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  1. <?xml version="1.0"?>
  2. <DB>
  3. <WeaponsArmory>
  4. <Weapon itemID="101986" category="29" upgrade="1" FNAME="Light_Saber" Weight="800">
  5. <Model file="Data/ObjectsDepot/Weapons/Light_Saber.sco" AnimPrefix="mmo_lightsaber" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  6. <MuzzleModel file="" />
  7. <HudIcon file="$Data/Weapons/HudIcons/mmo_lightsaber.dds" />
  8. <Store name="Light_Saber" icon="$Data/Weapons/StoreIcons/mmo_lightsaber.dds" desc="Best used for long drives. FORE!" LevelRequired="0" />
  9. <PrimaryFire bullet="melee" damage="100" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  10. <Animation type="melee" />
  11. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  12. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  13. <Dur u="600" r1="55" r2="95" r3="150" />
  14. </Weapon>
  15. <Weapon itemID="222224" category="21" upgrade="1" FNAME="SNP_SRS" Weight="6500">
  16. <Model file="Data/ObjectsDepot/Weapons/SNP_SRS.sco" AnimPrefix="SNP_SRS" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  17. <MuzzleModel file="muzzle_asr" />
  18. <HudIcon file="$Data/Weapons/HudIcons/SNP_SRS.dds" />
  19. <Store name="DTA-SRS" icon="$Data/Weapons/StoreIcons/SNP_SRS.dds" desc="Stealth Recon Scout (SRS or simply .308 rifle), is a one of few sniper rifles that has a bullpup layout. This model was upgraded to work as a fully semi automatic rifle." LevelRequired="39" />
  20. <PrimaryFire bullet="Sniper5.45" damage="130" immediate="false" mass="2.4" decay="350" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="2" rateOfFire="35" spread="3" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="s50hs" ScopeZoom="90" />
  21. <Animation type="assault" />
  22. <Sound shoot="Sounds/NewWeapons/Sniper/SNP_AW" reload="Sounds/Weapons/New Reloads/SNP_AW_reload" />
  23. <FPS IsFPS="1" i0="2001" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400039" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
  24. <Dur u="60" r1="25" r2="55" r3="4500" />
  25. </Weapon>
  26. <Weapon itemID="800064" category="25" upgrade="1" FNAME="HG_Beretta93R_Galax" Weight="750">
  27. <Model file="Data/ObjectsDepot/Weapons/HG_Beretta93R_Galax.sco" AnimPrefix="HG_Beretta93R" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  28. <MuzzleModel file="muzzle_hg" />
  29. <HudIcon file="$Data/Weapons/HudIcons/HG_Beretta93R.dds" />
  30. <Store name="Desert Jumper B93R" icon="$Data/Weapons/StoreIcons/HG_Beretta93R_Galax.dds" desc="The B93R handgun was designed to fire a 9mm parabellum round from a 20 round clip. It is a relatively effective weapon against close ranged targets." LevelRequired="15" />
  31. <PrimaryFire bullet="5.45" damage="21" immediate="false" mass="1" decay="31.5" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="800" spread="5.1" recoil="14" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  32. <Animation type="pistol" />
  33. <Sound shoot="Sounds/NewWeapons/Handgun/Beretta93R" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
  34. <FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400071" d5="0" d6="0" d7="0" d8="0" />
  35. <Dur u="100" r1="33" r2="90" r3="400" />
  36. </Weapon>
  37. <Weapon itemID="800065" category="21" upgrade="1" FNAME="SNP_Blaser_LRS2_01_Galax" Weight="6000">
  38. <Model file="Data/ObjectsDepot/Weapons/SNP_Blaser_LRS2_01_Galax.sco" AnimPrefix="snp_blaser_lrs2_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  39. <MuzzleModel file="muzzle_asr" />
  40. <HudIcon file="$Data/Weapons/HudIcons/SNP_Blaser_LRS2_01.dds" />
  41. <Store name="Desert Jumper BLASER R93" icon="$Data/Weapons/StoreIcons/SNP_Blaser_LRS2_01_Galax.dds" desc="The Blaser is a bolt action sniper rifle, designed to fire a .308W round from a 5 round clip. It is a highly accurate weapon at longer ranges." LevelRequired="38" />
  42. <PrimaryFire bullet="Sniper5.45" damage="125" immediate="false" mass="2.4" decay="375" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="2" rateOfFire="35" spread="3" recoil="15" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" />
  43. <Animation type="assault" />
  44. <Sound shoot="Sounds/NewWeapons/Sniper/SNP_Blaser" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" />
  45. <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
  46. <Dur u="700" r1="25" r2="55" r3="4200" />
  47. </Weapon>
  48. <Weapon itemID="800066" category="28" upgrade="1" FNAME="Item_Riot_Shield_Crate_01_Galax" Weight="900">
  49. <Model file="Data/ObjectsDepot/Weapons/Item_Riot_Shield_Crate_01_Galax.sco" AnimPrefix="Item_Riot_Shield_Crate_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  50. <MuzzleModel file="" />
  51. <HudIcon file="$Data/Weapons/HudIcons/Item_Riot_Shield_01_Galax.dds" />
  52. <Store name="Riot Shield Galaxy" icon="$Data/Weapons/StoreIcons/Item_Riot_Shield_Crate_01_Galax.dds" desc="Its a riot shield! Hide behind it for safety" LevelRequired="0" />
  53. <PrimaryFire bullet="melee" damage="400" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  54. <Animation type="assault" />
  55. <Sound shoot="" reload="" />
  56. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  57. </Weapon>
  58. <Weapon itemID="101006" category="20" upgrade="1" FNAME="ASR_Beretta_ARX160" Weight="0">
  59. <Model file="Data/ObjectsDepot/Weapons/ASR_Beretta_ARX160.sco" AnimPrefix="ASR_Beretta_ARX160" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  60. <MuzzleModel file="muzzle_asr" />
  61. <HudIcon file="$Data/Weapons/HudIcons/ASR_Beretta_ARX160.dds" />
  62. <Store name="BerettaARX160" icon="$Data/Weapons/StoreIcons/ASR_Beretta_ARX160.dds" desc="The Beretta ARX-160 is a Phase II contender in the United States Army Individual Carbine competition to replace the M4 carbine." LevelRequired="0" />
  63. <PrimaryFire bullet="5.56" damage="27" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="625" spread="2.3" recoil="7.0035" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  64. <Animation type="assault" />
  65. <Sound shoot="Sounds/NewWeapons/Assault/FN_FAL" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
  66. <FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400162" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  67.  
  68. <Dur u="400" r1="33" r2="90" r3="1400" />
  69. <Res r1="5" r2="1" r3="10" />
  70. </Weapon>
  71. <Weapon itemID="101000" category="20" upgrade="1" FNAME="ASR_FAMAS" Weight="0">
  72. <Model file="Data/ObjectsDepot/Weapons/ASR_Famas.sco" AnimPrefix="ASR_FAMAS" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  73. <MuzzleModel file="muzzle_asr" />
  74. <HudIcon file="$Data/Weapons/HudIcons/ASR_Famas.dds" />
  75. <Store name="Famas" icon="$Data/Weapons/StoreIcons/ASR_Famas.dds" desc="The FAMAS French: Fusil d'Assaut de la Manufacture d'Armes de Saint-Étienne or Assault rifle of the Saint-Étienne weapon factory is a bullpup-styled assault rifle designed and manufactured in France by MAS located in Saint-Étienne, which is now a member of the French government-owned Nexter group. It is the service rifle of the French military." LevelRequired="0" />
  76. <PrimaryFire bullet="5.56" damage="27" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="625" spread="4" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  77. <Animation type="assault" />
  78. <Sound shoot="Sounds/NewWeapons/Assault/Famas_F1" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
  79. <FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  80. <Dur u="400" r1="33" r2="90" r3="1400" />
  81. <Res r1="5" r2="1" r3="10" />
  82. </Weapon>
  83. <Weapon itemID="101007" category="20" upgrade="1" FNAME="ASR_L85" Weight="0">
  84. <Model file="Data/ObjectsDepot/Weapons/ASR_L85.sco" AnimPrefix="ASR_L85" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  85. <MuzzleModel file="muzzle_asr" />
  86. <HudIcon file="$Data/Weapons/HudIcons/ASR_L85.dds" />
  87. <Store name="L85" icon="$Data/Weapons/StoreIcons/ASR_L85.dds" desc="The SA80 (Small Arms for the 1980s) is a British family of 5.56mm small arms. It is a selective fire, gas-operated assault rifle." LevelRequired="39" />
  88. <PrimaryFire bullet="5.56" damage="27" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="700" spread="3" recoil="8.0035" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  89. <Animation type="assault" />
  90. <Sound shoot="Sounds/NewWeapons/Assault/XM8" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
  91. <FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400161" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  92. <Dur u="400" r1="33" r2="90" r3="1400" />
  93. <Res r1="5" r2="1" r3="10" />
  94. </Weapon>
  95. <Weapon itemID="101008" category="20" upgrade="1" FNAME="ASR_An_94" Weight="0">
  96. <Model file="Data/ObjectsDepot/Weapons/ASR_An_94.sco" AnimPrefix="ASR_An_94" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  97. <MuzzleModel file="muzzle_asr" />
  98. <HudIcon file="$Data/Weapons/HudIcons/ASR_An_94.dds" />
  99. <Store name="An-94" icon="$Data/Weapons/StoreIcons/ASR_An_94.dds" desc="The AN-94 is an advanced assault rifle of Russian origin." LevelRequired="39" />
  100. <PrimaryFire bullet="5.45" damage="45" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="700" spread="3.3" recoil="20.0035" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  101. <Animation type="assault" />
  102. <Sound shoot="Sounds/NewWeapons/Assault/Kalashnikov_AK108" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
  103. <FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400163" d2="0" d3="0" d4="400069" d5="0" d6="0" d7="0" d8="0" />
  104. <Dur u="400" r1="33" r2="90" r3="1400" />
  105. <Res r1="5" r2="1" r3="10" />
  106. </Weapon>
  107. <Weapon itemID="101009" category="20" upgrade="1" FNAME="ASR_QBZ-95" Weight="0">
  108. <Model file="Data/ObjectsDepot/Weapons/ASR_QBZ-95.sco" AnimPrefix="ASR_QBZ-95" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  109. <MuzzleModel file="muzzle_asr" />
  110. <HudIcon file="$Data/Weapons/HudIcons/ASR_QBZ-95.dds" />
  111. <Store name="QBZ-95" icon="$Data/Weapons/StoreIcons/ASR_QBZ-95.dds" desc="The QBZ-95 is a bullpup style assault rifle manufactured by Arsenal 266, part of Norinco and Arsenal 296." LevelRequired="39" />
  112. <PrimaryFire bullet="5.56" damage="34" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="700" spread="4" recoil="6.0035" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  113. <Animation type="assault" />
  114. <Sound shoot="Sounds/NewWeapons/Assault/AEK971" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
  115. <FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400164" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  116. <Dur u="400" r1="33" r2="90" r3="1400" />
  117. <Res r1="5" r2="1" r3="10" />
  118. </Weapon>
  119. <Weapon itemID="101010" category="23" upgrade="1" FNAME="MG_Pecheneg" Weight="0">
  120. <Model file="Data/ObjectsDepot/Weapons/MG_Pecheneg.sco" AnimPrefix="MG_Pecheneg" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  121. <MuzzleModel file="muzzle_asr" />
  122. <HudIcon file="$Data/Weapons/HudIcons/MG_Pecheneg.dds" />
  123. <Store name="Pecheneg" icon="$Data/Weapons/StoreIcons/MG_Pecheneg.dds" desc="The PKP Pecheneg is a Russian machine gun chambered for the 7.62 x 54 mm round. It is a modernized PK machine gun." LevelRequired="0" />
  124. <PrimaryFire bullet="7.62" damage="39" immediate="false" mass="1" decay="300" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="4" activeReloadTick="2.43" rateOfFire="600" spread="4" recoil="28" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  125. <Animation type="assault" />
  126. <Sound shoot="Sounds/NewWeapons/LightMachineGun/Pecheneg" reload="Sounds/Weapons/MG/MG_Generic_Reload" />
  127. <FPS IsFPS="1" i0="0" i1="5001" i2="0" i3="0" i4="4200" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400165" d2="0" d3="0" d4="400158" d5="0" d6="0" d7="0" d8="0" />
  128. <Dur u="400" r1="33" r2="90" r3="1400" />
  129. <Res r1="5" r2="1" r3="10" />
  130. </Weapon>
  131. <Weapon itemID="101011" category="22" upgrade="1" FNAME="SHG_Benelli_M1" Weight="0">
  132. <Model file="Data/ObjectsDepot/Weapons/SHG_Benelli_M1.sco" AnimPrefix="SHG_Benelli_M1" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  133. <MuzzleModel file="muzzle_sh1" />
  134. <HudIcon file="$Data/Weapons/HudIcons/SHG_Benelli_M1.dds" />
  135. <Store name="Benelli M1" icon="$Data/Weapons/StoreIcons/SHG_Benelli_M1.dds" desc="The Benelli M1 (Super 90) is a semi-automatic shotgun manufactured by Benelli Armi S.P.A.. It is available in several versions for civilian, law enforcement and military use." LevelRequired="0" />
  136. <PrimaryFire bullet="buckshot" damage="70" immediate="false" mass="1" decay="12" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="8" activeReloadTick="1.43" rateOfFire="60" spread="5" recoil="80" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  137. <Animation type="assault" />
  138. <Sound shoot="Sounds/NewWeapons/Shotgun/Mossberg" reload="Sounds/Weapons/New Reloads/Mossberg_reload" />
  139. <FPS IsFPS="1" i0="0" i1="5001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400082" d2="0" d3="0" d4="400136" d5="0" d6="0" d7="0" d8="0" />
  140. <Dur u="400" r1="33" r2="90" r3="1400" />
  141. <Res r1="5" r2="1" r3="10" />
  142. </Weapon>
  143. <Weapon itemID="101012" category="22" upgrade="1" FNAME="SHG_Beretta_1201" Weight="0">
  144. <Model file="Data/ObjectsDepot/Weapons/SHG_Beretta_1201.sco" AnimPrefix="SHG_Beretta_1201" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  145. <MuzzleModel file="muzzle_sh1" />
  146. <HudIcon file="$Data/Weapons/HudIcons/SHG_Beretta_1201.dds" />
  147. <Store name="Beretta 1201" icon="$Data/Weapons/StoreIcons/SHG_Beretta_1201.dds" desc="The Beretta 1201 FP is a semi-automatic shotgun, developed in the late 1980s or early 1990s by the Italian arms manufacturing company Fabbrica d'Armi Pietro Beretta." LevelRequired="0" />
  148. <PrimaryFire bullet="buckshot" damage="63" immediate="false" mass="1" decay="12" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="8" activeReloadTick="1.43" rateOfFire="60" spread="5" recoil="80" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  149. <Animation type="assault" />
  150. <Sound shoot="Sounds/NewWeapons/Shotgun/Mossberg" reload="Sounds/Weapons/New Reloads/Mossberg_reload" />
  151. <FPS IsFPS="1" i0="0" i1="5001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400082" d2="0" d3="0" d4="400136" d5="0" d6="0" d7="0" d8="0" />
  152. <Dur u="400" r1="33" r2="90" r3="1400" />
  153. <Res r1="5" r2="1" r3="10" />
  154. </Weapon>
  155. <Weapon itemID="101013" category="22" upgrade="1" FNAME="SHG_spas12" Weight="0">
  156. <Model file="Data/ObjectsDepot/Weapons/SHG_spas12.sco" AnimPrefix="SHG_spas12" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  157. <MuzzleModel file="muzzle_sh1" />
  158. <HudIcon file="$Data/Weapons/HudIcons/SHG_spas12.dds" />
  159. <Store name="Spas12" icon="$Data/Weapons/StoreIcons/SHG_spas12.dds" desc="The SPAS-12 is a combat shotgun that was manufactured by the Italian firearms company Franchi S.p.A. from 1979 to 2000." LevelRequired="0" />
  160. <PrimaryFire bullet="buckshot" damage="24" immediate="false" mass="1" decay="12" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="8" activeReloadTick="1.43" rateOfFire="60" spread="20" recoil="15" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  161. <Animation type="assault" />
  162. <Sound shoot="Sounds/NewWeapons/Shotgun/Mossberg" reload="Sounds/Weapons/New Reloads/Mossberg_reload" />
  163. <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400082" d2="0" d3="0" d4="400136" d5="0" d6="0" d7="0" d8="0" />
  164. <Dur u="400" r1="33" r2="90" r3="1400" />
  165. <Res r1="5" r2="1" r3="10" />
  166. </Weapon>
  167. <Weapon itemID="101001" category="20" upgrade="1" FNAME="ASR_Famas_Hex" Weight="0">
  168. <Model file="Data/ObjectsDepot/Weapons/ASR_Famas_Hex.sco" AnimPrefix="ASR_Famas_Hex" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0"/>
  169. <MuzzleModel file="muzzle_asr" />
  170. <HudIcon file="$Data/Weapons/HudIcons/ASR_Famas_Hex.dds"/>
  171. <Store name="FAMAS HEX" icon="$Data/Weapons/StoreIcons/ASR_Famas_Hex.dds" desc="The Famas Hex assault rifle fires a standard 5.56mm round using a delayed blowback system. It delivers highly effective fire out of medium ranges." LevelRequired="0"/>
  172. <PrimaryFire bullet="5.56" damage="28" immediate="false" mass="1" decay="300" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="625" spread="3" recoil="4" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  173. <Animation type="assault"/>
  174. <Sound shoot="Sounds/NewWeapons/Assault/Famas_F1" reload="Sounds/Weapons/ASR/ASR_Generic_Reload"/>
  175. <FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  176. </Weapon>
  177. <Weapon itemID="101002" category="20" upgrade="1" FNAME="ASR_M16" Weight="4000">
  178. <Model file="Data/ObjectsDepot/Weapons/ASR_M16.sco" AnimPrefix="ASR_M16" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  179. <MuzzleModel file="muzzle_asr" />
  180. <HudIcon file="$Data/Weapons/HudIcons/ASR_M16.dds" />
  181. <Store name="M16" icon="$Data/Weapons/StoreIcons/ASR_M16.dds" desc="The M16 rifle is a gas operated standard infantry assault rifle, chambered for 5.56x45mm NATO round." LevelRequired="0" />
  182. <PrimaryFire bullet="5.56" damage="27" immediate="false" mass="1" decay="65" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="625" spread="3.2" recoil="7" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  183. <Animation type="assault" />
  184. <Sound shoot="Sounds/NewWeapons/Assault/ColtM16" reload="Sounds/Weapons/New Reloads/M16-Reload" />
  185. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400127" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  186. <Dur u="400" r1="33" r2="90" r3="1400" />
  187. <Res r1="5" r2="1" r3="10" />
  188. </Weapon>
  189. <Weapon itemID="101004" category="25" upgrade="1" FNAME="HG_FN57" Weight="750">
  190. <Model file="Data/ObjectsDepot/Weapons/HG_FN57.sco" AnimPrefix="HG_FN57" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  191. <MuzzleModel file="muzzle_hg" />
  192. <HudIcon file="$Data/Weapons/HudIcons/HG_FN57.dds" />
  193. <Store name="FN FiveSeven" icon="$Data/Weapons/StoreIcons/HG_FN57.dds" desc="The FN Five Seven is a standard issue handgun that was designed to fire a 5.7 mm round. It is an effective weapon against close range targets." LevelRequired="0" />
  194. <PrimaryFire bullet="5.45" damage="23" immediate="false" mass="1" decay="31.5" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="800" spread="1.6" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  195. <Animation type="pistol" />
  196. <Sound shoot="Sounds/NewWeapons/Handgun/Glock9mm" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
  197. <FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400087" d5="0" d6="0" d7="0" d8="0" />
  198. <Dur u="100" r1="33" r2="90" r3="300" />
  199. </Weapon>
  200. <Weapon itemID="101005" category="20" upgrade="1" FNAME="ASR_G36" Weight="3300">
  201. <Model file="Data/ObjectsDepot/Weapons/ASR_G36.sco" AnimPrefix="ASR_G36" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  202. <MuzzleModel file="muzzle_asr" />
  203. <HudIcon file="$Data/Weapons/HudIcons/ASR_G36.dds" />
  204. <Store name="G36" icon="$Data/Weapons/StoreIcons/ASR_G36.dds" desc="The MTAC X36 assault rifle fires a 5.56 mm round. Its high rate of fire and medium recoil deliver a reasonably tight spread on impact of targets up to medium ranges." LevelRequired="23" />
  205. <PrimaryFire bullet="5.45" damage="22" immediate="false" mass="1" decay="75" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="650" spread="3.2" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
  206. <Animation type="assault" />
  207. <Sound shoot="Sounds/NewWeapons/Assault/HK_G36" reload="Sounds/Weapons/New Reloads/G36-Reload" />
  208. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4100" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400042" d2="0" d3="0" d4="400029" d5="0" d6="0" d7="0" d8="0" />
  209. <Dur u="400" r1="33" r2="90" r3="1900" />
  210. </Weapon>
  211. <Weapon itemID="101022" category="20" upgrade="1" FNAME="ASR_AK74M" Weight="3400">
  212. <Model file="Data/ObjectsDepot/Weapons/ASR_AK74M.sco" AnimPrefix="ASR_AK74m" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  213. <MuzzleModel file="muzzle_asr" />
  214. <HudIcon file="$Data/Weapons/HudIcons/ASR_AK74M.dds" />
  215. <Store name="AK-74M" icon="$Data/Weapons/StoreIcons/ASR_AK74M.dds" desc="The AK-74M assault rifle is an upgrade of the AK 74 design with a slightly increased rate of fire. It fires a 5.45 x 39 mm round accurately at medium ranges." LevelRequired="20" />
  216. <PrimaryFire bullet="5.45" damage="24" immediate="false" mass="1" decay="65" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="0.43" rateOfFire="625" spread="1.8" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  217. <Animation type="assault" />
  218. <Sound shoot="Sounds/NewWeapons/Assault/Kalashnikov_AK74" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
  219. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4200" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400040" d2="0" d3="0" d4="400001" d5="0" d6="0" d7="0" d8="0" />
  220. <Dur u="600" r1="33" r2="90" r3="1800" />
  221. </Weapon>
  222. <Weapon itemID="101032" category="20" upgrade="1" FNAME="ASR_AKM" Weight="3000">
  223. <Model file="Data/ObjectsDepot/Weapons/ASR_AKM.sco" AnimPrefix="ASR_AKM" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  224. <MuzzleModel file="muzzle_asr" />
  225. <HudIcon file="$Data/Weapons/HudIcons/ASR_AKM.dds" />
  226. <Store name="AKM" icon="$Data/Weapons/StoreIcons/ASR_AKM.dds" desc="The AKM is an assault rifle that was designed as a simplified version of the AK-47 rifle. It fires a 7.62 x 39 mm round and is relatively effective at medium ranges." LevelRequired="10" />
  227. <PrimaryFire bullet="7.62" damage="28" immediate="false" mass="1" decay="50" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="0.43" rateOfFire="600" spread="2.3" recoil="15" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  228. <Animation type="assault" />
  229. <Sound shoot="Sounds/NewWeapons/Assault/Kalashnikov_AKM" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
  230. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400128" d2="0" d3="0" d4="400101" d5="0" d6="0" d7="0" d8="0" />
  231. <Dur u="600" r1="33" r2="90" r3="1800" />
  232. </Weapon>
  233. <Weapon itemID="101035" category="26" upgrade="1" FNAME="ASR_AKS74U" Weight="2700">
  234. <Model file="Data/ObjectsDepot/Weapons/ASR_AKS74U.sco" AnimPrefix="ASR_AKS74U" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  235. <MuzzleModel file="muzzle_asr" />
  236. <HudIcon file="$Data/Weapons/HudIcons/ASR_AKS74U.dds" />
  237. <Store name="AKS-74U" icon="$Data/Weapons/StoreIcons/ASR_AKS74U.dds" desc="The AKS-74U is a shortened gas operated carbine version of the AKS-74 assault rifle. It fires a 5.45 x 39 mm round and is very effective at medium ranges." LevelRequired="32" />
  238. <PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="0.43" rateOfFire="650" spread="4.1" recoil="2" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  239. <Animation type="assault" />
  240. <Sound shoot="Sounds/NewWeapons/Assault/AKS-74U" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
  241. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4200" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400129" d2="0" d3="0" d4="400001" d5="0" d6="0" d7="0" d8="0" />
  242. <Dur u="750" r1="45" r2="90" r3="800" />
  243. </Weapon>
  244. <Weapon itemID="101040" category="20" upgrade="1" FNAME="ASR_SIG516" Weight="3000">
  245. <Model file="Data/ObjectsDepot/Weapons/ASR_SIG516.sco" AnimPrefix="ASR_SIG516" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  246. <MuzzleModel file="muzzle_asr" />
  247. <HudIcon file="$Data/Weapons/HudIcons/ASR_SIG516.dds" />
  248. <Store name="M4 Semi" icon="$Data/Weapons/StoreIcons/ASR_SIG516.dds" desc="The civilian M4 semi auto rifle, chambered for 5.56x45mm NATO round." LevelRequired="46" />
  249. <PrimaryFire bullet="5.45" damage="25.7" immediate="false" mass="1" decay="70" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="650" spread="2.3" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  250. <Animation type="assault" />
  251. <Sound shoot="Sounds/NewWeapons/Assault/HK_416" reload="Sounds/Weapons/New Reloads/M16-Reload" />
  252. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400058" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  253. <Dur u="400" r1="33" r2="90" r3="2000" />
  254. </Weapon>
  255. <Weapon itemID="101055" category="20" upgrade="1" FNAME="ASR_M4FFH" Weight="3000">
  256. <Model file="Data/ObjectsDepot/Weapons/ASR_M4FFH.sco" AnimPrefix="ASR_M4FFH" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  257. <MuzzleModel file="muzzle_asr" />
  258. <HudIcon file="$Data/Weapons/HudIcons/ASR_M4FFH.dds" />
  259. <Store name="M4" icon="$Data/Weapons/StoreIcons/ASR_M4FFH.dds" desc="The M4 is a versitile, light weight, commando style assault rifle that is gas operated and fires a 5.56 x 45 mm round effectively in both close and medium ranges." LevelRequired="35" />
  260. <PrimaryFire bullet="5.45" damage="25" immediate="false" mass="1" decay="70" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="625" spread="2" recoil="11" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
  261. <Animation type="assault" />
  262. <Sound shoot="Sounds/NewWeapons/Assault/ColtM4" reload="Sounds/Weapons/New Reloads/M16-Reload" />
  263. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400024" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  264. <Dur u="400" r1="33" r2="90" r3="1900" />
  265. </Weapon>
  266. <Weapon itemID="101060" category="23" upgrade="1" FNAME="MG_PKM" Weight="8000">
  267. <Model file="Data/ObjectsDepot/Weapons/MG_PKM.sco" AnimPrefix="MG_PKM" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  268. <MuzzleModel file="muzzle_asr" />
  269. <HudIcon file="$Data/Weapons/HudIcons/MG_PKM.dds" />
  270. <Store name="PKM" icon="$Data/Weapons/StoreIcons/MG_PKM.dds" desc="The PKM machine gun was designed to fire a 7.62 mm rounds from a linked system and is reasonably accurate out to medium ranged targets." LevelRequired="34" />
  271. <PrimaryFire bullet="7.62" damage="34" immediate="false" mass="1" decay="50" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="5" activeReloadTick="2.43" rateOfFire="625" spread="6.8" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  272. <Animation type="assault" />
  273. <Sound shoot="Sounds/NewWeapons/LightMachineGun/Kalashnikov_PKM" reload="Sounds/Weapons/MG/MG_Generic_Reload" />
  274. <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400056" d2="0" d3="0" d4="400158" d5="0" d6="0" d7="0" d8="0" />
  275. <Dur u="1200" r1="33" r2="90" r3="4500" />
  276. </Weapon>
  277. <Weapon itemID="101063" category="26" upgrade="1" FNAME="SMG_MP7" Weight="2000">
  278. <Model file="Data/ObjectsDepot/Weapons/SMG_MP7.sco" AnimPrefix="SMG_MP7" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  279. <MuzzleModel file="muzzle_asr" />
  280. <HudIcon file="$Data/Weapons/HudIcons/SMG_MP7.dds" />
  281. <Store name="MP7" icon="$Data/Weapons/StoreIcons/SMG_MP7.dds" desc="The RA TR7 submachine gun is a special issue weapon that fires a 4.6 mm standard cartridge from a 30 round magazine. It is effective at close range targets." LevelRequired="32" />
  282. <PrimaryFire bullet="5.45" damage="25" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="800" spread="4" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  283. <Animation type="smg" />
  284. <Sound shoot="Sounds/NewWeapons/SMG/HK_UMP" reload="Sounds/Weapons/New Reloads/M7-Reload" />
  285. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1002" i4="4003" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400026" d2="0" d3="0" d4="400033" d5="0" d6="0" d7="0" d8="0" />
  286. <Dur u="800" r1="45" r2="90" r3="700" />
  287. </Weapon>
  288. <Weapon itemID="101064" category="26" upgrade="1" FNAME="SMG_UZI" Weight="3500">
  289. <Model file="Data/ObjectsDepot/Weapons/SMG_UZI.sco" AnimPrefix="SMG_UZI" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  290. <MuzzleModel file="muzzle_asr" />
  291. <HudIcon file="$Data/Weapons/HudIcons/SMG_UZI.dds" />
  292. <Store name="UZI" icon="$Data/Weapons/StoreIcons/SMG_UZI.dds" desc="The special issue UZI submachine gun is a open bolt, blow back design that fires 9 mm rounds from its magazine housed in the weapons pistol grip." LevelRequired="0" />
  293. <PrimaryFire bullet="5.45" damage="24" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="700" spread="3" recoil="12" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  294. <Animation type="smg" />
  295. <Sound shoot="Sounds/NewWeapons/SMG/Uzi" reload="Sounds/Weapons/New Reloads/Uzi-Reload" />
  296. <FPS IsFPS="1" i0="2001" i1="0" i2="3001" i3="0" i4="4006" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400134" d2="0" d3="0" d4="400084" d5="0" d6="0" d7="0" d8="0" />
  297. <Dur u="500" r1="45" r2="90" r3="600" />
  298. </Weapon>
  299. <Weapon itemID="101068" category="21" upgrade="1" FNAME="SNP_SVD_PSO" Weight="5000">
  300. <Model file="Data/ObjectsDepot/Weapons/SNP_SVD_PSO.sco" AnimPrefix="SNP_SVD_PSO" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  301. <MuzzleModel file="muzzle_asr" />
  302. <HudIcon file="$Data/Weapons/HudIcons/SNP_SVD_PSO.dds" />
  303. <Store name="SVD " icon="$Data/Weapons/StoreIcons/SNP_SVD_PSO.dds" desc="The SVD sniper rifle was designed to fire a 7.62 mm round from a 10 round clip. Combined with an Optical Sniper Scope it is extremely accurate." LevelRequired="0" />
  304. <PrimaryFire bullet="Sniper5.45" damage="95" immediate="false" mass="2.4" decay="350" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1.43" rateOfFire="40" spread="3" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="pso1" ScopeZoom="70" />
  305. <Animation type="assault" />
  306. <Sound shoot="Sounds/NewWeapons/Sniper/SV98" reload="Sounds/Weapons/New Reloads/SVD-Reload" />
  307. <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="4004" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400027" d2="0" d3="0" d4="400048" d5="0" d6="0" d7="0" d8="0" />
  308. <Dur u="80" r1="25" r2="55" r3="3500" />
  309. </Weapon>
  310.  
