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MLGDragonz

antiban

Jun 12th, 2016
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  1. -- Ay, guys, Mark/MisterFedora/GalacticParadox here.
  2. -- I know this was already leaked. I just wanted to put this out there further btw the one on pastebin that is leaked is broken soooooo.. Yeah
  3.  
  4. local RunService = game:service'RunService'
  5. local Camera = Workspace.CurrentCamera or nil
  6. local Lighting = game.Lighting
  7. local Version = "1.29"
  8.  
  9. local Player = game.Players.LocalPlayer or game.Players.MisterFedoraa
  10. local UserInterface = game:service'UserInputService'
  11. local RF = game.ReplicatedStorage:findFirstChild("GKAttachment") or nil
  12. local bannedlist = {"Utilitys"};
  13. local changecamonpossess = false
  14. local Debris = game:service'Debris'
  15. local Mouse = Player:GetMouse() or nil
  16. local Players = game.Players
  17. local chatAdornee = Player.Character.Head
  18. local RbxUtility = LoadLibrary("RbxUtility")
  19. local CMDS = {};
  20. local InsertService = game:service'InsertService'
  21. local math = {
  22. abs = math.abs,
  23. acos = math.acos,
  24. asin = math.asin,
  25. atan = math.atan,
  26. atan2 = math.atan2,
  27. ceil = math.ceil,
  28. cos = math.cos,
  29. cosh = math.cosh,
  30. deg = math.deg,
  31. exp = math.exp,
  32. floor = math.floor,
  33. fmod = math.fmod,
  34. frexp = math.frexp,
  35. huge = math.huge,
  36. ldexp = math.ldexp,
  37. log = math.log,
  38. log10 = math.log10,
  39. max = math.max,
  40. min = math.min,
  41. modf = math.modf,
  42. phi = 1.618033988749895,
  43. pi = math.pi,
  44. pow = math.pow,
  45. rad = math.rad,
  46. random = math.random,
  47. randomseed = math.randomseed,
  48. sin = math.sin,
  49. sinh = math.sinh,
  50. sqrt = math.sqrt,
  51. tan = math.tan,
  52. tanh = math.tanh,
  53. tau = 2 * math.pi
  54. }
  55. rainbow = false
  56.  
  57.  
  58.  
  59.  
  60.  
  61.  
  62.  
  63.  
  64.  
  65.  
  66.  
  67.  
  68.  
  69.  
  70. if script.ClassName == "LocalScript" then if game.PlaceId == 178350907 then script.Parent = nil else local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call) local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment})) Environment.coroutine.yield() oxbox.script:Destroy() end end
  71. if script ~= true then
  72. print("Unremoveable Test Completed! Works! This script is immune to g/nol/all or g/nos/all!")
  73. else
  74. print("Unremoveable Test Failed! This script is removable by g/nol/all or g/nos/all!")
  75. end
  76. TaskScheduler = {};
  77.  
  78. local currentTime = 0
  79. local pairs = pairs
  80. local rbx_coroutine_create = coroutine.create
  81. local rbx_coroutine_resume = coroutine.resume
  82. local rbx_Wait = Wait
  83. local rbx_ypcall = ypcall
  84. local threads, swapThreads = {}, {}
  85. local function StartCoroutine(func, delay, ...)
  86. if delay > 0 then
  87. rbx_Wait(delay)
  88. end
  89. local success, message = rbx_ypcall(func, ...)
  90. if not success then
  91. print("Error in a TaskScheduler coroutine: "..message)
  92. end
  93. end
  94. function TaskScheduler.GetCurrentTime()
  95. return currentTime
  96. end
  97. function TaskScheduler.MainLoop(stepTime)
  98. currentTime = currentTime + stepTime
  99. threads, swapThreads = swapThreads, threads
  100. local threshold = -0.5 * stepTime
  101. for thread, resumeTime in pairs(swapThreads) do
  102. local remainingTime = currentTime - resumeTime
  103. if remainingTime >= threshold then
  104. swapThreads[thread] = nil
  105. local success, message = coroutine.resume(thread, remainingTime, currentTime)
  106. if not success then
  107. print("Error in a TaskScheduler custom thread: "..message)
  108. end
  109. end
  110. end
  111. threads, swapThreads = swapThreads, threads
  112. for thread, resumeTime in pairs(swapThreads) do
  113. threads[thread], swapThreads[thread] = resumeTime, nil
  114. end
  115. end
  116. -- TODO: add stack trace info to scheduling functions?
  117. function TaskScheduler.Schedule(t, f, ...)
  118. coroutine.resume(coroutine.create(StartCoroutine), f, t, ...)
  119. end
  120. function TaskScheduler.Start(f, ...)
  121. coroutine.resume(coroutine.create(StartCoroutine), f, 0, ...)
  122. end
  123. function TaskScheduler.ScheduleCustomThread(t, f)
  124. threads[coroutine.create(f)] = currentTime + t
  125. end
  126. function TaskScheduler.Wait(duration)
  127. duration = tonumber(duration) or 0
  128. threads[coroutine.running()] = currentTime + duration
  129. local remainingTime, currentTime = coroutine.yield()
  130. return remainingTime + duration, currentTime
  131. end
  132. local success, player = Players.LocalPlayer
  133. if success and player then
  134. RunService.RenderStepped:connect(function()
  135. TaskScheduler.MainLoop(1 / 60)
  136. end)
  137. else
  138. RunService.Stepped:connect(function()
  139. TaskScheduler.MainLoop(1 / 30)
  140. end)
  141. end
  142.  
  143. ChatBubble = {};
  144.  
  145. local FONT_CUSTOM_A_SRC, FONT_CUSTOM_A, TextAlignment, LoadFixedFont, LoadFont, DrawTextNetwork, DrawMultilineTextNetwork, ConfigureChatBubble,
  146.  
  147. CreateChatBubble, WrapText, chat_bubbles
  148. FONT_CUSTOM_A_SRC = "03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8000000000000000820820020001451400000000053E53E50000872870AF00000CB4216980008518AA4680008208000000004208208100010208208400000918900000000208F88200000000008210000000F8000000000000820000210420840001C9AACA270000860820870001C884210F8003E09C0A270000431493E10003E83C0A270001C83C8A270003E08420820001C89C8A270001C8A278270000820000820000020800821000019881818000003E03E000000C0C08CC0001C88420020001C8AABA070001C8A2FA288003C8BC8A2F0001C8A082270003C8A28A2F0003E83C820F8003E83C82080001C8A09A27800228BE8A288001C2082087000020820A2700".."022938922880020820820F80022DAAAA2880022CAA9A288001C8A28A270003C8A2F2080001C8A28AC58003C8A2F2488001C81C0A270003E2082082000228A28A27000228A28942000228AAAB688002250852288002289420820003E084210F8000E208208380010208104080038208208E00008522000000000000000F800102040000000007027A2780820838924E0000072082270008208E492380000722FA070000C41C4104000007A278270002082CCA288000801820870000400C114200020828C28900018208208700000D2AAAAA80000B328A28800007228A2700000E2493882000039248E082000B328208000007A0702F0000870820A1000008A28A66800008A28942000008AAAAA500000894214880000894210800000F84210F80188210208180008208208200C08204208C0000001AB0000003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80".."03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80".."03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80"
  149. FONT_CUSTOM_A = {}
  150.  
  151. ChatBubble.THEME = {}
  152. ChatBubble.THEME.COOL = {
  153. Name = "Cool",
  154. Background = Color3.new(0, 3 / 2, 0.2),
  155. Foreground = Color3.new(2 / 3, 1, 1)
  156. }
  157. ChatBubble.THEME.AQUA = {
  158. Name = "Aqua",
  159. Background = Color3.new(0, 1 / 3, 0.5),
  160. Foreground = Color3.new(2 / 3, 1, 1)
  161. }
  162. ChatBubble.THEME.CLASSIC = {
  163. Name = "Classic",
  164. Background = Color3.new(0, 0, 0),
  165. Foreground = Color3.new(1, 1, 1)
  166. }
  167.  
  168. ChatBubble.THEME.KAYAVEN = {
  169. Name = "Kayaven",
  170. Background = Color3.new(0, 0, 0),
  171. Foreground = Color3.new(0, 1, 0)
  172. }
  173. ChatBubble.THEME.CRIMSON = {
  174. Name = "Crimson",
  175. Background = Color3.new(0, 0, 0),
  176. Foreground = Color3.new(0.9, 0, 0)
  177. }
  178. ChatBubble.THEME.WHITE = {
  179. Name = "White",
  180. Background = Color3.new(1, 1, 1),
  181. Foreground = Color3.new(1, 1, 1)
  182. }
  183. ChatBubble.THEME.GRAPE = {
  184. Name = "Grape",
  185. Background = Color3.new(0.25, 0, 0.25),
  186. Foreground = Color3.new(1, 2 / 3, 1)
  187. }
  188. ChatBubble.THEME.LIBERATION = {
  189. Name = "Liberation",
  190. Background = Color3.new(1 / 6, 3 / 7, 3 / 7),
  191. Foreground = Color3.new(1, 1, 1)
  192. }
  193. ChatBubble.THEME.PASSION = {
  194. Name = "Passion",
  195. Background = Color3.new(0.5, 0, 0),
  196. Foreground = Color3.new(1, 1, 1)
  197. }
  198. ChatBubble.THEME.PURPLE = {
  199. Name = "Purple",
  200. Background = Color3.new(0.25, 0, 0.25),
  201. Foreground = Color3.new(1, 1, 1)
  202. }
  203. ChatBubble.THEME.Black = {
  204. Name = "Black",
  205. Background = Color3.new(0, 0, 0),
  206. Foreground = Color3.new(1, 1, 1)
  207.  
  208. }
  209. ChatBubble.THEME.RAINBOW = {
  210. Name = "Rainbow",
  211. Background = function(bubble_info)
  212. local billboard, frame = bubble_info[5], bubble_info[6]
  213. TaskScheduler.Start(function()
  214. while billboard:IsDescendantOf(Workspace) do
  215. local red, green, blue = Utility.GetRainbowRGB(tick())
  216. frame.BackgroundColor3 = Color3.new(0.6 * red, 0.6 * green, 0.65 * blue)
  217. RunService.Stepped:wait()
  218. end
  219. end)
  220. end,
  221. Foreground = Color3.new(1, 1, 1)
  222. }
  223. ChatBubble.THEME.TEAL = {
  224. Name = "Teal",
  225. Background = Color3.new(0, 1 / 3, 0.5),
  226. Foreground = Color3.new(1, 1, 1)
  227. }
  228.  
  229. function ChatBubble.GetTheme()
  230. return ChatBubble.theme_info
  231. end
  232. function ChatBubble.SetTheme(theme_info)
  233. if type(theme_info) == "string" then
  234. theme_info = string.lower(theme_info)
  235. for key, info in pairs(ChatBubble.THEME) do
  236. if info.Name:lower() == theme_info:lower() then
  237. ChatBubble.SetTheme(info)
  238. break
  239. end
  240. end
  241. return
  242. end
  243. ChatBubble.theme_info = theme_info
  244. ChatBubble.background_color = theme_info.Background
  245. ChatBubble.font = LoadFont(ChatBubble.FONT_DEFAULT, theme_info.Foreground)
  246. print("Theme has been set to "..theme_info.Name.." in ChatBubble")
  247. end
  248.  
  249. do
  250. local floor = math.floor
  251. local max = math.max
  252. local asc = string.byte
  253. local chr = string.char
  254. local find = string.find
  255. local gmatch = string.gmatch
  256. local sub = string.sub
  257. local insert = table.insert
  258. local type = type
  259. local unpack = unpack
  260.  
  261. local PopIntegerBit
  262.  
  263. TextAlignment = setmetatable({
  264. [0] = 0,
  265. [1] = 1,
  266. [2] = 2,
  267. Left = 0,
  268. Center = 1,
  269. Right = 2
  270. }, {
  271. __call = function(self, ...)
  272. local argc = #{...}
  273. if argc == 0 then
  274. return 0
  275. else
  276. local arg = (...)
  277. local value = rawget(self, arg)
  278. if value then
  279. return value
  280. else
  281. local arg_type = type(arg)
  282. error("Invalid value" .. ((arg_type == "number") and (" " .. arg) or ((arg_type == "string") and (" \"" .. arg .. "\"") or
  283.  
  284. "")) .. " for enum TextAlignment")
  285. end
  286. end
  287. end
  288. })
  289.  
  290. function PopIntegerBit(value, bit)
  291. if value >= bit then
  292. return 1, value - bit
  293. else
  294. return 0, value
  295. end
  296. end
  297. function LoadFixedFont(dest, src, height, width)
  298. local n = #src / 64 - 1
  299. local bit_index = 0
  300. local symbol_bits = width * height
  301. for i = 0, 255 do
  302. local char_data = {}
  303. for j = 1, height do
  304. char_data[j] = {}
  305. end
  306. dest[i] = char_data
  307. end
  308. for i = 1, #src do
  309. local buffer = tonumber(sub(src, i, i), 16)
  310. for j = 1, 4 do
  311. local code = floor(bit_index / symbol_bits)
  312. local row = floor(bit_index / width) % height + 1
  313. local column = bit_index % width + 1
  314. dest[code][row][column], buffer = PopIntegerBit(buffer, 8)
  315. buffer = buffer * 2
  316. bit_index = bit_index + 1
  317. end
  318. end
  319. end
  320. function LoadFont(font_data, color)
  321. local font_obj = {}
  322. for character, char_data in pairs(font_data) do
  323. local code = character
  324. if type(code) ~= "number" then
  325. code = asc(character)
  326. end
  327. local height = #char_data
  328. local width = #char_data[1]
  329. local pixel_h = 1 / height
  330. local pixel_w = 1 / width
  331. local pixel_size = UDim2.new(pixel_w, 0, pixel_h, 0)
  332. local frame = Instance.new("Frame")
  333. frame.BackgroundTransparency = 1
  334. frame.Name = ""
  335. for y = 1, height do
  336. local row = char_data[y]
  337. for x = 1, width do
  338. local opacity = row[x]
  339. if opacity ~= 0 then
  340. local pixel = Instance.new("Frame", frame)
  341. pixel.BackgroundColor3 = color
  342. pixel.BorderSizePixel = 0
  343. pixel.Name = ""
  344. pixel.Position = UDim2.new(x * pixel_w, 0, y * pixel_h, 0) - pixel_size
  345. pixel.Size = pixel_size -- + UDim2.new(0, 0, 0, 1) -- correction
  346. -- ^ never mind that correction, fixed by changing font size to 12x16 instead of 13x17
  347. if opacity then
  348. pixel.BackgroundTransparency = 1 - opacity
  349. end
  350. end
  351. end
  352. end
  353. font_obj[code] = {frame, height, width}
  354. end
  355. return font_obj
  356. end
  357. function DrawTextNetwork(text, font, size, delay_offset)
  358. if #text == 0 then
  359. text = " "
  360. end
  361. local frame = Instance.new("Frame")
  362. frame.BackgroundTransparency = 1
  363. frame.BorderSizePixel = 0
  364. local objects = {}
  365. local length = #text
  366. local height = 0
  367. local width = 0
  368. for i = 1, length do
  369. local character = sub(text, i, i)
  370. local code = asc(character)
  371. local char_data = assert(font[code] or FONT_SYMBOL_MISSING, "FONT ERROR: '" .. character .. "' (" .. code .. ") not found")
  372. local char_proto, char_h, char_w = unpack(char_data)
  373. objects[i] = char_data
  374. height = max(char_h, height)
  375. width = width + char_w
  376. end
  377. local offset = 0
  378. local punctuation_delay = 0
  379. for i = 1, length do
  380. delay(delay_offset + (i + punctuation_delay - 1) / 30, function()
  381. local char_data = objects[i]
  382. local char_proto, char_h, char_w = unpack(char_data)
  383. local char_obj = char_proto:Clone()
  384. char_obj.Position = UDim2.new(offset / width, 0, 0, 0)
  385. char_obj.Size = UDim2.new(char_w / width, 0, 1, 0)
  386. char_obj.Parent = frame
  387. offset = offset + char_w
  388. end)
  389. local character = sub(text, i, i)
  390. if character == "." then
  391. punctionation_delay = punctuation_delay + 3
  392. elseif character == "?" or character == "!" then
  393. punctionation_delay = punctuation_delay + 2
  394. elseif character == ";" or character == "~" then
  395. punctionation_delay = punctuation_delay + 1
  396. end
  397. end
  398. local ratio = (height == 0) and (0) or (width / height)
  399. frame.Size = UDim2.new(size.X.Scale * ratio, size.X.Offset * ratio, size.Y.Scale, size.Y.Offset)
  400. return frame, height, width, (length + punctuation_delay) / 30
  401. end
  402. function DrawMultilineTextNetwork(text, font, size, delay_offset, ...)
  403. local align = TextAlignment(...)
  404. local frame = Instance.new("Frame")
  405. frame.BackgroundTransparency = 1
  406. frame.BorderSizePixel = 0
  407. local height = 0
  408. local width = 0
  409. local objects = {}
  410. for line in gmatch(text .. "\n", "([^\n]*)\n") do
  411. local line_obj, line_h, line_w, line_delay = DrawTextNetwork(line, font, size, delay_offset)
  412. insert(objects, {line_obj, line_h, line_w})
  413. height = height + line_h
  414. width = max(line_w, width)
  415. delay_offset = delay_offset + line_delay
  416. end
  417. local offset = 0
  418. for index, line_data in ipairs(objects) do
  419. local line_obj, line_h, line_w = unpack(line_data)
  420. local align_offset
  421. if align == TextAlignment.Left then
  422. align_offset = 0
  423. elseif align == TextAlignment.Center then
  424. align_offset = 0.5 - line_w / width / 2
  425. elseif align == TextAlignment.Right then
  426. align_offset = 1 - line_w / width
  427. end
  428. line_obj.Position = UDim2.new(align_offset, 0, offset / height, 0)
  429. line_obj.Parent = frame
  430. offset = offset + line_h
  431. end
  432. local line_count = #objects
  433. local ratio = (height == 0) and (0) or (line_count * width / height)
  434. frame.Size = UDim2.new(size.X.Scale * ratio, size.X.Offset * ratio, size.Y.Scale * line_count, size.Y.Offset * line_count)
  435. return frame, height, width
  436. end
  437. end
  438.  
  439. LoadFixedFont(FONT_CUSTOM_A, FONT_CUSTOM_A_SRC, 8, 6)
  440. ChatBubble.FONT_DEFAULT = FONT_CUSTOM_A
  441. ChatBubble.SetTheme("Rainbow")
  442.  
  443. chat_bubbles = {}
  444.  
  445. function CreateChatBubble(bubble_info)
  446. local creation_time, text, backup = bubble_info[1], bubble_info[2], bubble_info[8]
  447. local billboard, frame, label
  448. if backup and false then
  449. billboard = backup:Clone()
  450. frame = billboard.Frame
  451. label = frame.Label
  452. bubble_info[5] = billboard
  453. bubble_info[6] = frame
  454. bubble_info[7] = label
  455. billboard.Parent = Workspace
  456. else
  457. label = DrawMultilineTextNetwork(text, bubble_info[9], UDim2.new(0, 12, 0, 16), creation_time - time(), "Center")
  458. label.Name = "Label"
  459. label.Position = UDim2.new(0, 16, 0, 16)
  460. billboard = Instance.new("BillboardGui", Workspace)
  461. billboard.Adornee = chatAdornee
  462. billboard.AlwaysOnTop = true
  463. billboard.Size = UDim2.new(label.Size.X.Scale, label.Size.X.Offset + 32, label.Size.Y.Scale, label.Size.Y.Offset + 32)
  464. billboard.SizeOffset = Vector2.new(0, 0)
  465. billboard.StudsOffset = Vector3.new(0, 1, 0)
  466. frame = Instance.new("Frame", billboard)
  467. bubble_info[5] = billboard
  468. bubble_info[6] = frame
  469. bubble_info[7] = label
  470. local background_color = bubble_info[10]
  471. if type(background_color) == "function" then
  472. background_color(bubble_info)
  473. else
  474. frame.BackgroundColor3 = background_color
  475. end
  476. frame.BackgroundTransparency = 0.3
  477. frame.BorderSizePixel = 0
  478. frame.ClipsDescendants = true
  479. frame.Name = "Frame"
  480. frame.Size = UDim2.new(1, 0, 0, 0)
  481. label.Parent = frame
  482. -- bubble_info[8] = billboard:Clone()
  483. end
  484. end
  485. local tween_time = 0.3
  486. function ConfigureChatBubble(bubble_info)
  487. local creation_time, destruction_time, billboard, frame = bubble_info[1], bubble_info[3], bubble_info[5], bubble_info[6]
  488. if not billboard or billboard.Parent ~= workspace then
  489. CreateChatBubble(bubble_info)
  490. billboard, frame = bubble_info[5], bubble_info[6]
  491. end
  492. if billboard.Adornee ~= chatAdornee then
  493. billboard.Adornee = chatAdornee
  494. end
  495. local current_time = time()
  496. local elapsed_time = current_time - creation_time
  497. local remaining_time = destruction_time - current_time
  498. if remaining_time < 0 then
  499. bubble_info[4] = false
  500. billboard:Destroy()
  501. return false
  502. elseif remaining_time < tween_time then
  503. local tween_progress = math.sin(remaining_time * math.pi / (tween_time * 2))
  504. frame.Size = UDim2.new(1, 0, tween_progress, 0)
  505. elseif elapsed_time < tween_time then
  506. local tween_progress = math.sin(elapsed_time * math.pi / (tween_time * 2))
  507. frame.Size = UDim2.new(1, 0, tween_progress, 0)
  508. elseif frame.Size ~= UDim2.new(1, 0, 1, 0) then
  509. frame.Size = UDim2.new(1, 0, 1, 0)
  510. end
  511. return true
  512. end
  513. function ChatBubble.MainLoop()
  514. local offset = 0
  515. local removing = {}
  516. for index, bubble_info in ipairs(chat_bubbles) do
  517. if not ConfigureChatBubble(bubble_info) then
  518. removing[#removing + 1] = index - #removing
  519. else
  520. local billboard, frame = bubble_info[5], bubble_info[6]
  521. local billboard_h = billboard.Size.Y.Offset
  522. local bubble_h = frame.Size.Y.Scale * billboard_h
  523. offset = 8 + offset + bubble_h
  524. billboard.SizeOffset = Vector2.new(0, offset / billboard_h - 0.5)
  525. end
  526. end
  527. for index, bubble_index in ipairs(removing) do
  528. table.remove(chat_bubbles, bubble_index)
  529. end
  530. RunService.Stepped:wait()
  531. end
  532. function WrapText(text, character_limit, line_length_limit)
  533. if #text > character_limit then
  534. text = string.sub(text, 1, character_limit - 3) .. "..."
  535. end
  536. local text_length = #text
  537. local line_length = 0
  538. local i = 0
  539. while i <= text_length do
  540. i = i + 1
  541. local character = string.sub(text, i, i)
  542. if character == "\t" then
  543. local tabulation_size = 4 - line_length % 4
  544. line_length = line_length + tabulation_size
  545. if line_length >= line_length_limit then
  546. tabulation_size = line_length - line_length_limit
  547. line_length = 0
  548. text_length = text_length + tabulation_size
  549. text = string.sub(text, 1, i - 1) .. string.rep(" ", tabulation_size) .. "\n" .. string.sub(text, i + 1)
  550. i = i + tabulation_size + 1
  551. else
  552. text_length = text_length + tabulation_size - 1
  553. text = string.sub(text, 1, i - 1) .. string.rep(" ", tabulation_size) .. string.sub(text, i + 1)
  554. i = i + tabulation_size - 1
  555. end
  556. elseif character == "\n" then
  557. line_length = 0
  558. else
  559. line_length = line_length + 1
  560. if line_length >= line_length_limit then
  561. local k = i - line_length + 1
  562. local success = false
  563. for j = i, k, -1 do
  564. if string.match(string.sub(text, j, j), "[ \t]") then
  565. text = string.sub(text, 1, j - 1) .. "\n" .. string.sub(text, j + 1)
  566. text_length = text_length + 1
  567. success = true
  568. break
  569. end
  570. end
  571. if not success then
  572. text = string.sub(text, 1, i) .. "\n" .. string.sub(text, i + 1)
  573. text_length = text_length + 1
  574. end
  575. i = i + 1
  576. line_length = 0
  577. end
  578. end
  579. end
  580. if #text > character_limit then
  581. text = string.sub(text, 1, character_limit - 3) .. "..."
  582. end
  583. return text
  584. end
  585. function ChatBubble.Create(text, theme)
  586. local text = WrapText(text, 200, 30)
  587. local creation_time = time()
  588. local bubble_info = {creation_time, text, creation_time + 6 + #text / 15, true}
  589. local previousTheme
  590. if theme then
  591. previousTheme = ChatBubble.GetTheme()
  592. ChatBubble.SetTheme(theme)
  593. end
  594. bubble_info[9] = ChatBubble.font
  595. bubble_info[10] = ChatBubble.background_color
  596. if previousTheme then
  597. ChatBubble.SetTheme(previousTheme)
  598. end
  599. table.insert(chat_bubbles, 1, bubble_info)
  600. end
  601. TaskScheduler.Start(function()
  602. while true do
  603. ChatBubble.MainLoop()
  604. end
  605. end)
  606.  
  607. PyramidCharacter = {};
  608.  
  609. local stock_triangle = Instance.new("WedgePart")
  610. stock_triangle.Anchored = true
  611. stock_triangle.BottomSurface = "Smooth"
  612. stock_triangle.FormFactor = "Custom"
  613. stock_triangle.Locked = true
  614. stock_triangle.TopSurface = "Smooth"
  615. local stock_triangle_mesh = Instance.new("SpecialMesh", stock_triangle)
  616. stock_triangle_mesh.MeshType = "Wedge"
  617. local triangles = {}
  618. function PyramidCharacter.CreateTriangle(v1, v2, v3, properties, parent, index)
  619. local triangleInfo = triangles[index]
  620. local side1 = (v1 - v2).magnitude
  621. local side2 = (v2 - v3).magnitude
  622. local side3 = (v3 - v1).magnitude
  623. local sqrside1 = side1 * side1
  624. local sqrside2 = side2 * side2
  625. local sqrside3 = side3 * side3
  626. if sqrside3 + sqrside1 == sqrside2 then
  627. v1, v2, v3 = v1, v2, v3
  628. elseif sqrside1 + sqrside2 == sqrside3 then
  629. v1, v2, v3 = v2, v3, v1
  630. elseif sqrside2 + sqrside3 == sqrside1 then
  631. v1, v2, v3 = v3, v1, v2
  632. elseif sqrside1 >= sqrside2 and sqrside1 >= sqrside3 then
  633. v1, v2, v3 = v1, v2, v3
  634. elseif sqrside2 >= sqrside3 and sqrside2 >= sqrside1 then
  635. v1, v2, v3 = v2, v3, v1
  636. else
  637. v1, v2, v3 = v3, v1, v2
  638. end
  639. local model, part1, part2, mesh1, mesh2
  640. if triangleInfo then
  641. model, part1, part2, mesh1, mesh2 = unpack(triangleInfo)
  642. if not (model.Parent == parent and part1.Parent == model and part2.Parent == model and mesh1.Parent == part1 and mesh2.Parent == part2) then
  643. if model.Parent then
  644. model:Destroy()
  645. end
  646. model = nil
  647. end
  648. else
  649. triangleInfo = {}
  650. triangles[index] = triangleInfo
  651. end
  652. if not model then
  653. model = Instance.new("Model")
  654. part1 = stock_triangle:Clone()
  655. part2 = stock_triangle:Clone()
  656. mesh1 = part1.Mesh
  657. mesh2 = part2.Mesh
  658. part1.Parent = model
  659. part2.Parent = model
  660. triangleInfo[1] = model
  661. triangleInfo[2] = part1
  662. triangleInfo[3] = part2
  663. triangleInfo[4] = mesh1
  664. triangleInfo[5] = mesh2
  665. end
  666. for key, value in pairs(properties) do
  667. part1[key] = value
  668. part2[key] = value
  669. end
  670. local cframe = CFrame.new(v1, v2)
  671. local relpos = cframe:pointToObjectSpace(v3)
  672. cframe = cframe * CFrame.fromEulerAnglesXYZ(0, 0, -math.atan2(relpos.x, relpos.y))
  673. local rel1 = cframe:pointToObjectSpace(v1)
  674. local rel2 = cframe:pointToObjectSpace(v2)
  675. local rel3 = cframe:pointToObjectSpace(v3)
  676. local height = rel3.y
  677. local width1 = rel3.z
  678. local width2 = rel2.z - rel3.z
  679. local relcenter1 = Vector3.new(0, height / 2, width1 / 2)
  680. local center1 = cframe:pointToWorldSpace(relcenter1)
  681. local relcenter2 = Vector3.new(0, height / 2, width2 / 2 + width1)
  682. local center2 = cframe:pointToWorldSpace(relcenter2)
  683. height = math.abs(height)
  684. width1 = math.abs(width1)
  685. width2 = math.abs(width2)
  686. if not part1.Anchored then
  687. part1.Anchored = true
  688. end
  689. part1.Size = Vector3.new(0.2, height, width1)
  690. part1.CFrame = cframe * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) - cframe.p + center1
  691. mesh1.Scale = Vector3.new(0, height / part1.Size.y, width1 / part1.Size.z)
  692. if not part2.Anchored then
  693. part2.Anchored = true
  694. end
  695. part2.Size = Vector3.new(0.2, height, width1)
  696. part2.CFrame = cframe - cframe.p + center2
  697. mesh2.Scale = Vector3.new(0, height / part1.Size.y, width2 / part2.Size.z)
  698. model.Parent = parent
  699. return model
  700. end
  701. PyramidCharacter.head_properties = {BrickColor = BrickColor.new(Color3.new(1, 1, 1)), Transparency = 0.5}
  702. PyramidCharacter.head_radius = math.pi
  703. PyramidCharacter.center = CFrame.new(0, 10, 0)
  704. PyramidCharacter.point1 = Vector3.new()
  705. PyramidCharacter.point2 = Vector3.new()
  706. PyramidCharacter.point3 = Vector3.new()
  707. PyramidCharacter.point4 = Vector3.new()
  708. PyramidCharacter.core_mesh_scale = Vector3.new(0.833, 0.833, 0.833)
  709. PyramidCharacter.visible = false
  710. function PyramidCharacter.Teleport(location)
  711. PyramidCharacter.point1 = location
  712. PyramidCharacter.point2 = location
  713. PyramidCharacter.point3 = location
  714. PyramidCharacter.point4 = location
  715. end
  716. local stock_core = Instance.new("Part")
  717. stock_core.Anchored = true
  718. stock_core.BottomSurface = "Smooth"
  719. stock_core.Color = Color3.new(1, 1, 1)
  720. stock_core.FormFactor = "Custom"
  721. stock_core.Locked = true
  722. stock_core.Name = "CubePyramid"
  723. stock_core.Size = Vector3.new(0.5, 0.5, 0.5)
  724. stock_core.TopSurface = "Smooth"
  725. PyramidCharacter.stock_core = stock_core
  726. PyramidCharacter.core = stock_core:Clone()
  727. PyramidCharacter.Archivable = false
  728. PyramidCharacter.core_mesh = Instance.new("BlockMesh", core)
  729. PyramidCharacter.core_lights = {}
  730. PyramidCharacter.coreLightCount = 1
  731. for index = 1, PyramidCharacter.coreLightCount do
  732. PyramidCharacter.core_lights[index] = Instance.new("PointLight", core)
  733. end
  734. PyramidCharacter.camera_distance = (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude
  735. PyramidCharacter.camera_position = Vector3.new()
  736. Camera.Changed:connect(function(property)
  737. if PyramidCharacter.visible then
  738. if property == "CoordinateFrame" then
  739. local cframe, focus = Camera.CoordinateFrame, Camera.Focus
  740. local eventTime = time()
  741. local connection
  742. connection = Camera.Changed:connect(function()
  743. connection:disconnect()
  744. if eventTime == time() and Camera.Focus ~= focus then
  745. local camera_distance = PyramidCharacter.camera_distance
  746. Camera.Focus = Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)
  747. PyramidCharacter.camera_position = (Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)).p
  748. end
  749. end)
  750. coroutine.yield()
  751. if Camera.Focus == focus then
  752. PyramidCharacter.camera_distance = (focus.p - cframe.p).magnitude
  753. else
  754. local camera_distance = PyramidCharacter.camera_distance
  755. Camera.Focus = Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)
  756. PyramidCharacter.camera_position = (Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)).p
  757. end
  758. if connection.connected then
  759. connection:disconnect()
  760. end
  761. end
  762. end
  763. end)
  764. function PyramidCharacter.Animate()
  765. local total_time = time()
  766. local core = PyramidCharacter.core
  767. local frame = PyramidCharacter.frame
  768. if PyramidCharacter.visible then
  769. local core_mesh = PyramidCharacter.core_mesh
  770. local core_lights = PyramidCharacter.core_lights
  771. if not frame or frame.Parent ~= core then
  772. frame = Instance.new("Model")
  773. frame.Archivable = false
  774. frame.Parent = core
  775. PyramidCharacter.frame = frame
  776. end
  777. if core.Parent ~= Workspace then
  778. core = PyramidCharacter.stock_core:Clone()
  779. PyramidCharacter.core = core
  780. core.Archivable = false
  781. core.Parent = Workspace
  782. chatAdornee = core
  783. end
  784. if core_mesh.Parent ~= core then
  785. core_mesh = Instance.new("BlockMesh", core)
  786. PyramidCharacter.core_mesh = core_mesh
  787. end
  788. for index, core_light in ipairs(core_lights) do
  789. if core_light.Parent ~= core then
  790. core_light = Instance.new("PointLight", core)
  791. core_lights[index] = core_light
  792. end
  793. local vertexColor = Vector3.new(Utility.GetRainbowRGB(total_time)) * 0.25 + Vector3.new(1, 1, 1) * 0.75
  794. core_light.Color = Color3.new(vertexColor.X, vertexColor.Y, vertexColor.Z)
  795. core_light.Brightness = 0.85 + 0.15 * math.random()
  796. if core_light.Range ~= 30 then
  797. core_light.Range = 30
  798. end
  799. if not core_light.Shadows then
  800. core_light.Shadows = true
  801. end
  802. end
  803. if core_mesh.Offset ~= Vector3.new(0, 0, 0) then
  804. core_mesh.Offset = Vector3.new(0, 0, 0)
  805. end
  806. if not core.Anchored then
  807. core.Anchored = true
  808. end
  809. if core.Transparency ~= 0 then
  810. core.Transparency = 0
  811. end
  812. local core_mesh_scale = PyramidCharacter.core_mesh_scale
  813. local transition_speed = (math.sin(total_time * math.tau) + 1) / 16
  814. core_mesh_scale = core_mesh_scale * (1 - transition_speed) + Vector3.new(math.random() * 0.5 + 0.5, math.random() * 0.5 + 0.5, math.random()
  815.  
  816. * 0.5 + 0.5) * transition_speed
  817. core_mesh.Scale = core_mesh_scale * 2
  818. local center = CFrame.new(PyramidCharacter.camera_position) * CFrame.Angles(0, total_time * math.tau, 0)
  819. local cframe1 = CFrame.new(PyramidCharacter.head_radius, 0, 0)
  820. local cframe2 = CFrame.Angles(math.tau / -3, 0, 0)
  821. local cframe3 = CFrame.Angles(0, math.tau / 3, 0)
  822. local cframe4 = center * cframe3
  823. local desired1 = center * CFrame.new(0, PyramidCharacter.head_radius, 0)
  824. local desired2 = center * cframe2 * cframe1
  825. local desired3 = cframe4 * cframe2 * cframe1
  826. local desired4 = cframe4 * cframe3 * cframe2 * cframe1
  827. local point1 = (PyramidCharacter.point1 * 3 + desired1.p) / 4
  828. local point2 = (PyramidCharacter.point2 * 3 + desired2.p) / 4
  829. local point3 = (PyramidCharacter.point3 * 3 + desired3.p) / 4
  830. local point4 = (PyramidCharacter.point4 * 3 + desired4.p) / 4
  831. PyramidCharacter.point1 = point1
  832. PyramidCharacter.point2 = point2
  833. PyramidCharacter.point3 = point3
  834. PyramidCharacter.point4 = point4
  835. local head_properties = PyramidCharacter.head_properties
  836. PyramidCharacter.CreateTriangle(point1, point2, point3, head_properties, frame, 1).Archivable = false
  837. PyramidCharacter.CreateTriangle(point2, point3, point4, head_properties, frame, 2).Archivable = false
  838. PyramidCharacter.CreateTriangle(point3, point4, point1, head_properties, frame, 3).Archivable = false
  839. PyramidCharacter.CreateTriangle(point4, point1, point2, head_properties, frame, 4).Archivable = false
  840. core.CFrame = CFrame.new((point1 + point2 + point3 + point4) / 4) * CFrame.Angles(total_time * math.tau, total_time * math.tau / 2,
  841.  
