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  1. Nation 100: Banebo
  2. -----------------------------------
  3. Race: Abysians.
  4. Military: Heavy infantry. Sacred heavy infantry.
  5. Magic: Earth. Weak Fire, Air and Blood.
  6. Priests: Strong.
  7. -----------------------------------
  8. Abysian themes: primal, advanced
  9. Hoburg themes: agrarian, oriental, default
  10.  
  11. Magic site features: res50
  12.  
  13. Troops:
  14. - Infantry:
  15. ** Jungle Axeman (Abysian), 20g, 12r, Battleaxe, Scale Mail Cuirass, Half Helmet.
  16. --- forestunit and Infantry unit
  17. ** Jungle Infantry (Abysian), 20g, 15r, Broad Sword, Scale Mail Cuirass, Half Helmet, Tower Shield.
  18. --- forestunit and Infantry unit
  19. ** Heavy Jungle Axeman (Abysian), 20g, 14r, Battleaxe, Scale Mail Hauberk, Iron Cap.
  20. --- forestunit and Infantry unit
  21. ** Jungle Axe Thrower (Abysian), 20g, 17r, Axe, Throwing Axe, Scale Mail Hauberk, Iron Cap, Tower Shield.
  22. --- forestunit and Infantry unit
  23. ** Axeman (Abysian - demonbred), 30g, 27r, Battleaxe, Plate Cuirass.
  24. --- Infantry unit
  25. ** Legionary (Abysian), 20g, 33r, Axe, Full Plate Mail, Legionary Helmet, Kite Shield.
  26. --- Infantry unit
  27. ** Legionary (Abysian), 20g, 31r, Battleaxe, Full Plate Mail, Legionary Helmet.
  28. --- Infantry unit
  29. ** Fire Retributor (Abysian), 27g, 23r, Hammer, Plate Cuirass, Crested Helmet, Tower Shield.
  30. --- Infantry elite
  31. - Sacreds:
  32. ** Fire Retributor (Abysian), 35g, 17r, Pike, Full Scale Mail, Half Helmet.
  33. --- Capital only, Sacred, berserklow, springpower-high and Infantry sacred
  34.  
  35. Commanders:
  36. - Scouts:
  37. ** Scout (Abysian), 40g, 11r, Broad Sword, Scale Mail Cuirass, Jingasa.
  38. --- Scout
  39. - Commanders:
  40. ** Sylvan Lord (Abysian), 50g, 12r, Battleaxe, Scale Mail Cuirass, Half Helmet.
  41. --- forestunit and Infantry unit
  42. ** Woodland Chieftain (Abysian), 60g, 17r, Axe, Throwing Axe, Scale Mail Hauberk, Iron Cap, Tower Shield.
  43. --- forestunit and Infantry unit
  44. ** Colonel (Abysian - demonbred), 80g, 27r, Battleaxe, Plate Cuirass.
  45. --- Infantry unit
  46. ** Fire Lord (Abysian), 155g, 17r, Pike, Full Scale Mail, Half Helmet.
  47. --- Capital only, Sacred, berserklow, springpower-high and Infantry sacred
  48. - Priests:
  49. ** High Priest (Abysian), 50g, 3r, Hammer, Robes.
  50. --- 1H.
  51. --- Sacred and PRIESTPICKS
  52. - Mages:
  53. ** Initiate of the Thundering Citadel (Abysian), 150g, 3r, Hammer, Robes.
  54. --- 1E 2.1? (blood, earth, air, fire).
  55. --- MAGICPICKS
  56. ** Scion of the Thundering Citadel (Abysian), 230g, 3r, Hammer, Robes.
  57. --- 2E 2H 1.1? (blood, earth, air, fire).
  58. --- Sacred, MAGICPICKS, invulnerable10, resource generator 10 and PRIESTPICKS
  59. ** Vessel of the Thundering Citadel (Abysian), 360g, 3r, Short Sword, Robes.
  60. --- 1F 1A 2E 1B 3H 2.1? (blood, earth, air, fire).
  61. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
  62.  
  63. Heroes:
  64. ** Hero (Van), 0g, 5r, Spear, Leather Hauberk, Leather Cap, Shield.
  65. --- 1N.
  66. --- Hero, can shapeshift into a werebear, can enter berserker rage, resistances, regen10, pillage, castlemaster, Infantry elite and MAGICPICKS
  67. ** Hero (Abysian), 0g, 22r, Short Sword, Plate Cuirass, Iron Cap, Iron Shield.
  68. --- 2W 1B 1.1? (blood, nature, earth, water).
  69. --- Hero, reveals its true shape of a metal man upon death, can enter berserker rage, stealthlow, resistances, bodyguardlow, Infantry elite and MAGICPICKS
  70.  
  71. Start army:
  72. ** Sylvan Lord
  73. ** Scout
  74. ** 8x Jungle Axe Thrower
  75. ** 8x Jungle Infantry
  76.  
  77. Nation 101: Pythia
  78. -----------------------------------
  79. Race: Halfmen, some Hoburgs.
  80. Military: Light infantry and heavy infantry. Heavy hog cavalry. Sacred Hoburg heavy infantry.
  81. Magic: Earth. Weak Fire, Air and Water. Some Hoburg mages.
  82. Priests: Weak, can perform blood sacrifices.
  83. -----------------------------------
  84. National traits:
  85. - Priests may perform blood sacrifices
  86.  
  87. Minotaur themes: civilized, default
  88. Hoburg themes: industrial, boreal, default
  89.  
  90. Magic site features: res75
  91.  
  92. Troops:
  93. - Infantry:
  94. ** Trident Levy (Minotaur), 21g, 9r, Trident, Furs, Reinforced Leather Cap, Shield.
  95. --- militia and Infantry unit
  96. ** Spearman (Minotaur), 30g, 19r, Long Spear, Scale Mail Cuirass, Iron Cap, Iron Shield.
  97. --- Infantry unit
  98. ** Trident Infantry (Minotaur), 30g, 19r, Trident, Scale Mail Cuirass, Iron Cap, Iron Shield.
  99. --- Infantry unit
  100. ** Trident Infantry (Minotaur), 30g, 21r, Bronze Trident, Scale Mail Cuirass, Iron Cap, Iron Shield.
  101. --- Infantry unit
  102. ** Heavy Spearman (Minotaur), 30g, 31r, Long Spear, Plate Cuirass, Reinforced Leather Cap, Tower Shield.
  103. --- Infantry unit
  104. - Cavalry:
  105. ** Hoburg Hog Cavalier (Hoburg), 25g, 13r, Light Lance, Full Scale Mail, Legionary Bronze Helmet, Kite Shield, Hog mount.
  106. --- Mounted unit and Fire resistant
  107. - Sacreds:
  108. ** Just Exemplar (Hoburg), 50g, 23r, Short Sword, Plate Hauberk, Iron Cap, Iron Shield.
  109. --- Capital only, Sacred, slashres, incunrest_low, extrastats, recup, Infantry sacred and Fire resistant
  110. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  111.  
  112. Commanders:
  113. - Scouts:
  114. ** Scout (Minotaur), 50g, 7r, Morningstar, Morningstar, Furs, Leather Cap.
  115. --- Scout
  116. - Commanders:
  117. ** Spearmaster (Minotaur), 80g, 19r, Long Spear, Scale Mail Cuirass, Iron Cap, Iron Shield.
  118. --- Infantry unit
  119. ** Colonel (Minotaur), 60g, 31r, Long Spear, Plate Cuirass, Reinforced Leather Cap, Tower Shield.
  120. --- Infantry unit
  121. ** Just Master (Hoburg), 115g, 23r, Short Sword, Plate Hauberk, Iron Cap, Iron Shield.