  311. <Weapon itemID="222227" category="21" upgrade="1" FNAME="SNP_WA2000" Weight="5500">
  312. <Model file="Data/ObjectsDepot/Weapons/SNP_WA2000.sco" AnimPrefix="SNP_WA2000" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  313. <MuzzleModel file="muzzle_asr" />
  314. <HudIcon file="$Data/Weapons/HudIcons/SNP_WA2000.dds" />
  315. <Store name="WA2000" icon="$Data/Weapons/StoreIcons/SNP_WA2000.dds" desc="The WA 2000 is a semi-automatic bullpup sniper rifle that was produced by the Carl Walther GmbH Sportwaffen company. Now it used by survivors, to hunt for a food, and just simple for other people." LevelRequired="39" />
  316. <PrimaryFire bullet="Sniper5.45" damage="130" immediate="false" mass="2.4" decay="300" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="2" rateOfFire="70" spread="3" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="s50hs" ScopeZoom="90" />
  317. <Animation type="assault" />
  318. <Sound shoot="Sounds/NewWeapons/Sniper/VSS_Vintorez" reload="Sounds/Weapons/New Reloads/SNP_AW_reload" />
  319. <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
  320. <Dur u="60" r1="25" r2="55" r3="4500" />
  321. </Weapon>
  322. <Weapon itemID="101084" category="21" upgrade="1" FNAME="SNP_Vintorez" Weight="2500">
  323. <Model file="Data/ObjectsDepot/Weapons/SNP_Vintorez.sco" AnimPrefix="SNP_Vintorez" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="" />
  324. <MuzzleModel file="muzzle_asr" />
  325. <HudIcon file="$Data/Weapons/HudIcons/SNP_Vintorez.dds" />
  326. <Store name="VSS VINTOREZ" icon="$Data/Weapons/StoreIcons/SNP_Vintorez.dds" desc="The VSS Vintorez sniper rifle was designed to fire a 9 x 39 mm round using a gas operated, rotating bolt firing system. It is designed to be effective at medium distances." LevelRequired="45" />
  327. <PrimaryFire bullet="Sniper5.45" damage="125" immediate="false" mass="2" decay="150" speed="700" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1.43" rateOfFire="110" spread="3" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="pso1" ScopeZoom="60" />
  328. <Animation type="assault" />
  329. <Sound shoot="Sounds/NewWeapons/Sniper/VSS_Vintorez" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
  330. <FPS IsFPS="1" i0="0" i1="6001" i2="3001" i3="0" i4="4002" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400027" d2="0" d3="0" d4="400031" d5="0" d6="0" d7="0" d8="0" />
  331. <Dur u="140" r1="25" r2="55" r3="4500" />
  332. </Weapon>
  333. <Weapon itemID="101085" category="21" upgrade="1" FNAME="SNP_AW" Weight="6000">
  334. <Model file="Data/ObjectsDepot/Weapons/SNP_AW.sco" AnimPrefix="SNP_AW" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  335. <MuzzleModel file="muzzle_asr" />
  336. <HudIcon file="$Data/Weapons/HudIcons/SNP_AW.dds" />
  337. <Store name="MAUSER SP66" icon="$Data/Weapons/StoreIcons/SNP_AW.dds" desc="The Mauser SP66 sniper rifle was designed to fire a .308W round from a 5 round clip. It is highly accurate at long ranges when combined with a good scope." LevelRequired="20" />
  338. <PrimaryFire bullet="Sniper5.45" damage="105" immediate="false" mass="2.4" decay="350" speed="1000" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="1.43" rateOfFire="35" spread="3" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="aw50" ScopeZoom="80" />
  339. <Animation type="assault" />
  340. <Sound shoot="Sounds/NewWeapons/Sniper/SNP_AW" reload="Sounds/Weapons/New Reloads/SNP_AW_reload" />
  341. <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
  342. <Dur u="80" r1="25" r2="55" r3="3850" />
  343. </Weapon>
  344. <Weapon itemID="101087" category="21" upgrade="1" FNAME="SNP_AW50" Weight="6500">
  345. <Model file="Data/ObjectsDepot/Weapons/SNP_AW50.sco" AnimPrefix="SNP_AW50" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  346. <MuzzleModel file="muzzle_asr" />
  347. <HudIcon file="$Data/Weapons/HudIcons/SNP_AW50.dds" />
  348. <Store name="AW Magnum" icon="$Data/Weapons/StoreIcons/SNP_AW50.dds" desc="The AWM sniper rifle fires a custom .338W magnum round with devastating accuracy and effect. Each of its rounds deal a very high amount of damage." LevelRequired="32" />
  349. <PrimaryFire bullet="Sniper5.45" damage="180" immediate="false" mass="2.6" decay="475" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="1.43" rateOfFire="25" spread="3" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="s50hs" ScopeZoom="90" />
  350. <Animation type="assault" />
  351. <Sound shoot="Sounds/NewWeapons/Sniper/SNP_AW50" reload="Sounds/Weapons/New Reloads/SNP_AW_reload" />
  352. <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400043" d5="0" d6="0" d7="0" d8="0" />
  353. <Dur u="60" r1="25" r2="55" r3="4500" />
  354. </Weapon>
  355. <Weapon itemID="101088" category="21" upgrade="1" FNAME="SNP_M82" Weight="11000">
  356. <Model file="Data/ObjectsDepot/Weapons/SNP_M82.sco" AnimPrefix="SNP_M82" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  357. <MuzzleModel file="muzzle_asr" />
  358. <HudIcon file="$Data/Weapons/HudIcons/SNP_M82.dds" />
  359. <Store name="M107" icon="$Data/Weapons/StoreIcons/SNP_M82.dds" desc="The M107 sniper rifle fires a .50 caliber round that strikes with deadly effect at extreme ranges. It has a 10 round clip that allows for a high rate of fire." LevelRequired="40" />
  360. <PrimaryFire bullet="Sniper5.45" damage="150" immediate="false" mass="2.6" decay="400" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="1.43" rateOfFire="35" spread="1" recoil="11 " numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="sniper" ScopeZoom="110" />
  361. <Animation type="assault" />
  362. <Sound shoot="Sounds/NewWeapons/Sniper/0.50Caliber" reload="Sounds/Weapons/New Reloads/M107-Reload" />
  363. <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400133" d5="0" d6="0" d7="0" d8="0" />
  364. <Dur u="60" r1="25" r2="55" r3="4250" />
  365. </Weapon>
  366. <Weapon itemID="101093" category="23" upgrade="1" FNAME="MG_RPK" Weight="5000">
  367. <Model file="Data/ObjectsDepot/Weapons/MG_RPK.sco" AnimPrefix="MG_RPK" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  368. <MuzzleModel file="muzzle_asr" />
  369. <HudIcon file="$Data/Weapons/HudIcons/MG_RPK.dds" />
  370. <Store name="RPK-74 " icon="$Data/Weapons/StoreIcons/MG_RPK.dds" desc="The RPK-74 machine gun fires a 5.45 mm high velocity round that delivers a reasonably accurate rate of fire onto targets out to medium ranges." LevelRequired="0" />
  371. <PrimaryFire bullet="5.45" damage="32" immediate="false" mass="1" decay="50" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="4" activeReloadTick="2.43" rateOfFire="600" spread="6.4" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  372. <Animation type="assault" />
  373. <Sound shoot="Sounds/NewWeapons/LightMachineGun/Kalashnikov_RPK74" reload="Sounds/Weapons/New Reloads/MG_RPK_reload" />
  374. <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="4200" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400060" d2="0" d3="0" d4="400100" d5="0" d6="0" d7="0" d8="0" />
  375. <Dur u="800" r1="33" r2="90" r3="4500" />
  376. </Weapon>
  377. <Weapon itemID="101095" category="23" upgrade="1" FNAME="MG_M249_SAW" Weight="10000">
  378. <Model file="Data/ObjectsDepot/Weapons/MG_M249_SAW.sco" AnimPrefix="MG_M249" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  379. <MuzzleModel file="muzzle_asr" />
  380. <HudIcon file="$Data/Weapons/HudIcons/MG_M249_SAW.dds" />
  381. <Store name="FN M249 " icon="$Data/Weapons/StoreIcons/MG_M249_SAW.dds" desc="The FN M249 machine gun fires a 5.56 mm round from a belt fed system. It is highly effective against targets at close and medium ranges." LevelRequired="25" />
  382. <PrimaryFire bullet="5.45" damage="30" immediate="false" mass="1" decay="50" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="6" activeReloadTick="2.43" rateOfFire="600" spread="6.4" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  383. <Animation type="assault" />
  384. <Sound shoot="Sounds/NewWeapons/LightMachineGun/FN_M249" reload="Sounds/Weapons/New Reloads/MG_M240_SAW_Reload" />
  385. <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400035" d2="0" d3="0" d4="400143" d5="0" d6="0" d7="0" d8="0" />
  386. <Dur u="800" r1="33" r2="90" r3="4500" />
  387. </Weapon>
  388. <Weapon itemID="101098" category="22" upgrade="1" FNAME="SHG_Saiga" Weight="3500">
  389. <Model file="Data/ObjectsDepot/Weapons/SHG_Saiga.sco" AnimPrefix="SHG_SAIGA" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  390. <MuzzleModel file="muzzle_sh1" />
  391. <HudIcon file="$Data/Weapons/HudIcons/SHG_Saiga.dds" />
  392. <Store name="SAIGA" icon="$Data/Weapons/StoreIcons/SHG_Saiga.dds" desc="The Saiga was developed as a 12 gauge shotgun with a 8 round storage tube. It inflicts a substancial amount of damage on targets at a close range." LevelRequired="25" />
  393. <PrimaryFire bullet="buckshot" damage="27" immediate="false" mass="1" decay="12" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1.43" rateOfFire="100" spread="20" recoil="15" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  394. <Animation type="assault" />
  395. <Sound shoot="Sounds/NewWeapons/Shotgun/Shotgun" reload="Sounds/Weapons/New Reloads/SHG_Saiga_reload" />
  396. <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400080" d2="0" d3="0" d4="400073" d5="0" d6="0" d7="0" d8="0" />
  397. <Dur u="100" r1="50" r2="90" r3="850" />
  398. </Weapon>
  399. <Weapon itemID="101103" category="26" upgrade="1" FNAME="SMG_MP5A4" Weight="2800">
  400. <Model file="Data/ObjectsDepot/Weapons/SMG_MP5A4.sco" AnimPrefix="SMG_MP5A4" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  401. <MuzzleModel file="muzzle_asr" />
  402. <HudIcon file="$Data/Weapons/HudIcons/SMG_MP5A4.dds" />
  403. <Store name="MP5/10" icon="$Data/Weapons/StoreIcons/SMG_MP5A4.dds" desc="The MP5/10 submachine gun was designed to fire a 10 mm Auto rounds from a 30 round clip effectively against close ranged targets." LevelRequired="0" />
  404. <PrimaryFire bullet="5.45" damage="25.8" immediate="false" mass="1" decay="45" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="700" spread="2.4" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
  405. <Animation type="smg" />
  406. <Sound shoot="Sounds/NewWeapons/SMG/HK_MP5" reload="Sounds/Weapons/New Reloads/G36-Reload" />
  407. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1003" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400081" d2="0" d3="0" d4="400079" d5="0" d6="0" d7="0" d8="0" />
  408. <Dur u="900" r1="45" r2="90" r3="850" />
  409. </Weapon>
  410. <Weapon itemID="101106" category="26" upgrade="1" FNAME="SMG_AacHoneyBadger_01" Weight="4000">
  411. <Model file="Data/ObjectsDepot/Weapons/SMG_AacHoneyBadger_01.sco" AnimPrefix="SMG_AacHoneyBadger_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  412. <MuzzleModel file="muzzle_asr" />
  413. <HudIcon file="$Data/Weapons/HudIcons/SMG_AacHoneyBadger_01.dds" />
  414. <Store name="Honey Badger" icon="$Data/Weapons/StoreIcons/SMG_AacHoneyBadger_01.dds" desc="The Honey Badger submachine gun fires a .300 round at a medium rate of fire causing a good amount of damage on close range targets." LevelRequired="52" />
  415. <PrimaryFire bullet="5.45" damage="24" immediate="false" mass="1" decay="45" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="780" spread="4.2" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  416. <Animation type="smg" />
  417. <Sound shoot="Sounds/NewWeapons/SMG/HK_MP5SD" reload="Sounds/Weapons/New Reloads/M16-Reload" />
  418. <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="400074" d1="400066" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  419. <Dur u="1100" r1="45" r2="90" r3="1000" />
  420. </Weapon>
  421. <Weapon itemID="101107" category="26" upgrade="1" FNAME="SMG_P90" Weight="3000">
  422. <Model file="Data/ObjectsDepot/Weapons/SMG_P90.sco" AnimPrefix="smg_p90" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  423. <MuzzleModel file="muzzle_asr" />
  424. <HudIcon file="$Data/Weapons/HudIcons/SMG_P90.dds" />
  425. <Store name="FN P90 " icon="$Data/Weapons/StoreIcons/SMG_P90.dds" desc="The FN P90 submachine gun was designed to fire 9 mm rounds from a large 50 round magazine. It is very effective on close range targets." LevelRequired="36" />
  426. <PrimaryFire bullet="5.45" damage="24" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="900" spread="6" recoil="13" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  427. <Animation type="smg" />
  428. <Sound shoot="Sounds/NewWeapons/SMG/FN_P90" reload="Sounds/Weapons/New Reloads/SMG_P90_reload" />
  429. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400054" d2="0" d3="0" d4="400046" d5="0" d6="0" d7="0" d8="0" />
  430. <Dur u="900" r1="45" r2="90" r3="700" />
  431. </Weapon>
  432. <Weapon itemID="101108" category="26" upgrade="1" FNAME="SMG_ScorpionEVO3" Weight="3250">
  433. <Model file="Data/ObjectsDepot/Weapons/SMG_ScorpionEVO3.sco" AnimPrefix="SMG_ScorpionEVO3" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  434. <MuzzleModel file="muzzle_asr" />
  435. <HudIcon file="$Data/Weapons/HudIcons/SMG_ScorpionEVO3.dds" />
  436. <Store name="EVO-3" icon="$Data/Weapons/StoreIcons/SMG_ScorpionEVO3.dds" desc="The EVO-3 submachine gun was designed to effectively fire 9 mm rounds from a 25 round magazine at close ranged targets at a very high rate of fire.." LevelRequired="24" />
  437. <PrimaryFire bullet="5.45" damage="24" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="800" spread="4.1" recoil="12" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  438. <Animation type="smg" />
  439. <Sound shoot="Sounds/NewWeapons/SMG/Scorpion_EVO3" reload="Sounds/Weapons/New Reloads/G36-Reload" />
  440. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400051" d2="0" d3="0" d4="400049" d5="0" d6="0" d7="0" d8="0" />
  441. <Dur u="660" r1="45" r2="90" r3="750" />
  442. </Weapon>
  443. <Weapon itemID="101109" category="26" upgrade="1" FNAME="SMG_Bizon" Weight="2000">
  444. <Model file="Data/ObjectsDepot/Weapons/SMG_Bizon.sco" AnimPrefix="SMG_Bizon" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  445. <MuzzleModel file="muzzle_asr" />
  446. <HudIcon file="$Data/Weapons/HudIcons/SMG_Bizon.dds" />
  447. <Store name="BIZON" icon="$Data/Weapons/StoreIcons/SMG_Bizon.dds" desc="The Bizon submachine gun was designed to fire a 9 mm round from a 64 round magazine delivering accurate fire on close range targets." LevelRequired="43" />
  448. <PrimaryFire bullet="5.45" damage="24.5" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="900" spread="3.1" recoil="11" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  449. <Animation type="smg" />
  450. <Sound shoot="Sounds/NewWeapons/SMG/Bizon" reload="Sounds/Weapons/New Reloads/G36-Reload" />
  451. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400052" d2="0" d3="0" d4="400047" d5="0" d6="0" d7="0" d8="0" />
  452. <Dur u="850" r1="45" r2="90" r3="750" />
  453. </Weapon>
  454. <Weapon itemID="101111" category="25" upgrade="1" FNAME="HG_Beretta92F" Weight="750">
  455. <Model file="Data/ObjectsDepot/Weapons/HG_Beretta92F.sco" AnimPrefix="HG_beretta92f" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  456. <MuzzleModel file="muzzle_hg" />
  457. <HudIcon file="$Data/Weapons/HudIcons/HG_Beretta92F.dds" />
  458. <Store name="B92" icon="$Data/Weapons/StoreIcons/HG_Beretta92F.dds" desc="The B92 handgun was specially designed to fire a 9mm round and is reasonably effective agains close range targets." LevelRequired="5" />
  459. <PrimaryFire bullet="5.45" damage="23" immediate="false" mass="1" decay="31.5" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="800" spread="1.2" recoil="4" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  460. <Animation type="pistol" />
  461. <Sound shoot="Sounds/NewWeapons/Handgun/Beretta92" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
  462. <FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400071" d5="0" d6="0" d7="0" d8="0" />
  463. <Dur u="100" r1="33" r2="90" r3="300" />
  464. </Weapon>
  465. <Weapon itemID="101112" category="25" upgrade="1" FNAME="HG_Beretta93R" Weight="750">
  466. <Model file="Data/ObjectsDepot/Weapons/HG_Beretta93R.sco" AnimPrefix="HG_Beretta93R" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  467. <MuzzleModel file="muzzle_hg" />
  468. <HudIcon file="$Data/Weapons/HudIcons/HG_Beretta93R.dds" />
  469. <Store name="B93R " icon="$Data/Weapons/StoreIcons/HG_Beretta93R.dds" desc="The B93R handgun was designed to fire a 9mm parabellum round from a 20 round clip. It is a relatively effective weapon against close ranged targets." LevelRequired="15" />
  470. <PrimaryFire bullet="5.45" damage="21" immediate="false" mass="1" decay="31.5" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="800" spread="2.4" recoil="7" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  471. <Animation type="pistol" />
  472. <Sound shoot="Sounds/NewWeapons/Handgun/Beretta93R" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
  473. <FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400071" d5="0" d6="0" d7="0" d8="0" />
  474. <Dur u="100" r1="33" r2="90" r3="400" />
  475. </Weapon>
  476. <Weapon itemID="101115" category="25" upgrade="1" FNAME="HG_Jericho" Weight="750">
  477. <Model file="Data/ObjectsDepot/Weapons/HG_Jericho.sco" AnimPrefix="HG_Jericho" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  478. <MuzzleModel file="muzzle_hg" />
  479. <HudIcon file="$Data/Weapons/HudIcons/HG_Jericho.dds" />
  480. <Store name="Jericho 9mm" icon="$Data/Weapons/StoreIcons/HG_Jericho.dds" desc="The Jericho was designed as a universal self-loading pistol which fires a 9mm Parabellum round and is highly effective at close range." LevelRequired="17" />
  481. <PrimaryFire bullet="5.45" damage="23" immediate="false" mass="1" decay="31.5" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="800" spread="1.4" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  482. <Animation type="pistol" />
  483. <Sound shoot="Sounds/NewWeapons/Handgun/H&amp;K_USP" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
  484. <FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400071" d5="0" d6="0" d7="0" d8="0" />
  485. <Dur u="100" r1="33" r2="90" r3="350" />
  486. </Weapon>
  487. <Weapon itemID="101120" category="25" upgrade="1" FNAME="HG_SigP226" Weight="750">
  488. <Model file="Data/ObjectsDepot/Weapons/HG_SigP226.sco" AnimPrefix="HG_SIGP226" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  489. <MuzzleModel file="muzzle_hg" />
  490. <HudIcon file="$Data/Weapons/HudIcons/HG_SigP226.dds" />
  491. <Store name="Sig Sauer P226" icon="$Data/Weapons/StoreIcons/HG_SigP226.dds" desc="The SIG P226 is a full-sized, service-type pistol made by SIG Sauer. It been designed to fire a 9 x 19 mm round that makes it an effective weapon against close ranged targets." LevelRequired="26" />
  492. <PrimaryFire bullet="9mm" damage="23" immediate="false" mass="1" decay="31.5" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="800" spread="1.9" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  493. <Animation type="pistol" />
  494. <Sound shoot="Sounds/NewWeapons/Handgun/Beretta92" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
  495. <FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400034" d5="0" d6="0" d7="0" d8="0" />
  496. <Dur u="100" r1="33" r2="90" r3="350" />
  497. </Weapon>
  498. <Weapon itemID="101158" category="22" upgrade="1" FNAME="SHG_Mossberg590_01" Weight="2500">
  499. <Model file="Data/ObjectsDepot/Weapons/SHG_Mossberg590_01.sco" AnimPrefix="SHG_Mossberg590_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  500. <MuzzleModel file="muzzle_sh1" />
  501. <HudIcon file="$Data/Weapons/HudIcons/SHG_Mossberg590_01.dds" />
  502. <Store name="MOSSBERG 590" icon="$Data/Weapons/StoreIcons/SHG_Mossberg590_01.dds" desc="The Mossberg 590 is a 12 gauge shotgun which has a 8 round storage tube. It is known to do an extremely high amount of damage at close range." LevelRequired="0" />
  503. <PrimaryFire bullet="buckshot" damage="24" immediate="false" mass="1" decay="12" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="8" activeReloadTick="1.43" rateOfFire="60" spread="15" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  504. <Animation type="assault" />
  505. <Sound shoot="Sounds/NewWeapons/Shotgun/Mossberg" reload="Sounds/Weapons/New Reloads/Mossberg_reload" />
  506. <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400082" d2="0" d3="0" d4="400136" d5="0" d6="0" d7="0" d8="0" />
  507. <Dur u="100" r1="50" r2="90" r3="600" />
  508. </Weapon>
  509. <Weapon itemID="101169" category="20" upgrade="1" FNAME="ASR_Mossada" Weight="4000">
  510. <Model file="Data/ObjectsDepot/Weapons/ASR_Mossada.sco" AnimPrefix="ASR_Mossada" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  511. <MuzzleModel file="muzzle_asr" />
  512. <HudIcon file="$Data/Weapons/HudIcons/ASR_Mossada.dds" />
  513. <Store name="MASADA" icon="$Data/Weapons/StoreIcons/ASR_Mossada.dds" desc="The Masada was designed for close combat operations and is a gas operated assault rifle that fires a chambered for 5.56x45mm NATO round. It is highly effective at close ranges." LevelRequired="43" />
  514. <PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="75" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="700" spread="3.7" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  515. <Animation type="assault" />
  516. <Sound shoot="Sounds/NewWeapons/Assault/AEK971" reload="Sounds/Weapons/New Reloads/G36-Reload" />
  517. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400119" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  518. <Dur u="500" r1="33" r2="90" r3="1900" />
  519. </Weapon>
  520. <Weapon itemID="101172" category="20" upgrade="1" FNAME="ASR_SIG_SG556" Weight="4000">
  521. <Model file="Data/ObjectsDepot/Weapons/ASR_SIG_SG556.sco" AnimPrefix="ASR_SIG_SG556" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  522. <MuzzleModel file="muzzle_asr" />
  523. <HudIcon file="$Data/Weapons/HudIcons/ASR_SIG_SG556.dds" />
  524. <Store name="SIG SAUER 556" icon="$Data/Weapons/StoreIcons/ASR_SIG_SG556.dds" desc="The 556 is a gas operated, rotating bolt assault rifle that fires a 5.56 x 45 mm round and was designed for special operations. It is very effective out to medium ranges." LevelRequired="15" />
  525. <PrimaryFire bullet="5.45" damage="25" immediate="false" mass="1" decay="110" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="600" spread="2.7" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  526. <Animation type="assault" />
  527. <Sound shoot="Sounds/NewWeapons/Assault/SIG_551" reload="Sounds/Weapons/New Reloads/ASR_SIG_SG556_Reload" />
  528. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400025" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  529. <Dur u="800" r1="33" r2="90" r3="2200" />
  530. </Weapon>
  531. <Weapon itemID="101173" category="20" upgrade="1" FNAME="ASR_tar21" Weight="3300">
  532. <Model file="Data/ObjectsDepot/Weapons/ASR_tar21.sco" AnimPrefix="ASR_tar21" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  533. <MuzzleModel file="muzzle_asr" />
  534. <HudIcon file="$Data/Weapons/HudIcons/ASR_tar21.dds" />
  535. <Store name="IMI TAR-21" icon="$Data/Weapons/StoreIcons/ASR_tar21.dds" desc="The TAR-21 is an unique gas operated, rotating bolt, bullpup design assault rifle that fires a 5.56 x 45 mm round. It is extremely effective at close and medium range." LevelRequired="39" />
  536. <PrimaryFire bullet="5.45" damage="27" immediate="false" mass="1" decay="100" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="700" spread="2.7" recoil="10.5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  537. <Animation type="assault" />
  538. <Sound shoot="Sounds/NewWeapons/Assault/HK_G11" reload="Sounds/Weapons/New Reloads/G36-Reload" />
  539. <FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400059" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  540. <Dur u="700" r1="33" r2="90" r3="2200" />
  541. </Weapon>
  542. <Weapon itemID="101180" category="25" upgrade="1" FNAME="HG_Desert_Eagle" Weight="1750">
  543. <Model file="Data/ObjectsDepot/Weapons/HG_Desert_Eagle.sco" AnimPrefix="HG_Desert_Eagle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  544. <MuzzleModel file="muzzle_hg" />
  545. <HudIcon file="$Data/Weapons/HudIcons/HG_Desert_Eagle.dds" />
  546. <Store name="Desert Eagle" icon="$Data/Weapons/StoreIcons/HG_Desert_Eagle.dds" desc="The Desert Eagle handgun was designed to fire a .50 caliber round and deals a substancial amount of damage to targets at close ranges." LevelRequired="45" />
  547. <PrimaryFire bullet="5.45" damage="37" immediate="false" mass="1" decay="36" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="800" spread="2.8" recoil="12" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  548. <Animation type="pistol" />
  549. <Sound shoot="Sounds/NewWeapons/Handgun/DesertEagle" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
  550. <FPS IsFPS="1" i0="8001" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400086" d5="0" d6="0" d7="0" d8="0" />
  551. <Dur u="200" r1="33" r2="90" r3="600" />
  552. </Weapon>
  553. <Weapon itemID="101183" category="22" upgrade="1" FNAME="SHG_Keltech" Weight="4000">
  554. <Model file="Data/ObjectsDepot/Weapons/SHG_Keltech.sco" AnimPrefix="SHG_Keltech" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  555. <MuzzleModel file="muzzle_sh1" />
  556. <HudIcon file="$Data/Weapons/HudIcons/SHG_Keltech.dds" />
  557. <Store name="KT DECIDER" icon="$Data/Weapons/StoreIcons/SHG_Keltech.dds" desc="The KT Decider is a bull-pup shotgun design that has two magazine feed tubes, each side capable of holding 7 shells, for a total capacity of 14+1." LevelRequired="35" />
  558. <PrimaryFire bullet="buckshot" damage="25" immediate="false" mass="1" decay="12" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="8" activeReloadTick="1.43" rateOfFire="50" spread="15" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  559. <Animation type="assault" />
  560. <Sound shoot="Sounds/NewWeapons/Shotgun/SHG_Keltech" reload="Sounds/Weapons/New Reloads/SHG_Keltech_reload" />
  561. <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400036" d2="0" d3="0" d4="400136" d5="0" d6="0" d7="0" d8="0" />
  562. <Dur u="140" r1="50" r2="90" r3="700" />
  563. </Weapon>
  564. <Weapon itemID="101193" category="20" upgrade="1" FNAME="ASR_Fn_scar" Weight="3500">
  565. <Model file="Data/ObjectsDepot/Weapons/ASR_Fn_scar.sco" AnimPrefix="ASR_Scar" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  566. <MuzzleModel file="muzzle_asr" />
  567. <HudIcon file="$Data/Weapons/HudIcons/ASR_Fn_scar.dds" />
  568. <Store name="FN SCAR CQC" icon="$Data/Weapons/StoreIcons/ASR_Fn_scar.dds" desc="The SCAR 16 CQC is an advanced assault rifle that fires standard 5.56 x 45 mm rounds effectively out to medium ranges." LevelRequired="30" />
  569. <PrimaryFire bullet="5.56" damage="26" immediate="false" mass="1" decay="80" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="1.5" rateOfFire="625" spread="3.7" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
  570. <Animation type="assault" />
  571. <Sound shoot="Sounds/NewWeapons/Assault/FN_SCAR" reload="Sounds/Weapons/New Reloads/M16-Reload" />
  572. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400006" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  573. <Dur u="500" r1="33" r2="90" r3="2000" />
  574. </Weapon>
  575. <Weapon itemID="101197" category="23" upgrade="1" FNAME="MG_G36MG" Weight="6000">
  576. <Model file="Data/ObjectsDepot/Weapons/MG_G36MG.sco" AnimPrefix="MG_G36MG" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  577. <MuzzleModel file="muzzle_asr" />
  578. <HudIcon file="$Data/Weapons/HudIcons/MG_G36MG.dds" />
  579. <Store name="RA H23" icon="$Data/Weapons/StoreIcons/MG_G36MG.dds" desc="The RA LMG36 was designed to fire a 7.62 mm standard round. This machine gun delivers a reasonable amount of accurate fire onto targets at medium ranges." LevelRequired="49" />
  580. <PrimaryFire bullet="5.45" damage="31" immediate="false" mass="1" decay="50" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="4" activeReloadTick="2.43" rateOfFire="650" spread="3.4" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  581. <Animation type="assault" />
  582. <Sound shoot="Sounds/NewWeapons/Assault/HK_G36_CMag" reload="Sounds/Weapons/New Reloads/MG_G36MG_Reload" />
  583. <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400042" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  584. <Dur u="800" r1="33" r2="90" r3="4500" />
  585. </Weapon>
  586. <Weapon itemID="101200" category="22" upgrade="1" FNAME="SHG_Usas12" Weight="5000">
  587. <Model file="Data/ObjectsDepot/Weapons/SHG_Usas12.sco" AnimPrefix="SHG_Usas12" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  588. <MuzzleModel file="muzzle_sh1" />
  589. <HudIcon file="$Data/Weapons/HudIcons/SHG_Usas12.dds" />
  590. <Store name="AA-12" icon="$Data/Weapons/StoreIcons/SHG_Usas12.dds" desc="The AA-12 gauge automatic shotgun was designed to fire 12 gauge rounds from a 20 round storage system. It causes a reasonable amount of damage per round." LevelRequired="45" />
  591. <PrimaryFire bullet="buckshot" damage="22" immediate="false" mass="1" decay="12" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="1.43" rateOfFire="150" spread="15" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  592. <Animation type="assault" />
  593. <Sound shoot="Sounds/NewWeapons/Shotgun/Shotgun" reload="Sounds/Weapons/SHOTGUN/SHG_Generic_Reload" />
  594. <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400121" d2="0" d3="0" d4="400050" d5="0" d6="0" d7="0" d8="0" />
  595. <Dur u="130" r1="50" r2="90" r3="1000" />
  596. </Weapon>
  597. <Weapon itemID="101201" category="26" upgrade="1" FNAME="SMG_SR-1_Veresk" Weight="1600">
  598. <Model file="Data/ObjectsDepot/Weapons/SMG_SR-1_Veresk.sco" AnimPrefix="SMG_SR-1_Veresk" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  599. <MuzzleModel file="muzzle_asr" />
  600. <HudIcon file="$Data/Weapons/HudIcons/SMG_SR-1_Veresk.dds" />
  601. <Store name="VERESK SR-2" icon="$Data/Weapons/StoreIcons/SMG_SR-1_Veresk.dds" desc="The MTAC Flasher submachine gun was designed to fire a standard 9 mm round at a high rate of fire with reasonable accuracy at close range targets." LevelRequired="27" />
  602. <PrimaryFire bullet="9mm" damage="25" immediate="false" mass="1" decay="35" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="800" spread="4.1" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  603. <Animation type="assault" />
  604. <Sound shoot="Sounds/NewWeapons/Assault/Kalashnikov_AK74" reload="Sounds/Weapons/New Reloads/M7-Reload" />
  605. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="4006" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400083" d2="0" d3="0" d4="400084" d5="0" d6="0" d7="0" d8="0" />
  606. <Dur u="900" r1="45" r2="90" r3="1000" />
  607. </Weapon>
  608. <Weapon itemID="101202" category="21" upgrade="1" FNAME="SNP_strange" Weight="2500">
  609. <Model file="Data/ObjectsDepot/Weapons/SNP_strange.sco" AnimPrefix="SNP_Vintorez" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="" />
  610. <MuzzleModel file="muzzle_asr" />
  611. <HudIcon file="$Data/Weapons/HudIcons/SNP_Vintorez.dds" />
  612. <Store name="STRANGE VSS" icon="$Data/Weapons/StoreIcons/SNP_strange.dds" desc="The VSS Vintorez sniper rifle was designed to fire a 9 x 39 mm round using a gas operated, rotating bolt firing system. It is designed to be effective at medium distances." LevelRequired="45" />
  613. <PrimaryFire bullet="Sniper5.45" damage="85" immediate="false" mass="2" decay="200" speed="700" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1.43" rateOfFire="200" spread="3" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="pso1" ScopeZoom="60" />
  614. <Animation type="assault" />
  615. <Sound shoot="Sounds/NewWeapons/Sniper/VSS_Vintorez" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
  616. <FPS IsFPS="1" i0="0" i1="6001" i2="3001" i3="0" i4="4002" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400027" d2="0" d3="0" d4="400031" d5="0" d6="0" d7="0" d8="0" />
  617. </Weapon>
  618. <Weapon itemID="101210" category="20" upgrade="1" FNAME="ASR_Fn_scar_NightCamo" Weight="3500">
  619. <Model file="Data/ObjectsDepot/Weapons/ASR_Fn_scar_NightCamo.sco" AnimPrefix="asr_scar" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  620. <MuzzleModel file="muzzle_asr" />
  621. <HudIcon file="$Data/Weapons/HudIcons/ASR_Fn_scar_NightCamo.dds" />
  622. <Store name="FN SCAR NIGHT STALKER" icon="$Data/Weapons/StoreIcons/ASR_Fn_scar_NightCamo.dds" desc="The Scar 17 CQC Nightstalker is a assault rifle that fires standard 5.56 x 45 mm rounds effectively out to medium ranges." LevelRequired="58" />
  623. <PrimaryFire bullet="5.45" damage="29" immediate="false" mass="1" decay="85" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="625" spread="2.5" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
  624. <Animation type="assault" />
  625. <Sound shoot="Sounds/NewWeapons/Assault/FN_SCAR" reload="Sounds/Weapons/New Reloads/M16-Reload" />
  626. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400006" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  627. <Dur u="600" r1="33" r2="90" r3="2200" />
  628. </Weapon>
  629. <Weapon itemID="101217" category="21" upgrade="1" FNAME="SNP_AW_Des" Weight="7000">
  630. <Model file="Data/ObjectsDepot/Weapons/SNP_AW_Des.sco" AnimPrefix="SNP_AW" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  631. <MuzzleModel file="muzzle_asr" />
  632. <HudIcon file="$Data/Weapons/HudIcons/SNP_AW_Des.dds" />
  633. <Store name="MAUSER SRG DESERT" icon="$Data/Weapons/StoreIcons/SNP_AW_Des.dds" desc="The Mauser SP66 Desert sniper rifle fires a .308W round." LevelRequired="28" />
  634. <PrimaryFire bullet="Sniper5.45" damage="110" immediate="false" mass="2.4" decay="350" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="1.43" rateOfFire="35" spread="3" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="sv98" ScopeZoom="90" />
  635. <Animation type="assault" />
  636. <Sound shoot="Sounds/NewWeapons/Sniper/SNP_AW" reload="Sounds/Weapons/New Reloads/SNP_AW_reload" />
  637. <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
  638. <Dur u="80" r1="25" r2="55" r3="4000" />
  639. </Weapon>
  640. <Weapon itemID="101224" category="25" upgrade="1" FNAME="HG_Jericho" Weight="1500">
  641. <Model file="Data/ObjectsDepot/Weapons/HG_Jericho.sco" AnimPrefix="HG_Jericho" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  642. <MuzzleModel file="muzzle_asr" />
  643. <HudIcon file="$Data/Weapons/HudIcons/HG_Jericho.dds" />
  644. <Store name="STI Eagle Elite .45 ACP" icon="$Data/Weapons/StoreIcons/HG_Jericho.dds" desc="The STI Eagle Elite handgun is an upgraded version of the STI Eagle and is designed to fire a .45 ACP round effectively at close ranges." LevelRequired="0" />
  645. <PrimaryFire bullet="5.45" damage="23" immediate="false" mass="1" decay="40.5" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="800" spread="2.6" recoil="4" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  646. <Animation type="assault" />
  647. <Sound shoot="Sounds/NewWeapons/Handgun/DesertEagle" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
  648. <FPS IsFPS="1" i0="0" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400135" d5="0" d6="0" d7="0" d8="0" />
  649. <Dur u="200" r1="33" r2="90" r3="450" />
  650. </Weapon>
  651. <Weapon itemID="101246" category="26" upgrade="1" FNAME="SMG_PS90" Weight="3000">
  652. <Model file="Data/ObjectsDepot/Weapons/SMG_PS90.sco" AnimPrefix="smg_p90" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  653. <MuzzleModel file="muzzle_asr" />
  654. <HudIcon file="$Data/Weapons/HudIcons/SMG_PS90.dds" />
  655. <Store name="FN P90 S" icon="$Data/Weapons/StoreIcons/SMG_PS90.dds" desc="The civilian version of the P90 SMG. Introduced in 2005, this model was intended for personal protecion and sporting use" LevelRequired="58" />
  656. <PrimaryFire bullet="5.45" damage="24" immediate="false" mass="1" decay="40" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="2" rateOfFire="900" spread="6" recoil="13" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  657. <Animation type="assault" />
  658. <Sound shoot="Sounds/NewWeapons/SMG/FN_P90" reload="Sounds/Weapons/New Reloads/SMG_P90_reload" />
  659. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400054" d2="0" d3="0" d4="400046" d5="0" d6="0" d7="0" d8="0" />
  660. <Dur u="1300" r1="45" r2="90" r3="1200" />
  661. </Weapon>
  662. <Weapon itemID="101247" category="21" upgrade="1" FNAME="SNP_Blaser_LRS2_01" Weight="6000">
  663. <Model file="Data/ObjectsDepot/Weapons/SNP_Blaser_LRS2_01.sco" AnimPrefix="snp_blaser_lrs2_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  664. <MuzzleModel file="muzzle_asr" />
  665. <HudIcon file="$Data/Weapons/HudIcons/SNP_Blaser_LRS2_01.dds" />
  666. <Store name="BLASER R93" icon="$Data/Weapons/StoreIcons/SNP_Blaser_LRS2_01.dds" desc="The Blaser is a bolt action sniper rifle, designed to fire a .308W round from a 5 round clip. It is a highly accurate weapon at longer ranges." LevelRequired="38" />
  667. <PrimaryFire bullet="Sniper5.45" damage="125" immediate="false" mass="2.4" decay="375" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="2" rateOfFire="35" spread="3" recoil="13" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" />
  668. <Animation type="assault" />
  669. <Sound shoot="Sounds/NewWeapons/Sniper/SNP_Blaser" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" />
  670. <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
  671. <Dur u="70" r1="25" r2="55" r3="4200" />
  672. </Weapon>
  673. <Weapon itemID="101269" category="21" upgrade="1" FNAME="SNP_Blaser_LRS2_Dutch_01" Weight="6000">
  674. <Model file="Data/ObjectsDepot/Weapons/SNP_Blaser_LRS2_Dutch_01.sco" AnimPrefix="snp_blaser_lrs2_Dutch_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  675. <MuzzleModel file="muzzle_asr" />
  676. <HudIcon file="$Data/Weapons/HudIcons/SNP_Blaser_LRS2_Dutch_01.dds" />
  677. <Store name="BLASER R93 DUTCH" icon="$Data/Weapons/StoreIcons/SNP_Blaser_LRS2_Dutch_01.dds" desc="The Blaser is a bolt action sniper rifle, designed to fire a .308W round from a 5 round clip. It is a highly accurate weapon at longer ranges." LevelRequired="38" />