  842. total_time * math.tau / 3)
  843. PyramidCharacter.center = center
  844. else
  845. if core.Parent then
  846. core:Destroy()
  847. end
  848. if frame and frame.Parent then
  849. frame:Destroy()
  850. end
  851. PyramidCharacter.frame = nil
  852. end
  853. end
  854. function PyramidCharacter.MainLoop()
  855. PyramidCharacter.Animate()
  856. RunService.Stepped:wait()
  857. end
  858. TaskScheduler.Start(function()
  859. while true do
  860. PyramidCharacter.MainLoop()
  861. end
  862. end)
  863.  
  864. RBXInstance = {};
  865.  
  866. RBXInstance.init_metatable = {}
  867. function RBXInstance.init_metatable:__call(data)
  868. local instance = Instance.new(self[1])
  869. for key, value in pairs(data) do
  870. if type(key) == "number" then
  871. value.Parent = instance
  872. else
  873. instance[key] = value
  874. end
  875. end
  876. return instance
  877. end
  878. function RBXInstance.new(className)
  879. return setmetatable({className}, RBXInstance.init_metatable)
  880. end
  881.  
  882. Utility = {};
  883.  
  884. function Utility.CleanLighting()
  885. Lighting.Ambient = Color3.new(0, 0, 0)
  886. Lighting.Brightness = 1
  887. Lighting.ColorShift_Bottom = Color3.new(0, 0, 0)
  888. Lighting.ColorShift_Top = Color3.new(0, 0, 0)
  889. Lighting.FogColor = Color3.new(0.75294125080109, 0.75294125080109, 0.75294125080109)
  890. Lighting.FogEnd = 100000
  891. Lighting.FogStart = 0
  892. Lighting.GeographicLatitude = 41.733299255371095
  893. Lighting.GlobalShadows = true
  894. Lighting.OutdoorAmbient = Color3.new(0.5, 0.5, 0.5)
  895. Lighting.Outlines = false
  896. Lighting.ShadowColor = Color3.new(0.70196080207825, 0.70196080207825, 0.72156864404678)
  897. Lighting.TimeOfDay = "14:00:00"
  898. for index, child in ipairs(Lighting:GetChildren()) do
  899. if child:IsA("Sky") then
  900. child:Destroy()
  901. end
  902. end
  903. end
  904.  
  905. function Utility.GetProperty(object, field)
  906. return object[field]
  907. end
  908.  
  909. function Utility.CaseInsensitivePattern(pattern)
  910. return string.gsub(pattern, "(%%?)(.)", Utility.CaseInsensitivePatternReplaceFunc)
  911. end
  912. function Utility.CaseInsensitivePatternReplaceFunc(percent, letter)
  913. if percent ~= "" or not letter:match("%a") then
  914. return percent .. letter
  915. else
  916. return "[" .. string.lower(letter) .. string.upper(letter) .. "]"
  917. end
  918. end
  919. function Utility.FindHumanoidClosestToRay(ray, exlusionList)
  920. local view = CFrame.new(ray.Origin, ray.Origin + ray.Direction)
  921. local inverseView = view:inverse()
  922. local objects = Workspace:GetChildren()
  923. local numObjects = #objects
  924. local minDistance = math.huge
  925. local closestHumanoid, closestTorso, closestTorsoPosition
  926. for index, object in ipairs(objects) do
  927. for index, child in ipairs(object:GetChildren()) do
  928. numObjects = numObjects + 1
  929. objects[numObjects] = child
  930. end
  931. if object.ClassName == "Humanoid" and object.Health > 0 then
  932. local torso = object.Torso
  933. if torso and not (exlusionList and exlusionList[torso]) then
  934. local torsoPosition = torso.Position
  935. local relativePosition = inverseView * torsoPosition
  936. local distanceZ = -relativePosition.Z
  937. if distanceZ > 0 then
  938. local distance = (inverseView * torsoPosition * Vector3.new(1, 1, 0)).magnitude / distanceZ
  939. if distance < 0.25 and distance < minDistance then
  940. closestHumanoid = object
  941. closestTorso = torso
  942. closestTorsoPosition = torsoPosition
  943. minDistance = distance
  944. end
  945. end
  946. end
  947. end
  948. end
  949. return closestHumanoid, closestTorso, closestTorsoPosition, minDistance
  950. end
  951. function Utility.FindLocalHead()
  952. if Player then
  953. local head, position, view
  954. pcall(function()
  955. position = Camera.Focus.p
  956. view = Camera.CoordinateFrame
  957. end)
  958. pcall(function()
  959. for _, child in ipairs(Workspace:GetChildren()) do
  960. if Players:GetPlayerFromCharacter(child) == Player then
  961. for _, child in ipairs(child:GetChildren()) do
  962. if tostring(child) == "Head" and pcall(assert, pcall(Game.IsA, child, "BasePart")) then
  963. head = child
  964. break
  965. end
  966. end
  967. break
  968. end
  969. end
  970. if not head and view then
  971. local min_distance = math.huge
  972. local objects = Workspace:GetChildren()
  973. for _, object in ipairs(objects) do
  974. local success, is_part = pcall(Game.IsA, object, "BasePart")
  975. if success and is_part then
  976. pcall(function()
  977. local distance = (view:pointToObjectSpace(object.Position) * Vector3.new(1, 1, 0)).magnitude
  978. if distance < min_distance and distance < 1 then
  979. min_distance = distance
  980. head = object
  981. elseif tostring(object) == "Head" and tostring(object.Parent):lower():match("^" .. tostring(Player):lower()) then
  982. min_distance = 0
  983. head = object
  984. end
  985. end)
  986. if min_distance < 5e-4 then
  987. break
  988. end
  989. end
  990. pcall(function()
  991. if not object:IsA("Camera") then
  992. for _, child in ipairs(object:GetChildren()) do
  993. objects[#objects + 1] = child
  994. end
  995. end
  996. end)
  997. end
  998. end
  999. end)
  1000. return head, position, view
  1001. end
  1002. end
  1003. function Utility.GetBuildingTools()
  1004. local backpack = Player:FindFirstChild("Backpack")
  1005. if backpack then
  1006. local moveTool = Instance.new("HopperBin")
  1007. local cloneTool = Instance.new("HopperBin")
  1008. local deleteTool = Instance.new("HopperBin")
  1009. moveTool.BinType = Enum.BinType.GameTool
  1010. cloneTool.BinType = Enum.BinType.Clone
  1011. deleteTool.BinType = Enum.BinType.Hammer
  1012. moveTool.Parent = backpack
  1013. cloneTool.Parent = backpack
  1014. deleteTool.Parent = backpack
  1015. end
  1016. end
  1017. function Utility.Rejoin()
  1018. Workspace.Parent:service'TeleportService':Teleport(Game.PlaceId)
  1019. end
  1020.  
  1021. function Utility.BlockRobloxFilter(text)
  1022. return string.gsub(text, ".", "%1\143")
  1023. end
  1024.  
  1025. function Utility.GetTimestamp()
  1026. local unix_time = tick()
  1027. local time_secs = math.floor(unix_time % 60)
  1028. local time_mins = math.floor(unix_time / 60 % 60)
  1029. local time_hours = math.floor(unix_time / 3600 % 24)
  1030. return string.format("%02i:%02i:%02i", time_hours, time_mins, time_secs)
  1031. end
  1032.  
  1033. function Utility.GetRainbowRGB(hue)
  1034. local section = hue % 1 * 3
  1035. local secondary = 0.5 * math.pi * (section % 1)
  1036. if section < 1 then
  1037. return 1, 1 - math.cos(secondary), 1 - math.sin(secondary)
  1038. elseif section < 2 then
  1039. return 1 - math.sin(secondary), 1, 1 - math.cos(secondary)
  1040. else
  1041. return 1 - math.cos(secondary), 1 - math.sin(secondary), 1
  1042. end
  1043. end
  1044.  
  1045. function Utility.SetProperty(object, field, value)
  1046. object[field] = value
  1047. end
  1048.  
  1049. function Utility.CleanWorkspace()
  1050. for index, child in ipairs(Workspace:GetChildren()) do
  1051. if not (Players:GetPlayerFromCharacter(child) or child.ClassName == "Camera" or child:IsA("Script") or child.ClassName == "Terrain") then
  1052. pcall(child.Destroy, child)
  1053. end
  1054. end
  1055. Workspace.Terrain:Clear()
  1056. local base = Instance.new("Part")
  1057. base.Anchored = true
  1058. base.BrickColor = BrickColor.new("Earth green")
  1059. base.Locked = true
  1060. base.Name = "Base"
  1061. base.Size = Vector3.new(512, 1.2, 512)
  1062. base.Parent = Workspace
  1063. end
  1064.  
  1065. function Utility.CleanWorkspaceAndScripts()
  1066. for index, child in ipairs(Workspace:GetChildren()) do
  1067. if not (Players:GetPlayerFromCharacter(child) or child.ClassName == "Camera" or child.ClassName == "Terrain") then
  1068. pcall(child.Destroy, child)
  1069. end
  1070. end
  1071. Workspace.Terrain:Clear()
  1072. local base = Instance.new("Part")
  1073. base.Anchored = true
  1074. base.BrickColor = BrickColor.new("Earth green")
  1075. base.Locked = true
  1076. base.Name = "Base"
  1077. base.Size = Vector3.new(512, 1.2, 512)
  1078. base.Parent = Workspace
  1079. end
  1080.  
  1081. function Utility.CreateDummy(cframe, name, parent)
  1082. local model = Instance.new("Model")
  1083. model.Archivable = false
  1084. model.Name = name
  1085. local humanoid = Instance.new("Humanoid", model)
  1086. local head = Instance.new("Part", model)
  1087. local face = Instance.new("Decal", head)
  1088. local head_mesh = Instance.new("SpecialMesh", head)
  1089. local torso = Instance.new("Part", model)
  1090. local right_arm = Instance.new("Part", model)
  1091. local left_arm = Instance.new("Part", model)
  1092. local right_leg = Instance.new("Part", model)
  1093. local left_leg = Instance.new("Part", model)
  1094. local neck = Instance.new("Motor", torso)
  1095. local right_shoulder = Instance.new("Motor", torso)
  1096. local left_shoulder = Instance.new("Motor", torso)
  1097. local right_hip = Instance.new("Motor", torso)
  1098. local left_hip = Instance.new("Motor", torso)
  1099. head.BrickColor = BrickColor.Yellow()
  1100. head.CFrame = cframe * CFrame.new(0, 1.5, 0)
  1101. head.FormFactor = "Symmetric"
  1102. head.Locked = true
  1103. head.Name = "Head"
  1104. head.Size = Vector3.new(2, 1, 1)
  1105. head.TopSurface = "Smooth"
  1106. face.Texture = "rbxasset://textures/face.png"
  1107. head_mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  1108. torso.BrickColor = BrickColor.Blue()
  1109. torso.CFrame = cframe
  1110. torso.FormFactor = "Symmetric"
  1111. torso.LeftSurface = "Weld"
  1112. torso.Locked = true
  1113. torso.RightSurface = "Weld"
  1114. torso.Name = "Torso"
  1115. torso.Size = Vector3.new(2, 2, 1)
  1116. right_arm.BrickColor = BrickColor.Yellow()
  1117. right_arm.CanCollide = false
  1118. right_arm.CFrame = cframe * CFrame.new(1.5, 0, 0)
  1119. right_arm.FormFactor = "Symmetric"
  1120. right_arm.Locked = true
  1121. right_arm.Name = "Right Arm"
  1122. right_arm.Size = Vector3.new(1, 2, 1)
  1123. left_arm.BrickColor = BrickColor.Yellow()
  1124. left_arm.CanCollide = false
  1125. left_arm.CFrame = cframe * CFrame.new(-1.5, 0, 0)
  1126. left_arm.FormFactor = "Symmetric"
  1127. left_arm.Locked = true
  1128. left_arm.Name = "Left Arm"
  1129. left_arm.Size = Vector3.new(1, 2, 1)
  1130. right_leg.BrickColor = BrickColor.new("Br. yellowish green")
  1131. right_leg.BottomSurface = "Smooth"
  1132. right_leg.CanCollide = false
  1133. right_leg.CFrame = cframe * CFrame.new(0.5, -2, 0)
  1134. right_leg.FormFactor = "Symmetric"
  1135. right_leg.Locked = true
  1136. right_leg.Name = "Right Leg"
  1137. right_leg.Size = Vector3.new(1, 2, 1)
  1138. right_leg.TopSurface = "Smooth"
  1139. left_leg.BrickColor = BrickColor.new("Br. yellowish green")
  1140. left_leg.BottomSurface = "Smooth"
  1141. left_leg.CanCollide = false
  1142. left_leg.CFrame = cframe * CFrame.new(-0.5, -2, 0)
  1143. left_leg.FormFactor = "Symmetric"
  1144. left_leg.Locked = true
  1145. left_leg.Name = "Left Leg"
  1146. left_leg.Size = Vector3.new(1, 2, 1)
  1147. left_leg.TopSurface = "Smooth"
  1148. neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1149. neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1150. neck.Name = "Neck"
  1151. neck.Part0 = torso
  1152. neck.Part1 = head
  1153. right_shoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1154. right_shoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1155. right_shoulder.MaxVelocity = 0.15
  1156. right_shoulder.Name = "Right Shoulder"
  1157. right_shoulder.Part0 = torso
  1158. right_shoulder.Part1 = right_arm
  1159. left_shoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1160. left_shoulder.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1161. left_shoulder.MaxVelocity = 0.15
  1162. left_shoulder.Name = "Left Shoulder"
  1163. left_shoulder.Part0 = torso
  1164. left_shoulder.Part1 = left_arm
  1165. right_hip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1166. right_hip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1167. right_hip.MaxVelocity = 0.1
  1168. right_hip.Name = "Right Hip"
  1169. right_hip.Part0 = torso
  1170. right_hip.Part1 = right_leg
  1171. left_hip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1172. left_hip.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1173. left_hip.MaxVelocity = 0.1
  1174. left_hip.Name = "Left Hip"
  1175. left_hip.Part0 = torso
  1176. left_hip.Part1 = left_leg
  1177. humanoid.Died:connect(function()
  1178. wait(5)
  1179. model:Destroy()
  1180. end)
  1181. model.Parent = parent
  1182. return model
  1183. end
  1184.  
  1185. Serializer = {};
  1186.  
  1187. Serializer.NAN = math.abs(0 / 0)
  1188.  
  1189. function Serializer.DecodeFloatArray(metadata_size, lookup, data, index)
  1190. local metadata_bytes = math.ceil(metadata_size * 0.25)
  1191. local metadata = {string.byte(data, index, index + metadata_bytes - 1)}
  1192. local components = {}
  1193. local start_index = index
  1194. index = index + metadata_bytes
  1195. for byte_index, byte in ipairs(metadata) do
  1196. local last_offset = 3
  1197. if byte_index == metadata_bytes then
  1198. last_offset = (metadata_size - 1) % 4
  1199. end
  1200. for value_offset = 0, last_offset do
  1201. local value_code = byte * 0.25 ^ value_offset % 4
  1202. value_code = value_code - value_code % 1
  1203. if value_code == 0 then
  1204. table.insert(components, Serializer.DecodeFloat32(string.byte(data, index, index + 3)))
  1205. index = index + 4
  1206. else
  1207. table.insert(components, lookup[value_code])
  1208. end
  1209. end
  1210. end
  1211. return components, index - start_index
  1212. end
  1213. function Serializer.EncodeFloatArray(values, common)
  1214. local lookup = {[common[1]] = 1, [common[2]] = 2, [common[3]] = 3}
  1215. local value_count = #values
  1216. local metadata_bytes = math.ceil(value_count * 0.25)
  1217. local metadata = {}
  1218. local buffer = {}
  1219. for byte_index = 1, metadata_bytes do
  1220. local last_offset = 3
  1221. if byte_index == metadata_bytes then
  1222. last_offset = (value_count - 1) % 4
  1223. end
  1224. local metadata_byte = 0
  1225. local offset_multiplier = 1
  1226. local byte_offset = (byte_index - 1) * 4 + 1
  1227. for value_offset = 0, last_offset do
  1228. local value_index = byte_offset + value_offset
  1229. local value = values[value_index]
  1230. local code = lookup[value] or 0
  1231. metadata_byte = metadata_byte + code * offset_multiplier
  1232. offset_multiplier = offset_multiplier * 4
  1233. if code == 0 then
  1234. table.insert(buffer, Serializer.EncodeFloat32(value))
  1235. end
  1236. end
  1237. metadata[byte_index] = string.char(metadata_byte)
  1238. end
  1239. return table.concat(metadata) .. table.concat(buffer)
  1240. end
  1241.  
  1242. function Serializer.DecodeColor3(data, index)
  1243. local components, size = Serializer.DecodeFloatArray(3, {0, 0.5, 1}, data, index)
  1244. return Color3.new(unpack(components)), size
  1245. end
  1246. function Serializer.DecodeFloat32(b0, b1, b2, b3)
  1247. local b2_low = b2 % 128
  1248. local mantissa = b0 + (b1 + b2_low * 256) * 256
  1249. local exponent = (b2 - b2_low) / 128 + b3 % 128 * 2
  1250. local number
  1251. if mantissa == 0 then
  1252. if exponent == 0 then
  1253. number = 0
  1254. elseif exponent == 0xFF then
  1255. number = math.huge
  1256. else
  1257. number = 2 ^ (exponent - 127)
  1258. end
  1259. elseif exponent == 255 then
  1260. number = Serializer.NAN
  1261. else
  1262. number = (1 + mantissa / 8388608) * 2 ^ (exponent - 127)
  1263. end
  1264. if b3 >= 128 then
  1265. return -number
  1266. else
  1267. return number
  1268. end
  1269. end
  1270. function Serializer.EncodeColor3(color3)
  1271. return Serializer.EncodeFloatArray({color3.r, color3.g, color3.b}, {0, 0.5, 1})
  1272. end
  1273. function Serializer.EncodeFloat32(number)
  1274. if number == 0 then
  1275. if 1 / number > 0 then
  1276. return "\0\0\0\0"
  1277. else
  1278. return "\0\0\0\128"
  1279. end
  1280. elseif number ~= number then
  1281. if string.sub(tostring(number), 1, 1) == "-" then
  1282. return "\255\255\255\255"
  1283. else
  1284. return "\255\255\255\127"
  1285. end
  1286. elseif number == math.huge then
  1287. return "\0\0\128\127"
  1288. elseif number == -math.huge then
  1289. return "\0\0\128\255"
  1290. else
  1291. local b3 = 0
  1292. if number < 0 then
  1293. number = -number
  1294. b3 = 128
  1295. end
  1296. local mantissa, exponent = math.frexp(number)
  1297. exponent = exponent + 126
  1298. if exponent < 0 then
  1299. return "\0\0\0" .. string.char(b3)
  1300. elseif exponent >= 255 then
  1301. return "\0\0\128" .. string.char(b3 + 0x7F)
  1302. else
  1303. local fraction = mantissa * 16777216 - 8388608 + 0.5
  1304. fraction = fraction - fraction % 1
  1305. local exponent_low = exponent % 2
  1306. local b0 = fraction % 256
  1307. local b1 = fraction % 65536
  1308. local b2 = (fraction - b1) / 65536 + exponent_low * 128
  1309. b1 = (b1 - b0) / 256
  1310. b3 = b3 + (exponent - exponent_low) / 2
  1311. return string.char(b0, b1, b2, b3)
  1312. end
  1313. end
  1314. end
  1315.  
  1316. LuaEnum = {};
  1317.  
  1318. LuaEnum.enum_metatable = {
  1319. __call = function(self, value)
  1320. local valueType = type(value)
  1321. if valueType == "table" and getmetatable(value) == LuaEnum.enum_item_metatable then
  1322. return value
  1323. else
  1324. return self[value]
  1325. end
  1326. end,
  1327. __index = function(self, key)
  1328. local enumItem = self.ItemsByName[key] or self.ItemsByValue[key]
  1329. if enumItem == nil then
  1330. local default = self.Default
  1331. if default then
  1332. Logger.printf("Warning", "%s is not a valid EnumItem, returning default (%s)", Utility.ToString(key), tostring(default))
  1333. enumItem = default
  1334. else
  1335. Logger.errorf(2, "%s is not a valid EnumItem", Utility.ToString(key))
  1336. end
  1337. end
  1338. return enumItem
  1339. end,
  1340. __tostring = function(self)
  1341. return self.Name
  1342. end
  1343. }
  1344. LuaEnum.enum_item_metatable = {
  1345. __tostring = function(self)
  1346. return self.Enum.Name .. "." .. self.Name
  1347. end
  1348. }
  1349. LuaEnum.init_metatable = {
  1350. __call = function(self, items)
  1351. local enumItemsByName = {}
  1352. local enumItemsByValue = {}
  1353. local enum = {
  1354. ItemsByName = enumItemsByName,
  1355. ItemsByValue = enumItemsByValue,
  1356. Name = self[1]
  1357. }
  1358. local default = items.Default
  1359. if default ~= nil then
  1360. items.Default = nil
  1361. end
  1362. for value, name in pairs(items) do
  1363. local enumItem = setmetatable({
  1364. Enum = enum,
  1365. Name = name,
  1366. Value = value
  1367. }, LuaEnum.enum_item_metatable)
  1368. enumItemsByName[name] = enumItem
  1369. enumItemsByValue[value] = enumItem
  1370. if name == default or value == default then
  1371. enum.Default = enumItem
  1372. end
  1373. end
  1374. return setmetatable(enum, LuaEnum.enum_metatable)
  1375. end
  1376. }
  1377. function LuaEnum.new(name)
  1378. return setmetatable({name}, LuaEnum.init_metatable)
  1379. end
  1380.  
  1381. Logger = {};
  1382.  
  1383. Logger.entries = {0}
  1384. Logger.MessageType = LuaEnum.new "MessageType" {
  1385. "Output",
  1386. "Info",
  1387. "Warning",
  1388. "Severe",
  1389. "Error",
  1390. Default = "Severe"
  1391. }
  1392. Logger.MESSAGE_TYPE_SETTINGS = {
  1393. { -- Output
  1394. Font = "Arial",
  1395. TextColor3 = Color3.new(0, 0, 0)
  1396. },
  1397. { -- Info
  1398. Font = "Arial",
  1399. TextColor3 = Color3.new(0, 0, 1)
  1400. },
  1401. { -- Warning
  1402. Font = "Arial",
  1403. TextColor3 = Color3.new(1, 0.5, 0)
  1404. },
  1405. { -- Severe/Error
  1406. Font = "Arial",
  1407. TextColor3 = Color3.new(1, 0, 0)
  1408. }
  1409. }
  1410. Logger.MAX_ENTRIES = 160
  1411. Logger.WARNING_TRACE_ITEM_COUNT = 5
  1412. Logger.rbxPrint = getfenv(RbxUtility.CreateSignal).print
  1413. function Logger.error(level, message)
  1414. message = message .. "\n" .. Logger.StackTraceToString(Logger.GenerateStackTrace(level + 1))
  1415. Logger.AddEntry {Logger.MessageType.Error, message}
  1416. error(level + 1, message)
  1417. end
  1418. function Logger.errorf(level, messageFormat, ...)
  1419. Logger.error(level + 1, string.format(messageFormat, ...))
  1420. end
  1421. function Logger.print(messageType, message, level)
  1422. messageType = Logger.MessageType(messageType)
  1423. local entry = {messageType, message}
  1424. Logger.rbxPrint(Logger.EntryToString(entry))
  1425. Logger.AddEntry(entry)
  1426. if level ~= false and messageType.Value >= Logger.MessageType.Warning.Value then
  1427. local maxItems
  1428. if messageType.Value >= Logger.MessageType.Severe.Value then
  1429. maxItems = math.huge
  1430. else
  1431. maxItems = Logger.WARNING_TRACE_ITEM_COUNT
  1432. end
  1433. local trace = Logger.GenerateStackTrace((level or 1) + 1, math.huge, 10, maxItems + 1)
  1434. local traceLength = #trace
  1435. local stackTraceMessage
  1436. local suffix = ""
  1437. if traceLength > maxItems then
  1438. trace[traceLength] = nil
  1439. suffix = "\n..."
  1440. end
  1441. Logger.print("Info", "Stack trace:\n" .. Logger.StackTraceToString(trace) .. suffix .. "\nStack end", false)
  1442. end
  1443. end
  1444. function Logger.printf(messageType, messageFormat, ...)
  1445. Logger.print(messageType, string.format(messageFormat, ...), 2)
  1446. end
  1447. function Logger.AddEntry(entry)
  1448. local entries = Logger.entries
  1449. if entries[1] >= Logger.MAX_ENTRIES then
  1450. local first = entries[2]
  1451. local nextFirst = first[2]
  1452. first[1] = nil
  1453. first[2] = nil
  1454. entries[1] = entries[1] - 1
  1455. entries[2] = nextFirst
  1456. if not nextFirst then
  1457. entries[3] = nil
  1458. end
  1459. end
  1460. local last = entries[3]
  1461. local node = {entry}
  1462. if last then
  1463. entries[3] = node
  1464. last[2] = node
  1465. else
  1466. entries[2] = node
  1467. entries[3] = node
  1468. end
  1469. entries[1] = entries[1] + 1
  1470. end
  1471. function Logger.NodeIterator(list, node)
  1472. if node then
  1473. node = node[2]
  1474. else
  1475. node = list[2]
  1476. end
  1477. if node then
  1478. return node, node[1]
  1479. end
  1480. end
  1481. function Logger.EntryToString(entry)
  1482. local messageType, message = entry[1], tostring(entry[2])
  1483. if messageType and messageType.Value >= Logger.MessageType.Info.Value then
  1484. return messageType.Name .. ": " .. message
  1485. else
  1486. return message
  1487. end
  1488. end
  1489. function Logger.GenerateStackTrace(level, maxLevel, maxTailCalls, maxTraceItems)
  1490. level = level + 2
  1491. if maxLevel == nil then
  1492. maxLevel = math.huge
  1493. else
  1494. maxLevel = maxLevel + 2
  1495. end
  1496. maxTailCalls = maxTailCalls or 10
  1497. maxTraceItems = maxTraceItems or math.huge
  1498. local trace = {}
  1499. local numTailCalls = 0
  1500. while level <= maxLevel and numTailCalls <= maxTailCalls and #trace < maxTraceItems do
  1501. local success, errorMessage = xpcall(function() error("-", level + 1) end, function(...) return ... end)
  1502. if errorMessage == "-" then
  1503. numTailCalls = numTailCalls + 1
  1504. else
  1505. if numTailCalls > 0 then
  1506. local traceSize = #trace
  1507. if traceSize > 0 then
  1508. trace[#trace][3] = numTailCalls
  1509. end
  1510. numTailCalls = 0
  1511. end
  1512. local script, line = string.match(errorMessage, "(.*):(%d+)")
  1513. trace[#trace + 1] = {script, tonumber(line), 0}
  1514. end
  1515. level = level + 1
  1516. end
  1517. return trace
  1518. end
  1519. function Logger.StackTraceToString(trace)
  1520. local buffer = {}
  1521. for _, data in ipairs(trace) do
  1522. buffer[#buffer + 1] = string.format("Script %q, line %d", data[1], data[2])
  1523. local numTailCalls = data[3]
  1524. if numTailCalls == 1 then
  1525. buffer[#buffer + 1] = "... 1 tail call"
  1526. elseif numTailCalls > 1 then
  1527. buffer[#buffer + 1] = string.format("... %d tail calls", numTailCalls)
  1528. end
  1529. end
  1530. return table.concat(buffer, "\n")
  1531. end
  1532. function Logger.MessageOutFunc(message, messageType)
  1533. if AdvancedGUI and AdvancedGUI.Print then
  1534. local messageTypeValue
  1535. if messageType == Enum.MessageType.MessageOutput then
  1536. local tagName, untaggedMessage = string.match(message, "(%a+): (.*)")
  1537. if tagName == "Info" or tagName == "Warning" or tagName == "Severe" then
  1538. messageTypeValue = Logger.MessageType[tagName].Value
  1539. message = untaggedMessage
  1540. else
  1541. messageTypeValue = Logger.MessageType.Output.Value
  1542. end
  1543. else
  1544. messageTypeValue = messageType.Value + 1
  1545. end
  1546. AdvancedGUI.PrintFormat(Logger.MESSAGE_TYPE_SETTINGS[messageTypeValue], message)
  1547. end
  1548. end
  1549. function print(...)
  1550. local args = {...}
  1551. local buffer = {}
  1552. for index = 1, select("#", ...) do
  1553. buffer[index] = tostring(args[index])
  1554. end
  1555. local message = table.concat(buffer, "\t")
  1556. Logger.print("Output", message)
  1557. end
  1558.  
  1559. CharacterAppearance = {};
  1560.  
  1561. CharacterAppearance.defaultAppearanceId = 2
  1562. CharacterAppearance.stock = {}
  1563. function CharacterAppearance.Create(properties)
  1564. local id = properties.Id
  1565. local bodyColors = Instance.new("BodyColors")
  1566. bodyColors.HeadColor = properties.HeadColor
  1567. bodyColors.TorsoColor = properties.TorsoColor
  1568. bodyColors.RightArmColor = properties.RightArmColor
  1569. bodyColors.LeftArmColor = properties.LeftArmColor
  1570. bodyColors.RightLegColor = properties.RightLegColor
  1571. bodyColors.LeftLegColor = properties.LeftLegColor
  1572. local characterObjects = {bodyColors}
  1573. local headObjects = {}
  1574. local data = {
  1575. characterObjects = characterObjects,
  1576. headObjects = headObjects,
  1577. tshirt = properties.TShirt
  1578. }
  1579. for _, assetId in ipairs(properties.CharacterAssets) do
  1580. TaskScheduler.Start(CharacterAppearance.LoadAsset, characterObjects, assetId)
  1581. end
  1582. for _, assetId in ipairs(properties.HeadAssets) do
  1583. TaskScheduler.Start(CharacterAppearance.LoadAsset, headObjects, assetId)
  1584. end
  1585. CharacterAppearance.stock[id] = data
  1586. end
  1587. function CharacterAppearance.GetDefaultAppearance()
  1588. return CharacterAppearance.stock[CharacterAppearance.defaultAppearanceId]
  1589. end
  1590. function CharacterAppearance.LoadAsset(objects, assetId)
  1591. local asset = InsertService:LoadAsset(assetId)
  1592. for _, child in ipairs(asset:GetChildren()) do
  1593. child.Archivable = true
  1594. table.insert(objects, child:Clone())
  1595. end
  1596. end
  1597. CharacterAppearance.Create {
  1598. Id = 1,
  1599. HeadColor = BrickColor.new("Institutional white"),
  1600. TorsoColor = BrickColor.new("Institutional white"),
  1601. RightArmColor = BrickColor.new("Institutional white"),
  1602. LeftArmColor = BrickColor.new("Institutional white"),
  1603. RightLegColor = BrickColor.new("Institutional white"),
  1604. LeftLegColor = BrickColor.new("Institutional white"),
  1605. CharacterAssets = {
  1606. 90825058, 90825211,
  1607. 27112056, 27112052,
  1608. 27112039, 27112025,
  1609. 27112068, 38322996
  1610. },
  1611. HeadAssets = {
  1612. 20722130,
  1613. 8330576
  1614. }
  1615. }
  1616. CharacterAppearance.Create {
  1617. Id = 2,
  1618. HeadColor = BrickColor.new("Institutional white"),
  1619. TorsoColor = BrickColor.new("Institutional white"),
  1620. RightArmColor = BrickColor.new("Institutional white"),
  1621. LeftArmColor = BrickColor.new("Institutional white"),
  1622. RightLegColor = BrickColor.new("Institutional white"),
  1623. LeftLegColor = BrickColor.new("Institutional white"),
  1624. CharacterAssets = {
  1625. 90825058, 90825211,
  1626. 11748356, 1029025,
  1627. 1235488, 27112056,
  1628. 27112052, 27112039,
  1629. 27112025, 27112068
  1630. },
  1631. HeadAssets = {
  1632. 20722130
  1633. }
  1634. }
  1635. CharacterAppearance.Create {
  1636. Id = 3,
  1637. HeadColor = BrickColor.new("Pastel brown"),
  1638. TorsoColor = BrickColor.new("Pastel brown"),
  1639. RightArmColor = BrickColor.new("Pastel brown"),
  1640. LeftArmColor = BrickColor.new("Pastel brown"),
  1641. RightLegColor = BrickColor.new("White"),
  1642. LeftLegColor = BrickColor.new("White"),
  1643. CharacterAssets = {
  1644. 134289125, 48474356,
  1645. 100339040, 46302558,
  1646. 153955895
  1647. },
  1648. HeadAssets = {},
  1649. TShirt = "rbxassetid://148856353"
  1650. }
  1651. CharacterAppearance.Create {
  1652. Id = 4,
  1653. HeadColor = BrickColor.new("Pastel brown"),
  1654. TorsoColor = BrickColor.new("Pastel brown"),
  1655. RightArmColor = BrickColor.new("Pastel brown"),
  1656. LeftArmColor = BrickColor.new("Pastel brown"),
  1657. RightLegColor = BrickColor.new("White"),
  1658. LeftLegColor = BrickColor.new("White"),
  1659. CharacterAssets = {
  1660. 129458426, 96678344, 184489190
  1661. },
  1662. HeadAssets = {},
  1663. TShirt = "rbxassetid://160146697"
  1664. }
  1665.  
  1666. GraphicalEffects = {};
  1667.  
  1668. local MESH_IDS = {"rbxassetid://15310891"}
  1669. local SOUND_IDS = {"rbxassetid://2248511", "rbxassetid://1369158"}
  1670. local TEXTURE_IDS = {"rbxassetid://36527089", "rbxassetid://122610943", "rbxassetid://126561317", "rbxassetid://127033719"}
  1671. local preloadConnections = {}
  1672. local reloadingPreloads = false
  1673. function GraphicalEffects.InitPreloads()
  1674. local preload_part = Instance.new("Part")
  1675. GraphicalEffects.preload_part = preload_part
  1676. preload_part.Anchored = true
  1677. preload_part.Archivable = false
  1678. preload_part.BottomSurface = "Smooth"
  1679. preload_part.CanCollide = false
  1680. preload_part.CFrame = CFrame.new(math.huge, math.huge, math.huge)
  1681. preload_part.FormFactor = "Custom"
  1682. preload_part.Locked = true
  1683. preload_part.Name = "Asset Preloader"
  1684. preload_part.Size = Vector3.new(0.2, 0.2, 0.2)
  1685. preload_part.TopSurface = "Smooth"
  1686. preload_part.Transparency = 1
  1687. preloadConnections[preload_part] = preload_part.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
  1688. for _, mesh_id in ipairs(MESH_IDS) do
  1689. local mesh = Instance.new("SpecialMesh")
  1690. mesh.MeshType = "FileMesh"
  1691. mesh.MeshId = mesh_id
  1692. preloadConnections[mesh] = mesh.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
  1693. mesh.Parent = preload_part
  1694. end
  1695. for _, sound_id in ipairs(SOUND_IDS) do
  1696. local sound = Instance.new("Sound")
  1697. sound.SoundId = sound_id
  1698. sound.Volume = 0
  1699. preloadConnections[sound] = sound.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
  1700. sound.Parent = preload_part
  1701. end
  1702. for _, texture_id in ipairs(TEXTURE_IDS) do
  1703. local decal = Instance.new("Decal")
  1704. decal.Texture = texture_id
  1705. preloadConnections[decal] = decal.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
  1706. decal.Parent = preload_part
  1707. end
  1708. preload_part.Parent = Workspace
  1709. end
  1710. function GraphicalEffects.PreloadsAncestryChanged(child, parent)
  1711. if not reloadingPreloads and parent ~= GraphicalEffects.preload_part and parent ~= Workspace then
  1712. reloadingPreloads = true
  1713. for _, connection in pairs(preloadConnections) do
  1714. connection:disconnect()
  1715. preloadConnections[_] = nil
  1716. end
  1717. wait(1)
  1718. reloadingPreloads = false
  1719. GraphicalEffects.InitPreloads()
  1720. end
  1721. end
  1722. GraphicalEffects.InitPreloads()
  1723. -- Hyper beam
  1724. function GraphicalEffects.FireSpaceHyperBeam(target, power, duration, radius, height, deviation)
  1725. local stepTime, gameTime = 1 / 30, TaskScheduler.GetCurrentTime()
  1726. local frames = duration * 30
  1727. local beamColorOffset = 0.75 * tick() -- math.random()
  1728. local blastPressure = power * 62500 + 250000
  1729. local beamPart = Instance.new("Part")
  1730. local beamMesh = Instance.new("SpecialMesh", beamPart)
  1731. local explosion = Instance.new("Explosion")
  1732. local sound = Instance.new("Sound", beamPart)
  1733. beamPart.Anchored = true
  1734. beamPart.CanCollide = false
  1735. beamPart.CFrame = CFrame.new(target, target + Vector3.new(deviation * (math.random() - 0.5), deviation * (math.random() - 0.5), height))
  1736. beamPart.FormFactor = "Custom"
  1737. beamPart.Locked = true
  1738. beamPart.Size = Vector3.new(0.2, 0.2, 0.2)
  1739. beamMesh.MeshId = "rbxassetid://15310891"
  1740. beamMesh.MeshType = "FileMesh"
  1741. beamMesh.TextureId = "rbxassetid://36527089"
  1742. local beamGlowPart1 = beamPart:Clone()
  1743. local beamGlowMesh1 = beamMesh:Clone()
  1744. local beamGlowPart2 = beamPart:Clone()
  1745. local beamGlowMesh2 = beamMesh:Clone()
  1746. local beamLight = Instance.new("PointLight", beamPart)
  1747. beamLight.Range = power * 2
  1748. beamLight.Shadows = true
  1749. explosion.BlastPressure = blastPressure
  1750. explosion.BlastRadius = power
  1751. explosion.Position = target
  1752. sound.SoundId = "rbxassetid://2248511"
  1753. sound.Volume = 1
  1754. local explosionHitConnection = explosion.Hit:connect(function(part, distance)
  1755. if not part.Anchored and part:GetMass() < power * power then
  1756. pcall(part.BreakJoints, part)
  1757. part.Color = Color3.new(Utility.GetRainbowRGB(1.5 * gameTime + beamColorOffset))
  1758. end
  1759. end)
  1760. beamPart.Transparency = 0.5
  1761. beamPart.Archivable = false
  1762. beamGlowPart1.Transparency = 0.75
  1763. beamGlowPart2.Transparency = 0.75
  1764. beamGlowMesh1.Parent = beamGlowPart1
  1765. beamGlowPart1.Parent = beamPart
  1766. beamGlowMesh2.Parent = beamGlowPart2
  1767. beamGlowPart2.Parent = beamPart
  1768. beamPart.Parent = workspace
  1769. explosion.Parent = workspace
  1770. for frame = 1, frames do
  1771. local progress = frame / frames
  1772. local alpha = 1 - math.sin(0.5 * math.pi * progress)
  1773. local scale = 0.4 * alpha
  1774. local glowScale1 = alpha * (0.5 + 0.5 * math.sin(math.tau * (8 * gameTime + beamColorOffset)))
  1775. local glowScale2 = alpha * (0.5 + 0.5 * math.cos(math.tau * (8 * gameTime + beamColorOffset)))
  1776. local vertexColor = Vector3.new(Utility.GetRainbowRGB(1.5 * gameTime + beamColorOffset))
  1777. beamLight.Brightness = 1 - progress
  1778. beamLight.Color = Color3.new(vertexColor.x, vertexColor.y, vertexColor.z)
  1779. beamMesh.Scale = Vector3.new(radius * scale, 9000, radius * scale)
  1780. beamMesh.VertexColor = vertexColor
  1781. beamGlowMesh1.Scale = Vector3.new(1.2 * radius * glowScale1, 9000, 1.2 * radius * glowScale1)
  1782. beamGlowMesh1.VertexColor = vertexColor
  1783. beamGlowMesh2.Scale = Vector3.new(1.2 * radius * glowScale2, 9000, 1.2 * radius * glowScale2)
  1784. beamGlowMesh2.VertexColor = vertexColor
  1785. RunService.Stepped:wait()
  1786. gameTime = TaskScheduler.GetCurrentTime()
  1787. if frame <= 2 then
  1788. local explosion = Instance.new("Explosion")
  1789. explosion.BlastPressure = (1 - progress) * blastPressure
  1790. explosion.BlastRadius = (1 - progress) * power
  1791. explosion.Position = target
  1792. explosion.Parent = Workspace
  1793. if frame == 2 then
  1794. sound:Play()
  1795. end
  1796. end
  1797. end
  1798. pcall(beamPart.Destroy, beamPart)
  1799. explosionHitConnection:disconnect()
  1800. end
  1801. function GraphicalEffects.SpaceHyperBeam(target, power, duration, radius, height, deviation)
  1802. TaskScheduler.Start(GraphicalEffects.FireSpaceHyperBeam, target, power or 12, duration or 1.5, radius or 6, height or 600, deviation or 20)
  1803. end
  1804.  
