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- Nation 100: Banebo
- -----------------------------------
- Race: Abysians.
- Military: Heavy infantry. Sacred heavy infantry.
- Magic: Earth. Weak Fire, Air and Blood.
- Priests: Strong.
- -----------------------------------
- Abysian themes: primal, advanced
- Hoburg themes: agrarian, oriental, default
- Magic site features: res50
- Troops:
- - Infantry:
- ** Jungle Axeman (Abysian), 20g, 12r, Battleaxe, Scale Mail Cuirass, Half Helmet.
- --- forestunit and Infantry unit
- ** Jungle Infantry (Abysian), 20g, 15r, Broad Sword, Scale Mail Cuirass, Half Helmet, Tower Shield.
- --- forestunit and Infantry unit
- ** Heavy Jungle Axeman (Abysian), 20g, 14r, Battleaxe, Scale Mail Hauberk, Iron Cap.
- --- forestunit and Infantry unit
- ** Jungle Axe Thrower (Abysian), 20g, 17r, Axe, Throwing Axe, Scale Mail Hauberk, Iron Cap, Tower Shield.
- --- forestunit and Infantry unit
- ** Axeman (Abysian - demonbred), 30g, 27r, Battleaxe, Plate Cuirass.
- --- Infantry unit
- ** Legionary (Abysian), 20g, 33r, Axe, Full Plate Mail, Legionary Helmet, Kite Shield.
- --- Infantry unit
- ** Legionary (Abysian), 20g, 31r, Battleaxe, Full Plate Mail, Legionary Helmet.
- --- Infantry unit
- ** Fire Retributor (Abysian), 27g, 23r, Hammer, Plate Cuirass, Crested Helmet, Tower Shield.
- --- Infantry elite
- - Sacreds:
- ** Fire Retributor (Abysian), 35g, 17r, Pike, Full Scale Mail, Half Helmet.
- --- Capital only, Sacred, berserklow, springpower-high and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Abysian), 40g, 11r, Broad Sword, Scale Mail Cuirass, Jingasa.
- --- Scout
- - Commanders:
- ** Sylvan Lord (Abysian), 50g, 12r, Battleaxe, Scale Mail Cuirass, Half Helmet.
- --- forestunit and Infantry unit
- ** Woodland Chieftain (Abysian), 60g, 17r, Axe, Throwing Axe, Scale Mail Hauberk, Iron Cap, Tower Shield.
- --- forestunit and Infantry unit
- ** Colonel (Abysian - demonbred), 80g, 27r, Battleaxe, Plate Cuirass.
- --- Infantry unit
- ** Fire Lord (Abysian), 155g, 17r, Pike, Full Scale Mail, Half Helmet.
- --- Capital only, Sacred, berserklow, springpower-high and Infantry sacred
- - Priests:
- ** High Priest (Abysian), 50g, 3r, Hammer, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Initiate of the Thundering Citadel (Abysian), 150g, 3r, Hammer, Robes.
- --- 1E 2.1? (blood, earth, air, fire).
- --- MAGICPICKS
- ** Scion of the Thundering Citadel (Abysian), 230g, 3r, Hammer, Robes.
- --- 2E 2H 1.1? (blood, earth, air, fire).
- --- Sacred, MAGICPICKS, invulnerable10, resource generator 10 and PRIESTPICKS
- ** Vessel of the Thundering Citadel (Abysian), 360g, 3r, Short Sword, Robes.
- --- 1F 1A 2E 1B 3H 2.1? (blood, earth, air, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
- Heroes:
- ** Hero (Van), 0g, 5r, Spear, Leather Hauberk, Leather Cap, Shield.
- --- 1N.
- --- Hero, can shapeshift into a werebear, can enter berserker rage, resistances, regen10, pillage, castlemaster, Infantry elite and MAGICPICKS
- ** Hero (Abysian), 0g, 22r, Short Sword, Plate Cuirass, Iron Cap, Iron Shield.
- --- 2W 1B 1.1? (blood, nature, earth, water).
- --- Hero, reveals its true shape of a metal man upon death, can enter berserker rage, stealthlow, resistances, bodyguardlow, Infantry elite and MAGICPICKS
- Start army:
- ** Sylvan Lord
- ** Scout
- ** 8x Jungle Axe Thrower
- ** 8x Jungle Infantry
- Nation 101: Pythia
- -----------------------------------
- Race: Halfmen, some Hoburgs.
- Military: Light infantry and heavy infantry. Heavy hog cavalry. Sacred Hoburg heavy infantry.
- Magic: Earth. Weak Fire, Air and Water. Some Hoburg mages.
- Priests: Weak, can perform blood sacrifices.
- -----------------------------------
- National traits:
- - Priests may perform blood sacrifices
- Minotaur themes: civilized, default
- Hoburg themes: industrial, boreal, default
- Magic site features: res75
- Troops:
- - Infantry:
- ** Trident Levy (Minotaur), 21g, 9r, Trident, Furs, Reinforced Leather Cap, Shield.
- --- militia and Infantry unit
- ** Spearman (Minotaur), 30g, 19r, Long Spear, Scale Mail Cuirass, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Trident Infantry (Minotaur), 30g, 19r, Trident, Scale Mail Cuirass, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Trident Infantry (Minotaur), 30g, 21r, Bronze Trident, Scale Mail Cuirass, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Heavy Spearman (Minotaur), 30g, 31r, Long Spear, Plate Cuirass, Reinforced Leather Cap, Tower Shield.
- --- Infantry unit
- - Cavalry:
- ** Hoburg Hog Cavalier (Hoburg), 25g, 13r, Light Lance, Full Scale Mail, Legionary Bronze Helmet, Kite Shield, Hog mount.
- --- Mounted unit and Fire resistant
- - Sacreds:
- ** Just Exemplar (Hoburg), 50g, 23r, Short Sword, Plate Hauberk, Iron Cap, Iron Shield.
- --- Capital only, Sacred, slashres, incunrest_low, extrastats, recup, Infantry sacred and Fire resistant
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- Commanders:
- - Scouts:
- ** Scout (Minotaur), 50g, 7r, Morningstar, Morningstar, Furs, Leather Cap.
- --- Scout
- - Commanders:
- ** Spearmaster (Minotaur), 80g, 19r, Long Spear, Scale Mail Cuirass, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Colonel (Minotaur), 60g, 31r, Long Spear, Plate Cuirass, Reinforced Leather Cap, Tower Shield.
- --- Infantry unit
- ** Just Master (Hoburg), 115g, 23r, Short Sword, Plate Hauberk, Iron Cap, Iron Shield.
- --- Sacred, slashres, incunrest_low, extrastats, recup, Infantry sacred and Fire resistant
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- - Priests:
- ** Exarch (Minotaur), 65g, 1r, Spear.
- --- 1H.
