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Feb 9th, 2016
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  1. Win:15 Campaign Points(CP)
  2. Lose:10 Campaign Points(CP)
  3. Other sources of campaign points
  4. Campaign leader defeated the enemy campaign leader in a challenge or with a shooting attack(must be the leader specifically and not just shooting from his unit) 5 CP
  5. Fully Painted units:5 CP
  6. Fully Painted Characters:5 CP
  7.  
  8. PURCHASE A ROLL ON THE ADVANCEMENT CHART(Campaign Leader only, campaign leader may only have 3 advancements) :30 CP, May Reroll the result of any roll once for an additional cost of 10 CP
  9.  
  10. GIVE CAMPAIGN LEADER SIGNATURE WARGEAR(Select a non-relic piece of wargear your campaign leader is able to take, that costs 15 points or less, and equip them with it free of charge, permanent, must be modelled):40 CP
  11.  
  12. CHOSEN GROUND: Pay 30 CP to guarantee your choice of: Night Fighting being in effect or not, +2 to your roll for deployment order, +1 to one of your reserve rolls on turn 2, or a -1 to one enemy reserve roll, of your choice, on turn 2. You may only use this choice once every 2 games
  13.  
  14. INDOMITABLE SPIRIT, UNBREAKABLE BODY: 15 CP, if your campaign leader would have to roll on the campaign injury table, you may immediately spend 15 CP to ignore the effects of the roll
  15.  
  16. CHAIN OF COMMAND: 50 CP, You may change your Campaign Leader into another HQ choice, IE Necron Lord to Necron Overlord, Captain to Chapter Master, Centurion to Praetor, etc. If this is done, and is appropriate, the Campaign Leader will retain any rolls on the advancement table, consult with the campaign manager with what is appropriate.
  17.  
  18. Weaponsmith:30 CP:Select a weapon used by your Campaign Leader and roll 2d6 on the table, and apply the result permanently, you may pay an additonal 20 CP to add or subtract 1 from your roll, limit of 3 upgrades
  19. 2-no result
  20. 3-4:reroll 1s to hit
  21. 5-6:Rerolls 1s to wound
  22. 7:Master-Crafted
  23. 8-9:Shred
  24. 10:Rending
  25. 11:+1 str
  26. 12:-1 AP(IE AP3 to AP2)
  27.  
  28. ADVANCEMENT CHART
  29. Statistics
  30. D6 ROLL
  31. 1-3: 1d6 1-2 +1 WS, 3-4 +1 BS, 5-6 +1A
  32. 4-5: 1d6 1-2 +1 LD, 3-4 +1 I, 5-6 +1W
  33. 6: 1d6 1-3 +1 T, 4-6 +1 S
  34.  
  35. Injury Chart
  36. Modify the injury chart so that 4-5 is captured, and 6+ is Fatality, the rest is unchanged
  37. Additionally, do not roll if a Campaign Leader is removed from play by running off the board, and apply a shaken result instead
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