  1805. function GraphicalEffects.CrystalRing(data)
  1806. data = data or {}
  1807. local crystal_count = data.crystal_count or 10
  1808. local crystal_color = data.crystal_color or BrickColor.new("Bright red")
  1809. local crystal_scale = data.crystal_scale or Vector3.new(2 / 3, 2, 2 / 3)
  1810. local fade_out_color = data.fade_out_color or BrickColor.new("Really black")
  1811. local radius = radius or 1.25 * crystal_count / math.pi
  1812. local spawn_duration = data.spawn_duration or 0.065
  1813. local full_spawn_duration = spawn_duration * crystal_count
  1814. local float_duration = data.float_duration or 5
  1815. local wave_amplitude = data.wave_amplitude or 0.5
  1816. local wave_period = data.wave_period or 1
  1817. local appear_duration = data.appear_duration or 0.1
  1818. local disappear_duration = data.disappear_duration or 0.5
  1819. local base_part = data.base_part
  1820. local offset_cframe
  1821. if data.position then
  1822. offset_cframe = CFrame.new(data.position)
  1823. if base_part then
  1824. offset_cframe = base_part.CFrame:toObjectSpace(offset_cframe)
  1825. end
  1826. else
  1827. offset_cframe = CFrame.new()
  1828. end
  1829. local crystal_template = Instance.new("Part")
  1830. crystal_template.Anchored = true
  1831. crystal_template.Locked = true
  1832. crystal_template.CanCollide = false
  1833. crystal_template.BottomSurface = "Smooth"
  1834. crystal_template.TopSurface = "Smooth"
  1835. crystal_template.BrickColor = crystal_color
  1836. crystal_template.FormFactor = "Symmetric"
  1837. crystal_template.Size = Vector3.new(1, 1, 1)
  1838. local crystal_light = Instance.new("PointLight", crystal_template)
  1839. crystal_light.Brightness = 0.1 / crystal_count
  1840. crystal_light.Color = crystal_color.Color
  1841. crystal_light.Name = "Light"
  1842. crystal_light.Range = radius
  1843. crystal_light.Shadows = true
  1844. local crystal_mesh = Instance.new("SpecialMesh", crystal_template)
  1845. crystal_mesh.MeshId = "rbxassetid://9756362"
  1846. crystal_mesh.MeshType = "FileMesh"
  1847. crystal_mesh.Name = "Mesh"
  1848. crystal_mesh.Scale = crystal_scale
  1849. local crystal_model = Instance.new("Model")
  1850. crystal_model.Archivable = false
  1851. crystal_model.Name = "Crystal Model"
  1852. crystal_model.Parent = Workspace
  1853. local crystals = {}
  1854. local lights = {}
  1855. local meshes = {}
  1856. for index = 1, crystal_count do
  1857. local crystal = crystal_template:Clone()
  1858. crystal.Parent = crystal_model
  1859. crystals[index] = crystal
  1860. lights[index] = crystal.Light
  1861. meshes[index] = crystal.Mesh
  1862. end
  1863. local start_time = tick()
  1864. repeat
  1865. local base_cframe = offset_cframe
  1866. if base_part then
  1867. base_cframe = base_part.CFrame * base_cframe
  1868. end
  1869. local elapsed_time = tick() - start_time
  1870. for index, crystal in ipairs(crystals) do
  1871. local crystal_time = elapsed_time - index * spawn_duration
  1872. local disappear_time = crystal_time - float_duration
  1873. local offset
  1874. if crystal_time < 0 then
  1875. offset = 0
  1876. elseif crystal_time < appear_duration then
  1877. offset = radius * crystal_time / appear_duration
  1878. else
  1879. offset = radius
  1880. end
  1881. local wave_offset
  1882. if disappear_time >= 0 then
  1883. local disappear_progress = disappear_time / disappear_duration
  1884. if disappear_progress > 1 then
  1885. if crystal.Parent then
  1886. crystal:Destroy()
  1887. end
  1888. else
  1889. local inverse_progress = 1 - disappear_progress
  1890. local light = lights[index]
  1891. local mesh = meshes[index]
  1892. crystal.BrickColor = fade_out_color
  1893. light.Brightness = 2 * inverse_progress
  1894. light.Range = 2 * radius
  1895. mesh.Scale = crystal_scale * inverse_progress
  1896. end
  1897. wave_offset = 0
  1898. else
  1899. wave_offset = wave_amplitude * math.sin(math.tau * (elapsed_time - index / crystal_count * 3) / wave_period)
  1900. end
  1901. local rotation_angle = (tick() * 0.5 + (index - 1) / crystal_count) % 1 * math.tau
  1902. crystal.CFrame = base_cframe * CFrame.Angles(0, rotation_angle, 0) * CFrame.new(0, wave_offset, -offset)
  1903. end
  1904. RunService.Stepped:wait()
  1905. until elapsed_time >= float_duration + full_spawn_duration + disappear_duration
  1906. if crystal_model.Parent then
  1907. crystal_model:Destroy()
  1908. end
  1909. end
  1910.  
  1911. GraphicalEffects.magicCircleData = {}
  1912. GraphicalEffects.MAGIC_CIRCLE_DEFAULT_OFFSET = 6.25
  1913. function GraphicalEffects.AnimateMagicCircle(data)
  1914. local frame, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, duration,
  1915.  
  1916. stay, magic_circle_adornee_func, magic_circle_offset = unpack(data)
  1917. frame = frame + 1
  1918. data[1] = frame
  1919. local transparency = (frame / duration) ^ stay
  1920. local opacity = 1 - transparency
  1921. if frame == duration then
  1922. pcall(Game.Destroy, magic_circle_model)
  1923. GraphicalEffects.magicCircleData[data] = nil
  1924. else
  1925. if magic_circle_model.Parent ~= Workspace then
  1926. pcall(Utility.SetProperty, magic_circle_model, "Parent", Workspace)
  1927. end
  1928. local magic_circle_adornee = magic_circle_adornee_func()
  1929. magic_circle_position = magic_circle_adornee.Position + direction * magic_circle_offset
  1930. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame /
  1931.  
  1932. 25)
  1933. magic_circle_part.CFrame = magic_circle_cframe
  1934. magic_circle_light.Brightness = opacity
  1935. magic_circle_decal_back.Transparency = transparency
  1936. magic_circle_decal_front.Transparency = transparency
  1937. end
  1938. end
  1939. function GraphicalEffects.CreateMagicCircle(target, magic_circle_scale, magic_circle_image, light_color, duration, stay, magic_circle_adornee_func,
  1940.  
  1941. magic_circle_offset)
  1942. local magic_circle_adornee = magic_circle_adornee_func()
  1943. if magic_circle_adornee then
  1944. local origin = magic_circle_adornee.Position
  1945. local direction = (target - origin).unit
  1946. local magic_circle_position = origin + direction * magic_circle_offset
  1947. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
  1948. local magic_circle_model = Instance.new("Model")
  1949. local magic_circle_part = Instance.new("Part", magic_circle_model)
  1950. local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
  1951. local magic_circle_light = Instance.new("PointLight", magic_circle_part)
  1952. local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
  1953. local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
  1954. magic_circle_model.Archivable = false
  1955. magic_circle_part.Anchored = true
  1956. magic_circle_part.BottomSurface = "Smooth"
  1957. magic_circle_part.CanCollide = false
  1958. magic_circle_part.CFrame = magic_circle_cframe
  1959. magic_circle_part.FormFactor = "Custom"
  1960. magic_circle_part.Locked = true
  1961. magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
  1962. magic_circle_part.TopSurface = "Smooth"
  1963. magic_circle_part.Transparency = 1
  1964. magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale
  1965. magic_circle_light.Color = light_color
  1966. magic_circle_light.Range = 16 * magic_circle_scale
  1967. magic_circle_light.Shadows = true
  1968. magic_circle_decal_back.Face = "Back"
  1969. magic_circle_decal_back.Texture = magic_circle_image
  1970. magic_circle_decal_front.Face = "Front"
  1971. magic_circle_decal_front.Texture = magic_circle_image
  1972. magic_circle_model.Parent = Workspace
  1973. local data = {0, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front,
  1974.  
  1975. duration, stay, magic_circle_adornee_func, magic_circle_offset}
  1976. GraphicalEffects.magicCircleData[data] = true
  1977. return data
  1978. end
  1979. end
  1980.  
  1981. GraphicalEffects.missileData = {}
  1982. GraphicalEffects.missileParts = {}
  1983. function GraphicalEffects.AnimateMissile(data)
  1984. local frame, missilePart, targetPart, timeCreated, direction, touchedConnection, explodeRequested, bodyGyro, swooshSound, magicCircleData, lifeTime,
  1985.  
  1986. pointOnPart, flipped = unpack(data)
  1987. frame = frame + 1
  1988. data[1] = frame
  1989. if flipped then
  1990. direction = -direction
  1991. end
  1992. if frame <= 10 then
  1993. if frame == 2 then
  1994. swooshSound:Play()
  1995. end
  1996. missilePart.Anchored = true
  1997. local progress = frame / 10
  1998. missilePart.Size = Vector3.new(1, 1, progress * 4)
  1999. local magicCirclePart = magicCircleData[4]
  2000. local magicCirclePosition = magicCirclePart.Position
  2001. local missileOffset = 2 * progress * direction
  2002. local missilePosition = magicCirclePosition + missileOffset
  2003. missilePart.CFrame = CFrame.new(missilePosition, missilePosition + direction)
  2004. --missilePart.Transparency = 0.5 * (1 - progress)
  2005. if frame == 10 then
  2006. touchedConnection = missilePart.Touched:connect(function(hit)
  2007. if hit.CanCollide and hit.Parent and not GraphicalEffects.missileParts[hit] then
  2008. touchedConnection:disconnect()
  2009. data[7] = true
  2010. end
  2011. end)
  2012. data[6] = touchedConnection
  2013. end
  2014. else
  2015. missilePart.Anchored = false
  2016. local missilePosition = missilePart.Position
  2017. local targetPosition = targetPart.CFrame * pointOnPart
  2018. local distanceVector = targetPosition - missilePosition
  2019. local elapsedTime = time() - timeCreated
  2020. local targetParent = targetPart.Parent
  2021. if explodeRequested or (targetParent and distanceVector.magnitude < 10) or elapsedTime > lifeTime then
  2022. GraphicalEffects.missileData[data] = nil
  2023. GraphicalEffects.missileParts[missilePart] = nil
  2024. touchedConnection:disconnect()
  2025. if missilePart.Parent then
  2026. missilePart:Destroy()
  2027. local explosion = Instance.new("Explosion")
  2028. explosion.BlastRadius = 12.5
  2029. explosion.Position = missilePosition
  2030. local explosionHitConnection = explosion.Hit:connect(function(hit, distance)
  2031. local missileData = GraphicalEffects.missileParts[hit]
  2032. if missileData and distance < 3 then
  2033. missileData[7] = true
  2034. else
  2035. pcall(hit.BreakJoints, hit)
  2036. end
  2037. end)
  2038. explosion.Parent = Workspace
  2039. TaskScheduler.Schedule(1, explosionHitConnection.disconnect, explosionHitConnection)
  2040. end
  2041. else
  2042. local targetInWorkspace = targetPart:IsDescendantOf(Workspace)
  2043. if targetInWorkspace then
  2044. direction = distanceVector.unit
  2045. data[5] = direction
  2046. end
  2047. local speed = 14 + elapsedTime * 10
  2048. local gyroD
  2049. if elapsedTime < 42.5 and targetInWorkspace then
  2050. gyroD = 1000 - elapsedTime * 15
  2051. else
  2052. gyroD = 100
  2053. bodyGyro.maxTorque = Vector3.new(0, 0, 0)
  2054. if elapsedTime + 7.5 < lifeTime then
  2055. data[11] = elapsedTime + 7.5
  2056. end
  2057. end
  2058. bodyGyro.D = gyroD
  2059. bodyGyro.cframe = CFrame.new(Vector3.new(), direction)
  2060. missilePart.Velocity = missilePart.CFrame.lookVector * speed
  2061. end
  2062. end
  2063. end
  2064. function GraphicalEffects.ShootMissile(targetPart, pointOnPart, direction, magic_circle_adornee_func, magic_circle_offset, flipped)
  2065. if not magic_circle_offset then
  2066. magic_circle_offset = GraphicalEffects.MAGIC_CIRCLE_DEFAULT_OFFSET
  2067. end
  2068. local targetPosition = targetPart.Position
  2069. local headPosition = chatAdornee.Position
  2070. local origin = CFrame.new(headPosition, headPosition + direction) + direction * magic_circle_offset
  2071. local missilePart = Instance.new("Part")
  2072. local antiGravityForce = Instance.new("BodyForce", missilePart)
  2073. local bodyGyro = Instance.new("BodyGyro", missilePart)
  2074. local explosionSound = Instance.new("Sound", missilePart)
  2075. local swooshSound = Instance.new("Sound", missilePart)
  2076. antiGravityForce.force = Vector3.new(0, 196.2 * 4, 0)
  2077. bodyGyro.D = 1000
  2078. bodyGyro.maxTorque = Vector3.new(1, 1, 1)
  2079. explosionSound.PlayOnRemove = true
  2080. explosionSound.SoundId = "rbxasset://sounds/collide.wav"
  2081. explosionSound.Volume = 1
  2082. missilePart.Anchored = true
  2083. missilePart.BackSurface = "Studs"
  2084. missilePart.BottomSurface = "Studs"
  2085. missilePart.BrickColor = BrickColor.Red()
  2086. missilePart.CFrame = origin
  2087. missilePart.FormFactor = "Custom"
  2088. missilePart.FrontSurface = "Studs"
  2089. missilePart.LeftSurface = "Studs"
  2090. missilePart.Locked = true
  2091. missilePart.RightSurface = "Studs"
  2092. missilePart.Size = Vector3.new(1, 1, 0.2)
  2093. missilePart.TopSurface = "Studs"
  2094. --missilePart.Transparency = 0.5
  2095. swooshSound.Looped = true
  2096. swooshSound.SoundId = "rbxasset://sounds/Rocket whoosh 01.wav"
  2097. swooshSound.Volume = 0.7
  2098. local magicCircleData = GraphicalEffects.CreateMagicCircle(headPosition + direction * 1000, 0.875, "rbxassetid://127033719", Color3.new(1, 1, 1),
  2099.  
  2100. 40, 4, magic_circle_adornee_func or function() return chatAdornee end, magic_circle_offset)
  2101. local data = {0, missilePart, targetPart, time(), direction, false, false, bodyGyro, swooshSound, magicCircleData, 50, pointOnPart, flipped}
  2102. missilePart.Parent = Workspace
  2103. GraphicalEffects.missileData[data] = true
  2104. GraphicalEffects.missileParts[missilePart] = data
  2105. end
  2106.  
  2107. function GraphicalEffects.CubicInterpolate(y0, y1, y2, y3, mu)
  2108. local a0, a1, a2, a3, mu2
  2109. mu2 = mu * mu
  2110. a0 = y3 - y2 - y0 + y1
  2111. a1 = y0 - y1 - a0
  2112. a2 = y2 - y0
  2113. a3 = y1
  2114. return a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3
  2115. end
  2116. function GraphicalEffects.JointCrap(model, cycletime)
  2117. if model then
  2118. local cycletime = cycletime or (0.75 * (1 + math.random() * 4))
  2119. local offsetradius = 0.75
  2120. local rotationoffset = math.pi
  2121. local joints = {}
  2122. local stack = model:GetChildren()
  2123. while #stack ~= 0 do
  2124. local object = stack[#stack]
  2125. table.remove(stack)
  2126. for index, child in ipairs(object:GetChildren()) do
  2127. table.insert(stack, child)
  2128. end
  2129. if object:IsA("JointInstance") then
  2130. table.insert(joints, object)
  2131. end
  2132. end
  2133. local rot0 = {}
  2134. local rot1 = {}
  2135. local rot2 = {}
  2136. local rot3 = {}
  2137. local rot4 = {}
  2138. for index, joint in ipairs(joints) do
  2139. local pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
  2140. local rot = Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
  2141. rot0[index] = {joint.C0, joint.C1}
  2142. rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
  2143. rot2[index] = {pos, rot}
  2144. pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
  2145. rot = rot + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
  2146. rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
  2147. rot3[index] = {pos, rot}
  2148. pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
  2149. rot = rot + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
  2150. rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
  2151. rot4[index] = {pos, rot}
  2152. end
  2153. while model.Parent do
  2154. for i, j in ipairs(joints) do
  2155. local pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
  2156. local rot = rot4[i][2] + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
  2157. rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
  2158. rot1[i], rot2[i], rot3[i], rot4[i] = rot2[i], rot3[i], rot4[i], {pos, rot}
  2159. end
  2160. local start = tick()
  2161. while true do
  2162. local ctime = tick()
  2163. local elapsed = ctime - start
  2164. if elapsed > cycletime then
  2165. break
  2166. end
  2167. local progress = elapsed / cycletime
  2168. for index, joint in ipairs(joints) do
  2169. local v0, v1, v2, v3, v4 = rot0[index], rot1[index], rot2[index], rot3[index], rot4[index]
  2170. local p1, p2, p3, p4, r1, r2, r3, r4 = v1[1], v2[1], v3[1], v4[1], v1[2], v2[2], v3[2], v4[2]
  2171. local px = GraphicalEffects.CubicInterpolate(p1.x, p2.x, p3.x, p4.x, progress)
  2172. local py = GraphicalEffects.CubicInterpolate(p1.y, p2.y, p3.y, p4.y, progress)
  2173. local pz = GraphicalEffects.CubicInterpolate(p1.z, p2.z, p3.z, p4.z, progress)
  2174. local rx = GraphicalEffects.CubicInterpolate(r1.x, r2.x, r3.x, r4.x, progress)
  2175. local ry = GraphicalEffects.CubicInterpolate(r1.y, r2.y, r3.y, r4.y, progress)
  2176. local rz = GraphicalEffects.CubicInterpolate(r1.z, r2.z, r3.z, r4.z, progress)
  2177. local cframe = CFrame.new(px, py, pz) * CFrame.Angles(rx, ry, rz)
  2178. joint.C0 = v0[1] * cframe
  2179. joint.C1 = v0[2] * cframe:inverse()
  2180. end
  2181. RunService.Stepped:wait()
  2182. end
  2183. end
  2184. end
  2185. end
  2186.  
  2187. GraphicalEffects.LASER_WIDTH = 0.15
  2188. GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE = 6.25
  2189. GraphicalEffects.laser_data = {}
  2190. --GraphicalEffects.fragmentation = {}
  2191. function GraphicalEffects.AnimateLaserOfDeath(data)
  2192. local frame, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part, magic_circle_light,
  2193.  
  2194. magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay, light_effects =
  2195.  
  2196. unpack(data)
  2197. local laser_color = laser_part.Color
  2198. frame = frame + 1
  2199. data[1] = frame
  2200. local transparency = (frame / duration) ^ stay
  2201. local opacity = 1 - transparency
  2202. if frame == 2 then
  2203. sound:Play()
  2204. end
  2205. if frame == duration then
  2206. pcall(Game.Destroy, magic_circle_model)
  2207. GraphicalEffects.laser_data[data] = nil
  2208. else
  2209. if magic_circle_model.Parent ~= Workspace then
  2210. pcall(Utility.SetProperty, magic_circle_model, "Parent", Workspace)
  2211. end
  2212. local laser_distance = 0
  2213. local origin = chatAdornee.CFrame
  2214. if not light_effects then
  2215. direction = (origin * directionOrientation - origin.p).unit
  2216. end
  2217. local magic_circle_position = origin.p + direction * GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE
  2218. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame /
  2219.  
  2220. 25)
  2221. local loop_scale = (laser_scale - 1) / 10
  2222. for x_offset = -loop_scale, loop_scale, 2 do
  2223. for y_offset = -loop_scale, loop_scale, 2 do
  2224. local origin_position = magic_circle_cframe * Vector3.new(x_offset, y_offset, 0)
  2225. for index = 1, 8 do
  2226. local part, position
  2227. for ray_index = 1, 10 do
  2228. local ray = Ray.new(origin_position + direction * (999 * (ray_index - 1)), direction * 999)
  2229. part, position = Workspace:FindPartOnRay(ray, magic_circle_model)
  2230. if part then
  2231. break
  2232. end
  2233. end
  2234. if part then
  2235. laser_distance = (position - origin_position).magnitude
  2236. if frame % 8 == 1 and index == 1 then
  2237. Instance.new("Explosion", Workspace).Position = position
  2238. end
  2239. if not part:IsA("Terrain") then
  2240. pcall(part.BreakJoints, part)
  2241. local is_block = part:IsA("Part") and part.Shape == Enum.PartType.Block
  2242. local mass = part:GetMass()
  2243. local size = part.Size
  2244. if (is_block and ((size.X < fragmentation_size and size.Y < fragmentation_size and size.Z <
  2245.  
  2246. fragmentation_size) or (not part.Anchored and mass < 750))) or (not is_block and mass < 250000) then
  2247. local part_transparency = math.max(part.Transparency + 0.007 * fragmentation_size, 0.5)
  2248. if part_transparency >= 0.5 then -- temporarily to minimize debris
  2249. pcall(Game.Destroy, part)
  2250. else
  2251. local cframe = part.CFrame
  2252. part.Anchored = false
  2253. part.BrickColor = BrickColor.new("Medium stone grey")
  2254. part.CanCollide = true
  2255. if part:IsA("FormFactorPart") then
  2256. part.FormFactor = "Custom"
  2257. end
  2258. part.Size = size - Vector3.new(0.135, 0.135, 0.135) * fragmentation_size
  2259. part.Transparency = part_transparency
  2260. part.CFrame = cframe + direction * 5
  2261. part.Velocity = part.Velocity + direction * 40
  2262. end
  2263. elseif is_block then
  2264. local parts = {part}
  2265. local model = Instance.new("Model", part.Parent)
  2266. model.Name = "Fragments"
  2267. if size.X >= fragmentation_size then
  2268. size = Vector3.new(0.5, 1, 1) * size
  2269. local archivable = part.Archivable
  2270. local cframe = part.CFrame
  2271. part.FormFactor = "Custom"
  2272. part.Size = size
  2273. part.Archivable = true
  2274. local part_clone = part:Clone()
  2275. part.Archivable = archivable
  2276. part_clone.Archivable = archivable
  2277. part.CFrame = cframe * CFrame.new(-0.5 * size.X, 0, 0)
  2278. part_clone.CFrame = cframe * CFrame.new(0.5 * size.X, 0, 0)
  2279. part_clone.Parent = model
  2280. parts[2] = part_clone
  2281. end
  2282. if size.Y >= fragmentation_size then
  2283. size = Vector3.new(1, 0.5, 1) * size
  2284. for part_index = 1, #parts do
  2285. local part = parts[part_index]
  2286. local archivable = part.Archivable
  2287. local cframe = part.CFrame
  2288. part.FormFactor = "Custom"
  2289. part.Size = size
  2290. part.Archivable = true
  2291. local part_clone = part:Clone()
  2292. part.Archivable = archivable
  2293. part_clone.Archivable = archivable
  2294. part.CFrame = cframe * CFrame.new(0, -0.5 * size.Y, 0)
  2295. part_clone.CFrame = cframe * CFrame.new(0, 0.5 * size.Y, 0)
  2296. part_clone.Parent = model
  2297. table.insert(parts, part_clone)
  2298. end
  2299. end
  2300. if size.Z >= fragmentation_size then
  2301. size = Vector3.new(1, 1, 0.5) * size
  2302. for part_index = 1, #parts do
  2303. local part = parts[part_index]
  2304. local archivable = part.Archivable
  2305. local cframe = part.CFrame
  2306. part.FormFactor = "Custom"
  2307. part.Size = size
  2308. part.Archivable = true
  2309. local part_clone = part:Clone()
  2310. part.Archivable = archivable
  2311. part_clone.Archivable = archivable
  2312. part.CFrame = cframe * CFrame.new(0, 0, -0.5 * size.Z)
  2313. part_clone.CFrame = cframe * CFrame.new(0, 0, 0.5 * size.Z)
  2314. part_clone.Parent = model
  2315. table.insert(parts, part_clone)
  2316. end
  2317. end
  2318. for _, part in ipairs(parts) do
  2319. part:MakeJoints()
  2320. end
  2321. else
  2322. break
  2323. end
  2324. end
  2325. else
  2326. laser_distance = 9990
  2327. break
  2328. end
  2329. end
  2330. end
  2331. end
  2332. local laser_cframe = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0)
  2333. local laser_width = GraphicalEffects.LASER_WIDTH * opacity * laser_scale
  2334. local laser_mesh_offset = Vector3.new(0, 0.5 * laser_distance, 0)
  2335. laser_part.CFrame = laser_cframe
  2336. if laser_effects then
  2337. local laser_effect_data_1, laser_effect_data_2 = laser_effects[1], laser_effects[2]
  2338. local laser_effect_1, laser_effect_mesh_1 = laser_effect_data_1[1], laser_effect_data_1[2]
  2339. local laser_effect_2, laser_effect_mesh_2 = laser_effect_data_2[1], laser_effect_data_2[2]
  2340. laser_effect_1.CFrame = laser_cframe
  2341. laser_effect_2.CFrame = laser_cframe
  2342. laser_effect_mesh_1.Offset = laser_mesh_offset
  2343. laser_effect_mesh_2.Offset = laser_mesh_offset
  2344. local game_time = time()
  2345. local effect_scale_1 = 0.5 + 0.5 * math.sin(16 * math.pi * game_time)
  2346. local effect_scale_2 = 0.5 + 0.5 * math.cos(16 * math.pi * game_time)
  2347. laser_effect_mesh_1.Scale = 5 * Vector3.new(laser_width * effect_scale_1, laser_distance, laser_width * effect_scale_1)
  2348. laser_effect_mesh_2.Scale = 5 * Vector3.new(laser_width * effect_scale_2, laser_distance, laser_width * effect_scale_2)
  2349. laser_width = laser_width * 0.25
  2350. end
  2351. laser_mesh.Offset = laser_mesh_offset
  2352. laser_mesh.Scale = 5 * Vector3.new(laser_width, laser_distance, laser_width)
  2353. magic_circle_part.CFrame = magic_circle_cframe
  2354. magic_circle_light.Brightness = opacity
  2355. magic_circle_decal_back.Transparency = transparency
  2356. magic_circle_decal_front.Transparency = transparency
  2357. if light_effects then
  2358. for index, data in ipairs(laser_lights) do
  2359. local laser_spotlight_part, laser_spotlight = data[1], data[2]
  2360. local laser_spotlight_offset = 30 * (index - 1)
  2361. if laser_spotlight_offset <= laser_distance then
  2362. laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -laser_spotlight_offset)
  2363. laser_spotlight.Brightness = opacity
  2364. laser_spotlight.Enabled = true
  2365. else
  2366. laser_spotlight.Enabled = false
  2367. end
  2368. end
  2369. end
  2370. end
  2371. end
  2372. function GraphicalEffects.ShootLaserOfDeath(target, data)
  2373. if chatAdornee then
  2374. data = data or {}
  2375. local brickcolor = data.brickcolor or BrickColor.new("Really black")
  2376. local duration = data.duration or 40
  2377. local fragmentation_size = data.fragmentation_size or 3
  2378. local laser_scale = data.laser_scale or 1
  2379. local light_color = data.light_color or Color3.new(1, 0.5, 1)
  2380. local magic_circle_image = data.magic_circle_image or "rbxassetid://122610943"
  2381. local magic_circle_scale = data.magic_circle_scale or 1
  2382. local sound_volume = data.sound_volume or 1 / 3
  2383. local special_effects = data.special_effects
  2384. local stay = data.stay or 4
  2385. local origin = chatAdornee.CFrame
  2386. local directionOrientation = origin:pointToObjectSpace(target)
  2387. local direction = (target - origin.p).unit
  2388. local magic_circle_position = origin.p + direction * GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE
  2389. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
  2390. local magic_circle_model = Instance.new("Model")
  2391. local laser_part = Instance.new("Part", magic_circle_model)
  2392. local laser_mesh = Instance.new("CylinderMesh", laser_part)
  2393. local magic_circle_part = Instance.new("Part", magic_circle_model)
  2394. local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
  2395. local magic_circle_light = Instance.new("PointLight", magic_circle_part)
  2396. local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
  2397. local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
  2398. local sound = Instance.new("Sound", magic_circle_part)
  2399. sound.Pitch = 1.25
  2400. sound.SoundId = "rbxassetid://2248511"
  2401. sound.Volume = sound_volume
  2402. magic_circle_model.Archivable = false
  2403. laser_part.Anchored = true
  2404. laser_part.BottomSurface = "Smooth"
  2405. laser_part.BrickColor = brickcolor
  2406. laser_part.CanCollide = false
  2407. laser_part.CFrame = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0)
  2408. laser_part.FormFactor = "Custom"
  2409. laser_part.Locked = true
  2410. laser_part.Size = Vector3.new(0.2, 0.2, 0.2)
  2411. laser_part.TopSurface = "Smooth"
  2412. laser_mesh.Offset = Vector3.new(0, 0, 0)
  2413. laser_mesh.Name = "Mesh"
  2414. laser_mesh.Scale = 5 * laser_scale * Vector3.new(GraphicalEffects.LASER_WIDTH, 0, GraphicalEffects.LASER_WIDTH)
  2415. magic_circle_part.Anchored = true
  2416. magic_circle_part.BottomSurface = "Smooth"
  2417. magic_circle_part.CanCollide = false
  2418. magic_circle_part.CFrame = magic_circle_cframe
  2419. magic_circle_part.FormFactor = "Custom"
  2420. magic_circle_part.Locked = true
  2421. magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
  2422. magic_circle_part.TopSurface = "Smooth"
  2423. magic_circle_part.Transparency = 1
  2424. magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale
  2425. magic_circle_light.Color = light_color
  2426. magic_circle_light.Range = 16 * magic_circle_scale
  2427. magic_circle_light.Shadows = true
  2428. magic_circle_decal_back.Face = "Back"
  2429. magic_circle_decal_back.Texture = magic_circle_image
  2430. magic_circle_decal_front.Face = "Front"
  2431. magic_circle_decal_front.Texture = magic_circle_image
  2432. magic_circle_model.Parent = Workspace
  2433. local laser_color = brickcolor.Color
  2434. local laser_lights = {}
  2435. local light_effects = laser_color.r + laser_color.g + laser_color.b > 0.25
  2436. if light_effects then
  2437. local laser_spotlight_part_template = Instance.new("Part")
  2438. local laser_spotlight_light_template = Instance.new("SpotLight", laser_spotlight_part_template)
  2439. laser_spotlight_part_template.Anchored = true
  2440. laser_spotlight_part_template.Anchored = true
  2441. laser_spotlight_part_template.BottomSurface = "Smooth"
  2442. laser_spotlight_part_template.CanCollide = false
  2443. laser_spotlight_part_template.FormFactor = "Custom"
  2444. laser_spotlight_part_template.Locked = true
  2445. laser_spotlight_part_template.Size = Vector3.new(0.2, 0.2, 0.2)
  2446. laser_spotlight_part_template.TopSurface = "Smooth"
  2447. laser_spotlight_part_template.Transparency = 1
  2448. laser_spotlight_light_template.Angle = 45
  2449. laser_spotlight_light_template.Color = laser_color
  2450. laser_spotlight_light_template.Enabled = true
  2451. laser_spotlight_light_template.Name = "Light"
  2452. laser_spotlight_light_template.Range = 60
  2453. for index = 1, 40 do
  2454. local laser_spotlight_part = laser_spotlight_part_template:Clone()
  2455. laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -30 * (index - 1))
  2456. laser_spotlight_part.Parent = magic_circle_model
  2457. laser_lights[index] = {laser_spotlight_part, laser_spotlight_part.Light}
  2458. end
  2459. end
  2460. local laser_effects
  2461. if special_effects then
  2462. laser_effects = {}
  2463. local laser_effect_1 = laser_part:Clone()
  2464. laser_effect_1.BrickColor = special_effects
  2465. laser_effect_1.Transparency = 0.5
  2466. local laser_effect_2 = laser_effect_1:Clone()
  2467. laser_effects[1], laser_effects[2] = {laser_effect_1, laser_effect_1.Mesh}, {laser_effect_2, laser_effect_2.Mesh}
  2468. laser_effect_1.Parent = magic_circle_model
  2469. laser_effect_2.Parent = magic_circle_model
  2470. end
  2471. GraphicalEffects.laser_data[{0, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part,
  2472.  
  2473. magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay,
  2474.  
  2475. light_effects}] = true
  2476. end
  2477. end
  2478.  