  678. <PrimaryFire bullet="Sniper5.45" damage="125" immediate="false" mass="2.4" decay="375" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="1.3" activeReloadTick="2" rateOfFire="35" spread="2" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" />
  679. <Animation type="assault" />
  680. <Sound shoot="Sounds/NewWeapons/Sniper/SNP_Blaser" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" />
  681. <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="101271" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
  682. <Dur u="70" r1="25" r2="55" r3="4200" />
  683. </Weapon>
  684. <Weapon itemID="101270" category="21" upgrade="1" FNAME="SNP_Blaser_LRS2_Reddragon_01" Weight="6000">
  685. <Model file="Data/ObjectsDepot/Weapons/SNP_Blaser_LRS2_Reddragon_01.sco" AnimPrefix="snp_blaser_lrs2_Reddragon_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  686. <MuzzleModel file="muzzle_asr" />
  687. <HudIcon file="$Data/Weapons/HudIcons/SNP_Blaser_LRS2_Reddragon_01.dds" />
  688. <Store name="BLASER R93 RED DRAGON" icon="$Data/Weapons/StoreIcons/SNP_Blaser_LRS2_Reddragon_01.dds" desc="The Blaser is a bolt action sniper rifle, designed to fire a .308W round from a 5 round clip. It is a highly accurate weapon at longer ranges." LevelRequired="38" />
  689. <PrimaryFire bullet="Sniper5.45" damage="125" immediate="false" mass="2.4" decay="375" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="2" rateOfFire="35" spread="3" recoil="13" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="psg1" ScopeZoom="70" />
  690. <Animation type="assault" />
  691. <Sound shoot="Sounds/NewWeapons/Sniper/SNP_Blaser" reload="Sounds/Weapons/New Reloads/SNP_Blaser_reload" />
  692. <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="101272" d2="0" d3="0" d4="400070" d5="0" d6="0" d7="0" d8="0" />
  693. <Dur u="70" r1="25" r2="55" r3="4200" />
  694. </Weapon>
  695. <Weapon itemID="101256" category="28" upgrade="1" FNAME="Consumables_Med_01" Weight="100">
  696. <Model file="Data/ObjectsDepot/Weapons/Consumables_Med_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  697. <MuzzleModel file="muzzle_asr" />
  698. <HudIcon file="$Data/Weapons/HudIcons/Consumables_Med_01.dds" />
  699. <Store name="Antibiotics" icon="$Data/Weapons/StoreIcons/Consumables_Med_01.dds" desc="Over the counter antibiotics that aid in curing colds and other minor ailments." LevelRequired="1" />
  700. <PrimaryFire bullet="5.45" damage="30" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="3" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  701. <Animation type="mine" />
  702. <Sound shoot="" reload="" />
  703. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  704. </Weapon>
  705. <Weapon itemID="101261" category="28" upgrade="1" FNAME="Item_bandage_01" Weight="200">
  706. <Model file="Data/ObjectsDepot/Weapons/Item_bandage_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  707. <MuzzleModel file="muzzle_asr" />
  708. <HudIcon file="$Data/Weapons/HudIcons/Item_bandage_01.dds" />
  709. <Store name="Bandages " icon="$Data/Weapons/StoreIcons/Item_bandage_01.dds" desc="Common bandages which heal minor wounds and stops excessive bleeding." LevelRequired="0" />
  710. <PrimaryFire bullet="5.45" damage="15" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="3" reloadTime="4" activeReloadTick="2" rateOfFire="20" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  711. <Animation type="assault" />
  712. <Sound shoot="" reload="" />
  713. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  714. </Weapon>
  715. <Weapon itemID="101262" category="28" upgrade="1" FNAME="Item_bandage_02" Weight="100">
  716. <Model file="Data/ObjectsDepot/Weapons/Item_bandage_02.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  717. <MuzzleModel file="muzzle_asr" />
  718. <HudIcon file="$Data/Weapons/HudIcons/Item_bandage_02.dds" />
  719. <Store name="Bandages DX" icon="$Data/Weapons/StoreIcons/Item_bandage_02.dds" desc="Medical bandages which heal moderate wounds and stops excessive bleeding." LevelRequired="3" />
  720. <PrimaryFire bullet="5.45" damage="45" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="3" reloadTime="4" activeReloadTick="2" rateOfFire="30" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  721. <Animation type="assault" />
  722. <Sound shoot="" reload="" />
  723. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  724. </Weapon>
  725. <Weapon itemID="101267" category="29" upgrade="1" FNAME="MEL_Knife_01" Weight="600">
  726. <Model file="Data/ObjectsDepot/Weapons/MEL_Knife_01.sco" AnimPrefix="MEL_Knife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  727. <MuzzleModel file="" />
  728. <HudIcon file="$Data/Weapons/HudIcons/MEL_Knife_01.dds" />
  729. <Store name="Tactical Knife" icon="$Data/Weapons/StoreIcons/MEL_Knife_01.dds" desc="A standard issue knife with an 8&quot; fixed blade, this knife was first designed in 1985 for the United States Army and was later adapted by several other countries as well as mercenary groups throughout the world due to its sturdy design and stopping power." LevelRequired="0" />
  730. <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  731. <Animation type="melee" />
  732. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  733. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  734. <Dur u="600" r1="55" r2="95" r3="175" />
  735. </Weapon>
  736. <Weapon itemID="101300" category="28" upgrade="1" FNAME="Consumables_PainKiller_01" Weight="100">
  737. <Model file="Data/ObjectsDepot/Weapons/Consumables_PainKiller_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  738. <MuzzleModel file="muzzle_asr" />
  739. <HudIcon file="$Data/Weapons/HudIcons/Consumables_PainKiller_01.dds" />
  740. <Store name="Pain killers" icon="$Data/Weapons/StoreIcons/Consumables_PainKiller_01.dds" desc="Over the counter pain killers that counter-act the effects of pain on the body." LevelRequired="1" />
  741. <PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="3" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  742. <Animation type="assault" />
  743. <Sound shoot="" reload="" />
  744. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  745. </Weapon>
  746. <Weapon itemID="101301" category="28" upgrade="1" FNAME="Consumables_ZombieRepellent_01" Weight="500">
  747. <Model file="Data/ObjectsDepot/Weapons/Consumables_ZombieRepellent_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  748. <MuzzleModel file="muzzle_asr" />
  749. <HudIcon file="$Data/Weapons/HudIcons/Consumables_ZombieRepellent_01.dds" />
  750. <Store name="Zombie Repellent" icon="$Data/Weapons/StoreIcons/Consumables_ZombieRepellent_01.dds" desc="A spray on solution that when applied to the skin, it enters the blood stream and masks the smell of fresh blood." LevelRequired="0" />
  751. <PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  752. <Animation type="assault" />
  753. <Sound shoot="" reload="" />
  754. <FPS />
  755. </Weapon>
  756. <Weapon itemID="101302" category="28" upgrade="1" FNAME="Item_Syringe_01_Vaccine" Weight="300">
  757. <Model file="Data/ObjectsDepot/Weapons/Item_Syringe_01_Vaccine.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  758. <MuzzleModel file="muzzle_asr" />
  759. <HudIcon file="$Data/Weapons/HudIcons/Item_Syringe_01_Vaccine.dds" />
  760. <Store name="C01-Vaccine" icon="$Data/Weapons/StoreIcons/Item_Syringe_01_Vaccine.dds" desc="An early prototype vaccine that when injected into your bloodstream fights off the infection and lowers blood toxicity levels. Its effectiveness is low however in comparison to later developed vaccines." LevelRequired="0" />
  761. <PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  762. <Animation type="assault" />
  763. <Sound shoot="" reload="" />
  764. <FPS />
  765. </Weapon>
  766. <Weapon itemID="101303" category="28" upgrade="1" FNAME="Item_Syringe_01_GC_Vaccine" Weight="300">
  767. <Model file="Data/ObjectsDepot/Weapons/Item_Syringe_01_GC_Vaccine.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  768. <MuzzleModel file="muzzle_asr" />
  769. <HudIcon file="$Data/Weapons/HudIcons/Item_Syringe_01_GC_Vaccine.dds" />
  770. <Store name="C04-Vaccine" icon="$Data/Weapons/StoreIcons/Item_Syringe_01_GC_Vaccine.dds" desc="A cure to the infection that was developed only weeks after the initial signs of the infection. Having had only a few weeks of production before the infected had taken over, supply is very low and demand is extremely high for these valuable vaccines." LevelRequired="0" />
  771. <PrimaryFire bullet="5.45" damage="100" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  772. <Animation type="assault" />
  773. <Sound shoot="" reload="" />
  774. <FPS />
  775. </Weapon>
  776. <Weapon itemID="101304" category="28" upgrade="1" FNAME="item_medkit_01" Weight="200">
  777. <Model file="Data/ObjectsDepot/Weapons/item_medkit_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  778. <MuzzleModel file="muzzle_asr" />
  779. <HudIcon file="$Data/Weapons/HudIcons/item_medkit_01.dds" />
  780. <Store name="Medkit" icon="$Data/Weapons/StoreIcons/item_medkit_01.dds" desc="A standard field medical kit commonly used by Medics to heal wounded soldiers on the battlefield. Very effective" LevelRequired="4" />
  781. <PrimaryFire bullet="5.45" damage="100" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  782. <Animation type="assault" />
  783. <Sound shoot="" reload="" />
  784. <FPS />
  785. </Weapon>
  786. <Weapon itemID="101305" category="28" upgrade="1" FNAME="Item_MsgBottle" Weight="450">
  787. <Model file="Data/ObjectsDepot/Weapons/Item_MsgBottle.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  788. <MuzzleModel file="muzzle_asr" />
  789. <HudIcon file="$Data/Weapons/HudIcons/Item_MsgBottle.dds" />
  790. <Store name="Time Capsule" icon="$Data/Weapons/StoreIcons/Item_MsgBottle.dds" desc="Write a message and leave it anywhere in the world for others to find" LevelRequired="0" />
  791. <PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  792. <Animation type="assault" />
  793. <Sound shoot="" reload="" />
  794. <FPS />
  795. </Weapon>
  796. <Weapon itemID="101306" category="29" upgrade="1" FNAME="MEL_Flashlight" Weight="650">
  797. <Model file="Data/ObjectsDepot/Weapons/MEL_Flashlight.sco" AnimPrefix="MEL_Flashlight" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  798. <MuzzleModel file="" />
  799. <HudIcon file="$Data/Weapons/HudIcons/MEL_Flashlight.dds" />
  800. <Store name="Flashlight" icon="$Data/Weapons/StoreIcons/MEL_Flashlight.dds" desc="Flashlight for night time, also blinds other players and doubles as a last resort blunt object to bash in the heads of the infected" LevelRequired="0" />
  801. <PrimaryFire bullet="melee" damage="15" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  802. <Animation type="melee" />
  803. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  804. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  805. <Dur u="600" r1="55" r2="95" r3="50" />
  806. </Weapon>
  807. <Weapon itemID="101307" category="29" upgrade="1" FNAME="MEL_Hammer" Weight="700">
  808. <Model file="Data/ObjectsDepot/Weapons/MEL_Hammer.sco" AnimPrefix="MEL_Hammer" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  809. <MuzzleModel file="" />
  810. <HudIcon file="$Data/Weapons/HudIcons/MEL_Hammer.dds" />
  811. <Store name="Hammer" icon="$Data/Weapons/StoreIcons/MEL_Hammer.dds" desc="Go with the funk, it is said. If you cant groove to this then you probably are dead. Stop, Hammer time." LevelRequired="0" />
  812. <PrimaryFire bullet="melee" damage="35" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  813. <Animation type="melee" />
  814. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  815. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  816. <Dur u="600" r1="55" r2="95" r3="175" />
  817. </Weapon>
  818. <Weapon itemID="101308" category="29" upgrade="1" FNAME="MEL_Hatchet" Weight="600">
  819. <Model file="Data/ObjectsDepot/Weapons/MEL_Hatchet.sco" AnimPrefix="MEL_Hatchet" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  820. <MuzzleModel file="" />
  821. <HudIcon file="$Data/Weapons/HudIcons/MEL_Hatchet.dds" />
  822. <Store name="Hatchet" icon="$Data/Weapons/StoreIcons/MEL_Hatchet.dds" desc="Cold-Steel, drop forged head with differential heat treatment. American Hickory Handle. Sharp corners will easily pierce the thickest skull and the razor sharp edge will shear through flesh and bone like it was white bread." LevelRequired="0" />
  823. <PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  824. <Animation type="melee" />
  825. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  826. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  827. <Dur u="800" r1="55" r2="95" r3="350" />
  828. </Weapon>
  829. <Weapon itemID="101309" category="29" upgrade="1" FNAME="MEL_Pickaxe" Weight="1000">
  830. <Model file="Data/ObjectsDepot/Weapons/MEL_Pickaxe.sco" AnimPrefix="MEL_Pickaxe" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  831. <MuzzleModel file="" />
  832. <HudIcon file="$Data/Weapons/HudIcons/MEL_Pickaxe.dds" />
  833. <Store name="Pickaxe" icon="$Data/Weapons/StoreIcons/MEL_Pickaxe.dds" desc="Spiked head, flat chisel. Has a good chance of getting stuck in the skull. Awkward to use in tight quarters." LevelRequired="0" />
  834. <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  835. <Animation type="melee" />
  836. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  837. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  838. <Dur u="600" r1="55" r2="95" r3="175" />
  839. </Weapon>
  840. <Weapon itemID="101310" category="27" upgrade="1" FNAME="EXP_M26" Weight="300">
  841. <Model file="Data/ObjectsDepot/Weapons/EXP_M26.sco" AnimPrefix="EXP_M26" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  842. <MuzzleModel file="" />
  843. <HudIcon file="$Data/Weapons/HudIcons/EXP_M26.dds" />
  844. <Store name="Frag Grenade" icon="$Data/Weapons/StoreIcons/EXP_M26.dds" desc="The fragmentation grenade is used to spray shrapnel upon exploding. Pull the pin and dont forget to throw it far.. Fire in the hole!" LevelRequired="0" />
  845. <PrimaryFire bullet="grenade" damage="120" immediate="false" mass="10" decay="50" speed="20" area="10" delay="4" timeout="0" numShells="1" clipSize="3" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  846. <Animation type="grenade" />
  847. <Sound shoot="" reload="" />
  848. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  849. </Weapon>
  850. <Weapon itemID="101147" category="27" upgrade="0" FNAME="Exp_SmokeG_Red">
  851. <Model file="Data/ObjectsDepot/Weapons/Exp_SmokeG_Red.sco" AnimPrefix="EXP_M26" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  852. <MuzzleModel file="muzzle_asr" />
  853. <HudIcon file="$Data/Weapons/HudIcons/Exp_SmokeG_Red.dds" />
  854. <Store name="Red Smoke Grenade" icon="$Data/Weapons/StoreIcons/Exp_SmokeG_Red.dds" desc="A Red Smoke Grenade can be used for marking a location or obscuring you from your enemy's sight." LevelRequired="0" />
  855. <PrimaryFire bullet="smoke_grenade_red" damage="60" immediate="false" mass="0" decay="8" speed="18" area="1" delay="3" timeout="0" numShells="1" clipSize="2" reloadTime="1.5" activeReloadTick="0.2" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  856. <Animation type="grenade" />
  857. <Sound shoot="" reload="" />
  858. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  859. </Weapon>
  860. <Weapon itemID="101148" category="27" upgrade="0" FNAME="Exp_SmokeG_Blue">
  861. <Model file="Data/ObjectsDepot/Weapons/Exp_SmokeG_Blue.sco" AnimPrefix="EXP_M26" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  862. <MuzzleModel file="muzzle_asr" />
  863. <HudIcon file="$Data/Weapons/HudIcons/Exp_SmokeG_Blue.dds" />
  864. <Store name="Blue Smoke Grenade" icon="$Data/Weapons/StoreIcons/Exp_SmokeG_Blue.dds" desc="A Blue Smoke Grenade can be used for marking a location or obscuring you from your enemy's sight." LevelRequired="0" />
  865. <PrimaryFire bullet="smoke_grenade_blue" damage="60" immediate="false" mass="0" decay="8" speed="18" area="1" delay="3" timeout="0" numShells="1" clipSize="2" reloadTime="1.5" activeReloadTick="0.2" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  866. <Animation type="grenade" />
  867. <Sound shoot="" reload="" />
  868. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  869. </Weapon>
  870. <Weapon itemID="101149" category="27" upgrade="0" FNAME="Exp_SmokeG_Green">
  871. <Model file="Data/ObjectsDepot/Weapons/Exp_SmokeG_Green.sco" AnimPrefix="EXP_M26" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  872. <MuzzleModel file="muzzle_asr" />
  873. <HudIcon file="$Data/Weapons/HudIcons/Exp_SmokeG_Green.dds" />
  874. <Store name="Green Smoke Grenade" icon="$Data/Weapons/StoreIcons/Exp_SmokeG_Green.dds" desc="A Green Smoke Grenade can be used for marking a location or obscuring you from your enemy's sight." LevelRequired="0" />
  875. <PrimaryFire bullet="smoke_grenade_green" damage="60" immediate="false" mass="0" decay="8" speed="18" area="1" delay="3" timeout="0" numShells="1" clipSize="2" reloadTime="1.5" activeReloadTick="0.2" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  876. <Animation type="grenade" />
  877. <Sound shoot="" reload="" />
  878. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  879. </Weapon>
  880. <Weapon itemID="101150" category="27" upgrade="0" FNAME="Exp_SmokeG_Orange">
  881. <Model file="Data/ObjectsDepot/Weapons/Exp_SmokeG_Orange.sco" AnimPrefix="EXP_M26" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  882. <MuzzleModel file="muzzle_asr" />
  883. <HudIcon file="$Data/Weapons/HudIcons/Exp_SmokeG_Orange.dds" />
  884. <Store name="Orange Smoke Grenade" icon="$Data/Weapons/StoreIcons/Exp_SmokeG_Orange.dds" desc="A Orange Smoke Grenade can be used for marking a location or obscuring you from your enemy's sight." LevelRequired="0" />
  885. <PrimaryFire bullet="smoke_grenade_orange" damage="60" immediate="false" mass="0" decay="8" speed="18" area="1" delay="3" timeout="0" numShells="1" clipSize="2" reloadTime="1.5" activeReloadTick="0.2" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  886. <Animation type="grenade" />
  887. <Sound shoot="" reload="" />
  888. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  889. </Weapon>
  890. <Weapon itemID="101137" category="27" upgrade="0" FNAME="EXP_FlashBang">
  891. <Model file="Data/ObjectsDepot/Weapons/EXP_FlashBang.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  892. <MuzzleModel file="" />
  893. <HudIcon file="$Data/Weapons/HudIcons/EXP_FlashBang.dds" />
  894. <Store name="Flash Bang Grenade" icon="$Data/Weapons/StoreIcons/EXP_FlashBang.dds" desc="The Flash Bang Grenade detonates with a loud blast and blinding flash that will stun all enemies within a 20 meter radius of the detonation point." LevelRequired="0" />
  895. <PrimaryFire bullet="FlashBang" damage="60" immediate="false" mass="10" decay="8" speed="18" area="4" delay="3" timeout="0" numShells="1" clipSize="2" reloadTime="1.5" activeReloadTick="0.2" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  896. <Animation type="grenade" />
  897. <Sound shoot="" reload="" />
  898. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  899. </Weapon>
  900. <Weapon itemID="101138" category="27" upgrade="0" FNAME="EXP_Satchel">
  901. <Model file="Data/ObjectsDepot/Weapons/EXP_Satchel.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  902. <MuzzleModel file="" />
  903. <HudIcon file="$Data/Weapons/HudIcons/EXP_Satchel.dds" />
  904. <Store name="Satchel Charge" icon="$Data/Weapons/StoreIcons/EXP_Satchel.dds" desc="The standard Satchel Charge packs a big bang since it is loaded with high explosives. Use it to blast enemies out of buildings and bunkers." LevelRequired="0" />
  905. <PrimaryFire bullet="SatchelCharge" damage="250" immediate="false" mass="15" decay="8" speed="14" area="12" delay="3" timeout="0" numShells="1" clipSize="2" reloadTime="1.5" activeReloadTick="0.2" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  906. <Animation type="grenade" />
  907. <Sound shoot="" reload="" />
  908. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  909. </Weapon>
  910. <Weapon itemID="101311" category="27" upgrade="1" FNAME="Item_Chemlight" Weight="100">
  911. <Model file="Data/ObjectsDepot/Weapons/Item_Chemlight.sco" AnimPrefix="Item_Chemlight" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  912. <MuzzleModel file="" />
  913. <HudIcon file="$Data/Weapons/HudIcons/Item_Chemlight.dds" />
  914. <Store name="Chemlight White" icon="$Data/Weapons/StoreIcons/Item_Chemlight.dds" desc="A white glow stick" LevelRequired="0" />
  915. <PrimaryFire bullet="ChemLight" damage="0" immediate="false" mass="10" decay="50" speed="20" area="0" delay="180" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  916. <Animation type="grenade" />
  917. <Sound shoot="" reload="" />
  918. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  919. </Weapon>
  920. <Weapon itemID="101312" category="27" upgrade="1" FNAME="EXP_Flare" Weight="100">
  921. <Model file="Data/ObjectsDepot/Weapons/EXP_Flare.sco" AnimPrefix="EXP_Flare" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  922. <MuzzleModel file="" />
  923. <HudIcon file="$Data/Weapons/HudIcons/EXP_Flare.dds" />
  924. <Store name="Flare" icon="$Data/Weapons/StoreIcons/EXP_Flare.dds" desc="Throw these to light up an area for a few minutes, also handy as a way to occupy the infected" LevelRequired="0" />
  925. <PrimaryFire bullet="Flare" damage="0" immediate="false" mass="10" decay="50" speed="20" area="0" delay="180" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  926. <Animation type="grenade" />
  927. <Sound shoot="" reload="" />
  928. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  929. </Weapon>
  930. <Weapon itemID="101313" category="29" upgrade="1" FNAME="MEL_BaseballBat_Spikes_01" Weight="900">
  931. <Model file="Data/ObjectsDepot/Weapons/MEL_BaseballBat_Spikes_01.sco" AnimPrefix="MEL_BaseballBat_Spikes_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  932. <MuzzleModel file="" />
  933. <HudIcon file="$Data/Weapons/HudIcons/MEL_BaseballBat_Spikes_01.dds" />
  934. <Store name="Spiked Bat" icon="$Data/Weapons/StoreIcons/MEL_BaseballBat_Spikes_01.dds" desc="Just your traditional baseball bat. With spikes. Razor sharp, sure to leave a mark." LevelRequired="0" />
  935. <PrimaryFire bullet="melee" damage="45" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  936. <Animation type="melee" />
  937. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  938. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  939. <Dur u="600" r1="55" r2="95" r3="175" />
  940. </Weapon>
  941. <Weapon itemID="101314" category="29" upgrade="1" FNAME="MEL_BaseballBat_02" Weight="800">
  942. <Model file="Data/ObjectsDepot/Weapons/MEL_BaseballBat_02.sco" AnimPrefix="MEL_BaseballBat_02" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  943. <MuzzleModel file="" />
  944. <HudIcon file="$Data/Weapons/HudIcons/MEL_BaseballBat_02.dds" />
  945. <Store name="Metal Bat" icon="$Data/Weapons/StoreIcons/MEL_BaseballBat_02.dds" desc="Aluminum, will never rust. Heads bounce off faster. Not suitable for major league destruction." LevelRequired="0" />
  946. <PrimaryFire bullet="melee" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  947. <Animation type="melee" />
  948. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  949. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  950. <Dur u="600" r1="55" r2="95" r3="175" />
  951. </Weapon>
  952. <Weapon itemID="101315" category="28" upgrade="1" FNAME="Item_Binocular" Weight="200">
  953. <Model file="Data/ObjectsDepot/Weapons/Item_Binocular.sco" AnimPrefix="Item_Binocular" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  954. <MuzzleModel file="" />
  955. <HudIcon file="$Data/Weapons/HudIcons/Item_Binocular.dds" />
  956. <Store name="Binoculars" icon="$Data/Weapons/StoreIcons/Item_Binocular.dds" desc="A great way to checkout if an area is safe before entering, keep an eye out for infected and bandits" LevelRequired="0" />
  957. <PrimaryFire bullet="5.45" damage="0" immediate="true" mass="1" decay="1" speed="1" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="binoculars" ScopeZoom="80" />
  958. <Animation type="assault" />
  959. <Sound shoot="" reload="" />
  960. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  961. </Weapon>
  962. <Weapon itemID="101316" category="28" upgrade="1" FNAME="Item_Barricade_BarbWire" Weight="500">
  963. <Model file="Data/ObjectsDepot/Weapons/Item_Barricade_BarbWire.sco" AnimPrefix="Item_Barricade_BarbWire" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  964. <MuzzleModel file="" />
  965. <HudIcon file="$Data/Weapons/HudIcons/Item_Barricade_BarbWire.dds" />
  966. <Store name="Barb wire barricade" icon="$Data/Weapons/StoreIcons/Item_Barricade_BarbWire.dds" desc="Drag this across a doorway to barricade the entrance leaving you safe inside, unless something is already inside with you!" LevelRequired="0" />
  967. <PrimaryFire bullet="melee" damage="400" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  968. <Animation type="assault" />
  969. <Sound shoot="" reload="" />
  970. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  971. </Weapon>
  972. <Weapon itemID="101317" category="28" upgrade="1" FNAME="Item_Barricade_WoodShield" Weight="700">
  973. <Model file="Data/ObjectsDepot/Weapons/Item_Barricade_WoodShield.sco" AnimPrefix="Item_Barricade_WoodShield" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  974. <MuzzleModel file="" />
  975. <HudIcon file="$Data/Weapons/HudIcons/Item_Barricade_WoodShield.dds" />
  976. <Store name="Wood shield barricade" icon="$Data/Weapons/StoreIcons/Item_Barricade_WoodShield.dds" desc="Great for blocking doorways to keep out those pesky infected" LevelRequired="0" />
  977. <PrimaryFire bullet="melee" damage="250" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  978. <Animation type="assault" />
  979. <Sound shoot="" reload="" />
  980. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  981. </Weapon>
  982. <Weapon itemID="101318" category="28" upgrade="1" FNAME="Item_Riot_Shield_Crate_01" Weight="900">
  983. <Model file="Data/ObjectsDepot/Weapons/Item_Riot_Shield_Crate_01.sco" AnimPrefix="Item_Riot_Shield_Crate_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  984. <MuzzleModel file="" />
  985. <HudIcon file="$Data/Weapons/HudIcons/Item_Riot_Shield_Crate_01.dds" />
  986. <Store name="Riot Shield" icon="$Data/Weapons/StoreIcons/Item_Riot_Shield_Crate_01.dds" desc="Its a riot shield! Hide behind it for safety" LevelRequired="0" />
  987. <PrimaryFire bullet="melee" damage="400" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  988. <Animation type="assault" />
  989. <Sound shoot="" reload="" />
  990. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  991. </Weapon>
  992. <Weapon itemID="101319" category="28" upgrade="1" FNAME="Item_RangeFinder" Weight="500">
  993. <Model file="Data/ObjectsDepot/Weapons/Item_RangeFinder.sco" AnimPrefix="Item_RangeFinder" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  994. <MuzzleModel file="" />
  995. <HudIcon file="$Data/Weapons/HudIcons/Item_RangeFinder.dds" />
  996. <Store name="Range Finder" icon="$Data/Weapons/StoreIcons/Item_RangeFinder.dds" desc="Need to know how far away something is? The range finder can be your best friend when sneaking around searching for survival items" LevelRequired="0" />
  997. <PrimaryFire bullet="5.45" damage="0" immediate="true" mass="1" decay="1" speed="1" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="rangefinder" ScopeZoom="80" />
  998. <Animation type="assault" />
  999. <Sound shoot="" reload="" />
  1000. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1001. </Weapon>
  1002. <Weapon itemID="101320" category="25" upgrade="1" FNAME="HG_FlareGun" Weight="1000">
  1003. <Model file="Data/ObjectsDepot/Weapons/HG_FlareGun.sco" AnimPrefix="HG_FlareGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1004. <MuzzleModel file="muzzle_hg" />
  1005. <HudIcon file="$Data/Weapons/HudIcons/HG_FlareGun.dds" />
  1006. <Store name="Flare Gun" icon="$Data/Weapons/StoreIcons/HG_FlareGun.dds" desc="" LevelRequired="0" />
  1007. <PrimaryFire bullet="Flare" damage="1" immediate="false" mass="10" decay="45" speed="50" area="0" delay="180" timeout="0" numShells="0" clipSize="1" reloadTime="2" activeReloadTick="2" rateOfFire="60" spread="3.5" recoil="2" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1008. <Animation type="pistol" />
  1009. <Sound shoot="Sounds/NewWeapons/SMG/HK_MP5SD" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
  1010. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400152" d5="0" d6="0" d7="0" d8="0" />
  1011. <Dur u="100" r1="33" r2="90" r3="200" />
  1012. </Weapon>
  1013. <Weapon itemID="101321" category="22" upgrade="1" FNAME="SHG_DoubleBarrel" Weight="3000">
  1014. <Model file="Data/ObjectsDepot/Weapons/SHG_DoubleBarrel.sco" AnimPrefix="SHG_DoubleBarrel" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1015. <MuzzleModel file="muzzle_sh1" />
  1016. <HudIcon file="$Data/Weapons/HudIcons/SHG_DoubleBarrel.dds" />
  1017. <Store name="Double Barrel" icon="$Data/Weapons/StoreIcons/SHG_DoubleBarrel.dds" desc="Also known as Doubles or Broomsticks, this powerful shotgun allows two shots to be fired in quick succession before reloading" LevelRequired="0" />
  1018. <PrimaryFire bullet="buckshot" damage="20" immediate="false" mass="1" decay="12" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="1.43" rateOfFire="120" spread="14" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1019. <Animation type="assault" />
  1020. <Sound shoot="Sounds/NewWeapons/Shotgun/Shotgun" reload="Sounds/Weapons/New Reloads/SH_Double_barrel_reload" />
  1021. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400141" d5="0" d6="0" d7="0" d8="0" />
  1022. <Dur u="100" r1="50" r2="90" r3="450" />
  1023. </Weapon>
  1024. <Weapon itemID="101322" category="20" upgrade="1" FNAME="SNP_CrossBow" Weight="3500">
  1025. <Model file="Data/ObjectsDepot/Weapons/SNP_CrossBow.sco" AnimPrefix="SNP_CrossBow" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1026. <MuzzleModel file="" />
  1027. <HudIcon file="$Data/Weapons/HudIcons/SNP_CrossBow.dds" />
  1028. <Store name="Compound Crossbow" icon="$Data/Weapons/StoreIcons/SNP_CrossBow.dds" desc="String drawn compound hunting crossbow for silent kills. Uses bow arrows for ammo" LevelRequired="0" />
  1029. <PrimaryFire bullet="Sniper5.45" damage="70" immediate="false" mass="1" decay="100" speed="600" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="2" rateOfFire="40" spread="2" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1030. <Animation type="assault" />
  1031. <Sound shoot="Sounds/NewWeapons/Special/Crossbow" reload="Sounds/Weapons/New Reloads/Crossbow-Reload" />
  1032. <FPS IsFPS="1" i0="0" i1="5001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400019" d2="0" d3="0" d4="400140" d5="0" d6="0" d7="0" d8="0" />
  1033. <Dur u="100" r1="33" r2="90" r3="200" />
  1034. </Weapon>
  1035. <Weapon itemID="101323" category="28" upgrade="1" FNAME="Item_Airhorn" Weight="100">
  1036. <Model file="Data/ObjectsDepot/Weapons/Item_Airhorn.sco" AnimPrefix="Item_Airhorn" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1037. <MuzzleModel file="" />
  1038. <HudIcon file="$Data/Weapons/HudIcons/Item_Airhorn.dds" />
  1039. <Store name="Air horn" icon="$Data/Weapons/StoreIcons/Item_Airhorn.dds" desc="Do your friends keep getting attacked? Be the hero and blow your air horn to make the infected come after you instead." LevelRequired="0" />
  1040. <PrimaryFire bullet="melee" damage="0" immediate="true" mass="1" decay="1" speed="1" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1041. <Animation type="assault" />
  1042. <Sound shoot="" reload="" />
  1043. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1044. </Weapon>
  1045. <Weapon itemID="101324" category="28" upgrade="1" FNAME="item_barricade_sandbag" Weight="1000">
  1046. <Model file="Data/ObjectsDepot/Weapons/item_barricade_sandbag.sco" AnimPrefix="item_barricade_sandbag" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1047. <MuzzleModel file="" />
  1048. <HudIcon file="$Data/Weapons/HudIcons/item_barricade_sandbag.dds" />
  1049. <Store name="Sandbag barricade" icon="$Data/Weapons/StoreIcons/item_barricade_sandbag.dds" desc="These should keep out the undead.. until they learn to climb that is" LevelRequired="0" />
  1050. <PrimaryFire bullet="5.45" damage="500" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="0" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1051. <Animation type="assault" />
  1052. <Sound shoot="" reload="" />
  1053. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1054. </Weapon>
  1055. <Weapon itemID="101325" category="27" upgrade="1" FNAME="Item_Chemlight_blue" Weight="100">
  1056. <Model file="Data/ObjectsDepot/Weapons/Item_Chemlight_blue.sco" AnimPrefix="Item_Chemlight" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1057. <MuzzleModel file="" />
  1058. <HudIcon file="$Data/Weapons/HudIcons/Item_Chemlight_blue.dds" />
  1059. <Store name="Chemlight blue" icon="$Data/Weapons/StoreIcons/Item_Chemlight_blue.dds" desc="A blue glowstick" LevelRequired="0" />
  1060. <PrimaryFire bullet="ChemLight_blue" damage="0" immediate="false" mass="10" decay="50" speed="20" area="0" delay="180" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1061. <Animation type="grenade" />
  1062. <Sound shoot="" reload="" />
  1063. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1064. </Weapon>
  1065. <Weapon itemID="101326" category="27" upgrade="1" FNAME="Item_Chemlight_green" Weight="100">
  1066. <Model file="Data/ObjectsDepot/Weapons/Item_Chemlight_green.sco" AnimPrefix="Item_Chemlight" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1067. <MuzzleModel file="" />
  1068. <HudIcon file="$Data/Weapons/HudIcons/Item_Chemlight_green.dds" />
  1069. <Store name="Chemlight green" icon="$Data/Weapons/StoreIcons/Item_Chemlight_green.dds" desc="A green glowstick. Ravers favorite color" LevelRequired="0" />
  1070. <PrimaryFire bullet="ChemLight_green" damage="0" immediate="false" mass="10" decay="50" speed="20" area="0" delay="180" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1071. <Animation type="grenade" />
  1072. <Sound shoot="" reload="" />
  1073. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1074. </Weapon>
  1075. <Weapon itemID="101327" category="27" upgrade="1" FNAME="Item_Chemlight_orange" Weight="100">
  1076. <Model file="Data/ObjectsDepot/Weapons/Item_Chemlight_orange.sco" AnimPrefix="Item_Chemlight" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1077. <MuzzleModel file="" />
  1078. <HudIcon file="$Data/Weapons/HudIcons/Item_Chemlight_orange.dds" />
  1079. <Store name="Chemlight orange" icon="$Data/Weapons/StoreIcons/Item_Chemlight_orange.dds" desc="An orange glowstick" LevelRequired="0" />
  1080. <PrimaryFire bullet="ChemLight_orange" damage="0" immediate="false" mass="10" decay="50" speed="20" area="0" delay="180" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1081. <Animation type="grenade" />
  1082. <Sound shoot="" reload="" />
  1083. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1084. </Weapon>
  1085. <Weapon itemID="101328" category="27" upgrade="1" FNAME="Item_Chemlight_red" Weight="100">
  1086. <Model file="Data/ObjectsDepot/Weapons/Item_Chemlight_red.sco" AnimPrefix="Item_Chemlight" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1087. <MuzzleModel file="" />
  1088. <HudIcon file="$Data/Weapons/HudIcons/Item_Chemlight_red.dds" />
  1089. <Store name="Chemlight red" icon="$Data/Weapons/StoreIcons/Item_Chemlight_red.dds" desc="A red glowstick" LevelRequired="0" />
  1090. <PrimaryFire bullet="ChemLight_red" damage="0" immediate="false" mass="10" decay="50" speed="20" area="0" delay="180" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1091. <Animation type="grenade" />
  1092. <Sound shoot="" reload="" />
  1093. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1094. </Weapon>
  1095. <Weapon itemID="101329" category="27" upgrade="1" FNAME="Item_Chemlight_yellow" Weight="100">
  1096. <Model file="Data/ObjectsDepot/Weapons/Item_Chemlight_yellow.sco" AnimPrefix="Item_Chemlight" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1097. <MuzzleModel file="" />
  1098. <HudIcon file="$Data/Weapons/HudIcons/Item_Chemlight_yellow.dds" />
  1099. <Store name="Chemlight yellow" icon="$Data/Weapons/StoreIcons/Item_Chemlight_yellow.dds" desc="A yellow glowstick" LevelRequired="0" />
  1100. <PrimaryFire bullet="ChemLight_yellow" damage="0" immediate="false" mass="10" decay="50" speed="20" area="0" delay="180" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1101. <Animation type="grenade" />
  1102. <Sound shoot="" reload="" />
  1103. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1104. </Weapon>
  1105. <Weapon itemID="101330" category="25" upgrade="1" FNAME="HG_Ruger" Weight="600">
  1106. <Model file="Data/ObjectsDepot/Weapons/HG_Ruger.sco" AnimPrefix="HG_Ruger" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1107. <MuzzleModel file="muzzle_hg" />
  1108. <HudIcon file="$Data/Weapons/HudIcons/HG_Ruger.dds" />
  1109. <Store name="Ruger" icon="$Data/Weapons/StoreIcons/HG_Ruger.dds" desc="Reliable and relatively common, the lower powered Kruger .22 is a household staple, allowing for low cost practice with firm control" LevelRequired="0" />
  1110. <PrimaryFire bullet="5.45" damage="20" immediate="false" mass="1" decay="31.5" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="2" rateOfFire="800" spread="3" recoil="7" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1111. <Animation type="pistol" />
  1112. <Sound shoot="Sounds/NewWeapons/Handgun/Ruger22" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
  1113. <FPS IsFPS="1" i0="8001" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400144" d5="0" d6="0" d7="0" d8="0" />
  1114. <Dur u="100" r1="33" r2="90" r3="200" />
  1115. </Weapon>
  1116. <Weapon itemID="101331" category="25" upgrade="1" FNAME="HG_Colt_Anaconda" Weight="1750">
  1117. <Model file="Data/ObjectsDepot/Weapons/HG_Colt_Anaconda.sco" AnimPrefix="HG_Colt_Anaconda" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1118. <MuzzleModel file="muzzle_hg" />
  1119. <HudIcon file="$Data/Weapons/HudIcons/HG_Colt_Anaconda.dds" />