- --- Sacred, PRIESTPICKS and elegist 1
- - Mages:
- ** Icy Apprentice (Minotaur), 155g, 15r, Glaive, Scale Mail Cuirass.
- --- 2E.
- --- Sacred and MAGICPICKS
- ** Icy Mage (Hoburg), 215g, 1r, Quarterstaff, Robes.
- --- 1A 2E 1.1? (earth, water, air, fire).
- --- Sacred, MAGICPICKS, shockres, majorshockres and Fire resistant
- ** Icy Elder (Hoburg), 260g, 1r, Quarterstaff, Robes.
- --- 1F 1A 1W 2E 1H 1.1? (earth, water, air, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, resource generator 25, shockres, PRIESTPICKS and Fire resistant
- Heroes:
- ** Hero (Minotaur), 0g, 1r, Quarterstaff, Robes.
- --- 1A 4E 1D.
- --- Hero, MAGICPICKS, protected by air, resource generator 25, warriormage, flying and fear
- Start army:
- ** Spearmaster
- ** Scout
- ** 7x Hoburg Hog Cavalier
- ** 6x Spearman
- Nation 102: Murgia
- -----------------------------------
- Race: Caelians.
- Military: Light infantry and heavy infantry. Legionaries and legionaries. Sacred heavy infantry.
- Magic: Air and Astral. Weak Water and Earth. Laboratories cost 600 gold.
- Priests: Weak.
- -----------------------------------
- National traits:
- - Laboratories cost 600 gold
- Caelian themes: spirehorn, bronze, default
- Van themes: primitive
- Troops:
- - Ranged:
- ** Legionary (Caelian - Spire Horn), 10g, 11r, Dagger, Short Bow, Full Ring Mail, Legionary Bronze Helmet.
- --- Ranged unit, Dark vision (50) and Fire resistant
- ** Legionary (Caelian - Spire Horn), 10g, 12r, Dagger, Composite Bow, Full Ring Mail, Legionary Bronze Helmet.
- --- Ranged unit, Dark vision (50) and Fire resistant
- - Infantry:
- ** Militia (Caelian - Spire Horn), 7g, 14r, Ice Lance, Ice Studded Cuirass, Leather Cap, Ice Aegis.
- --- militia, Infantry unit, Dark vision (50) and Fire resistant
- ** Infantry (Caelian - Spire Horn), 10g, 13r, Hammer, Ring Mail Hauberk, Bronze Cap, Iron Shield.
- --- patroller 1, Infantry unit, Dark vision (50) and Fire resistant
- ** Swordsman (Caelian - Spire Horn), 10g, 13r, Bronze Sword, Ring Mail Hauberk, Bronze Cap, Iron Shield.
- --- patroller 1, Infantry unit, Dark vision (50) and Fire resistant
- ** Desert Legionary (Caelian - Spire Horn), 10g, 14r, Bronze Broad Sword, Full Ring Mail, Legionary Bronze Helmet, Buckler.
- --- patroller 1, wasteunit, Infantry unit, Dark vision (50) and Fire resistant
- ** Desert Swordsman (Caelian - Spire Horn), 10g, 13r, Bronze Sword, Full Ring Mail, Legionary Bronze Helmet, Buckler.
- --- patroller 1, wasteunit, Infantry unit, Dark vision (50) and Fire resistant
- ** Lancer (Caelian - Spire Horn), 10g, 18r, Bronze Lance, Bronze Cuirass, Bronze Cap, Buckler.
- --- Infantry unit, Dark vision (50) and Fire resistant
- ** Heavy Infantry (Caelian - Spire Horn), 10g, 21r, Bronze Broad Sword, Bronze Cuirass, Bronze Cap, Buckler.
- --- Infantry unit, Dark vision (50) and Fire resistant
- ** Heavy Infantry (Caelian - Spire Horn), 10g, 20r, Hammer, Bronze Cuirass, Bronze Cap, Buckler.
- --- Infantry unit, Dark vision (50) and Fire resistant
- - Sacreds:
- ** Night Eidolon (Caelian - Yazata), 90g, 33r, Ice Spear, Ice Cuirass, Ice Helmet, Ice Aegis.
- --- Capital only, Sacred, glamour, Infantry sacred, Dark vision (50) and Fire resistant
- - Monsters:
- ** Mammoth (Monster), 120g, 1r.
- --- Capital only and Special unit
- Commanders:
- - Scouts:
- ** Spy (Caelian - Spire Horn), 50g, 5r, Ice Lance, Ice Studded Cuirass, Leather Cap.
- --- Scout, Dark vision (50) and Fire resistant
- - Commanders:
- ** Sword Commander (Caelian - Spire Horn), 60g, 13r, Bronze Sword, Ring Mail Hauberk, Bronze Cap, Iron Shield.
- --- patroller 1, Infantry unit, Dark vision (50) and Fire resistant
- ** Swordsmaster (Caelian - Spire Horn), 60g, 13r, Bronze Sword, Full Ring Mail, Legionary Bronze Helmet, Buckler.
- --- patroller 1, wasteunit, Infantry unit, Dark vision (50) and Fire resistant
- ** Night Lord (Caelian - Yazata), 185g, 33r, Ice Spear, Ice Cuirass, Ice Helmet, Ice Aegis.
- --- Capital only, Sacred, glamour, Infantry sacred, Dark vision (50) and Fire resistant
- - Priests:
- ** Greater Parson (Caelian - Yazata), 70g, 1r, Pestle, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS, Dark vision (50) and Fire resistant
- - Mages:
- ** Apprentice Magister of the Relics (Caelian - Airya), 150g, 4r, Hammer, Robes.
- --- 1S 2.1? (astral, earth, water, air, at least partially linked).
- --- MAGICPICKS, Dark vision (50) and Fire resistant
- ** Apprentice Magister of the Relics (Caelian - Spire Horn), 170g, 3r, Kopesh, Robes.
- --- 1A 1S 2.1? (astral, earth, water, air, at least partially linked).
- --- MAGICPICKS, Dark vision (50) and Fire resistant
- ** Senior Magister of the Relics (Caelian - Yazata), 365g, 3r, Kopesh, Robes.
- --- 2A 2S 1H 2.1? (astral, earth, water, air, at least partially linked).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, shockres, can shapeshift into a great boar, PRIESTPICKS, Dark vision (50) and Fire resistant
- Heroes:
- ** Hero (Caelian - Airya), 0g, 25r, Bronze Broad Sword, Short Bow, Icicle Mail, Ice Helmet.
- --- 2A.
- --- Sacred, Hero, glamour, minoraelemental, strong, stormpower, Ranged sacred, MAGICPICKS, Dark vision (50) and Fire resistant
- Start army:
- ** Sword Commander
- ** Spy
- ** 11x Lancer
- ** 13x Infantry
- Nation 103: Karang
- -----------------------------------
- Race: Pale Ones, some Humans.