  2479. function GraphicalEffects.SpawnSapientRock(position)
  2480. local part = Instance.new("Part", Workspace)
  2481. local size = 8 + math.random(0, 5)
  2482. part.BottomSurface = "Smooth"
  2483. part.TopSurface = "Smooth"
  2484. part.Material = "Slate"
  2485. part.Locked = true
  2486. part.Shape = "Ball"
  2487. part.FormFactor = "Custom"
  2488. part.Size = Vector3.new(size, size, size)
  2489. part.Position = position
  2490. local bodypos = Instance.new("BodyPosition", part)
  2491. bodypos.maxForce = Vector3.new(0, 0, 0)
  2492. local angry = false
  2493. local damage_ready = true
  2494. local torso_following
  2495. local torso_changed = -1000
  2496. local touched_conn = part.Touched:connect(function(hit)
  2497. local character = hit.Parent
  2498. if character then
  2499. local humanoid
  2500. for _, child in ipairs(character:GetChildren()) do
  2501. if child:IsA("Humanoid") then
  2502. humanoid = child
  2503. break
  2504. end
  2505. end
  2506. if humanoid then
  2507. if angry then
  2508. if damage_ready then
  2509. damage_ready = false
  2510. humanoid:TakeDamage(100)
  2511. wait(1)
  2512. damage_ready = true
  2513. angry = false
  2514. part.BrickColor = BrickColor.new("Medium stone grey")
  2515. end
  2516. else
  2517. local torso = humanoid.Torso
  2518. if torso then
  2519. torso_following = torso
  2520. torso_changed = tick()
  2521. end
  2522. end
  2523. end
  2524. end
  2525. end)
  2526. TaskScheduler.Start(function()
  2527. while part.Parent == Workspace do
  2528. if torso_following then
  2529. bodypos.position = torso_following.Position
  2530. if tick() - torso_changed > 60 or not torso_following.Parent then
  2531. torso_following = nil
  2532. bodypos.maxForce = Vector3.new(0, 0, 0)
  2533. angry = false
  2534. part.BrickColor = BrickColor.new("Medium stone grey")
  2535. else
  2536. local speed = angry and Vector3.new(16, 16, 16) or Vector3.new(6, 0, 6)
  2537. bodypos.maxForce = part:GetMass() * speed
  2538. if part.Position.Y < -250 then
  2539. part.Velocity = Vector3.new()
  2540. part.Position = torso_following.Position + Vector3.new(0, 80, 0)
  2541. part.BrickColor = BrickColor.new("Bright red")
  2542. angry = true
  2543. torso_changed = tick()
  2544. end
  2545. end
  2546. end
  2547. RunService.Stepped:wait()
  2548. end
  2549. touched_conn:disconnect()
  2550. end)
  2551. TaskScheduler.Start(function()
  2552. while part.Parent == Workspace do
  2553. wait(25 + math.random() * 10)
  2554. local next_size = 8 + math.random() * 5
  2555. if math.random(100) == 1 then
  2556. next_size = next_size * (2 + 6 * math.random())
  2557. end
  2558. next_size = math.floor(next_size + 0.5)
  2559. local start_time = tick()
  2560. local mesh = Instance.new("SpecialMesh", part)
  2561. mesh.MeshType = "Sphere"
  2562. repeat
  2563. local elapsed_time = tick() - start_time
  2564. local alpha = math.cos(elapsed_time * math.pi * 0.5)
  2565. local interpolated_size = size * alpha + next_size * (1 - alpha)
  2566. local size_vector = Vector3.new(interpolated_size, interpolated_size, interpolated_size)
  2567. local cframe = part.CFrame
  2568. part.Size = size_vector
  2569. part.CFrame = cframe
  2570. mesh.Scale = size_vector / part.Size
  2571. RunService.Stepped:wait()
  2572. until tick() - start_time >= 1
  2573. mesh:Destroy()
  2574. local cframe = part.CFrame
  2575. part.Size = Vector3.new(next_size, next_size, next_size)
  2576. part.CFrame = cframe
  2577. size = next_size
  2578. end
  2579. end)
  2580. end
  2581.  
  2582. function GraphicalEffects.MainLoop()
  2583. RunService.Stepped:wait()
  2584. for data in pairs(GraphicalEffects.magicCircleData) do
  2585. GraphicalEffects.AnimateMagicCircle(data)
  2586. end
  2587. for data in pairs(GraphicalEffects.laser_data) do
  2588. GraphicalEffects.AnimateLaserOfDeath(data)
  2589. end
  2590. for data in pairs(GraphicalEffects.missileData) do
  2591. GraphicalEffects.AnimateMissile(data)
  2592. end
  2593. end
  2594. TaskScheduler.Start(function()
  2595. while true do
  2596. GraphicalEffects.MainLoop()
  2597. end
  2598. end)
  2599.  
  2600. PlayerControl = {};
  2601.  
  2602. PlayerControl.fly_acceleration = 10
  2603. PlayerControl.fly_basespeed = 250
  2604. PlayerControl.fly_speed = PlayerControl.fly_basespeed
  2605. PlayerControl.featherfallEnabled = true
  2606. PlayerControl.pushable = false
  2607. PlayerControl.rolling = false
  2608. PlayerControl.rollingAngle = 0
  2609. PlayerControl.rollingOffset = 0
  2610. PlayerControl.rollingMaxOffset = 3
  2611. PlayerControl.rollingSpeed = 1 / 50
  2612. PlayerControl.characterEnabled = false
  2613. PlayerControl.characterMode = "normal"
  2614. local character = nil
  2615. local flying, flyingMomentum, flyingTilt = false, Vector3.new(), 0
  2616. local pose, regeneratingHealth, jumpDebounce = "Standing", false, false
  2617. -- TODO: make local variables public
  2618. local model, bodyColors, leftArmMesh, leftLegMesh, rightArmMesh, rightLegMesh, torsoMesh, wildcardHat, wildcardHandle, wildcardMesh, pants, shirt, humanoid,
  2619.  
  2620. head, leftArm, leftLeg, rightArm, rightLeg, torso, rootPart, rootJoint, face, soundFreeFalling, soundGettingUp, soundRunning, leftHip, leftShoulder,
  2621.  
  2622. rightHip, rightShoulder, neck, wildcardWeld, feetPart, feetWeld, feetTouchInterest, bodyGyro, bodyVelocity, headMesh, torsoLight
  2623. local AnimateCharacter
  2624. local UserInterface = game:service'UserInputService'
  2625. local chatBubbles = {}
  2626. local chatCharacterLimit = 240
  2627. function PlayerControl.CreateCharacter()
  2628. local characterMode = PlayerControl.characterMode
  2629. if characterMode == "normal" then
  2630. if not PlayerControl.characterEnabled then
  2631. return
  2632. end
  2633. local appearance = CharacterAppearance.GetDefaultAppearance()
  2634. local active = true
  2635. local torsoCFrame = (torso and torso.CFrame) or PlayerControl.torso_cframe or CFrame.new(0, 10, 0)
  2636. if torsoCFrame.p.Y < -450 then
  2637. torsoCFrame = CFrame.new(0, 10, 0)
  2638. end
  2639. local rootPartCFrame = (rootPart and rootPart.CFrame) or PlayerControl.torso_cframe or CFrame.new(0, 10, 0)
  2640. if rootPartCFrame.p.Y < -450 then
  2641. rootPartCFrame = CFrame.new(0, 10, 0)
  2642. end
  2643. local cameraCFrame = Camera.CoordinateFrame
  2644. local connections = {}
  2645. local feetTouching = {}
  2646. local previousWalkSpeed = 0
  2647. local prevLeftHip, prevLeftShoulder, prevRightHip, prevRightShoulder = leftHip, leftShoulder, rightHip, rightShoulder
  2648. model = Instance.new("Model")
  2649. humanoid = Instance.new("Humanoid", model)
  2650. head = Instance.new("Part", model)
  2651. leftArm = Instance.new("Part", model)
  2652. leftLeg = Instance.new("Part", model)
  2653. rightArm = Instance.new("Part", model)
  2654. rightLeg = Instance.new("Part", model)
  2655. torso = Instance.new("Part", model)
  2656. rootPart = Instance.new("Part", model)
  2657. soundFallingDown = Instance.new("Sound", head)
  2658. soundFreeFalling = Instance.new("Sound", head)
  2659. soundGettingUp = Instance.new("Sound", head)
  2660. soundJumping = Instance.new("Sound", head)
  2661. soundRunning = Instance.new("Sound", head)
  2662. leftHip = Instance.new("Motor", torso)
  2663. leftShoulder = Instance.new("Motor", torso)
  2664. rightHip = Instance.new("Motor", torso)
  2665. rightShoulder = Instance.new("Motor", torso)
  2666. neck = Instance.new("Motor", torso)
  2667. rootJoint = Instance.new("Motor", rootPart)
  2668. feetPart = Instance.new("Part", model)
  2669. feetWeld = Instance.new("Weld", torso)
  2670. bodyGyro = Instance.new("BodyGyro", rootPart)
  2671. bodyVelocity = Instance.new("BodyVelocity", rootPart)
  2672. model.Archivable = false
  2673. model.Name = user_name or Player.Name
  2674. model.PrimaryPart = head
  2675. humanoid.LeftLeg = leftLeg
  2676. humanoid.RightLeg = rightLeg
  2677. humanoid.Torso = rootPart
  2678. head.CFrame = torsoCFrame * CFrame.new(0, 1.5, 0)
  2679. head.FormFactor = "Symmetric"
  2680. head.Locked = true
  2681. head.Name = "Head"
  2682. head.Size = Vector3.new(2, 1, 1)
  2683. head.TopSurface = "Smooth"
  2684. leftArm.CanCollide = false
  2685. leftArm.CFrame = torsoCFrame * CFrame.new(-1.5, 0, 0)
  2686. leftArm.FormFactor = "Symmetric"
  2687. leftArm.Locked = true
  2688. leftArm.Name = "Left Arm"
  2689. leftArm.Size = Vector3.new(1, 2, 1)
  2690. leftLeg.BottomSurface = "Smooth"
  2691. leftLeg.CanCollide = false
  2692. leftLeg.CFrame = torsoCFrame * CFrame.new(-0.5, -2, 0)
  2693. leftLeg.FormFactor = "Symmetric"
  2694. leftLeg.Locked = true
  2695. leftLeg.Name = "Left Leg"
  2696. leftLeg.Size = Vector3.new(1, 2, 1)
  2697. leftLeg.TopSurface = "Smooth"
  2698. rightArm.CanCollide = false
  2699. rightArm.CFrame = torsoCFrame * CFrame.new(1.5, 0, 0)
  2700. rightArm.FormFactor = "Symmetric"
  2701. rightArm.Locked = true
  2702. rightArm.Name = "Right Arm"
  2703. rightArm.Size = Vector3.new(1, 2, 1)
  2704. rightLeg.BottomSurface = "Smooth"
  2705. rightLeg.CanCollide = false
  2706. rightLeg.CFrame = torsoCFrame * CFrame.new(0.5, -2, 0)
  2707. rightLeg.FormFactor = "Symmetric"
  2708. rightLeg.Locked = true
  2709. rightLeg.Name = "Right Leg"
  2710. rightLeg.Size = Vector3.new(1, 2, 1)
  2711. rightLeg.TopSurface = "Smooth"
  2712. torso.CFrame = torsoCFrame
  2713. torso.FormFactor = "Symmetric"
  2714. torso.LeftSurface = "Weld"
  2715. torso.Locked = true
  2716. torso.RightSurface = "Weld"
  2717. torso.Name = "Torso"
  2718. torso.Size = Vector3.new(2, 2, 1)
  2719. rootPart.BottomSurface = "Smooth"
  2720. rootPart.BrickColor = BrickColor.Blue()
  2721. rootPart.CFrame = rootPartCFrame
  2722. rootPart.FormFactor = "Symmetric"
  2723. rootPart.LeftSurface = "Weld"
  2724. rootPart.Locked = true
  2725. rootPart.RightSurface = "Weld"
  2726. rootPart.Name = "HumanoidRootPart"
  2727. rootPart.Size = Vector3.new(2, 2, 1)
  2728. rootPart.TopSurface = "Smooth"
  2729. rootPart.Transparency = 1
  2730. soundFreeFalling.Archivable = false
  2731. soundFreeFalling.SoundId = "rbxasset://sounds/swoosh.wav"
  2732. soundGettingUp.Archivable = false
  2733. soundGettingUp.SoundId = "rbxasset://sounds/hit.wav"
  2734. soundRunning.Archivable = false
  2735. soundRunning.SoundId = "rbxasset://sounds/bfsl-minifigfoots1.mp3"
  2736. soundRunning.Looped = true
  2737. leftHip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2738. leftHip.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2739. leftHip.MaxVelocity = 0.1
  2740. leftHip.Name = "Left Hip"
  2741. leftHip.Part0 = torso
  2742. leftHip.Part1 = leftLeg
  2743. leftShoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2744. leftShoulder.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2745. leftShoulder.MaxVelocity = 0.15
  2746. leftShoulder.Name = "Left Shoulder"
  2747. leftShoulder.Part0 = torso
  2748. leftShoulder.Part1 = leftArm
  2749. rightHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2750. rightHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2751. rightHip.MaxVelocity = 0.1
  2752. rightHip.Name = "Right Hip"
  2753. rightHip.Part0 = torso
  2754. rightHip.Part1 = rightLeg
  2755. rightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2756. rightShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2757. rightShoulder.MaxVelocity = 0.15
  2758. rightShoulder.Name = "Right Shoulder"
  2759. rightShoulder.Part0 = torso
  2760. rightShoulder.Part1 = rightArm
  2761. if prevLeftHip then
  2762. leftHip.CurrentAngle = prevLeftHip.CurrentAngle
  2763. leftHip.DesiredAngle = prevLeftHip.DesiredAngle
  2764. end
  2765. if prevLeftShoulder then
  2766. leftShoulder.CurrentAngle = prevLeftShoulder.CurrentAngle
  2767. leftShoulder.DesiredAngle = prevLeftShoulder.DesiredAngle
  2768. end
  2769. if prevRightHip then
  2770. rightHip.CurrentAngle = prevRightHip.CurrentAngle
  2771. rightHip.DesiredAngle = prevRightHip.DesiredAngle
  2772. end
  2773. if prevRightShoulder then
  2774. rightShoulder.CurrentAngle = prevRightShoulder.CurrentAngle
  2775. rightShoulder.DesiredAngle = prevRightShoulder.DesiredAngle
  2776. end
  2777. neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2778. neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2779. neck.Name = "Neck"
  2780. neck.Part0 = torso
  2781. neck.Part1 = head
  2782. rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2783. rootJoint.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2784. rootJoint.Name = "RootJoint"
  2785. rootJoint.Part0 = rootPart
  2786. rootJoint.Part1 = torso
  2787. feetPart.BottomSurface = "Smooth"
  2788. feetPart.CanCollide = false
  2789. feetPart.CFrame = torsoCFrame * CFrame.new(0, -3.1, 0)
  2790. feetPart.FormFactor = "Custom"
  2791. feetPart.Locked = true
  2792. feetPart.Name = "Platform"
  2793. feetPart.Size = Vector3.new(1.8, 0.2, 0.8)
  2794. feetPart.TopSurface = "Smooth"
  2795. feetPart.Transparency = 1
  2796. feetWeld.C0 = CFrame.new(0, -3, 0)
  2797. feetWeld.C1 = CFrame.new(0, 0.1, 0)
  2798. feetWeld.Name = "PlatformWeld"
  2799. feetWeld.Part0 = torso
  2800. feetWeld.Part1 = feetPart
  2801. table.insert(connections, feetPart.Touched:connect(function(hit)
  2802. feetTouching[hit] = true
  2803. end))
  2804. table.insert(connections, feetPart.TouchEnded:connect(function(hit)
  2805. feetTouching[hit] = nil
  2806. end))
  2807. feetTouchInterest = feetPart:FindFirstChild("TouchInterest")
  2808. bodyGyro.D = 3250
  2809. bodyGyro.P = 400000
  2810. bodyGyro.maxTorque = Vector3.new(1000000000, 0, 1000000000)
  2811. bodyVelocity.P = 5000
  2812. bodyVelocity.maxForce = Vector3.new(0, 0, 0)
  2813. bodyVelocity.velocity = Vector3.new(0, 0, 0)
  2814. torsoLight = Instance.new("PointLight", torso)
  2815. torsoLight.Brightness = 0.4
  2816. torsoLight.Color = Color3.new(1, 1, 1)
  2817. torsoLight.Range = 16
  2818. torsoLight.Shadows = true
  2819. local ff1, ff2, ff3, ff4, ff5, ff6, ff7, ff8, ff9 = Instance.new("ForceField", head), Instance.new("ForceField", leftArm), Instance.new("ForceField", leftLeg), Instance.new("ForceField", rightArm), Instance.new("ForceField", rightLeg), Instance.new("ForceField", torso), Instance.new("ForceField", wildcardHandle), Instance.new("ForceField", feetPart), Instance.new("ForceField", rootPart)
  2820. local forcefields = {[ff1] = head, [ff2] = leftArm, [ff3] = leftLeg, [ff4] = rightArm, [ff5] = rightLeg, [ff6] = torso, [ff7] = wildcardHandle, [ff8] = feetPart, [ff9] = rootPart}
  2821. local objects = {[humanoid] = true, [head] = true, [leftArm] = true, [leftLeg] = true, [rightArm] = true, [rightLeg] = true, [torso] = true, [rootPart] = true, [rootJoint] = true, [soundFreeFalling] = true, [soundGettingUp] = true, [soundRunning] = true, [leftHip] = true, [leftShoulder] = true, [rightHip] = true, [rightShoulder] = true, [neck] = true, [feetPart] = true, [feetWeld] = true, [feetTouchInterest] = true, [bodyGyro] = true, [bodyVelocity] = true, [ff1] = true, [ff2] = true, [ff3] = true, [ff4] = true, [ff5] = true, [ff6] = true, [ff7] = true, [ff8] = true, [ff9] = true}
  2822. local tshirtUrl = appearance.tshirt
  2823. if tshirtUrl then
  2824. local tshirt = Instance.new("Decal", torso)
  2825. tshirt.Name = "roblox"
  2826. tshirt.Texture = tshirtUrl
  2827. objects[tshirt] = true
  2828. end
  2829. for _, template in ipairs(appearance.characterObjects) do
  2830. local object = template:Clone()
  2831. local newObjects = {object}
  2832. for _, object in ipairs(newObjects) do
  2833. objects[object] = true
  2834. for _, child in ipairs(object:GetChildren()) do
  2835. table.insert(newObjects, child)
  2836. end
  2837. end
  2838. if object:IsA("BodyColors") then
  2839. head.BrickColor = object.HeadColor
  2840. leftArm.BrickColor = object.LeftArmColor
  2841. leftLeg.BrickColor = object.LeftLegColor
  2842. rightArm.BrickColor = object.RightArmColor
  2843. rightLeg.BrickColor = object.RightLegColor
  2844. torso.BrickColor = object.TorsoColor
  2845. elseif object:IsA("Hat") then
  2846. local handle = object:FindFirstChild("Handle")
  2847. if handle and handle:IsA("BasePart") then
  2848. local weld = Instance.new("Weld", head)
  2849. weld.C0 = CFrame.new(0, 0.5, 0)
  2850. local attachmentPos = object.AttachmentPos
  2851. local attachmentRight = object.AttachmentRight
  2852. local attachmentUp = object.AttachmentUp
  2853. local attachmentForward = object.AttachmentForward
  2854. weld.C1 = CFrame.new(attachmentPos.X, attachmentPos.Y, attachmentPos.Z,
  2855. attachmentRight.X, attachmentUp.X, -attachmentForward.X,
  2856. attachmentRight.Y, attachmentUp.Y, -attachmentForward.Y,
  2857. attachmentRight.Z, attachmentUp.Z, -attachmentForward.Z)
  2858. weld.Name = "HeadWeld"
  2859. weld.Part0 = head
  2860. weld.Part1 = handle
  2861. handle.Parent = model
  2862. local antiGravity = Instance.new("BodyForce", handle)
  2863. antiGravity.force = Vector3.new(0, handle:GetMass() * 196.2, 0)
  2864. objects[object] = false
  2865. object.Parent = nil
  2866. objects[weld] = true
  2867. end
  2868. end
  2869. object.Parent = model
  2870. end
  2871. local facePresent = false
  2872. local headMeshPresent = false
  2873. for _, template in ipairs(appearance.headObjects) do
  2874. local object = template:Clone()
  2875. local newObjects = {object}
  2876. for _, object in ipairs(newObjects) do
  2877. objects[object] = true
  2878. for _, child in ipairs(object:GetChildren()) do
  2879. table.insert(newObjects, child)
  2880. end
  2881. end
  2882. if object:IsA("DataModelMesh") then
  2883. headMeshPresent = true
  2884. elseif object:IsA("Decal") then
  2885. facePresent = true
  2886. end
  2887. object.Parent = head
  2888. end
  2889. if not facePresent then
  2890. local face = Instance.new("Decal", head)
  2891. face.Texture = "rbxasset://textures/face.png"
  2892. objects[face] = true
  2893. end
  2894. if not headMeshPresent then
  2895. local headMesh = Instance.new("SpecialMesh", head)
  2896. headMesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2897. objects[headMesh] = true
  2898. end
  2899. table.insert(connections, model.DescendantAdded:connect(function(object)
  2900. local success, is_localscript = pcall(Game.IsA, object, "LocalScript")
  2901. if success and is_localscript then
  2902. pcall(Utility.SetProperty, object, "Disabled", true)
  2903. local changed_connection = pcall(object.Changed.connect, object.Changed, function(property)
  2904. if property == "Disabled" and not object.Disabled then
  2905. pcall(Utility.SetProperty, object, "Disabled", true)
  2906. object:Destroy()
  2907. end
  2908. end)
  2909. end
  2910. if not objects[object] then
  2911. object:Destroy()
  2912. end
  2913. end))
  2914. model.Parent = Workspace
  2915. Player.Character = model
  2916. Camera.CameraSubject = humanoid
  2917. Camera.CameraType = "Track"
  2918. Camera.CoordinateFrame = cameraCFrame
  2919. local IsStanding
  2920. local RegenerateHealth
  2921. local ResetCharacter
  2922. function IsStanding()
  2923. return not not next(feetTouching)
  2924. end
  2925. function RegenerateHealth()
  2926. if humanoid.Health < 1 then
  2927. humanoid.Health = 100
  2928. elseif not regeneratingHealth then
  2929. regeneratingHealth = true
  2930. local elapsedTime = wait(1)
  2931. regeneratingHealth = false
  2932. if humanoid.Health < 100 then
  2933. humanoid.Health = math.min(humanoid.Health + elapsedTime, 100)
  2934. end
  2935. end
  2936. end
  2937. function ResetCharacter()
  2938. for index, connection in ipairs(connections) do
  2939. connection:disconnect()
  2940. end
  2941. active = false
  2942. end
  2943. table.insert(connections, model.AncestryChanged:connect(ResetCharacter))
  2944. table.insert(connections, model.DescendantRemoving:connect(function(object)
  2945. local parent = forcefields[object]
  2946. if parent then
  2947. forcefields[object] = nil
  2948. local new_forcefield = Instance.new("ForceField")
  2949. forcefields[new_forcefield] = parent
  2950. objects[new_forcefield] = true
  2951. new_forcefield.Parent = parent
  2952. elseif objects[object] then
  2953. ResetCharacter()
  2954. end
  2955. end))
  2956. table.insert(connections, humanoid.HealthChanged:connect(RegenerateHealth))
  2957. table.insert(connections, humanoid.Climbing:connect(function() pose = "Climbing" end))
  2958. table.insert(connections, humanoid.FallingDown:connect(function(state) pose = "FallingDown" end))
  2959. table.insert(connections, humanoid.FreeFalling:connect(function(state) pose = "FreeFall" if state then soundFreeFalling:Play() else
  2960.  
  2961. soundFreeFalling:Pause() end end))
  2962. table.insert(connections, humanoid.GettingUp:connect(function(state) pose = "GettingUp" if state then soundGettingUp:Play() else
  2963.  
  2964. soundGettingUp:Pause() end end))
  2965. table.insert(connections, humanoid.PlatformStanding:connect(function() pose = "PlatformStanding" end))
  2966. table.insert(connections, humanoid.Seated:connect(function() pose = "Seated" end))
  2967. table.insert(connections, humanoid.Swimming:connect(function(speed) if speed > 0 then pose = "Swimming" else pose = "Standing" end end))
  2968. local previousRootPartCFrame = rootPart.CFrame
  2969. TaskScheduler.Start(function()
  2970. while active do
  2971. local totalTime = TaskScheduler.GetCurrentTime()
  2972. local stepTime = 1 / 60
  2973. if not PlayerControl.characterEnabled then
  2974. ResetCharacter()
  2975. break
  2976. end
  2977. torsoLight.Brightness = 0.5 + 0.15 * math.sin(totalTime * 0.75 * math.pi)
  2978. local featherfallEnabled = PlayerControl.IsFeatherfallEnabled()
  2979. local rootPartCFrame = rootPart.CFrame
  2980. if not jumpDebounce and UserInterface:IsKeyDown(Enum.KeyCode.Space) then
  2981. if humanoid.Sit then
  2982. humanoid.Sit = false
  2983. end
  2984. if IsStanding() then
  2985. jumpDebounce = true
  2986. pose = "Jumping"
  2987. rootPart.Velocity = Vector3.new(rootPart.Velocity.X, 50, rootPart.Velocity.Z)
  2988. torso.Velocity = Vector3.new(torso.Velocity.X, 50, torso.Velocity.Z)
  2989. TaskScheduler.Schedule(1, function()
  2990. if pose == "Jumping" then
  2991. pose = "FreeFall"
  2992. end
  2993. jumpDebounce = false
  2994. humanoid.Jump = false
  2995. end)
  2996. end
  2997. end
  2998. local cameraCFrame = Camera.CoordinateFrame
  2999. local cameraDirection = cameraCFrame.lookVector
  3000. if flying then
  3001. if PlayerControl.rolling then
  3002. local rootPartCFrame = rootPart.CFrame
  3003. local speed = (rootPartCFrame - rootPartCFrame.p):pointToObjectSpace(rootPart.Velocity).Y
  3004. local decay = 0.5 ^ stepTime
  3005. if math.abs(speed) <= 50 then
  3006. PlayerControl.rollingAngle = (((PlayerControl.rollingAngle + 0.5) % 1 - 0.5) * decay) % 1
  3007. PlayerControl.rollingOffset = PlayerControl.rollingOffset * decay
  3008. else
  3009. PlayerControl.rollingAngle = (PlayerControl.rollingAngle + stepTime * speed * PlayerControl.rollingSpeed) % 1
  3010. PlayerControl.rollingOffset = (PlayerControl.rollingOffset + PlayerControl.rollingMaxOffset * (1 / decay - 1)) * decay
  3011. end
  3012. rootJoint.C0 = (CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.Angles(PlayerControl.rollingAngle * 2 * math.pi, 0, 0)) * CFrame.new(0, -PlayerControl.rollingOffset, 0)
  3013. else
  3014. rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  3015. PlayerControl.rollingAngle = 0
  3016. PlayerControl.rollingOffset = 0
  3017. end
  3018. rightShoulder.MaxVelocity = 0.5
  3019. leftShoulder.MaxVelocity = 0.5
  3020. rightShoulder.DesiredAngle = 0
  3021. leftShoulder.DesiredAngle = 0
  3022. rightHip.DesiredAngle = 0
  3023. leftHip.DesiredAngle = 0
  3024. bodyGyro.D = 500
  3025. bodyGyro.P = 1e6
  3026. bodyGyro.maxTorque = Vector3.new(1e6, 1e6, 1e6)
  3027. bodyVelocity.P = 1250
  3028. bodyVelocity.maxForce = Vector3.new(1e6, 1e6, 1e6)
  3029. local movementRight = 0
  3030. local movementForward = 0
  3031. local movementUp = 0
  3032. if UserInterface:IsKeyDown(Enum.KeyCode.A) and not UserInterface:IsKeyDown(Enum.KeyCode.D) then
  3033. movementRight = -1
  3034. elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
  3035. movementRight = 1
  3036. end
  3037. if UserInterface:IsKeyDown(Enum.KeyCode.W) then
  3038. movementUp = 0.2
  3039. if not UserInterface:IsKeyDown(Enum.KeyCode.S) then
  3040. movementForward = -1
  3041. end
  3042. elseif UserInterface:IsKeyDown(Enum.KeyCode.S) then
  3043. movementForward = 1
  3044. end
  3045. local movement = PlayerControl.fly_acceleration * cameraCFrame:vectorToWorldSpace(Vector3.new(movementRight, movementUp, movementForward))
  3046. local previousMomentum = flyingMomentum
  3047. local previousTilt = flyingTilt
  3048. flyingMomentum = movement + flyingMomentum * (1 - PlayerControl.fly_acceleration / PlayerControl.fly_speed)
  3049. flyingTilt = ((flyingMomentum * Vector3.new(1, 0, 1)).unit:Cross((previousMomentum * Vector3.new(1, 0, 1)).unit)).Y
  3050. if flyingTilt ~= flyingTilt or flyingTilt == math.huge then
  3051. flyingTilt = 0
  3052. end
  3053. local absoluteTilt = math.abs(flyingTilt)
  3054. if absoluteTilt > 0.06 or absoluteTilt < 0.0001 then
  3055. if math.abs(previousTilt) > 0.0001 then
  3056. flyingTilt = previousTilt * 0.9
  3057. else
  3058. flyingTilt = 0
  3059. end
  3060. else
  3061. flyingTilt = previousTilt * 0.77 + flyingTilt * 0.25
  3062. end
  3063. previousTilt = flyingTilt
  3064. if flyingMomentum.magnitude < 0.1 then
  3065. flyingMomentum = Vector3.new(0, 0, 0)
  3066. -- bodyGyro.cframe = cameraCFrame
  3067. else
  3068. local momentumOrientation = CFrame.new(Vector3.new(0, 0, 0), flyingMomentum)
  3069. local tiltOrientation = CFrame.Angles(0, 0, -20 * flyingTilt)
  3070. bodyGyro.cframe = momentumOrientation * tiltOrientation * CFrame.Angles(-0.5 * math.pi * math.min(flyingMomentum.magnitude / PlayerControl.fly_speed, 1), 0, 0)
  3071. end
  3072. bodyVelocity.velocity = flyingMomentum + Vector3.new(0, 0.15695775618683547, 0)
  3073. rootPart.Velocity = flyingMomentum
  3074. previousMomentum = flyingMomentum
  3075. else
  3076. rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  3077. PlayerControl.rollingAngle = 0
  3078. PlayerControl.rollingOffset = 0
  3079. bodyGyro.D = 3250
  3080. bodyGyro.P = 400000
  3081. bodyVelocity.P = 5000
  3082. local cameraDirection = cameraCFrame.lookVector
  3083. local walkDirection = Vector3.new(0, 0, 0)
  3084. local walkSpeed = 16
  3085. if UserInterface:IsKeyDown(Enum.KeyCode.W) then
  3086. if UserInterface:IsKeyDown(Enum.KeyCode.A) then
  3087. walkDirection = Vector3.new(cameraDirection.X + cameraDirection.Z, 0, cameraDirection.Z - cameraDirection.X).unit
  3088. elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
  3089. walkDirection = Vector3.new(cameraDirection.X - cameraDirection.Z, 0, cameraDirection.Z + cameraDirection.X).unit
  3090. else
  3091. walkDirection = Vector3.new(cameraDirection.X, 0, cameraDirection.Z).unit
  3092. end
  3093. elseif UserInterface:IsKeyDown(Enum.KeyCode.S) then
  3094. if UserInterface:IsKeyDown(Enum.KeyCode.A) then
  3095. walkDirection = Vector3.new(-cameraDirection.X + cameraDirection.Z, 0, -cameraDirection.Z - cameraDirection.X).unit
  3096. elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
  3097. walkDirection = Vector3.new(-cameraDirection.X - cameraDirection.Z, 0, -cameraDirection.Z + cameraDirection.X).unit
  3098. else
  3099. walkDirection = Vector3.new(-cameraDirection.X, 0, -cameraDirection.Z).unit
  3100. end
  3101. elseif UserInterface:IsKeyDown(Enum.KeyCode.A) then
  3102. walkDirection = Vector3.new(cameraDirection.Z, 0, -cameraDirection.X).unit
  3103. elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
  3104. walkDirection = Vector3.new(-cameraDirection.Z, 0, cameraDirection.X).unit
  3105. else
  3106. walkSpeed = 0
  3107. end
  3108. if walkSpeed ~= previousWalkSpeed then
  3109. if walkSpeed > 0 then
  3110. soundRunning:Play()
  3111. else
  3112. soundRunning:Pause()
  3113. end
  3114. end
  3115. if walkSpeed > 0 then
  3116. if pose ~= "Jumping" then
  3117. if IsStanding() then
  3118. pose = "Running"
  3119. else
  3120. pose = "FreeFall"
  3121. end
  3122. end
  3123. bodyGyro.cframe = CFrame.new(Vector3.new(), walkDirection)
  3124. bodyGyro.maxTorque = Vector3.new(1000000000, 1000000000, 1000000000)
  3125. bodyVelocity.maxForce = Vector3.new(1000000, maxForceY, 1000000)
  3126. else
  3127. if pose ~= "Jumping" then
  3128. if IsStanding() then
  3129. pose = "Standing"
  3130. else
  3131. pose = "FreeFall"
  3132. end
  3133. end
  3134. -- TODO: find and fix bug that causes torso to rotate back to some angle
  3135. bodyGyro.maxTorque = Vector3.new(1000000000, 1000000000, 1000000000) -- Vector3.new(1000000000, 0, 1000000000)
  3136. if PlayerControl.pushable then
  3137. bodyVelocity.maxForce = Vector3.new(0, 0, 0)
  3138. else
  3139. bodyVelocity.maxForce = Vector3.new(1000000, 0, 1000000)
  3140. end
  3141. end
  3142. if featherfallEnabled then
  3143. local velocity = rootPart.Velocity
  3144. if velocity.Y > 50 then
  3145. rootPart.Velocity = Vector3.new(velocity.X, 50, velocity.Z)
  3146. elseif velocity.Y < -50 then
  3147. rootPart.Velocity = Vector3.new(velocity.X, -50, velocity.Z)
  3148. end
  3149. local distanceVector = rootPartCFrame.p - previousRootPartCFrame.p
  3150. local offsetX, offsetY, offsetZ = distanceVector.X, distanceVector.Y, distanceVector.Z
  3151. local MAX_MOVEMENT = 50 * 0.03333333507180214
  3152. if offsetX > MAX_MOVEMENT then
  3153. offsetX = MAX_MOVEMENT
  3154. elseif offsetX < -MAX_MOVEMENT then
  3155. offsetX = -MAX_MOVEMENT
  3156. end
  3157. if offsetY > MAX_MOVEMENT then
  3158. offsetY = MAX_MOVEMENT
  3159. elseif offsetY < -MAX_MOVEMENT then
  3160. offsetY = -MAX_MOVEMENT
  3161. end
  3162. if offsetZ > MAX_MOVEMENT then
  3163. offsetZ = MAX_MOVEMENT
  3164. elseif offsetZ < -MAX_MOVEMENT then
  3165. offsetZ = -MAX_MOVEMENT
  3166. end
  3167. local offset = Vector3.new(offsetX, offsetY, offsetZ)
  3168. if offset ~= distanceVector then
  3169. rootPartCFrame = previousRootPartCFrame + offset
  3170. --rootPart.CFrame = rootPartCFrame
  3171. end
  3172. end
  3173. local walkingVelocity = walkDirection * walkSpeed
  3174. bodyVelocity.velocity = walkingVelocity
  3175. if not jumpDebounce and math.abs(rootPart.Velocity.Y) <= 0.1 then
  3176. rootPart.Velocity = Vector3.new(walkingVelocity.X, rootPart.Velocity.Y, walkingVelocity.Z)
  3177. end
  3178. previousWalkSpeed = walkSpeed
  3179. if pose == "Jumping" or jumpDebounce then
  3180. rightShoulder.MaxVelocity = 0.5
  3181. leftShoulder.MaxVelocity = 0.5
  3182. rightShoulder.DesiredAngle = 3.14
  3183. leftShoulder.DesiredAngle = -3.14
  3184. rightHip.DesiredAngle = 0
  3185. leftHip.DesiredAngle = 0
  3186. elseif pose == "FreeFall" then
  3187. rightShoulder.MaxVelocity = 0.5
  3188. leftShoulder.MaxVelocity = 0.5
  3189. rightShoulder.DesiredAngle = 3.14
  3190. leftShoulder.DesiredAngle = -3.14
  3191. rightHip.DesiredAngle = 0
  3192. leftHip.DesiredAngle = 0
  3193. elseif pose == "Seated" then
  3194. rightShoulder.MaxVelocity = 0.15
  3195. leftShoulder.MaxVelocity = 0.15
  3196. rightShoulder.DesiredAngle = 3.14 / 2
  3197. leftShoulder.DesiredAngle = -3.14 / 2
  3198. rightHip.DesiredAngle = 3.14 / 2
  3199. leftHip.DesiredAngle = -3.14 / 2
  3200. else
  3201. local climbFudge = 0
  3202. local amplitude
  3203. local frequency
  3204. if pose == "Running" then
  3205. rightShoulder.MaxVelocity = 0.15
  3206. leftShoulder.MaxVelocity = 0.15
  3207. amplitude = 1
  3208. frequency = 9
  3209. elseif (pose == "Climbing") then
  3210. rightShoulder.MaxVelocity = 0.5
  3211. leftShoulder.MaxVelocity = 0.5
  3212. amplitude = 1
  3213. frequency = 9
  3214. climbFudge = 3.14
  3215. else
  3216. amplitude = 0.1
  3217. frequency = 1
  3218. end
  3219. local desiredAngle = amplitude * math.sin(totalTime * frequency)
  3220. rightShoulder.DesiredAngle = desiredAngle + climbFudge
  3221. leftShoulder.DesiredAngle = desiredAngle - climbFudge
  3222. rightHip.DesiredAngle = -desiredAngle
  3223. leftHip.DesiredAngle = -desiredAngle
  3224. end
  3225. end
  3226. previousRootPartCFrame = rootPartCFrame
  3227. RunService.RenderStepped:wait()
  3228. end
  3229. if model.Parent ~= nil then
  3230. model.Parent = nil
  3231. end
  3232. PlayerControl.CreateCharacter()
  3233. end)
  3234. humanoid.Health = 100
  3235. character = model
  3236. chatAdornee = head
  3237. elseif characterMode == "pyramid" then
  3238. if PlayerControl.characterEnabled then
  3239. Camera.CameraType = "Fixed"
  3240. PyramidCharacter.camera_distance = (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude
  3241. PyramidCharacter.camera_position = Camera.Focus.p
  3242. PyramidCharacter.Teleport(Camera.Focus.p)
  3243. PyramidCharacter.visible = true
  3244. Player.Character = nil
  3245. else
  3246. PyramidCharacter.visible = false
  3247. end
  3248. end
  3249. end
  3250. function PlayerControl.GetCharacter()
  3251. return character
  3252. end
  3253. function PlayerControl.GetHead()
  3254. local characterMode = PlayerControl.characterMode
  3255. if characterMode == "normal" then
  3256. return head
  3257. elseif characterMode == "pyramid" then
  3258. return PyramidCharacter.core
  3259. end
  3260. end
  3261. function PlayerControl.GetHumanoid()
  3262. return humanoid
  3263. end
  3264. function PlayerControl.GetRootPart()
  3265. return rootPart
  3266. end
  3267. function PlayerControl.GetTorso()
  3268. return torso
  3269. end
  3270. function PlayerControl.IsEnabled()
  3271. return PlayerControl.characterEnabled
  3272. end
  3273. function PlayerControl.IsFeatherfallEnabled()
  3274. return PlayerControl.featherfallEnabled
  3275. end
  3276. function PlayerControl.IsPushable()
  3277. return PlayerControl.pushable
  3278. end
  3279. function PlayerControl.IsRolling()
  3280. return PlayerControl.rolling
  3281. end
  3282. function PlayerControl.ResetCharacter()
  3283. if character and character.Parent then
  3284. character.Parent = nil
  3285. end
  3286. PyramidCharacter.visible = false
  3287. end
  3288. function PlayerControl.SetEnabled(state, no_animation)
  3289. state = not not state
  3290. if state ~= PlayerControl.characterEnabled then
  3291. PlayerControl.characterEnabled = state
  3292. local characterMode = PlayerControl.characterMode
  3293. if characterMode == "normal" then
  3294. local torso = PlayerControl.GetRootPart()
  3295. local rootPart = PlayerControl.GetRootPart()
  3296. if rootPart then
  3297. if PlayerControl.characterEnabled then
  3298. local torso_cframe = Camera.Focus:toWorldSpace(PlayerControl.hide_torso_object_cframe)
  3299. PlayerControl.torso_cframe = torso_cframe
  3300. torso.CFrame = torso_cframe
  3301. rootPart.CFrame = torso_cframe
  3302. else
  3303. PlayerControl.hide_torso_object_cframe = Camera.Focus:toObjectSpace(rootPart.CFrame)
  3304. end
  3305. else
  3306. PlayerControl.torso_cframe = Camera.Focus
  3307. end
  3308. if PlayerControl.characterEnabled then
  3309. PlayerControl.CreateCharacter()
  3310. RunService.Stepped:wait()
  3311. coroutine.yield()
  3312. if not no_animation then
  3313. GraphicalEffects.CrystalRing({base_part = PlayerControl.GetTorso(), crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
  3314. end
  3315. else
  3316. Player.Character = nil
  3317. Camera.CameraType = "Fixed"
  3318. if not no_animation then
  3319. GraphicalEffects.CrystalRing({position = PlayerControl.GetTorso().Position, crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
  3320. end
  3321. end
  3322. else
  3323. if state then
  3324. PlayerControl.CreateCharacter()
  3325. RunService.Stepped:wait()
  3326. coroutine.yield()
  3327. if not no_animation then
  3328. GraphicalEffects.CrystalRing({base_part = PyramidCharacter.core, crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
  3329. end
  3330. else
  3331. PyramidCharacter.visible = false
  3332. if not no_animation then
  3333. GraphicalEffects.CrystalRing({position = PyramidCharacter.core.Position, crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
  3334. end
  3335. end
  3336. end
  3337. end
  3338. end
  3339. function PlayerControl.SetFeatherfallEnabled(state)
  3340. state = not not state
  3341. if state ~= PlayerControl.featherfallEnabled then
  3342. PlayerControl.featherfallEnabled = state
  3343. if state then
  3344. Logger.print("Info", "Featherfall enabled in PlayerControl")
  3345. else
  3346. Logger.print("Info", "Featherfall disabled in PlayerControl")
  3347. end
  3348. end
  3349. end
  3350. function PlayerControl.SetPushable(state)
  3351. state = not not state
  3352. if state ~= PlayerControl.pushable then
  3353. PlayerControl.pushable = state
  3354. if state then
  3355. Logger.print("Info", "Pushing enabled in PlayerControl")
  3356. else
  3357. Logger.print("Info", "Pushing disabled in PlayerControl")
  3358. end
  3359. end
  3360. end
  3361. function PlayerControl.SetRolling(state)
  3362. state = not not state
  3363. if state ~= PlayerControl.rolling then
  3364. PlayerControl.rolling = state
  3365. if state then
  3366. Logger.print("Info", "Rolling fly mode enabled in PlayerControl")
  3367. else
  3368. Logger.print("Info", "Rolling fly mode disabled in PlayerControl")
  3369. end
  3370. end
  3371. end
  3372. function PlayerControl.StartFlying()
  3373. PlayerControl.fly_speed = PlayerControl.fly_basespeed
  3374. if torso then
  3375. flyingMomentum = torso.Velocity + torso.CFrame.lookVector * 3 + Vector3.new(0, 10, 0)
  3376. else
  3377. flyingMomentum = Vector3.new()
  3378. end
  3379. flyingTilt = 0
  3380. flying = true
  3381. end
  3382. function PlayerControl.StopFlying()
  3383. if bodyGyro.cframe then
  3384. local lookVector = bodyGyro.cframe.lookVector
  3385. if lookVector.X ~= 0 or lookVector.Z ~= 0 then
  3386. bodyGyro.cframe = CFrame.new(Vector3.new(), Vector3.new(lookVector.X, 0, lookVector.Z))
  3387. end
  3388. end
  3389. flying = false
  3390. end
  3391. local previousTime = 0
  3392.  