  1120. <Store name="Colt Anaconda" icon="$Data/Weapons/StoreIcons/HG_Colt_Anaconda.dds" desc="Introduced in 1990, the Colt Anaconda is a large double action .44 caliber revolver featuring a six round cylinder, designed and produced by the Colt's Manufacturing Company" LevelRequired="0" />
  1121. <PrimaryFire bullet="5.45" damage="32" immediate="false" mass="1" decay="36" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="800" spread="3.3" recoil="11" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1122. <Animation type="pistol" />
  1123. <Sound shoot="Sounds/NewWeapons/Handgun/DesertEagle" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
  1124. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400145" d5="0" d6="0" d7="0" d8="0" />
  1125. <Dur u="100" r1="33" r2="90" r3="350" />
  1126. </Weapon>
  1127. <Weapon itemID="101332" category="20" upgrade="1" FNAME="ASR_Ruger_Rifle" Weight="2500">
  1128. <Model file="Data/ObjectsDepot/Weapons/ASR_Ruger_Rifle.sco" AnimPrefix="ASR_Ruger_Rifle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1129. <MuzzleModel file="muzzle_asr" />
  1130. <HudIcon file="$Data/Weapons/HudIcons/ASR_Ruger_Rifle.dds" />
  1131. <Store name="Kruger .22 Rifle" icon="$Data/Weapons/StoreIcons/ASR_Ruger_Rifle.dds" desc="Semi-automatic .22 Long Rifle with removable rotary magazine" LevelRequired="0" />
  1132. <PrimaryFire bullet="5.45" damage="25" immediate="false" mass="1" decay="55" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="650" spread="3.1" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1133. <Animation type="assault" />
  1134. <Sound shoot="Sounds/NewWeapons/Assault/Ruger22" reload="Sounds/Weapons/New Reloads/ASR_Ruger_rifle_reload" />
  1135. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="7001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400149" d2="0" d3="0" d4="400148" d5="0" d6="0" d7="0" d8="0" />
  1136. <Dur u="300" r1="33" r2="90" r3="300" />
  1137. </Weapon>
  1138. <Weapon itemID="101334" category="20" upgrade="1" FNAME="ASR_Mini14" Weight="3100">
  1139. <Model file="Data/ObjectsDepot/Weapons/ASR_Mini14.sco" AnimPrefix="ASR_Mini14" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1140. <MuzzleModel file="muzzle_asr" />
  1141. <HudIcon file="$Data/Weapons/HudIcons/ASR_Mini14.dds" />
  1142. <Store name="Kruger Mini-14" icon="$Data/Weapons/StoreIcons/ASR_Mini14.dds" desc="The Kruger's short size makes it ideal for all situations where ease of maneuverability is a priority, whether it be on the ranch or the deep woods." LevelRequired="0" />
  1143. <PrimaryFire bullet="5.45" damage="25" immediate="false" mass="1" decay="55" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="650" spread="3" recoil="11" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1144. <Animation type="assault" />
  1145. <Sound shoot="Sounds/NewWeapons/Assault/Ruger22" reload="Sounds/Weapons/New Reloads/ASR_Mini14_reload" />
  1146. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="0" i4="7020" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400151" d2="0" d3="0" d4="400150" d5="0" d6="0" d7="0" d8="0" />
  1147. <Dur u="100" r1="33" r2="90" r3="300" />
  1148. </Weapon>
  1149. <Weapon itemID="101335" category="29" upgrade="1" FNAME="MEL_CandyCane_01" Weight="800">
  1150. <Model file="Data/ObjectsDepot/Weapons/MEL_CandyCane_01.sco" AnimPrefix="MEL_CandyCane_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1151. <MuzzleModel file="" />
  1152. <HudIcon file="$Data/Weapons/HudIcons/MEL_CandyCane_01.dds" />
  1153. <Store name="Kandy Kane" icon="$Data/Weapons/StoreIcons/MEL_CandyCane_01.dds" desc="For yuletide slaughtering in style!" LevelRequired="0" />
  1154. <PrimaryFire bullet="melee" damage="15" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1155. <Animation type="melee" />
  1156. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1157. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1158. <Dur u="600" r1="55" r2="95" r3="50" />
  1159. </Weapon>
  1160. <Weapon itemID="101336" category="29" upgrade="1" FNAME="mel_katana_01" Weight="1200">
  1161. <Model file="Data/ObjectsDepot/Weapons/mel_katana_01.sco" AnimPrefix="mel_katana_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1162. <MuzzleModel file="" />
  1163. <HudIcon file="$Data/Weapons/HudIcons/mel_katana_01.dds" />
  1164. <Store name="Katana" icon="$Data/Weapons/StoreIcons/mel_katana_01.dds" desc="Ancient deadly sharp Samurai weapon, hand made to cleave your foe cleanly in two. Or three...or four...." LevelRequired="0" />
  1165. <PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1166. <Animation type="melee" />
  1167. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1168. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1169. <Dur u="800" r1="55" r2="95" r3="400" />
  1170. </Weapon>
  1171. <Weapon itemID="101337" category="29" upgrade="1" FNAME="mel_katana_01_special" Weight="1200">
  1172. <Model file="Data/ObjectsDepot/Weapons/mel_katana_01_special.sco" AnimPrefix="mel_katana_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1173. <MuzzleModel file="" />
  1174. <HudIcon file="$Data/Weapons/HudIcons/mel_katana_01_special.dds" />
  1175. <Store name="Jokoto Katana" icon="$Data/Weapons/StoreIcons/mel_katana_01_special.dds" desc="Among the most ancient blades, the Jokoto Katana's were manufactured for only the most elite and honorable of warriors. Carrying such a blade imparts great responsibility." LevelRequired="0" />
  1176. <PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="130" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1177. <Animation type="melee" />
  1178. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1179. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1180. <Dur u="2000" r1="55" r2="95" r3="700" />
  1181. </Weapon>
  1182. <Weapon itemID="101338" category="29" upgrade="1" FNAME="MEL_katana_02_special" Weight="600">
  1183. <Model file="Data/ObjectsDepot/Weapons/MEL_katana_02_special.sco" AnimPrefix="mel_katana_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1184. <MuzzleModel file="" />
  1185. <HudIcon file="$Data/Weapons/HudIcons/MEL_katana_02_special.dds" />
  1186. <Store name="Wakizashi" icon="$Data/Weapons/StoreIcons/MEL_katana_02_special.dds" desc="Shorter than its counterpart, the wakizashi is designed for closer combat and even ritual suicide." LevelRequired="0" />
  1187. <PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1188. <Animation type="melee" />
  1189. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1190. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1191. <Dur u="2000" r1="55" r2="95" r3="450" />
  1192. </Weapon>
  1193. <Weapon itemID="101339" category="29" upgrade="1" FNAME="MEL_Machete_01" Weight="800">
  1194. <Model file="Data/ObjectsDepot/Weapons/MEL_Machete_01.sco" AnimPrefix="mel_machete_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1195. <MuzzleModel file="" />
  1196. <HudIcon file="$Data/Weapons/HudIcons/MEL_Machete_01.dds" />
  1197. <Store name="Machete" icon="$Data/Weapons/StoreIcons/MEL_Machete_01.dds" desc="A rough but sharp blade used for clearing brush" LevelRequired="0" />
  1198. <PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1199. <Animation type="melee" />
  1200. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1201. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1202. <Dur u="800" r1="55" r2="95" r3="350" />
  1203. </Weapon>
  1204. <Weapon itemID="101341" category="20" upgrade="1" FNAME="ASR_Mosin_Rifle" Weight="3000">
  1205. <Model file="Data/ObjectsDepot/Weapons/ASR_Mosin_Rifle.sco" AnimPrefix="ASR_Mosin_Rifle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1206. <MuzzleModel file="muzzle_asr" />
  1207. <HudIcon file="$Data/Weapons/HudIcons/ASR_Mosin_Rifle.dds" />
  1208. <Store name="Mosin" icon="$Data/Weapons/StoreIcons/ASR_Mosin_Rifle.dds" desc="A Russian bolt action rifle with an internally fed magazine, this reliable rifle has been in popular use through countless wars since 1891" LevelRequired="0" />
  1209. <PrimaryFire bullet="Sniper5.45" damage="75" immediate="false" mass="1" decay="85" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.5" rateOfFire="40" spread="2.9" recoil="8" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1210. <Animation type="assault" />
  1211. <Sound shoot="Sounds/NewWeapons/Assault/Mosin" reload="Sounds/Weapons/New Reloads/Mosin-reload" />
  1212. <FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="7030" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400153" d5="0" d6="0" d7="0" d8="0" />
  1213. <Dur u="100" r1="33" r2="90" r3="600" />
  1214. </Weapon>
  1215. <Weapon itemID="101342" category="25" upgrade="1" FNAME="HG_colt_1911" Weight="650">
  1216. <Model file="Data/ObjectsDepot/Weapons/HG_colt_1911.sco" AnimPrefix="HG_colt_1911" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1217. <MuzzleModel file="muzzle_hg" />
  1218. <HudIcon file="$Data/Weapons/HudIcons/HG_colt_1911.dds" />
  1219. <Store name="1911" icon="$Data/Weapons/StoreIcons/HG_colt_1911.dds" desc="Standard US service pistol known for its minimal recoil and light weight" LevelRequired="0" />
  1220. <PrimaryFire bullet="Sniper5.45" damage="24" immediate="false" mass="1" decay="36" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.2" activeReloadTick="0.4" rateOfFire="800" spread="3.8" recoil="10" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1221. <Animation type="pistol" />
  1222. <Sound shoot="Sounds/NewWeapons/Handgun/9mmGeneric" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
  1223. <FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400154" d5="0" d6="0" d7="0" d8="0" />
  1224. <Dur u="100" r1="33" r2="90" r3="200" />
  1225. </Weapon>
  1226. <Weapon itemID="101343" category="29" upgrade="1" FNAME="MEL_BrassKnuckles" Weight="400">
  1227. <Model file="Data/ObjectsDepot/Weapons/MEL_BrassKnuckles.sco" AnimPrefix="mel_machete" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1228. <MuzzleModel file="" />
  1229. <HudIcon file="$Data/Weapons/HudIcons/MEL_BrassKnuckles.dds" />
  1230. <Store name="Brass Knuckles" icon="$Data/Weapons/StoreIcons/MEL_BrassKnuckles.dds" desc="A tried and true classic. Pummel your enemies into submission!" LevelRequired="0" />
  1231. <PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1232. <Animation type="melee" />
  1233. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1234. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1235. <Dur u="600" r1="55" r2="95" r3="150" />
  1236. </Weapon>
  1237. <Weapon itemID="101344" category="29" upgrade="1" FNAME="MEL_Canoe_paddle" Weight="1000">
  1238. <Model file="Data/ObjectsDepot/Weapons/MEL_Canoe_paddle.sco" AnimPrefix="MEL_Canoe_paddle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1239. <MuzzleModel file="" />
  1240. <HudIcon file="$Data/Weapons/HudIcons/MEL_Canoe_paddle.dds" />
  1241. <Store name="Canoe Paddle" icon="$Data/Weapons/StoreIcons/MEL_Canoe_paddle.dds" desc="Wooden canoe paddle" LevelRequired="0" />
  1242. <PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1243. <Animation type="melee" />
  1244. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1245. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1246. <Dur u="600" r1="55" r2="95" r3="150" />
  1247. </Weapon>
  1248. <Weapon itemID="101345" category="29" upgrade="1" FNAME="MEL_Cricket_bat" Weight="800">
  1249. <Model file="Data/ObjectsDepot/Weapons/MEL_Cricket_bat.sco" AnimPrefix="MEL_Cricket_bat" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1250. <MuzzleModel file="" />
  1251. <HudIcon file="$Data/Weapons/HudIcons/MEL_Cricket_bat.dds" />
  1252. <Store name="Cricket bat" icon="$Data/Weapons/StoreIcons/MEL_Cricket_bat.dds" desc="Score some runs and crush some skulls!" LevelRequired="0" />
  1253. <PrimaryFire bullet="melee" damage="35" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1254. <Animation type="melee" />
  1255. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1256. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1257. <Dur u="600" r1="55" r2="95" r3="175" />
  1258. </Weapon>
  1259. <Weapon itemID="101346" category="29" upgrade="1" FNAME="MEL_Shovel" Weight="700">
  1260. <Model file="Data/ObjectsDepot/Weapons/MEL_Shovel.sco" AnimPrefix="MEL_Shovel" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1261. <MuzzleModel file="" />
  1262. <HudIcon file="$Data/Weapons/HudIcons/MEL_Shovel.dds" />
  1263. <Store name="Shovel" icon="$Data/Weapons/StoreIcons/MEL_Shovel.dds" desc="Practical AND deadly" LevelRequired="0" />
  1264. <PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1265. <Animation type="melee" />
  1266. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1267. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1268. <Dur u="600" r1="55" r2="95" r3="150" />
  1269. </Weapon>
  1270. <Weapon itemID="101347" category="29" upgrade="1" FNAME="MEL_Chainsaw" Weight="1200">
  1271. <Model file="Data/ObjectsDepot/Weapons/MEL_Chainsaw.sco" AnimPrefix="MEL_Chainsaw" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1272. <MuzzleModel file="" />
  1273. <HudIcon file="$Data/Weapons/HudIcons/MEL_Chainsaw.dds" />
  1274. <Store name="Chainsaw" icon="$Data/Weapons/StoreIcons/MEL_Chainsaw.dds" desc="Tear through undead and living alike with this fearsome household tool" LevelRequired="0" />
  1275. <PrimaryFire bullet="melee" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1276. <Animation type="melee" />
  1277. <Sound shoot="" reload="" />
  1278. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1279. <Dur u="800" r1="55" r2="95" r3="500" />
  1280. </Weapon>
  1281. <Weapon itemID="101348" category="28" upgrade="1" FNAME="Item_Lockbox_01_Crate" Weight="5000">
  1282. <Model file="Data/ObjectsDepot/Weapons/Item_Lockbox_01_Crate.sco" AnimPrefix="Item_Lockbox_01_Crate" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1283. <MuzzleModel file="muzzle_asr" />
  1284. <HudIcon file="$Data/Weapons/HudIcons/Item_Lockbox_01_Crate.dds" />
  1285. <Store name="Personal locker" icon="$Data/Weapons/StoreIcons/Item_Lockbox_01_Crate.dds" desc="Placeable personal storage unit" LevelRequired="0" />
  1286. <PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1287. <Animation type="assault" />
  1288. <Sound shoot="" reload="" />
  1289. <FPS />
  1290. </Weapon>
  1291. <Weapon itemID="101352" category="28" upgrade="1" FNAME="Block_Door_Wood_2M_01_Crate" Weight="300">
  1292. <Model file="Data/ObjectsDepot/Weapons/Block_Door_Wood_2M_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1293. <MuzzleModel file="" />
  1294. <HudIcon file="$Data/Weapons/HudIcons/Block_Door_Wood_2M_01_Crate.dds" />
  1295. <Store name="Wooden door block" icon="$Data/Weapons/StoreIcons/Block_Door_Wood_2M_01_Crate.dds" desc="2 meters high" LevelRequired="0" />
  1296. <PrimaryFire bullet="melee" damage="250" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1297. <Animation type="assault" />
  1298. <Sound shoot="" reload="" />
  1299. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1300. </Weapon>
  1301. <Weapon itemID="101353" category="28" upgrade="1" FNAME="Block_Wall_Metal_2M_01_Crate" Weight="500">
  1302. <Model file="Data/ObjectsDepot/Weapons/Block_Wall_Metal_2M_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1303. <MuzzleModel file="" />
  1304. <HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Metal_2M_01_Crate.dds" />
  1305. <Store name="Metal wall block" icon="$Data/Weapons/StoreIcons/Block_Wall_Metal_2M_01_Crate.dds" desc="2 meters high" LevelRequired="0" />
  1306. <PrimaryFire bullet="melee" damage="500" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1307. <Animation type="assault" />
  1308. <Sound shoot="" reload="" />
  1309. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1310. </Weapon>
  1311. <Weapon itemID="101354" category="28" upgrade="1" FNAME="Block_Wall_Brick_Tall_01_Crate" Weight="400">
  1312. <Model file="Data/ObjectsDepot/Weapons/Block_Wall_Brick_Tall_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1313. <MuzzleModel file="" />
  1314. <HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Brick_Tall_01_Crate.dds" />
  1315. <Store name="Tall brick wall block" icon="$Data/Weapons/StoreIcons/Block_Wall_Brick_Tall_01_Crate.dds" desc="Large brick wall piece" LevelRequired="0" />
  1316. <PrimaryFire bullet="melee" damage="250" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1317. <Animation type="assault" />
  1318. <Sound shoot="" reload="" />
  1319. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1320. </Weapon>
  1321. <Weapon itemID="101355" category="28" upgrade="1" FNAME="Block_Wall_Wood_2M_01_Crate" Weight="350">
  1322. <Model file="Data/ObjectsDepot/Weapons/Block_Wall_Wood_2M_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1323. <MuzzleModel file="" />
  1324. <HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Wood_2M_01_Crate.dds" />
  1325. <Store name="Wooden wall piece, 2M" icon="$Data/Weapons/StoreIcons/Block_Wall_Wood_2M_01_Crate.dds" desc="2 meter tall wooden wall piece" LevelRequired="0" />
  1326. <PrimaryFire bullet="melee" damage="250" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1327. <Animation type="assault" />
  1328. <Sound shoot="" reload="" />
  1329. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1330. </Weapon>
  1331. <Weapon itemID="101356" category="28" upgrade="1" FNAME="Block_Wall_Brick_Short_01_Crate" Weight="400">
  1332. <Model file="Data/ObjectsDepot/Weapons/Block_Wall_Brick_Short_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1333. <MuzzleModel file="" />
  1334. <HudIcon file="$Data/Weapons/HudIcons/Block_Wall_Brick_Short_01_Crate.dds" />
  1335. <Store name="Short brick wall piece" icon="$Data/Weapons/StoreIcons/Block_Wall_Brick_Short_01_Crate.dds" desc="Short brick wall block" LevelRequired="0" />
  1336. <PrimaryFire bullet="melee" damage="500" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1337. <Animation type="assault" />
  1338. <Sound shoot="" reload="" />
  1339. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1340. </Weapon>
  1341. <Weapon itemID="101357" category="28" upgrade="1" FNAME="Block_Farm_01_Crate" Weight="400">
  1342. <Model file="Data/ObjectsDepot/Weapons/Block_Farm_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1343. <MuzzleModel file="" />
  1344. <HudIcon file="$Data/Weapons/HudIcons/Block_Farm_01_Crate.dds" />
  1345. <Store name="Farm Block" icon="$Data/Weapons/StoreIcons/Block_Farm_01_Crate.dds" desc="" LevelRequired="0" />
  1346. <PrimaryFire bullet="melee" damage="250" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1347. <Animation type="assault" />
  1348. <Sound shoot="" reload="" />
  1349. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1350. </Weapon>
  1351. <Weapon itemID="101358" category="28" upgrade="1" FNAME="Block_PowerGen_Indust_01_Crate" Weight="500">
  1352. <Model file="Data/ObjectsDepot/Weapons/Block_PowerGen_Indust_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1353. <MuzzleModel file="" />
  1354. <HudIcon file="$Data/Weapons/HudIcons/Block_PowerGen_Indust_01_Crate.dds" />
  1355. <Store name="Industrial power generator" icon="$Data/Weapons/StoreIcons/Block_PowerGen_Indust_01_Crate.dds" desc="Industrial strength power generator" LevelRequired="0" />
  1356. <PrimaryFire bullet="melee" damage="300" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1357. <Animation type="assault" />
  1358. <Sound shoot="" reload="" />
  1359. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1360. </Weapon>
  1361. <Weapon itemID="101359" category="28" upgrade="1" FNAME="Block_PowerGen_01_Crate" Weight="300">
  1362. <Model file="Data/ObjectsDepot/Weapons/Block_PowerGen_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1363. <MuzzleModel file="" />
  1364. <HudIcon file="$Data/Weapons/HudIcons/Block_PowerGen_01_Crate.dds" />
  1365. <Store name="Small Power Generator" icon="$Data/Weapons/StoreIcons/Block_PowerGen_01_Crate.dds" desc="Small Power Generator" LevelRequired="0" />
  1366. <PrimaryFire bullet="melee" damage="200" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1367. <Animation type="assault" />
  1368. <Sound shoot="" reload="" />
  1369. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1370. </Weapon>
  1371. <Weapon itemID="101360" category="28" upgrade="1" FNAME="Block_SolarWater_01_Crate" Weight="500">
  1372. <Model file="Data/ObjectsDepot/Weapons/Block_SolarWater_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1373. <MuzzleModel file="" />
  1374. <HudIcon file="$Data/Weapons/HudIcons/Block_SolarWater_01_Crate.dds" />
  1375. <Store name="Solar Water Purifier" icon="$Data/Weapons/StoreIcons/Block_SolarWater_01_Crate.dds" desc="Small solar powered water purifier" LevelRequired="0" />
  1376. <PrimaryFire bullet="melee" damage="200" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1377. <Animation type="assault" />
  1378. <Sound shoot="" reload="" />
  1379. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1380. </Weapon>
  1381. <Weapon itemID="101361" category="28" upgrade="1" FNAME="Block_Light_01_Crate" Weight="200">
  1382. <Model file="Data/ObjectsDepot/Weapons/Block_Light_01_Crate.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1383. <MuzzleModel file="" />
  1384. <HudIcon file="$Data/Weapons/HudIcons/Block_Light_01_Crate.dds" />
  1385. <Store name="Placeable light" icon="$Data/Weapons/StoreIcons/Block_Light_01_Crate.dds" desc="Moveable, placeable light source" LevelRequired="0" />
  1386. <PrimaryFire bullet="melee" damage="200" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1387. <Animation type="assault" />
  1388. <Sound shoot="" reload="" />
  1389. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1390. </Weapon>
  1391. <Weapon itemID="101362" category="28" upgrade="1" FNAME="Block_Farm_ChipBag_01" Weight="300">
  1392. <Model file="Data/ObjectsDepot/Weapons/Block_Farm_ChipBag_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1393. <MuzzleModel file="" />
  1394. <HudIcon file="$Data/Weapons/HudIcons/Block_Farm_ChipBag_01.dds" />
  1395. <Store name="Bag of Chips farm block" icon="$Data/Weapons/StoreIcons/Block_Farm_ChipBag_01.dds" desc="" LevelRequired="0" />
  1396. <PrimaryFire bullet="melee" damage="200" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1397. <Animation type="assault" />
  1398. <Sound shoot="" reload="" />
  1399. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1400. </Weapon>
  1401. <Weapon itemID="101381" category="29" upgrade="1" FNAME="Mel_ButterflyKnife" Weight="400">
  1402. <Model file="Data/ObjectsDepot/Weapons/Mel_ButterflyKnife.sco" AnimPrefix="Mel_ButterflyKnife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1403. <MuzzleModel file="" />
  1404. <HudIcon file="$Data/Weapons/HudIcons/Mel_ButterflyKnife.dds" />
  1405. <Store name="Butterfly Knife" icon="$Data/Weapons/StoreIcons/Mel_ButterflyKnife.dds" desc="A folding knife with two handles counter rotating around the blade so that when its closed the blade concealed" LevelRequired="0" />
  1406. <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1407. <Animation type="melee" />
  1408. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1409. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1410. <Dur u="600" r1="55" r2="95" r3="175" />
  1411. </Weapon>
  1412. <Weapon itemID="101382" category="29" upgrade="1" FNAME="Mel_Crowbar" Weight="600">
  1413. <Model file="Data/ObjectsDepot/Weapons/Mel_Crowbar.sco" AnimPrefix="Mel_Crowbar" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1414. <MuzzleModel file="" />
  1415. <HudIcon file="$Data/Weapons/HudIcons/Mel_Crowbar.dds" />
  1416. <Store name="Crowbar" icon="$Data/Weapons/StoreIcons/Mel_Crowbar.dds" desc="A multi use household tool, useful for construction or surviving an apocalyptic event" LevelRequired="0" />
  1417. <PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1418. <Animation type="melee" />
  1419. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1420. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1421. <Dur u="600" r1="55" r2="95" r3="150" />
  1422. </Weapon>
  1423. <Weapon itemID="101383" category="29" upgrade="1" FNAME="Mel_FireAxe" Weight="1200">
  1424. <Model file="Data/ObjectsDepot/Weapons/Mel_FireAxe.sco" AnimPrefix="Mel_FireAxe" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1425. <MuzzleModel file="" />
  1426. <HudIcon file="$Data/Weapons/HudIcons/Mel_FireAxe.dds" />
  1427. <Store name="Fire Axe" icon="$Data/Weapons/StoreIcons/Mel_FireAxe.dds" desc="Standard issue axe used by firefighters to enter buildings and remove dangerous debris" LevelRequired="0" />
  1428. <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1429. <Animation type="melee" />
  1430. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1431. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1432. <Dur u="600" r1="55" r2="95" r3="175" />
  1433. </Weapon>
  1434. <Weapon itemID="101384" category="29" upgrade="1" FNAME="Mel_FryingPan" Weight="1100">
  1435. <Model file="Data/ObjectsDepot/Weapons/Mel_FryingPan.sco" AnimPrefix="Mel_FryingPan" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1436. <MuzzleModel file="" />
  1437. <HudIcon file="$Data/Weapons/HudIcons/Mel_FryingPan.dds" />
  1438. <Store name="Frying Pan" icon="$Data/Weapons/StoreIcons/Mel_FryingPan.dds" desc="Whether frying an egg or flattening a face, the common household frying pan has many uses" LevelRequired="0" />
  1439. <PrimaryFire bullet="melee" damage="20" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1440. <Animation type="melee" />
  1441. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1442. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1443. <Dur u="600" r1="55" r2="95" r3="100" />
  1444. </Weapon>
  1445. <Weapon itemID="101385" category="29" upgrade="1" FNAME="Mel_GardenShears" Weight="1000">
  1446. <Model file="Data/ObjectsDepot/Weapons/Mel_GardenShears.sco" AnimPrefix="Mel_GardenShears" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1447. <MuzzleModel file="" />
  1448. <HudIcon file="$Data/Weapons/HudIcons/Mel_GardenShears.dds" />
  1449. <Store name="Garden Shears" icon="$Data/Weapons/StoreIcons/Mel_GardenShears.dds" desc="Whether shortening hedges or heads these shears are sure to come in handy" LevelRequired="0" />
  1450. <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1451. <Animation type="melee" />
  1452. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1453. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1454. <Dur u="600" r1="55" r2="95" r3="175" />
  1455. </Weapon>
  1456. <Weapon itemID="101386" category="29" upgrade="1" FNAME="Mel_Golf_Club" Weight="800">
  1457. <Model file="Data/ObjectsDepot/Weapons/Mel_Golf_Club.sco" AnimPrefix="Mel_Golf_Club" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1458. <MuzzleModel file="" />
  1459. <HudIcon file="$Data/Weapons/HudIcons/Mel_Golf_Club.dds" />
  1460. <Store name="Golf Club" icon="$Data/Weapons/StoreIcons/Mel_Golf_Club.dds" desc="Best used for long drives. FORE!" LevelRequired="0" />
  1461. <PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1462. <Animation type="melee" />
  1463. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1464. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1465. <Dur u="600" r1="55" r2="95" r3="150" />
  1466. </Weapon>
  1467. <Weapon itemID="101388" category="29" upgrade="1" FNAME="Mel_Pitchfork" Weight="1400">
  1468. <Model file="Data/ObjectsDepot/Weapons/Mel_Pitchfork.sco" AnimPrefix="Mel_Pitchfork" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1469. <MuzzleModel file="" />
  1470. <HudIcon file="$Data/Weapons/HudIcons/Mel_Pitchfork.dds" />
  1471. <Store name="Pitchfork" icon="$Data/Weapons/StoreIcons/Mel_Pitchfork.dds" desc="Designed to move hay economically, its intimidating design suits it well to sticking some undead" LevelRequired="0" />
  1472. <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1473. <Animation type="melee" />
  1474. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1475. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1476. <Dur u="600" r1="55" r2="95" r3="125" />
  1477. </Weapon>
  1478. <Weapon itemID="101389" category="29" upgrade="1" FNAME="Mel_PoliceBaton" Weight="700">
  1479. <Model file="Data/ObjectsDepot/Weapons/Mel_PoliceBaton.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1480. <MuzzleModel file="" />
  1481. <HudIcon file="$Data/Weapons/HudIcons/Mel_PoliceBaton.dds" />
  1482. <Store name="Police Baton" icon="$Data/Weapons/StoreIcons/Mel_PoliceBaton.dds" desc="Used by law enforcement as an aid in hand to hand combat, often to subdue unruly or resistant suspects" LevelRequired="0" />
  1483. <PrimaryFire bullet="melee" damage="30" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1484. <Animation type="melee" />
  1485. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1486. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1487. <Dur u="600" r1="55" r2="95" r3="150" />
  1488. </Weapon>
  1489. <Weapon itemID="101390" category="29" upgrade="1" FNAME="Mel_Power_Drill" Weight="900">
  1490. <Model file="Data/ObjectsDepot/Weapons/Mel_Power_Drill.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1491. <MuzzleModel file="" />
  1492. <HudIcon file="$Data/Weapons/HudIcons/Mel_Power_Drill.dds" />
  1493. <Store name="Power Drill" icon="$Data/Weapons/StoreIcons/Mel_Power_Drill.dds" desc="Battery powered and unconventional, the drill is quite effective at dispatching enemies in the grisliest way" LevelRequired="0" />
  1494. <PrimaryFire bullet="melee_sharp" damage="40" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1495. <Animation type="melee" />
  1496. <Sound shoot="" reload="" />
  1497. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1498. <Dur u="600" r1="55" r2="95" r3="125" />
  1499. </Weapon>
  1500. <Weapon itemID="101391" category="29" upgrade="1" FNAME="Mel_Wrench" Weight="1200">
  1501. <Model file="Data/ObjectsDepot/Weapons/Mel_Wrench.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1502. <MuzzleModel file="" />
  1503. <HudIcon file="$Data/Weapons/HudIcons/Mel_Wrench.dds" />
  1504. <Store name="Wrench" icon="$Data/Weapons/StoreIcons/Mel_Wrench.dds" desc="Loved by plumbers around the world, this hefty tool can easily collapse the skulls of your foes" LevelRequired="0" />
  1505. <PrimaryFire bullet="melee" damage="20" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1506. <Animation type="melee" />
  1507. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1508. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1509. <Dur u="600" r1="55" r2="95" r3="100" />
  1510. </Weapon>
  1511. <Weapon itemID="101392" category="25" upgrade="1" FNAME="Mel_NailGun" Weight="800">
  1512. <Model file="Data/ObjectsDepot/Weapons/Mel_NailGun.sco" AnimPrefix="Mel_NailGun" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1513. <MuzzleModel file="" />
  1514. <HudIcon file="$Data/Weapons/HudIcons/Mel_NailGun.dds" />
  1515. <Store name="Nail Gun" icon="$Data/Weapons/StoreIcons/Mel_NailGun.dds" desc="Commonly used in construction" LevelRequired="0" />
  1516. <PrimaryFire bullet="5.45" damage="25" immediate="false" mass="10" decay="25" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1" rateOfFire="120" spread="1.5" recoil="2" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1517. <Animation type="pistol" />
  1518. <Sound shoot="Sounds/NewWeapons/Handgun/Nailgun" reload="Sounds/Weapons/New Reloads/Nailgun-reload" />
  1519. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400157" d5="0" d6="0" d7="0" d8="0" />
  1520. <Dur u="300" r1="33" r2="90" r3="150" />
  1521. </Weapon>
  1522. <Weapon itemID="101398" category="29" upgrade="1" FNAME="MEL_UNARMED" Weight="0">
  1523. <Model file="Data/ObjectsDepot/Weapons/MEL_UNARMED.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1524. <MuzzleModel file="" />
  1525. <HudIcon file="$Data/Weapons/HudIcons/MEL_UNARMED.dds" />
  1526. <Store name="MELEE_UNARMED" icon="$Data/Weapons/StoreIcons/MEL_UNARMED.dds" desc="" LevelRequired="0" />
  1527. <PrimaryFire bullet="melee" damage="10" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1528. <Animation type="melee" />
  1529. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1530. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1531. <Dur u="0" r1="40" r2="60" r3="100" />
  1532. </Weapon>
  1533. <Weapon itemID="101399" category="28" upgrade="1" FNAME="Item_repairKit_01" Weight="200">
  1534. <Model file="Data/ObjectsDepot/Weapons/Item_repairKit_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1535. <MuzzleModel file="muzzle_asr" />
  1536. <HudIcon file="$Data/Weapons/HudIcons/Item_repairKit_01.dds" />
  1537. <Store name="Repair Kit" icon="$Data/Weapons/StoreIcons/Item_repairKit_01.dds" desc="" LevelRequired="0" />
  1538. <PrimaryFire bullet="5.45" damage="0" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="30" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1539. <Animation type="assault" />
  1540. <Sound shoot="" reload="" />
  1541. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1542. </Weapon>
  1543. <Weapon itemID="101400" category="28" upgrade="1" FNAME="Item_repairKit_Premium_01" Weight="200">
  1544. <Model file="Data/ObjectsDepot/Weapons/Item_repairKit_Premium_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1545. <MuzzleModel file="muzzle_asr" />
  1546. <HudIcon file="$Data/Weapons/HudIcons/Item_repairKit_Premium_01.dds" />
  1547. <Store name="Premium Repair Kit" icon="$Data/Weapons/StoreIcons/Item_repairKit_Premium_01.dds" desc="" LevelRequired="0" />
  1548. <PrimaryFire bullet="5.45" damage="0" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="30" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1549. <Animation type="assault" />
  1550. <Sound shoot="" reload="" />
  1551. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1552. </Weapon>
  1553. <Weapon itemID="101401" category="29" upgrade="1" FNAME="MEL_CanoePaddle_Knife" Weight="1000">
  1554. <Model file="Data/ObjectsDepot/Weapons/MEL_CanoePaddle_Knife.sco" AnimPrefix="MEL_Canoe_paddle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1555. <MuzzleModel file="" />
  1556. <HudIcon file="$Data/Weapons/HudIcons/MEL_CanoePaddle_Knife.dds" />
  1557. <Store name="CanoePaddle Knife" icon="$Data/Weapons/StoreIcons/MEL_CanoePaddle_Knife.dds" desc="Crafted Item!" LevelRequired="0" />
  1558. <PrimaryFire bullet="melee" damage="100" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="80" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1559. <Animation type="melee" />
  1560. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1561. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1562. <Dur u="450" r1="0" r2="0" r3="0" />
  1563. </Weapon>
  1564. <Weapon itemID="101402" category="29" upgrade="1" FNAME="Mel_Shiv" Weight="100">
  1565. <Model file="Data/ObjectsDepot/Weapons/Mel_Shiv.sco" AnimPrefix="MEL_Knife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1566. <MuzzleModel file="" />
  1567. <HudIcon file="$Data/Weapons/HudIcons/Mel_Shiv.dds" />
  1568. <Store name="Shiv" icon="$Data/Weapons/StoreIcons/Mel_Shiv.dds" desc="Crafted item" LevelRequired="0" />
  1569. <PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="140" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1570. <Animation type="melee" />
  1571. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1572. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1573. <Dur u="300" r1="0" r2="0" r3="0" />
  1574. </Weapon>
  1575. <Weapon itemID="101403" category="27" upgrade="1" FNAME="EXP_SharpnelBomb" Weight="400">
  1576. <Model file="Data/ObjectsDepot/Weapons/EXP_SharpnelBomb.sco" AnimPrefix="EXP_M26" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1577. <MuzzleModel file="" />
  1578. <HudIcon file="$Data/Weapons/HudIcons/EXP_SharpnelBomb.dds" />
  1579. <Store name="Sharpnel Bomb" icon="$Data/Weapons/StoreIcons/EXP_SharpnelBomb.dds" desc="Crafted item" LevelRequired="0" />
  1580. <PrimaryFire bullet="grenade" damage="150" immediate="false" mass="10" decay="50" speed="20" area="10" delay="4" timeout="0" numShells="1" clipSize="1" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1581. <Animation type="grenade" />
  1582. <Sound shoot="" reload="" />
  1583. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1584. </Weapon>
  1585. <Weapon itemID="101404" category="27" upgrade="1" FNAME="EXP_SharpnelBomb_TripWire" Weight="400">
  1586. <Model file="Data/ObjectsDepot/Weapons/EXP_SharpnelBomb_TripWire.sco" AnimPrefix="EXP_M26" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1587. <MuzzleModel file="" />
  1588. <HudIcon file="$Data/Weapons/HudIcons/EXP_SharpnelBomb_TripWire.dds" />
  1589. <Store name="TripWire Bomb" icon="$Data/Weapons/StoreIcons/EXP_SharpnelBomb_TripWire.dds" desc="Crafted item" LevelRequired="0" />
  1590. <PrimaryFire bullet="grenade" damage="140" immediate="false" mass="10" decay="50" speed="20" area="10" delay="4" timeout="0" numShells="1" clipSize="1" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1591. <Animation type="grenade" />
  1592. <Sound shoot="" reload="" />
  1593. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1594. </Weapon>
  1595. <Weapon itemID="101405" category="28" upgrade="1" FNAME="Item_Bandage_Improvised" Weight="300">
  1596. <Model file="Data/ObjectsDepot/Weapons/Item_Bandage_Improvised.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1597. <MuzzleModel file="muzzle_asr" />
  1598. <HudIcon file="$Data/Weapons/HudIcons/Item_Bandage_Improvised.dds" />
  1599. <Store name="Crafted Bandage" icon="$Data/Weapons/StoreIcons/Item_Bandage_Improvised.dds" desc="Crafted Item" LevelRequired="3" />
  1600. <PrimaryFire bullet="5.45" damage="40" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="20" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1601. <Animation type="assault" />
  1602. <Sound shoot="" reload="" />
  1603. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1604. </Weapon>
  1605. <Weapon itemID="101406" category="29" upgrade="1" FNAME="Mel_PoliceBaton_Wire" Weight="900">
  1606. <Model file="Data/ObjectsDepot/Weapons/Mel_PoliceBaton_Wire.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1607. <MuzzleModel file="" />
  1608. <HudIcon file="$Data/Weapons/HudIcons/Mel_PoliceBaton_Wire.dds" />
  1609. <Store name="Police Baton with Wire" icon="$Data/Weapons/StoreIcons/Mel_PoliceBaton_Wire.dds" desc="Crafted item" LevelRequired="0" />
  1610. <PrimaryFire bullet="melee" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="130" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1611. <Animation type="melee" />