  122. --- Sacred, slashres, incunrest_low, extrastats, recup, Infantry sacred and Fire resistant
  123. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  124. - Priests:
  125. ** Exarch (Minotaur), 65g, 1r, Spear.
  126. --- 1H.
  127. --- Sacred, PRIESTPICKS and elegist 1
  128. - Mages:
  129. ** Icy Apprentice (Minotaur), 155g, 15r, Glaive, Scale Mail Cuirass.
  130. --- 2E.
  131. --- Sacred and MAGICPICKS
  132. ** Icy Mage (Hoburg), 215g, 1r, Quarterstaff, Robes.
  133. --- 1A 2E 1.1? (earth, water, air, fire).
  134. --- Sacred, MAGICPICKS, shockres, majorshockres and Fire resistant
  135. ** Icy Elder (Hoburg), 260g, 1r, Quarterstaff, Robes.
  136. --- 1F 1A 1W 2E 1H 1.1? (earth, water, air, fire).
  137. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, resource generator 25, shockres, PRIESTPICKS and Fire resistant
  138.  
  139. Heroes:
  140. ** Hero (Minotaur), 0g, 1r, Quarterstaff, Robes.
  141. --- 1A 4E 1D.
  142. --- Hero, MAGICPICKS, protected by air, resource generator 25, warriormage, flying and fear
  143.  
  144. Start army:
  145. ** Spearmaster
  146. ** Scout
  147. ** 7x Hoburg Hog Cavalier
  148. ** 6x Spearman
  149.  
  150. Nation 102: Murgia
  151. -----------------------------------
  152. Race: Caelians.
  153. Military: Light infantry and heavy infantry. Legionaries and legionaries. Sacred heavy infantry.
  154. Magic: Air and Astral. Weak Water and Earth. Laboratories cost 600 gold.
  155. Priests: Weak.
  156. -----------------------------------
  157. National traits:
  158. - Laboratories cost 600 gold
  159.  
  160. Caelian themes: spirehorn, bronze, default
  161. Van themes: primitive
  162.  
  163. Troops:
  164. - Ranged:
  165. ** Legionary (Caelian - Spire Horn), 10g, 11r, Dagger, Short Bow, Full Ring Mail, Legionary Bronze Helmet.
  166. --- Ranged unit, Dark vision (50) and Fire resistant
  167. ** Legionary (Caelian - Spire Horn), 10g, 12r, Dagger, Composite Bow, Full Ring Mail, Legionary Bronze Helmet.
  168. --- Ranged unit, Dark vision (50) and Fire resistant
  169. - Infantry:
  170. ** Militia (Caelian - Spire Horn), 7g, 14r, Ice Lance, Ice Studded Cuirass, Leather Cap, Ice Aegis.
  171. --- militia, Infantry unit, Dark vision (50) and Fire resistant
  172. ** Infantry (Caelian - Spire Horn), 10g, 13r, Hammer, Ring Mail Hauberk, Bronze Cap, Iron Shield.
  173. --- patroller 1, Infantry unit, Dark vision (50) and Fire resistant
  174. ** Swordsman (Caelian - Spire Horn), 10g, 13r, Bronze Sword, Ring Mail Hauberk, Bronze Cap, Iron Shield.
  175. --- patroller 1, Infantry unit, Dark vision (50) and Fire resistant
  176. ** Desert Legionary (Caelian - Spire Horn), 10g, 14r, Bronze Broad Sword, Full Ring Mail, Legionary Bronze Helmet, Buckler.
  177. --- patroller 1, wasteunit, Infantry unit, Dark vision (50) and Fire resistant
  178. ** Desert Swordsman (Caelian - Spire Horn), 10g, 13r, Bronze Sword, Full Ring Mail, Legionary Bronze Helmet, Buckler.
  179. --- patroller 1, wasteunit, Infantry unit, Dark vision (50) and Fire resistant
  180. ** Lancer (Caelian - Spire Horn), 10g, 18r, Bronze Lance, Bronze Cuirass, Bronze Cap, Buckler.
  181. --- Infantry unit, Dark vision (50) and Fire resistant
  182. ** Heavy Infantry (Caelian - Spire Horn), 10g, 21r, Bronze Broad Sword, Bronze Cuirass, Bronze Cap, Buckler.
  183. --- Infantry unit, Dark vision (50) and Fire resistant
  184. ** Heavy Infantry (Caelian - Spire Horn), 10g, 20r, Hammer, Bronze Cuirass, Bronze Cap, Buckler.
  185. --- Infantry unit, Dark vision (50) and Fire resistant
  186. - Sacreds:
  187. ** Night Eidolon (Caelian - Yazata), 90g, 33r, Ice Spear, Ice Cuirass, Ice Helmet, Ice Aegis.
  188. --- Capital only, Sacred, glamour, Infantry sacred, Dark vision (50) and Fire resistant
  189. - Monsters:
  190. ** Mammoth (Monster), 120g, 1r.
  191. --- Capital only and Special unit
  192.  
  193. Commanders:
  194. - Scouts:
  195. ** Spy (Caelian - Spire Horn), 50g, 5r, Ice Lance, Ice Studded Cuirass, Leather Cap.
  196. --- Scout, Dark vision (50) and Fire resistant
  197. - Commanders:
  198. ** Sword Commander (Caelian - Spire Horn), 60g, 13r, Bronze Sword, Ring Mail Hauberk, Bronze Cap, Iron Shield.
  199. --- patroller 1, Infantry unit, Dark vision (50) and Fire resistant
  200. ** Swordsmaster (Caelian - Spire Horn), 60g, 13r, Bronze Sword, Full Ring Mail, Legionary Bronze Helmet, Buckler.
  201. --- patroller 1, wasteunit, Infantry unit, Dark vision (50) and Fire resistant
  202. ** Night Lord (Caelian - Yazata), 185g, 33r, Ice Spear, Ice Cuirass, Ice Helmet, Ice Aegis.
  203. --- Capital only, Sacred, glamour, Infantry sacred, Dark vision (50) and Fire resistant
  204. - Priests:
  205. ** Greater Parson (Caelian - Yazata), 70g, 1r, Pestle, Robes.
  206. --- 1H.
  207. --- Sacred, PRIESTPICKS, Dark vision (50) and Fire resistant
  208. - Mages:
  209. ** Apprentice Magister of the Relics (Caelian - Airya), 150g, 4r, Hammer, Robes.
  210. --- 1S 2.1? (astral, earth, water, air, at least partially linked).
  211. --- MAGICPICKS, Dark vision (50) and Fire resistant
  212. ** Apprentice Magister of the Relics (Caelian - Spire Horn), 170g, 3r, Kopesh, Robes.
  213. --- 1A 1S 2.1? (astral, earth, water, air, at least partially linked).
  214. --- MAGICPICKS, Dark vision (50) and Fire resistant
  215. ** Senior Magister of the Relics (Caelian - Yazata), 365g, 3r, Kopesh, Robes.
  216. --- 2A 2S 1H 2.1? (astral, earth, water, air, at least partially linked).
  217. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, shockres, can shapeshift into a great boar, PRIESTPICKS, Dark vision (50) and Fire resistant
  218.  
  219. Heroes:
  220. ** Hero (Caelian - Airya), 0g, 25r, Bronze Broad Sword, Short Bow, Icicle Mail, Ice Helmet.
  221. --- 2A.
  222. --- Sacred, Hero, glamour, minoraelemental, strong, stormpower, Ranged sacred, MAGICPICKS, Dark vision (50) and Fire resistant
  223.  
  224. Start army:
  225. ** Sword Commander
  226. ** Spy
  227. ** 11x Lancer
  228. ** 13x Infantry
  229.  