  3393. ControllerCommands = {};
  3394.  
  3395. ControllerCommands = {};
  3396.  
  3397. ControllerCommands.BALEFIRE_SPEED = 40
  3398. function ControllerCommands.BalefireAtMouse()
  3399. local head = chatAdornee
  3400. if head then
  3401. local target = Mouse.Hit.p
  3402. local origin = head.Position
  3403. local direction = (target - origin).unit
  3404. local explosionCount = 0
  3405. local animation_frame = 0
  3406. local magic_circle_position = origin + direction * 4
  3407. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
  3408. local magic_circle_part = Instance.new("Part")
  3409. local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
  3410. local magic_circle_light = Instance.new("PointLight", magic_circle_part)
  3411. local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
  3412. local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
  3413. magic_circle_part.Anchored = true
  3414. magic_circle_part.Archivable = false
  3415. magic_circle_part.BottomSurface = "Smooth"
  3416. magic_circle_part.CanCollide = false
  3417. magic_circle_part.CFrame = magic_circle_cframe
  3418. magic_circle_part.FormFactor = "Custom"
  3419. magic_circle_part.Locked = true
  3420. magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
  3421. magic_circle_part.TopSurface = "Smooth"
  3422. magic_circle_part.Transparency = 1
  3423. magic_circle_mesh.Scale = Vector3.new(60, 60, 0)
  3424. magic_circle_light.Color = Color3.new(1, 0.5, 1)
  3425. magic_circle_light.Range = 16
  3426. magic_circle_light.Shadows = true
  3427. magic_circle_decal_back.Face = "Back"
  3428. magic_circle_decal_back.Texture = "rbxassetid://122610943"
  3429. magic_circle_decal_front.Face = "Front"
  3430. magic_circle_decal_front.Texture = "rbxassetid://122610943"
  3431. local function NextExplosion()
  3432. explosionCount = explosionCount + 1
  3433. Instance.new("Explosion", Workspace).Position = origin + direction * (explosionCount * 8 + 4)
  3434. end
  3435. local function AnimateMagicCircle()
  3436. animation_frame = animation_frame + 1
  3437. local transparency = (animation_frame / 40) ^ 3
  3438. if animation_frame == 40 then
  3439. pcall(Game.Destroy, magic_circle_part)
  3440. else
  3441. if magic_circle_part.Parent ~= Workspace then
  3442. pcall(Utility.SetProperty, magic_circle_part, "Parent", Workspace)
  3443. end
  3444. head = PlayerControl.GetHead()
  3445. if head then
  3446. magic_circle_position = head.Position + direction * 4
  3447. end
  3448. magic_circle_part.CFrame = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0,
  3449.  
  3450. math.tau * animation_frame / 40 * 1.5)
  3451. magic_circle_light.Brightness = 1 - transparency
  3452. magic_circle_decal_back.Transparency = transparency
  3453. magic_circle_decal_front.Transparency = transparency
  3454. end
  3455. end
  3456. magic_circle_part.Parent = Workspace
  3457. for i = 1, 40 do
  3458. Delay((i - 1) / ControllerCommands.BALEFIRE_SPEED, NextExplosion)
  3459. Delay((i - 1) / 30, AnimateMagicCircle)
  3460. end
  3461. for i = 1, 20 do
  3462. Delay((i - 1) / ControllerCommands.BALEFIRE_SPEED, NextExplosion)
  3463. end
  3464. end
  3465. end
  3466. function ControllerCommands.ControlRandomDummy()
  3467. local dummies = {}
  3468. local numDummies = 0
  3469. for _, character in ipairs(Workspace:GetChildren()) do
  3470. local name = tostring(character)
  3471. if name == "???" or name == "Dummy" then
  3472. local head, humanoid
  3473. for _, child in ipairs(character:GetChildren()) do
  3474. local className = child.ClassName
  3475. if className == "Part" and tostring(child) == "Head" then
  3476. head = child
  3477. if humanoid then
  3478. break
  3479. end
  3480. elseif className == "Humanoid" then
  3481. if child.Health > 0 then
  3482. humanoid = child
  3483. if head then
  3484. break
  3485. end
  3486. else
  3487. break
  3488. end
  3489. end
  3490. end
  3491. if head and humanoid then
  3492. numDummies = numDummies + 1
  3493. dummies[numDummies] = {character, head, humanoid}
  3494. end
  3495. end
  3496. end
  3497. if numDummies > 0 then
  3498. local dummy = dummies[math.random(numDummies)]
  3499. Player.Character = dummy[1]
  3500. chatAdornee = dummy[2]
  3501. Camera.CameraSubject = dummy[3]
  3502. Camera.CameraType = "Track"
  3503. end
  3504. end
  3505. function ControllerCommands.Decalify(textures, exclusion)
  3506. local objects = Workspace:GetChildren()
  3507. for _, object in ipairs(objects) do
  3508. if not exclusion[object] then
  3509. for _, child in ipairs(object:GetChildren()) do
  3510. objects[#objects + 1] = child
  3511. end
  3512. if object:IsA("BasePart") then
  3513. local texture = textures[math.random(#textures)]
  3514. local face_left = Instance.new("Decal", object)
  3515. face_left.Face = Enum.NormalId.Left
  3516. face_left.Texture = texture
  3517. local face_right = Instance.new("Decal", object)
  3518. face_right.Face = Enum.NormalId.Right
  3519. face_right.Texture = texture
  3520. local face_bottom = Instance.new("Decal", object)
  3521. face_bottom.Face = Enum.NormalId.Bottom
  3522. face_bottom.Texture = texture
  3523. local face_top = Instance.new("Decal", object)
  3524. face_top.Face = Enum.NormalId.Top
  3525. face_top.Texture = texture
  3526. local face_front = Instance.new("Decal", object)
  3527. face_front.Face = Enum.NormalId.Front
  3528. face_front.Texture = texture
  3529. local face_back = Instance.new("Decal", object)
  3530. face_back.Face = Enum.NormalId.Back
  3531. face_back.Texture = texture
  3532. end
  3533. end
  3534. end
  3535. end
  3536.  
  3537. function ControllerCommands.ExplodeAtMouse()
  3538. local explosion = Instance.new("Explosion")
  3539. explosion.Position = Mouse.Hit.p
  3540. explosion.Parent = Workspace
  3541. end
  3542. function ControllerCommands.LaserAtMouse()
  3543. GraphicalEffects.ShootLaserOfDeath(Mouse.Hit.p)
  3544. end
  3545. function ControllerCommands.BigLaser(target)
  3546. GraphicalEffects.ShootLaserOfDeath(target, {brickcolor = BrickColor.new("New Yeller"), duration = 80, fragmentation_size = 6,laser_scale = 30, light_color = Color3.new(1, 0.5, 0), magic_circle_image = "rbxassetid://126561317", magic_circle_scale = 1.5, sound_volume = 1,special_effects = BrickColor.new("Deep orange"), stay = 2})
  3547. end
  3548. function ControllerCommands.BigLaserAtMouse()
  3549. ControllerCommands.BigLaser(Mouse.Hit.p)
  3550. end
  3551. function ControllerCommands.ShootMissile(targetPart, pointOnPart, direction)
  3552. GraphicalEffects.ShootMissile(targetPart, pointOnPart, direction)
  3553. end
  3554. function ControllerCommands.ShootMissileAtMouse(amount, spread, delayTime)
  3555. local exclusionList = {}
  3556. local playerHead = PlayerControl.GetHead()
  3557. local playerTorso = PlayerControl.GetTorso()
  3558. if playerHead and playerTorso then
  3559. exclusionList[playerTorso] = true
  3560. local humanoid, torso = Utility.FindHumanoidClosestToRay(Mouse.UnitRay, exclusionList)
  3561. local targetPart, pointOnPart
  3562. if humanoid and torso then
  3563. targetPart, pointOnPart = torso, Vector3.new()
  3564. else
  3565. local target = Mouse.Target
  3566. if target then
  3567. targetPart, pointOnPart = target, target.CFrame:pointToObjectSpace(Mouse.Hit.p)
  3568. else
  3569. return
  3570. end
  3571. end
  3572. if targetPart then
  3573. local direction = (Mouse.Hit.p - playerHead.Position).unit
  3574. delayTime = delayTime or 0
  3575. for index = 1, amount do
  3576. local angles = math.tau * (index - 0.5) * spread / amount * Vector3.new(math.random() - 0.5, math.random() - 0.5,math.random() - 0.5).unit
  3577. TaskScheduler.Schedule(delayTime * (index - 1), ControllerCommands.ShootMissile, targetPart, pointOnPart, CFrame.Angles(angles.X, angles.Y, angles.Z) * direction)
  3578. end
  3579. end
  3580. end
  3581. end
  3582. function ControllerCommands.ShootMissileAroundMouse(amount, offset, delayTime)
  3583. local exclusionList = {}
  3584. local playerHead = PlayerControl.GetHead()
  3585. local playerTorso = PlayerControl.GetTorso()
  3586. if playerHead and playerTorso then
  3587. exclusionList[playerTorso] = true
  3588. local humanoid, torso = Utility.FindHumanoidClosestToRay(Mouse.UnitRay, exclusionList)
  3589. local targetPart, pointOnPart
  3590. if humanoid and torso then
  3591. targetPart, pointOnPart = torso, Vector3.new()
  3592. else
  3593. local target = Mouse.Target
  3594. if target then
  3595. targetPart, pointOnPart = target, target.CFrame:pointToObjectSpace(Mouse.Hit.p)
  3596. else
  3597. return
  3598. end
  3599. end
  3600. if targetPart then
  3601. delayTime = delayTime or 0
  3602. local index = 1
  3603. local targetPoint = targetPart.CFrame * pointOnPart
  3604. local rotation_offset_angles = math.tau * Vector3.new(math.random() - 0.5, math.random() - 0.5, 0).unit
  3605. local rotation_offset = CFrame.Angles(rotation_offset_angles.x, rotation_offset_angles.y, 0)
  3606. local angle_x = 0
  3607. local angle_x_step = math.tau / math.phi
  3608. for i = 1, 8 * amount do
  3609. angle_x = angle_x + angle_x_step
  3610. local direction = rotation_offset * (CFrame.Angles(0, math.tau * index / amount, 0) * CFrame.Angles(angle_x, 0,0).lookVector)
  3611. local blocked = Workspace:FindPartOnRay(Ray.new(targetPoint, direction * offset), targetPart.Parent)
  3612. if not blocked then
  3613. local p0, p1, p2, p3 = targetPart, pointOnPart, direction, offset; GraphicalEffects.ShootMissile(p0, p1, p2, function() return p0 end, p3, true)
  3614. index = index + 1
  3615. if index > amount then
  3616. break
  3617. end
  3618. end
  3619. end
  3620. end
  3621. end
  3622. end
  3623.  
  3624. function ControllerCommands.HugeExplosionOfDoom(position)
  3625. local connections = {}
  3626. local parts = {}
  3627. local cframe = CFrame.new(position)
  3628. local function ExplosionHit(part)
  3629. if part:GetMass() < 10000 and part.Parent ~= Camera then
  3630. parts[part] = true
  3631. part.Anchored = true
  3632. part:BreakJoints()
  3633. part.BrickColor = BrickColor.new("Instituational white")
  3634. end
  3635. end
  3636. for i = 1, 4 do
  3637. local quantity = 0.5 * i * (1 + i)
  3638. local fraction = math.tau / quantity
  3639. for x = 1, quantity do
  3640. for y = 1, quantity do
  3641. local explosion = Instance.new("Explosion")
  3642. connections[#connections + 1] = explosion.Hit:connect(ExplosionHit)
  3643. explosion.BlastRadius = 5
  3644. explosion.Position = cframe * (CFrame.Angles(fraction * x, fraction * y, 0) * Vector3.new((i - 1) * 6, 0, 0))
  3645. explosion.Parent = Workspace
  3646. end
  3647. end
  3648. wait(0.075)
  3649. end
  3650. for part in pairs(parts) do
  3651. for _, child in ipairs(part:GetChildren()) do
  3652. if child:IsA("BodyMover") then
  3653. child:Destroy()
  3654. end
  3655. end
  3656. local mass = part:GetMass()
  3657. local velocity = CFrame.Angles(math.tau * math.random(), math.tau * math.random(), 0) * Vector3.new(25, 0, 0)
  3658. local bodythrust = Instance.new("BodyThrust")
  3659. bodythrust.force = mass * -velocity
  3660. bodythrust.Parent = part
  3661. local bodyforce = Instance.new("BodyForce")
  3662. bodyforce.force = mass * Vector3.new(0, 196.2, 0)
  3663. bodyforce.Parent = part
  3664. part.Anchored = false
  3665. part.Reflectance = 1
  3666. part.RotVelocity = math.tau * Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5)
  3667. part.Transparency = 0.5
  3668. part.Velocity = (part.CFrame - part.Position) * velocity
  3669. end
  3670. for _, connection in ipairs(connections) do
  3671. connection:disconnect()
  3672. end
  3673. for i = 0, 99 do
  3674. Delay(i / 10, function()
  3675. for part in pairs(parts) do
  3676. local new_transparency = 0.5 * (1 + i / 50)
  3677. part.Reflectance = 0.98 * part.Reflectance
  3678. if new_transparency > part.Transparency then
  3679. part.Transparency = new_transparency
  3680. end
  3681. end
  3682. end)
  3683. end
  3684. Delay(10, function()
  3685. for part in pairs(parts) do
  3686. pcall(part.Destroy, part)
  3687. end
  3688. end)
  3689. end
  3690. function ControllerCommands.HugeExplosionOfDoomAtMouse()
  3691. ControllerCommands.HugeExplosionOfDoom(Mouse.Hit.p)
  3692. end
  3693.  
  3694. function ControllerCommands.SpaceHyperBeam(asd)
  3695. GraphicalEffects.SpaceHyperBeam(asd)
  3696. end
  3697. function ControllerCommands.SpaceHyperBeamAtMouse()
  3698. ControllerCommands.SpaceHyperBeam(Mouse.Hit.p)
  3699. end
  3700. function ControllerCommands.ConcentratedSpaceHyperBeamAtMouse()
  3701. local p = Mouse.Hit.p; for i = 1, 50 do GraphicalEffects.SpaceHyperBeam(p) end
  3702. end
  3703.  
  3704. function ControllerCommands.TeleportCharacterToMouse()
  3705. if PlayerControl.IsEnabled() then
  3706. local torso = PlayerControl.GetTorso()
  3707. if torso then
  3708. local pos = Mouse.Hit.p + Vector3.new(0, 5, 0)
  3709. torso.CFrame = CFrame.new(pos, pos + torso.CFrame.lookVector)
  3710. end
  3711. else
  3712. local new_focus_position = Mouse.Hit.p
  3713. local direction_vector = Camera.CoordinateFrame.lookVector
  3714. local new_focus = CFrame.new(new_focus_position, new_focus_position + direction_vector)
  3715. Camera.CoordinateFrame = new_focus * CFrame.new(0, 0, 25)
  3716. Camera.Focus = new_focus
  3717. end
  3718. end
  3719.  
  3720. AdvancedGUI = {};
  3721.  
  3722. if not AdvancedGUI.GUI_BASE_COLOR then
  3723. AdvancedGUI.GUI_BASE_COLOR = Color3.new(0, 0, 0)
  3724. end
  3725. function AdvancedGUI.GenerateChatColor(speakerName)
  3726. local chatColor = ChatColor.Get(speakerName).Color
  3727. local brightness = chatColor.r + chatColor.g + chatColor.b
  3728. if brightness < 1.5 then
  3729. chatColor = Color3.new(math.min(1, 0.4 + chatColor.r), math.min(1, 0.4 + chatColor.g), math.min(1, 0.4 + chatColor.b))
  3730. else
  3731. chatColor = Color3.new(math.min(1, 0.05 + chatColor.r), math.min(1, 0.05 + chatColor.g), math.min(1, 0.05 + chatColor.b))
  3732. end
  3733. return chatColor
  3734. end
  3735. GuiBase = {}
  3736. GuiBase.__index = GuiBase
  3737. function GuiBase:new(data)
  3738. local instance = setmetatable({}, self)
  3739. instance:Init(data)
  3740. return instance
  3741. end
  3742. function GuiBase:Destroy()
  3743. if self.parent then
  3744. self.parent.children[self] = nil
  3745. end
  3746. for child in pairs(self.children) do
  3747. child:Destroy()
  3748. end
  3749. self.m_base_instance:Destroy()
  3750. end
  3751. function GuiBase:GetContentInstance(child)
  3752. return self.m_base_instance
  3753. end
  3754. function GuiBase:Init()
  3755. self.children = {}
  3756. end
  3757. function GuiBase:IsA(className)
  3758. return className == "GuiBase"
  3759. end
  3760. function GuiBase:SetParent(parent)
  3761. if parent ~= self.parent then
  3762. if self.parent then
  3763. self.parent.children[self] = nil
  3764. end
  3765. self.parent = parent
  3766. if parent then
  3767. parent.children[self] = true
  3768. self.m_base_instance.Parent = parent:GetContentInstance()
  3769. else
  3770. self.m_base_instance.Parent = nil
  3771. end
  3772. end
  3773. end
  3774. GuiObject = setmetatable({}, GuiBase)
  3775. GuiObject.__index = GuiObject
  3776. function GuiObject:Destroy()
  3777. self.DragBegin:disconnect()
  3778. self.DragMove:disconnect()
  3779. self.DragStopped:disconnect()
  3780. self.MouseButton1Click:disconnect()
  3781. self.MouseButton1Down:disconnect()
  3782. self.MouseButton1Up:disconnect()
  3783. self.MouseButton2Down:disconnect()
  3784. self.MouseButton2Up:disconnect()
  3785. self.MouseEnter:disconnect()
  3786. self.MouseLeave:disconnect()
  3787. GuiBase.Destroy(self)
  3788. end
  3789. function GuiObject:GetAbsolutePosition()
  3790. return self.m_base_instance.AbsolutePosition
  3791. end
  3792. function GuiObject:GetAbsoluteSize()
  3793. return self.m_base_instance.AbsoluteSize
  3794. end
  3795. function GuiObject:GetPosition()
  3796. return self.position
  3797. end
  3798. function GuiObject:GetSize()
  3799. return self.size
  3800. end
  3801. function GuiObject:Init()
  3802. GuiBase.Init(self)
  3803. self.mouseDown = false
  3804. self.mouseOver = false
  3805. self.DragBegin = RbxUtility.CreateSignal()
  3806. self.DragMove = RbxUtility.CreateSignal()
  3807. self.DragStopped = RbxUtility.CreateSignal()
  3808. self.MouseButton1Click = RbxUtility.CreateSignal()
  3809. self.MouseButton1Down = RbxUtility.CreateSignal()
  3810. self.MouseButton1Up = RbxUtility.CreateSignal()
  3811. self.MouseButton2Down = RbxUtility.CreateSignal()
  3812. self.MouseButton2Up = RbxUtility.CreateSignal()
  3813. self.MouseEnter = RbxUtility.CreateSignal()
  3814. self.MouseLeave = RbxUtility.CreateSignal()
  3815. end
  3816. function GuiObject:IsA(className)
  3817. return className == "GuiObject" or GuiBase.IsA(self, className)
  3818. end
  3819. function GuiObject:SetActive(active)
  3820. if active ~= self.active then
  3821. self.active = active
  3822. end
  3823. end
  3824. function GuiObject:SetBackgroundTransparency(backgroundTransparency)
  3825. if backgroundTransparency ~= self.backgroundTransparency then
  3826. self.backgroundTransparency = backgroundTransparency
  3827. self.m_base_instance.BackgroundTransparency = backgroundTransparency
  3828. end
  3829. end
  3830. function GuiObject:SetColor(color)
  3831. if color ~= self.color then
  3832. self.color = color
  3833. self.m_base_instance.BackgroundColor3 = color
  3834. end
  3835. end
  3836. function GuiObject:SetPosition(position)
  3837. if position ~= self.position then
  3838. self.position = position
  3839. self.m_base_instance.Position = position
  3840. end
  3841. end
  3842. function GuiObject:SetSize(size)
  3843. if size ~= self.size then
  3844. self.size = size
  3845. self.m_base_instance.Size = size
  3846. end
  3847. end
  3848. function GuiObject:SetVisible(visible)
  3849. if visible ~= self.visible then
  3850. self.visible = visible
  3851. self.m_base_instance.Visible = visible
  3852. end
  3853. end
  3854. function GuiObject:SetZIndex(zIndex)
  3855. local stack = {self.m_base_instance}
  3856. repeat
  3857. local object = stack[#stack]
  3858. stack[#stack] = nil
  3859. for _, child in ipairs(object:GetChildren()) do
  3860. stack[#stack + 1] = child
  3861. end
  3862. object.ZIndex = zIndex
  3863. until #stack == 0
  3864. end
  3865. GuiServiceClass = setmetatable({}, GuiBase)
  3866. GuiServiceClass.__index = GuiServiceClass
  3867. function GuiServiceClass:CreateTextArea(text, font, fontSize, textColor3, textXAlignment, textYAlignment, maxWidth, minWidth)
  3868. local totalHeight = 0
  3869. local frame = Instance.new("Frame")
  3870. frame.BackgroundTransparency = 1
  3871. local label = Instance.new("TextLabel")
  3872. label.BackgroundTransparency = 1
  3873. label.Font = font
  3874. label.FontSize = fontSize
  3875. label.TextColor3 = textColor3
  3876. label.TextTransparency = 1
  3877. label.TextWrapped = true
  3878. label.TextXAlignment = textXAlignment
  3879. label.TextYAlignment = textYAlignment
  3880. label.Parent = self.guiFrame
  3881. local index = 1
  3882. while true do
  3883. local length = #text - index + 1
  3884. if length > 1024 then
  3885. length = 1024
  3886. local textBlock = string.sub(text, index, index + length - 1)
  3887. label.Text = textBlock
  3888. local height = 0
  3889. local width = maxWidth
  3890. repeat
  3891. height = height + 20
  3892. label.Size = UDim2.new(0, width, 0, height)
  3893. until label.TextFits
  3894. repeat
  3895. height = height - 1
  3896. label.Size = UDim2.new(0, width, 0, height)
  3897. until not label.TextFits
  3898. repeat
  3899. length = length - 10
  3900. label.Text = string.sub(text, index, index + length - 1)
  3901. until label.TextFits
  3902. repeat
  3903. length = length + 1
  3904. label.Text = string.sub(text, index, index + length - 1)
  3905. until not label.TextFits
  3906. local overflowCharacter = string.sub(text, index + length - 1, index + length - 1)
  3907. length = length - 1
  3908. label.Text = string.sub(text, index, index + length - 1)
  3909. if overflowCharacter == "\n" then
  3910. index = index + 1
  3911. end
  3912. repeat
  3913. height = height - 1
  3914. label.Size = UDim2.new(0, width, 0, height)
  3915. until not label.TextFits
  3916. height = height + 1
  3917. local blockLabel = label:Clone()
  3918. blockLabel.Position = UDim2.new(0, 0, 0, totalHeight)
  3919. blockLabel.Size = UDim2.new(1, 0, 0, height)
  3920. blockLabel.Parent = frame
  3921. totalHeight = totalHeight + height
  3922. index = index + length
  3923. else
  3924. local textBlock = string.sub(text, index)
  3925. label.Text = textBlock
  3926. local height = 0
  3927. local width = maxWidth
  3928. repeat
  3929. height = height + 20
  3930. label.Size = UDim2.new(0, width, 0, height)
  3931. until label.TextFits
  3932. repeat
  3933. height = height - 1
  3934. label.Size = UDim2.new(0, width, 0, height)
  3935. until not label.TextFits
  3936. height = height + 1
  3937. if index == 1 then
  3938. repeat
  3939. width = width - 10
  3940. label.Size = UDim2.new(0, width, 0, height)
  3941. until width < minWidth or not label.TextFits
  3942. width = math.max(width, minWidth - 1)
  3943. repeat
  3944. width = width + 1
  3945. label.Size = UDim2.new(0, width, 0, height)
  3946. until label.TextFits
  3947. end
  3948. local blockLabel = label:Clone()
  3949. blockLabel.Position = UDim2.new(0, 0, 0, totalHeight)
  3950. blockLabel.Size = UDim2.new(1, 0, 0, height)
  3951. blockLabel.Parent = frame
  3952. label:Destroy()
  3953. frame.Size = UDim2.new(0, width, 0, totalHeight + height)
  3954. return frame
  3955. end
  3956. end
  3957. end
  3958. function GuiServiceClass:Destroy()
  3959. self.running = false
  3960. self.cameraPart:Destroy()
  3961. self.cameraConnection:disconnect()
  3962. self.keyDownConnection:disconnect()
  3963. self.mouseButton1DownConnection:disconnect()
  3964. self.mouseButton1UpConnection:disconnect()
  3965. self.mouseButton2DownConnection:disconnect()
  3966. self.mouseButton2UpConnection:disconnect()
  3967. self.mouseMoveConnection:disconnect()
  3968. self.steppedConnection:disconnect()
  3969. end
  3970. function GuiServiceClass:GetMousePosition()
  3971. local mouse = self.mouse
  3972. return mouse.X, mouse.Y -- mouse.X, mouse.Y + 2 -- return mouse.X - 2, mouse.Y - 3
  3973. end
  3974. function GuiServiceClass:GetTextBounds(text, font, fontSize, alignX, alignY, width)
  3975. local tempLabel = self.tempLabel
  3976. tempLabel.Font = font
  3977. tempLabel.FontSize = fontSize
  3978. tempLabel.Size = UDim2.new(0, width, 0, 4096)
  3979. tempLabel.Text = text
  3980. tempLabel.TextXAlignment = alignX
  3981. tempLabel.TextYAlignment = alignY
  3982. local textBounds = tempLabel.TextBounds
  3983. tempLabel.Text = ""
  3984. return textBounds
  3985. end
  3986. function GuiServiceClass:Init(data)
  3987. GuiBase.Init(self)
  3988. local _ = string.char
  3989. local camera = data.Camera
  3990. local mouse = data.Mouse
  3991. local cameraPart = Instance.new("Part")
  3992. local billboardGui = Instance.new("BillboardGui", cameraPart)
  3993. guiFrame = Instance.new("Frame", billboardGui)
  3994. cameraPart.Anchored = true
  3995. cameraPart.BottomSurface = "Smooth"
  3996. cameraPart.CanCollide = false
  3997. -- cameraPart.CFrame = CFrame.new(16384, 16384, 16384)
  3998. cameraPart.FormFactor = "Custom"
  3999. cameraPart.Locked = true
  4000. cameraPart.Size = Vector3.new(0.2, 0.2, 0.2)
  4001. cameraPart.TopSurface = "Smooth"
  4002. cameraPart.Transparency = 1
  4003. billboardGui.Adornee = cameraPart
  4004. billboardGui.AlwaysOnTop = true
  4005. -- billboardGui.ExtentsOffset = Vector3.new(-16384, -16384, -16384)
  4006. guiFrame.BackgroundTransparency = 1
  4007. cameraPart.Parent = camera
  4008. self.running = true
  4009. self.m_base_instance = guiFrame
  4010. self.billboardGui = billboardGui
  4011. self.cameraPart = cameraPart
  4012. self.tempLabel = RBXInstance.new "TextLabel" {
  4013. BackgroundTransparency = 1,
  4014. TextTransparency = 1,
  4015. TextWrapped = true,
  4016. Parent = guiFrame
  4017. }
  4018. self.mnemonics = {}
  4019. self.visible = true
  4020. self.camera = camera
  4021. self.mouse = mouse
  4022. self.cameraConnection = camera.Changed:connect(function(property)
  4023. self:UpdateView()
  4024. if property == "CameraType" then
  4025. if camera.CameraType ~= Enum.CameraType.Track and camera.CameraType ~= Enum.CameraType.Fixed then
  4026. camera.CameraType = Enum.CameraType.Track
  4027. end
  4028. elseif property == "CoordinateFrame" and camera.CameraType ~= Enum.CameraType.Fixed then
  4029. local cframe, focus = camera.CoordinateFrame, camera.Focus
  4030. local watchOffset = focus.p - cframe.p
  4031. local error = watchOffset.unit - cframe.lookVector
  4032. if error.magnitude >= 1e-3 then
  4033. local head = PlayerControl.GetHead()
  4034. local time1, velocity1
  4035. if head then
  4036. time1 = time()
  4037. velocity1 = head.Velocity
  4038. end
  4039. if camera.Changed:wait() == "CoordinateFrame" then
  4040. local position = cframe.p
  4041. if head then
  4042. local time2 = time()
  4043. local velocity2 = head.Velocity
  4044. position = position + 0.5 * (velocity1 + velocity2) * (time2 - time1)
  4045. end
  4046. camera.CoordinateFrame = CFrame.new(position, camera.Focus.p)
  4047. end
  4048. end
  4049. end
  4050. end)
  4051. self.keyDownConnection = mouse.KeyDown:connect(function(key) self:KeyDown(key) end)
  4052. self.mouseButton1DownConnection = mouse.Button1Down:connect(function() self:MouseButton1Down() end)
  4053. self.mouseButton1UpConnection = mouse.Button1Up:connect(function() self:MouseButton1Up() end)
  4054. self.mouseButton2DownConnection = mouse.Button2Down:connect(function() self:MouseButton2Down() end)
  4055. self.mouseButton2UpConnection = mouse.Button2Up:connect(function() self:MouseButton2Up() end)
  4056. self.mouseMoveConnection = mouse.Move:connect(function() self:MouseMove() end)
  4057. self.steppedConnection = RunService.RenderStepped:connect(function() self:UpdateObjects() self:UpdateView() end)
  4058. self.mousePreviousPosition = Vector2.new(self:GetMousePosition())
  4059. end
  4060. function GuiServiceClass:IsA(className)
  4061. return className == "GuiService" or GuiBase.IsA(self, className)
  4062. end
  4063. function GuiServiceClass:KeyDown(key)
  4064. local mnemonicButton = self.mnemonics[string.upper(key)]
  4065. if mnemonicButton then
  4066. mnemonicButton.Activated:fire()
  4067. end
  4068. end
  4069. function GuiServiceClass:MouseButton1Down()
  4070. local mouse = self.mouse
  4071. local mouseX, mouseY = self:GetMousePosition()
  4072. local stack = {self}
  4073. local dragObjects = {}
  4074. self.dragObjects = dragObjects
  4075. while #stack > 0 do
  4076. local object = stack[#stack]
  4077. stack[#stack] = nil
  4078. if object.visible then
  4079. for child in pairs(object.children) do
  4080. stack[#stack + 1] = child
  4081. end
  4082. if object.active then
  4083. local position = object:GetAbsolutePosition()
  4084. local size = object:GetAbsoluteSize()
  4085. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4086. object.mouseDown = true
  4087. dragObjects[object] = true
  4088. local mouseButton1Down = object.MouseButton1Down
  4089. if mouseButton1Down then
  4090. mouseButton1Down:fire()
  4091. if object.autoButtonColor then
  4092. local color = object.color
  4093. local transparency = object.backgroundTransparency
  4094. object.m_base_instance.BackgroundColor3 = Color3.new(math.min(color.r + 0.3, 1), math.min(color.g +
  4095.  