  1612. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1613. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1614. <Dur u="300" r1="0" r2="0" r3="0" />
  1615. </Weapon>
  1616. <Weapon itemID="101407" category="29" upgrade="1" FNAME="mel_spear" Weight="1000">
  1617. <Model file="Data/ObjectsDepot/Weapons/mel_spear.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1618. <MuzzleModel file="" />
  1619. <HudIcon file="$Data/Weapons/HudIcons/mel_spear.dds" />
  1620. <Store name="Spear" icon="$Data/Weapons/StoreIcons/mel_spear.dds" desc="Crafted item" LevelRequired="0" />
  1621. <PrimaryFire bullet="melee" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="130" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1622. <Animation type="melee" />
  1623. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1624. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1625. <Dur u="300" r1="0" r2="0" r3="0" />
  1626. </Weapon>
  1627. <Weapon itemID="101408" category="29" upgrade="1" FNAME="Mel_pickaxe_craft" Weight="3000">
  1628. <Model file="Data/ObjectsDepot/Weapons/Mel_pickaxe_craft.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1629. <MuzzleModel file="" />
  1630. <HudIcon file="$Data/Weapons/HudIcons/Mel_pickaxe_craft.dds" />
  1631. <Store name="Resource Collection Tool" icon="$Data/Weapons/StoreIcons/Mel_pickaxe_craft.dds" desc="Special melee item to collect resources!" LevelRequired="0" />
  1632. <PrimaryFire bullet="melee_sharp" damage="0" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1633. <Animation type="melee" />
  1634. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1635. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1636. <Dur u="250" r1="0" r2="0" r3="0" />
  1637. </Weapon>
  1638. <Weapon itemID="101409" category="29" upgrade="1" FNAME="Mel_pickaxe_craft_premium" Weight="2500">
  1639. <Model file="Data/ObjectsDepot/Weapons/Mel_pickaxe_craft_premium.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1640. <MuzzleModel file="" />
  1641. <HudIcon file="$Data/Weapons/HudIcons/Mel_pickaxe_craft_premium.dds" />
  1642. <Store name="Premium Resource Collection Tool" icon="$Data/Weapons/StoreIcons/Mel_pickaxe_craft_premium.dds" desc="Special melee item to collect resources" LevelRequired="0" />
  1643. <PrimaryFire bullet="melee_sharp" damage="0" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="60" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1644. <Animation type="melee" />
  1645. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1646. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1647. <Dur u="500" r1="0" r2="0" r3="0" />
  1648. </Weapon>
  1649. <Weapon itemID="101416" category="28" upgrade="1" FNAME="Item_Riot_Shield_Crate_ZB" Weight="900">
  1650. <Model file="Data/ObjectsDepot/Weapons/Item_Riot_Shield_Crate_ZB.sco" AnimPrefix="Item_Riot_Shield_Crate_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1651. <MuzzleModel file="" />
  1652. <HudIcon file="$Data/Weapons/HudIcons/Item_Riot_Shield_Crate_ZB.dds" />
  1653. <Store name="RiotShield ZB" icon="$Data/Weapons/StoreIcons/Item_Riot_Shield_Crate_ZB.dds" desc="used different final model" LevelRequired="0" />
  1654. <PrimaryFire bullet="melee" damage="400" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1655. <Animation type="assault" />
  1656. <Sound shoot="" reload="" />
  1657. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1658. </Weapon>
  1659. <Weapon itemID="101417" category="28" upgrade="1" FNAME="Item_Barricade_WoodShield_ZB" Weight="700">
  1660. <Model file="Data/ObjectsDepot/Weapons/Item_Barricade_WoodShield_ZB.sco" AnimPrefix="Item_Barricade_WoodShield" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1661. <MuzzleModel file="" />
  1662. <HudIcon file="$Data/Weapons/HudIcons/Item_Barricade_WoodShield_ZB.dds" />
  1663. <Store name="Wood shield barricade ZB" icon="$Data/Weapons/StoreIcons/Item_Barricade_WoodShield_ZB.dds" desc="uses different mesh" LevelRequired="0" />
  1664. <PrimaryFire bullet="melee" damage="250" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1665. <Animation type="assault" />
  1666. <Sound shoot="" reload="" />
  1667. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1668. </Weapon>
  1669. <Weapon itemID="101418" category="21" upgrade="1" FNAME="SNP_weed" Weight="2500">
  1670. <Model file="Data/ObjectsDepot/Weapons/SNP_weed.sco" AnimPrefix="SNP_weed" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="" />
  1671. <MuzzleModel file="muzzle_asr" />
  1672. <HudIcon file="$Data/Weapons/HudIcons/SNP_Vintorez.dds" />
  1673. <Store name="Weed VSS" icon="$Data/Weapons/StoreIcons/SNP_weed.dds" desc="The VSS Vintorez sniper rifle was designed to fire a 9 x 39 mm round using a gas operated, rotating bolt firing system. It is designed to be effective at medium distances." LevelRequired="45" />
  1674. <PrimaryFire bullet="Sniper5.45" damage="85" immediate="false" mass="2" decay="200" speed="700" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1.43" rateOfFire="200" spread="2" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="pso1" ScopeZoom="60" />
  1675. <Animation type="assault" />
  1676. <Sound shoot="Sounds/NewWeapons/Sniper/VSS_Vintorez" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
  1677. <FPS IsFPS="1" i0="0" i1="6001" i2="3001" i3="0" i4="4002" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400027" d2="0" d3="0" d4="400031" d5="0" d6="0" d7="0" d8="0" />
  1678. </Weapon>
  1679. <Weapon itemID="101419" category="21" upgrade="1" FNAME="SNP_winter" Weight="11000">
  1680. <Model file="Data/ObjectsDepot/Weapons/SNP_winter.sco" AnimPrefix="SNP_winter" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1681. <MuzzleModel file="muzzle_asr" />
  1682. <HudIcon file="$Data/Weapons/HudIcons/SNP_M82.dds" />
  1683. <Store name="M107" icon="$Data/Weapons/StoreIcons/SNP_winter.dds" desc="The M107 sniper rifle fires a .50 caliber round that strikes with deadly effect at extreme ranges. It has a 10 round clip that allows for a high rate of fire." LevelRequired="40" />
  1684. <PrimaryFire bullet="Sniper5.45" damage="150" immediate="false" mass="2.6" decay="400" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="1.43" rateOfFire="35" spread="3" recoil="13" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="sniper" ScopeZoom="110" />
  1685. <Animation type="assault" />
  1686. <Sound shoot="Sounds/NewWeapons/Sniper/0.50Caliber" reload="Sounds/Weapons/New Reloads/M107-Reload" />
  1687. <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400133" d5="0" d6="0" d7="0" d8="0" />
  1688. <Dur u="60" r1="25" r2="55" r3="4250" />
  1689. </Weapon>
  1690. <Weapon itemID="102000" category="26" upgrade="1" FNAME="SMG_redline" Weight="4000">
  1691. <Model file="Data/ObjectsDepot/Weapons/smg_redline.sco" AnimPrefix="SMG_AacHoneyBadger_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1692. <MuzzleModel file="muzzle_asr" />
  1693. <HudIcon file="$Data/Weapons/HudIcons/smg_redline.dds" />
  1694. <Store name="Honey Badger" icon="$Data/Weapons/StoreIcons/smg_redline.dds" desc="The Honey Badger submachine gun fires a .300 round at a medium rate of fire causing a good amount of damage on close range targets." LevelRequired="52" />
  1695. <PrimaryFire bullet="5.45" damage="24" immediate="false" mass="1" decay="45" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="780" spread="1.2" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  1696. <Animation type="smg" />
  1697. <Sound shoot="Sounds/NewWeapons/SMG/HK_MP5SD" reload="Sounds/Weapons/New Reloads/M16-Reload" />
  1698. <FPS IsFPS="1" i0="0" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="400074" d1="400167" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  1699. <Dur u="1100" r1="45" r2="90" r3="1000" />
  1700. </Weapon>
  1701. <Weapon itemID="102001" category="21" upgrade="1" FNAME="SNP_electric_lava" Weight="6500">
  1702. <Model file="Data/ObjectsDepot/Weapons/snp_electric_lava.sco" AnimPrefix="SNP_AW50" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1703. <MuzzleModel file="muzzle_asr" />
  1704. <HudIcon file="$Data/Weapons/HudIcons/snp_electric_lava.dds" />
  1705. <Store name="Electric Lava" icon="$Data/Weapons/StoreIcons/snp_electric_lava.dds" desc="The AWM sniper rifle fires a custom .338W magnum round with devastating accuracy and effect. Each of its rounds deal a very high amount of damage." LevelRequired="32" />
  1706. <PrimaryFire bullet="Sniper5.45" damage="180" immediate="false" mass="2.6" decay="475" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="1.43" rateOfFire="25" spread="3" recoil="9" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="s50hs" ScopeZoom="90" />
  1707. <Animation type="assault" />
  1708. <Sound shoot="Sounds/NewWeapons/Sniper/SNP_AW50" reload="Sounds/Weapons/New Reloads/SNP_AW_reload" />
  1709. <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400043" d5="0" d6="0" d7="0" d8="0" />
  1710. <Dur u="60" r1="25" r2="55" r3="4500" />
  1711. </Weapon>
  1712. <Weapon itemID="102002" category="29" upgrade="1" FNAME="mel_canoepaddle_knife_NV" Weight="1000">
  1713. <Model file="Data/ObjectsDepot/Weapons/mel_canoepaddle_knife_NV.sco" AnimPrefix="MEL_Canoe_paddle" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1714. <MuzzleModel file="" />
  1715. <HudIcon file="$Data/Weapons/HudIcons/mel_canoepaddle_knife_NV.dds" />
  1716. <Store name="CanoePaddle Knife" icon="$Data/Weapons/StoreIcons/mel_canoepaddle_knife_NV.dds" desc="Crafted Item!" LevelRequired="0" />
  1717. <PrimaryFire bullet="melee" damage="100" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="80" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1718. <Animation type="melee" />
  1719. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1720. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1721. <Dur u="450" r1="0" r2="0" r3="0" />
  1722. </Weapon>
  1723. <Weapon itemID="102003" category="20" upgrade="1" FNAME="asr_fn_scar_nv" Weight="3500">
  1724. <Model file="Data/ObjectsDepot/Weapons/asr_fn_scar_nv.sco" AnimPrefix="ASR_Scar" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1725. <MuzzleModel file="muzzle_asr" />
  1726. <HudIcon file="$Data/Weapons/HudIcons/asr_fn_scar_nv.dds" />
  1727. <Store name="FN SCAR CQC" icon="$Data/Weapons/StoreIcons/asr_fn_scar_nv.dds" desc="The SCAR 16 CQC is an advanced assault rifle that fires standard 5.56 x 45 mm rounds effectively out to medium ranges." LevelRequired="30" />
  1728. <PrimaryFire bullet="5.56" damage="26" immediate="false" mass="1" decay="80" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="1.5" rateOfFire="625" spread="3.7" recoil="11" numgrenades="0" grenadename="asr_grenade" firemode="111" ScopeType="default" ScopeZoom="0" />
  1729. <Animation type="assault" />
  1730. <Sound shoot="Sounds/NewWeapons/Assault/FN_SCAR" reload="Sounds/Weapons/New Reloads/M16-Reload" />
  1731. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400006" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  1732. <Dur u="500" r1="33" r2="90" r3="2000" />
  1733. </Weapon>
  1734. <Weapon itemID="102004" category="20" upgrade="1" FNAME="asr_tar21_nv" Weight="3300">
  1735. <Model file="Data/ObjectsDepot/Weapons/asr_tar21_nv.sco" AnimPrefix="ASR_tar21" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1736. <MuzzleModel file="muzzle_asr" />
  1737. <HudIcon file="$Data/Weapons/HudIcons/asr_tar21_nv.dds" />
  1738. <Store name="IMI TAR-21" icon="$Data/Weapons/StoreIcons/asr_tar21_nv.dds" desc="The TAR-21 is an unique gas operated, rotating bolt, bullpup design assault rifle that fires a 5.56 x 45 mm round. It is extremely effective at close and medium range." LevelRequired="39" />
  1739. <PrimaryFire bullet="5.45" damage="27" immediate="false" mass="1" decay="100" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="700" spread="2.2" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  1740. <Animation type="assault" />
  1741. <Sound shoot="Sounds/NewWeapons/Assault/HK_G11" reload="Sounds/Weapons/New Reloads/G36-Reload" />
  1742. <FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400168" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  1743. <Dur u="700" r1="33" r2="90" r3="2200" />
  1744. </Weapon>
  1745. <Weapon itemID="102005" category="28" upgrade="1" FNAME="consumables_kakkiller_01" Weight="100">
  1746. <Model file="Data/ObjectsDepot/Weapons/consumables_kakkiller_01.sco" AnimPrefix="" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1747. <MuzzleModel file="muzzle_asr" />
  1748. <HudIcon file="$Data/Weapons/HudIcons/consumables_kakkiller_01.dds" />
  1749. <Store name="Pain killers" icon="$Data/Weapons/StoreIcons/consumables_kakkiller_01.dds" desc="Over the counter pain killers that counter-act the effects of pain on the body." LevelRequired="1" />
  1750. <PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="1" clipSize="3" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1751. <Animation type="assault" />
  1752. <Sound shoot="" reload="" />
  1753. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1754. </Weapon>
  1755. <Weapon itemID="102006" category="28" upgrade="1" FNAME="item_lockbox_01_nv" Weight="5000">
  1756. <Model file="Data/ObjectsDepot/Weapons/item_lockbox_01_nv.sco" AnimPrefix="Item_Lockbox_01_Crate" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1757. <MuzzleModel file="muzzle_asr" />
  1758. <HudIcon file="$Data/Weapons/HudIcons/item_lockbox_01_nv.dds" />
  1759. <Store name="Personal locker" icon="$Data/Weapons/StoreIcons/item_lockbox_01_nv.dds" desc="Placeable personal storage unit" LevelRequired="0" />
  1760. <PrimaryFire bullet="5.45" damage="20" immediate="true" mass="10" decay="50" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="4" activeReloadTick="2" rateOfFire="10" spread="20" recoil="20" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1761. <Animation type="assault" />
  1762. <Sound shoot="" reload="" />
  1763. <FPS />
  1764. </Weapon>
  1765. <Weapon itemID="102007" category="21" upgrade="1" FNAME="snp_m82_nv" Weight="11000">
  1766. <Model file="Data/ObjectsDepot/Weapons/snp_m82_nv.sco" AnimPrefix="SNP_winter" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1767. <MuzzleModel file="muzzle_asr" />
  1768. <HudIcon file="$Data/Weapons/HudIcons/snp_m82_nv.dds" />
  1769. <Store name="M107" icon="$Data/Weapons/StoreIcons/snp_m82_nv.dds" desc="The M107 sniper rifle fires a .50 caliber round that strikes with deadly effect at extreme ranges. It has a 10 round clip that allows for a high rate of fire." LevelRequired="40" />
  1770. <PrimaryFire bullet="Sniper5.45" damage="150" immediate="false" mass="2.6" decay="400" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3.5" activeReloadTick="1.43" rateOfFire="35" spread="3" recoil="13" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="sniper" ScopeZoom="110" />
  1771. <Animation type="assault" />
  1772. <Sound shoot="Sounds/NewWeapons/Sniper/0.50Caliber" reload="Sounds/Weapons/New Reloads/M107-Reload" />
  1773. <FPS IsFPS="1" i0="0" i1="6001" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400008" d2="0" d3="0" d4="400133" d5="0" d6="0" d7="0" d8="0" />
  1774. <Dur u="60" r1="25" r2="55" r3="4250" />
  1775. </Weapon>
  1776. <Weapon itemID="102008" category="28" upgrade="1" FNAME="item_riot_shield_crate_01_nv" Weight="900">
  1777. <Model file="Data/ObjectsDepot/Weapons/item_riot_shield_crate_01_nv.sco" AnimPrefix="Item_Riot_Shield_Crate_01" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1778. <MuzzleModel file="" />
  1779. <HudIcon file="$Data/Weapons/HudIcons/item_riot_shield_crate_01_nv.dds" />
  1780. <Store name="RiotShield ZB" icon="$Data/Weapons/StoreIcons/item_riot_shield_crate_01_nv.dds" desc="used different final model" LevelRequired="0" />
  1781. <PrimaryFire bullet="melee" damage="400" immediate="true" mass="10" decay="1" speed="60" area="0" delay="0" timeout="0" numShells="1" clipSize="5" reloadTime="1" activeReloadTick="0" rateOfFire="60" spread="1" recoil="1" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1782. <Animation type="assault" />
  1783. <Sound shoot="" reload="" />
  1784. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1785. </Weapon>
  1786. <Weapon itemID="222226" category="20" upgrade="1" FNAME="ASR_AUG" Weight="3300">
  1787. <Model file="Data/ObjectsDepot/Weapons/ASR_AUG.sco" AnimPrefix="ASR_AUG" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1788. <MuzzleModel file="muzzle_asr" />
  1789. <HudIcon file="$Data/Weapons/HudIcons/ASR_AUG.dds" />
  1790. <Store name="AUG A3" icon="$Data/Weapons/StoreIcons/ASR_AUG.dds" desc="AUG A3 features a MIL-STD-1913 rail on top of the receiver, and an external bolt release. Now lets see if these upgrades gonna help you now." LevelRequired="39" />
  1791. <PrimaryFire bullet="5.45" damage="29" immediate="false" mass="1" decay="110" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.1" activeReloadTick="0.43" rateOfFire="700" spread="4.1" recoil="6" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  1792. <Animation type="assault" />
  1793. <Sound shoot="Sounds/NewWeapons/Assault/XM8" reload="Sounds/Weapons/New Reloads/G36-Reload" />
  1794. <FPS IsFPS="1" i0="2001" i1="5001" i2="0" i3="0" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400036" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  1795. <Dur u="700" r1="33" r2="90" r3="2200" />
  1796. </Weapon>
  1797. <Weapon itemID="102009" category="20" upgrade="1" FNAME="ASR_SIG_dream" Weight="4000">
  1798. <Model file="Data/ObjectsDepot/Weapons/asr_sig_dream.sco" AnimPrefix="ASR_SIG_SG556" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1799. <MuzzleModel file="muzzle_asr" />
  1800. <HudIcon file="$Data/Weapons/HudIcons/asr_sig_dream.dds" />
  1801. <Store name="SIG SAUER 556" icon="$Data/Weapons/StoreIcons/asr_sig_dream.dds" desc="The 556 is a gas operated, rotating bolt assault rifle that fires a 5.56 x 45 mm round and was designed for special operations. It is very effective out to medium ranges." LevelRequired="15" />
  1802. <PrimaryFire bullet="5.45" damage="26" immediate="false" mass="1" decay="110" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="600" spread="1.6" recoil="3" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="default" ScopeZoom="0" />
  1803. <Animation type="assault" />
  1804. <Sound shoot="Sounds/NewWeapons/Assault/SIG_551" reload="Sounds/Weapons/New Reloads/ASR_SIG_SG556_Reload" />
  1805. <FPS IsFPS="1" i0="2001" i1="5001" i2="3001" i3="1001" i4="4001" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400025" d2="0" d3="0" d4="400016" d5="0" d6="0" d7="0" d8="0" />
  1806. <Dur u="800" r1="33" r2="90" r3="2200" />
  1807. </Weapon>
  1808. <Weapon itemID="102010" category="21" upgrade="1" FNAME="SNP_vintorez_eclipse" Weight="2500">
  1809. <Model file="Data/ObjectsDepot/Weapons/snp_vintorez_eclipse.sco" AnimPrefix="SNP_vintorez_eclipse" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="" />
  1810. <MuzzleModel file="muzzle_asr" />
  1811. <HudIcon file="$Data/Weapons/HudIcons/snp_vintorez_eclipse.dds" />
  1812. <Store name="Weed VSS" icon="$Data/Weapons/StoreIcons/snp_vintorez_eclipse.dds" desc="The VSS Vintorez sniper rifle was designed to fire a 9 x 39 mm round using a gas operated, rotating bolt firing system. It is designed to be effective at medium distances." LevelRequired="45" />
  1813. <PrimaryFire bullet="Sniper5.45" damage="85" immediate="false" mass="2" decay="200" speed="700" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="3" activeReloadTick="1.43" rateOfFire="200" spread="2" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="101" ScopeType="pso1" ScopeZoom="60" />
  1814. <Animation type="assault" />
  1815. <Sound shoot="Sounds/NewWeapons/Sniper/VSS_Vintorez" reload="Sounds/Weapons/ASR/ASR_Generic_Reload" />
  1816. <FPS IsFPS="1" i0="0" i1="6001" i2="3001" i3="0" i4="4002" i5="0" i6="0" i7="0" i8="0" d0="0" d1="400027" d2="0" d3="0" d4="400031" d5="0" d6="0" d7="0" d8="0" />
  1817. </Weapon>
  1818. <Weapon itemID="102011" category="25" upgrade="1" FNAME="HG_g_19_FPS" Weight="750">
  1819. <Model file="Data/ObjectsDepot/Weapons/HG_g_19.sco" AnimPrefix="HG_Jericho" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1820. <MuzzleModel file="muzzle_hg" />
  1821. <HudIcon file="$Data/Weapons/HudIcons/HG_g_19.dds" />
  1822. <Store name="Jericho 9mm" icon="$Data/Weapons/StoreIcons/Untitled-1.dds" desc="The Jericho was designed as a universal self-loading pistol which fires a 9mm Parabellum round and is highly effective at close range." LevelRequired="17" />
  1823. <PrimaryFire bullet="5.45" damage="23" immediate="false" mass="1" decay="31.5" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="2.5" activeReloadTick="0.43" rateOfFire="800" spread="1.4" recoil="5" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1824. <Animation type="pistol" />
  1825. <Sound shoot="Sounds/NewWeapons/Handgun/H&amp;K_USP" reload="Sounds/Weapons/HG/HG_Generic_Reload" />
  1826. <FPS IsFPS="1" i0="8001" i1="0" i2="3002" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="400071" d5="0" d6="0" d7="0" d8="0" />
  1827. <Dur u="100" r1="33" r2="90" r3="350" />
  1828. </Weapon>
  1829. <!--Stage Weapons-->
  1830. <Weapon itemID="103000" category="29" upgrade="1" FNAME="MEL_BaseballBat_01" Weight="750">
  1831. <Model file="Data/ObjectsDepot/Weapons/MEL_BaseballBat_01.sco" AnimPrefix="MEL_Knife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1832. <MuzzleModel file="" />
  1833. <HudIcon file="$Data/Weapons/HudIcons/MEL_BaseballBat_01.dds" />
  1834. <Store name="Bat" icon="$Data/Weapons/StoreIcons/MEL_BaseballBat_01.dds" desc="Handy for those times when you need to beat the crap outta something or somebody." LevelRequired="0" />
  1835. <PrimaryFire bullet="melee" damage="25" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1836. <Animation type="melee" />
  1837. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1838. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1839. <Dur u="600" r1="55" r2="95" r3="150" />
  1840. </Weapon>
  1841. <Weapon itemID="103001" category="29" upgrade="1" FNAME="MEL_BaseballBat_02" Weight="750">
  1842. <Model file="Data/ObjectsDepot/Weapons/MEL_BaseballBat_02.sco" AnimPrefix="MEL_Knife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1843. <MuzzleModel file="" />
  1844. <HudIcon file="$Data/Weapons/HudIcons/MEL_BaseballBat_02.dds" />
  1845. <Store name="Bat" icon="$Data/Weapons/StoreIcons/MEL_BaseballBat_02.dds" desc="Handy for those times when you need to beat the crap outta something or somebody." LevelRequired="0" />
  1846. <PrimaryFire bullet="melee" damage="50" immediate="true" mass="10" decay="1" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1847. <Animation type="melee" />
  1848. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1849. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1850. <Dur u="600" r1="55" r2="95" r3="150" />
  1851. </Weapon>
  1852. <Weapon itemID="103002" category="29" upgrade="1" FNAME="MEL_BaseballBat_03" Weight="750">
  1853. <Model file="Data/ObjectsDepot/Weapons/MEL_BaseballBat_03.sco" AnimPrefix="MEL_Knife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1854. <MuzzleModel file="" />
  1855. <HudIcon file="$Data/Weapons/HudIcons/MEL_BaseballBat_03.dds" />
  1856. <Store name="Bat" icon="$Data/Weapons/StoreIcons/MEL_BaseballBat_03.dds" desc="Handy for those times when you need to beat the crap outta something or somebody." LevelRequired="0" />
  1857. <PrimaryFire bullet="melee" damage="100" immediate="true" mass="10" decay="1" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1858. <Animation type="melee" />
  1859. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1860. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1861. <Dur u="600" r1="55" r2="95" r3="150" />
  1862. </Weapon>
  1863. <Weapon itemID="103003" category="29" upgrade="1" FNAME="Mel_ButterflyKnife_03" Weight="400">
  1864. <Model file="Data/ObjectsDepot/Weapons/Mel_ButterflyKnife_03.sco" AnimPrefix="Mel_ButterflyKnife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1865. <MuzzleModel file="" />
  1866. <HudIcon file="$Data/Weapons/HudIcons/Mel_ButterflyKnife_03.dds" />
  1867. <Store name="Butterfly Knife" icon="$Data/Weapons/StoreIcons/Mel_ButterflyKnife_01.dds" desc="A folding knife with two handles counter rotating around the blade so that when its closed the blade concealed" LevelRequired="0" />
  1868. <PrimaryFire bullet="melee_sharp" damage="25" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1869. <Animation type="melee" />
  1870. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1871. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1872. <Dur u="600" r1="55" r2="95" r3="175" />
  1873. </Weapon>
  1874. <Weapon itemID="103004" category="29" upgrade="1" FNAME="Mel_ButterflyKnife_01" Weight="400">
  1875. <Model file="Data/ObjectsDepot/Weapons/Mel_ButterflyKnife_01.sco" AnimPrefix="Mel_ButterflyKnife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1876. <MuzzleModel file="" />
  1877. <HudIcon file="$Data/Weapons/HudIcons/Mel_ButterflyKnife_01.dds" />
  1878. <Store name="Butterfly Knife" icon="$Data/Weapons/StoreIcons/Mel_ButterflyKnife_02.dds" desc="A folding knife with two handles counter rotating around the blade so that when its closed the blade concealed" LevelRequired="0" />
  1879. <PrimaryFire bullet="melee_sharp" damage="50" immediate="true" mass="10" decay="1" speed="500" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1880. <Animation type="melee" />
  1881. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1882. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1883. <Dur u="600" r1="55" r2="95" r3="175" />
  1884. </Weapon>
  1885. <Weapon itemID="103005" category="29" upgrade="1" FNAME="Mel_ButterflyKnife_02" Weight="400">
  1886. <Model file="Data/ObjectsDepot/Weapons/Mel_ButterflyKnife_02.sco" AnimPrefix="Mel_ButterflyKnife" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1887. <MuzzleModel file="" />
  1888. <HudIcon file="$Data/Weapons/HudIcons/Mel_ButterflyKnife_02.dds" />
  1889. <Store name="Butterfly Knife" icon="$Data/Weapons/StoreIcons/Mel_ButterflyKnife_03.dds" desc="A folding knife with two handles counter rotating around the blade so that when its closed the blade concealed" LevelRequired="0" />
  1890. <PrimaryFire bullet="melee_sharp" damage="100" immediate="true" mass="10" decay="1" speed="800" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="001" ScopeType="default" ScopeZoom="0" />
  1891. <Animation type="melee" />
  1892. <Sound shoot="Sounds/NewWeapons/Melee/Melee_Whoosh" reload="" />
  1893. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1894. <Dur u="600" r1="55" r2="95" r3="175" />
  1895. </Weapon>
  1896. <Weapon itemID="103006" category="29" upgrade="1" FNAME="mel_chainsaw_01" Weight="1200">
  1897. <Model file="Data/ObjectsDepot/Weapons/mel_chainsaw_01.sco" AnimPrefix="MEL_Chainsaw" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1898. <MuzzleModel file="" />
  1899. <HudIcon file="$Data/Weapons/HudIcons/mel_chainsaw_01.dds" />
  1900. <Store name="Chainsaw" icon="$Data/Weapons/StoreIcons/mel_chainsaw_01.dds" desc="Tear through undead and living alike with this fearsome household tool" LevelRequired="0" />
  1901. <PrimaryFire bullet="melee" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1902. <Animation type="melee" />
  1903. <Sound shoot="" reload="" />
  1904. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1905. <Dur u="800" r1="55" r2="95" r3="500" />
  1906. </Weapon>
  1907. <Weapon itemID="103007" category="29" upgrade="1" FNAME="mel_chainsaw_02" Weight="1200">
  1908. <Model file="Data/ObjectsDepot/Weapons/mel_chainsaw_02.sco" AnimPrefix="MEL_Chainsaw" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1909. <MuzzleModel file="" />
  1910. <HudIcon file="$Data/Weapons/HudIcons/mel_chainsaw_02.dds" />
  1911. <Store name="Chainsaw" icon="$Data/Weapons/StoreIcons/mel_chainsaw_02.dds" desc="Tear through undead and living alike with this fearsome household tool" LevelRequired="0" />
  1912. <PrimaryFire bullet="melee" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1913. <Animation type="melee" />
  1914. <Sound shoot="" reload="" />
  1915. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1916. <Dur u="800" r1="55" r2="95" r3="500" />
  1917. </Weapon>
  1918. <Weapon itemID="103008" category="29" upgrade="1" FNAME="mel_chainsaw_03" Weight="1200">
  1919. <Model file="Data/ObjectsDepot/Weapons/mel_chainsaw_03.sco" AnimPrefix="MEL_Chainsaw" muzzlerOffset.x="0" muzzlerOffset.y="0" muzzlerOffset.z="0" />
  1920. <MuzzleModel file="" />
  1921. <HudIcon file="$Data/Weapons/HudIcons/mel_chainsaw_03.dds" />
  1922. <Store name="Chainsaw" icon="$Data/Weapons/StoreIcons/mel_chainsaw_03.dds" desc="Tear through undead and living alike with this fearsome household tool" LevelRequired="0" />
  1923. <PrimaryFire bullet="melee" damage="50" immediate="true" mass="10" decay="1" speed="300" area="0" delay="0" timeout="0" numShells="0" clipSize="1" reloadTime="0" activeReloadTick="0" rateOfFire="120" spread="0" recoil="0" numgrenades="0" grenadename="asr_grenade" firemode="100" ScopeType="default" ScopeZoom="0" />
  1924. <Animation type="melee" />
  1925. <Sound shoot="" reload="" />
  1926. <FPS IsFPS="1" i0="0" i1="0" i2="0" i3="0" i4="0" i5="0" i6="0" i7="0" i8="0" d0="0" d1="0" d2="0" d3="0" d4="0" d5="0" d6="0" d7="0" d8="0" />
  1927. <Dur u="800" r1="55" r2="95" r3="500" />
  1928. </Weapon>
  1929. <!--Stage Weapons-->
  1930. <!--Weapons-->
  1931. </WeaponsArmory>
  1932. <FoodArmory>
  1933. <Item itemID="101283" category="30" Weight="350">
  1934. <Model file="Data/ObjectsDepot/Weapons/consumables_bag_chips_01.sco" />
  1935. <Store name="Bag of Chips" icon="$Data/Weapons/StoreIcons/consumables_bag_chips_01.dds" desc="A bag of potato chips. Relieves minor hunger. BBQ Flavor!" LevelRequired="0" />
  1936. <Property health="0" toxicity="0" water="-5" food="10" stamina="0" shopSS="1" />
  1937. </Item>
  1938. <Item itemID="101284" category="30" Weight="400">
  1939. <Model file="Data/ObjectsDepot/Weapons/Consumables_Bag_MRE_01.sco" />
  1940. <Store name="Bag MRE" icon="$Data/Weapons/StoreIcons/Consumables_Bag_MRE_01.dds" desc="Meals Ready-to-Eat. Extremely convenient! An MRE can be eaten cold, right out of the pouch but they always taste better hot. Each serving size substantially relieves hunger and thirst" LevelRequired="2" />
  1941. <Property health="15" toxicity="0" water="60" food="100" stamina="0" shopSS="1" />
  1942. </Item>
  1943. <Item itemID="101285" category="30" Weight="220">
  1944. <Model file="Data/ObjectsDepot/Weapons/Consumables_Bag_Oat_01.sco" />
  1945. <Store name="Instant Oatmeal" icon="$Data/Weapons/StoreIcons/Consumables_Bag_Oat_01.dds" desc="A heart warming way to start your day. Classic Maple and Brown Sugar. Relieves a moderate amount of hunger." LevelRequired="0" />
  1946. <Property health="0" toxicity="0" water="5" food="15" stamina="0" shopSS="1" />
  1947. </Item>
  1948. <Item itemID="101286" category="33" Weight="350">
  1949. <Model file="Data/ObjectsDepot/Weapons/Consumables_Coconutwater_01.sco" />
  1950. <Store name="Coconut Water" icon="$Data/Weapons/StoreIcons/Consumables_Coconutwater_01.dds" desc="A bottle of delicious coconut water that when consumed quenches moderate thirst." LevelRequired="0" />
  1951. <Property health="5" toxicity="0" water="55" food="0" stamina="0" shopSS="1" />
  1952. </Item>
  1953. <Item itemID="101288" category="30" Weight="220">
  1954. <Model file="Data/ObjectsDepot/Weapons/Consumables_Bar_Chocolate_01.sco" />
  1955. <Store name="Chocolate Bar" icon="$Data/Weapons/StoreIcons/Consumables_Bar_Chocolate_01.dds" desc="A milk chocolate candy bar. The finest in gourmet chocolate. Each serving size provides minor sustenance." LevelRequired="0" />
  1956. <Property health="0" toxicity="0" water="0" food="10" stamina="0" shopSS="1" />
  1957. </Item>
  1958. <Item itemID="101289" category="30" Weight="220">
  1959. <Model file="Data/ObjectsDepot/Weapons/Consumables_Bar_Granola_01.sco" />
  1960. <Store name="Granola Bar" icon="$Data/Weapons/StoreIcons/Consumables_Bar_Granola_01.dds" desc="An organic granola bar. Each serving size helps relieve moderate hunger." LevelRequired="0" />
  1961. <Property health="0" toxicity="0" water="0" food="10" stamina="25" shopSS="1" />
  1962. </Item>
  1963. <Item itemID="101290" category="30" Weight="350">
  1964. <Model file="Data/ObjectsDepot/Weapons/Consumables_Can_Pasta_01.sco" />
  1965. <Store name="Can of Pasta" icon="$Data/Weapons/StoreIcons/Consumables_Can_Pasta_01.dds" desc="A can of delicious Pasta-O's. Fortified with iron and vitamins. Low sugar and low fat. Suitable for Vegetarians. &#13;Gluten Free" LevelRequired="0" />
  1966. <Property health="0" toxicity="0" water="0" food="35" stamina="0" shopSS="1" />
  1967. </Item>
  1968. <Item itemID="101291" category="30" Weight="350">
  1969. <Model file="Data/ObjectsDepot/Weapons/Consumables_Can_Soup_01.sco" />
  1970. <Store name="Can of Soup" icon="$Data/Weapons/StoreIcons/Consumables_Can_Soup_01.dds" desc="A can of creamy tomato soup. No need to add water. Relieves moderate hunger." LevelRequired="0" />
  1971. <Property health="10" toxicity="0" water="10" food="35" stamina="0" shopSS="1" />
  1972. </Item>
  1973. <Item itemID="101292" category="30" Weight="350">
  1974. <Model file="Data/ObjectsDepot/Weapons/Consumables_Can_Spam_01.sco" />
  1975. <Store name="Can of Ham" icon="$Data/Weapons/StoreIcons/Consumables_Can_Spam_01.dds" desc="Mechanically separated Spiced Ham in a 5-ounce cans. May contain pig parts. Relieves moderate hunger." LevelRequired="0" />
  1976. <Property health="5" toxicity="0" water="0" food="35" stamina="0" shopSS="1" />
  1977. </Item>
  1978. <Item itemID="101293" category="30" Weight="350">
  1979. <Model file="Data/ObjectsDepot/Weapons/Consumables_Can_Tuna_01.sco" />
  1980. <Store name="Can of Tuna" icon="$Data/Weapons/StoreIcons/Consumables_Can_Tuna_01.dds" desc="Chunk lite savory tuna in water. Firm, flaky, fresh tasting that you can really tear into. Each serving relieves moderate hunger." LevelRequired="0" />
  1981. <Property health="5" toxicity="0" water="10" food="35" stamina="0" shopSS="1" />
  1982. </Item>
  1983. <Item itemID="101294" category="33" Weight="220">
  1984. <Model file="Data/ObjectsDepot/Weapons/Consumables_Energydrink_01.sco" />
  1985. <Store name="Energy drink" icon="$Data/Weapons/StoreIcons/Consumables_Energydrink_01.dds" desc="A caffeine jump-start that when consumed quenches moderate thirst." LevelRequired="1" />
  1986. <Property health="10" toxicity="0" water="20" food="-5" stamina="20" shopSS="1" />
  1987. </Item>
  1988. <Item itemID="101295" category="33" Weight="350">
  1989. <Model file="Data/ObjectsDepot/Weapons/Consumables_gatorade_01.sco" />
  1990. <Store name="Electro-AID" icon="$Data/Weapons/StoreIcons/Consumables_gatorade_01.dds" desc="A flavored drink with electrolytes that when consumed quenches moderate thirst." LevelRequired="0" />
  1991. <Property health="5" toxicity="0" water="60" food="5" stamina="50" shopSS="1" />
  1992. </Item>
  1993. <Item itemID="101296" category="33" Weight="350">
  1994. <Model file="Data/ObjectsDepot/Weapons/Consumables_soda_01.sco" />
  1995. <Store name="Can of soda" icon="$Data/Weapons/StoreIcons/Consumables_soda_01.dds" desc="A carbonated beverage that when consumed quenches moderate thirst." LevelRequired="0" />
  1996. <Property health="0" toxicity="0" water="15" food="5" stamina="0" shopSS="6" />
  1997. </Item>
  1998. <Item itemID="101297" category="33" Weight="350">
  1999. <Model file="Data/ObjectsDepot/Weapons/Consumables_Tetrapack_Juice_01.sco" />
  2000. <Store name="Juice" icon="$Data/Weapons/StoreIcons/Consumables_Tetrapack_Juice_01.dds" desc="A healthy drink that when consumed quenches moderate thirst." LevelRequired="0" />
  2001. <Property health="5" toxicity="0" water="30" food="10" stamina="0" shopSS="1" />
  2002. </Item>
  2003. <Item itemID="101298" category="33" Weight="1000">
  2004. <Model file="Data/ObjectsDepot/Weapons/Consumables_water_L_01.sco" />
  2005. <Store name="Water 1L" icon="$Data/Weapons/StoreIcons/Consumables_water_L_01.dds" desc="A large bottle of water that when consumed quenches moderate thirst." LevelRequired="0" />
  2006. <Property health="0" toxicity="0" water="50" food="0" stamina="0" shopSS="1" />
  2007. </Item>
  2008. <Item itemID="101299" category="33" Weight="375">
  2009. <Model file="Data/ObjectsDepot/Weapons/Consumables_water_S_01.sco" />
  2010. <Store name="Water 375ml" icon="$Data/Weapons/StoreIcons/Consumables_water_S_01.dds" desc="A small bottle of water that when consumed quenches moderate thirst." LevelRequired="0" />
  2011. <Property health="0" toxicity="0" water="25" food="0" stamina="0" shopSS="1" />
  2012. </Item>
  2013. <Item itemID="101340" category="30" Weight="400">
  2014. <Model file="Data/ObjectsDepot/Weapons/Consumables_MiniSaints_01.sco" />
  2015. <Store name="MiniSaints" icon="$Data/Weapons/StoreIcons/Consumables_MiniSaints_01.dds" desc="Creamy, moist and delectable, MiniSaints are a delicious treat the whole family can enjoy! Best consumed while watching family movies, possibly involving snow and dogs." LevelRequired="0" />
  2016. <Property health="0" toxicity="0" water="5" food="15" stamina="0" shopSS="5" />
  2017. </Item>
  2018. <Item itemID="101363" category="30" Weight="350">
  2019. <Model file="Data/ObjectsDepot/Weapons/Block_Veg_Apple_01.sco" />
  2020. <Store name="Apple farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_Apple_01.dds" desc="" LevelRequired="0" />
  2021. <Property health="0" toxicity="0" water="5" food="5" stamina="0" shopSS="5" />
  2022. </Item>
  2023. <Item itemID="101364" category="30" Weight="300">
  2024. <Model file="Data/ObjectsDepot/Weapons/Block_Veg_Banana_01.sco" />
  2025. <Store name="Banana farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_Banana_01.dds" desc="" LevelRequired="0" />
  2026. <Property health="0" toxicity="0" water="5" food="25" stamina="0" shopSS="5" />
  2027. </Item>
  2028. <Item itemID="101365" category="30" Weight="350">
  2029. <Model file="Data/ObjectsDepot/Weapons/Block_Veg_Carrot_01.sco" />
  2030. <Store name="Carrot farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_Carrot_01.dds" desc="" LevelRequired="0" />
  2031. <Property health="0" toxicity="0" water="5" food="10" stamina="0" shopSS="5" />
  2032. </Item>
  2033. <Item itemID="101366" category="30" Weight="350">
  2034. <Model file="Data/ObjectsDepot/Weapons/Block_Veg_Lettuce_01.sco" />
