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- #
- # example:
- # inherits: example1
- # DIAMOND_PICKAXE,1:
- # stack-size: 1
- # # chance is not needed, without it, it defaults to 1/3.
- # # 1 is always, 0 is never
- # chance: .5
- # DIAMOND_PICKAXE,2:
- # stack-size: 1
- # chance: 1
- # DURABILITY: 3
- global:
- use-match-material: true
- chest-loot:
- DIAMOND_PICKAXE,1:
- stack-size: 1
- chance: 0.5
- DIAMOND_PICKAXE,2:
- stack-size: 1
- chance: 1
- DURABILITY: 3
- APPLE:
- stack-size: 1
- chance: 1
- CAKE:
- stack-size: 1
- chance: 1
- EXP_BOTTLE:
- stack-size: 1
- chance: 0.5
- COAL:
- stack-size: 1
- chance: 1
- chests:
- corn:
- chest-loot:
- DIAMOND_SWORD,1:
- stack-size: 1
- chance: 1
- rewards:
- max-random: 5
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