GLSL vertex shader.
  319. RetroArch [INFO] :: Found GLSL fragment shader.
  320. RetroArch [INFO] :: Linking GLSL program.
  321. RetroArch [INFO] :: Found GLSL vertex shader.
  322. RetroArch [INFO] :: Found GLSL fragment shader.
  323. RetroArch [INFO] :: Linking GLSL program.
  324. RetroArch [INFO] :: Found GLSL vertex shader.
  325. RetroArch [INFO] :: Found GLSL fragment shader.
  326. RetroArch [INFO] :: Linking GLSL program.
  327. RetroArch [INFO] :: Found GLSL vertex shader.
  328. RetroArch [INFO] :: Found GLSL fragment shader.
  329. RetroArch [INFO] :: Linking GLSL program.
  330. RetroArch [INFO] :: [GL]: Using 4 textures.
  331. RetroArch [INFO] :: [GL]: Loaded 1 program(s).
  332. RetroArch [INFO] :: Found XInput v1.4.
  333. RetroArch [INFO] :: Found XInput controller, user #0
  334. RetroArch [INFO] :: Enumerating DInput joypads ...
  335. RetroArch [INFO] :: Device #0 PID: {011F} VID:{0E6F}
  336. RetroArch [INFO] :: Done enumerating DInput joypads ...
  337. RetroArch [INFO] :: Autodetect: 24 profiles found
  338. RetroArch [INFO] :: Autodetect: selected configuration: D:\emu\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg
  339. RetroArch [INFO] :: Found joypad driver: "xinput".
  340. RetroArch [INFO] :: Using font rendering backend: freetype.
  341. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
  342. RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
  343. RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
  344. RetroArch [INFO] :: Using font rendering backend: freetype.
  345. RetroArch [INFO] :: Using font rendering backend: freetype.
  346. RetroArch [INFO] :: SRAM will not be saved.
  347. RetroArch [INFO] :: null: [D:\emu\RetroArch\content_history.lpl].
  348. RetroArch [INFO] :: [GL]: VSync => on
  349. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  350. RetroArch [INFO] :: [GL]: VSync => on
  351. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  352. RetroArch [INFO] :: Using content: D:\emu\psx\Alundra (USA) (v1.1).cue.
  353. RetroArch [INFO] :: arg #0: retroarch
  354. RetroArch [INFO] :: arg #1: D:\emu\psx\Alundra (USA) (v1.1).cue
  355. RetroArch [INFO] :: arg #2: -s
  356. RetroArch [INFO] :: arg #3: D:\emu\RetroArch\saves
  357. RetroArch [INFO] :: arg #4: -S
  358. RetroArch [INFO] :: arg #5: D:\emu\RetroArch\states
  359. RetroArch [INFO] :: arg #6: -c
  360. RetroArch [INFO] :: arg #7: D:\emu\RetroArch\retroarch.cfg
  361. RetroArch [INFO] :: arg #8: -L
  362. RetroArch [INFO] :: arg #9: D:\emu\RetroArch\cores\mednafen_psx_hw_libretro.dll
  363. RetroArch [INFO] :: Resetting undo buffers.
  364. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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