  230. Nation 103: Karang
  231. -----------------------------------
  232. Race: Pale Ones, some Humans.
  233. Military: Light infantry and heavy infantry. Boulder throwers. Sacred light infantry.
  234. Magic: Earth, Death and Nature. Weak Air.
  235. Priests: Weak, can reanimate the dead.
  236. -----------------------------------
  237. National traits:
  238. - Can build forts underwater
  239. - Priests can reanimate the dead
  240.  
  241. Pale One themes: primitive
  242. Human themes: default
  243.  
  244. Magic site features: res50
  245.  
  246. Troops:
  247. - Ranged:
  248. ** Boulder Thrower (Pale One), 20g, 21r, Large Rock, Full Scale Mail, Iron Cap.
  249. --- Ranged unit and Cold resistant
  250. - Infantry:
  251. ** Human Knight (Human), 13g, 10r, Bronze Hatchet, Ring Mail Hauberk, Leather Cap, Kite Shield.
  252. --- stealthy elite and Infantry unit
  253. ** Glaive Militia (Pale One), 7g, 9r, Glaive, Iron Cap.
  254. --- militia, Infantry unit and Cold resistant
  255. ** Militia (Pale One), 7g, 16r, Bronze Spear, Bronze Scale Cuirass, Bronze Cap, Hoplon.
  256. --- militia, Infantry unit and Cold resistant
  257. ** Trident Infantry (Pale One), 10g, 21r, Bronze Trident, Bronze Scale Hauberk, Bronze Cap, Buckler.
  258. --- Infantry unit and Cold resistant
  259. ** Spearman (Pale One), 10g, 18r, Bronze Spear, Bronze Scale Hauberk, Bronze Cap, Buckler.
  260. --- Infantry unit and Cold resistant
  261. ** Infantry (Pale One), 10g, 21r, Hammer, Bronze Scale Hauberk, Bronze Cap, Buckler.
  262. --- Infantry unit and Cold resistant
  263. ** Hammerer (Pale One), 10g, 28r, Hammer, Full Scale Mail, Iron Cap, Iron Shield.
  264. --- Infantry unit and Cold resistant
  265. ** Heavy Trident Infantry (Pale One), 10g, 28r, Trident, Full Scale Mail, Iron Cap, Iron Shield.
  266. --- Infantry unit and Cold resistant
  267. - Sacreds:
  268. ** Gold Herald (Pale One - ancient one), 55g, 20r, Obsidian Glaive, Bronze Cap.
  269. --- Capital only, Sacred, berserklow, Infantry sacred and Cold resistant
  270.  
  271. Commanders:
  272. - Scouts:
  273. ** Spy (Pale One), 50g, 7r, Bronze Trident, Bronze Cap.
  274. --- Scout and Cold resistant
  275. - Commanders:
  276. ** Axemaster (Human), 90g, 10r, Bronze Hatchet, Ring Mail Hauberk, Leather Cap, Kite Shield.
  277. --- stealthy elite and Infantry unit
  278. ** Warchief (Pale One), 100g, 21r, Bronze Trident, Bronze Scale Hauberk, Bronze Cap, Buckler.
  279. --- Infantry unit and Cold resistant
  280. ** Gold Lord (Pale One - ancient one), 130g, 20r, Obsidian Glaive, Bronze Cap.
  281. --- Sacred, berserklow, Infantry sacred and Cold resistant
  282. - Priests:
  283. ** Senior Monk (Pale One), 50g, 6r, Hammer, Bronze Cap.
  284. --- 1H.
  285. --- Sacred, PRIESTPICKS and Cold resistant
  286. - Mages:
  287. ** Serpent Ascendant (Pale One - olmspawn), 190g, 6r, Spear, Iron Cap, Buckler.
  288. --- 1A 2N 1.1? (nature, astral, water, air).
  289. --- Capital only, MAGICPICKS, invulnerable10, followed by a small swarm of bugs and Cold resistant
  290. ** Apprentice of the Reclusive Abysses (Pale One), 60g, 1r, Quarterstaff.
  291. --- 1E 1D.
  292. --- MAGICPICKS and Cold resistant
  293. ** Mage of the Reclusive Abysses (Pale One), 120g, 3r, Quarterstaff, Bronze Cap.
  294. --- 1E 2D.
  295. --- MAGICPICKS and Cold resistant
  296. ** King of the Reclusive Abysses (Pale One - ancient one), 355g, 20r, Quarterstaff, Bronze Scale Hauberk, Bronze Cap.
  297. --- 2E 3D 1H 1.1? (nature, death, earth, fire).
  298. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, PRIESTPICKS and Cold resistant
  299.  
  300. Heroes:
  301. ** Hero (Pale One - ancient one), 0g, 32r, Quarterstaff, Bronze Cuirass, Bronze Cap.
  302. --- 1F 2S 3D.
  303. --- Hero, MAGICPICKS, deathrec, ethereal2, warriormage and Cold resistant
  304. ** Hero (Pale One - ancient one), 0g, 4r, Boulder, Bronze Cap.
  305. --- 1D.
  306. --- Sacred, Hero, minoreelemental, resistances_high, pillage, Ranged sacred, MAGICPICKS and Cold resistant
  307.  
  308. Start army:
  309. ** Axemaster
  310. ** Spy
  311. ** 9x Heavy Trident Infantry
  312. ** 15x Glaive Militia
  313.  
  314. Nation 104: Buramandu
  315. -----------------------------------
  316. Race: Pale Ones, some Lizards.
  317. Military: Light infantry and heavy infantry. Light drake cavalry. Sacred heavy skirmisher.
  318. Magic: Earth, Death and Nature. Weak Fire.
  319. Priests: Strong.
  320. -----------------------------------
  321. National traits:
  322. - Can build forts underwater
  323.  
  324. Pale One themes: advanced
  325. Lizard themes: herbivore, default
  326.  
  327. Troops:
  328. - Infantry:
  329. ** Lizard Axe Warrior (Lizard), 10g, 7r, Axe, Full Helmet, Buckler.
  330. --- Infantry unit
  331. ** Militia (Pale One), 7g, 12r, Hammer, Bronze Cap, Hoplon.
  332. --- militia and Infantry unit
  333. ** Trident Warrior (Pale One), 10g, 39r, Bronze Trident, Bronze Hauberk, Bronze Cap, Hoplon.
  334. --- Infantry unit
  335. ** Heavy Flail Warrior (Pale One), 10g, 34r, Flail, Bronze Hauberk, Bronze Cap.
  336. --- Infantry unit
  337. ** Heavy Warrior (Pale One), 10g, 39r, Hammer, Bronze Hauberk, Bronze Cap, Hoplon.
  338. --- Infantry unit
  339. ** Flail Warrior (Pale One), 10g, 15r, Flail, Bronze Scale Cuirass, Bronze Cap.
  340. --- Infantry unit
  341. ** Warrior (Pale One), 10g, 16r, Hammer, Bronze Scale Cuirass, Bronze Cap, Buckler.
  342. --- Infantry unit
  343. ** Divine Nightblade (Pale One), 23g, 10r, Hammer, Iron Cap, Iron Shield.
  344. --- Capital only, can shapeshift into a giant toad, castlemaster and Infantry elite
  345. - Cavalry:
  346. ** Drake Cavalier (Pale One), 80g, 12r, Spear, Half Helmet, Iron Shield, Drake mount.
  347. --- Mounted unit
  348. --- The cave drake will persist even if the rider dies.
  349. ** Drake Cavalier (Pale One), 80g, 12r, Glaive, Half Helmet, Drake mount.
  350. --- Mounted unit
  351. --- The cave drake will persist even if the rider dies.