- Military: Light infantry and heavy infantry. Boulder throwers. Sacred light infantry.
- Magic: Earth, Death and Nature. Weak Air.
- Priests: Weak, can reanimate the dead.
- -----------------------------------
- National traits:
- - Can build forts underwater
- - Priests can reanimate the dead
- Pale One themes: primitive
- Human themes: default
- Magic site features: res50
- Troops:
- - Ranged:
- ** Boulder Thrower (Pale One), 20g, 21r, Large Rock, Full Scale Mail, Iron Cap.
- --- Ranged unit and Cold resistant
- - Infantry:
- ** Human Knight (Human), 13g, 10r, Bronze Hatchet, Ring Mail Hauberk, Leather Cap, Kite Shield.
- --- stealthy elite and Infantry unit
- ** Glaive Militia (Pale One), 7g, 9r, Glaive, Iron Cap.
- --- militia, Infantry unit and Cold resistant
- ** Militia (Pale One), 7g, 16r, Bronze Spear, Bronze Scale Cuirass, Bronze Cap, Hoplon.
- --- militia, Infantry unit and Cold resistant
- ** Trident Infantry (Pale One), 10g, 21r, Bronze Trident, Bronze Scale Hauberk, Bronze Cap, Buckler.
- --- Infantry unit and Cold resistant
- ** Spearman (Pale One), 10g, 18r, Bronze Spear, Bronze Scale Hauberk, Bronze Cap, Buckler.
- --- Infantry unit and Cold resistant
- ** Infantry (Pale One), 10g, 21r, Hammer, Bronze Scale Hauberk, Bronze Cap, Buckler.
- --- Infantry unit and Cold resistant
- ** Hammerer (Pale One), 10g, 28r, Hammer, Full Scale Mail, Iron Cap, Iron Shield.
- --- Infantry unit and Cold resistant
- ** Heavy Trident Infantry (Pale One), 10g, 28r, Trident, Full Scale Mail, Iron Cap, Iron Shield.
- --- Infantry unit and Cold resistant
- - Sacreds:
- ** Gold Herald (Pale One - ancient one), 55g, 20r, Obsidian Glaive, Bronze Cap.
- --- Capital only, Sacred, berserklow, Infantry sacred and Cold resistant
- Commanders:
- - Scouts:
- ** Spy (Pale One), 50g, 7r, Bronze Trident, Bronze Cap.
- --- Scout and Cold resistant
- - Commanders:
- ** Axemaster (Human), 90g, 10r, Bronze Hatchet, Ring Mail Hauberk, Leather Cap, Kite Shield.
- --- stealthy elite and Infantry unit
- ** Warchief (Pale One), 100g, 21r, Bronze Trident, Bronze Scale Hauberk, Bronze Cap, Buckler.
- --- Infantry unit and Cold resistant
- ** Gold Lord (Pale One - ancient one), 130g, 20r, Obsidian Glaive, Bronze Cap.
- --- Sacred, berserklow, Infantry sacred and Cold resistant
- - Priests:
- ** Senior Monk (Pale One), 50g, 6r, Hammer, Bronze Cap.
- --- 1H.
- --- Sacred, PRIESTPICKS and Cold resistant
- - Mages:
- ** Serpent Ascendant (Pale One - olmspawn), 190g, 6r, Spear, Iron Cap, Buckler.
- --- 1A 2N 1.1? (nature, astral, water, air).
- --- Capital only, MAGICPICKS, invulnerable10, followed by a small swarm of bugs and Cold resistant
- ** Apprentice of the Reclusive Abysses (Pale One), 60g, 1r, Quarterstaff.
- --- 1E 1D.
- --- MAGICPICKS and Cold resistant
- ** Mage of the Reclusive Abysses (Pale One), 120g, 3r, Quarterstaff, Bronze Cap.
- --- 1E 2D.
- --- MAGICPICKS and Cold resistant
- ** King of the Reclusive Abysses (Pale One - ancient one), 355g, 20r, Quarterstaff, Bronze Scale Hauberk, Bronze Cap.
- --- 2E 3D 1H 1.1? (nature, death, earth, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, PRIESTPICKS and Cold resistant
- Heroes:
- ** Hero (Pale One - ancient one), 0g, 32r, Quarterstaff, Bronze Cuirass, Bronze Cap.
- --- 1F 2S 3D.
- --- Hero, MAGICPICKS, deathrec, ethereal2, warriormage and Cold resistant
- ** Hero (Pale One - ancient one), 0g, 4r, Boulder, Bronze Cap.
- --- 1D.
- --- Sacred, Hero, minoreelemental, resistances_high, pillage, Ranged sacred, MAGICPICKS and Cold resistant
- Start army:
- ** Axemaster
- ** Spy
- ** 9x Heavy Trident Infantry
- ** 15x Glaive Militia
- Nation 104: Buramandu
- -----------------------------------
- Race: Pale Ones, some Lizards.
- Military: Light infantry and heavy infantry. Light drake cavalry. Sacred heavy skirmisher.
- Magic: Earth, Death and Nature. Weak Fire.
- Priests: Strong.
- -----------------------------------
- National traits:
- - Can build forts underwater
- Pale One themes: advanced
- Lizard themes: herbivore, default
- Troops:
- - Infantry:
- ** Lizard Axe Warrior (Lizard), 10g, 7r, Axe, Full Helmet, Buckler.
- --- Infantry unit
- ** Militia (Pale One), 7g, 12r, Hammer, Bronze Cap, Hoplon.
- --- militia and Infantry unit
- ** Trident Warrior (Pale One), 10g, 39r, Bronze Trident, Bronze Hauberk, Bronze Cap, Hoplon.
- --- Infantry unit
- ** Heavy Flail Warrior (Pale One), 10g, 34r, Flail, Bronze Hauberk, Bronze Cap.
- --- Infantry unit
- ** Heavy Warrior (Pale One), 10g, 39r, Hammer, Bronze Hauberk, Bronze Cap, Hoplon.
- --- Infantry unit
- ** Flail Warrior (Pale One), 10g, 15r, Flail, Bronze Scale Cuirass, Bronze Cap.
- --- Infantry unit
- ** Warrior (Pale One), 10g, 16r, Hammer, Bronze Scale Cuirass, Bronze Cap, Buckler.
- --- Infantry unit
- ** Divine Nightblade (Pale One), 23g, 10r, Hammer, Iron Cap, Iron Shield.
- --- Capital only, can shapeshift into a giant toad, castlemaster and Infantry elite
- - Cavalry:
- ** Drake Cavalier (Pale One), 80g, 12r, Spear, Half Helmet, Iron Shield, Drake mount.
- --- Mounted unit
- --- The cave drake will persist even if the rider dies.
- ** Drake Cavalier (Pale One), 80g, 12r, Glaive, Half Helmet, Drake mount.