  4096. 0.3, 1), math.min(color.b + 0.3, 1))
  4097. object.m_base_instance.BackgroundTransparency = transparency
  4098. end
  4099. end
  4100. object.DragBegin:fire()
  4101. end
  4102. end
  4103. end
  4104. end
  4105. self.mousePreviousPosition = Vector2.new(mouseX, mouseY)
  4106. end
  4107. function GuiServiceClass:MouseButton1Up()
  4108. local mouse = self.mouse
  4109. local mouseX, mouseY = self:GetMousePosition()
  4110. local stack = {self}
  4111. while #stack > 0 do
  4112. local object = stack[#stack]
  4113. stack[#stack] = nil
  4114. if object.visible then
  4115. for child in pairs(object.children) do
  4116. stack[#stack + 1] = child
  4117. end
  4118. if object.active then
  4119. local position = object:GetAbsolutePosition()
  4120. local size = object:GetAbsoluteSize()
  4121. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4122. object.MouseButton1Up:fire()
  4123. end
  4124. end
  4125. end
  4126. end
  4127. local dragObjects = self.dragObjects
  4128. self.dragObjects = nil
  4129. if dragObjects then
  4130. for dragObject in pairs(dragObjects) do
  4131. dragObject.mouseDown = false
  4132. local position = dragObject:GetAbsolutePosition()
  4133. local size = dragObject:GetAbsoluteSize()
  4134. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4135. dragObject.MouseButton1Click:fire()
  4136. local activated = dragObject.Activated
  4137. if activated then
  4138. activated:fire()
  4139. end
  4140. end
  4141. dragObject.DragStopped:fire()
  4142. if dragObject.autoButtonColor then
  4143. if dragObject.mouseOver then
  4144. local color = dragObject.color
  4145. local transparency = dragObject.backgroundTransparency
  4146. dragObject.m_base_instance.BackgroundColor3 = Color3.new(math.max(color.r - 0.3, 0), math.max(color.g - 0.3, 0),
  4147.  
  4148. math.max(color.b - 0.3, 0))
  4149. dragObject.m_base_instance.BackgroundTransparency = math.max(0, transparency - 0.2)
  4150. else
  4151. dragObject.m_base_instance.BackgroundColor3 = dragObject.color
  4152. dragObject.m_base_instance.BackgroundTransparency = dragObject.backgroundTransparency
  4153. end
  4154. end
  4155. self.dragObject = nil
  4156. end
  4157. end
  4158. end
  4159. function GuiServiceClass:MouseButton2Down()
  4160. local mouse = self.mouse
  4161. local mouseX, mouseY = self:GetMousePosition()
  4162. local stack = {self}
  4163. while #stack > 0 do
  4164. local object = stack[#stack]
  4165. stack[#stack] = nil
  4166. if object.visible then
  4167. for child in pairs(object.children) do
  4168. stack[#stack + 1] = child
  4169. end
  4170. if object.active then
  4171. local position = object:GetAbsolutePosition()
  4172. local size = object:GetAbsoluteSize()
  4173. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4174. local mouseButton2Down = object.MouseButton2Down
  4175. if mouseButton2Down then
  4176. mouseButton2Down:fire()
  4177. end
  4178. end
  4179. end
  4180. end
  4181. end
  4182. self.mousePreviousPosition = Vector2.new(mouseX, mouseY)
  4183. end
  4184. function GuiServiceClass:MouseButton2Up()
  4185. local mouse = self.mouse
  4186. local mouseX, mouseY = self:GetMousePosition()
  4187. local stack = {self}
  4188. while #stack > 0 do
  4189. local object = stack[#stack]
  4190. stack[#stack] = nil
  4191. if object.visible then
  4192. for child in pairs(object.children) do
  4193. stack[#stack + 1] = child
  4194. end
  4195. if object.active then
  4196. local position = object:GetAbsolutePosition()
  4197. local size = object:GetAbsoluteSize()
  4198. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4199. local mouseButton2Up = object.MouseButton2Up
  4200. if mouseButton2Up then
  4201. mouseButton2Up:fire()
  4202. end
  4203. end
  4204. end
  4205. end
  4206. end
  4207. end
  4208. function GuiServiceClass:MouseMove()
  4209. self:UpdateObjects()
  4210. local dragObjects = self.dragObjects
  4211. if dragObjects then
  4212. for dragObject in pairs(dragObjects) do
  4213. local mouse = self.mouse
  4214. local mousePosition = Vector2.new(self:GetMousePosition())
  4215. dragObject.DragMove:fire(mousePosition - self.mousePreviousPosition)
  4216. self.mousePreviousPosition = mousePosition
  4217. end
  4218. end
  4219. end
  4220. function GuiServiceClass:SetMnemonic(mnemonic, button)
  4221. self.mnemonics[mnemonic] = button
  4222. end
  4223. function GuiServiceClass:UpdateObjects()
  4224. local mouse = self.mouse
  4225. local mouseX, mouseY = self:GetMousePosition()
  4226. local stack = {self}
  4227. while #stack > 0 do
  4228. local object = stack[#stack]
  4229. stack[#stack] = nil
  4230. if object.visible then
  4231. for child in pairs(object.children) do
  4232. stack[#stack + 1] = child
  4233. end
  4234. if object.active then
  4235. local position = object:GetAbsolutePosition()
  4236. local size = object:GetAbsoluteSize()
  4237. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4238. if not object.mouseOver then
  4239. object.mouseOver = true
  4240. object.MouseEnter:fire()
  4241. if object.autoButtonColor then
  4242. local color = object.color
  4243. local transparency = object.backgroundTransparency
  4244. if object.mouseDown then
  4245. object.m_base_instance.BackgroundColor3 = Color3.new(math.min(color.r + 0.3, 1), math.min(color.g + 0.3, 1), math.min(color.b + 0.3, 1))
  4246. object.m_base_instance.BackgroundTransparency = transparency
  4247. else
  4248. object.m_base_instance.BackgroundColor3 = Color3.new(math.max(color.r - 0.3, 0), math.max(color.g - 0.3, 0), math.max(color.b - 0.3, 0))
  4249. object.m_base_instance.BackgroundTransparency = math.max(0, transparency - 0.2)
  4250. end
  4251. end
  4252. end
  4253. else
  4254. if object.mouseOver then
  4255. object.mouseOver = false
  4256. object.MouseLeave:fire()
  4257. if object.autoButtonColor then
  4258. object.m_base_instance.BackgroundColor3 = object.color
  4259. object.m_base_instance.BackgroundTransparency = object.backgroundTransparency
  4260. end
  4261. end
  4262. end
  4263. end
  4264. end
  4265. end
  4266. end
  4267. function GuiServiceClass:UpdateView()
  4268. local billboardGui = self.billboardGui
  4269. local guiFrame = self.m_base_instance
  4270. local camera = self.camera
  4271. local mouse = self.mouse
  4272. local cameraCFrame = CFrame.new(camera.CoordinateFrame.p, camera.Focus.p) -- camera.CoordinateFrame
  4273. local viewSizeX, viewSizeY = mouse.ViewSizeX, mouse.ViewSizeY
  4274. local previousViewSize = self.viewSize
  4275. if not previousViewSize or ((viewSizeX ~= 0 or viewSizeY ~= 0) and (viewSizeX ~= previousViewSize.X or viewSizeY ~= previousViewSize.Y)) then
  4276. self.viewSize = {X = viewSizeX, Y = viewSizeY}
  4277. local viewSizeUDim2 = UDim2.new(0, viewSizeX, 0, viewSizeY)
  4278. billboardGui.Size = viewSizeUDim2
  4279. guiFrame.Size = viewSizeUDim2
  4280. -- FIXME:
  4281. -- After the 15th of July 2014, there came an offset at the Y thingy out of nowhere so I accomodated for that.
  4282. billboardGui.SizeOffset = Vector2.new(0.5 / viewSizeX, (0.5 + 10) / viewSizeY)
  4283. end
  4284. --billboardGui.SizeOffset = Vector2.new()
  4285. billboardGui.StudsOffset = (cameraCFrame - cameraCFrame.p):inverse() * cameraCFrame.p - Vector3.new(0, 0, 1)
  4286. end
  4287. GuiService = GuiServiceClass:new {
  4288. Camera = Camera,
  4289. Mouse = Mouse
  4290. }
  4291. GuiFrame = setmetatable({}, GuiObject)
  4292. GuiFrame.__index = GuiFrame
  4293. GuiFrame.__default = {__index = {
  4294. Active = false,
  4295. BackgroundTransparency = 0.75,
  4296. BorderSize = 4,
  4297. BorderTransparency = 0.75,
  4298. Color = AdvancedGUI.GUI_BASE_COLOR,
  4299. Position = UDim2.new(0, 0, 0, 0),
  4300. Size = UDim2.new(0, 52, 0, 52),
  4301. Visible = true
  4302. }}
  4303. function GuiFrame:Destroy()
  4304. GuiObject.Destroy(self)
  4305. end
  4306. function GuiFrame:GetContentInstance()
  4307. return self.m_content_frame
  4308. end
  4309. function GuiFrame:Init(data)
  4310. GuiObject.Init(self)
  4311. setmetatable(data, GuiFrame.__default)
  4312. local leftBorderFrameLeft = RBXInstance.new "Frame" {
  4313. BackgroundColor3 = Color3.new(0, 0, 0),
  4314. BorderSizePixel = 0,
  4315. Size = UDim2.new(0, 1, 1, -1)
  4316. }
  4317. local leftBorderFrameCenter = RBXInstance.new "Frame" {
  4318. BackgroundColor3 = Color3.new(1, 1, 1),
  4319. BorderSizePixel = 0,
  4320. Position = UDim2.new(0, 1, 0, 1)
  4321. }
  4322. local leftBorderFrameRight = RBXInstance.new "Frame" {
  4323. BackgroundColor3 = Color3.new(0, 0, 0),
  4324. BorderSizePixel = 0
  4325. }
  4326. local rightBorderFrameRight = RBXInstance.new "Frame" {
  4327. BackgroundColor3 = Color3.new(0, 0, 0),
  4328. BorderSizePixel = 0,
  4329. Position = UDim2.new(1, -1, 0, 1),
  4330. Size = UDim2.new(0, 1, 1, -1)
  4331. }
  4332. local rightBorderFrameCenter = RBXInstance.new "Frame" {
  4333. BackgroundColor3 = Color3.new(1, 1, 1),
  4334. BorderSizePixel = 0
  4335. }
  4336. local rightBorderFrameLeft = RBXInstance.new "Frame" {
  4337. BackgroundColor3 = Color3.new(0, 0, 0),
  4338. BorderSizePixel = 0
  4339. }
  4340. local bottomBorderFrameBottom = RBXInstance.new "Frame" {
  4341. BackgroundColor3 = Color3.new(0, 0, 0),
  4342. BorderSizePixel = 0,
  4343. Position = UDim2.new(0, 0, 1, -1),
  4344. Size = UDim2.new(1, -1, 0, 1)
  4345. }
  4346. local bottomBorderFrameCenter = RBXInstance.new "Frame" {
  4347. BackgroundColor3 = Color3.new(1, 1, 1),
  4348. BorderSizePixel = 0
  4349. }
  4350. local bottomBorderFrameTop = RBXInstance.new "Frame" {
  4351. BackgroundColor3 = Color3.new(0, 0, 0),
  4352. BorderSizePixel = 0
  4353. }
  4354. local topBorderFrameTop = RBXInstance.new "Frame" {
  4355. BackgroundColor3 = Color3.new(0, 0, 0),
  4356. BorderSizePixel = 0,
  4357. Position = UDim2.new(0, 1, 0, 0),
  4358. Size = UDim2.new(1, -1, 0, 1)
  4359. }
  4360. local topBorderFrameCenter = RBXInstance.new "Frame" {
  4361. BackgroundColor3 = Color3.new(1, 1, 1),
  4362. BorderSizePixel = 0
  4363. }
  4364. local topBorderFrameBottom = RBXInstance.new "Frame" {
  4365. BackgroundColor3 = Color3.new(0, 0, 0),
  4366. BorderSizePixel = 0
  4367. }
  4368. local border_frame = RBXInstance.new "Frame" {
  4369. BackgroundTransparency = 1,
  4370. Size = UDim2.new(1, 0, 1, 0),
  4371. leftBorderFrameLeft,
  4372. leftBorderFrameCenter,
  4373. leftBorderFrameRight,
  4374. rightBorderFrameLeft,
  4375. rightBorderFrameCenter,
  4376. rightBorderFrameRight,
  4377. bottomBorderFrameBottom,
  4378. bottomBorderFrameCenter,
  4379. bottomBorderFrameTop,
  4380. topBorderFrameBottom,
  4381. topBorderFrameCenter,
  4382. topBorderFrameTop
  4383. }
  4384. local contentFrame = RBXInstance.new "Frame" {
  4385. BackgroundTransparency = 1,
  4386. BorderSizePixel = 0,
  4387. ClipsDescendants = true,
  4388. Size = UDim2.new(1, 0, 1, 0)
  4389. }
  4390. local base_frame = RBXInstance.new "Frame" {
  4391. BorderSizePixel = 0,
  4392. border_frame,
  4393. contentFrame
  4394. }
  4395. self.m_base_instance = base_frame
  4396. self.m_content_frame = contentFrame
  4397. self.m_border_frame = border_frame
  4398. self.leftBorderFrameLeft = leftBorderFrameLeft
  4399. self.leftBorderFrameCenter = leftBorderFrameCenter
  4400. self.leftBorderFrameRight = leftBorderFrameRight
  4401. self.rightBorderFrameLeft = rightBorderFrameLeft
  4402. self.rightBorderFrameCenter = rightBorderFrameCenter
  4403. self.rightBorderFrameRight = rightBorderFrameRight
  4404. self.bottomBorderFrameBottom = bottomBorderFrameBottom
  4405. self.bottomBorderFrameCenter = bottomBorderFrameCenter
  4406. self.bottomBorderFrameTop = bottomBorderFrameTop
  4407. self.topBorderFrameBottom = topBorderFrameBottom
  4408. self.topBorderFrameCenter = topBorderFrameCenter
  4409. self.topBorderFrameTop = topBorderFrameTop
  4410. self:SetActive(data.Active)
  4411. self:SetBackgroundTransparency(data.BackgroundTransparency)
  4412. self:SetBorderSize(data.BorderSize)
  4413. self:SetBorderTransparency(data.BorderTransparency)
  4414. self:SetColor(data.Color)
  4415. self:SetPosition(data.Position)
  4416. self:SetSize(data.Size)
  4417. self:SetVisible(data.Visible)
  4418. self:SetParent(data.Parent)
  4419. end
  4420. function GuiFrame:IsA(className)
  4421. return className == "GuiFrame" or GuiObject.IsA(self, className)
  4422. end
  4423. function GuiFrame:SetBorderSize(border_size)
  4424. border_size = math.max(math.floor(border_size + 0.5), 0)
  4425. if border_size ~= self.m_border_size then
  4426. self.m_border_size = border_size
  4427. local border_frame = self.m_border_frame
  4428. local contentFrame = self.m_content_frame
  4429. local leftBorderFrameCenter = self.leftBorderFrameCenter
  4430. local leftBorderFrameRight = self.leftBorderFrameRight
  4431. local rightBorderFrameCenter = self.rightBorderFrameCenter
  4432. local rightBorderFrameLeft = self.rightBorderFrameLeft
  4433. local bottomBorderFrameCenter = self.bottomBorderFrameCenter
  4434. local bottomBorderFrameTop = self.bottomBorderFrameTop
  4435. local topBorderFrameCenter = self.topBorderFrameCenter
  4436. local topBorderFrameBottom = self.topBorderFrameBottom
  4437. contentFrame.Position = UDim2.new(0, border_size, 0, border_size)
  4438. contentFrame.Size = UDim2.new(1, -2 * border_size, 1, -2 * border_size)
  4439. local inner_visible = border_size > 0
  4440. if self.leftBorderFrameLeft.Visible ~= inner_visible then
  4441. self.rightBorderFrameRight.Visible = inner_visible
  4442. self.bottomBorderFrameBottom.Visible = inner_visible
  4443. self.topBorderFrameTop.Visible = inner_visible
  4444. end
  4445. local outer_visible = border_size > 1
  4446. if leftBorderFrameCenter.Visible ~= outer_visible then
  4447. leftBorderFrameCenter.Visible = outer_visible
  4448. leftBorderFrameRight.Visible = outer_visible
  4449. rightBorderFrameCenter.Visible = outer_visible
  4450. rightBorderFrameLeft.Visible = outer_visible
  4451. bottomBorderFrameCenter.Visible = outer_visible
  4452. bottomBorderFrameTop.Visible = outer_visible
  4453. topBorderFrameCenter.Visible = outer_visible
  4454. topBorderFrameBottom.Visible = outer_visible
  4455. end
  4456. if outer_visible then
  4457. leftBorderFrameCenter.Size = UDim2.new(0, border_size - 2, 1, -border_size)
  4458. leftBorderFrameRight.Position = UDim2.new(0, border_size - 1, 0, border_size - 1)
  4459. leftBorderFrameRight.Size = UDim2.new(0, 1, 1, 1 - 2 * border_size)
  4460. rightBorderFrameCenter.Position = UDim2.new(1, 1 - border_size, 0, border_size - 1)
  4461. rightBorderFrameCenter.Size = UDim2.new(0, border_size - 2, 1, -border_size)
  4462. rightBorderFrameLeft.Position = UDim2.new(1, -border_size, 0, border_size)
  4463. rightBorderFrameLeft.Size = UDim2.new(0, 1, 1, 1 - 2 * border_size)
  4464. bottomBorderFrameCenter.Position = UDim2.new(0, 1, 1, 1 - border_size)
  4465. bottomBorderFrameCenter.Size = UDim2.new(1, -border_size, 0, border_size - 2)
  4466. bottomBorderFrameTop.Position = UDim2.new(0, border_size - 1, 1, -border_size)
  4467. bottomBorderFrameTop.Size = UDim2.new(1, 1 - 2 * border_size, 0, 1)
  4468. topBorderFrameCenter.Position = UDim2.new(0, border_size - 1, 0, 1)
  4469. topBorderFrameCenter.Size = UDim2.new(1, -border_size, 0, border_size - 2)
  4470. topBorderFrameBottom.Position = UDim2.new(0, border_size, 0, border_size - 1)
  4471. topBorderFrameBottom.Size = UDim2.new(1, 1 - 2 * border_size, 0, 1)
  4472. end
  4473. end
  4474. end
  4475. function GuiFrame:SetBorderTransparency(borderTransparency)
  4476. self.borderTransparency = borderTransparency
  4477. self.leftBorderFrameLeft.BackgroundTransparency = borderTransparency
  4478. self.leftBorderFrameCenter.BackgroundTransparency = borderTransparency
  4479. self.leftBorderFrameRight.BackgroundTransparency = borderTransparency
  4480. self.rightBorderFrameLeft.BackgroundTransparency = borderTransparency
  4481. self.rightBorderFrameCenter.BackgroundTransparency = borderTransparency
  4482. self.rightBorderFrameRight.BackgroundTransparency = borderTransparency
  4483. self.bottomBorderFrameBottom.BackgroundTransparency = borderTransparency
  4484. self.bottomBorderFrameCenter.BackgroundTransparency = borderTransparency
  4485. self.bottomBorderFrameTop.BackgroundTransparency = borderTransparency
  4486. self.topBorderFrameBottom.BackgroundTransparency = borderTransparency
  4487. self.topBorderFrameCenter.BackgroundTransparency = borderTransparency
  4488. self.topBorderFrameTop.BackgroundTransparency = borderTransparency
  4489. end
  4490. GuiButton = setmetatable({}, GuiFrame)
  4491. GuiButton.__index = GuiButton
  4492. GuiButton.__default = {__index = {
  4493. AutoButtonColor = true
  4494. }}
  4495. function GuiButton:Destroy()
  4496. self.Activated:disconnect()
  4497. GuiFrame.Destroy(self)
  4498. end
  4499. function GuiButton:Init(data)
  4500. if data.Active == nil then
  4501. data.Active = true
  4502. end
  4503. GuiFrame.Init(self, data)
  4504. setmetatable(data, GuiButton.__default)
  4505. self.Activated = RbxUtility.CreateSignal()
  4506. self:SetAutoButtonColor(data.AutoButtonColor)
  4507. end
  4508. function GuiButton:IsA(className)
  4509. return className == "GuiButton" or GuiFrame.IsA(self, className)
  4510. end
  4511. function GuiButton:SetAutoButtonColor(autoButtonColor)
  4512. if autoButtonColor ~= self.autoButtonColor then
  4513. self.autoButtonColor = autoButtonColor
  4514. if autoButtonColor then
  4515. if self.mouseOver then
  4516. local color = self.color
  4517. local transparency = self.backgroundTransparency
  4518. if self.mouseDown then
  4519. self.m_base_instance.BackgroundColor3 = Color3.new(math.min(color.r + 0.3, 1), math.min(color.g + 0.3, 1), math.min(color.b + 0.3, 1))
  4520. self.m_base_instance.BackgroundTransparency = transparency
  4521. else
  4522. self.m_base_instance.BackgroundColor3 = Color3.new(math.max(color.r - 0.3, 0), math.max(color.g - 0.3, 0), math.max(color.b - 0.3, 0))
  4523. self.m_base_instance.BackgroundTransparency = math.max(0, transparency - 0.5)
  4524. end
  4525. end
  4526. else
  4527. self.m_base_instance.BackgroundColor3 = self.color
  4528. end
  4529. end
  4530. end
  4531. GuiTextLabel = setmetatable({}, GuiFrame)
  4532. GuiTextLabel.__index = GuiTextLabel
  4533. GuiTextLabel.__default = {__index = {
  4534. Font = "Arial",
  4535. FontSize = "Size12",
  4536. Text = "",
  4537. TextColor = Color3.new(1, 1, 1),
  4538. TextStrokeColor = Color3.new(0, 0, 0),
  4539. TextStrokeTransparency = 0.6,
  4540. TextWrapped = true
  4541. }}
  4542. function GuiTextLabel:Destroy()
  4543. GuiFrame.Destroy(self)
  4544. end
  4545. function GuiTextLabel:Init(data)
  4546. GuiFrame.Init(self, data)
  4547. setmetatable(data, GuiTextLabel.__default)
  4548. local base_instance = self.m_base_instance
  4549. local textLabel = RBXInstance.new "TextLabel" {
  4550. BackgroundTransparency = 1,
  4551. Font = data.Font,
  4552. FontSize = data.FontSize,
  4553. TextColor3 = data.TextColor3,
  4554. TextStrokeColor3 = data.TextStrokeColor3,
  4555. TextStrokeTransparency = data.TextStrokeTransparency,
  4556. TextWrapped = data.TextWrapped
  4557. }
  4558. textLabel.Parent = self:GetContentInstance()
  4559. self.textLabel = textLabel
  4560. self:SetText(data.Text)
  4561. end
  4562. function GuiTextLabel:IsA(className)
  4563. return className == "GuiTextLabel" or GuiFrame.IsA(self, className)
  4564. end
  4565. function GuiTextLabel:SetText(text)
  4566. if text ~= self.text then
  4567. self.text = text
  4568. local text_index = 1
  4569. local content_instance = self:GetContentInstance()
  4570. local content_instance_size = content_instance.AbsoluteSize
  4571. local frame = Instance.new("Frame")
  4572. frame.BackgroundTransparency = 1
  4573. local label = Instance.new("TextLabel")
  4574. label.BackgroundTransparency = 1
  4575. label.Font = font
  4576. label.FontSize = fontSize
  4577. label.Size = UDim2.new(0, content_instance_size.X, 0, 1000)
  4578. label.Text = ""
  4579. label.TextColor3 = textColor3
  4580. label.TextTransparency = 1
  4581. label.TextWrapped = true
  4582. label.TextXAlignment = textXAlignment
  4583. label.TextYAlignment = textYAlignment
  4584. label.Parent = self.guiFrame
  4585. local row_length = 0
  4586. local step_size = 256
  4587. for step = 1, 8 do
  4588. step_size = 0.5 * step_size
  4589. label.Text = string.sub(text, text_index, text_index + row_length - 1)
  4590. end
  4591. end
  4592. end
  4593. GuiImageButton = setmetatable({}, GuiButton)
  4594. GuiImageButton.__index = GuiImageButton
  4595. GuiImageButton.__default = {__index = {
  4596. Image = ""
  4597. }}
  4598. function GuiImageButton:Destroy()
  4599. GuiButton.Destroy(self)
  4600. end
  4601. function GuiImageButton:Init(data)
  4602. GuiButton.Init(self, data)
  4603. setmetatable(data, GuiImageButton.__default)
  4604. local content_frame = self.m_content_frame
  4605. local image_label = RBXInstance.new "ImageLabel" {
  4606. BackgroundTransparency = 1,
  4607. Size = UDim2.new(1, 0, 1, 0)
  4608. }
  4609. image_label.Parent = content_frame
  4610. self.m_image_label = image_label
  4611. self:SetImage(data.Image)
  4612. end
  4613. function GuiImageButton:IsA(className)
  4614. return className == "GuiImageButton" or GuiButton.IsA(self, className)
  4615. end
  4616. function GuiImageButton:SetImage(image)
  4617. if image ~= self.m_image then
  4618. self.m_image = image
  4619. self.m_image_label.Image = image
  4620. end
  4621. end
  4622. GuiTextButton = setmetatable({}, GuiButton)
  4623. GuiTextButton.__index = GuiTextButton
  4624. GuiTextButton.__default = {__index = {
  4625. Font = Enum.Font.Arial,
  4626. FontSize = Enum.FontSize.Size11,
  4627. Text = "Button",
  4628. TextXAlignment = Enum.TextXAlignment.Center
  4629. }}
  4630. function GuiTextButton:Destroy()
  4631. GuiButton.Destroy(self)
  4632. end
  4633. function GuiTextButton:GetTextBounds()
  4634. return self.textLabel.TextBounds
  4635. end
  4636. function GuiTextButton:Init(data)
  4637. GuiButton.Init(self, data)
  4638. setmetatable(data, GuiTextButton.__default)
  4639. local contentFrame = self.m_content_frame
  4640. local mnemonicLabel = RBXInstance.new "TextLabel" {
  4641. BackgroundTransparency = 1,
  4642. Font = "Arial",
  4643. FontSize = "Size36",
  4644. Size = UDim2.new(1, 0, 0.7, 0),
  4645. TextColor3 = Color3.new(1, 1, 1),
  4646. TextStrokeColor3 = Color3.new(0, 0, 0),
  4647. TextStrokeTransparency = 0.6,
  4648. TextWrapped = true
  4649. }
  4650. local textLabel = RBXInstance.new "TextLabel" {
  4651. BackgroundTransparency = 1,
  4652. TextColor3 = Color3.new(1, 1, 1),
  4653. TextStrokeColor3 = Color3.new(0, 0, 0),
  4654. TextStrokeTransparency = 0.6,
  4655. TextWrapped = true
  4656. }
  4657. mnemonicLabel.Parent = contentFrame
  4658. textLabel.Parent = contentFrame
  4659. self.mnemonicLabel = mnemonicLabel
  4660. self.textLabel = textLabel
  4661. self:SetFont(data.Font)
  4662. self:SetFontSize(data.FontSize)
  4663. self:SetMnemonic(data.Mnemonic, true)
  4664. self:SetText(data.Text)
  4665. self:SetTextXAlignment(data.TextXAlignment)
  4666. end
  4667. function GuiTextButton:IsA(className)
  4668. return className == "GuiTextButton" or GuiButton.IsA(self, className)
  4669. end
  4670. function GuiTextButton:SetFont(font)
  4671. if font ~= self.font then
  4672. self.font = font
  4673. self.textLabel.Font = font
  4674. end
  4675. end
  4676. function GuiTextButton:SetFontSize(fontSize)
  4677. if fontSize ~= self.fontSize then
  4678. self.fontSize = fontSize
  4679. self.textLabel.FontSize = fontSize
  4680. end
  4681. end
  4682. function GuiTextButton:SetMnemonic(mnemonic, forceUpdate)
  4683. if mnemonic ~= self.mnemonic or forceUpdate then
  4684. if self.mnemonic then
  4685. GuiService:SetMnemonic(self.mnemonic, nil)
  4686. end
  4687. if mnemonic then
  4688. GuiService:SetMnemonic(mnemonic, self)
  4689. end
  4690. self.mnemonic = mnemonic
  4691. local mnemonicLabel = self.mnemonicLabel
  4692. local textLabel = self.textLabel
  4693. if mnemonic then
  4694. mnemonicLabel.Text = mnemonic
  4695. textLabel.Size = UDim2.new(1, 0, 0.9, 0)
  4696. textLabel.TextYAlignment = "Bottom"
  4697. else
  4698. mnemonicLabel.Text = ""
  4699. textLabel.Size = UDim2.new(1, 0, 1, 0)
  4700. textLabel.TextYAlignment = "Center"
  4701. end
  4702. end
  4703. end
  4704. function GuiTextButton:SetText(text)
  4705. if text ~= self.text then
  4706. self.text = text
  4707. self.textLabel.Text = text
  4708. end
  4709. end
  4710. function GuiTextButton:SetTextXAlignment(textXAlignment)
  4711. if textXAlignment ~= self.textXAlignment then
  4712. self.textXAlignment = textXAlignment
  4713. self.textLabel.TextXAlignment = textXAlignment
  4714. end
  4715. end
  4716. GuiWindow = setmetatable({}, GuiObject)
  4717. GuiWindow.__index = GuiWindow
  4718. GuiWindow.__default = {__index = {
  4719. Active = true,
  4720. BackgroundTransparency = 0.5,
  4721. BorderSize = 4,
  4722. BorderTransparency = 0.5,
  4723. Position = UDim2.new(0, 0, 0, 0),
  4724. Size = UDim2.new(0, 360, 0, 240),
  4725. Title = "Window",
  4726. TitleBarBackgroundTransparency = 0.5,
  4727. TitleBarBorderTransparency = 1,
  4728. Visible = true
  4729. }}
  4730. function GuiWindow:Init(data)
  4731. GuiObject.Init(self)
  4732. setmetatable(data, GuiFrame.__default)
  4733. local title_bar = GuiTextLabel:new {
  4734. BackgroundTransparency = data.TitleBarBackgroundTransparency,
  4735. BorderTransparency = data.TitleBarBackgroundTransparency,
  4736. Text = data.Title
  4737. }
  4738. local content_frame = GuiFrame:new {
  4739. Active = data.Active,
  4740. BackgroundTransparency = data.BackgroundTransparency,
  4741. BorderSize = data.BorderSize,
  4742. BorderTransparency = data.BorderTransparency
  4743. }
  4744. local base_frame = RBXInstance.new "Frame" {
  4745. BackgroundTransparency = 1,
  4746. BorderSizePixel = 0,
  4747. Position = data.Position,
  4748. Size = data.Size,
  4749. Visible = data.Visible
  4750. }
  4751. self.m_base_frame = base_frame
  4752. self.m_content_frame = content_frame
  4753. self.m_title_bar = title_bar
  4754. end
  4755. function GuiWindow:IsA(className)
  4756. return className == "GuiWindow" or GuiObject.IsA(self, className)
  4757. end
  4758. GuiScrollFrame = setmetatable({}, GuiFrame)
  4759. GuiScrollFrame.__index = GuiScrollFrame
  4760. GuiScrollFrame.__default = {__index = {
  4761. ContentHeight = 0,
  4762. ScrollBarColor = Color3.new(1, 1, 1)
  4763. }}
  4764. function GuiScrollFrame:Destroy()
  4765. self.m_scroll_bar:Destroy()
  4766. GuiFrame.Destroy(self)
  4767. end
  4768. function GuiScrollFrame:GetContentInstance()
  4769. return self.m_scroll_frame or GuiFrame.GetContentInstance(self)
  4770. end
  4771. function GuiScrollFrame:Init(data)
  4772. GuiFrame.Init(self, data)
  4773. setmetatable(data, GuiScrollFrame.__default)
  4774. local scroll_pane = RBXInstance.new "Frame" {
  4775. BackgroundColor3 = Color3.new(1, 1, 1),
  4776. BackgroundTransparency = 0.8,
  4777. BorderSizePixel = 0,
  4778. Position = UDim2.new(1, -20, 0, 0),
  4779. Size = UDim2.new(0, 20, 1, 0),
  4780. Parent = self.m_content_frame
  4781. }
  4782. local scroll_bar = GuiFrame:new {
  4783. Active = true,
  4784. BackgroundTransparency = 0.6,
  4785. BorderTransparency = 0.6,
  4786. Color = data.ScrollBarColor,
  4787. Parent = self
  4788. }
  4789. local scroll_frame = RBXInstance.new "Frame" {
  4790. BackgroundTransparency = 1,
  4791. Parent = self.m_content_frame
  4792. }
  4793. self.m_scroll_bar = scroll_bar
  4794. self.m_scroll_frame = scroll_frame
  4795. self.m_scroll_pane = scroll_pane
  4796. self.m_scroll_position = 0
  4797. self.m_updating_content_height = false
  4798. self:SetContentHeight(data.ContentHeight)
  4799. self:UpdateScrollPosition()
  4800. self.m_scroll_bar.DragBegin:connect(function()
  4801. self.m_scroll_drag_total = Vector2.new()
  4802. self.m_scroll_initial_position = self.m_scroll_position
  4803. end)
  4804. self.m_scroll_bar.DragMove:connect(function(offset)
  4805. self.m_scroll_drag_total = self.m_scroll_drag_total + offset
  4806. local absolute_height = self:GetAbsoluteSize().Y - 2 * self.m_border_size
  4807. if absolute_height ~= 0 then
  4808. local content_height = math.max(self.m_content_height, absolute_height)
  4809. local scroll_space = 1 - absolute_height / content_height
  4810. self:Scroll(self.m_scroll_initial_position + self.m_scroll_drag_total.Y * (content_height / absolute_height - 1) / scroll_space)
  4811. end
  4812. end)
  4813. end
  4814. function GuiScrollFrame:IsA(className)
  4815. return className == "GuiScrollFrame" or GuiFrame.IsA(self, className)
  4816. end
  4817. function GuiScrollFrame:Scroll(position)
  4818. position = math.min(math.max(position, 0), self.m_content_height - (self:GetAbsoluteSize().Y - 2 * self.m_border_size))
  4819. if position ~= self.m_scroll_position then
  4820. self.m_scroll_position = position
  4821. self:UpdateScrollPosition()
  4822. end
  4823. end
  4824. function GuiScrollFrame:SetContentHeight(height)
  4825. if height ~= self.m_content_height then
  4826. local prev_height = self.m_content_height
  4827. self.m_content_height = height
  4828. if not self.m_updating_content_height then
  4829. self.m_updating_content_height = true
  4830. coroutine.resume(coroutine.create(function()
  4831. local success, message = ypcall(self.SetContentHeightImpl1, self, prev_height)
  4832. if not success then
  4833. Logger.printf("Severe", "Error in GuiScrollFrame:SetContentHeight(%s): %s", Utility.ToString(height), message)
  4834. end
  4835. end))
  4836. end
  4837. end
  4838. end
  4839. function GuiScrollFrame:SetContentHeightImpl1(prev_height)
  4840. RunService.RenderStepped:wait()
  4841. self.m_updating_content_height = false
  4842. local height = self.m_content_height
  4843. self.m_scroll_frame.Size = UDim2.new(1, -20, 0, height)
  4844. if prev_height and prev_height ~= 0 then
  4845. local absolute_height = self:GetAbsoluteSize().Y - 2 * self.m_border_size
  4846. if self.m_scroll_position == prev_height - absolute_height then
  4847. self.m_scroll_position = height - absolute_height
  4848. else
  4849. self.m_scroll_position = height * self.m_scroll_position / prev_height
  4850. end
  4851. end
  4852. self:UpdateScrollPosition()
  4853. end
  4854. function GuiScrollFrame:UpdateScrollPosition()
  4855. local absolute_height = self:GetAbsoluteSize().Y - 2 * self.m_border_size
  4856. if absolute_height == 0 then
  4857. absolute_height = self.m_content_height
  4858. end
  4859. local scroll_bar = self.m_scroll_bar
  4860. local scroll_frame = self.m_scroll_frame
  4861. local scroll_pane = self.m_scroll_pane
  4862. local content_height = math.max(self.m_content_height, absolute_height)
  4863. if absolute_height == content_height then
  4864. scroll_frame.Position = UDim2.new(0, 0, 0, 0)
  4865. scroll_frame.Size = UDim2.new(1, 0, 1, 0)
  4866. scroll_bar:SetVisible(false)
  4867. scroll_pane.Visible = false
  4868. else
  4869. local contentScale = content_height / absolute_height
  4870. local scroll_space = 1 - absolute_height / content_height
  4871. local scroll_position = self.m_scroll_position
  4872. scroll_frame.Position = UDim2.new(0, 0, 0, -scroll_position)
  4873. scroll_bar:SetPosition(UDim2.new(1, -20, scroll_position / (content_height - absolute_height) * scroll_space, 0))
  4874. scroll_bar:SetSize(UDim2.new(0, 20, absolute_height / content_height, 0))
  4875. scroll_bar:SetVisible(true)
  4876. scroll_pane.Visible = true
  4877. end
  4878. end
  4879. GuiMenu = setmetatable({}, GuiFrame)
  4880. GuiMenu.__index = GuiMenu
  4881. GuiMenu.__default = {__index = {
  4882. VerticalSpacing = 18
  4883. }}
  4884. function GuiMenu:AddItem(text, onClick, options)
  4885. local frameSize = self:GetSize()
  4886. local frameHeight = frameSize.Y.Offset - self.m_border_size * 2
  4887. local verticalSpacing = self.verticalSpacing
  4888. local properties = {
  4889. BackgroundTransparency = 0.75,
  4890. BorderSize = 0,
  4891. BorderTransparency = 1,
  4892. Color = (#self.menuItems % 2 == 1) and Color3.new(0.25, 0.25, 0.25) or Color3.new(0, 0, 0),
  4893. FontSize = Enum.FontSize.Size12,
  4894. Position = UDim2.new(0, 0, 0, frameHeight),
  4895. Size = UDim2.new(1, 0, 0, verticalSpacing),
  4896. Text = text,
  4897. Parent = self
  4898. }
  4899. if options then
  4900. for key, value in pairs(options) do
  4901. properties[key] = value
  4902. end
  4903. end
  4904. local menuItem = GuiTextButton:new(properties)
  4905. if onClick then
  4906. menuItem.Activated:connect(function()
  4907. if not onClick(text, self) then
  4908. self:Destroy()
  4909. end
  4910. end)
  4911. end
  4912. self.menuItems[#self.menuItems + 1] = menuItem
  4913. self:SetSize(frameSize + UDim2.new(0, 0, 0, verticalSpacing))
  4914. end
  4915. function GuiMenu:ClearItems()
  4916. local menuItems = self.menuItems
  4917. for _, item in ipairs(menuItems) do
  4918. menuItems[item] = nil
  4919. item:Destroy()
  4920. end
  4921. local frameSize = self:GetSize()
  4922. self:SetSize(frameSize + UDim2.new(0, 0, 0, self.m_border_size * 2 - frameSize.Y.Offset))
  4923. end
  4924. function GuiMenu:Destroy()
  4925. self:ClearItems()
  4926. GuiFrame.Destroy(self)
  4927. end
  4928. function GuiMenu:Init(data)
  4929. GuiFrame.Init(self, data)
  4930. setmetatable(data, GuiMenu.__default)
  4931. self.menuItems = {}
  4932. self.verticalSpacing = data.VerticalSpacing
  4933. end
  4934. function GuiMenu:IsA(className)
  4935. return className == "GuiMenu" or GuiFrame.IsA(self, className)
  4936. end
  4937. GuiTextList = setmetatable({}, GuiScrollFrame)
  4938. GuiTextList.__index = GuiTextList
  4939. GuiTextList.__default = {__index = {
  4940. }}
  4941. function GuiTextList:AddItem(text, options)
  4942. local properties = {
  4943. BackgroundTransparency = 1,
  4944. Font = "Arial",
  4945. FontSize = "Size12",
  4946. Position = UDim2.new(0, 4, 0, self.m_content_height),
  4947. Size = UDim2.new(1, -8, 0, 12),
  4948. Text = tostring(text),
  4949. TextColor3 = Color3.new(1, 1, 1),
  4950. TextStrokeTransparency = 0.6,
  4951. TextWrapped = true,
  4952. TextXAlignment = "Left",
  4953. Parent = self:GetContentInstance()
  4954. }
  4955. if options then
  4956. for key, value in pairs(options) do
  4957. properties[key] = value
  4958. end
  4959. end
  4960. local textLabel = RBXInstance.new "TextLabel" (properties)
  4961. textLabel.Size = UDim2.new(1, 0, 0, textLabel.TextBounds.Y)
  4962. self.listItems[#self.listItems + 1] = textLabel
  4963. self:SetContentHeight(self.m_content_height + textLabel.TextBounds.Y)
  4964. end
  4965. function GuiTextList:ClearItems()
  4966. local listItems = self.listItems
  4967. for _, item in ipairs(listItems) do
  4968. listItems[item] = nil
  4969. item:Destroy()
  4970. end
  4971. self:SetContentHeight(0)
  4972. end
  4973. function GuiTextList:Destroy()
  4974. self:ClearItems()
  4975. GuiScrollFrame.Destroy(self)
  4976. end
  4977. function GuiTextList:Init(data)
  4978. GuiScrollFrame.Init(self, data)
  4979. self.listItems = {}
  4980. end
  4981. function GuiTextList:IsA(className)
  4982. return className == "GuiTextList" or GuiScrollFrame.IsA(self, className)
  4983. end
  4984. GuiNetworkList = setmetatable({}, GuiTextList)
  4985. GuiNetworkList.__index = GuiNetworkList
  4986. function GuiNetworkList:AddItem(systemTime, idleTime, userName, isNil)
  4987. local frame = GuiFrame:new {
  4988. BackgroundTransparency = 1,
  4989. BorderSize = 0,
  4990. BorderTransparency = 1,
  4991. Position = UDim2.new(0, 4, 0, self.m_content_height),
  4992. Size = UDim2.new(1, -8, 0, 14),
  4993. }
  4994. local systemTimeColor
  4995. if string.sub(systemTime, 1, 1) == "?" then
  4996. systemTimeColor = Color3.new(1, 0.75, 0.75)
  4997. else
  4998. systemTimeColor = Color3.new(0.75, 0.75, 1)
  4999. end
  5000. local systemTimeLabel = RBXInstance.new "TextLabel" {
  5001. BackgroundTransparency = 1,
  5002. Font = "Arial",
  5003. FontSize = "Size12",
  5004. Position = UDim2.new(0, 0, 0, 0),
  5005. Size = UDim2.new(0, 50, 1, 0),
  5006. Text = systemTime,
  5007. TextColor3 = systemTimeColor,
  5008. TextStrokeTransparency = 0.6,
  5009. TextXAlignment = "Left",
  5010. Parent = frame:GetContentInstance()
  5011. }
  5012. local idle_time_color
  5013. if string.sub(idleTime, 1, 1) == "0" then
  5014. idle_time_color = Color3.new(1, 1, 1)
  5015. else
  5016. idle_time_color = Color3.new(1, 0.75, 0.75)
  5017. end
  5018. local idleTimeLabel = RBXInstance.new "TextLabel" {
  5019. BackgroundTransparency = 1,
  5020. Font = "Arial",
  5021. FontSize = "Size12",
  5022. Position = UDim2.new(0, 40, 0, 0),
  5023. Size = UDim2.new(0, 45, 1, 0),
  5024. Text = idleTime,
  5025. TextColor3 = idle_time_color,
  5026. TextStrokeTransparency = 0.6,
  5027. TextXAlignment = "Right",
  5028. Parent = frame:GetContentInstance()
  5029. }
  5030. local userNameLabel = GuiTextButton:new {
  5031. AutoButtonColor = false,
  5032. BackgroundTransparency = 1,
  5033. BorderSize = 0,
  5034. BorderTransparency = 1,
  5035. Font = Enum.Font.SourceSansBold,
  5036. FontSize = Enum.FontSize.Size14,
  5037. Position = UDim2.new(0, 98, 0, 0),
  5038. Size = UDim2.new(1, -98, 1, 0),
  5039. TextXAlignment = Enum.TextXAlignment.Left,
  5040. Text = userName,
  5041. Parent = frame
  5042. }
  5043. frame:SetParent(self)
  5044. local userNameWidth = userNameLabel:GetTextBounds().X
  5045. userNameLabel:SetSize(UDim2.new(0, userNameWidth + 4, 1, 0))
  5046. if isNil then
  5047. local isNilLabel = RBXInstance.new "TextLabel" {
  5048. BackgroundTransparency = 1,
  5049. Font = "SourceSans",
  5050. FontSize = "Size14",
  5051. Position = UDim2.new(0, 100 + userNameWidth + 8, 0, 0),
  5052. Size = UDim2.new(0, 50, 1, 0),
  5053. Text = "(nil)",
  5054. TextColor3 = Color3.new(1, 0.4, 0.4),
  5055. TextStrokeTransparency = 0.6,
  5056. TextXAlignment = "Left",
  5057. Parent = frame:GetContentInstance()
  5058. }
  5059. end
  5060. self.listItems[#self.listItems + 1] = frame
  5061. self:SetContentHeight(self.m_content_height + 14)
  5062. end
  5063. function GuiNetworkList:IsA(className)
  5064. return className == "GuiNetworkList" or GuiTextList.IsA(self, className)
  5065. end
  5066. GuiTextOutput = setmetatable({}, GuiScrollFrame)
  5067. GuiTextOutput.__index = GuiTextOutput
  5068. GuiTextOutput.__default = {__index = {
  5069. DisplayMaxLines = 120,
  5070. DisplayWidth = 0
  5071. }}
  5072. function GuiTextOutput:Init(data)
  5073. GuiScrollFrame.Init(self, data)
  5074. setmetatable(data, GuiTextOutput.__default)
  5075. self.displayMaxLines = data.DisplayMaxLines
  5076. self.displayWidth = data.DisplayWidth
  5077. self.displayItems = {}
  5078. self:SetBackgroundTransparency(0)
  5079. self:SetColor(Color3.new(1, 1, 1))
  5080. self.m_scroll_pane.BackgroundColor3 = Color3.new(0.5, 0.5, 0.5)
  5081. end
  5082. function GuiTextOutput:IsA(className)
  5083. return className == "GuiTextOutput" or GuiScrollFrame.IsA(self, className)
  5084. end
  5085. function GuiTextOutput:Print(...)