  352. - Sacreds:
  353. ** Pure Templar (Pale One - ancient one), 55g, 32r, Boulder, Bronze Cuirass, Bronze Cap.
  354. --- Sacred, berserklowest and Ranged sacred
  355.  
  356. Commanders:
  357. - Scouts:
  358. ** Spy (Pale One), 50g, 4r, Bronze Spear, Bronze Cap.
  359. --- Scout
  360. - Commanders:
  361. ** Axemaster (Lizard), 40g, 7r, Axe, Full Helmet, Buckler.
  362. --- Infantry unit
  363. ** Captain (Pale One), 90g, 15r, Flail, Bronze Scale Cuirass, Bronze Cap.
  364. --- Infantry unit
  365. ** Glaive Commander (Pale One), 170g, 11r, Glaive, Iron Cap, Drake mount.
  366. --- Mounted unit
  367. --- The cave drake will persist even if the rider dies.
  368. ** Pure Lord (Pale One - ancient one), 90g, 32r, Boulder, Bronze Cuirass, Bronze Cap.
  369. --- Sacred, berserklowest and Ranged sacred
  370. - Priests:
  371. ** Lesser Hierophant (Pale One), 35g, 3r, Hammer.
  372. --- 1H.
  373. --- Sacred and PRIESTPICKS
  374. ** Elder Hierophant (Pale One - ancient one), 95g, 2r, Sceptre.
  375. --- 2H.
  376. --- Sacred and PRIESTPICKS
  377. - Mages:
  378. ** Young Plague Professor (Pale One), 40g, 1r, Quarterstaff.
  379. --- 1E.
  380. --- MAGICPICKS
  381. ** Plague Wizard (Pale One), 120g, 4r, Quarterstaff, Robes, Bronze Cap.
  382. --- 2E 1D.
  383. --- MAGICPICKS
  384. ** Plague Reborn (Pale One), 160g, 4r, Quarterstaff, Robes, Bronze Cap.
  385. --- 2E 2D.
  386. --- MAGICPICKS
  387. ** Adept Plague Professor (Pale One - ancient one), 490g, 1r, Quarterstaff.
  388. --- 1F 2E 2D 2N 3H 1.1? (nature, death, earth, fire).
  389. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, is able to grasp into mortal life on death, being able to avenge its own death as a ghost and PRIESTPICKS
  390.  
  391. Heroes:
  392. ** Hero (Pale One - ancient one), 0g, 1r, Quarterstaff.
  393. --- 3F 3W 1E.
  394. --- Sacred, Hero, MAGICPICKS, resource generator 10, holy, protected by fire, fireres and explodes as a burst of elemental energy upon death, spawning an elemental
  395.  
  396. Start army:
  397. ** Axemaster
  398. ** Spy
  399. ** 8x Divine Nightblade
  400. ** 16x Militia
  401.  
  402. Nation 105: Gaoor
  403. -----------------------------------
  404. Race: Primates, some Humans.
  405. Military: Light infantry and heavy infantry. Bowmen and hunters. Heavy cavalry. Sacred Human light infantry.
  406. Magic: Astral and Nature.
  407. Priests: Weak.
  408. -----------------------------------
  409. Primate themes: terrestrial, enlightened, advanced
  410. Human themes: default
  411.  
  412. Troops:
  413. - Ranged:
  414. ** Human Bowman (Human), 10g, 8r, Short Sword, Composite Bow, Leather Hauberk, Reinforced Leather Cap.
  415. --- Ranged unit
  416. ** Hunter (Primate - vanara), 10g, 6r, Hatchet, Composite Bow, Iron Cap.
  417. --- Ranged unit
  418. - Infantry:
  419. ** Human Sword Warrior (Human), 10g, 8r, Great Sword, Leather Cuirass, Bronze Cap.
  420. --- Infantry unit
  421. ** Javelin Militia (Primate - vanara), 7g, 5r, Javelin, Spear, Iron Shield.
  422. --- militia and Infantry unit
  423. ** Javelin Warrior (Primate - bandar), 18g, 13r, Spear, Javelin, Scale Mail Cuirass, Buckler.
  424. --- Infantry unit
  425. ** Warrior (Primate - bandar), 18g, 15r, Bronze Battleaxe, Scale Mail Cuirass.
  426. --- Infantry unit
  427. ** Spear Warrior (Primate - bandar), 18g, 22r, Spear, Scale Mail Hauberk, Iron Cap, Iron Shield.
  428. --- Infantry unit
  429. ** Club Warrior (Primate - bandar), 18g, 19r, Iron Cudgel, Scale Mail Hauberk, Iron Cap.
  430. --- Infantry unit
  431. ** Sword Warrior (Primate - bandar), 18g, 27r, Falchion, Scale Mail Hauberk, Iron Cap, Iron Shield.
  432. --- Infantry unit
  433. - Cavalry:
  434. ** Human Cavalier (Human), 30g, 25r, Spear, Chain Mail Hauberk, Iron Cap, Kite Shield, Horse mount.
  435. --- Mounted unit
  436. - Sacreds:
  437. ** Emerald Exemplar (Human), 35g, 8r, Smiting Quarterstaff, Leather Cuirass, Crested Helmet, Kite Shield.
  438. --- Capital only, Sacred, werewolf, poisonarmor and Infantry sacred
  439.  
  440. Commanders:
  441. - Scouts:
  442. ** Scout (Primate - vanara), 30g, 5r, Falchion, Javelin.
  443. --- Scout
  444. - Commanders:
  445. ** General (Primate - bandar), 55g, 19r, Iron Cudgel, Scale Mail Hauberk, Iron Cap.
  446. --- Infantry unit
  447. ** Sword Commander (Primate - bandar), 65g, 27r, Falchion, Scale Mail Hauberk, Iron Cap, Iron Shield.
  448. --- Infantry unit
  449. ** Lieutenant (Human), 120g, 25r, Spear, Chain Mail Hauberk, Iron Cap, Kite Shield, Horse mount.
  450. --- Mounted unit
  451. ** Emerald Master (Human), 115g, 8r, Smiting Quarterstaff, Leather Cuirass, Crested Helmet, Kite Shield.
  452. --- Capital only, Sacred, werewolf, poisonarmor and Infantry sacred
  453. - Special commanders:
  454. ** Sherrif (Primate - vanara), 80g, 8r, Javelin, Bronze Spear, Half Helmet, Iron Shield.
  455. --- Capital only and is skilled in preventing dissent.
  456. - Priests:
  457. ** High Priest (Primate - vanara), 50g, 1r, Pestle.
  458. --- 1H.
  459. --- Sacred and PRIESTPICKS
  460. - Mages:
  461. ** Gaoorese Bishop (Primate - vanara), 40g, 1r, Dagger.
  462. --- 1.1? (nature, death, astral, air).
  463. --- MAGICPICKS
  464. ** Adept Wolfkin of the Choirs (Primate - vanara), 150g, 1r.
  465. --- 2S 1.1? (nature, death, astral, air).
  466. --- MAGICPICKS
  467. ** Adept Wolfkin of Cloves (Primate - vanara), 150g, 1r.
  468. --- 2N 1.1? (nature, death, astral, air).
  469. --- MAGICPICKS
  470. ** Paramount Wolfkin of the Choirs (Primate - vanara), 205g, 1r.
  471. --- 3S 2.1? (nature, death, astral, air).
  472. --- Capital only, Slow to recruit, MAGICPICKS, awe and invulnerable10
  473. ** Paramount Wolfkin of Cloves (Primate - vanara), 205g, 1r.
  474. --- 3N 2.1? (nature, death, astral, air).