- --- Mounted unit
- --- The cave drake will persist even if the rider dies.
- - Sacreds:
- ** Pure Templar (Pale One - ancient one), 55g, 32r, Boulder, Bronze Cuirass, Bronze Cap.
- --- Sacred, berserklowest and Ranged sacred
- Commanders:
- - Scouts:
- ** Spy (Pale One), 50g, 4r, Bronze Spear, Bronze Cap.
- --- Scout
- - Commanders:
- ** Axemaster (Lizard), 40g, 7r, Axe, Full Helmet, Buckler.
- --- Infantry unit
- ** Captain (Pale One), 90g, 15r, Flail, Bronze Scale Cuirass, Bronze Cap.
- --- Infantry unit
- ** Glaive Commander (Pale One), 170g, 11r, Glaive, Iron Cap, Drake mount.
- --- Mounted unit
- --- The cave drake will persist even if the rider dies.
- ** Pure Lord (Pale One - ancient one), 90g, 32r, Boulder, Bronze Cuirass, Bronze Cap.
- --- Sacred, berserklowest and Ranged sacred
- - Priests:
- ** Lesser Hierophant (Pale One), 35g, 3r, Hammer.
- --- 1H.
- --- Sacred and PRIESTPICKS
- ** Elder Hierophant (Pale One - ancient one), 95g, 2r, Sceptre.
- --- 2H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Young Plague Professor (Pale One), 40g, 1r, Quarterstaff.
- --- 1E.
- --- MAGICPICKS
- ** Plague Wizard (Pale One), 120g, 4r, Quarterstaff, Robes, Bronze Cap.
- --- 2E 1D.
- --- MAGICPICKS
- ** Plague Reborn (Pale One), 160g, 4r, Quarterstaff, Robes, Bronze Cap.
- --- 2E 2D.
- --- MAGICPICKS
- ** Adept Plague Professor (Pale One - ancient one), 490g, 1r, Quarterstaff.
- --- 1F 2E 2D 2N 3H 1.1? (nature, death, earth, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, is able to grasp into mortal life on death, being able to avenge its own death as a ghost and PRIESTPICKS
- Heroes:
- ** Hero (Pale One - ancient one), 0g, 1r, Quarterstaff.
- --- 3F 3W 1E.
- --- Sacred, Hero, MAGICPICKS, resource generator 10, holy, protected by fire, fireres and explodes as a burst of elemental energy upon death, spawning an elemental
- Start army:
- ** Axemaster
- ** Spy
- ** 8x Divine Nightblade
- ** 16x Militia
- Nation 105: Gaoor
- -----------------------------------
- Race: Primates, some Humans.
- Military: Light infantry and heavy infantry. Bowmen and hunters. Heavy cavalry. Sacred Human light infantry.
- Magic: Astral and Nature.
- Priests: Weak.
- -----------------------------------
- Primate themes: terrestrial, enlightened, advanced
- Human themes: default
- Troops:
- - Ranged:
- ** Human Bowman (Human), 10g, 8r, Short Sword, Composite Bow, Leather Hauberk, Reinforced Leather Cap.
- --- Ranged unit
- ** Hunter (Primate - vanara), 10g, 6r, Hatchet, Composite Bow, Iron Cap.
- --- Ranged unit
- - Infantry:
- ** Human Sword Warrior (Human), 10g, 8r, Great Sword, Leather Cuirass, Bronze Cap.
- --- Infantry unit
- ** Javelin Militia (Primate - vanara), 7g, 5r, Javelin, Spear, Iron Shield.
- --- militia and Infantry unit
- ** Javelin Warrior (Primate - bandar), 18g, 13r, Spear, Javelin, Scale Mail Cuirass, Buckler.
- --- Infantry unit
- ** Warrior (Primate - bandar), 18g, 15r, Bronze Battleaxe, Scale Mail Cuirass.
- --- Infantry unit
- ** Spear Warrior (Primate - bandar), 18g, 22r, Spear, Scale Mail Hauberk, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Club Warrior (Primate - bandar), 18g, 19r, Iron Cudgel, Scale Mail Hauberk, Iron Cap.
- --- Infantry unit
- ** Sword Warrior (Primate - bandar), 18g, 27r, Falchion, Scale Mail Hauberk, Iron Cap, Iron Shield.
- --- Infantry unit
- - Cavalry:
- ** Human Cavalier (Human), 30g, 25r, Spear, Chain Mail Hauberk, Iron Cap, Kite Shield, Horse mount.
- --- Mounted unit
- - Sacreds:
- ** Emerald Exemplar (Human), 35g, 8r, Smiting Quarterstaff, Leather Cuirass, Crested Helmet, Kite Shield.
- --- Capital only, Sacred, werewolf, poisonarmor and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Primate - vanara), 30g, 5r, Falchion, Javelin.
- --- Scout
- - Commanders:
- ** General (Primate - bandar), 55g, 19r, Iron Cudgel, Scale Mail Hauberk, Iron Cap.
- --- Infantry unit
- ** Sword Commander (Primate - bandar), 65g, 27r, Falchion, Scale Mail Hauberk, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Lieutenant (Human), 120g, 25r, Spear, Chain Mail Hauberk, Iron Cap, Kite Shield, Horse mount.
- --- Mounted unit
- ** Emerald Master (Human), 115g, 8r, Smiting Quarterstaff, Leather Cuirass, Crested Helmet, Kite Shield.
- --- Capital only, Sacred, werewolf, poisonarmor and Infantry sacred
- - Special commanders:
- ** Sherrif (Primate - vanara), 80g, 8r, Javelin, Bronze Spear, Half Helmet, Iron Shield.
- --- Capital only and is skilled in preventing dissent.
- - Priests:
- ** High Priest (Primate - vanara), 50g, 1r, Pestle.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Gaoorese Bishop (Primate - vanara), 40g, 1r, Dagger.
- --- 1.1? (nature, death, astral, air).
- --- MAGICPICKS
- ** Adept Wolfkin of the Choirs (Primate - vanara), 150g, 1r.
- --- 2S 1.1? (nature, death, astral, air).
- --- MAGICPICKS
- ** Adept Wolfkin of Cloves (Primate - vanara), 150g, 1r.
- --- 2N 1.1? (nature, death, astral, air).
- --- MAGICPICKS
- ** Paramount Wolfkin of the Choirs (Primate - vanara), 205g, 1r.
- --- 3S 2.1? (nature, death, astral, air).
- --- Capital only, Slow to recruit, MAGICPICKS, awe and invulnerable10
- ** Paramount Wolfkin of Cloves (Primate - vanara), 205g, 1r.
- --- 3N 2.1? (nature, death, astral, air).
- --- Capital only, Slow to recruit, MAGICPICKS, can shapeshift into a wolf and awe
- Heroes:
- ** Hero (Human), 0g, 1r, Quarterstaff, Robes.
