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ZoriaRPG

Classic Module

Nov 15th, 2018
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  1. [ZCMODULE]
  2. current_module = default.zmod
  3.  
  4. [QUESTS]
  5. quest_flow = 1
  6. num_quest_files = 5
  7. first_qst = classic_1st.qst
  8. second_qst = classic_2nd.qst
  9. third_qst = classic_3rd.qst
  10. fourth_qst = classic_4th.qst
  11. fifth_qst = classic_5th.qst
  12.  
  13. [NAMEENTRY]
  14. first_qst_skip =
  15. second_qst_skip = ZELDA
  16. third_qst_skip = ALPHA
  17. fourth_qst_skip = GANON
  18. fifth_qst_skip = JEAN
  19.  
  20. [DATAFILES]
  21. zcplayer_datafile = classic_zelda.dat  
  22. zquest_datafile = classic_zquest.dat
  23. fonts_datafile = classic_fonts.dat
  24. sounds_datafile = classic_sfx.dat
  25. quest_template_datafile = classic_qst.dat
  26.  
  27. //more than four chars crashes ZC
  28.  
  29. [ENEMIES]
  30. //Enemy Family
  31. ee_family_guy = -Guy
  32. ee_family_walk = Walking Enemy
  33. ee_family_shoot = -Unused
  34. ee_family_tek = Tektite
  35. ee_family_lev = Leever
  36. ee_family_pea = Peahat
  37. ee_family_zor = Zora
  38. ee_family_rock = Rock
  39. ee_family_gh = Ghini
  40. ee_family_arm = -Unused
  41. ee_family_ke = Keese
  42. ee_family_ge = -Unused
  43. ee_family_zl = -Unused
  44. ee_family_rp = -Unused
  45. ee_family_gor = -Unused
  46. ee_family_trap = Trap
  47. ee_family_wm = Wall Master
  48. ee_family_jinx = -Unused
  49. ee_family_vir = -Unused
  50. ee_family_rike = -Unused
  51. ee_family_pol = -Unused
  52. ee_family_wiz = Wizzrobe
  53. ee_family_aqu = Aquamentus
  54. ee_family_mold = Moldorm
  55. ee_family_dod = Dodongo
  56. ee_family_mhd = Manhandla
  57. ee_family_glk = Gleeok
  58. ee_family_dig = Digdogger
  59. ee_family_goh = Gohma
  60. ee_family_lan = Lanmola
  61. ee_family_pat = Patra
  62. ee_family_gan = Ganon
  63. ee_family_proj = Projectile Shooter
  64. ee_family_gtrib = -Unused
  65. ee_family_ztrib = -Unused
  66. ee_family_vitrib = -Unused
  67. ee_family_ketrib = -Unused
  68. ee_family_spintile = Spin Tile
  69. ee_family_none = (None)
  70. ee_family_faerie = -Fairy
  71. ee_family_otherflt = Other (Floating)
  72. ee_family_other = Other
  73.  
  74. //Enemy Animation
  75. ea_none = (None)
  76. ea_flip = Flip
  77. ea_unused1 = -Unused
  78. ea_2frame = 2-Frame
  79. ea_unused2 = -Unused
  80. ea_oct = Octorok (NES)
  81. ea_tek = Tektite (NES)
  82. ea_lev = Leever (NES)
  83. ea_walk = Walker
  84. ea_zor = Zora (NES)
  85. ea_zor4 = Zora (4-Frame)
  86. ea_gh = Ghini
  87. ea_arm = Armos (NES)
  88. ea_rp = Rope
  89. ea_wm = Wall Master (NES)
  90. ea_wm4 = Wall Master (4-Frame)
  91. ea_dkn = Darknut (NES)
  92. ea_vir = Vire
  93. ea_3f = 3-Frame
  94. ea_wiz = Wizzrobe (NES)
  95. ea_aqu = Aquamentus
  96. ea_dod = Dodongo (NES)
  97. ea_mhn = Manhandla
  98. ea_gkl = Gleeok
  99. ea_dig = Digdogger
  100. ea_goh = Gohma
  101. ea_lan = Lanmola
  102. ea_fly2 = 2-Frame Flying
  103. ea_4f4dT = 4-Frame 4-Dir + Tracking
  104. ea_4f8dT = 4-Frame 8-Dir + Tracking
  105. ea_4f4dF = 4-Frame 4-Dir + Firing
  106. ea_4f4d = 4-Frame 4-Dir
  107. ea_4f8dF = 4-Frame 8-Dir + Firing
  108. ea_arm = Armos (4-Frame)
  109. ea_fly_4f4d = 4-Frame Flying 4-Dir
  110. ea_fly4f8d = 4-Frame Flying 8-Dir
  111. ea_unused3 = -Unused
  112. ea_4f8dLG = 4-Frame 8-Dir Big
  113. ea_tek4 = Tektite (4-Frame)
  114. ea_3f4d = 3-Frame 4-Dir
  115. ea_2f4d = 2-Frame 4-Dir
  116. ea_lev4 = Leever (4-Frame)
  117. ea_2f4dT = 2-Frame 4-Dir + Tracking
  118. ea_wiz4 = Wizzrobe (4-Frame)
  119. ea_dod4 = Dodongo (4-Frame)
  120. ea_bsdod = Dodongo BS (4-Frame)
  121. ea_fly4f4dT = 4-Frame Flying 8-Dir + Firing
  122. ea_fly_4f4dF = 4-Frame Flying 4-Dir + Firing
  123. ea_4f = 4-Frame
  124. ea_gan = Ganon
  125. ea_2fLG = 2-Frame Big
  126.  
  127. [ITEMS]
  128.  
  129. [COMBOS]
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