  475. --- Capital only, Slow to recruit, MAGICPICKS, can shapeshift into a wolf and awe
  476.  
  477. Heroes:
  478. ** Hero (Human), 0g, 1r, Quarterstaff, Robes.
  479. --- 3S 1D 3N 1B.
  480. --- Hero, MAGICPICKS, sloth researcher +1, can shapeshift into a wolf, is followed into battle by two black dogs and nobadevents3
  481.  
  482. Start army:
  483. ** General
  484. ** Scout
  485. ** 7x Sword Warrior
  486. ** 20x Javelin Militia
  487.  
  488. Nation 106: Tuyudu
  489. -----------------------------------
  490. Race: Pale Ones.
  491. Military: Light infantry and heavy infantry. Archers and boulder throwers. Sacred light infantry. Expensive forts.
  492. Magic: Air and Death. Weak Earth and Blood. National mages are not affected by Drain scale.
  493. Priests: Weak.
  494. -----------------------------------
  495. National traits:
  496. - Can build forts underwater
  497. - Fortifications are 20 percent more expensive
  498.  
  499. Pale One themes: default, slaver
  500. Hoburg themes: advanced, occidental, default, cavemen_allies
  501.  
  502. Troops:
  503. - Ranged:
  504. ** Archer (Pale One), 10g, 16r, Hammer, Javelins, Scale Mail Cuirass, Iron Cap.
  505. --- Ranged unit
  506. ** Boulder Thrower (Pale One), 20g, 15r, Hammer, Large Rock, Scale Mail Cuirass, Iron Cap.
  507. --- Ranged unit
  508. - Infantry:
  509. ** Trident Tribesman (Pale One), 7g, 9r, Trident, Half Helmet, Buckler.
  510. --- militia and Infantry unit
  511. ** Infantry (Pale One), 10g, 19r, Hammer, Bronze Scale Cuirass, Bronze Cap, Hoplon.
  512. --- Infantry unit
  513. ** Trident Infantry (Pale One), 10g, 21r, Trident, Scale Mail Cuirass, Half Helmet, Iron Shield.
  514. --- Infantry unit
  515. ** Swordsman (Pale One), 10g, 22r, Broad Sword, Scale Mail Cuirass, Half Helmet, Iron Shield.
  516. --- Infantry unit
  517. ** Hammer Infantry (Pale One), 10g, 21r, Hammer, Scale Mail Cuirass, Half Helmet, Iron Shield.
  518. --- Infantry unit
  519. - Sacreds:
  520. ** Tainted Paladin (Pale One - ancient one), 45g, 20r, Obsidian Glaive, Bronze Cap.
  521. --- Capital only, Sacred, castlemaster, berserklowest and Infantry sacred
  522.  
  523. Commanders:
  524. - Scouts:
  525. ** Spy (Pale One - olmspawn), 70g, 6r, Bronze Spear, Robes, Bronze Cap.
  526. --- Scout
  527. - Commanders:
  528. ** Warlord (Pale One), 60g, 21r, Broad Sword, Scale Mail Cuirass, Iron Cap, Iron Shield.
  529. --- Infantry unit
  530. ** Tainted Lord (Pale One - ancient one), 165g, 20r, Obsidian Glaive, Bronze Cap.
  531. --- Capital only, Sacred, castlemaster, berserklowest and Infantry sacred
  532. - Priests:
  533. ** High Priest (Pale One), 45g, 3r, Quarterstaff, Bronze Cap.
  534. --- 1H.
  535. --- Sacred, PRIESTPICKS and inquisitor
  536. - Mages:
  537. ** Apprentice Vampiric Aeromancer (Pale One), 160g, 4r, Quarterstaff, Robes, Bronze Cap.
  538. --- 2D 2B.
  539. --- MAGICPICKS and drainimmune
  540. ** Apprentice Cthonic Aeromancer (Pale One), 160g, 3r, Quarterstaff, Bronze Cap.
  541. --- 2E 2D.
  542. --- MAGICPICKS and drainimmune
  543. ** Ancient Vampiric Aeromancer (Pale One - ancient one), 225g, 1r, Quarterstaff.
  544. --- 2A 2D 1B 1.1? (blood, death, earth, air).
  545. --- Capital only, Slow to recruit, MAGICPICKS, drainimmune and has bound an imp to serve as a familiar
  546. ** Ancient Cthonic Aeromancer (Pale One - ancient one), 225g, 1r, Quarterstaff.
  547. --- 2A 1E 2D 1.1? (blood, death, earth, air).
  548. --- Capital only, Slow to recruit, MAGICPICKS, drainimmune and resource generator 25
  549.  
  550. Heroes:
  551. ** Hero (Pale One - ancient one), 0g, 1r, Quarterstaff.
  552. --- 1F 4A 4D.
  553. --- Hero, MAGICPICKS, flying, deathrec, protected by air and warriormage
  554. ** Hero (Pale One - olmspawn), 0g, 6r, Spear, Net, Iron Cap.
  555. --- Hero, reveals its true shape of a metal man upon death, can enter berserker rage, resistances, patrol, pillage and Infantry elite
  556.  
  557. Start army:
  558. ** Warlord
  559. ** Spy
  560. ** 10x Swordsman
  561. ** 11x Infantry
  562.  
  563. Nation 107: Zenzakoka
  564. -----------------------------------
  565. Race: Humans, some Halfmen, prefers Cold scale +1.
  566. Military: Light infantry and heavy infantry. Sacred heavy unicorn cavalry.
  567. Magic: Fire, Earth, Astral and Nature.
  568. Priests: Weak, temples cost 200 gold.
  569. -----------------------------------
  570. National traits:
  571. - Ideal cold level +1
  572. - Prefers slightly colder climate than usual for the race
  573. - Temples cost 200 gold
  574.  
  575. Oriental human themes: bronze
  576. Minotaur themes: civilized, default
  577.  
  578. Magic site features: holyfire 10
  579.  
  580. Troops:
  581. - Infantry:
  582. ** Tribesman (Oriental human), 7g, 10r, No-Dachi, Full Leather Armor, Reinforced Leather Cap.
  583. --- militia and Infantry unit
  584. ** Naginata Guard (Oriental human), 10g, 13r, Naginata, Ashigaru Armor, Iron Cap.
  585. --- castledef +1 and Infantry unit
  586. ** Wakizasi Guard (Oriental human), 10g, 14r, Wakizashi, Ashigaru Armor, Iron Cap, Buckler.
  587. --- castledef +1 and Infantry unit
  588. ** Samurai (Oriental human), 10g, 9r, No-Dachi, Leather Cuirass, Jingasa.
  589. --- Infantry unit
  590. ** Halfman Spearman (Minotaur), 30g, 21r, Bronze Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
  591. --- Infantry unit
  592. ** Halfman Spearman (Minotaur), 30g, 22r, Long Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
  593. --- Infantry unit
  594. ** Halfman Spearman (Minotaur), 30g, 21r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
  595. --- Infantry unit
  596. - Sacreds:
  597. ** Red Master (Oriental human), 75g, 13r, Lance, Yari, Samurai Armor, Iron Cap, Unicorn mount.
  598. --- Sacred, summerpower-low, recup and Mounted sacred
  599.  
  600. Commanders:
  601. - Scouts:
  602. ** Scout (Oriental human), 30g, 8r, Spear, Scale Mail Cuirass, Reinforced Leather Cap.
  603. --- Scout
  604. - Commanders:
  605. ** Spearmaster (Minotaur), 80g, 21r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
  606. --- Infantry unit
  607. ** Spear Commander (Minotaur), 80g, 22r, Long Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
  608. --- Infantry unit
  609. ** Red Lord (Oriental human), 130g, 13r, Lance, Yari, Samurai Armor, Iron Cap, Unicorn mount.