- --- 3S 1D 3N 1B.
- --- Hero, MAGICPICKS, sloth researcher +1, can shapeshift into a wolf, is followed into battle by two black dogs and nobadevents3
- Start army:
- ** General
- ** Scout
- ** 7x Sword Warrior
- ** 20x Javelin Militia
- Nation 106: Tuyudu
- -----------------------------------
- Race: Pale Ones.
- Military: Light infantry and heavy infantry. Archers and boulder throwers. Sacred light infantry. Expensive forts.
- Magic: Air and Death. Weak Earth and Blood. National mages are not affected by Drain scale.
- Priests: Weak.
- -----------------------------------
- National traits:
- - Can build forts underwater
- - Fortifications are 20 percent more expensive
- Pale One themes: default, slaver
- Hoburg themes: advanced, occidental, default, cavemen_allies
- Troops:
- - Ranged:
- ** Archer (Pale One), 10g, 16r, Hammer, Javelins, Scale Mail Cuirass, Iron Cap.
- --- Ranged unit
- ** Boulder Thrower (Pale One), 20g, 15r, Hammer, Large Rock, Scale Mail Cuirass, Iron Cap.
- --- Ranged unit
- - Infantry:
- ** Trident Tribesman (Pale One), 7g, 9r, Trident, Half Helmet, Buckler.
- --- militia and Infantry unit
- ** Infantry (Pale One), 10g, 19r, Hammer, Bronze Scale Cuirass, Bronze Cap, Hoplon.
- --- Infantry unit
- ** Trident Infantry (Pale One), 10g, 21r, Trident, Scale Mail Cuirass, Half Helmet, Iron Shield.
- --- Infantry unit
- ** Swordsman (Pale One), 10g, 22r, Broad Sword, Scale Mail Cuirass, Half Helmet, Iron Shield.
- --- Infantry unit
- ** Hammer Infantry (Pale One), 10g, 21r, Hammer, Scale Mail Cuirass, Half Helmet, Iron Shield.
- --- Infantry unit
- - Sacreds:
- ** Tainted Paladin (Pale One - ancient one), 45g, 20r, Obsidian Glaive, Bronze Cap.
- --- Capital only, Sacred, castlemaster, berserklowest and Infantry sacred
- Commanders:
- - Scouts:
- ** Spy (Pale One - olmspawn), 70g, 6r, Bronze Spear, Robes, Bronze Cap.
- --- Scout
- - Commanders:
- ** Warlord (Pale One), 60g, 21r, Broad Sword, Scale Mail Cuirass, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Tainted Lord (Pale One - ancient one), 165g, 20r, Obsidian Glaive, Bronze Cap.
- --- Capital only, Sacred, castlemaster, berserklowest and Infantry sacred
- - Priests:
- ** High Priest (Pale One), 45g, 3r, Quarterstaff, Bronze Cap.
- --- 1H.
- --- Sacred, PRIESTPICKS and inquisitor
- - Mages:
- ** Apprentice Vampiric Aeromancer (Pale One), 160g, 4r, Quarterstaff, Robes, Bronze Cap.
- --- 2D 2B.
- --- MAGICPICKS and drainimmune
- ** Apprentice Cthonic Aeromancer (Pale One), 160g, 3r, Quarterstaff, Bronze Cap.
- --- 2E 2D.
- --- MAGICPICKS and drainimmune
- ** Ancient Vampiric Aeromancer (Pale One - ancient one), 225g, 1r, Quarterstaff.
- --- 2A 2D 1B 1.1? (blood, death, earth, air).
- --- Capital only, Slow to recruit, MAGICPICKS, drainimmune and has bound an imp to serve as a familiar
- ** Ancient Cthonic Aeromancer (Pale One - ancient one), 225g, 1r, Quarterstaff.
- --- 2A 1E 2D 1.1? (blood, death, earth, air).
- --- Capital only, Slow to recruit, MAGICPICKS, drainimmune and resource generator 25
- Heroes:
- ** Hero (Pale One - ancient one), 0g, 1r, Quarterstaff.
- --- 1F 4A 4D.
- --- Hero, MAGICPICKS, flying, deathrec, protected by air and warriormage
- ** Hero (Pale One - olmspawn), 0g, 6r, Spear, Net, Iron Cap.
- --- Hero, reveals its true shape of a metal man upon death, can enter berserker rage, resistances, patrol, pillage and Infantry elite
- Start army:
- ** Warlord
- ** Spy
- ** 10x Swordsman
- ** 11x Infantry
- Nation 107: Zenzakoka
- -----------------------------------
- Race: Humans, some Halfmen, prefers Cold scale +1.
- Military: Light infantry and heavy infantry. Sacred heavy unicorn cavalry.
- Magic: Fire, Earth, Astral and Nature.
- Priests: Weak, temples cost 200 gold.
- -----------------------------------
- National traits:
- - Ideal cold level +1
- - Prefers slightly colder climate than usual for the race
- - Temples cost 200 gold
- Oriental human themes: bronze
- Minotaur themes: civilized, default
- Magic site features: holyfire 10
- Troops:
- - Infantry:
- ** Tribesman (Oriental human), 7g, 10r, No-Dachi, Full Leather Armor, Reinforced Leather Cap.
- --- militia and Infantry unit
- ** Naginata Guard (Oriental human), 10g, 13r, Naginata, Ashigaru Armor, Iron Cap.
- --- castledef +1 and Infantry unit
- ** Wakizasi Guard (Oriental human), 10g, 14r, Wakizashi, Ashigaru Armor, Iron Cap, Buckler.
- --- castledef +1 and Infantry unit
- ** Samurai (Oriental human), 10g, 9r, No-Dachi, Leather Cuirass, Jingasa.
- --- Infantry unit
- ** Halfman Spearman (Minotaur), 30g, 21r, Bronze Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
- --- Infantry unit
- ** Halfman Spearman (Minotaur), 30g, 22r, Long Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
- --- Infantry unit
- ** Halfman Spearman (Minotaur), 30g, 21r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
- --- Infantry unit
- - Sacreds:
- ** Red Master (Oriental human), 75g, 13r, Lance, Yari, Samurai Armor, Iron Cap, Unicorn mount.
- --- Sacred, summerpower-low, recup and Mounted sacred
- Commanders:
- - Scouts:
- ** Scout (Oriental human), 30g, 8r, Spear, Scale Mail Cuirass, Reinforced Leather Cap.
- --- Scout
- - Commanders:
- ** Spearmaster (Minotaur), 80g, 21r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
- --- Infantry unit
- ** Spear Commander (Minotaur), 80g, 22r, Long Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
- --- Infantry unit
- ** Red Lord (Oriental human), 130g, 13r, Lance, Yari, Samurai Armor, Iron Cap, Unicorn mount.
