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Mar 30th, 2015
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Java 0.97 KB | None | 0 0
  1.     public void criarGUI(Player p, String titulo){
  2.         File f = new File(getDataFolder(), "warps.yml");
  3.         FileConfiguration fc = YamlConfiguration.loadConfiguration(f);
  4.         int i = 0;
  5.         if(fc.getString("Warps") == null){
  6.             p.sendMessage("§cNao ah Warps setadas.");
  7.             return;
  8.         }
  9.         Inventory inv = Bukkit.createInventory(null, i, titulo);
  10.         if(inv.contains(i)){
  11.             i++;
  12.         }
  13.         inv.setItem(i, new ItemStack(Material.DIRT, 1));
  14.         inv.setItem(i, new ItemStack(Material.DIAMOND, 1));
  15.         p.openInventory(inv);
  16.     }
  17.    
  18.     @EventHandler
  19.     public void clicarNoGUI(InventoryClickEvent e){
  20.         Player p = (Player)e.getWhoClicked();
  21.         ItemStack item = e.getCurrentItem();
  22.         Inventory inv = e.getInventory();
  23.         if(inv.getName().equalsIgnoreCase("MAIS ESPECIFICO AQUI.")){
  24.             if(item.getType() == Material.DIRT){
  25.                 item.setAmount(0);
  26.                 p.sendMessage("§aIsso e terra!");
  27.                 p.closeInventory();
  28.             }
  29.         }
  30.     }
  31.  
  32. //Como saber o nome do GUI que eu criei, no método, e pegar ele no evento?!
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