  610. --- Sacred, summerpower-low, recup and Mounted sacred
  611. - Priests:
  612. ** Chosen Hierophant (Oriental human), 130g, 1r, Dagger, Robes.
  613. --- 1H.
  614. --- Sacred, PRIESTPICKS, healer 25 and divineins researcher 3
  615. - Mages:
  616. ** Zenzakokan Golemcrafter (Oriental human), 90g, 4r, Bronze Sword, Robes.
  617. --- 1E 1.1? (nature, astral, earth, fire).
  618. --- MAGICPICKS
  619. ** Augur of Locusts (Oriental human), 150g, 1r, Quarterstaff, Robes.
  620. --- 2N 1.1? (nature, astral, earth, fire).
  621. --- MAGICPICKS
  622. ** Augur of the Choir (Oriental human), 150g, 1r, Quarterstaff, Robes.
  623. --- 2S 1.1? (nature, astral, earth, fire).
  624. --- MAGICPICKS
  625. ** Great Augur of Locusts (Oriental human), 280g, 3r, Quarterstaff, Ring Mail Cuirass, Crown.
  626. --- 2F 2E 1N 1H 1.1? (nature, astral, earth, fire).
  627. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
  628. ** Great Augur of the Choir (Oriental human), 280g, 3r, Quarterstaff, Ring Mail Cuirass.
  629. --- 2F 2E 1S 1H 1.1? (nature, astral, earth, fire).
  630. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
  631.  
  632. Heroes:
  633. ** Hero (Oriental human), 0g, 1r, Quarterstaff, Robes.
  634. --- 4F 1W 3E 1D.
  635. --- Hero, MAGICPICKS, is able to grasp into mortal life on death, being able to avenge its own death as a ghost, resource generator 15 and invulnerable20
  636. ** Hero (Oriental human), 0g, 17r, Falchion, Short Bow, Samurai Armor, Reinforced Leather Cap.
  637. --- 2F 2E.
  638. --- Hero, reveals its true shape of a metal man upon death, stealthlow, resistances, castlemaster, sieger, Ranged elite and MAGICPICKS
  639. ** Hero (Oriental human), 0g, 25r, Katana, Heavy Samurai Armor, Kabuto.
  640. --- 1.1? (nature, earth, air, fire).
  641. --- Hero, can shapeshift into a werebear, can enter berserker rage, stealthlow, resistances, strong, castlemaster, Infantry elite and MAGICPICKS
  642.  
  643. Start army:
  644. ** Spearmaster
  645. ** Scout
  646. ** 5x Halfman Spearman
  647. ** 13x Naginata Guard
  648.  
  649. Nation 108: Shiium
  650. -----------------------------------
  651. Race: Humans.
  652. Military: Light infantry. Bowmen and slingers. Sacred heavy infantry.
  653. Magic: Astral and Death.
  654. Priests: Strong.
  655. -----------------------------------
  656. National traits:
  657. - Death dominion does not reduce supplies
  658.  
  659. Dynastic human themes: bronze, dustwalkers_humans, default
  660. Pale One themes: primitive
  661.  
  662. Troops:
  663. - Ranged:
  664. ** Forest Bowman (Dynastic human), 10g, 4r, Dagger, Composite Bow, Linen Cuirass.
  665. --- forestunit, Ranged unit and Stocky
  666. ** Forest Slinger (Dynastic human), 10g, 1r, Dagger, Sling, Linen Cuirass.
  667. --- forestunit, Ranged unit and Stocky
  668. - Infantry:
  669. ** Club Thane (Dynastic human), 8g, 1r, Club, Wicker Shield.
  670. --- bodyguard elite, Infantry unit and Stocky
  671. ** Mace Infantry (Dynastic human), 10g, 5r, Mace, Linen Cuirass, Hoplon.
  672. --- Infantry unit and Stocky
  673. ** Axeman (Dynastic human), 10g, 5r, Bronze Hatchet, Linen Cuirass, Hoplon.
  674. --- Infantry unit and Stocky
  675. ** Sword Infantry (Dynastic human), 7g, 8r, Kopesh, Bronze Scale Cuirass, Buckler.
  676. --- Infantry unit and Stocky
  677. - Sacreds:
  678. ** Blade of Flame (Dynastic human - dustwalker), 65g, 12r, Bronze Bardiche, Bronze Scale Cuirass, Bronze Cap.
  679. --- Capital only, Sacred, deathrec, deathpower, Infantry sacred and Stocky
  680.  
  681. Commanders:
  682. - Scouts:
  683. ** Scout (Dynastic human), 30g, 3r, Kopesh, Linen Cuirass.
  684. --- Scout and Stocky
  685. - Commanders:
  686. ** Warchief (Dynastic human), 55g, 8r, Kopesh, Bronze Scale Cuirass, Crown, Buckler.
  687. --- Infantry unit and Stocky
  688. ** Lord of Flame (Dynastic human - dustwalker), 130g, 12r, Bronze Bardiche, Bronze Scale Cuirass, Bronze Cap.
  689. --- Capital only, Sacred, deathrec, deathpower, Infantry sacred and Stocky
  690. - Priests:
  691. ** Hermit (Dynastic human - dustwalker), 90g, 4r, Hammer, Sacred Pitcher, Robes.
  692. --- 1H.
  693. --- Sacred, PRIESTPICKS and Stocky
  694. ** Arch Bishop (Dynastic human - dustwalker), 120g, 5r, Falchion, Robes.
  695. --- 2H.
  696. --- Sacred, PRIESTPICKS, inquisitor and Stocky
  697. - Mages:
  698. ** Young Chanter of Twilight (Dynastic human - dustwalker), 180g, 6r, Hammer, Robes, Bronze Cap.
  699. --- 2S.
  700. --- Sacred, MAGICPICKS and Stocky
  701. ** Veteran Chanter of Twilight (Dynastic human - dustwalker), 220g, 4r, Bronze Sword, Robes, Crown.
  702. --- 1S 2.5? (death, astral, earth, fire).
  703. --- Sacred, MAGICPICKS and Stocky
  704. ** Great Chanter of Twilight (Dynastic human - dustwalker), 420g, 4r, Bronze Sword, Robes, Crown.
  705. --- 3S 2D 3H 1.1? (death, astral, earth, fire).
  706. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, deathrec, ethereal, PRIESTPICKS and Stocky
  707.  
  708. Heroes:
  709. ** Hero (Dynastic human - dustwalker), 0g, 12r, Kopesh, Jeweled Breastplate, Mask.
  710. --- 3W 1E 3S 1D.
  711. --- Hero, MAGICPICKS, deathrec, assassin2, floating, explodes as a burst of elemental energy upon death, spawning an elemental and Stocky
  712.  
  713. Start army:
  714. ** Warchief
  715. ** Scout
  716. ** 16x Axeman
  717. ** 27x Club Thane
  718.  
  719. Nation 109: Itamon
  720. -----------------------------------
  721. Race: Humans.
  722. Military: Light infantry and heavy infantry. Heavy cavalry. Sacred heavy ranger.
  723. Magic: Air and Astral. Weak Fire and Earth.
  724. Priests: Strong.
  725. -----------------------------------
  726. Human themes: default
  727. Oriental human themes: advanced
  728.  
  729. Troops:
  730. - Infantry:
  731. ** Nodachi Bandit (Oriental human), 10g, 10r, No-Dachi, Full Leather Armor, Reinforced Leather Cap.
  732. --- pillager and Infantry unit
  733. ** Katana Bandit (Oriental human), 10g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
  734. --- pillager and Infantry unit
  735. ** Katana Infantry (Oriental human), 10g, 21r, Katana, Full Scale Mail, Iron Cap.