- --- Sacred, summerpower-low, recup and Mounted sacred
- - Priests:
- ** Chosen Hierophant (Oriental human), 130g, 1r, Dagger, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS, healer 25 and divineins researcher 3
- - Mages:
- ** Zenzakokan Golemcrafter (Oriental human), 90g, 4r, Bronze Sword, Robes.
- --- 1E 1.1? (nature, astral, earth, fire).
- --- MAGICPICKS
- ** Augur of Locusts (Oriental human), 150g, 1r, Quarterstaff, Robes.
- --- 2N 1.1? (nature, astral, earth, fire).
- --- MAGICPICKS
- ** Augur of the Choir (Oriental human), 150g, 1r, Quarterstaff, Robes.
- --- 2S 1.1? (nature, astral, earth, fire).
- --- MAGICPICKS
- ** Great Augur of Locusts (Oriental human), 280g, 3r, Quarterstaff, Ring Mail Cuirass, Crown.
- --- 2F 2E 1N 1H 1.1? (nature, astral, earth, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
- ** Great Augur of the Choir (Oriental human), 280g, 3r, Quarterstaff, Ring Mail Cuirass.
- --- 2F 2E 1S 1H 1.1? (nature, astral, earth, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
- Heroes:
- ** Hero (Oriental human), 0g, 1r, Quarterstaff, Robes.
- --- 4F 1W 3E 1D.
- --- Hero, MAGICPICKS, is able to grasp into mortal life on death, being able to avenge its own death as a ghost, resource generator 15 and invulnerable20
- ** Hero (Oriental human), 0g, 17r, Falchion, Short Bow, Samurai Armor, Reinforced Leather Cap.
- --- 2F 2E.
- --- Hero, reveals its true shape of a metal man upon death, stealthlow, resistances, castlemaster, sieger, Ranged elite and MAGICPICKS
- ** Hero (Oriental human), 0g, 25r, Katana, Heavy Samurai Armor, Kabuto.
- --- 1.1? (nature, earth, air, fire).
- --- Hero, can shapeshift into a werebear, can enter berserker rage, stealthlow, resistances, strong, castlemaster, Infantry elite and MAGICPICKS
- Start army:
- ** Spearmaster
- ** Scout
- ** 5x Halfman Spearman
- ** 13x Naginata Guard
- Nation 108: Shiium
- -----------------------------------
- Race: Humans.
- Military: Light infantry. Bowmen and slingers. Sacred heavy infantry.
- Magic: Astral and Death.
- Priests: Strong.
- -----------------------------------
- National traits:
- - Death dominion does not reduce supplies
- Dynastic human themes: bronze, dustwalkers_humans, default
- Pale One themes: primitive
- Troops:
- - Ranged:
- ** Forest Bowman (Dynastic human), 10g, 4r, Dagger, Composite Bow, Linen Cuirass.
- --- forestunit, Ranged unit and Stocky
- ** Forest Slinger (Dynastic human), 10g, 1r, Dagger, Sling, Linen Cuirass.
- --- forestunit, Ranged unit and Stocky
- - Infantry:
- ** Club Thane (Dynastic human), 8g, 1r, Club, Wicker Shield.
- --- bodyguard elite, Infantry unit and Stocky
- ** Mace Infantry (Dynastic human), 10g, 5r, Mace, Linen Cuirass, Hoplon.
- --- Infantry unit and Stocky
- ** Axeman (Dynastic human), 10g, 5r, Bronze Hatchet, Linen Cuirass, Hoplon.
- --- Infantry unit and Stocky
- ** Sword Infantry (Dynastic human), 7g, 8r, Kopesh, Bronze Scale Cuirass, Buckler.
- --- Infantry unit and Stocky
- - Sacreds:
- ** Blade of Flame (Dynastic human - dustwalker), 65g, 12r, Bronze Bardiche, Bronze Scale Cuirass, Bronze Cap.
- --- Capital only, Sacred, deathrec, deathpower, Infantry sacred and Stocky
- Commanders:
- - Scouts:
- ** Scout (Dynastic human), 30g, 3r, Kopesh, Linen Cuirass.
- --- Scout and Stocky
- - Commanders:
- ** Warchief (Dynastic human), 55g, 8r, Kopesh, Bronze Scale Cuirass, Crown, Buckler.
- --- Infantry unit and Stocky
- ** Lord of Flame (Dynastic human - dustwalker), 130g, 12r, Bronze Bardiche, Bronze Scale Cuirass, Bronze Cap.
- --- Capital only, Sacred, deathrec, deathpower, Infantry sacred and Stocky
- - Priests:
- ** Hermit (Dynastic human - dustwalker), 90g, 4r, Hammer, Sacred Pitcher, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS and Stocky
- ** Arch Bishop (Dynastic human - dustwalker), 120g, 5r, Falchion, Robes.
- --- 2H.
- --- Sacred, PRIESTPICKS, inquisitor and Stocky
- - Mages:
- ** Young Chanter of Twilight (Dynastic human - dustwalker), 180g, 6r, Hammer, Robes, Bronze Cap.
- --- 2S.
- --- Sacred, MAGICPICKS and Stocky
- ** Veteran Chanter of Twilight (Dynastic human - dustwalker), 220g, 4r, Bronze Sword, Robes, Crown.
- --- 1S 2.5? (death, astral, earth, fire).
- --- Sacred, MAGICPICKS and Stocky
- ** Great Chanter of Twilight (Dynastic human - dustwalker), 420g, 4r, Bronze Sword, Robes, Crown.
- --- 3S 2D 3H 1.1? (death, astral, earth, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, deathrec, ethereal, PRIESTPICKS and Stocky
- Heroes:
- ** Hero (Dynastic human - dustwalker), 0g, 12r, Kopesh, Jeweled Breastplate, Mask.
- --- 3W 1E 3S 1D.
- --- Hero, MAGICPICKS, deathrec, assassin2, floating, explodes as a burst of elemental energy upon death, spawning an elemental and Stocky
- Start army:
- ** Warchief
- ** Scout
- ** 16x Axeman
- ** 27x Club Thane
- Nation 109: Itamon
- -----------------------------------
- Race: Humans.
- Military: Light infantry and heavy infantry. Heavy cavalry. Sacred heavy ranger.
- Magic: Air and Astral. Weak Fire and Earth.
- Priests: Strong.
- -----------------------------------
- Human themes: default
- Oriental human themes: advanced
- Troops:
- - Infantry:
- ** Nodachi Bandit (Oriental human), 10g, 10r, No-Dachi, Full Leather Armor, Reinforced Leather Cap.
- --- pillager and Infantry unit
- ** Katana Bandit (Oriental human), 10g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
- --- pillager and Infantry unit
- ** Katana Infantry (Oriental human), 10g, 21r, Katana, Full Scale Mail, Iron Cap.