  2035. <Store name="Lettuce farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_Lettuce_01.dds" desc="" LevelRequired="0" />
  2036. <Property health="0" toxicity="0" water="10" food="5" stamina="0" shopSS="5" />
  2037. </Item>
  2038. <Item itemID="101367" category="30" Weight="350">
  2039. <Model file="Data/ObjectsDepot/Weapons/Block_Veg_PineApple_01.sco" />
  2040. <Store name="Pineapple farm block" icon="$Data/Weapons/StoreIcons/Block_Veg_PineApple_01.dds" desc="" LevelRequired="0" />
  2041. <Property health="0" toxicity="0" water="20" food="15" stamina="0" shopSS="5" />
  2042. </Item>
  2043. <Item itemID="101368" category="30" Weight="350">
  2044. <Model file="Data/ObjectsDepot/Weapons/Block_Veg_Potato_01.sco" />
  2045. <Store name="Potato Farm Block" icon="$Data/Weapons/StoreIcons/Block_Veg_Potato_01.dds" desc="" LevelRequired="0" />
  2046. <Property health="0" toxicity="0" water="5" food="30" stamina="0" shopSS="5" />
  2047. </Item>
  2048. <Item itemID="101369" category="30" Weight="350">
  2049. <Model file="Data/ObjectsDepot/Weapons/Block_Veg_Tomato_01.sco" />
  2050. <Store name="Tomato Farm Block" icon="$Data/Weapons/StoreIcons/Block_Veg_Tomato_01.dds" desc="" LevelRequired="0" />
  2051. <Property health="0" toxicity="0" water="15" food="15" stamina="0" shopSS="5" />
  2052. </Item>
  2053. <Item itemID="101370" category="30" Weight="350">
  2054. <Model file="Data/ObjectsDepot/Weapons/Block_Veg_WaterMelon_01.sco" />
  2055. <Store name="Watermelon Farm Block" icon="$Data/Weapons/StoreIcons/Block_Veg_WaterMelon_01.dds" desc="" LevelRequired="0" />
  2056. <Property health="0" toxicity="0" water="40" food="5" stamina="0" shopSS="5" />
  2057. </Item>
  2058. <Item itemID="101410" category="30" Weight="500">
  2059. <Model file="Data/ObjectsDepot/Weapons/Consumables_Meat_Venison_01.sco" />
  2060. <Store name="Venison" icon="$Data/Weapons/StoreIcons/Consumables_Meat_Venison_01.dds" desc="" LevelRequired="0" />
  2061. <Property health="10" toxicity="-5" water="5" food="50" stamina="0" shopSS="1" />
  2062. </Item>
  2063. <Item itemID="101411" category="30" Weight="450">
  2064. <Model file="Data/ObjectsDepot/Weapons/Consumables_Meat_Venison_02.sco" />
  2065. <Store name="Cooked Venison" icon="$Data/Weapons/StoreIcons/Consumables_Meat_Venison_02.dds" desc="" LevelRequired="0" />
  2066. <Property health="0" toxicity="0" water="0" food="40" stamina="0" shopSS="1" />
  2067. </Item>
  2068. </FoodArmory>
  2069. <VehicleArmory>
  2070. <Item itemID="101412" category="55" Weight="1000">
  2071. <Store name="Buggy" icon="$Data/Weapons/StoreIcons/Drivable_Buggy_02.dds" desc="" />
  2072. <Property durability="2500" armor="50" torque="813.49" omega="837.76" fuel="3000" fname="Drivable_Buggy_02" />
  2073. </Item>
  2074. <Item itemID="101413" category="55" Weight="2500000">
  2075. <Store name="Stryker" icon="$Data/Weapons/StoreIcons/Drivable_Stryker.dds" desc="" />
  2076. <Property durability="6000" armor="70" torque="1626.98" omega="837.76" fuel="4000" fname="Drivable_Stryker" />
  2077. </Item>
  2078. <Item itemID="101414" category="55" Weight="2500000">
  2079. <Store name="Zombie Killer Car" icon="$Data/Weapons/StoreIcons/zombie_killer_car.dds" desc="" />
  2080. <Property durability="3000" armor="55" torque="400" omega="837.76" fuel="3000" fname="zombie_killer_car" />
  2081. </Item>
  2082. <Item itemID="101415" category="55" Weight="5000000">
  2083. <Store name="T80 Tank" icon="$Data/Weapons/StoreIcons/Drivable_T80.dds" desc="" />
  2084. <Property durability="6000" armor="95" torque="1626.98" omega="837.76" fuel="4000" fname="Drivable_T80" />
  2085. </Item>
  2086. </VehicleArmory>
  2087. <CraftComponentsArmory>
  2088. <Item itemID="700101" category="50" Weight="0">
  2089. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01_Dutch.sco" />
  2090. <Store name="Texture Dutch" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2091. </Item>
  2092. <Item itemID="700102" category="50" Weight="0">
  2093. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01_Dutch.sco" />
  2094. <Store name="Texture RedDragon" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2095. </Item>
  2096. <Item itemID="301317" category="50" Weight="0">
  2097. <Model file="Data/ObjectsDepot/Weapons/Craft_Battery_01.sco" />
  2098. <Store name="Battery" icon="$Data/Weapons/StoreIcons/Craft_Battery_01.dds" desc="" LevelRequired="0" />
  2099. </Item>
  2100. <Item itemID="301318" category="50" Weight="0">
  2101. <Model file="Data/ObjectsDepot/Weapons/Craft_EmptyCan_01.sco" />
  2102. <Store name="Empty Can" icon="$Data/Weapons/StoreIcons/Craft_EmptyCan_01.dds" desc="" LevelRequired="0" />
  2103. </Item>
  2104. <Item itemID="301319" category="50" Weight="0">
  2105. <Model file="Data/ObjectsDepot/Weapons/Craft_DuckTape_01.sco" />
  2106. <Store name="Duck Tape" icon="$Data/Weapons/StoreIcons/Craft_DuckTape_01.dds" desc="" LevelRequired="0" />
  2107. </Item>
  2108. <Item itemID="301320" category="50" Weight="0">
  2109. <Model file="Data/ObjectsDepot/Weapons/Craft_EmptyBottle_01.sco" />
  2110. <Store name="Empty Bottle" icon="$Data/Weapons/StoreIcons/Craft_EmptyBottle_01.dds" desc="" LevelRequired="0" />
  2111. </Item>
  2112. <Item itemID="301321" category="50" Weight="0">
  2113. <Model file="Data/ObjectsDepot/Weapons/Craft_Gas_01.sco" />
  2114. <Store name="Gas" icon="$Data/Weapons/StoreIcons/Craft_Gas_01.dds" desc="" LevelRequired="0" />
  2115. </Item>
  2116. <Item itemID="301322" category="50" Weight="0">
  2117. <Model file="Data/ObjectsDepot/Weapons/Craft_GlassBottle_01.sco" />
  2118. <Store name="Glass Bottle" icon="$Data/Weapons/StoreIcons/Craft_GlassBottle_01.dds" desc="" LevelRequired="0" />
  2119. </Item>
  2120. <Item itemID="301323" category="50" Weight="0">
  2121. <Model file="Data/ObjectsDepot/Weapons/Craft_Glue_01.sco" />
  2122. <Store name="Glue" icon="$Data/Weapons/StoreIcons/Craft_Glue_01.dds" desc="" LevelRequired="0" />
  2123. </Item>
  2124. <Item itemID="301324" category="50" Weight="0">
  2125. <Model file="Data/ObjectsDepot/Weapons/Craft_GunPowder_01.sco" />
  2126. <Store name="Gun Powder" icon="$Data/Weapons/StoreIcons/Craft_GunPowder_01.dds" desc="" LevelRequired="0" />
  2127. </Item>
  2128. <Item itemID="301325" category="50" Weight="0">
  2129. <Model file="Data/ObjectsDepot/Weapons/Craft_EmptyJerryCan_01.sco" />
  2130. <Store name="Empty Jerry Can" icon="$Data/Weapons/StoreIcons/Craft_EmptyJerryCan_01.dds" desc="" LevelRequired="0" />
  2131. </Item>
  2132. <Item itemID="301326" category="50" Weight="0">
  2133. <Model file="Data/ObjectsDepot/Weapons/Craft_Liquor_01.sco" />
  2134. <Store name="Liquor" icon="$Data/Weapons/StoreIcons/Craft_Liquor_01.dds" desc="" LevelRequired="0" />
  2135. </Item>
  2136. <Item itemID="301327" category="50" Weight="0">
  2137. <Model file="Data/ObjectsDepot/Weapons/Craft_MetalScrap_01.sco" />
  2138. <Store name="Metal Scrap" icon="$Data/Weapons/StoreIcons/Craft_MetalScrap_01.dds" desc="" LevelRequired="0" />
  2139. </Item>
  2140. <Item itemID="301328" category="50" Weight="0">
  2141. <Model file="Data/ObjectsDepot/Weapons/Craft_Nails_01.sco" />
  2142. <Store name="Nails" icon="$Data/Weapons/StoreIcons/Craft_Nails_01.dds" desc="" LevelRequired="0" />
  2143. </Item>
  2144. <Item itemID="301329" category="50" Weight="0">
  2145. <Model file="Data/ObjectsDepot/Weapons/Craft_Oil_01.sco" />
  2146. <Store name="Oil" icon="$Data/Weapons/StoreIcons/Craft_Oil_01.dds" desc="" LevelRequired="0" />
  2147. </Item>
  2148. <Item itemID="301330" category="50" Weight="0">
  2149. <Model file="Data/ObjectsDepot/Weapons/Craft_Potatoes_01.sco" />
  2150. <Store name="Potatoes" icon="$Data/Weapons/StoreIcons/Craft_Potatoes_01.dds" desc="" LevelRequired="0" />
  2151. </Item>
  2152. <Item itemID="301331" category="50" Weight="0">
  2153. <Model file="Data/ObjectsDepot/Weapons/Craft_Rag_01.sco" />
  2154. <Store name="Rag" icon="$Data/Weapons/StoreIcons/Craft_Rag_01.dds" desc="" LevelRequired="0" />
  2155. </Item>
  2156. <Item itemID="301332" category="50" Weight="0">
  2157. <Model file="Data/ObjectsDepot/Weapons/Craft_RazerWire_01.sco" />
  2158. <Store name="Razer Wire" icon="$Data/Weapons/StoreIcons/Craft_RazerWire_01.dds" desc="" LevelRequired="0" />
  2159. </Item>
  2160. <Item itemID="301333" category="50" Weight="0">
  2161. <Model file="Data/ObjectsDepot/Weapons/Craft_Redwine_01.sco" />
  2162. <Store name="Redwine" icon="$Data/Weapons/StoreIcons/Craft_Redwine_01.dds" desc="" LevelRequired="0" />
  2163. </Item>
  2164. <Item itemID="301334" category="50" Weight="0">
  2165. <Model file="Data/ObjectsDepot/Weapons/Craft_Salt_01.sco" />
  2166. <Store name="Salt" icon="$Data/Weapons/StoreIcons/Craft_Salt_01.dds" desc="" LevelRequired="0" />
  2167. </Item>
  2168. <Item itemID="301335" category="50" Weight="0">
  2169. <Model file="Data/ObjectsDepot/Weapons/Craft_Scissors_01.sco" />
  2170. <Store name="Scissors" icon="$Data/Weapons/StoreIcons/Craft_Scissors_01.dds" desc="" LevelRequired="0" />
  2171. </Item>
  2172. <Item itemID="301336" category="50" Weight="0">
  2173. <Model file="Data/ObjectsDepot/Weapons/Craft_WristWatch_01.sco" />
  2174. <Store name="Wrist Watch" icon="$Data/Weapons/StoreIcons/Craft_WristWatch_01.dds" desc="" LevelRequired="0" />
  2175. </Item>
  2176. <Item itemID="301337" category="50" Weight="0">
  2177. <Model file="Data/ObjectsDepot/Weapons/Craft_Wire_01.sco" />
  2178. <Store name="Wire" icon="$Data/Weapons/StoreIcons/Craft_Wire_01.dds" desc="" LevelRequired="0" />
  2179. </Item>
  2180. <Item itemID="301339" category="50" Weight="0">
  2181. <Model file="Data/ObjectsDepot/Weapons/Craft_thread_01.sco" />
  2182. <Store name="thread" icon="$Data/Weapons/StoreIcons/Craft_thread_01.dds" desc="" LevelRequired="0" />
  2183. </Item>
  2184. <Item itemID="301349" category="50" Weight="0">
  2185. <Model file="Data/ObjectsDepot/Weapons/Craft_Acid_01.sco" />
  2186. <Store name="Acid" icon="$Data/Weapons/StoreIcons/Craft_Acid_01.dds" desc="" LevelRequired="0" />
  2187. </Item>
  2188. <Item itemID="301350" category="50" Weight="0">
  2189. <Model file="Data/ObjectsDepot/Weapons/Craft_AerosolSpray_01.sco" />
  2190. <Store name="Aerosol Spray" icon="$Data/Weapons/StoreIcons/Craft_AerosolSpray_01.dds" desc="" LevelRequired="0" />
  2191. </Item>
  2192. <Item itemID="301351" category="50" Weight="0">
  2193. <Model file="Data/ObjectsDepot/Weapons/Craft_AluminumFoil_01.sco" />
  2194. <Store name="Aluminum Foil" icon="$Data/Weapons/StoreIcons/Craft_AluminumFoil_01.dds" desc="" LevelRequired="0" />
  2195. </Item>
  2196. <Item itemID="301352" category="50" Weight="0">
  2197. <Model file="Data/ObjectsDepot/Weapons/Craft_Ammunition_01.sco" />
  2198. <Store name="Ammunition" icon="$Data/Weapons/StoreIcons/Craft_Ammunition_01.dds" desc="" LevelRequired="0" />
  2199. </Item>
  2200. <Item itemID="301353" category="50" Weight="0">
  2201. <Model file="Data/ObjectsDepot/Weapons/Craft_Amonia_01.sco" />
  2202. <Store name="Amonia" icon="$Data/Weapons/StoreIcons/Craft_Amonia_01.dds" desc="" LevelRequired="0" />
  2203. </Item>
  2204. <Item itemID="301354" category="50" Weight="0">
  2205. <Model file="Data/ObjectsDepot/Weapons/Craft_Belt_01.sco" />
  2206. <Store name="Belt" icon="$Data/Weapons/StoreIcons/Craft_Belt_01.dds" desc="" LevelRequired="0" />
  2207. </Item>
  2208. <Item itemID="301355" category="50" Weight="0">
  2209. <Model file="Data/ObjectsDepot/Weapons/Craft_Broom_01.sco" />
  2210. <Store name="Broom" icon="$Data/Weapons/StoreIcons/Craft_Broom_01.dds" desc="" LevelRequired="0" />
  2211. </Item>
  2212. <Item itemID="301356" category="50" Weight="0">
  2213. <Model file="Data/ObjectsDepot/Weapons/Craft_CarBattery_01.sco" />
  2214. <Store name="Car Battery" icon="$Data/Weapons/StoreIcons/Craft_CarBattery_01.dds" desc="" LevelRequired="0" />
  2215. </Item>
  2216. <Item itemID="301357" category="50" Weight="0">
  2217. <Model file="Data/ObjectsDepot/Weapons/Craft_Charcoal_01.sco" />
  2218. <Store name="Charcoal" icon="$Data/Weapons/StoreIcons/Craft_Charcoal_01.dds" desc="" LevelRequired="0" />
  2219. </Item>
  2220. <Item itemID="301358" category="50" Weight="0">
  2221. <Model file="Data/ObjectsDepot/Weapons/Craft_CigaretteLighter_01.sco" />
  2222. <Store name="Cig Lighter" icon="$Data/Weapons/StoreIcons/Craft_CigaretteLighter_01.dds" desc="" LevelRequired="0" />
  2223. </Item>
  2224. <Item itemID="301359" category="50" Weight="0">
  2225. <Model file="Data/ObjectsDepot/Weapons/Craft_DrainO_01.sco" />
  2226. <Store name="DrainO" icon="$Data/Weapons/StoreIcons/Craft_DrainO_01.dds" desc="" LevelRequired="0" />
  2227. </Item>
  2228. <Item itemID="301360" category="50" Weight="0">
  2229. <Model file="Data/ObjectsDepot/Weapons/Craft_Fat_01.sco" />
  2230. <Store name="Fat" icon="$Data/Weapons/StoreIcons/Craft_Fat_01.dds" desc="" LevelRequired="0" />
  2231. </Item>
  2232. <Item itemID="301361" category="50" Weight="0">
  2233. <Model file="Data/ObjectsDepot/Weapons/Craft_Fireworks_01.sco" />
  2234. <Store name="Fireworks" icon="$Data/Weapons/StoreIcons/Craft_Fireworks_01.dds" desc="" LevelRequired="0" />
  2235. </Item>
  2236. <Item itemID="301362" category="50" Weight="0">
  2237. <Model file="Data/ObjectsDepot/Weapons/Craft_JumperCable_01.sco" />
  2238. <Store name="Jumper Cable" icon="$Data/Weapons/StoreIcons/Craft_JumperCable_01.dds" desc="" LevelRequired="0" />
  2239. </Item>
  2240. <Item itemID="301363" category="50" Weight="0">
  2241. <Model file="Data/ObjectsDepot/Weapons/Craft_Ketchup_01.sco" />
  2242. <Store name="Ketchup" icon="$Data/Weapons/StoreIcons/Craft_Ketchup_01.dds" desc="" LevelRequired="0" />
  2243. </Item>
  2244. <Item itemID="301364" category="50" Weight="0">
  2245. <Model file="Data/ObjectsDepot/Weapons/Craft_Lime_01.sco" />
  2246. <Store name="Lime" icon="$Data/Weapons/StoreIcons/Craft_Lime_01.dds" desc="" LevelRequired="0" />
  2247. </Item>
  2248. <Item itemID="301365" category="50" Weight="0">
  2249. <Model file="Data/ObjectsDepot/Weapons/Craft_MetalPipe_01.sco" />
  2250. <Store name="Metal Pipe" icon="$Data/Weapons/StoreIcons/Craft_MetalPipe_01.dds" desc="" LevelRequired="0" />
  2251. </Item>
  2252. <Item itemID="301366" category="50" Weight="0">
  2253. <Model file="Data/ObjectsDepot/Weapons/Craft_Ointment_01.sco" />
  2254. <Store name="Ointment" icon="$Data/Weapons/StoreIcons/Craft_Ointment_01.dds" desc="" LevelRequired="0" />
  2255. </Item>
  2256. <Item itemID="301367" category="50" Weight="0">
  2257. <Model file="Data/ObjectsDepot/Weapons/Craft_PVCPipe_01.sco" />
  2258. <Store name="PVC Pipe" icon="$Data/Weapons/StoreIcons/Craft_PVCPipe_01.dds" desc="" LevelRequired="0" />
  2259. </Item>
  2260. <Item itemID="301368" category="50" Weight="0">
  2261. <Model file="Data/ObjectsDepot/Weapons/Craft_PaintStirrer_01.sco" />
  2262. <Store name="Paint Stirrer" icon="$Data/Weapons/StoreIcons/Craft_PaintStirrer_01.dds" desc="" LevelRequired="0" />
  2263. </Item>
  2264. <Item itemID="301369" category="50" Weight="0">
  2265. <Model file="Data/ObjectsDepot/Weapons/Craft_PropaneCanister_01.sco" />
  2266. <Store name="Propane Canister" icon="$Data/Weapons/StoreIcons/Craft_PropaneCanister_01.dds" desc="" LevelRequired="0" />
  2267. </Item>
  2268. <Item itemID="301370" category="50" Weight="0">
  2269. <Model file="Data/ObjectsDepot/Weapons/Craft_Rope_01.sco" />
  2270. <Store name="Rope" icon="$Data/Weapons/StoreIcons/Craft_Rope_01.dds" desc="" LevelRequired="0" />
  2271. </Item>
  2272. <Item itemID="301371" category="50" Weight="0">
  2273. <Model file="Data/ObjectsDepot/Weapons/Craft_RubberTubes_01.sco" />
  2274. <Store name="Rubber Tubes" icon="$Data/Weapons/StoreIcons/Craft_RubberTubes_01.dds" desc="" LevelRequired="0" />
  2275. </Item>
  2276. <Item itemID="301372" category="50" Weight="0">
  2277. <Model file="Data/ObjectsDepot/Weapons/Craft_SawBlade_01.sco" />
  2278. <Store name="Saw Blade" icon="$Data/Weapons/StoreIcons/Craft_SawBlade_01.dds" desc="" LevelRequired="0" />
  2279. </Item>
  2280. <Item itemID="301373" category="50" Weight="0">
  2281. <Model file="Data/ObjectsDepot/Weapons/Craft_SewingKit_01.sco" />
  2282. <Store name="Sewing Kit" icon="$Data/Weapons/StoreIcons/Craft_SewingKit_01.dds" desc="" LevelRequired="0" />
  2283. </Item>
  2284. <Item itemID="301374" category="50" Weight="0">
  2285. <Model file="Data/ObjectsDepot/Weapons/Craft_Soap_01.sco" />
  2286. <Store name="Soap" icon="$Data/Weapons/StoreIcons/Craft_Soap_01.dds" desc="" LevelRequired="0" />
  2287. </Item>
  2288. <Item itemID="301375" category="50" Weight="0">
  2289. <Model file="Data/ObjectsDepot/Weapons/Craft_Sticks_01.sco" />
  2290. <Store name="Sticks" icon="$Data/Weapons/StoreIcons/Craft_Sticks_01.dds" desc="" LevelRequired="0" />
  2291. </Item>
  2292. <Item itemID="301376" category="50" Weight="0">
  2293. <Model file="Data/ObjectsDepot/Weapons/Craft_Sugar_01.sco" />
  2294. <Store name="Sugar" icon="$Data/Weapons/StoreIcons/Craft_Sugar_01.dds" desc="" LevelRequired="0" />
  2295. </Item>
  2296. <Item itemID="301377" category="50" Weight="0">
  2297. <Model file="Data/ObjectsDepot/Weapons/Craft_Syringe_01.sco" />
  2298. <Store name="Syringe" icon="$Data/Weapons/StoreIcons/Craft_Syringe_01.dds" desc="" LevelRequired="0" />
  2299. </Item>
  2300. <Item itemID="301378" category="50" Weight="0">
  2301. <Model file="Data/ObjectsDepot/Weapons/Craft_Tar_01.sco" />
  2302. <Store name="Tar" icon="$Data/Weapons/StoreIcons/Craft_Tar_01.dds" desc="" LevelRequired="0" />
  2303. </Item>
  2304. <Item itemID="301379" category="50" Weight="0">
  2305. <Model file="Data/ObjectsDepot/Weapons/Craft_Thermite_01.sco" />
  2306. <Store name="Thermite" icon="$Data/Weapons/StoreIcons/Craft_Thermite_01.dds" desc="" LevelRequired="0" />
  2307. </Item>
  2308. <Item itemID="301380" category="50" Weight="0">
  2309. <Model file="Data/ObjectsDepot/Weapons/Craft_Vinegar_01.sco" />
  2310. <Store name="Vinegar" icon="$Data/Weapons/StoreIcons/Craft_Vinegar_01.dds" desc="" LevelRequired="0" />
  2311. </Item>
  2312. <Item itemID="301386" category="50" Weight="0">
  2313. <Model file="Data/ObjectsDepot/Weapons/Resource_Metal.sco" />
  2314. <Store name="Metal" icon="$Data/Weapons/StoreIcons/Resource_Metal.dds" desc="special item. do not use it" LevelRequired="0" />
  2315. </Item>
  2316. <Item itemID="301387" category="50" Weight="0">
  2317. <Model file="Data/ObjectsDepot/Weapons/Resource_Stone.sco" />
  2318. <Store name="Stone" icon="$Data/Weapons/StoreIcons/Resource_Stone.dds" desc="specila item. do not use it" LevelRequired="0" />
  2319. </Item>
  2320. <Item itemID="301388" category="50" Weight="0">
  2321. <Model file="Data/ObjectsDepot/Weapons/Resource_Wood.sco" />
  2322. <Store name="Wood" icon="$Data/Weapons/StoreIcons/Resource_Wood.dds" desc="special item, do not use it" LevelRequired="0" />
  2323. </Item>
  2324. </CraftComponentsArmory>
  2325. <CraftRecipeArmory>
  2326. <Item itemID="400181" category="51" Weight="0">
  2327. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2328. <Store name="Blaser RedDragon Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2329. </Item>
  2330. <Item itemID="400180" category="51" Weight="0">
  2331. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2332. <Store name="NVG K. Style Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2333. </Item>
  2334. <Item itemID="400160" category="51" Weight="0">
  2335. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2336. <Store name="Blaser Dutch Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2337. </Item>
  2338. <Item itemID="301340" category="51" Weight="0">
  2339. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2340. <Store name="Bandage Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2341. </Item>
  2342. <Item itemID="301341" category="51" Weight="0">
  2343. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2344. <Store name="Silencer Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2345. </Item>
  2346. <Item itemID="301342" category="51" Weight="0">
  2347. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2348. <Store name="Canoe Paddle with Knives recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2349. </Item>
  2350. <Item itemID="301343" category="51" Weight="0">
  2351. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2352. <Store name="Police Baton w barbed wire recip" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2353. </Item>
  2354. <Item itemID="301344" category="51" Weight="0">
  2355. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2356. <Store name="Gas Mask Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2357. </Item>
  2358. <Item itemID="301345" category="51" Weight="0">
  2359. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2360. <Store name="Shiv Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2361. </Item>
  2362. <Item itemID="301346" category="51" Weight="0">
  2363. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2364. <Store name="Spear Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2365. </Item>
  2366. <Item itemID="301347" category="51" Weight="0">
  2367. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2368. <Store name="Shrapnel Bomb Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2369. </Item>
  2370. <Item itemID="301348" category="51" Weight="0">
  2371. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2372. <Store name="TripWire Shrapnel Bomb recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2373. </Item>
  2374. <Item itemID="301389" category="51" Weight="0">
  2375. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2376. <Store name="Wooden Door Block Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2377. </Item>
  2378. <Item itemID="301390" category="51" Weight="0">
  2379. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2380. <Store name="Metal Wall Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2381. </Item>
  2382. <Item itemID="301391" category="51" Weight="0">
  2383. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2384. <Store name="Brick Wall Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2385. </Item>
  2386. <Item itemID="301392" category="51" Weight="0">
  2387. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2388. <Store name="Wood Wall Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2389. </Item>
  2390. <Item itemID="301393" category="51" Weight="0">
  2391. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2392. <Store name="Short Brick Wall Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2393. </Item>
  2394. <Item itemID="301394" category="51" Weight="0">
  2395. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2396. <Store name="Farm Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2397. </Item>
  2398. <Item itemID="301395" category="51" Weight="0">
  2399. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2400. <Store name="Solar Water Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2401. </Item>
  2402. <Item itemID="301396" category="51" Weight="0">
  2403. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2404. <Store name="Light Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2405. </Item>
  2406. <Item itemID="301397" category="51" Weight="0">
  2407. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2408. <Store name="Small Power Recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2409. </Item>
  2410. <Item itemID="301398" category="51" Weight="0">
  2411. <Model file="Data/ObjectsDepot/Weapons/Craft_Recipe_01.sco" />
  2412. <Store name="Big power recipe" icon="$Data/Weapons/StoreIcons/Craft_Recipe_01.dds" desc="" LevelRequired="0" />
  2413. </Item>
  2414. </CraftRecipeArmory>
  2415. <GearArmory>
  2416. <Gear itemID="20006" category="13" Weight="1000">
  2417. <Model file="Data/ObjectsDepot/Characters/HEADHELMET.sco" />
  2418. <Store name="K. Style Helmet" icon="$Data/Weapons/StoreIcons/HEADHELMET.dds" desc="The good ol' Turtle Head is guaranteed to protect your brain. (Well, at least a little bit)&#13;Level 2 Protection" LevelRequired="20" />
  2419. <Armor damagePerc="20" damageMax="1500" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2420. <Dur u="0" r1="33" r2="90" r3="1035" />
  2421. </Gear>
  2422. <Gear itemID="20007" category="13" Weight="1000">
  2423. <Model file="Data/ObjectsDepot/Characters/50ss.sco" />
  2424. <Store name="50SS Clan Helmet" icon="$Data/Weapons/StoreIcons/50ss.dds" desc="Designed for 50SS.;Level 2 Protection" LevelRequired="20" />
  2425. <Armor damagePerc="20" damageMax="1500" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2426. <Dur u="0" r1="33" r2="90" r3="1035" />
  2427. </Gear>
  2428. <Gear itemID="20008" category="13" Weight="1000">
  2429. <Model file="Data/ObjectsDepot/Characters/life.sco" />
  2430. <Store name="50SS Clan Helmet" icon="$Data/Weapons/StoreIcons/life.dds" desc="Designed for Life.exe.;Level 2 Protection" LevelRequired="20" />
  2431. <Armor damagePerc="20" damageMax="1500" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2432. <Dur u="0" r1="33" r2="90" r3="1035" />
  2433. </Gear>
  2434. <Gear itemID="20009" category="13" Weight="1000">
  2435. <Model file="Data/ObjectsDepot/Characters/bambi.sco" />
  2436. <Store name="Bambi Clan Helmet" icon="$Data/Weapons/StoreIcons/bambi.dds" desc="Designed for Life.exe.;Level 2 Protection" LevelRequired="20" />
  2437. <Armor damagePerc="20" damageMax="1500" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2438. <Dur u="0" r1="33" r2="90" r3="1035" />
  2439. </Gear>
  2440. <Gear itemID="20010" category="13" Weight="1000">
  2441. <Model file="Data/ObjectsDepot/Characters/sober.sco" />
  2442. <Store name="Bambi Clan Helmet" icon="$Data/Weapons/StoreIcons/sober.dds" desc="Designed for Sober Clan.;Level 2 Protection" LevelRequired="20" />
  2443. <Armor damagePerc="20" damageMax="1500" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2444. <Dur u="0" r1="33" r2="90" r3="1035" />
  2445. </Gear>
  2446. <Gear itemID="20011" category="11" Weight="3000">
  2447. <Model file="Data/ObjectsDepot/Characters/sober_armor.sco" />
  2448. <Store name="Sober Armor" icon="$Data/Weapons/StoreIcons/sober_armor.dds" desc="Designed for Sober Clan. Level 4 Protection" LevelRequired="20" />
  2449. <Armor damagePerc="20" damageMax="2800" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2450. <Dur u="0" r1="33" r2="90" r3="1748" />
  2451. </Gear>
  2452. <Gear itemID="20012" category="13" Weight="1000">
  2453. <Model file="Data/ObjectsDepot/Characters/habit.sco" />
  2454. <Store name="50SS Clan Helmet" icon="$Data/Weapons/StoreIcons/habit.dds" desc="Designed for Life.exe.;Level 2 Protection" LevelRequired="20" />
  2455. <Armor damagePerc="20" damageMax="1500" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2456. <Dur u="0" r1="33" r2="90" r3="1035" />
  2457. </Gear>
  2458. <Gear itemID="20013" category="11" Weight="3000">
  2459. <Model file="Data/ObjectsDepot/Characters/habit_armor.sco" />
  2460. <Store name="Sober Armor" icon="$Data/Weapons/StoreIcons/habit_armor.dds" desc="Designed for Sober Clan. Level 4 Protection" LevelRequired="20" />
  2461. <Armor damagePerc="20" damageMax="2800" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2462. <Dur u="0" r1="33" r2="90" r3="1748" />
  2463. </Gear>
  2464. <Gear itemID="20015" category="11" Weight="3000">
  2465. <Model file="Data/ObjectsDepot/Characters/ARMOR_Rebel_Heavy.sco" />
  2466. <Store name="Custom Guerilla" icon="$Data/Weapons/StoreIcons/ARMOR_Rebel_Heavy.dds" desc="Custom designed guerilla field gear and body armor that allows for decent protection under fast moving conditions. Level 4 Protection" LevelRequired="20" />
  2467. <Armor damagePerc="20" damageMax="2800" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2468. <Dur u="0" r1="33" r2="90" r3="1748" />
  2469. </Gear>
  2470. <Gear itemID="20016" category="11" Weight="3000">
  2471. <Model file="Data/ObjectsDepot/Characters/armor_rebel_heavy_NV.sco" />
  2472. <Store name="Custom Guerilla" icon="$Data/Weapons/StoreIcons/armor_rebel_heavy_NV.dds" desc="Custom designed guerilla field gear and body armor that allows for decent protection under fast moving conditions. Level 4 Protection" LevelRequired="20" />
  2473. <Armor damagePerc="20" damageMax="2800" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2474. <Dur u="0" r1="33" r2="90" r3="1748" />
  2475. </Gear>
  2476. <Gear itemID="20022" category="13" Weight="200">
  2477. <Model file="Data/ObjectsDepot/Characters/HGEAR_Beret.sco" />
  2478. <Store name="Beret Cover" icon="$Data/Weapons/StoreIcons/HGEAR_Beret.dds" desc="This cover is a stylish military fashion statement which stands out smashingly in a combat zone!" LevelRequired="0" />
  2479. <Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2480. <Dur u="0" r1="33" r2="90" r3="104" />
  2481. </Gear>
  2482. <Gear itemID="20023" category="13" Weight="200">
  2483. <Model file="Data/ObjectsDepot/Characters/HGEAR_Boonie.sco" />
  2484. <Store name="Boonie Cover" icon="$Data/Weapons/StoreIcons/HGEAR_Boonie.dds" desc="This Jungle Boonie cover is high speed, great for blending in and blocking out the sun and bugs but it won't stop bullets." LevelRequired="0" />
  2485. <Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2486. <Dur u="0" r1="33" r2="90" r3="104" />
  2487. </Gear>
  2488. <Gear itemID="20025" category="13" Weight="200">
  2489. <Model file="Data/ObjectsDepot/Characters/HGEAR_Shadow.sco" />
  2490. <Store name="Shadow" icon="$Data/Weapons/StoreIcons/HGEAR_Shadow.dds" desc="This head gear was designed to not only make you look scary but also to protect your pretty face." LevelRequired="0" />
  2491. <Armor damagePerc="5" damageMax="500" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2492. <Dur u="0" r1="33" r2="90" r3="104" />
  2493. </Gear>
  2494. <Gear itemID="20032" category="13" Weight="200">
  2495. <Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Black_01.sco" />
  2496. <Store name="Black Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Black_01.dds" desc="The frightening Black Mask of Death, sure to give your enemies the chills." LevelRequired="5" />
  2497. <Armor damagePerc="5" damageMax="500" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2498. <Dur u="0" r1="33" r2="90" r3="104" />
  2499. </Gear>
  2500. <Gear itemID="20033" category="13" Weight="200">
  2501. <Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Clown_01.sco" />
  2502. <Store name="Clown Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Clown_01.dds" desc="For all of you Jokers out there, we bring you the Clown Mask." LevelRequired="10" />
  2503. <Armor damagePerc="5" damageMax="500" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="0" />
  2504. <Dur u="0" r1="33" r2="90" r3="104" />
  2505. </Gear>
  2506. <Gear itemID="20034" category="13" Weight="200">
  2507. <Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Hockey_01.sco" />
  2508. <Store name="Jason Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Hockey_01.dds" desc="Hiding a monster, this mask strikes real horror in those who face it." LevelRequired="20" />
  2509. <Armor damagePerc="5" damageMax="500" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2510. <Dur u="0" r1="33" r2="90" r3="104" />
  2511. </Gear>
  2512. <Gear itemID="20035" category="13" Weight="200">
  2513. <Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Skull_01.sco" />
  2514. <Store name="Skull Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Skull_01.dds" desc="The Skull Mask shows you know how to Grin and Bear it!" LevelRequired="30" />
  2515. <Armor damagePerc="5" damageMax="500" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2516. <Dur u="0" r1="33" r2="90" r3="104" />
  2517. </Gear>
  2518. <Gear itemID="20036" category="13" Weight="200">
  2519. <Model file="Data/ObjectsDepot/Characters/HGEAR_Mask_Slash_01.sco" />
  2520. <Store name="Slash Mask" icon="$Data/Weapons/StoreIcons/HGEAR_Mask_Slash_01.dds" desc="While not just another pretty face, the Slash Mask is a cut above the rest! Get it and look the part of a killer." LevelRequired="40" />
  2521. <Armor damagePerc="5" damageMax="500" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2522. <Dur u="0" r1="33" r2="90" r3="104" />
  2523. </Gear>
  2524. <Gear itemID="20041" category="13" Weight="200">
  2525. <Model file="Data/ObjectsDepot/Characters/HGEAR_Boonie_Hat_Desert.sco" />
  2526. <Store name="Boonie Desert" icon="$Data/Weapons/StoreIcons/HGEAR_Boonie_Hat_Desert.dds" desc="This boonie hat is great for desert ops, keeping you out of the sun and foiling those pesky bugs." LevelRequired="0" />
  2527. <Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2528. <Dur u="0" r1="33" r2="90" r3="104" />
  2529. </Gear>
  2530. <Gear itemID="20042" category="13" Weight="200">
  2531. <Model file="Data/ObjectsDepot/Characters/HGEAR_Boonie_Hat_MilGreen.sco" />
  2532. <Store name="Boonie Green" icon="$Data/Weapons/StoreIcons/HGEAR_Boonie_Hat_MilGreen.dds" desc="While not a bullet stopper this boonie hat will keep you cool and in camo in the wild places." LevelRequired="0" />
  2533. <Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2534. <Dur u="0" r1="33" r2="90" r3="104" />
  2535. </Gear>
  2536. <Gear itemID="20043" category="13" Weight="1000">
  2537. <Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Black_01.sco" />
  2538. <Store name="M9 helmet black" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_Black_01.dds" desc="The M9 helmet gives a good standard of head protection. This one in black." LevelRequired="5" />
  2539. <Armor damagePerc="15" damageMax="900" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2540. <Dur u="0" r1="33" r2="90" r3="368" />
  2541. </Gear>
  2542. <Gear itemID="20046" category="13" Weight="1000">
  2543. <Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Desert_02.sco" />
  2544. <Store name="M9 Helmet with Goggles" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_Desert_02.dds" desc="The M9 helmet gives a good standard of head protection. This one with goggles." LevelRequired="25" />
  2545. <Armor damagePerc="15" damageMax="900" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2546. <Dur u="0" r1="33" r2="90" r3="368" />
  2547. </Gear>
  2548. <Gear itemID="20047" category="13" Weight="1000">
  2549. <Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_MilGreen_01.sco" />
  2550. <Store name="M9 Helmet Green" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_MilGreen_01.dds" desc="The M9 helmet gives a good standard of head protection. This one in green." LevelRequired="25" />
  2551. <Armor damagePerc="15" damageMax="900" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2552. <Dur u="0" r1="33" r2="90" r3="368" />
  2553. </Gear>
  2554. <Gear itemID="20048" category="13" Weight="1000">
  2555. <Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_Urban_01.sco" />
  2556. <Store name="M9 Helmet Urban" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_Urban_01.dds" desc="The M9 helmet gives a good standard of head protection. This one in Urban camo." LevelRequired="30" />
  2557. <Armor damagePerc="15" damageMax="900" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2558. <Dur u="0" r1="33" r2="90" r3="368" />
  2559. </Gear>
  2560. <Gear itemID="20049" category="13" Weight="1000">
  2561. <Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_forest_01.sco" />
  2562. <Store name="M9 Helmet Forest 1" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_forest_01.dds" desc="The M9 helmet gives a good standard of head protection. This one in a special forest pattern." LevelRequired="35" />
  2563. <Armor damagePerc="15" damageMax="1200" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2564. <Dur u="0" r1="33" r2="90" r3="368" />
  2565. </Gear>
  2566. <Gear itemID="20050" category="13" Weight="1000">
  2567. <Model file="Data/ObjectsDepot/Characters/HGEAR_M9_Helmet_forest_02.sco" />
  2568. <Store name="M9 Helmet Goggles 1" icon="$Data/Weapons/StoreIcons/HGEAR_M9_Helmet_forest_02.dds" desc="The M9 helmet gives a good standard of head protection. This one with goggles." LevelRequired="40" />
  2569. <Armor damagePerc="15" damageMax="1200" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2570. <Dur u="0" r1="33" r2="90" r3="368" />
  2571. </Gear>
  2572. <Gear itemID="20054" category="11" Weight="2000">
  2573. <Model file="Data/ObjectsDepot/Characters/Armor_IBA_01_Sand.sco" />
  2574. <Store name="IBA Sand" icon="$Data/Weapons/StoreIcons/Armor_IBA_01_Sand.dds" desc="Special IBA release gear in Sand toned pattern with Level 3 protection." LevelRequired="10" />
  2575. <Armor damagePerc="15" damageMax="2300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2576. <Dur u="0" r1="33" r2="90" r3="644" />
  2577. </Gear>
  2578. <Gear itemID="20056" category="11" Weight="2000">
  2579. <Model file="Data/ObjectsDepot/Characters/Armor_MTV_01_Forest.sco" />
  2580. <Store name="MTV Forest" icon="$Data/Weapons/StoreIcons/Armor_MTV_01_Forest.dds" desc="Limited edition MTV release Forest patterned gear with Level 2 protection." LevelRequired="15" />
  2581. <Armor damagePerc="15" damageMax="2300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2582. <Dur u="0" r1="33" r2="90" r3="644" />
  2583. </Gear>
  2584. <Gear itemID="20059" category="11" Weight="1500">
  2585. <Model file="Data/ObjectsDepot/Characters/ARMOR_Light_Forest.sco" />
  2586. <Store name="Light Gear Forest" icon="$Data/Weapons/StoreIcons/ARMOR_Light_Forest.dds" desc="Light weight Green Forest pattern with Level 1 protection." LevelRequired="10" />
  2587. <Armor damagePerc="10" damageMax="2000" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2588. <Dur u="0" r1="33" r2="90" r3="644" />
  2589. </Gear>
  2590. <Gear itemID="20067" category="13" Weight="1000"> <Model file="Data/ObjectsDepot/Characters/Hgear_KStyle_NVG_01.sco" />
  2591. <Store name="K_Style NVG" icon="$Data/Weapons/StoreIcons/Hgear_KStyle_NVG_01.dds" desc="Standard K style helmet rigged with NVG set up for night ops." LevelRequired="20" />
  2592. <Armor damagePerc="30" damageMax="15000" bulkiness="20" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2593. <Dur u="0" r1="33" r2="90" r3="1076" />
  2594. </Gear>
  2595. <Gear itemID="20267" category="13" Weight="1000"> <Model file="Data/ObjectsDepot/Characters/Hgear_KStyle_NVG_01_NV.sco" />
  2596. <Store name="Nvidia Steel Helmet" icon="$Data/Weapons/StoreIcons/Hgear_KStyle_NVG_01_NV.dds" desc="Standard K style helmet rigged with NVG set up for night ops." LevelRequired="20" />