  736. --- Infantry unit
  737. ** Halberd Infantry (Human), 10g, 24r, Halberd, Bronze Hauberk, Iron Cap.
  738. --- Infantry unit
  739. ** Spearman (Human), 10g, 25r, Long Spear, Bronze Hauberk, Iron Cap, Iron Shield.
  740. --- Infantry unit
  741. ** Infantry (Human), 10g, 25r, Iron Kopesh, Bronze Hauberk, Iron Cap, Iron Shield.
  742. --- Infantry unit
  743. - Cavalry:
  744. ** Thane (Human), 35g, 24r, Light Lance, Full Scale Mail, Iron Cap, Kite Shield, Horse mount.
  745. --- elite +1 and Mounted unit
  746. ** Knight (Human), 30g, 29r, Light Lance, Full Chain Mail, Iron Cap, Kite Shield, Horse mount.
  747. --- Mounted unit
  748. - Sacreds:
  749. ** Temple Hierophant (Human), 15g, 16r, Hammer, Exceptional Crossbow, Full Scale Mail, Iron Cap.
  750. --- Capital only, Sacred and Ranged sacred
  751.  
  752. Commanders:
  753. - Scouts:
  754. ** Scout (Human), 30g, 7r, Bronze Long Spear, Ring Mail Hauberk, Leather Cap.
  755. --- Scout
  756. - Commanders:
  757. ** Katana Commander (Oriental human), 70g, 11r, Katana, Full Leather Armor, Reinforced Leather Cap.
  758. --- pillager and Infantry unit
  759. ** Spearmaster (Human), 40g, 25r, Long Spear, Bronze Hauberk, Iron Cap, Iron Shield.
  760. --- Infantry unit
  761. ** Sergeant (Human), 90g, 29r, Light Lance, Full Chain Mail, Iron Cap, Kite Shield, Horse mount.
  762. --- Mounted unit
  763. ** Temple Lord (Human), 90g, 16r, Hammer, Exceptional Crossbow, Full Scale Mail, Iron Cap.
  764. --- Sacred and Ranged sacred
  765. - Priests:
  766. ** Junior Bishop (Human), 35g, 1r, Dagger, Robes.
  767. --- 1H.
  768. --- Sacred and PRIESTPICKS
  769. ** Bishop (Human), 65g, 2r, Sceptre, Robes.
  770. --- 2H.
  771. --- Sacred and PRIESTPICKS
  772. ** Ancient Bishop (Human), 115g, 1r, Quarterstaff, Robes.
  773. --- 3H.
  774. --- Sacred and PRIESTPICKS
  775. - Mages:
  776. ** Apprentice Ruby Astrapelagist (Human), 150g, 3r, Hammer, Robes.
  777. --- 2S 1.1? (astral, earth, air, fire).
  778. --- MAGICPICKS
  779. ** Ruby Windwhisperer (Human), 170g, 3r, Hammer, Robes.
  780. --- 1A 2S 1.1? (astral, earth, air, fire).
  781. --- MAGICPICKS and majorfireres
  782. ** Ruby Firestarter (Human), 170g, 1r, Quarterstaff, Robes.
  783. --- 1F 2S 1.1? (astral, earth, air, fire).
  784. --- MAGICPICKS and majorfireres
  785. ** Chosen Ruby Astrapelagist (Human), 225g, 1r, Robes, Leather Cap.
  786. --- 1F 2A 1E 2S 1.1? (astral, earth, air, fire).
  787. --- Capital only, Slow to recruit, MAGICPICKS and nobadevents2
  788.  
  789. Heroes:
  790. ** Hero (Human), 0g, 2r, Sceptre, Robes.
  791. --- 1F 3A 3W 3S.
  792. --- Hero, MAGICPICKS, protected by water, illusion, majorcoldres and coldres
  793. ** Hero (Human), 0g, 1r, Quarterstaff, Robes.
  794. --- 4A 1W 1S.
  795. --- Hero, MAGICPICKS, floating, majorcoldres, majorshockres, invulnerable5 and makepearls
  796.  
  797. Start army:
  798. ** Katana Commander
  799. ** Scout
  800. ** 9x Infantry
  801. ** 14x Katana Bandit
  802.  
  803. Nation 110: Ciris
  804. -----------------------------------
  805. Race: Humans, some Cavemen.
  806. Military: Light infantry and heavy infantry. Archers. Chariots. Sacred heavy ranger.
  807. Magic: Astral and Death. Weak Fire.
  808. Priests: Weak, temples cost 200 gold.
  809. -----------------------------------
  810. National traits:
  811. - Temples cost 200 gold
  812.  
  813. Dynastic human themes: iron, humans_dustwalkers, slaver
  814. Caveman themes: primitive
  815.  
  816. Magic site features: allrange 3
  817.  
  818. Troops:
  819. - Ranged:
  820. ** Archer (Dynastic human), 7g, 10r, Short Sword, Short Bow, Scale Mail Cuirass.
  821. --- Ranged unit
  822. - Infantry:
  823. ** Sword Soldier (Dynastic human), 10g, 14r, Short Sword, Scale Mail Hauberk, Iron Cap, Buckler.
  824. --- Infantry unit
  825. ** Sword Soldier (Dynastic human), 10g, 16r, Falchion, Scale Mail Hauberk, Iron Cap, Buckler.
  826. --- Infantry unit
  827. ** Caveman Elite Axemaster (Caveman), 26g, 3r, Hatchet, Furs.
  828. --- slave, elite +1 and Infantry unit
  829. ** Caveman Slave Axeman (Caveman), 22g, 13r, Hatchet, Bronze Scale Hauberk.
  830. --- slave and Infantry unit
  831. ** Caveman Slave Clubber (Caveman), 22g, 12r, Club, Bronze Scale Hauberk.
  832. --- slave and Infantry unit
  833. ** Caveman Slave Rock Thrower (Caveman), 22g, 12r, Rock, Throw Rocks, Bronze Scale Hauberk.
  834. --- slave and Infantry unit
  835. ** Light Caveman Slave Axeman (Caveman), 22g, 6r, Hatchet, Ring Mail Cuirass.
  836. --- slave and Infantry unit
  837. - Chariots:
  838. ** Charioteer (Dynastic human), 35g, 19r, Sling, Long Spear, Scale Mail Cuirass, Wicker Shield, Horse mount.
  839. --- Chariot unit
  840. - Sacreds:
  841. ** Flame Paladin (Dynastic human - dustwalker), 105g, 15r, Falchion, Sling, Scale Mail Hauberk, Iron Cap.
  842. --- Capital only, Sacred, awe, deathpower and Ranged sacred
  843.  
  844. Commanders:
  845. - Scouts:
  846. ** Scout (Dynastic human), 30g, 10r, Falchion, Scale Mail Cuirass.
  847. --- Scout
  848. - Commanders:
  849. ** Warchief (Caveman), 65g, 6r, Hatchet, Ring Mail Cuirass.
  850. --- slave and Infantry unit
  851. ** Slave Champion (Caveman), 75g, 12r, Club, Bronze Scale Hauberk.
  852. --- slave and Infantry unit
  853. ** Spearmaster (Dynastic human), 125g, 19r, Sling, Long Spear, Scale Mail Cuirass, Crown, Wicker Shield, Horse mount.
  854. --- Chariot unit
  855. ** Flame Master (Dynastic human - dustwalker), 185g, 15r, Falchion, Sling, Scale Mail Hauberk, Iron Cap.
  856. --- Sacred, awe, deathpower and Ranged sacred
  857. - Priests:
  858. ** High Priest (Dynastic human), 35g, 2r, Short Sword, Crown.