- --- Infantry unit
- ** Halberd Infantry (Human), 10g, 24r, Halberd, Bronze Hauberk, Iron Cap.
- --- Infantry unit
- ** Spearman (Human), 10g, 25r, Long Spear, Bronze Hauberk, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Infantry (Human), 10g, 25r, Iron Kopesh, Bronze Hauberk, Iron Cap, Iron Shield.
- --- Infantry unit
- - Cavalry:
- ** Thane (Human), 35g, 24r, Light Lance, Full Scale Mail, Iron Cap, Kite Shield, Horse mount.
- --- elite +1 and Mounted unit
- ** Knight (Human), 30g, 29r, Light Lance, Full Chain Mail, Iron Cap, Kite Shield, Horse mount.
- --- Mounted unit
- - Sacreds:
- ** Temple Hierophant (Human), 15g, 16r, Hammer, Exceptional Crossbow, Full Scale Mail, Iron Cap.
- --- Capital only, Sacred and Ranged sacred
- Commanders:
- - Scouts:
- ** Scout (Human), 30g, 7r, Bronze Long Spear, Ring Mail Hauberk, Leather Cap.
- --- Scout
- - Commanders:
- ** Katana Commander (Oriental human), 70g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
- --- pillager and Infantry unit
- ** Spearmaster (Human), 40g, 25r, Long Spear, Bronze Hauberk, Iron Cap, Iron Shield.
- --- Infantry unit
- ** Sergeant (Human), 90g, 29r, Light Lance, Full Chain Mail, Iron Cap, Kite Shield, Horse mount.
- --- Mounted unit
- ** Temple Lord (Human), 90g, 16r, Hammer, Exceptional Crossbow, Full Scale Mail, Iron Cap.
- --- Sacred and Ranged sacred
- - Priests:
- ** Junior Bishop (Human), 35g, 1r, Dagger, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- ** Bishop (Human), 65g, 2r, Sceptre, Robes.
- --- 2H.
- --- Sacred and PRIESTPICKS
- ** Ancient Bishop (Human), 115g, 1r, Quarterstaff, Robes.
- --- 3H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Apprentice Ruby Astrapelagist (Human), 150g, 3r, Hammer, Robes.
- --- 2S 1.1? (astral, earth, air, fire).
- --- MAGICPICKS
- ** Ruby Windwhisperer (Human), 170g, 3r, Hammer, Robes.
- --- 1A 2S 1.1? (astral, earth, air, fire).
- --- MAGICPICKS and majorfireres
- ** Ruby Firestarter (Human), 170g, 1r, Quarterstaff, Robes.
- --- 1F 2S 1.1? (astral, earth, air, fire).
- --- MAGICPICKS and majorfireres
- ** Chosen Ruby Astrapelagist (Human), 225g, 1r, Robes, Leather Cap.
- --- 1F 2A 1E 2S 1.1? (astral, earth, air, fire).
- --- Capital only, Slow to recruit, MAGICPICKS and nobadevents2
- Heroes:
- ** Hero (Human), 0g, 2r, Sceptre, Robes.
- --- 1F 3A 3W 3S.
- --- Hero, MAGICPICKS, protected by water, illusion, majorcoldres and coldres
- ** Hero (Human), 0g, 1r, Quarterstaff, Robes.
- --- 4A 1W 1S.
- --- Hero, MAGICPICKS, floating, majorcoldres, majorshockres, invulnerable5 and makepearls
- Start army:
- ** Katana Commander
- ** Scout
- ** 9x Infantry
- ** 14x Katana Bandit
- Nation 110: Ciris
- -----------------------------------
- Race: Humans, some Cavemen.
- Military: Light infantry and heavy infantry. Archers. Chariots. Sacred heavy ranger.
- Magic: Astral and Death. Weak Fire.
- Priests: Weak, temples cost 200 gold.
- -----------------------------------
- National traits:
- - Temples cost 200 gold
- Dynastic human themes: iron, humans_dustwalkers, slaver
- Caveman themes: primitive
- Magic site features: allrange 3
- Troops:
- - Ranged:
- ** Archer (Dynastic human), 7g, 10r, Short Sword, Short Bow, Scale Mail Cuirass.
- --- Ranged unit
- - Infantry:
- ** Sword Soldier (Dynastic human), 10g, 14r, Short Sword, Scale Mail Hauberk, Iron Cap, Buckler.
- --- Infantry unit
- ** Sword Soldier (Dynastic human), 10g, 16r, Falchion, Scale Mail Hauberk, Iron Cap, Buckler.
- --- Infantry unit
- ** Caveman Elite Axemaster (Caveman), 26g, 3r, Hatchet, Furs.
- --- slave, elite +1 and Infantry unit
- ** Caveman Slave Axeman (Caveman), 22g, 13r, Hatchet, Bronze Scale Hauberk.
- --- slave and Infantry unit
- ** Caveman Slave Clubber (Caveman), 22g, 12r, Club, Bronze Scale Hauberk.
- --- slave and Infantry unit
- ** Caveman Slave Rock Thrower (Caveman), 22g, 12r, Rock, Throw Rocks, Bronze Scale Hauberk.
- --- slave and Infantry unit
- ** Light Caveman Slave Axeman (Caveman), 22g, 6r, Hatchet, Ring Mail Cuirass.
- --- slave and Infantry unit
- - Chariots:
- ** Charioteer (Dynastic human), 35g, 19r, Sling, Long Spear, Scale Mail Cuirass, Wicker Shield, Horse mount.
- --- Chariot unit
- - Sacreds:
- ** Flame Paladin (Dynastic human - dustwalker), 105g, 15r, Falchion, Sling, Scale Mail Hauberk, Iron Cap.
- --- Capital only, Sacred, awe, deathpower and Ranged sacred
- Commanders:
- - Scouts:
- ** Scout (Dynastic human), 30g, 10r, Falchion, Scale Mail Cuirass.
- --- Scout
- - Commanders:
- ** Warchief (Caveman), 65g, 6r, Hatchet, Ring Mail Cuirass.
- --- slave and Infantry unit
- ** Slave Champion (Caveman), 75g, 12r, Club, Bronze Scale Hauberk.
- --- slave and Infantry unit
- ** Spearmaster (Dynastic human), 125g, 19r, Sling, Long Spear, Scale Mail Cuirass, Crown, Wicker Shield, Horse mount.
- --- Chariot unit
- ** Flame Master (Dynastic human - dustwalker), 185g, 15r, Falchion, Sling, Scale Mail Hauberk, Iron Cap.
- --- Sacred, awe, deathpower and Ranged sacred
- - Priests:
- ** High Priest (Dynastic human), 35g, 2r, Short Sword, Crown.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Slave of the Ash Vault (Dynastic human), 120g, 5r, Short Sword, Sacred Pitcher, Robes, Iron Cap.