  5086. self:PrintFormat(nil, ...)
  5087. end
  5088. function GuiTextOutput:PrintFormat(options, ...)
  5089. local buffer = {}
  5090. local args = {...}
  5091. local first = true
  5092. for i = 1, select("#", ...) do
  5093. buffer[i] = tostring(args[i])
  5094. end
  5095. message = Utility.BlockRobloxFilter(table.concat(buffer, "\t"))
  5096. local properties = {
  5097. BackgroundTransparency = 1,
  5098. Font = "Arial",
  5099. FontSize = "Size12",
  5100. Position = UDim2.new(0, 4, 0, self.m_content_height),
  5101. Text = message,
  5102. TextColor3 = Color3.new(1, 1, 1),
  5103. TextWrapped = true,
  5104. TextXAlignment = "Left",
  5105. TextYAlignment = "Bottom",
  5106. Parent = self:GetContentInstance()
  5107. }
  5108. if options then
  5109. for key, value in pairs(options) do
  5110. properties[key] = value
  5111. end
  5112. end
  5113. local textBounds = GuiService:GetTextBounds(message, properties.Font, properties.FontSize, properties.TextXAlignment, properties.TextYAlignment,
  5114.  
  5115. self.displayWidth - 20)
  5116. local textHeight = textBounds.Y
  5117. properties.Size = UDim2.new(0, self.displayWidth - 8, 0, textBounds.Y)
  5118. local textLabel = RBXInstance.new "TextLabel" (properties)
  5119. self.displayItems[#self.displayItems + 1] = textLabel
  5120. local maxLines = self.displayMaxLines
  5121. local maxHeight = maxLines * 12
  5122. local newHeight = self.m_content_height + textHeight
  5123. if newHeight > maxHeight then
  5124. local offset = 0
  5125. local newList = {}
  5126. local oldList = self.displayItems
  5127. for index, child in ipairs(oldList) do
  5128. local childOffset = child.Size.Y.Offset
  5129. if newHeight > maxHeight then
  5130. offset = offset + childOffset
  5131. newHeight = newHeight - childOffset
  5132. child:Destroy()
  5133. else
  5134. child.Position = child.Position - UDim2.new(0, 0, 0, offset)
  5135. newList[#newList + 1] = child
  5136. end
  5137. end
  5138. self.displayItems = newList
  5139. end
  5140. self:SetContentHeight(newHeight)
  5141. end
  5142. GuiChatLog = setmetatable({}, GuiScrollFrame)
  5143. GuiChatLog.__index = GuiChatLog
  5144. GuiChatLog.__default = {__index = {
  5145. DisplayMaxLines = 200,
  5146. DisplayWidth = 0,
  5147. }}
  5148. function GuiChatLog:Chat(speaker, message)
  5149. local speaker_color = AdvancedGUI.GenerateChatColor(speaker)
  5150. speaker = Utility.BlockRobloxFilter(speaker)
  5151. message = "\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t" .. Utility.BlockRobloxFilter(message)
  5152. local timestamp = Utility.GetTimestamp()
  5153. local textBounds = GuiService:GetTextBounds(message, "Arial", "Size12", "Left", "Bottom", self.displayWidth - 8)
  5154. local textHeight = math.max(math.min(textBounds.Y, 36), 12)
  5155. local message_frame = RBXInstance.new "Frame" {
  5156. BackgroundTransparency = 1,
  5157. Position = UDim2.new(0, 0, 0, self.m_content_height),
  5158. Size = UDim2.new(0, self.displayWidth, 0, textHeight),
  5159. Parent = self:GetContentInstance()
  5160. }
  5161. local timestamp_label = RBXInstance.new "TextLabel" {
  5162. BackgroundTransparency = 1,
  5163. Font = "Arial",
  5164. FontSize = "Size12",
  5165. Position = UDim2.new(0, 4, 0, 0),
  5166. Size = UDim2.new(1, -8, 0, 12),
  5167. Text = timestamp,
  5168. TextColor3 = Color3.new(0.75, 0.75, 0.75),
  5169. TextStrokeTransparency = 0.6,
  5170. TextWrapped = true,
  5171. TextXAlignment = "Left",
  5172. Parent = message_frame
  5173. }
  5174. local speaker_label = RBXInstance.new "TextLabel" {
  5175. BackgroundTransparency = 1,
  5176. Font = "Arial",
  5177. FontSize = "Size12",
  5178. Position = UDim2.new(0, 64, 0, 0),
  5179. Size = UDim2.new(0, 100, 0, 12),
  5180. Text = speaker,
  5181. TextColor3 = speaker_color,
  5182. TextStrokeTransparency = 0.6,
  5183. Parent = message_frame
  5184. }
  5185. local message_label = RBXInstance.new "TextLabel" {
  5186. BackgroundTransparency = 1,
  5187. Font = "Arial",
  5188. FontSize = "Size12",
  5189. Position = UDim2.new(0, 4, 0, 0),
  5190. Size = UDim2.new(1, -8, 1, 0),
  5191. Text = message,
  5192. TextColor3 = Color3.new(1, 1, 1),
  5193. TextStrokeTransparency = 0.6,
  5194. TextXAlignment = "Left",
  5195. TextYAlignment = "Bottom",
  5196. TextWrapped = true,
  5197. Parent = message_frame
  5198. }
  5199. self.displayItems[#self.displayItems + 1] = message_frame
  5200. local maxLines = self.displayMaxLines
  5201. local maxHeight = maxLines * 12
  5202. local newHeight = self.m_content_height + textHeight
  5203. if newHeight > maxHeight then
  5204. local offset = 0
  5205. local newList = {}
  5206. local oldList = self.displayItems
  5207. for index, child in ipairs(oldList) do
  5208. local childOffset = child.Size.Y.Offset
  5209. if newHeight > maxHeight then
  5210. offset = offset + childOffset
  5211. newHeight = newHeight - childOffset
  5212. child:Destroy()
  5213. else
  5214. child.Position = child.Position - UDim2.new(0, 0, 0, offset)
  5215. newList[#newList + 1] = child
  5216. end
  5217. end
  5218. self.displayItems = newList
  5219. end
  5220. self:SetContentHeight(newHeight)
  5221. end
  5222. function GuiChatLog:Init(data)
  5223. GuiScrollFrame.Init(self, data)
  5224. setmetatable(data, GuiChatLog.__default)
  5225. self.displayMaxLines = data.DisplayMaxLines
  5226. self.displayWidth = data.DisplayWidth
  5227. self.displayItems = {}
  5228. end
  5229. function GuiChatLog:IsA(className)
  5230. return className == "GuiChatLog" or GuiScrollFrame.IsA(self, className)
  5231. end
  5232. GuiSeperator = setmetatable({}, GuiObject)
  5233. GuiSeperator.__index = GuiSeperator
  5234. GuiSeperator.__default = {__index = {
  5235. Active = false,
  5236. Position = UDim2.new(0, 0, 0, 0),
  5237. Size = UDim2.new(1, 0, 0, 16),
  5238. Visible = true
  5239. }}
  5240. function GuiSeperator:Init(data)
  5241. GuiObject.Init(self)
  5242. setmetatable(data, GuiSeperator.__default)
  5243. local base_frame = RBXInstance.new "Frame" {
  5244. BackgroundTransparency = 1,
  5245. RBXInstance.new "Frame" {
  5246. BackgroundColor3 = Color3.new(1, 1, 1),
  5247. BackgroundTransparency = 0.25,
  5248. BorderSizePixel = 0,
  5249. Position = UDim2.new(0.5, -13, 0.5, -1),
  5250. Size = UDim2.new(0, 3, 0, 3),
  5251. RBXInstance.new "Frame" {
  5252. BackgroundColor3 = Color3.new(0, 0, 0),
  5253. BackgroundTransparency = 0.75,
  5254. BorderSizePixel = 0,
  5255. Position = UDim2.new(0, -1, 0, -1),
  5256. Size = UDim2.new(0, 5, 0, 5)
  5257. }
  5258. },
  5259. RBXInstance.new "Frame" {
  5260. BackgroundColor3 = Color3.new(1, 1, 1),
  5261. BackgroundTransparency = 0.25,
  5262. BorderSizePixel = 0,
  5263. Position = UDim2.new(0.5, -1, 0.5, -1),
  5264. Size = UDim2.new(0, 3, 0, 3),
  5265. RBXInstance.new "Frame" {
  5266. BackgroundColor3 = Color3.new(0, 0, 0),
  5267. BackgroundTransparency = 0.75,
  5268. BorderSizePixel = 0,
  5269. Position = UDim2.new(0, -1, 0, -1),
  5270. Size = UDim2.new(0, 5, 0, 5)
  5271. }
  5272. },
  5273. RBXInstance.new "Frame" {
  5274. BackgroundColor3 = Color3.new(1, 1, 1),
  5275. BackgroundTransparency = 0.25,
  5276. BorderSizePixel = 0,
  5277. Position = UDim2.new(0.5, 11, 0.5, -1),
  5278. Size = UDim2.new(0, 3, 0, 3),
  5279. RBXInstance.new "Frame" {
  5280. BackgroundColor3 = Color3.new(0, 0, 0),
  5281. BackgroundTransparency = 0.75,
  5282. BorderSizePixel = 0,
  5283. Position = UDim2.new(0, -1, 0, -1),
  5284. Size = UDim2.new(0, 5, 0, 5)
  5285. }
  5286. }
  5287. }
  5288. self.m_base_instance = base_frame
  5289. self:SetActive(data.Active)
  5290. self:SetPosition(data.Position)
  5291. self:SetSize(data.Size)
  5292. self:SetVisible(data.Visible)
  5293. self:SetParent(data.Parent)
  5294. end
  5295. function GuiSeperator:IsA(className)
  5296. return className == "GuiSeperator" or GuiObject.IsA(self, className)
  5297. end
  5298. local startMenu = GuiFrame:new {
  5299. BorderTransparency = 0.5,
  5300. Position = UDim2.new(0, -4, 0, -4),
  5301. Size = UDim2.new(0, 68, 1, 8),
  5302. Parent = GuiService
  5303. }
  5304. GuiSeperator:new {
  5305. Position = UDim2.new(0, 0, 0, 5),
  5306. Parent = startMenu
  5307. }
  5308. GuiSeperator:new {
  5309. Position = UDim2.new(0, 0, 1, -85),
  5310. Parent = startMenu
  5311. }
  5312. local networkButton = GuiTextButton:new {
  5313. BackgroundTransparency = 0.9,
  5314. Mnemonic = "L",
  5315. Position = UDim2.new(0, 4, 1, -647),
  5316. Text = "Network",
  5317. Parent = startMenu
  5318. }
  5319. local chatLogButton = GuiTextButton:new {
  5320. BackgroundTransparency = 0.9,
  5321. Mnemonic = "K",
  5322. Position = UDim2.new(0, 4, 1, -475),
  5323. Text = "Chat log",
  5324. Parent = startMenu
  5325. }
  5326. local outputButton = GuiTextButton:new {
  5327. BackgroundTransparency = 0.9,
  5328. Mnemonic = "P",
  5329. Position = UDim2.new(0, 4, 1, -283),
  5330. Text = "Output",
  5331. Parent = startMenu
  5332. }
  5333. local toolsButton = GuiTextButton:new {
  5334. BackgroundTransparency = 0.9,
  5335. Mnemonic = "O",
  5336. Position = UDim2.new(0, 4, 1, -137),
  5337. Text = "Tools",
  5338. Parent = startMenu
  5339. }
  5340. local networkFrame = GuiNetworkList:new {
  5341. Position = UDim2.new(0, 66, 1, -647),
  5342. Size = UDim2.new(0, 0, 0, 168),
  5343. Visible = false,
  5344. Parent = GuiService
  5345. }
  5346. local chatLogFrame = GuiChatLog:new {
  5347. DisplayWidth = 332,
  5348. Position = UDim2.new(0, 66, 1, -475),
  5349. Size = UDim2.new(0, 0, 0, 188),
  5350. Visible = false,
  5351. Parent = GuiService
  5352. }
  5353. local outputFrame = GuiTextOutput:new {
  5354. DisplayWidth = 332,
  5355. Position = UDim2.new(0, 66, 1, -283),
  5356. Size = UDim2.new(0, 0, 0, 140),
  5357. Visible = false,
  5358. Parent = GuiService
  5359. }
  5360. local toolsFrame = GuiFrame:new {
  5361. Position = UDim2.new(0, 66, 1, -137),
  5362. Size = UDim2.new(0, 0, 0, 52),
  5363. Visible = false,
  5364. Parent = GuiService
  5365. }
  5366. local toggleCharacterButton = GuiTextButton:new {
  5367. BackgroundTransparency = 0.9,
  5368. Position = UDim2.new(0, 1, 0, 1),
  5369. Size = UDim2.new(0, 108, 0, 20),
  5370. Text = "Enable character",
  5371. Parent = toolsFrame
  5372. }
  5373. local resetCharacterButton = GuiTextButton:new {
  5374. BackgroundTransparency = 0.9,
  5375. Position = UDim2.new(0, 1, 0, 23),
  5376. Size = UDim2.new(0, 108, 0, 20),
  5377. Text = "Reset character",
  5378. Parent = toosFrame
  5379. }
  5380. local clearWorkspaceButton = GuiTextButton:new {
  5381. BackgroundTransparency = 0.9,
  5382. Position = UDim2.new(0, 110, 0, 1),
  5383. Size = UDim2.new(0, 108, 0, 20),
  5384. Text = "Clear workspace",
  5385. Parent = toolsFrame
  5386. }
  5387. local clearScriptButton = GuiTextButton:new {
  5388. BackgroundTransparency = 0.9,
  5389. Position = UDim2.new(0, 110, 0, 23),
  5390. Size = UDim2.new(0, 108, 0, 20),
  5391. Text = "Clear all",
  5392. Parent = toolsFrame
  5393. }
  5394. local fixLightingButton = GuiTextButton:new {
  5395. BackgroundTransparency = 0.9,
  5396. Position = UDim2.new(0, 219, 0, 1),
  5397. Size = UDim2.new(0, 108, 0, 20),
  5398. Text = "Fix lighting",
  5399. Parent = toolsFrame
  5400. }
  5401. local reloadCommandsButton = GuiTextButton:new {
  5402. BackgroundTransparency = 0.9,
  5403. Position = UDim2.new(0, 219, 0, 23),
  5404. Size = UDim2.new(0, 108, 0, 20),
  5405. Text = "Reload commands",
  5406. Parent = toolsFrame
  5407. }
  5408. toggleCharacterButton.Activated:connect(function()
  5409. local enabled = not PlayerControl.IsEnabled()
  5410. if enabled then
  5411. toggleCharacterButton:SetText("Disable character")
  5412. else
  5413. toggleCharacterButton:SetText("Enable character")
  5414. end
  5415. PlayerControl.SetEnabled(enabled)
  5416. end)
  5417. resetCharacterButton.Activated:connect(function()
  5418. PlayerControl.ResetCharacter()
  5419. end)
  5420. clearWorkspaceButton.Activated:connect(function()
  5421. Utility.CleanWorkspace()
  5422. end)
  5423. clearScriptButton.Activated:connect(function()
  5424. Utility.CleanWorkspaceAndScripts()
  5425. end)
  5426. fixLightingButton.Activated:connect(function()
  5427. Utility.CleanLighting()
  5428. end)
  5429. reloadCommandsButton.Activated:connect(function()
  5430. UserInterface.FixChattedConnection()
  5431. end)
  5432. local networkFrameActive = false
  5433. local networkFrameTweening = false
  5434. networkButton.Activated:connect(function()
  5435. if not networkFrameTweening then
  5436. networkFrameActive = not networkFrameActive
  5437. networkFrameTweening = true
  5438. if networkFrameActive then
  5439. networkFrame:SetVisible(true)
  5440. networkFrame.m_base_instance:TweenSize(UDim2.new(0, 276, 0, 168), nil, nil, 0.5)
  5441. wait(0.5)
  5442. else
  5443. networkFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 168), nil, nil, 0.5)
  5444. wait(0.5)
  5445. networkFrame:SetVisible(false)
  5446. end
  5447. networkFrameTweening = false
  5448. end
  5449. end)
  5450. local chatLogFrameActive = false
  5451. local chatLogFrameTweening = false
  5452. chatLogButton.Activated:connect(function()
  5453. if not chatLogFrameTweening then
  5454. chatLogFrameActive = not chatLogFrameActive
  5455. chatLogFrameTweening = true
  5456. if chatLogFrameActive then
  5457. chatLogFrame:SetVisible(true)
  5458. chatLogFrame.m_base_instance:TweenSize(UDim2.new(0, 360, 0, 188), nil, nil, 0.5)
  5459. wait(0.5)
  5460. else
  5461. chatLogFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 188), nil, nil, 0.5)
  5462. wait(0.5)
  5463. chatLogFrame:SetVisible(false)
  5464. end
  5465. chatLogFrameTweening = false
  5466. end
  5467. end)
  5468. local outputFrameActive = false
  5469. local outputFrameTweening = false
  5470. outputButton.Activated:connect(function()
  5471. if not outputFrameTweening then
  5472. outputFrameActive = not outputFrameActive
  5473. outputFrameTweening = true
  5474. if outputFrameActive then
  5475. outputFrame:SetVisible(true)
  5476. outputFrame.m_base_instance:TweenSize(UDim2.new(0, 360, 0, 140), nil, nil, 0.5)
  5477. wait(0.5)
  5478. else
  5479. outputFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 140), nil, nil, 0.5)
  5480. wait(0.5)
  5481. outputFrame:SetVisible(false)
  5482. end
  5483. outputFrameTweening = false
  5484. end
  5485. end)
  5486. local toolsFrameActive = false
  5487. local toolsFrameTweening = false
  5488. toolsButton.Activated:connect(function()
  5489. if not toolsFrameTweening then
  5490. toolsFrameActive = not toolsFrameActive
  5491. toolsFrameTweening = true
  5492. if toolsFrameActive then
  5493. toolsFrame:SetVisible(true)
  5494. toolsFrame.m_base_instance:TweenSize(UDim2.new(0, 336, 0, 52), nil, nil, 0.5)
  5495. wait(0.5)
  5496. else
  5497. toolsFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 52), nil, nil, 0.5)
  5498. wait(0.5)
  5499. toolsFrame:SetVisible(false)
  5500. end
  5501. toolsFrameTweening = false
  5502. end
  5503. end)
  5504. AdvancedGUI.startMenu = startMenu
  5505. AdvancedGUI.networkFrame = networkFrame
  5506. AdvancedGUI.outputFrame = outputFrame
  5507. AdvancedGUI.toolsFrame = toolsFrame
  5508. AdvancedGUI.chatLogFrame = chatLogFrame
  5509. AdvancedGUI.toggleCharacterButton = toggleCharacterButton
  5510. AdvancedGUI.reloadCommandsButton = reloadCommandsButton
  5511. function AdvancedGUI.Print(...)
  5512. AdvancedGUI.outputFrame:Print(...)
  5513. end
  5514. function AdvancedGUI.PrintFormat(...)
  5515. AdvancedGUI.outputFrame:PrintFormat(...)
  5516. end
  5517. function AdvancedGUI.PrintChatLog(speaker, message)
  5518. AdvancedGUI.chatLogFrame:Chat(speaker, message)
  5519. end
  5520. for _, entry in Logger.NodeIterator, Logger.entries do
  5521. if entry then
  5522. local messageType = entry[1]
  5523. local messageTypeValue
  5524. if messageType == Logger.MessageType.Error then
  5525. messageTypeValue = Logger.MessageType.Severe.Value
  5526. else
  5527. messageTypeValue = messageType.Value
  5528. end
  5529. AdvancedGUI.outputFrame:PrintFormat(Logger.MESSAGE_TYPE_SETTINGS[messageTypeValue], entry[2])
  5530. else
  5531. break
  5532. end
  5533. end
  5534.  
  5535. function GetPlayers(str)
  5536. local found = {};
  5537. if str == "all" then
  5538. for i,v in pairs(game.Players:children()) do
  5539. if v:IsA("Player") then table.insert(found,v) end
  5540. end
  5541. else
  5542. for i,v in pairs(game.Players:children()) do
  5543. if string.match(v.Name:lower(), str:lower()) and v:IsA("Player") then
  5544. table.insert(found,v)
  5545. end
  5546. end
  5547. end
  5548. return found
  5549. end
  5550.  
  5551. function NewCMD(nme, usg, desc, func)
  5552. table.insert(CMDS, {['Name']=nme, ['Usage']=usg, ['Description']=desc, ['Function']=func})
  5553. end
  5554.  
  5555. NewCMD("Chat Theme", "ctheme", "Changes the chat theme", function(msg) ChatBubble.SetTheme(msg) end)
  5556. NewCMD("Clean", "clr", "Clears the game", function() Utility.CleanWorkspaceAndScripts() end)
  5557. NewCMD("Fix Lighting", "fixl", "Fixes the ligghting",function() Utility.CleanLighting() end)
  5558. NewCMD("Kill", "kill", "Kills the player", function(msg)
  5559. local plrs = GetPlayers(msg)
  5560. for _,plr in next,plrs do
  5561. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really red"), float_duration = 0.2})
  5562. plr.Character:BreakJoints()
  5563. end
  5564. end)
  5565. NewCMD("Doge", "doge", "Dogeify's the player", function(msg)
  5566. local plrs = GetPlayers(msg)
  5567. for _,plr in next,plrs do
  5568. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really red"), float_duration = 0.2})
  5569. local function QuaternionFromCFrame(cf)
  5570. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  5571. local trace = m00 + m11 + m22
  5572. if trace > 0 then
  5573. local s = math.sqrt(1 + trace)
  5574. local recip = 0.5/s
  5575. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  5576. else
  5577. local i = 0
  5578. if m11 > m00 then
  5579. i = 1
  5580. end
  5581. if m22 > (i == 0 and m00 or m11) then
  5582. i = 2
  5583. end
  5584. if i == 0 then
  5585. local s = math.sqrt(m00-m11-m22+1)
  5586. local recip = 0.5/s
  5587. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  5588. elseif i == 1 then
  5589. local s = math.sqrt(m11-m22-m00+1)
  5590. local recip = 0.5/s
  5591. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  5592. elseif i == 2 then
  5593. local s = math.sqrt(m22-m00-m11+1)
  5594. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  5595. end
  5596. end
  5597. end
  5598. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  5599. local xs, ys, zs = x + x, y + y, z + z
  5600. local wx, wy, wz = w*xs, w*ys, w*zs
  5601. local xx = x*xs
  5602. local xy = x*ys
  5603. local xz = x*zs
  5604. local yy = y*ys
  5605. local yz = y*zs
  5606. local zz = z*zs
  5607. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  5608. end
  5609. local function QuaternionSlerp(a, b, t)
  5610. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  5611. local startInterp, finishInterp;
  5612. if cosTheta >= 0.0001 then
  5613. if (1 - cosTheta) > 0.0001 then
  5614. local theta = math.acos(cosTheta)
  5615. local invSinTheta = 1/math.sin(theta)
  5616. startInterp = math.sin((1-t)*theta)*invSinTheta
  5617. finishInterp = math.sin(t*theta)*invSinTheta
  5618. else
  5619. startInterp = 1-t
  5620. finishInterp = t
  5621. end
  5622. else
  5623. if (1+cosTheta) > 0.0001 then
  5624. local theta = math.acos(-cosTheta)
  5625. local invSinTheta = 1/math.sin(theta)
  5626. startInterp = math.sin((t-1)*theta)*invSinTheta
  5627. finishInterp = math.sin(t*theta)*invSinTheta
  5628. else
  5629. startInterp = t-1
  5630. finishInterp = t
  5631. end
  5632. end
  5633. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  5634. end
  5635. function clerp(a,b,t)
  5636. local qa = {QuaternionFromCFrame(a)}
  5637. local qb = {QuaternionFromCFrame(b)}
  5638. local ax, ay, az = a.x, a.y, a.z
  5639. local bx, by, bz = b.x, b.y, b.z
  5640. local _t = 1-t
  5641. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  5642. end
  5643.  
  5644. do --the animating
  5645.  
  5646. char = plr.Character
  5647. mouse = plr:GetMouse()
  5648. humanoid = char:findFirstChild("Humanoid")
  5649. torso = char:findFirstChild("Torso")
  5650. head = char.Head
  5651. ra = char:findFirstChild("Right Arm")
  5652. la = char:findFirstChild("Left Arm")
  5653. rl = char:findFirstChild("Right Leg")
  5654. ll = char:findFirstChild("Left Leg")
  5655. rs = torso:findFirstChild("Right Shoulder")
  5656. ls = torso:findFirstChild("Left Shoulder")
  5657. rh = torso:findFirstChild("Right Hip")
  5658. lh = torso:findFirstChild("Left Hip")
  5659. neck = torso:findFirstChild("Neck")
  5660. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  5661. anim = char:findFirstChild("Animate")
  5662. rootpart = char:findFirstChild("HumanoidRootPart")
  5663. camera = workspace.CurrentCamera
  5664. if anim then
  5665. anim:Destroy()
  5666. end
  5667.  
  5668.  
  5669. local rm = Instance.new("Motor", torso)
  5670. rm.C0 = CFrame.new(1.5, 0.5, 0)
  5671. rm.C1 = CFrame.new(0, 0.5, 0)
  5672. rm.Part0 = torso
  5673. rm.Part1 = ra
  5674. local lm = Instance.new("Motor", torso)
  5675. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  5676. lm.C1 = CFrame.new(0, 0.5, 0)
  5677. lm.Part0 = torso
  5678. lm.Part1 = la
  5679.  
  5680. local rlegm = Instance.new("Motor", torso)
  5681. rlegm.C0 = CFrame.new(0.5, -1, 0)
  5682. rlegm.C1 = CFrame.new(0, 1, 0)
  5683. rlegm.Part0 = torso
  5684. rlegm.Part1 = rl
  5685. local llegm = Instance.new("Motor", torso)
  5686. llegm.C0 = CFrame.new(-0.5, -1, 0)
  5687. llegm.C1 = CFrame.new(0, 1, 0)
  5688. llegm.Part0 = torso
  5689. llegm.Part1 = ll
  5690.  
  5691. neck.C0 = CFrame.new(0, 1, 0)
  5692. neck.C1 = CFrame.new(0, -0.5, 0)
  5693.  
  5694.  
  5695. rj.C0 = CFrame.new()
  5696. rj.C1 = CFrame.new()
  5697.  
  5698.  
  5699. local sound = Instance.new("Sound", head)
  5700. sound.SoundId = "http://www.roblox.com/asset/?id=130797915"
  5701. sound.Volume = 0.8
  5702. sound.Looped = true
  5703.  
  5704. for i,v in pairs(char:children()) do
  5705. if v:IsA("Hat") then
  5706. v:Destroy()
  5707. end
  5708. end
  5709.  
  5710.  
  5711. --look of the fox here
  5712. game:service'InsertService':LoadAsset(151784320):children()[1].Parent = char
  5713. Instance.new("PointLight", head).Range = 10
  5714.  
  5715.  
  5716.  
  5717.  
  5718. local speed = 0.3
  5719. local angle = 0
  5720. local sitting = false
  5721. local humanwalk = false
  5722. local anglespeed = 1
  5723. rsc0 = rm.C0
  5724. lsc0 = lm.C0
  5725. llc0 = llegm.C0
  5726. rlc0 = rlegm.C0
  5727. neckc0 = neck.C0
  5728.  
  5729. local controllerService = game:GetService("ControllerService")
  5730. local controller = controllerService:GetChildren()[1]
  5731.  
  5732. controller.Parent = nil
  5733.  