  2597. <Armor damagePerc="30" damageMax="15000" bulkiness="20" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2598. <Dur u="0" r1="33" r2="90" r3="1076" />
  2599. </Gear>
  2600. <Gear itemID="20096" category="13" Weight="200">
  2601. <Model file="Data/ObjectsDepot/Characters/HGEAR_Boonie_hat_Leather_01.sco" />
  2602. <Store name="Boonie Hat Leather" icon="$Data/Weapons/StoreIcons/HGEAR_Boonie_hat_Leather_01.dds" desc="This is the boonie hat that comes with a bit of sophistication. It is all leather, which is bound to be a hit, but it will not stop one!" LevelRequired="0" />
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  2604. <Dur u="0" r1="33" r2="90" r3="104" />
  2605. </Gear>
  2606. <Gear itemID="20097" category="13" Weight="200">
  2607. <Model file="Data/ObjectsDepot/Characters/HGEAR_Fireman_Helmet_01.sco" />
  2608. <Store name="Fireman Helmet" icon="$Data/Weapons/StoreIcons/HGEAR_Fireman_Helmet_01.dds" desc="The traditional Firefighters helmet has been saving men for years. Give it a try if you want to be different in the battlezone." LevelRequired="0" />
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  2610. <Dur u="0" r1="33" r2="90" r3="104" />
  2611. </Gear>
  2612. <Gear itemID="20098" category="13" Weight="200">
  2613. <Model file="Data/ObjectsDepot/Characters/HGEAR_HardHat_01.sco" />
  2614. <Store name="Hard Hat" icon="$Data/Weapons/StoreIcons/HGEAR_HardHat_01.dds" desc="The traditional construction hard hat is just the ticket for knocking around old buildings and showing your enemies that you are tough!" LevelRequired="0" />
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  2617. </Gear>
  2618. <Gear itemID="20171" category="14" Weight="0">
  2619. <Model file="Data/ObjectsDepot/Characters/UpperBody_Shirt_01.sco" />
  2620. <Store name="" icon="$Data/Weapons/StoreIcons/UpperBody_Shirt_01.dds" desc="" LevelRequired="0" />
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  2623. <Gear itemID="20172" category="14" Weight="0">
  2624. <Model file="Data/ObjectsDepot/Characters/LowerBody_Jeans_01.sco" />
  2625. <Store name="" icon="$Data/Weapons/StoreIcons/LowerBody_Jeans_01.dds" desc="" LevelRequired="0" />
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  2628. <Gear itemID="20173" category="14" Weight="0">
  2629. <Model file="Data/ObjectsDepot/Characters/Head_Bald_01.sco" />
  2630. <Store name="" icon="$Data/Weapons/StoreIcons/Head_Bald_01.dds" desc="" LevelRequired="0" />
  2631. <Armor damagePerc="0" damageMax="0" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2632. </Gear>
  2633. <Gear itemID="20177" category="13" Weight="500">
  2634. <Model file="Data/ObjectsDepot/Characters/HGear_GasMask_01.sco" />
  2635. <Store name="Gas Mask" icon="$Data/Weapons/StoreIcons/HGear_GasMask_01.dds" desc="A mask put over your face to protect from inhaling airborn pollutants and toxic gasses" LevelRequired="0" />
  2636. <Armor damagePerc="5" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2637. <Dur u="0" r1="33" r2="90" r3="104" />
  2638. </Gear>
  2639. <Gear itemID="20178" category="13" Weight="500">
  2640. <Model file="Data/ObjectsDepot/Characters/HGear_GasMask_02.sco" />
  2641. <Store name="Gas Mask 2" icon="$Data/Weapons/StoreIcons/HGear_GasMask_02.dds" desc="A mask put over your face to protect from inhaling airborn pollutants and toxic gasses" LevelRequired="0" />
  2642. <Armor damagePerc="5" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
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  2644. </Gear>
  2645. <Gear itemID="20187" category="13" Weight="1000">
  2646. <Model file="Data/ObjectsDepot/Characters/HGEAR_NV_Mil_01.sco" />
  2647. <Store name="Night vision military" icon="$Data/Weapons/StoreIcons/HGEAR_NV_Mil_01.dds" desc="Otherwise known as NVD's. These enhance light allowing the user to see in almost total darkness" LevelRequired="0" />
  2648. <Armor damagePerc="5" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2649. <Dur u="0" r1="33" r2="90" r3="230" />
  2650. </Gear>
  2651. <Gear itemID="20188" category="13" Weight="1400">
  2652. <Model file="Data/ObjectsDepot/Characters/HGEAR_NV_Civ_01.sco" />
  2653. <Store name="Night vision civilian" icon="$Data/Weapons/StoreIcons/HGEAR_NV_Civ_01.dds" desc="Night vision for everyone, these affordable goggles allow you to see at night while remaining hidden in the darkness" LevelRequired="0" />
  2654. <Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2655. <Dur u="0" r1="33" r2="90" r3="230" />
  2656. </Gear>
  2657. <Gear itemID="20192" category="13" Weight="200">
  2658. <Model file="Data/ObjectsDepot/Characters/HGear_Pumpkin_01.sco" />
  2659. <Store name="Halloween Special!" icon="$Data/Weapons/StoreIcons/HGear_Pumpkin_01.dds" desc="A unique mask to celebrate the eve of the hallows. Eat, Drink and be Scary! Wuhahahahaaa!" LevelRequired="0" />
  2660. <Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2661. <Dur u="0" r1="33" r2="90" r3="0" />
  2662. </Gear>
  2663. <Gear itemID="20197" category="13" Weight="200">
  2664. <Model file="Data/ObjectsDepot/Characters/HGear_Santa_Beard_01.sco" />
  2665. <Store name="Christmas Special" icon="$Data/Weapons/StoreIcons/HGear_Santa_Beard_01.dds" desc="A yule tide treat" LevelRequired="0" />
  2666. <Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2667. <Dur u="0" r1="33" r2="90" r3="0" />
  2668. </Gear>
  2669. <Gear itemID="20198" category="13" Weight="200">
  2670. <Model file="Data/ObjectsDepot/Characters/HGear_Xmas_Elf.sco" />
  2671. <Store name="Santa's Lil Helper" icon="$Data/Weapons/StoreIcons/HGear_Xmas_Elf.dds" desc="Makin presents for all the good girls and boys!" LevelRequired="0" />
  2672. <Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2673. <Dur u="0" r1="33" r2="90" r3="0" />
  2674. </Gear>
  2675. <Gear itemID="20199" category="13" Weight="200">
  2676. <Model file="Data/ObjectsDepot/Characters/HGear_Xmas_Snowman.sco" />
  2677. <Store name="Captain Jack Frost" icon="$Data/Weapons/StoreIcons/HGear_Xmas_Snowman.dds" desc="With a corncob pipe and a button nose..." LevelRequired="0" />
  2678. <Armor damagePerc="0" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2679. <Dur u="0" r1="33" r2="90" r3="0" />
  2680. </Gear>
  2681. <Gear itemID="20204" category="13" Weight="200">
  2682. <Model file="Data/ObjectsDepot/Characters/Hgear_Hat_4thJuly_01.sco" />
  2683. <Store name="Hat_4thOfJuly_01" icon="$Data/Weapons/StoreIcons/Hgear_Hat_4thJuly_01.dds" desc="" LevelRequired="0" />
  2684. <Armor damagePerc="0" damageMax="0" bulkiness="1" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2685. </Gear>
  2686. <Gear itemID="20205" category="13" Weight="200">
  2687. <Model file="Data/ObjectsDepot/Characters/Hgear_Hat_4thJuly_02.sco" />
  2688. <Store name="Hat_4thOfJuly_02" icon="$Data/Weapons/StoreIcons/Hgear_Hat_4thJuly_02.dds" desc="" LevelRequired="0" />
  2689. <Armor damagePerc="0" damageMax="0" bulkiness="1" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2690. </Gear>
  2691. <Gear itemID="20206" category="13" Weight="500">
  2692. <Model file="Data/ObjectsDepot/Characters/HGear_GasMask_Improvised_01.sco" />
  2693. <Store name="Crafted Gas Mask" icon="$Data/Weapons/StoreIcons/HGear_GasMask_Improvised_01.dds" desc="Crafted item!" LevelRequired="0" />
  2694. <Armor damagePerc="3" damageMax="300" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2695. </Gear>
  2696. <Gear itemID="20210" category="13" Weight="300">
  2697. <Model file="Data/ObjectsDepot/Characters/hgear_hat_artemis_01.sco" />
  2698. <Store name="Artemis's Hat" icon="$Data/Weapons/StoreIcons/hgear_hat_artemis_01.dds" desc="" LevelRequired="0" />
  2699. <Armor damagePerc="0" damageMax="1200" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2700. <Dur u="0" r1="33" r2="90" r3="800" />
  2701. </Gear>
  2702. <Gear itemID="20211" category="13" Weight="300">
  2703. <Model file="Data/ObjectsDepot/Characters/Hgear_Hat_Fox_01.sco" />
  2704. <Store name="Fox hat" icon="$Data/Weapons/StoreIcons/Hgear_Hat_Fox_01.dds" desc="" LevelRequired="0" />
  2705. <Armor damagePerc="0" damageMax="1200" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="1" />
  2706. <Dur u="0" r1="33" r2="90" r3="800" />
  2707. </Gear>
  2708. <Gear itemID="20212" category="13" Weight="1000">
  2709. <Model file="Data/ObjectsDepot/Characters/HEADHELMET.sco" />
  2710. <Store name="B. Style Helmet" icon="$Data/Weapons/StoreIcons/HEADHELMET.dds" desc="The good ol' Turtle Head is guaranteed to protect your brain. (Well, at least a little bit)&#13;Level 2 Protection" LevelRequired="20" />
  2711. <Armor damagePerc="20" damageMax="1500" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2712. <Dur u="0" r1="33" r2="90" r3="1035" />
  2713. </Gear>
  2714. <Gear itemID="800067" category="11" Weight="3000">
  2715. <Model file="Data/ObjectsDepot/Characters/ARMOR_Rebel_Heavy_Galax.sco" />
  2716. <Store name="Desert Jumper Custom Guerilla" icon="$Data/Weapons/StoreIcons/ARMOR_Rebel_Heavy_Galax.dds" desc="Custom designed guerilla field gear and body armor that allows for decent protection under fast moving conditions. Level 4 Protection" LevelRequired="20" />
  2717. <Armor damagePerc="20" damageMax="2800" bulkiness="0" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2718. <Dur u="0" r1="33" r2="90" r3="966" />
  2719. </Gear>
  2720. <Gear itemID="800068" category="13" Weight="1000">
  2721. <Model file="Data/ObjectsDepot/Characters/Hgear_KStyle_NVG_01_Galax.sco" />
  2722. <Store name="Desert Jumper NVG Goggles" icon="$Data/Weapons/StoreIcons/Hgear_KStyle_NVG_01_Galax.dds" desc="Standard K style helmet rigged with NVG set up for night ops." LevelRequired="20" />
  2723. <Armor damagePerc="30" damageMax="15000" bulkiness="20" inaccuracy="0" stealth="0" ProtectionLevel="2" />
  2724. <Dur u="0" r1="33" r2="90" r3="1076" />
  2725. </Gear>
  2726. </GearArmory>
  2727. <HeroArmory>
  2728. <Hero itemID="20170" category="16" Weight="-1">
  2729. <Model file="Data/ObjectsDepot/Characters/Zombie" />
  2730. <Store name="Basic Zombie Character" icon="$Data/Weapons/StoreIcons/Zombie.dds" desc="" LevelRequired="0" />
  2731. <HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
  2732. </Hero>
  2733. <Hero itemID="20174" category="16" Weight="0">
  2734. <Model file="Data/ObjectsDepot/Characters/RegularGuy" />
  2735. <Store name="Ex Military" icon="$Data/Weapons/StoreIcons/RegularGuy.dds" desc="" LevelRequired="0" />
  2736. <HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
  2737. </Hero>
  2738. <Hero itemID="20182" category="16" Weight="0">
  2739. <Model file="Data/ObjectsDepot/Characters/MohawkGuy" />
  2740. <Store name="Ex cage fighter" icon="$Data/Weapons/StoreIcons/MohawkGuy.dds" desc="" LevelRequired="0" />
  2741. <HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
  2742. </Hero>
  2743. <Hero itemID="20183" category="16" Weight="-1">
  2744. <Model file="Data/ObjectsDepot/Characters/Zombie_Woman" />
  2745. <Store name="Zombie_Woman" icon="$Data/Weapons/StoreIcons/Zombie_Woman.dds" desc="" LevelRequired="0" />
  2746. <HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
  2747. </Hero>
  2748. <Hero itemID="20184" category="16" Weight="0">
  2749. <Model file="Data/ObjectsDepot/Characters/AsianGirl" />
  2750. <Store name="Hunter" icon="$Data/Weapons/StoreIcons/AsianGirl.dds" desc="" LevelRequired="0" />
  2751. <HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
  2752. </Hero>
  2753. <Hero itemID="20186" category="16" Weight="-1">
  2754. <Model file="Data/ObjectsDepot/Characters/Zombie_man" />
  2755. <Store name="Zombie man" icon="$Data/Weapons/StoreIcons/Zombie_man.dds" desc="" LevelRequired="0" />
  2756. <HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
  2757. </Hero>
  2758. <Hero itemID="20189" category="16" Weight="0">
  2759. <Model file="Data/ObjectsDepot/Characters/CharacterMale_01" />
  2760. <Store name="Male Character" icon="$Data/Weapons/StoreIcons/CharacterMale_01.dds" desc="" LevelRequired="0" />
  2761. <HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
  2762. </Hero>
  2763. <Hero itemID="20190" category="16" Weight="-1">
  2764. <Model file="Data/ObjectsDepot/Characters/Zombie_Military" />
  2765. <Store name="Zombie Military" icon="$Data/Weapons/StoreIcons/Zombie_Military.dds" desc="" LevelRequired="0" />
  2766. <HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
  2767. </Hero>
  2768. <Hero itemID="20191" category="16" Weight="-1">
  2769. <Model file="Data/ObjectsDepot/Characters/Zombie_man_02" />
  2770. <Store name="Zombie Man 2" icon="$Data/Weapons/StoreIcons/Zombie_man_02.dds" desc="" LevelRequired="0" />
  2771. <HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
  2772. </Hero>
  2773. <Hero itemID="20193" category="16" Weight="0">
  2774. <Model file="Data/ObjectsDepot/Characters/CharacterMale_02" />
  2775. <Store name="Average Joe" icon="$Data/Weapons/StoreIcons/CharacterMale_02.dds" desc="" LevelRequired="0" />
  2776. <HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="11" maxLegs="10" ProtectionLevel="1" />
  2777. </Hero>
  2778. <Hero itemID="20194" category="16" Weight="0">
  2779. <Model file="Data/ObjectsDepot/Characters/CharacterFemale_01" />
  2780. <Store name="CharacterFemale_01" icon="$Data/Weapons/StoreIcons/CharacterFemale_01.dds" desc="" LevelRequired="0" />
  2781. <HeroDesc damagePerc="0" damageMax="0" maxHeads="5" maxBodys="5" maxLegs="5" ProtectionLevel="1" />
  2782. </Hero>
  2783. <Hero itemID="20195" category="16" Weight="0">
  2784. <Model file="Data/ObjectsDepot/Characters/CharacterFemale_02" />
  2785. <Store name="CharacterFemale_02" icon="$Data/Weapons/StoreIcons/CharacterFemale_02.dds" desc="" LevelRequired="0" />
  2786. <HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
  2787. </Hero>
  2788. <Hero itemID="20201" category="16" Weight="0">
  2789. <Model file="Data/ObjectsDepot/Characters/CharacterMale_Asian" />
  2790. <Store name="Asian Male" icon="$Data/Weapons/StoreIcons/CharacterMale_Asian.dds" desc="" LevelRequired="0" />
  2791. <HeroDesc damagePerc="0" damageMax="0" maxHeads="4" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
  2792. </Hero>
  2793. <Hero itemID="20202" category="16" Weight="0">
  2794. <Model file="Data/ObjectsDepot/Characters/CharacterMale_05" />
  2795. <Store name="CharacterMale_05" icon="$Data/Weapons/StoreIcons/CharacterMale_05.dds" desc="" LevelRequired="0" />
  2796. <HeroDesc damagePerc="0" damageMax="0" maxHeads="2" maxBodys="8" maxLegs="2" ProtectionLevel="1" />
  2797. </Hero>
  2798. <Hero itemID="20203" category="16" Weight="0">
  2799. <Model file="Data/ObjectsDepot/Characters/CharacterMale_Black" />
  2800. <Store name="CharacterMale_Black" icon="$Data/Weapons/StoreIcons/CharacterMale_Black.dds" desc="" LevelRequired="0" />
  2801. <HeroDesc damagePerc="0" damageMax="0" maxHeads="1" maxBodys="4" maxLegs="4" ProtectionLevel="1" />
  2802. </Hero>
  2803. <Hero itemID="20207" category="16" Weight="-1">
  2804. <Model file="Data/ObjectsDepot/Characters/Zombie_Super" />
  2805. <Store name="Super Zombie" icon="$Data/Weapons/StoreIcons/Zombie_Super.dds" desc="" LevelRequired="0" />
  2806. <HeroDesc damagePerc="0" damageMax="0" maxHeads="1" maxBodys="1" maxLegs="1" ProtectionLevel="1" />
  2807. </Hero>
  2808. <Hero itemID="20208" category="16" Weight="-2">
  2809. <Model file="Data/ObjectsDepot/Characters/Char_Deer_01" />
  2810. <Store name="Deer" icon="$Data/Weapons/StoreIcons/Char_Deer_01.dds" desc="" LevelRequired="0" />
  2811. <HeroDesc damagePerc="0" damageMax="0" maxHeads="1" maxBodys="1" maxLegs="1" ProtectionLevel="1" />
  2812. </Hero>
  2813. <Hero itemID="20209" category="16" Weight="-2">
  2814. <Model file="Data/ObjectsDepot/Characters/Char_Deer_02_Doe" />
  2815. <Store name="Deer 2" icon="$Data/Weapons/StoreIcons/Char_Deer_02_Doe.dds" desc="" LevelRequired="0" />
  2816. <HeroDesc damagePerc="0" damageMax="0" maxHeads="1" maxBodys="1" maxLegs="1" ProtectionLevel="1" />
  2817. </Hero>
  2818. <Hero itemID="202016" category="16" Weight="0">
  2819. <Model file="" />
  2820. <Store name="DEV PLAYER" icon="" desc="" LevelRequired="0" />
  2821. <HeroDesc damagePerc="0" damageMax="0" maxHeads="1" maxBodys="1" maxLegs="1" ProtectionLevel="1" />
  2822. </Hero>
  2823. </HeroArmory>
  2824. <BackpackArmory>
  2825. <Backpack itemID="20175" category="12" Weight="0">
  2826. <Model file="Data/ObjectsDepot/Characters/gear_backpack_16slots.sco" />
  2827. <Store name="Medium Backpack" icon="$Data/Weapons/StoreIcons/gear_backpack_16slots.dds" desc="A medium sized backpack with plenty of space and durability." />
  2828. <Desc maxSlots="18" maxWeight="25" />
  2829. </Backpack>
  2830. <Backpack itemID="20176" category="12" Weight="0">
  2831. <Model file="Data/ObjectsDepot/Characters/Gear_Backpack_8slots.sco" />
  2832. <Store name="Small Backpack" icon="$Data/Weapons/StoreIcons/Gear_Backpack_8slots.dds" desc="A small backpack allowing some storage for essential items and equipment." />
  2833. <Desc maxSlots="12" maxWeight="20" />
  2834. </Backpack>
  2835. <Backpack itemID="20179" category="12" Weight="0">
  2836. <Model file="Data/ObjectsDepot/Characters/Gear_Backpack_Med_01.sco" />
  2837. <Store name="Large Backpack" icon="$Data/Weapons/StoreIcons/Gear_Backpack_Med_01.dds" desc="24 item backpack. Big enough for a few weeks of adventuring" />
  2838. <Desc maxSlots="24" maxWeight="40" />
  2839. </Backpack>
  2840. <Backpack itemID="20180" category="12" Weight="0">
  2841. <Model file="Data/ObjectsDepot/Characters/gear_backpack_32slots.sco" />
  2842. <Store name="Military Ruck" icon="$Data/Weapons/StoreIcons/gear_backpack_32slots.dds" desc="The mother of all backpacks. Carry 32 items at once!" />
  2843. <Desc maxSlots="38" maxWeight="70" />
  2844. </Backpack>
  2845. <Backpack itemID="20181" category="12" Weight="0">
  2846. <Model file="Data/ObjectsDepot/Characters/gear_backpack_teddybear.sco" />
  2847. <Store name="Teddy Bear backpack" icon="$Data/Weapons/StoreIcons/gear_backpack_teddybear.dds" desc="Roman's favorite accessory" />
  2848. <Desc maxSlots="14" maxWeight="25" />
  2849. </Backpack>
  2850. <Backpack itemID="20185" category="12" Weight="0">
  2851. <Model file="Data/ObjectsDepot/Characters/Gear_Backpack_Med_01_black.sco" />
  2852. <Store name="ALICE Rucksack" icon="$Data/Weapons/StoreIcons/Gear_Backpack_Med_01_black.dds" desc="Large backpack that fits everything you will need. The All-purpose Lightweight Individual Carrying Equipment. Dont forget the poo tickets!" />
  2853. <Desc maxSlots="28" maxWeight="50" />
  2854. </Backpack>
  2855. <Backpack itemID="20297" category="12" Weight="0">
  2856. <Model file="Data/ObjectsDepot/Characters/gear_backpack_med_01_black_nv.sco" />
  2857. <Store name="ALICE Nivdia Rucksack" icon="$Data/Weapons/StoreIcons/gear_backpack_med_01_black_nv.dds" desc="Large backpack that fits everything you will need. The All-purpose Lightweight Individual Carrying Equipment. Dont forget the poo tickets!" />
  2858. <Desc maxSlots="28" maxWeight="50" />
  2859. </Backpack>
  2860. <Backpack itemID="20196" category="12" Weight="0">
  2861. <Model file="Data/ObjectsDepot/Characters/Gear_Backpack_GameSpot.sco" />
  2862. <Store name="Gear_Backpack_GameSpot" icon="$Data/Weapons/StoreIcons/Gear_Backpack_GameSpot.dds" desc="" />
  2863. <Desc maxSlots="22" maxWeight="35" />
  2864. </Backpack>
  2865. <Backpack itemID="20200" category="12" Weight="0">
  2866. <Model file="Data/ObjectsDepot/Characters/Gear_SantaBag_01.sco" />
  2867. <Store name="Santa's Sack" icon="$Data/Weapons/StoreIcons/Gear_SantaBag_01.dds" desc="With presents for everyone! Well, mostly zombies. And bandits." />
  2868. <Desc maxSlots="30" maxWeight="40" />
  2869. </Backpack>
  2870. <Backpack itemID="20215" category="12" Weight="0">
  2871. <Model file="Data/ObjectsDepot/Characters/rien.sco" />
  2872. <Store name="DEV SAC" icon="$Data/Weapons/StoreIcons/Gear_SantaBag_01.dds" desc="With presents for everyone! Well, mostly zombies. And bandits." />
  2873. <Desc maxSlots="28" maxWeight="50" />
  2874. </Backpack>
  2875. <Backpack itemID="800069" category="12" Weight="0">
  2876. <Model file="Data/ObjectsDepot/Characters/gear_backpack_32slots_Galax.sco" />
  2877. <Store name="Desert Jumper Big Bag" icon="$Data/Weapons/StoreIcons/gear_backpack_32slots_Galax.dds" desc="The mother of all backpacks. Carry 40 items at once!" />
  2878. <Desc maxSlots="40" maxWeight="80" />
  2879. </Backpack>
  2880. </BackpackArmory>
  2881. <ItemsDB>
  2882. <Item itemID="301151" category="1" Weight="0">
  2883. <Store name="Account_ClanCreate" icon="$Data/Weapons/StoreIcons/Account_ClanCreate.dds" desc="clan create item" LevelRequired="0" />
  2884. </Item>
  2885. <Item itemID="301152" category="1" Weight="0">
  2886. <Store name="Account_ClanUpg1" icon="$Data/Weapons/StoreIcons/Account_ClanUpg1.dds" desc="buy price is in permanent GC ($) &#13;NOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
  2887. </Item>
  2888. <Item itemID="301153" category="1" Weight="0">
  2889. <Store name="Account_ClanUpg2" icon="$Data/Weapons/StoreIcons/Account_ClanUpg2.dds" desc="buy price is in permanent GC ($) &#13;NOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
  2890. </Item>
  2891. <Item itemID="301154" category="1" Weight="0">
  2892. <Store name="Account_ClanUpg3" icon="$Data/Weapons/StoreIcons/Account_ClanUpg3.dds" desc="buy price is in permanent GC ($) &#13;NOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
  2893. </Item>
  2894. <Item itemID="301155" category="1" Weight="0">
  2895. <Store name="Account_ClanUpg4" icon="$Data/Weapons/StoreIcons/Account_ClanUpg4.dds" desc="buy price is in permanent GC ($) &#13;NOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
  2896. </Item>
  2897. <Item itemID="301156" category="1" Weight="0">
  2898. <Store name="Account_ClanUpg5" icon="$Data/Weapons/StoreIcons/Account_ClanUpg5.dds" desc="buy price is in permanent GC ($) &#13;NOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
  2899. </Item>
  2900. <Item itemID="301157" category="1" Weight="0">
  2901. <Store name="Account_ClanUpg6" icon="$Data/Weapons/StoreIcons/Account_ClanUpg6.dds" desc="buy price is in permanent GC ($) &#13;NOTE- number of added clan members is in **permanent GD** price" LevelRequired="0" />
  2902. </Item>
  2903. <Item itemID="301159" category="1" Weight="0">
  2904. <Store name="Char_Revive" icon="$Data/Weapons/StoreIcons/Char_Revive.dds" desc="item for char revive before time, price is permanent GC" LevelRequired="0" />
  2905. </Item>
  2906. <Item itemID="301257" category="1" Weight="0">
  2907. <Store name="Premium Subscription" icon="$Data/Weapons/StoreIcons/Account_PremoumSubscribe.dds" desc="one month subscription for premium servers" LevelRequired="0" />
  2908. </Item>
  2909. <Item itemID="301399" category="1" Weight="0">
  2910. <Store name="Char_NameChange" icon="$Data/Weapons/StoreIcons/Char_NameChange.dds" desc="item for character renaming" LevelRequired="0" />
  2911. </Item>
  2912. </ItemsDB>
  2913. <AttachmentArmory>
  2914. <Attachment itemID="400161" category="19" type="1" SpecID="0" Weight="0">
  2915. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_L85.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  2916. <Store name="L85 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_L85.dds" desc="" LevelRequired="0" />
  2917. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
  2918. </Attachment>
  2919. <Attachment itemID="4001622" category="19" type="4" SpecID="4001" Weight="0">
  2920. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AN94_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  2921. <Store name="An94 30 rounds" icon="$Data/Weapons/StoreIcons/ATTM_Mag_AN94_01.dds" desc="This is a 30 round magazine for the An94 that allows the shooter to carry more ammo." LevelRequired="25" />
  2922. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="10" clipsize="30" ScopeMag="0" ScopeType="" />
  2923. </Attachment>
  2924. <Attachment itemID="400163" category="19" type="1" SpecID="0" Weight="0">
  2925. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_An94.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  2926. <Store name="An94 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_An94.dds" desc="An94 IS." LevelRequired="0" />
  2927. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
  2928. </Attachment>
  2929. <Attachment itemID="400164" category="19" type="1" SpecID="0" Weight="0">
  2930. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_QBZ-95.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  2931. <Store name="QBZ-95 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_QBZ-95.dds" desc="QBZ-95 IS." LevelRequired="0" />
  2932. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
  2933. </Attachment>
  2934. <Attachment itemID="400165" category="19" type="1" SpecID="0" Weight="0">
  2935. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Pecheneg.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  2936. <Store name="Pecheneg IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Pecheneg.dds" desc="Pecheneg IS." LevelRequired="0" />
  2937. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
  2938. </Attachment>
  2939. <Attachment itemID="400162" category="19" type="1" SpecID="0" Weight="0">
  2940. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Beretta_ARX160.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  2941. <Store name="Beretta ARX160 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Famas.dds" desc="" LevelRequired="0" />
  2942. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
  2943. </Attachment>
  2944. <Attachment itemID="400000" category="19" type="3" SpecID="1001" Weight="600">
  2945. <Model file="Data/ObjectsDepot/Weapons/ATTM_Grip_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="Grip" />
  2946. <Store name="Forward Grip" icon="$Data/Weapons/StoreIcons/ATTM_Grip_01.dds" desc="The bottom rail grip will allow the shooter more control of the weapon by use of the attached grip." LevelRequired="9" />
  2947. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-10" clipsize="0" ScopeMag="0" ScopeType="" />
  2948. <Dur u="500" r1="40" r2="90" r3="500" />
  2949. </Attachment>
  2950. <Attachment itemID="400001" category="19" type="4" SpecID="4200" Weight="450">
  2951. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AK74_30_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  2952. <Store name="5.45 AK 30" icon="$Data/Weapons/StoreIcons/ATTM_Mag_AK74_30_01.dds" desc="This is a standard 5.45x39mm 30 rounds clip for the russian AK 74M family of rifles" LevelRequired="0" />
  2953. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
  2954. </Attachment>
  2955. <Attachment itemID="400003" category="19" type="1" SpecID="5001" Weight="500">
  2956. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Acog_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
  2957. <Store name="ACOG" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Acog_01.dds" desc="The Acog is a rail mounted telescopic sight used to extend a shooters accuracy on medium to long range shots." LevelRequired="20" />
  2958. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-5" clipsize="0" ScopeMag="50" ScopeType="acog_fps" />
  2959. <Dur u="700" r1="40" r2="90" r3="525" />
  2960. </Attachment>
  2961. <Attachment itemID="400004" category="19" type="2" SpecID="3001" Weight="300">
  2962. <Model file="Data/ObjectsDepot/Weapons/ATTM_Side_Laser_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  2963. <Store name="Rifle Laser" icon="$Data/Weapons/StoreIcons/ATTM_Side_Laser_01.dds" desc="The Laser attachment mounts onto the side of a weapon and allows the shooter to mark the target with the laser." LevelRequired="18" />
  2964. <Upgrade damage="0" range="0" firerate="0" recoil="-3" spread="-3" clipsize="0" ScopeMag="0" ScopeType="" />
  2965. <Dur u="600" r1="40" r2="90" r3="500" />
  2966. </Attachment>
  2967. <Attachment itemID="400005" category="19" type="1" SpecID="5001" Weight="500">
  2968. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Eotech_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
  2969. <Store name="Holographic" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Eotech_01.dds" desc="The Holosight is a rail mounted holographic sight used to extend a shooters accuracy at close and medium ranges." LevelRequired="15" />
  2970. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-5" clipsize="0" ScopeMag="35" ScopeType="eotech_fps" />
  2971. <Dur u="700" r1="40" r2="90" r3="500" />
  2972. </Attachment>
  2973. <Attachment itemID="400006" category="19" type="1" SpecID="0" Weight="0">
  2974. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Scar.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
  2975. <Store name="SCAR IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Scar.dds" desc="This is the improved flip up iron sight system for the Scar assault rifle. It attachess onto the upper rail." LevelRequired="0" />
  2976. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
  2977. </Attachment>
  2978. <Attachment itemID="400007" category="19" type="1" SpecID="5001" Weight="400">
  2979. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Kobra_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
  2980. <Store name="Kobra" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Kobra_01.dds" desc="The Kobra is a rail mounted red dot sight used to extend a shooters accuracy at close and medium range targets." LevelRequired="5" />
  2981. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-5" clipsize="0" ScopeMag="20" ScopeType="kobra_red_dot_fps" />
  2982. <Dur u="700" r1="40" r2="90" r3="475" />
  2983. </Attachment>
  2984. <Attachment itemID="400008" category="19" type="1" SpecID="6001" Weight="600">
  2985. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Scope6x_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  2986. <Store name="Tactical Sniper Scope" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Scope6x_01.dds" desc="8x rail mounted scope designed to be used used atmedium ranges." LevelRequired="0" />
  2987. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="90" ScopeType="psg1" />
  2988. <Dur u="700" r1="40" r2="90" r3="913" />
  2989. </Attachment>
  2990. <Attachment itemID="400009" category="19" type="3" SpecID="1002" Weight="450">
  2991. <Model file="Data/ObjectsDepot/Weapons/ATTM_Grip_Mp7_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="Grip" />
  2992. <Store name="SMG Grip" icon="$Data/Weapons/StoreIcons/ATTM_Grip_Mp7_01.dds" desc="The M 7 grip provides a shooter with more control and accuracy when firing a weapon at a high rate of fire." LevelRequired="21" />
  2993. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-10" clipsize="0" ScopeMag="0" ScopeType="" />
  2994. <Dur u="500" r1="40" r2="90" r3="500" />
  2995. </Attachment>
  2996. <Attachment itemID="400010" category="19" type="4" SpecID="4001" Weight="450">
  2997. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M4_60rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  2998. <Store name="STANAG 60" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M4_60rnd_01.dds" desc="Large 60 round clip of 5.45x45mm NATO rounds for use with the M4 and M16" LevelRequired="25" />
  2999. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="60" ScopeMag="0" ScopeType="" />
  3000. </Attachment>
  3001. <Attachment itemID="400012" category="19" type="0" SpecID="2001" Weight="450">
  3002. <Model file="Data/ObjectsDepot/Weapons/ATTM_Muzzle_FlashHider_01.sco" MuzzleParticle="muzzle_asr_noflash" FireSound="" ScopeAnim="" />
  3003. <Store name="Flash Hider" icon="$Data/Weapons/StoreIcons/ATTM_Muzzle_FlashHider_01.dds" desc="The Muzzle FlashHider will lower the visual flash of a weapon when fired at normal or rapid speeds." LevelRequired="15" />
  3004. <Upgrade damage="0" range="-5" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
  3005. <Dur u="300" r1="40" r2="90" r3="450" />
  3006. </Attachment>
  3007. <Attachment itemID="400013" category="19" type="0" SpecID="2001" Weight="300">
  3008. <Model file="Data/ObjectsDepot/Weapons/ATTM_Muzzle_Silencer_01.sco" MuzzleParticle="muzzle_asr_noflash" FireSound="Sounds/NewWeapons/SMG/HK_MP5SD" ScopeAnim="" />
  3009. <Store name="Silencer " icon="$Data/Weapons/StoreIcons/ATTM_Muzzle_Silencer_01.dds" desc="The Silencer will lower the sound of a weapons discharge when fired at normal or rapid speeds." LevelRequired="21" />
  3010. <Upgrade damage="-10" range="-5" firerate="0" recoil="0" spread="3" clipsize="0" ScopeMag="0" ScopeType="" />
  3011. <Dur u="200" r1="40" r2="90" r3="4600" />
  3012. </Attachment>
  3013. <Attachment itemID="400015" category="19" type="4" SpecID="4001" Weight="450">
  3014. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M4_40rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3015. <Store name="STANAG 45" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M4_40rnd_01.dds" desc="Medium 45 round clip of 5.45x45mm NATO rounds for use with the M4 and M16 Assault Rifles" LevelRequired="15" />
  3016. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="45" ScopeMag="0" ScopeType="" />
  3017. </Attachment>
  3018. <Attachment itemID="400016" category="19" type="4" SpecID="4001" Weight="450">
  3019. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M4_30rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3020. <Store name="STANAG 30" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M4_30rnd_01.dds" desc="Standard 30 round clip of 5.45x45mm NATO rounds for use with the M4 and M16 Assault Rifles" LevelRequired="0" />
  3021. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
  3022. </Attachment>
  3023. <Attachment itemID="400017" category="19" type="4" SpecID="4001" Weight="800">
  3024. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_C-Mag_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3025. <Store name="STANAG C-Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_C-Mag_01.dds" desc="Maximum size100 round drum of 5.45x45mm NATO rounds for use with the M4 and M16 Assault Rifles" LevelRequired="35" />
  3026. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="100" ScopeMag="0" ScopeType="" />
  3027. </Attachment>
  3028. <Attachment itemID="400018" category="19" type="2" SpecID="3001" Weight="600">
  3029. <Model file="Data/ObjectsDepot/Weapons/ATTM_Side_Flashlight_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3030. <Store name="Rifle Flashlight" icon="$Data/Weapons/StoreIcons/ATTM_Side_Flashlight_01.dds" desc="The Flashlight can be used to light dark areas and temporarily blind a shooters opponent." LevelRequired="14" />
  3031. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
  3032. <Dur u="600" r1="40" r2="90" r3="500" />
  3033. </Attachment>
  3034. <Attachment itemID="400019" category="19" type="1" SpecID="5001" Weight="600">
  3035. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_SwissCompact_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3036. <Store name="Compact Scope" icon="$Data/Weapons/StoreIcons/ATTM_Optic_SwissCompact_01.dds" desc="The Swiss Compact Sight is a rail mounted scope used to extend a shooters accuracy at close and medium ranges." LevelRequired="40" />
  3037. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-5" clipsize="0" ScopeMag="60" ScopeType="aw50" />
  3038. <Dur u="700" r1="40" r2="90" r3="688" />
  3039. </Attachment>
  3040. <Attachment itemID="400020" category="19" type="1" SpecID="5001" Weight="450">
  3041. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_SwissRedDot_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
  3042. <Store name="Red Dot SP" icon="$Data/Weapons/StoreIcons/ATTM_Optic_SwissRedDot_01.dds" desc="The Swiss Red Dot Sight is a rail mounted sight used to extend a shooters accuracy at close and medium range targets" LevelRequired="30" />
  3043. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-5" clipsize="0" ScopeMag="35" ScopeType="swiss_red_dot_fps" />
  3044. <Dur u="700" r1="40" r2="90" r3="575" />
  3045. </Attachment>
  3046. <Attachment itemID="400021" category="19" type="2" SpecID="3002" Weight="300">
  3047. <Model file="Data/ObjectsDepot/Weapons/ATTM_Pistol_Laser_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3048. <Store name="Pistol laser" icon="$Data/Weapons/StoreIcons/ATTM_Pistol_Laser_01.dds" desc="The Pistol Laser is mounted on the left side of a handgun and used to target the enemy with a laser light." LevelRequired="18" />
  3049. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
  3050. <Dur u="600" r1="40" r2="90" r3="300" />
  3051. </Attachment>
  3052. <Attachment itemID="400022" category="19" type="2" SpecID="3002" Weight="300">
  3053. <Model file="Data/ObjectsDepot/Weapons/ATTM_Pistol_flashlight_WL1.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3054. <Store name="Pistol Flashlight" icon="$Data/Weapons/StoreIcons/ATTM_Pistol_flashlight_WL1.dds" desc="The Pistol Flashlight can be used to light dark areas and temporarily blind a shooters opponent." LevelRequired="14" />
  3055. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
  3056. <Dur u="600" r1="40" r2="90" r3="300" />
  3057. </Attachment>
  3058. <Attachment itemID="400023" category="19" type="1" SpecID="5001" Weight="450">
  3059. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Reflex_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
  3060. <Store name="Reflex Sight" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Reflex_01.dds" desc="The Reflex Sight is a rail mounted scope used to extend a shooters accuracy at medium and long ranges." LevelRequired="5" />
  3061. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="-5" clipsize="0" ScopeMag="20" ScopeType="reflex_fps" />
  3062. <Dur u="700" r1="40" r2="90" r3="475" />
  3063. </Attachment>
  3064. <Attachment itemID="101271" category="19" type="1" SpecID="6001" Weight="600">
  3065. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Scope6x_Dutch_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3066. <Store name="Tactical Sniper Scope Dutch" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Scope6x_Dutch_01.dds" desc="8x rail mounted scope designed to be used used atmedium ranges." LevelRequired="0" />
  3067. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="90" ScopeType="psg1" />
  3068. <Dur u="700" r1="40" r2="90" r3="913" />
  3069. </Attachment>
  3070. <Attachment itemID="101272" category="19" type="1" SpecID="6001" Weight="600">