- --- 1S 1D 1.1? (death, astral, water, fire).
- --- MAGICPICKS
- ** Vault Griever (Dynastic human), 170g, 6r, Thrown Sutra, Broad Sword, Robes, Iron Cap.
- --- 2S 1D 1.1? (death, astral, water, fire).
- --- MAGICPICKS
- ** Vault Deacon (Dynastic human), 150g, 6r, Thrown Sutra, Broad Sword, Robes, Iron Cap.
- --- 2S 1.1? (death, astral, water, fire).
- --- MAGICPICKS
- ** Prince of the Ash Vault (Dynastic human - dustwalker), 315g, 5r, Hammer, Robes, Iron Cap.
- --- 1F 2S 2D 1.1? (death, astral, water, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, better researcher +1 and fear
- Heroes:
- ** Hero (Dynastic human - dustwalker), 0g, 10r, Sacred Golden Spear, Scale Mail Hauberk, Crown, Wicker Shield.
- --- Sacred, Hero, can continue to fight despite taking mortal wounds, metalman, berserkhigh, deathpower and Infantry sacred
- ** Hero (Dynastic human - dustwalker), 0g, 1r, Quarterstaff, Robes, Crown.
- --- 2F 1E 4S 3D.
- --- Hero, MAGICPICKS, ethereal, resource generator 15 and deathrec
- ** Hero (Dynastic human - dustwalker), 0g, 1r, Quarterstaff, Robes, Mask.
- --- 4S 3D 1N.
- --- Hero, MAGICPICKS, deathrec, makepearls, drainimmune for extramages, can shapeshift into a winged monkey and has a lesser otherness following
- Start army:
- ** Warchief
- ** Scout
- ** 8x Caveman Slave Axeman
- ** 13x Sword Soldier
- Nation 111: Hessia
- -----------------------------------
- Race: Lizards, some Pale Ones, prefers Heat scale +3.
- Military: Light infantry and heavy infantry. Boulder throwers. Sacred Pale One heavy skirmisher.
- Magic: Water, Astral, Death and Nature. Weak Fire and Air.
- Priests: Strong.
- -----------------------------------
- National traits:
- - Ideal cold level -3
- - Prefers considerably warmer climate than usual for the race
- - Death dominion does not reduce supplies
- Lizard themes: sobek, default
- Pale One themes: default
- Magic site features: allrange 2
- Troops:
- - Ranged:
- ** Pale One Woodland Boulder Thrower (Pale One), 20g, 3r, Large Rock, Iron Cap.
- --- forestunit and Ranged unit
- - Infantry:
- ** Pale One Trident Infantry (Pale One), 10g, 25r, Trident, Scale Mail Hauberk, Half Helmet, Iron Shield.
- --- Infantry unit
- ** Pale One Woodland Infantry (Pale One), 10g, 9r, Flail, Javelin, Bronze Cap.
- --- forestunit and Infantry unit
- ** Flail Infantry (Lizard - sobek), 30g, 16r, Flail, Scale Mail Cuirass, Iron Cap.
- --- Infantry unit and Waste survival
- ** Axeman (Lizard - sobek), 30g, 16r, Axe, Scale Mail Cuirass, Iron Cap, Shield.
- --- Infantry unit and Waste survival
- ** Sword Infantry (Lizard - sobek), 30g, 19r, Broad Sword, Scale Mail Cuirass, Iron Cap, Shield.
- --- Infantry unit and Waste survival
- ** Heavy Axeman (Lizard - sobek), 30g, 24r, Axe, Chain Mail Cuirass, Iron Cap, Kite Shield.
- --- Infantry unit and Waste survival
- ** Heavy Sword Infantry (Lizard - sobek), 30g, 27r, Broad Sword, Chain Mail Cuirass, Iron Cap, Kite Shield.
- --- Infantry unit and Waste survival
- ** Trident Infantry (Lizard - sobek), 30g, 25r, Trident, Chain Mail Cuirass, Iron Cap, Kite Shield.
- --- Infantry unit and Waste survival
- - Sacreds:
- ** Clover Marksman (Pale One - ancient one), 45g, 40r, Boulder, Bronze Hauberk, Bronze Cap.
- --- Capital only, Sacred, incunrest_high, deathpower and Ranged sacred
- Commanders:
- - Scouts:
- ** Spy (Lizard - sobek), 70g, 3r, Long Spear.
- --- Scout and Waste survival
- - Commanders:
- ** Castellan (Pale One), 60g, 9r, Flail, Javelin, Bronze Cap.
- --- forestunit and Infantry unit
- ** Trident Commander (Lizard - sobek), 80g, 25r, Trident, Chain Mail Cuirass, Iron Cap, Kite Shield.
- --- Infantry unit and Waste survival
- ** Clover Master (Pale One - ancient one), 110g, 40r, Boulder, Bronze Hauberk, Bronze Cap.
- --- Capital only, Sacred, incunrest_high, deathpower and Ranged sacred
- - Priests:
- ** Proselyte (Lizard - sobek), 65g, 18r, Quarterstaff, Jeweled Breastplate, Iron Cap.
- --- 1H.
- --- Sacred, PRIESTPICKS and Waste survival
- ** Exarch (Lizard - sobek), 90g, 1r, Quarterstaff, Robes, Crown.
- --- 2H.
- --- Sacred, PRIESTPICKS, inquisitor and Waste survival
- - Mages:
- ** Disciple of the Free Choir (Lizard - sobek), 380g, 6r, Broad Sword, Robes, Crown.
- --- 1A 2W 2S 3H 1.1? (blood, astral, water, air).
- --- Sacred, MAGICPICKS, nobadevents2, can shapeshift into a cave crab, PRIESTPICKS and Waste survival
- ** Fledgling Sinople Griever (Lizard - sobek), 120g, 15r, Quarterstaff, Jeweled Breastplate, Crown.
- --- 2N.
- --- MAGICPICKS and Waste survival
- ** Journeyman Sinople Griever (Lizard - sobek), 140g, 6r, Sceptre, Robes, Iron Cap.
- --- 1D 2N.
- --- MAGICPICKS and Waste survival
- ** Arch Sinople Griever (Lizard - sobek), 275g, 3r, Sceptre, Robes.
- --- 1F 2D 3N 1.1? (nature, death, earth, fire).
- --- Capital only, Slow to recruit, MAGICPICKS, regeneration and Waste survival
- Heroes:
- ** Hero (Lizard - sobek), 0g, 1r, Quarterstaff, Robes.
- --- 1F 1A 4N.
- --- Hero, MAGICPICKS, invulnerable10, can shapeshift into a wolf, fireshield and Waste survival
- Start army:
- ** Castellan
- ** Spy
- ** 5x Heavy Sword Infantry
- ** 13x Pale One Woodland Infantry
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