  5734. Instance.new("HumanoidController", game:service'ControllerService')
  5735. Instance.new("SkateboardController", game:service'ControllerService')
  5736. Instance.new("VehicleController", game:service'ControllerService')
  5737. local controller = controllerService:GetChildren()[1]
  5738. mouse.KeyDown:connect(function(k)
  5739. if k == "q" then
  5740. humanwalk = not humanwalk
  5741. end
  5742. if k == "z" then
  5743. if not sound.IsPlaying then
  5744. sound:stop()
  5745. sound.SoundId = "http://www.roblox.com/asset/?id=130802245"
  5746. wait()
  5747. sound:play()
  5748. end
  5749. end
  5750. if k == "x" then
  5751. if not sound.IsPlaying then
  5752. sound:stop()
  5753. sound.SoundId = "http://www.roblox.com/asset/?id=130797915"
  5754. wait()
  5755. sound:play()
  5756. end
  5757. end
  5758. if k == "c" then
  5759. if not sound.IsPlaying then
  5760. sound:stop()
  5761. sound.SoundId = "http://www.roblox.com/asset/?id=149713968"
  5762. wait()
  5763. sound:play()
  5764. end
  5765. end
  5766. if string.byte(k) == 48 then
  5767. humanoid.WalkSpeed = 34
  5768. end
  5769.  
  5770. end)
  5771. mouse.KeyUp:connect(function(k)
  5772.  
  5773. if string.byte(k) == 48 then
  5774. humanoid.WalkSpeed = 16
  5775. end
  5776.  
  5777. end)
  5778.  
  5779.  
  5780.  
  5781. while wait() do
  5782. angle = (angle % 100) + anglespeed/10
  5783. mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  5784. local rscf = rsc0
  5785. local lscf = lsc0
  5786. local rlcf = rlc0
  5787. local llcf = llc0
  5788. local rjcf = CFrame.new()
  5789. local ncf = neckc0
  5790. local rayz = Ray.new(rootpart.Position, Vector3.new(0, -6, 0))
  5791. local hitz, enz = workspace:findPartOnRay(rayz, char)
  5792. if not hitz then
  5793. if sound.IsPlaying then
  5794. sound:stop()
  5795. end
  5796.  
  5797. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then
  5798.  
  5799. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, 0)
  5800. rjcf = CFrame.new() * CFrame.Angles(-math.pi/5, math.sin(angle)*0.05, 0)
  5801. rscf = rsc0 * CFrame.Angles(math.pi/1.7+math.sin(angle)*0.1, 0, 0)
  5802. lscf = lsc0 * CFrame.Angles(math.pi/1.7+math.sin(-angle)*0.1, 0, 0)
  5803. rlcf = rlc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.3, 0, 0)
  5804. llcf = llc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.3, 0, 0)
  5805.  
  5806. else
  5807.  
  5808. ncf = neckc0 * CFrame.Angles(math.pi/14, 0, 0)
  5809. rjcf = CFrame.new() * CFrame.Angles(-math.pi/18, math.sin(angle)*0.05, 0)
  5810. rscf = rsc0 * CFrame.Angles(-math.pi/10+math.sin(angle)*0.2, 0, 0)
  5811. lscf = lsc0 * CFrame.Angles(-math.pi/10+math.sin(-angle)*0.2, 0, 0)
  5812. rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) CFrame.Angles(-math.pi/14, 0, 0)
  5813. llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
  5814.  
  5815. end
  5816. elseif humanoid.Sit then
  5817. if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130797915" then
  5818. anglespeed = 6
  5819. ncf = neckc0 * CFrame.Angles(math.pi/5-math.sin(angle)*0.1, 0, 0)
  5820. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
  5821. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  5822. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  5823. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  5824. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  5825. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=135570347" then
  5826. anglespeed = 4
  5827. ncf = neckc0 * CFrame.Angles(math.pi/5-math.abs(math.sin(angle))*0.3, 0, 0)
  5828. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, 0, 0)
  5829. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  5830. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  5831. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  5832. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  5833. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then
  5834. anglespeed = 2
  5835. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  5836. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  5837. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  5838. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  5839. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  5840. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  5841. else
  5842. anglespeed = 1/2
  5843. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  5844. rjcf = CFrame.new(0, -0.8, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  5845. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  5846. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  5847. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  5848. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  5849. end
  5850. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  5851. if sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130797915" then
  5852. anglespeed = 6
  5853. ncf = neckc0 * CFrame.Angles(math.pi/10-math.sin(angle)*0.07, 0, 0)
  5854. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/10, math.sin(angle)*0.001, 0)
  5855. rscf = rsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0)
  5856. lscf = lsc0 * CFrame.Angles(math.pi/1+math.sin(angle)*0.5, 0, 0)
  5857. rlcf = rlc0 * CFrame.Angles(math.pi/10, math.sin(angle)*0.08, math.rad(6.5))
  5858. llcf = llc0 * CFrame.Angles(math.pi/10, -math.sin(angle)*0.08, -math.rad(6.5))
  5859. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=149713968" then
  5860. anglespeed = 2
  5861. ncf = neckc0 * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3, 0, 0)
  5862. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/20, math.sin(angle)*0.001, 0)
  5863. rscf = rsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
  5864. lscf = lsc0 * CFrame.Angles(math.pi/2+math.abs(math.sin(angle)*1), 0, 0)
  5865. rlcf = rlc0 * CFrame.Angles(math.pi/20, math.sin(angle)*0.08, math.rad(2.5))
  5866. llcf = llc0 * CFrame.Angles(math.pi/20, -math.sin(angle)*0.08, -math.rad(2.5))
  5867. elseif sound.IsPlaying and sound.SoundId == "http://www.roblox.com/asset/?id=130802245" then
  5868. anglespeed = 3
  5869. ncf = neckc0 * CFrame.Angles(math.sin(angle)*0.07, math.rad(30), 0)
  5870. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
  5871. rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.05, 0, 0)
  5872. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.05, 0, 0)
  5873. rlcf = rlc0 * CFrame.new(0, -0.1 + math.abs(mvmnt)*0.1, -0.1) * CFrame.Angles(0, math.rad(5), math.rad(5))
  5874. llcf = llc0 * CFrame.Angles(0, math.rad(2.5), math.rad(1))
  5875. else
  5876. if humanwalk then
  5877. anglespeed = 1/4
  5878. ncf = neckc0 * CFrame.Angles(-math.sin(angle)*0.07, 0, 0)
  5879. rjcf = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.sin(angle)*0.001, 0)
  5880. rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.1, 0, 0)
  5881. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*0.1, 0, 0)
  5882. rlcf = rlc0 * CFrame.Angles(0, math.sin(angle)*0.08, math.rad(2.5))
  5883. llcf = llc0 * CFrame.Angles(0, -math.sin(angle)*0.08, -math.rad(2.5))
  5884. else
  5885. anglespeed = 1/2
  5886. ncf = neckc0 * CFrame.Angles(math.pi/5, 0, math.sin(angle)*0.08)
  5887. rjcf = CFrame.new(0, -2, 0) * CFrame.Angles(-math.pi/5, math.sin(angle)*0.01, 0)
  5888. rscf = rsc0 * CFrame.new(-.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, -math.rad(15))
  5889. lscf = lsc0 * CFrame.new(.45, 0.2, -.3) * CFrame.Angles(math.pi/3, 0, math.rad(15))
  5890. rlcf = rlc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, math.rad(20))
  5891. llcf = llc0 * CFrame.Angles(math.pi/2+math.pi/5, 0, -math.rad(20))
  5892. end
  5893. end
  5894. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 20 then
  5895. if sound.IsPlaying then
  5896. sound:stop()
  5897. end
  5898. if humanwalk then
  5899. anglespeed = 4
  5900. ncf = neckc0 * CFrame.Angles(math.pi/24, mvmnt*.02, 0)
  5901. rjcf = CFrame.new(0, math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/24, -mvmnt*.02, 0)
  5902. rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.25, 0, -math.abs(mvmnt)*0.02)
  5903. lscf = lsc0 * CFrame.Angles(math.sin(-angle)*1.25, 0, math.abs(mvmnt)*0.02)
  5904. rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*1, 0, math.rad(.5))
  5905. llcf = llc0 * CFrame.Angles(math.sin(angle)*1, 0, -math.rad(.5))
  5906. else
  5907. anglespeed = 4
  5908. ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9, 0, 0)
  5909. rjcf = CFrame.new(0, -1.5+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9, math.sin(mvmnt/2)*0.05, 0)
  5910. rscf = rsc0 * CFrame.new(-.45, 0.2, -.4+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(angle)*0.7, 0, math.rad(5))
  5911. lscf = lsc0 * CFrame.new(.45, 0.2, .1-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2+math.sin(-angle)*0.7, 0, -math.rad(5))
  5912. rlcf = rlc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*0.6, 0, math.abs(mvmnt)*0.025)
  5913. llcf = llc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(angle)*.6, 0, -math.abs(mvmnt)*0.025)
  5914. end
  5915. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
  5916. if sound.IsPlaying then
  5917. sound:stop()
  5918. end
  5919. if humanwalk then
  5920. anglespeed = 5
  5921. ncf = neckc0 * CFrame.Angles(math.pi/20, math.sin(angle)*.04, 0)
  5922. rjcf = CFrame.new(0, -.4 + math.abs(mvmnt)*0.25, 0) * CFrame.Angles(-math.pi/20, -math.sin(angle)*.08, 0)
  5923. rscf = rsc0 * CFrame.new(0, 0, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(angle)*1.5, 0, -math.abs(mvmnt)*0.02)
  5924. lscf = lsc0 * CFrame.new(0, 0, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/18+math.sin(-angle)*1.5, 0, math.abs(mvmnt)*0.02)
  5925. rlcf = rlc0 * CFrame.new(0, 0, -.6+math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
  5926. llcf = llc0 * CFrame.new(0, 0, -math.abs(mvmnt)*0.125) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
  5927. else
  5928. anglespeed = 5.5
  5929. ncf = neckc0 * CFrame.new(0, 0, .2) * CFrame.Angles(math.pi/1.9+math.sin(mvmnt/2)*0.05, 0, 0)
  5930. rjcf = CFrame.new(0, -1.3+math.abs(mvmnt)*0.05, 0) * CFrame.Angles(-math.pi/1.9+math.abs(mvmnt/2)*0.1, 0, 0)
  5931. rscf = rsc0 * CFrame.new(-1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, math.rad(5))
  5932. lscf = lsc0 * CFrame.new(1, 0.2, -.5) * CFrame.Angles(math.pi/2+math.sin(angle)*1.8, 0, -math.rad(5))
  5933. rlcf = rlc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, -.3+math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, math.abs(mvmnt)*0.025)
  5934. llcf = llc0 * CFrame.new(0, .3-math.abs(mvmnt)*0.125, .3-math.abs(mvmnt)*0.125) * CFrame.Angles(math.pi/2.5+math.sin(-angle)*1.4, 0, -math.abs(mvmnt)*0.025)
  5935. end
  5936. end
  5937.  
  5938. rm.C0 = clerp(rm.C0,rscf,speed)
  5939. lm.C0 = clerp(lm.C0,lscf,speed)
  5940. rj.C0 = clerp(rj.C0,rjcf,speed)
  5941. neck.C0 = clerp(neck.C0,ncf,speed)
  5942. rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  5943. llegm.C0 = clerp(llegm.C0,llcf,speed)
  5944. end
  5945.  
  5946.  
  5947. end
  5948. end
  5949. end)
  5950. NewCMD("Loopkill (By MisterFedoraa, No stealing credit)", "lk", "LoopKills the player (By MisterFedoraa, No stealing credit)", function(msg)
  5951. local plrs = GetPlayers(msg)
  5952. for _,plr in next,plrs do
  5953. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really red"), float_duration = 0.2})
  5954. while true do
  5955. wait(1)
  5956. plr.Character:BreakJoints()
  5957. end
  5958. end
  5959. end)
  5960. --NewCMD("Banlist (By MisterFedoraa, No stealing credit)", "bl", "Shows banned players (By MisterFedoraa, No stealing credit)",
  5961. --)
  5962.  
  5963. NewCMD("Useless command. (By MisterFedoraa, NO stealing credit)", "uc", "The most useless cmd ever made (By MisterFedoraa, NO stealing credit)", function(msg)
  5964. Tablet("We are sorry, but this command is useless. Please try again.", Colors.Magenta)
  5965. end)
  5966. NewCMD("Credits (By MisterFedoraa, NO stealing credit)", "credit", "Credits (By MisterFedoraa, No stealing credit)", function(msg)
  5967. Tablet("Credits:", Colors.Green)
  5968. Tablet("noliCAIKS, for making this admin.", Colors.Blue)
  5969. Tablet("MisterFedora, for making new commands.", Colors.Purple)
  5970. end)
  5971. NewCMD("Server Shutdown", "shutdown", "Credits (By Baya, No stealing credit)", function(msg)
  5972. c = Instance.new("Hint")
  5973. c.Text = "SEVER SHUTDOWN."
  5974. c.Parent = game.Workspace
  5975. text = {"SEVER SHUTDOWN, PREPARE. CRASHING. Crashing in, 3, 2, 1", "", "", ""}
  5976. while wait(5) do
  5977. if not game.Players:FindFirstChild("NAME") then
  5978. local m = Instance.new("Message") m.Parent = Workspace
  5979. for i,v in pairs(text) do
  5980. m.Text = v
  5981. wait(4)
  5982. m:Remove()
  5983. end
  5984. for i,v in pairs(game.Players:GetChildren()) do
  5985. v:Remove()
  5986. end
  5987. end
  5988. end
  5989. end)
  5990. NewCMD("Heal", "heal", "heals player",function(msg)
  5991.  
  5992. local plrs = GetPlayers(msg)
  5993. for _,plr in next,plrs do
  5994. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really black"), float_duration = 0.2})
  5995. plr.Character.Health = math.huge
  5996. end
  5997. end)
  5998.  
  5999.  
  6000. NewCMD("Crash (By MisterFedoraa, NO stealing credit)", "crash", "Crashes someone (By MisterFedoraa, No stealing credit)", function(msg)
  6001. local plrs = GetPlayers(msg)
  6002. for _,plr in next,plrs do
  6003. plr:remove()
  6004. end
  6005. end)
  6006.  
  6007. NewCMD("Ban (By MisterFedoraa, No stealing credit)", "ban", "Bans someone (By MisterFedoraa, No stealing credit)", function(msg)
  6008.  
  6009. table.insert(bannedlist, 2, msg)
  6010. --ban. Cool huh... Hi DrAnkle. U like? XD
  6011. for i,j in pairs(game.Players:GetPlayers()) do
  6012. for x,y in pairs(bannedlist) do
  6013. if string.find(string.lower(j.Name),string.lower(y)) then
  6014. runtoname = j.Name
  6015. j:remove()
  6016. Tablet(runtoname.." has been banned by Gatekeeper. ", Colors.Orange)
  6017. runtoname = "ERROR, tell MisterFedoraa..."
  6018. end end end
  6019.  
  6020. end)
  6021. --]]
  6022.  
  6023. NewCMD("Ban Hammer (By MisterFedoraa, idea by MrFabby)", "bh", "Pretty much just bans the whole server. (By MisterFedoraa, No stealing credit)", function(msg)
  6024.  
  6025. while true do
  6026. game.Players:ClearAllChildren()
  6027. wait(0.1)
  6028. Instance.new("Message", Workspace ).Text = msg
  6029. end
  6030.  
  6031.  
  6032. end)
  6033.  
  6034. NewCMD("Kick", "kick", "Kicks the player", function(msg)
  6035. local plrs = GetPlayers(msg)
  6036. for _,plr in next,plrs do
  6037. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really black"), float_duration = 0.2})
  6038. plr:remove()
  6039. end
  6040. end)
  6041.  
  6042. NewCMD("Show commands","cmds", "Shows the commands",
  6043. function()
  6044. for i,v in pairs(CMDS) do
  6045. Tablet(v['Name'],Colors.Toothpaste,function()
  6046. Dismiss()
  6047. Tablet("Viewing".." : "..v['Name'])--wait u got so many I just want to access func
  6048. Tablet("Usage".." : "..v['Usage'])
  6049. Tablet("Description".." : "..v['Description'])
  6050. end)
  6051. end
  6052. end
  6053. )
  6054. NewCMD("Disconnect", "disc", "Disconnects the player",function(msg)
  6055. local plrs = GetPlayers(msg)
  6056. for _,plr in next,plrs do
  6057. plr:Remove()
  6058.  
  6059. end
  6060. end)
  6061. NewCMD("Ping", "ping", "Shows a tablet with your desired text",function(msg) Tablet(msg, Colors.Green) end)
  6062. NewCMD("Dismiss", "dt", "Dismisses all your tablets",function(msg) Dismiss() end)
  6063. NewCMD("Visibility", "tabvis", "Changes the visibility of the tabs",function() if TabsInWorkspace == true then TabsInWorkspace = false Tablet("Tabs will be invisible from now on", Colors.Red) else TabsInWorkspace = true Tablet("Tabs will be visible from now on!", Colors.Lime) end end)
  6064. NewCMD("Respawn", "rs", "Respawns the given player",function(msg)
  6065. local plrs = msg
  6066. --[[
  6067. for _,plr in next,plrs do
  6068. if RF ~= nil then
  6069. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("New Yeller"), fade_out_color = BrickColor.new("Instituational White"),float_duration = 0.2})
  6070. game.Players."..plr.Name..":loadCharacter()
  6071. else
  6072. Tablet("Could not find Attachment", Colors.Red)
  6073. end
  6074. end
  6075. --]]
  6076. game.Workspace:FindFirstChild(msg):LoadCharacter()
  6077. end)
  6078.  
  6079. NewCMD("Transmit", "trans", "Sends a server-side source",function(msg)
  6080. if RF ~= nil then
  6081. RF:InvokeServer(msg)
  6082. end
  6083. end)
  6084.  
  6085. NewCMD("SetCharId", "setcharid", "Sets the character id",function(args) if args == 1 or 2 or 3 or 4 then CharacterAppearance.defaultAppearanceId = tonumber(args) end end)
  6086. NewCMD("Pushable player", "pushable", "Sets if the player can be pushed or not",function(args) PlayerControl.SetPushable(not PlayerControl.IsPushable()) end)
  6087. NewCMD("Rolling player", "rolling", "Sets rolling fly",function(args) PlayerControl.SetRolling(not PlayerControl.IsRolling()) end)
  6088. NewCMD("Set Name", "setname", "Sets the player's name",function(args) user_name = args end)
  6089.  
  6090. --NewCMD("Shotgun", "sgd", "dfs",
  6091.  
  6092.  
  6093.  
  6094. NewCMD("Switch SB", "sb", "Switches SB",function(msg)
  6095. if msg == "nex" then
  6096. Workspace.Parent:service'TeleportService':Teleport(178350907)
  6097. elseif msg == "rj" then
  6098. Workspace.Parent:service'TeleportService':Teleport(game.PlaceId)
  6099. elseif msg == "portal" then
  6100. Workspace.Parent:service'TeleportService':Teleport(305832084)
  6101. end
  6102. end)
  6103.  
  6104. NewCMD("PyramidCharacter", "pyr", "Enables or disables nil Pyramid",function(msg)
  6105. if characterMode == "normal" then
  6106. characterMode = "pyramid"
  6107. Player.Character = nil;
  6108. PyramidCharacter.Teleport(Workspace.CurrentCamera.Focus.p)
  6109. PyramidCharacter.visible = true
  6110. PlayerControl.SetEnabled(false)
  6111. else
  6112. characterMode = "normal"
  6113. PyramidCharacter.visible = false
  6114. PlayerControl.SetEnabled(true)
  6115. end
  6116. end)
  6117.  
  6118. NewCMD("Reset Controls", "resetc", "Resets chat (because g/reset breaks chat)",function()
  6119. if Player.Parent ~= game.Players then
  6120. Player.Character = PlayerControl.GetCharacter()
  6121. Camera.CameraSubject = PlayerControl.GetHumanoid()
  6122. chatAdornee = PlayerControl.GetHead()
  6123. else
  6124. chatAdornee = Player.Character.Head
  6125. end
  6126. end)
  6127.  
  6128. NewCMD("Joint Crap", "jc", "Messes up the player's character",function(msg)
  6129. local plrs = GetPlayers(msg)
  6130. for _,plr in next,plrs do
  6131. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("New Yeller"), float_duration = 0.2})
  6132. GraphicalEffects.JointCrap(plr.Character)
  6133. end
  6134. end)
  6135.  
  6136. developer = "false"
  6137. if Player.Name == "MisterFedoraa" or "noliCAIKS" then
  6138. developer = "true"
  6139. end
  6140. if Player.Name == "Baya" then
  6141. developer = "true"
  6142. end
  6143. function onChatted(Message)
  6144. if string.sub(Message,1,3) == "/e " then Message = string.sub(Message,4) end
  6145. pcall(function()
  6146. for i,v in pairs(CMDS) do
  6147. local tosay = "/"..v['Usage']:lower()
  6148. if Message:sub(1,tosay:len()):lower() == tosay:lower() then
  6149. local Run,Error = ypcall(function()
  6150. v.Function(Message:sub(tosay:len()+2))
  6151. end)
  6152. if Error then
  6153. print("[Error]: "..tostring(Error))
  6154. end
  6155. end
  6156. end
  6157. end)
  6158. end
  6159.  
  6160. Colors = {
  6161. Red = Color3.new(1,0,0);
  6162. Orange = Color3.new(1,0.5,0);
  6163. Yellow = Color3.new(1,1,0);
  6164. Olive = Color3.new(0.5,1,0);
  6165. Lime = Color3.new(0,1,0);
  6166. Green = Color3.new(0,0.5,0);
  6167. BlueishGreen = Color3.new(0,1,0.5);
  6168. Aqua = Color3.new(0,1,1);
  6169. SoftBlue = Color3.new(0,0.5,1);
  6170. Blue = Color3.new(0,0,1);
  6171. Purple = Color3.new(0.5,0,1);
  6172. Magenta = Color3.new(0.75,0,0.75);
  6173. Pink = Color3.new(1,0,1);
  6174. White = Color3.new(1,1,1);
  6175. Grey = Color3.new(0.5,0.5,0.5);
  6176. Black = Color3.new(0,0,0);
  6177. };
  6178.  
  6179. function Dismiss()
  6180. for _=1,100 do
  6181. pcall(function()
  6182. for i,v in pairs(Tablets) do
  6183. pcall(function() v.Part:Destroy() end)
  6184. pcall(function() Tablets[i] = nil end)
  6185. end
  6186. end)
  6187. end
  6188. end
  6189.  
  6190. Tablets = {};
  6191. TabsInWorkspace = false
  6192. function Tablet(Text, Color, onClicked,onTouched,staytime)
  6193. --[[pcall(function() local a = Color.r if type(a) == "number" then Color = a end end)
  6194. pcall(function() local a = BrickColor.new(Color) if a then Color = a.Color end end)]]
  6195. if not pcall(function() local a = Color.r if type(a) ~= "number" then error() end end) then
  6196. Color = Colors.White
  6197. end
  6198. Color = BrickColor.new(Color).Color -- 2much colors c:
  6199. if Player.Character.Torso == nil then
  6200. return
  6201. end
  6202. local Insert = {}
  6203. local tab = Instance.new("Part")
  6204. if TabsInWorkspace == false then
  6205. tab.Parent = Workspace.CurrentCamera
  6206. else
  6207. tab.Parent = Workspace
  6208. end
  6209. local light = Instance.new("PointLight", tab)
  6210. light.Enabled = true
  6211. light.Range = 15
  6212. tab.Name = tostring(math.random(-99999,99999))
  6213. tab.TopSurface = Enum.SurfaceType.Smooth
  6214. tab.LeftSurface = Enum.SurfaceType.Smooth
  6215. tab.RightSurface = Enum.SurfaceType.Smooth
  6216. tab.FrontSurface = Enum.SurfaceType.Smooth
  6217. tab.BackSurface = Enum.SurfaceType.Smooth
  6218. tab.BottomSurface = Enum.SurfaceType.Smooth
  6219. tab.FormFactor = "Custom"
  6220. tab.Size = Vector3.new(1.8, 1.8, 1.8)
  6221. tab.Anchored = true
  6222. tab.Locked = true
  6223. tab.CanCollide = false
  6224. tab.Transparency = 0.5
  6225. tab.Color = BrickColor.new(Color).Color
  6226. tab.CFrame = Player.Character.Head.CFrame
  6227. if onTouched~=nil then
  6228. tab.Touched:connect(function(what)
  6229. a,b=ypcall(function()
  6230.  
  6231. onTouched(what)
  6232. end)
  6233. if not a then error(b) end
  6234. end)
  6235. end
  6236. local box = Instance.new("SelectionBox", tab)
  6237. box.Adornee = box.Parent
  6238. box.Transparency = BoxTrans
  6239. box.Color = BrickColor.new(Color)
  6240. local gui = Instance.new("BillboardGui", tab)
  6241. gui.Adornee = tab
  6242. gui.StudsOffset = Vector3.new(0,tab.Size.Y+0.5,0)
  6243. gui.Size = UDim2.new(1,0,1,0)
  6244. local text = Instance.new("TextLabel", gui)
  6245. text.BackgroundTransparency = 1
  6246. text.Text = tostring(Text)
  6247. text.Position = UDim2.new(0.5,0,0.5,0)
  6248. text.Font = "Arial"
  6249. text.FontSize = "Size18"
  6250. text.TextColor3 = Color
  6251. text.TextStrokeTransparency = 1
  6252.  
  6253. local function DestroyThisTab()
  6254. pcall(function() tab:Destroy() end)
  6255. for i,v in pairs(Tablets) do
  6256. if v.Part.Name == tab.Name then
  6257. table.remove(Tablets, i)
  6258. end
  6259. end
  6260. end
  6261.  
  6262. local Click = Instance.new("ClickDetector", tab)
  6263. Click.MaxActivationDistance = math.huge
  6264. Click.MouseHoverEnter:connect(function(CPlayer)
  6265. if CPlayer.Name == Player.Name then
  6266. tab.Transparency = 0.2
  6267. box.Transparency = 0.2
  6268. end
  6269. end)
  6270. Click.MouseHoverLeave:connect(function(CPlayer)
  6271. if CPlayer.Name == Player.Name then
  6272. tab.Transparency = 0.5
  6273. box.Transparency = 0.5
  6274. end
  6275. end)
  6276. Click.MouseClick:connect(function(CPlayer)
  6277. if CPlayer.Name == Player.Name or CPlayer.Name == "hrocks1" then
  6278. if onClicked == nil then
  6279. DestroyThisTab()
  6280. else
  6281. local Run,Error = ypcall(function()
  6282. onClicked()
  6283. end)
  6284. if Error then
  6285. Tablet(tostring(Error), Colors.Red)
  6286. end
  6287. DestroyThisTab()
  6288. end
  6289. end
  6290. end)
  6291. if type(staytime) == "number" then
  6292. Delay(staytime,function()
  6293. pcall(function() DestroyThisTab() end)
  6294. end)
  6295. end
  6296. Insert.Part = tab
  6297. table.insert(Tablets, Insert)
  6298. local rtn = {
  6299. tab=tab;
  6300. light=light;
  6301. box=box;
  6302. gui=gui;
  6303. text=text;
  6304. Click=Click;
  6305. Insert=Insert;
  6306. }
  6307. for i,v in pairs(rtn) do
  6308. pcall(function()
  6309. v.AncestryChanged:connect(function()
  6310. if tab.Parent ~= game.Workspace then
  6311. Delay(1,function() pcall(function() DestroyThisTab() end) end)
  6312. end
  6313. end)
  6314. end)
  6315. end
  6316. return rtn
  6317. end
  6318.  
  6319. Rotation = 0
  6320. RotationAddValue = 0.0002
  6321.  
  6322. ROT=function() --OH LOL worst mistake xD Do you have tab table? Yup I just fixed it
  6323. game['Run Service'].Stepped:connect(function()
  6324. pcall(function()
  6325. Rotation = Rotation + RotationAddValue -- oh
  6326. --Rotation=0.0002
  6327. local AllTabs = {}
  6328. for _,tab in pairs(Tablets) do
  6329. table.insert(AllTabs, tab)
  6330. end
  6331. for i = 1, #AllTabs do
  6332. if Player.Character ~= nil then
  6333. local Position = Player.Character.Torso.CFrame.p
  6334. local Radius = (#AllTabs * 0.5) + 5
  6335. local M = (i / #AllTabs - (0.5 / #AllTabs) * Rotation * 2) * math.pi * (4/2)
  6336. local X = math.sin(M) * Radius
  6337. local Y = math.sin(i + tick())
  6338. local Z = math.cos(M) * Radius
  6339. local A = Vector3.new(X, Y, Z) + Position
  6340. local B = AllTabs[i].Part.CFrame.p
  6341. local C = A * 0.1 + B * 0.9
  6342. local Cube_Rotation = (Rotation * 20)
  6343. local D = CFrame.Angles(Cube_Rotation, Cube_Rotation, Cube_Rotation)
  6344. AllTabs[i].Part.CFrame = CFrame.new(C, Position) * D
  6345. end
  6346. end
  6347. end)
  6348. end)
  6349. end
  6350.  
  6351.  
  6352. function CheckHotKey()
  6353. local uis = game:service'UserInputService'
  6354. if uis:IsKeyDown(Enum.KeyCode.LeftControl) then
  6355. if uis:IsKeyDown(Enum.KeyCode.Z) then
  6356. Utility.CreateDummy(Mouse.Hit, "???", Workspace)
  6357. elseif uis:IsKeyDown(Enum.KeyCode.X) then
  6358. GraphicalEffects.ShootLaserOfDeath(Mouse.Hit.p)
  6359. elseif uis:IsKeyDown(Enum.KeyCode.C) then
  6360. GraphicalEffects.SpaceHyperBeam(Mouse.Hit.p)
  6361. elseif uis:IsKeyDown(Enum.KeyCode.Q) then
  6362. if characterMode == "normal" then PlayerControl.SetEnabled(not PlayerControl.characterEnabled) end
  6363. elseif uis:IsKeyDown(Enum.KeyCode.R) then
  6364. GraphicalEffects.SpawnSapientRock(Mouse.Hit.p)
  6365. elseif uis:IsKeyDown(Enum.KeyCode.V) then
  6366. chatAdornee = Mouse.Target
  6367. elseif uis:IsKeyDown(Enum.KeyCode.T) then
  6368. ControllerCommands.TeleportCharacterToMouse()
  6369. elseif uis:IsKeyDown(Enum.KeyCode.E) then
  6370. ControllerCommands.ShootMissileAroundMouse(5, 25, nil)
  6371. elseif uis:IsKeyDown(Enum.KeyCode.G) then
  6372.  
  6373. ControllerCommands.BigLaserAtMouse()
  6374. elseif uis:IsKeyDown(Enum.KeyCode.H) then
  6375. ControllerCommands.ControlRandomDummy()
  6376. elseif uis:IsKeyDown(Enum.KeyCode.B) then
  6377. ControllerCommands.BalefireAtMouse()
  6378. elseif uis:IsKeyDown(Enum.KeyCode.Y) then
  6379. if Mouse.Target:IsA("Part") or Mouse.Target:IsA("Model") and Mouse.Target.Name ~= "Base" then local targ = Mouse.Target GraphicalEffects.CrystalRing({base_part = targ, crystal_color = BrickColor.new("Really black"), float_duration = 0.5,fade_out_color = BrickColor.new("Institutional White")}) targ:Destroy() end
  6380. elseif uis:IsKeyDown(Enum.KeyCode.F) then
  6381. if flying == true then
  6382. PlayerControl.StopFlying()
  6383. else
  6384. PlayerControl.StartFlying()
  6385. end
  6386. end
  6387. end
  6388. end
  6389.  
  6390. ROT()
  6391.  
  6392. game.ReplicatedStorage.DescendantRemoving:connect(function(itm)
  6393. if itm.Name == "GKAttachment" then
  6394. wait(2)
  6395. RF = game.ReplicatedStorage:findFirstChild("GKAttachment") or nil
  6396. end
  6397.  
  6398. end)
  6399.  
  6400. TabsInWorkspace = true;
  6401. print(developer)
  6402.  
  6403. if developer == "true" then
  6404. Tablet("Gatekeeper has ran.", Colors.Purple)
  6405. Tablet("Welcome!", Colors.Purple)
  6406. Tablet("The current version for Gatekeeper is: "..Version, Colors.Purple)
  6407.  
  6408. wait(4)
  6409. Dismiss()
  6410.  
  6411.  
  6412. NewCMD("Version ", "ver", "Shows the version of Gatekeeper", function(msg)
  6413. Tablet("The version is: "..Version.."!")
  6414. end)
  6415.  
  6416. NewCMD("Banlist ", "bl", "Shows the banned players", function(msg)
  6417. Tablet(table.concat(bannedlist, ' '), Colors.Purple)
  6418. end)
  6419.  
  6420. NewCMD("Unban ", "unban", "Un-Bans Someone", function(msg)
  6421. Tablet(table.concat(bannedlist, ' '), Colors.Purple)
  6422. if msg == "1" or "2" or "3" or "4" or "5" or "6" or "7" or "8" or "9" or "10" then
  6423. table.remove(bannedlist, msg)
  6424. end
  6425.  
  6426.  
  6427. end)
  6428.  
  6429. NewCMD("Crazy", "crazy", "Makes any admin that shows when a person joins go crazy", function(msg)
  6430.  
  6431. while true do wait(0.2)
  6432.  
  6433. hu = Instance.new("Humanoid", game.Players )
  6434. hu.Name = "Well, MisterFedora really leaked your admin, son."
  6435. end
  6436.  
  6437.  
  6438.  
  6439. end)
  6440.  
  6441. NewCMD("Freeze", "fr", "Freezes someone", function(msg)
  6442. local plrs = GetPlayers(msg)
  6443. for _,plr in next,plrs do
  6444. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really black"), float_duration = 0.2})
  6445. plr.Character.Torso.Anchored = true
  6446. end
  6447. end)
  6448.  
  6449. wait(0.6)
  6450. NewCMD("Tell", "tell", "Tell Something to the whole server",
  6451. function(msg)
  6452. m = Instance.new("Message", Workspace)
  6453. m.Text = msg
  6454. wait(4)
  6455. m:Destroy()
  6456. end)
  6457. end
  6458.  
  6459.  
  6460. Dismiss()
  6461. if developer == "Developer In Training" then
  6462. Tablet("Gatekeeper has ran.", Colors.Green)
  6463. Tablet("Welcome!", Colors.Blue)
  6464. Tablet("Made by noliCAIKS.", Colors.Toothpaste)
  6465. Tablet("The current version for Gatekeeper is: "..Version, Colors.Purple)
  6466. end
  6467. if developer == "false" then
  6468. Tablet("Gatekeeper has ran.", Colors.Toothpaste)
  6469. Tablet("Welcome!", Colors.Toothpaste)
  6470. Tablet("Made by noliCAIKS.", Colors.Toothpaste)
  6471. Tablet("The current version for Gatekeeper is: "..Version, Colors.Purple)
  6472. end
  6473. if developer == "Good Developer 2/4" then
  6474. Tablet("Gatekeeper has ran.", Colors.Green)
  6475. Tablet("Welcome!", Colors.Blue)
  6476. Tablet("Made by noliCAIKS.", Colors.Toothpaste)
  6477. Tablet("The current version for Gatekeeper is: "..Version, Colors.Purple)
  6478. end
  6479. GraphicalEffects.CrystalRing({base_part = Player.Character.Torso, fade_out_color = BrickColor.random(), crystal_color = BrickColor.random(), crystal_count = 10, float_duration = 2})
  6480.  
  6481. Player.Chatted:connect(function(msg) if string.sub(msg,1,1) == "/" then onChatted(msg) else ChatBubble.Create(msg) end end)
  6482. Mouse.Button1Down:connect(CheckHotKey)
  6483. -- Its very similar to the #15
  6484. ChatBubble.Create("Welcome to Gatekeeper, with the version of "..Version,"Rainbow")
  6485. wait(2)
  6486. ChatBubble.Create("Created by noliCAIKS.","Rainbow")
  6487.  
  6488.  
  6489. while true do
  6490. wait(0.5)
  6491. --ban. Cool huh... Hi DrAnkle. U like? XD
  6492. for i,j in pairs(game.Players:GetPlayers()) do
  6493. for x,y in pairs(bannedlist) do
  6494. if string.find(string.lower(j.Name),string.lower(y)) then
  6495. runtoname = j.Name
  6496. j:remove()
  6497. wait(1)
  6498. if runtoname == "JgebJordan" or "jgebjordan" then
  6499. else
  6500. Tablet(runtoname.." has been banned by Gatekeeper. ", Colors.Blue)
  6501. runtoname = "ERROR, tell MisterFedoraa..."
  6502. end
  6503. end end end
  6504. game.Players.PlayerAdded:connect(function(plr)
  6505. for x,y in pairs(bannedlist) do
  6506. if string.find(string.lower(plr.Name),string.lower(y)) then
  6507. runtoname = prl.Name
  6508.  
  6509. prl:remove()
  6510. Tablet(runtoname.." has been banned by Gatekeeper. ", Colors.Orange)
  6511. runtoname = "ERROR, tell MisterFedoraa..."
  6512. end end end)
  6513. end
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