  3071. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Scope6x_Reddragon_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3072. <Store name="Tactical Sniper Scope Red Dragon" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Scope6x_Reddragon_01.dds" desc="8x rail mounted scope designed to be used used atmedium ranges." LevelRequired="0" />
  3073. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="90" ScopeType="psg1" />
  3074. <Dur u="700" r1="40" r2="90" r3="913" />
  3075. </Attachment>
  3076. <Attachment itemID="400024" category="19" type="1" SpecID="0" Weight="0">
  3077. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_M4FFH.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
  3078. <Store name="M4 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_M4FFH.dds" desc="This is the improved flip up iron sight system for the M4 Blackwater. It attachess onto the upper rail." LevelRequired="0" />
  3079. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
  3080. </Attachment>
  3081. <Attachment itemID="400025" category="19" type="1" SpecID="0" Weight="0">
  3082. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_SG556.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
  3083. <Store name="SIG 556 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_SG556.dds" desc="This is the improved flip up iron sight system for the SG 555. It attachess onto the upper rail." LevelRequired="0" />
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  3087. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Mp7.sco" MuzzleParticle="" FireSound="" ScopeAnim="ASR_Scar" />
  3088. <Store name="MP7 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Mp7.dds" desc="This is the improved flip up iron sight system for the Mp 7. It attachess onto the upper rail." LevelRequired="0" />
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  3091. <Attachment itemID="400027" category="19" type="1" SpecID="0" Weight="0">
  3092. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_PSO1_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3093. <Store name="PSO-1" icon="$Data/Weapons/StoreIcons/ATTM_Optic_PSO1_01.dds" desc="The PSO1 is a rail mounted telescopic sight used to extend a shooters accuracy on medium to long range shots." LevelRequired="0" />
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  3097. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_SG556_30rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3098. <Store name="G36 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_SG556_30rnd_01.dds" desc="This is a 30 round magazine of 5.56x45mm specially designed for the G36 Assault Rifle" LevelRequired="0" />
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  3101. <Attachment itemID="400030" category="19" type="4" SpecID="4002" Weight="500">
  3102. <Model file="Data/ObjectsDepot/Weapons/ATTM_MAG_Vintorez_20.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3103. <Store name="VSS-20" icon="$Data/Weapons/StoreIcons/ATTM_MAG_Vintorez_20.dds" desc="Specially designed high power 9x39mm low velocity, high penetration subsonic round for VSS Vintorez sniper rifle. Extended 20 rounds magazine." LevelRequired="40" />
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  3107. <Model file="Data/ObjectsDepot/Weapons/ATTM_MAG_Vintorez_10.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3108. <Store name="VSS-10" icon="$Data/Weapons/StoreIcons/ATTM_MAG_Vintorez_10.dds" desc="Specially designed high power 9x39mm low velocity, high penetration subsonic round for VSS Vintorez sniper rifle. Standard 10 rounds magazine." LevelRequired="0" />
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  3111. <Attachment itemID="400032" category="19" type="4" SpecID="4003" Weight="450">
  3112. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Mp7_60rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3113. <Store name="MP7 40" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Mp7_60rnd_01.dds" desc="HK 4.6&amp;times;30mm 40 rounds extended magazine for MP7 submachine gun." LevelRequired="25" />
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  3117. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Mp7_30rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3118. <Store name="MP7 30" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Mp7_30rnd_01.dds" desc="HK 4.6&amp;times;30mm 30 rounds magazine for MP7 submachine gun." LevelRequired="0" />
  3119. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
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  3121. <Attachment itemID="400034" category="19" type="4" SpecID="0" Weight="400">
  3122. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_SIGP226.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3123. <Store name="9x19 Para Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_SIGP226.dds" desc="9 rounds 9x19mm Parabellum magazine specially designed for Sig Sauer P226 handgun" LevelRequired="0" />
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  3126. <Attachment itemID="400035" category="19" type="1" SpecID="0" Weight="0">
  3127. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_M249.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3128. <Store name="M249 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_M249.dds" desc="This is the improved flip up iron sight system for the M249 machine gun. It attachess onto the upper rail." LevelRequired="0" />
  3129. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3131. <Attachment itemID="400036" category="19" type="1" SpecID="0" Weight="0">
  3132. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Keltech.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3133. <Store name="KT IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Keltech.dds" desc="This is the improved flip up iron sight system for the Keltech shotgun that attaches on it's upper rail." LevelRequired="0" />
  3134. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3137. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_BW_LongRange_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3138. <Store name="Blackwater Long Range" icon="$Data/Weapons/StoreIcons/ATTM_Optic_BW_LongRange_01.dds" desc="The Blackwater Long Range scope is a 10x rail mounted scope designed to be used used at long ranges." LevelRequired="45" />
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  3142. <Attachment itemID="400039" category="19" type="1" SpecID="6001" Weight="700">
  3143. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_MultiRail_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3144. <Store name="Swiss Arms Scope 8x" icon="$Data/Weapons/StoreIcons/ATTM_Optic_MultiRail_01.dds" desc="The Swiss Arms multirail scope is a rail mounted scope used to extend a shooters accuracy at medium and long ranges." LevelRequired="25" />
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  3148. <Attachment itemID="400040" category="19" type="1" SpecID="0" Weight="0">
  3149. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_AK74M.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3150. <Store name="Iron AK74M" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_AK74M.dds" desc="This is the improved flip up iron sight system for the AK-74M n that attaches on it's upper rail." LevelRequired="0" />
  3151. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3153. <Attachment itemID="400042" category="19" type="1" SpecID="0" Weight="0">
  3154. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_G36.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3155. <Store name="Iron G36" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_G36.dds" desc="" LevelRequired="0" />
  3156. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3158. <Attachment itemID="400043" category="19" type="4" SpecID="0" Weight="450">
  3159. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AW50_10rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3160. <Store name="AWM .338 Magnum " icon="$Data/Weapons/StoreIcons/ATTM_Mag_AW50_10rnd_01.dds" desc="8.6x70mm specialized rimless bottlenecked centerfire 10 rounds cartridge. Specifically designed for AWM rifle" LevelRequired="0" />
  3161. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
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  3163. <Attachment itemID="400046" category="19" type="4" SpecID="0" Weight="550">
  3164. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_P90_50rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3165. <Store name="P90 50 rounds" icon="$Data/Weapons/StoreIcons/ATTM_Mag_P90_50rnd_01.dds" desc="P90 Compact Assault rifle rounds. 50 round clip" LevelRequired="0" />
  3166. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="50" ScopeMag="0" ScopeType="" />
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  3168. <Attachment itemID="400047" category="19" type="4" SpecID="0" Weight="450">
  3169. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Bizon_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3170. <Store name="Bizon 64 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Bizon_01.dds" desc="Bizon sub machine gun clip. Clip contains 64 rounds of 9x18mm ammo" LevelRequired="0" />
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  3173. <Attachment itemID="400048" category="19" type="4" SpecID="4004" Weight="450">
  3174. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_SVD_10Rnd_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3175. <Store name="SVD ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_SVD_10Rnd_01.dds" desc="10 round magazine of 7.62x54mm ammo for the SVD (Dragunov Sniper Rifle)" LevelRequired="0" />
  3176. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
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  3178. <Attachment itemID="400049" category="19" type="4" SpecID="0" Weight="450">
  3179. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_scorpionevo3_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3180. <Store name="CZ Scorpion EVO-3 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_scorpionevo3_01.dds" desc="30 rounds of 9x19mm ammo for the CZ Scorpion EVO-3 submachine gun" LevelRequired="0" />
  3181. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
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  3183. <Attachment itemID="400050" category="19" type="4" SpecID="0" Weight="500">
  3184. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_usas12_Drum_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3185. <Store name="AA-12 Drum" icon="$Data/Weapons/StoreIcons/ATTM_Mag_usas12_Drum_01.dds" desc="12 gauge 20 rounds drum magazine for AA-12 shotgun" LevelRequired="0" />
  3186. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="20" ScopeMag="0" ScopeType="" />
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  3188. <Attachment itemID="400051" category="19" type="1" SpecID="0" Weight="0">
  3189. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_ScorpionEVO3.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3190. <Store name="EVO-3 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_ScorpionEVO3.dds" desc="" LevelRequired="0" />
  3191. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3193. <Attachment itemID="400052" category="19" type="1" SpecID="0" Weight="0">
  3194. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Bizon.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3195. <Store name="Bizon IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Bizon.dds" desc="" LevelRequired="0" />
  3196. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3198. <Attachment itemID="400053" category="19" type="1" SpecID="0" Weight="0">
  3199. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Usas12.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3200. <Store name="USS-12 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Usas12.dds" desc="" LevelRequired="0" />
  3201. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3203. <Attachment itemID="400054" category="19" type="1" SpecID="0" Weight="0">
  3204. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_P90.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3205. <Store name="P90 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_P90.dds" desc="" LevelRequired="0" />
  3206. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3208. <Attachment itemID="400055" category="19" type="1" SpecID="0" Weight="0">
  3209. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Pecheneg.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3210. <Store name="Pecheneg IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Pecheneg.dds" desc="" LevelRequired="0" />
  3211. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3213. <Attachment itemID="400056" category="19" type="1" SpecID="0" Weight="0">
  3214. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_PKM.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3215. <Store name="PKM IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_PKM.dds" desc="" LevelRequired="0" />
  3216. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3218. <Attachment itemID="400058" category="19" type="1" SpecID="0" Weight="0">
  3219. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Sig516.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3220. <Store name="SIG516 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Sig516.dds" desc="" LevelRequired="0" />
  3221. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3223. <Attachment itemID="400059" category="19" type="1" SpecID="0" Weight="0">
  3224. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_tar21.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3225. <Store name="TAR21 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_tar21.dds" desc="" LevelRequired="0" />
  3226. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3228. <Attachment itemID="400060" category="19" type="1" SpecID="0" Weight="0">
  3229. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_RPK.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3230. <Store name="RPK IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_RPK.dds" desc="" LevelRequired="0" />
  3231. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3233. <Attachment itemID="400061" category="19" type="1" SpecID="0" Weight="0">
  3234. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_RPO.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3235. <Store name="RPO IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_RPO.dds" desc="" LevelRequired="0" />
  3236. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
  3237. </Attachment>
  3238. <Attachment itemID="400062" category="19" type="1" SpecID="0" Weight="0">
  3239. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_An94.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3240. <Store name="AN94 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_An94.dds" desc="" LevelRequired="0" />
  3241. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3243. <Attachment itemID="400065" category="19" type="1" SpecID="0" Weight="0">
  3244. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_SUP_AT4.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3245. <Store name="AT4 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_SUP_AT4.dds" desc="" LevelRequired="0" />
  3246. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3248. <Attachment itemID="400066" category="19" type="1" SpecID="0" Weight="0">
  3249. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_AacHoneyBadger.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3250. <Store name="M4 IS2" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_AacHoneyBadger.dds" desc="" LevelRequired="0" />
  3251. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
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  3253. <Attachment itemID="400069" category="19" type="4" SpecID="4200" Weight="450">
  3254. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AN94_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3255. <Store name="5.45 AK 45 " icon="$Data/Weapons/StoreIcons/ATTM_Mag_AN94_01.dds" desc="This is a standard 5.45x39mm 45 rounds clip for the russian AK74 family of rifles" LevelRequired="15" />
  3256. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="45" ScopeMag="0" ScopeType="" />
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  3258. <Attachment itemID="400070" category="19" type="4" SpecID="0" Weight="450">
  3259. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AW_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3260. <Store name=".308 Winchester " icon="$Data/Weapons/StoreIcons/ATTM_Mag_AW_01.dds" desc="7.62x51mm NATO sniper rifle clip for use with the .308 Winchester Sniple Rifle. Magazine holds 10 rounds" LevelRequired="0" />
  3261. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
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  3263. <Attachment itemID="400071" category="19" type="4" SpecID="0" Weight="300">
  3264. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Jericho.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3265. <Store name="9mm Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Jericho.dds" desc="13 rounds magazine of 9mm ammo for use with: B92, B93R and Jericho handguns" LevelRequired="0" />
  3266. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="13" ScopeMag="0" ScopeType="" />
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  3268. <Attachment itemID="400073" category="19" type="4" SpecID="0" Weight="450">
  3269. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Saiga_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3270. <Store name="Saiga 10 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Saiga_01.dds" desc="12 gauge 10 rounds magazine for SAIGA shotgun" LevelRequired="0" />
  3271. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
  3272. </Attachment>
  3273. <Attachment itemID="400074" category="19" type="0" SpecID="0" Weight="0">
  3274. <Model file="Data/ObjectsDepot/Weapons/ATTM_Muzzle_AacHoneyBadger_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3275. <Store name="standard muzzle" icon="$Data/Weapons/StoreIcons/ATTM_Muzzle_AacHoneyBadger_01.dds" desc="" LevelRequired="0" />
  3276. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="" />
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  3278. <Attachment itemID="400079" category="19" type="4" SpecID="0" Weight="400">
  3279. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_MP5A4_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3280. <Store name="MP5 10mm Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_MP5A4_01.dds" desc="10mm Auto 30 rounds cartridge for MP5/10 submachine gun" LevelRequired="0" />
  3281. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
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  3284. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Saiga.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
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  3305. <Store name="SMG-20 ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Sr-1_Veresk_01.dds" desc="9x19mm Para 20 rounds magazine specially designed for Uzi and Veresk smg." LevelRequired="0" />
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  3315. <Store name="Desert Eagle ammo" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Desert_Eagle_01.dds" desc=".50 Action Express 7 round magazine for Desert Eagle handgun." LevelRequired="0" />
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  3320. <Store name="5.7 FN Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_FN57.dds" desc="FN (M240) machine gun round magazine. 20 rounds of 5.7&amp;times;28mm ammo" LevelRequired="0" />
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  3331. <Store name="G36 C-Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_C-Mag_01.dds" desc="This is a 5.56x45mm, 100 round drum magazine specially designed for for the G36 Assault Rifle" LevelRequired="35" />
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  3335. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_AK74_Drum_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3336. <Store name="5.45 AK Drum" icon="$Data/Weapons/StoreIcons/ATTM_Mag_AK74_Drum_01.dds" desc="100 rounds drum for AK74 and RPK machine guns" LevelRequired="35" />
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  3341. <Store name="7.62 AKM clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_RPK_01.dds" desc="AKM Assault Rifle magazine. 40 7.62x39mm rounds" LevelRequired="25" />
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  3345. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Mossada.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
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  3370. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M82.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3371. <Store name=".50 BMG" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M82.dds" desc="12.7x99mm NATO anti material rounds for M107A1 rifle. 5 rounds per magazine" LevelRequired="0" />
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  3375. <Model file="Data/ObjectsDepot/Weapons/Attm_Optic_Iron_UZI.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3376. <Store name="UZI IS" icon="$Data/Weapons/StoreIcons/Attm_Optic_Iron_UZI.dds" desc="" LevelRequired="0" />
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  3380. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Jericho.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3381. <Store name=".45 ACP STI Eagle Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Jericho.dds" desc=".45 ACP 10 rounds magazine for the STI Eagle Elite handgun" LevelRequired="0" />
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  3385. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Shotgun_8x.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3386. <Store name="12 Gauge Slug" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Shotgun_8x.dds" desc="8 slugs for use in the Mossberg and KT Decider shotguns" LevelRequired="0" />
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  3390. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Arrow_Exp_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3391. <Store name="Arrow Explosive" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Arrow_Exp_01.dds" desc="Explosive bolt (arrow) for the crossbow" LevelRequired="0" />
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  3395. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Arrow_Reg_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3396. <Store name="Arrow" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Arrow_Reg_01.dds" desc="A sharp arrow for use with compound crossbows and other string drawn weapons" LevelRequired="0" />
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  3400. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Shotgun_2x.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3401. <Store name="Double Barrel 2x " icon="$Data/Weapons/StoreIcons/ATTM_Mag_Shotgun_2x.dds" desc="2 Shells for use in the double barrel" LevelRequired="0" />
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  3405. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_M249_Box_TPS_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3406. <Store name="M249 Ammo Box" icon="$Data/Weapons/StoreIcons/ATTM_Mag_M249_Box_TPS_01.dds" desc="" LevelRequired="0" />
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  3409. <Attachment itemID="400144" category="19" type="4" SpecID="0" Weight="300">
  3410. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Ruger.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3411. <Store name="Clip for Ruger" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Ruger.dds" desc="10 round, 22 cal ammo clip for Ruger pistols and rifles" LevelRequired="0" />
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  3414. <Attachment itemID="400145" category="19" type="4" SpecID="0" Weight="450">
  3415. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Colt_Anaconda.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3416. <Store name="Anaconda clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Colt_Anaconda.dds" desc="6 rounds for the Anaconda" LevelRequired="0" />
  3417. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="6" ScopeMag="0" ScopeType="" />
  3418. </Attachment>
  3419. <Attachment itemID="400146" category="19" type="4" SpecID="7001" Weight="600">
  3420. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_RugerASR_Big.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3421. <Store name="Large Kruger Rifle clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_RugerASR_Big.dds" desc="30 round rotary loaded mag" LevelRequired="0" />
  3422. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="30" ScopeMag="0" ScopeType="" />
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  3425. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_RugerASR_Mid.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3426. <Store name="Medium Kruger Rifle clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_RugerASR_Mid.dds" desc="20 round rotary loaded magazine" LevelRequired="0" />
  3427. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="20" ScopeMag="0" ScopeType="" />
  3428. </Attachment>
  3429. <Attachment itemID="400148" category="19" type="4" SpecID="7001" Weight="450">
  3430. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_RugerASR_Small.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3431. <Store name="Standard Kruger .22 Rifle Clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_RugerASR_Small.dds" desc="Standard issue 10 round rotary loaded magazine." LevelRequired="0" />
  3432. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
  3433. </Attachment>
  3434. <Attachment itemID="400149" category="19" type="1" SpecID="7100" Weight="0">
  3435. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_RugerASR.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3436. <Store name="Kruger Rifle IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_RugerASR.dds" desc="" LevelRequired="0" />
  3437. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
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  3439. <Attachment itemID="400150" category="19" type="4" SpecID="7020" Weight="450">
  3440. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Mini14.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3441. <Store name="Kruger Mini-14 clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Mini14.dds" desc="Standard size clip for the Kruger Mini-14" LevelRequired="0" />
  3442. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="10" ScopeMag="0" ScopeType="" />
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  3445. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Mini14.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3446. <Store name="Kruger Mini-14 IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Mini14.dds" desc="" LevelRequired="0" />
  3447. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="0" ScopeType="default" />
  3448. </Attachment>
  3449. <Attachment itemID="400152" category="19" type="4" SpecID="0" Weight="50">
  3450. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Flare.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3451. <Store name="Flare clip" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Flare.dds" desc="Ammo for the flare gun" LevelRequired="0" />
  3452. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="1" ScopeMag="0" ScopeType="" />
  3453. </Attachment>
  3454. <Attachment itemID="400153" category="19" type="4" SpecID="7030" Weight="350">
  3455. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Mosin.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3456. <Store name="Standard Mosin Magazine" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Mosin.dds" desc="Standard internally fed 5 round magazine designed for use in the Mosin rifle" LevelRequired="0" />
  3457. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="5" ScopeMag="0" ScopeType="" />
  3458. </Attachment>
  3459. <Attachment itemID="400154" category="19" type="4" SpecID="0" Weight="200">
  3460. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_Colt_1911.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3461. <Store name=".40 1911 Mag" icon="$Data/Weapons/StoreIcons/ATTM_Mag_Colt_1911.dds" desc="7 round single-stack magazine for the 1911" LevelRequired="0" />
  3462. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="7" ScopeMag="0" ScopeType="" />
  3463. </Attachment>
  3464. <Attachment itemID="400155" category="19" type="1" SpecID="5001" Weight="0">
  3465. <Model file="Data/ObjectsDepot/Weapons/ATTM_Optic_Iron_Mosin.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3466. <Store name="Mozin IS" icon="$Data/Weapons/StoreIcons/ATTM_Optic_Iron_Mosin.dds" desc="Iron sights for the Mozin rifle." LevelRequired="0" />
  3467. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="0" ScopeMag="10" ScopeType="default" />
  3468. </Attachment>
  3469. <Attachment itemID="400156" category="19" type="0" SpecID="8001" Weight="300">
  3470. <Model file="Data/ObjectsDepot/Weapons/ATTM_Muzzle_Silencer_02.sco" MuzzleParticle="muzzle_asr_noflash" FireSound="Sounds/NewWeapons/SMG/HK_MP5SD" ScopeAnim="" />
  3471. <Store name="Pistol Silencer" icon="$Data/Weapons/StoreIcons/ATTM_Muzzle_Silencer_02.dds" desc="Lowers the sound of pistols being fired" LevelRequired="0" />
  3472. <Upgrade damage="-10" range="-5" firerate="0" recoil="0" spread="3" clipsize="0" ScopeMag="0" ScopeType="" />
  3473. <Dur u="100" r1="40" r2="90" r3="1500" />
  3474. </Attachment>
  3475. <Attachment itemID="400157" category="19" type="4" SpecID="0" Weight="300">
  3476. <Model file="Data/ObjectsDepot/Weapons/Attm_Mag_Nailgun.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3477. <Store name="Nail Strip" icon="$Data/Weapons/StoreIcons/Attm_Mag_Nailgun.dds" desc="Connected strip of nails for use in the Nail Gun" LevelRequired="0" />
  3478. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="35" ScopeMag="0" ScopeType="" />
  3479. </Attachment>
  3480. <Attachment itemID="400158" category="19" type="4" SpecID="0" Weight="1500">
  3481. <Model file="Data/ObjectsDepot/Weapons/ATTM_Mag_PKM_01.sco" MuzzleParticle="" FireSound="" ScopeAnim="" />
  3482. <Store name="PKM Ammo box" icon="$Data/Weapons/StoreIcons/ATTM_Mag_PKM_01.dds" desc="" LevelRequired="0" />
  3483. <Upgrade damage="0" range="0" firerate="0" recoil="0" spread="0" clipsize="100" ScopeMag="0" ScopeType="" />
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  3485. <Attachment itemID="400159" category="19" type="0" SpecID="2001" Weight="250">
  3486. <Model file="Data/ObjectsDepot/Weapons/attm_muzzle_bottlesilencer.sco" MuzzleParticle="muzzle_asr_noflash" FireSound="Sounds/NewWeapons/SMG/HK_MP5SD" ScopeAnim="" />
  3487. <Store name="Crafted Silencer" icon="$Data/Weapons/StoreIcons/attm_muzzle_bottlesilencer.dds" desc="Crafted item" LevelRequired="0" />
  3488. <Upgrade damage="-10" range="-5" firerate="0" recoil="0" spread="2" clipsize="0" ScopeMag="0" ScopeType="" />
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  3759. <Store name="Cali Armor Pro" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="This is high end armor." LevelRequired="0" />
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  3767. <Store name="V2 Post Office" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
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  3781. <LootBox itemID="301302" category="7" Weight="0">
  3782. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3783. <Store name="V2 Military - Roadblock" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3784. </LootBox>
  3785. <LootBox itemID="301303" category="7" Weight="0">
  3786. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3787. <Store name="V2 Military - Base" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3788. </LootBox>
  3789. <LootBox itemID="301304" category="7" Weight="0">
  3790. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3791. <Store name="V2 Military - Barracks" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3792. </LootBox>
  3793. <LootBox itemID="301305" category="7" Weight="0">
  3794. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3795. <Store name="V2 City - House" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3796. </LootBox>
  3797. <LootBox itemID="301306" category="7" Weight="0">
  3798. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3799. <Store name="V2 Guns - Snipers Military" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3800. </LootBox>
  3801. <LootBox itemID="301307" category="7" Weight="0">
  3802. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3803. <Store name="StrongHold Pick Spawn" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3804. </LootBox>
  3805. <LootBox itemID="301308" category="7" Weight="0">
  3806. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3807. <Store name="Cali Backpacks" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="All backpacks" LevelRequired="0" />
  3808. </LootBox>
  3809. <LootBox itemID="301309" category="7" Weight="0">
  3810. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3811. <Store name="Super Zombie Loot" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3812. </LootBox>
  3813. <LootBox itemID="301310" category="7" Weight="0">
  3814. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3815. <Store name="V2 Vehicle Spawn" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3816. </LootBox>
  3817. <LootBox itemID="301311" category="7" Weight="0">
  3818. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3819. <Store name="T80 Tank Spawn" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3820. </LootBox>
  3821. <LootBox itemID="301312" category="7" Weight="0">
  3822. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3823. <Store name="Cali Zombies" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3824. </LootBox>
  3825. <LootBox itemID="301313" category="7" Weight="0">
  3826. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3827. <Store name="Cali Guns Civilian" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="Civilian tier guns" LevelRequired="0" />
  3828. </LootBox>
  3829. <LootBox itemID="301314" category="7" Weight="0">
  3830. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3831. <Store name="Cali Guns Police" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="Police tier guns" LevelRequired="0" />
  3832. </LootBox>
  3833. <LootBox itemID="301315" category="7" Weight="0">
  3834. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3835. <Store name="Cali Guns Military" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="Military tier guns" LevelRequired="0" />
  3836. </LootBox>
  3837. <LootBox itemID="301316" category="7" Weight="0">
  3838. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3839. <Store name="Cali Armor Generic" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="This is generic helmets. No NVG, No Kstyles. No body armor." LevelRequired="0" />
  3840. </LootBox>
  3841. <LootBox itemID="301382" category="7" Weight="0">
  3842. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3843. <Store name="Cali Ammo" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="All Ammo" LevelRequired="0" />
  3844. </LootBox>
  3845. <LootBox itemID="301383" category="7" Weight="0">
  3846. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3847. <Store name="Cali Attachments" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="All gun attachments." LevelRequired="0" />
  3848. </LootBox>
  3849. <LootBox itemID="301384" category="7" Weight="0">
  3850. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3851. <Store name="Cali Food Supplies" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="All Food" LevelRequired="0" />
  3852. </LootBox>
  3853. <LootBox itemID="301385" category="7" Weight="0">
  3854. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3855. <Store name="CRAFT - Materials &amp; Recipe" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="Crafting items" LevelRequired="0" />
  3856. </LootBox>
  3857. <LootBox itemID="301400" category="7" Weight="0">
  3858. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3859. <Store name="Cali SPAWN - Residential" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="test description" LevelRequired="0" />
  3860. </LootBox>
  3861. <LootBox itemID="301401" category="7" Weight="0">
  3862. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3863. <Store name="Cali SPAWN - Gas-Bank-Mcdonalds" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3864. </LootBox>
  3865. <LootBox itemID="301402" category="7" Weight="0">
  3866. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3867. <Store name="Cali SPAWN - Hotel-City" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3868. </LootBox>
  3869. <LootBox itemID="301403" category="7" Weight="0">
  3870. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3871. <Store name="Cali SPAWN - Police" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3872. </LootBox>
  3873. <LootBox itemID="301404" category="7" Weight="0">
  3874. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3875. <Store name="Cali SPAWN - Medical" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3876. </LootBox>
  3877. <LootBox itemID="301405" category="7" Weight="0">
  3878. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3879. <Store name="Cali SPAWN - Grocery-Liquor" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3880. </LootBox>
  3881. <LootBox itemID="301406" category="7" Weight="0">
  3882. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3883. <Store name="Cali SPAWN - Military" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3884. </LootBox>
  3885. <LootBox itemID="301407" category="7" Weight="0">
  3886. <Model file="Data/ObjectsDepot/Weapons/Item_LootBox.sco" />
  3887. <Store name="Cali SPAWN - Alley-Grab-Bag" icon="$Data/Weapons/StoreIcons/Item_LootBox.dds" desc="" LevelRequired="0" />
  3888. </LootBox>
  3889. <LootBox itemID="301408" category="7" Weight="0">
  3890. <Model file="Data/ObjectsDepot/Weapons/Item_Lootbox.sco" />
  3891. <Store name="Test Lootbox Setup" icon="$Data/Weapons/StoreIcons/Item_Lootbox.dds" desc="This is just for test purposes" LevelRequired="0" />
  3892. </LootBox>
  3893. </LootBoxDB>
  3894. </DB>
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