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- public void criarGUI(Player p, String titulo){
- File f = new File(getDataFolder(), "warps.yml");
- FileConfiguration fc = YamlConfiguration.loadConfiguration(f);
- int i = 0;
- if(fc.getString("Warps") == null){
- p.sendMessage("§cNao ah Warps setadas.");
- return;
- }
- Inventory inv = Bukkit.createInventory(null, i, titulo);
- if(inv.contains(i)){
- i++;
- }
- inv.setItem(i, new ItemStack(Material.DIRT, 1));
- inv.setItem(i, new ItemStack(Material.DIAMOND, 1));
- p.openInventory(inv);
- }
- @EventHandler
- public void clicarNoGUI(InventoryClickEvent e){
- Player p = (Player)e.getWhoClicked();
- ItemStack item = e.getCurrentItem();
- Inventory inv = e.getInventory();
- if(inv.getName().equalsIgnoreCase("MAIS ESPECIFICO AQUI.")){
- if(item.getType() == Material.DIRT){
- item.setAmount(0);
- p.sendMessage("§aIsso e terra!");
- p.closeInventory();
- }
- }
- }
- //Como saber o nome do GUI que eu criei, no método, e pegar ele no evento?!
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