  859. --- 1H.
  860. --- Sacred and PRIESTPICKS
  861. - Mages:
  862. ** Slave of the Ash Vault (Dynastic human), 120g, 5r, Short Sword, Sacred Pitcher, Robes, Iron Cap.
  863. --- 1S 1D 1.1? (death, astral, water, fire).
  864. --- MAGICPICKS
  865. ** Vault Griever (Dynastic human), 170g, 6r, Thrown Sutra, Broad Sword, Robes, Iron Cap.
  866. --- 2S 1D 1.1? (death, astral, water, fire).
  867. --- MAGICPICKS
  868. ** Vault Deacon (Dynastic human), 150g, 6r, Thrown Sutra, Broad Sword, Robes, Iron Cap.
  869. --- 2S 1.1? (death, astral, water, fire).
  870. --- MAGICPICKS
  871. ** Prince of the Ash Vault (Dynastic human - dustwalker), 315g, 5r, Hammer, Robes, Iron Cap.
  872. --- 1F 2S 2D 1.1? (death, astral, water, fire).
  873. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, better researcher +1 and fear
  874.  
  875. Heroes:
  876. ** Hero (Dynastic human - dustwalker), 0g, 10r, Sacred Golden Spear, Scale Mail Hauberk, Crown, Wicker Shield.
  877. --- Sacred, Hero, can continue to fight despite taking mortal wounds, metalman, berserkhigh, deathpower and Infantry sacred
  878. ** Hero (Dynastic human - dustwalker), 0g, 1r, Quarterstaff, Robes, Crown.
  879. --- 2F 1E 4S 3D.
  880. --- Hero, MAGICPICKS, ethereal, resource generator 15 and deathrec
  881. ** Hero (Dynastic human - dustwalker), 0g, 1r, Quarterstaff, Robes, Mask.
  882. --- 4S 3D 1N.
  883. --- Hero, MAGICPICKS, deathrec, makepearls, drainimmune for extramages, can shapeshift into a winged monkey and has a lesser otherness following
  884.  
  885. Start army:
  886. ** Warchief
  887. ** Scout
  888. ** 8x Caveman Slave Axeman
  889. ** 13x Sword Soldier
  890.  
  891. Nation 111: Hessia
  892. -----------------------------------
  893. Race: Lizards, some Pale Ones, prefers Heat scale +3.
  894. Military: Light infantry and heavy infantry. Boulder throwers. Sacred Pale One heavy skirmisher.
  895. Magic: Water, Astral, Death and Nature. Weak Fire and Air.
  896. Priests: Strong.
  897. -----------------------------------
  898. National traits:
  899. - Ideal cold level -3
  900. - Prefers considerably warmer climate than usual for the race
  901. - Death dominion does not reduce supplies
  902.  
  903. Lizard themes: sobek, default
  904. Pale One themes: default
  905.  
  906. Magic site features: allrange 2
  907.  
  908. Troops:
  909. - Ranged:
  910. ** Pale One Woodland Boulder Thrower (Pale One), 20g, 3r, Large Rock, Iron Cap.
  911. --- forestunit and Ranged unit
  912. - Infantry:
  913. ** Pale One Trident Infantry (Pale One), 10g, 25r, Trident, Scale Mail Hauberk, Half Helmet, Iron Shield.
  914. --- Infantry unit
  915. ** Pale One Woodland Infantry (Pale One), 10g, 9r, Flail, Javelin, Bronze Cap.
  916. --- forestunit and Infantry unit
  917. ** Flail Infantry (Lizard - sobek), 30g, 16r, Flail, Scale Mail Cuirass, Iron Cap.
  918. --- Infantry unit and Waste survival
  919. ** Axeman (Lizard - sobek), 30g, 16r, Axe, Scale Mail Cuirass, Iron Cap, Shield.
  920. --- Infantry unit and Waste survival
  921. ** Sword Infantry (Lizard - sobek), 30g, 19r, Broad Sword, Scale Mail Cuirass, Iron Cap, Shield.
  922. --- Infantry unit and Waste survival
  923. ** Heavy Axeman (Lizard - sobek), 30g, 24r, Axe, Chain Mail Cuirass, Iron Cap, Kite Shield.
  924. --- Infantry unit and Waste survival
  925. ** Heavy Sword Infantry (Lizard - sobek), 30g, 27r, Broad Sword, Chain Mail Cuirass, Iron Cap, Kite Shield.
  926. --- Infantry unit and Waste survival
  927. ** Trident Infantry (Lizard - sobek), 30g, 25r, Trident, Chain Mail Cuirass, Iron Cap, Kite Shield.
  928. --- Infantry unit and Waste survival
  929. - Sacreds:
  930. ** Clover Marksman (Pale One - ancient one), 45g, 40r, Boulder, Bronze Hauberk, Bronze Cap.
  931. --- Capital only, Sacred, incunrest_high, deathpower and Ranged sacred
  932.  
  933. Commanders:
  934. - Scouts:
  935. ** Spy (Lizard - sobek), 70g, 3r, Long Spear.
  936. --- Scout and Waste survival
  937. - Commanders:
  938. ** Castellan (Pale One), 60g, 9r, Flail, Javelin, Bronze Cap.
  939. --- forestunit and Infantry unit
  940. ** Trident Commander (Lizard - sobek), 80g, 25r, Trident, Chain Mail Cuirass, Iron Cap, Kite Shield.
  941. --- Infantry unit and Waste survival
  942. ** Clover Master (Pale One - ancient one), 110g, 40r, Boulder, Bronze Hauberk, Bronze Cap.
  943. --- Capital only, Sacred, incunrest_high, deathpower and Ranged sacred
  944. - Priests:
  945. ** Proselyte (Lizard - sobek), 65g, 18r, Quarterstaff, Jeweled Breastplate, Iron Cap.
  946. --- 1H.
  947. --- Sacred, PRIESTPICKS and Waste survival
  948. ** Exarch (Lizard - sobek), 90g, 1r, Quarterstaff, Robes, Crown.
  949. --- 2H.
  950. --- Sacred, PRIESTPICKS, inquisitor and Waste survival
  951. - Mages:
  952. ** Disciple of the Free Choir (Lizard - sobek), 380g, 6r, Broad Sword, Robes, Crown.
  953. --- 1A 2W 2S 3H 1.1? (blood, astral, water, air).
  954. --- Sacred, MAGICPICKS, nobadevents2, can shapeshift into a cave crab, PRIESTPICKS and Waste survival
  955. ** Fledgling Sinople Griever (Lizard - sobek), 120g, 15r, Quarterstaff, Jeweled Breastplate, Crown.
  956. --- 2N.
  957. --- MAGICPICKS and Waste survival
  958. ** Journeyman Sinople Griever (Lizard - sobek), 140g, 6r, Sceptre, Robes, Iron Cap.
  959. --- 1D 2N.
  960. --- MAGICPICKS and Waste survival
  961. ** Arch Sinople Griever (Lizard - sobek), 275g, 3r, Sceptre, Robes.
  962. --- 1F 2D 3N 1.1? (nature, death, earth, fire).
  963. --- Capital only, Slow to recruit, MAGICPICKS, regeneration and Waste survival
  964.  
  965. Heroes:
  966. ** Hero (Lizard - sobek), 0g, 1r, Quarterstaff, Robes.
  967. --- 1F 1A 4N.
  968. --- Hero, MAGICPICKS, invulnerable10, can shapeshift into a wolf, fireshield and Waste survival
  969.  
  970. Start army:
  971. ** Castellan
  972. ** Spy
  973. ** 5x Heavy Sword Infantry
  974. ** 13x Pale One Woodland Infantry
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