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  1. BETA r36.1(53) 18.12.2014 23:17:31
  2. Check restart...
  3. Init Steam...
  4. Setup Metrics...
  5. Init Metrics...
  6. Create Game...
  7. HandleArgs...
  8. Start Game...
  9. Initialize...
  10. CEngine.PreInitialize...
  11. CEngine.PreInitializeGraphicsProfile...
  12. Try HighDef...
  13. CEngine.PreInitializeGraphicsSettings...
  14. Preferred Resolution: {X:1920 Y:1080}
  15. CEngine.PreInitializeModules...
  16. SpriteBatch...
  17. LayerManager...
  18. CLayerManger.UpdateBuffers: 1920x1080
  19. Done...
  20. CameraManager...
  21. Init default camera
  22. CCameraManager.ResetFullscreenCameraViewportSize...
  23. DeviceVP: {X:0 Y:0 Width:1920 Height:1080}
  24. CamVP: {X:10 Y:10 Width:780 Height:460}
  25. GameVP: {X:0 Y:0 Width:1920 Height:1080}
  26. TextInput...
  27. CTextInput.Initialize
  28. CEngine.PreInitializeDebug...
  29. CEngine.InitEngine...
  30. InputManager...
  31. Init keyboard state
  32. Init Gamepad states
  33. Init Controller 0... connected
  34. Init Controller 1... not available
  35. Init Controller 2... not available
  36. Init Controller 3... not available
  37. StorageManager...
  38. UIManger...
  39. World...
  40. PrepareContent...
  41. GameModuleStack.Init...
  42. CEngine.ToggleFullscreen...
  43. Done...
  44. CEngine.SetResolution: 1920x1080 forceAspectRatio: 1.777778
  45. Done...
  46. CLayerManger.UpdateBuffers: 1920x1080
  47. Done...
  48. CCameraManager.ResetFullscreenCameraViewportSize...
  49. DeviceVP: {X:0 Y:0 Width:1920 Height:1080}
  50. CamVP: {X:0 Y:0 Width:1920 Height:1080}
  51. GameVP: {X:0 Y:0 Width:1920 Height:1080}
  52. System.Net.WebException: Удаленный сервер возвратил ошибку: (503) Сервер не доступен.
  53. в System.Net.WebClient.UploadDataInternal(Uri address, String method, Byte[] data, WebRequest& request)
  54. в System.Net.WebClient.UploadString(Uri address, String method, String data)
  55. в System.Net.WebClient.UploadString(String address, String method, String data)
  56. в =oxmRZjphq5capj6Zs7xakRnnSB=.=sJ3BgCPLpUTXSQJrvAWke0F9Qm=()
  57. System.Net.WebException: Удаленный сервер возвратил ошибку: (500) Внутренняя ошибка сервера.
  58. в System.Net.WebClient.UploadDataInternal(Uri address, String method, Byte[] data, WebRequest& request)
  59. в System.Net.WebClient.UploadString(Uri address, String method, String data)
  60. в System.Net.WebClient.UploadString(String address, String method, String data)
  61. в =oxmRZjphq5capj6Zs7xakRnnSB=.=sJ3BgCPLpUTXSQJrvAWke0F9Qm=()
  62. System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
  63. в CSpeedRunner.Actor.Controller.Player.Draw(GameTime gameTime)
  64. в CSpeedRunner.Actor.Controller.Player.ResolveCollision(GameTime gameTime)
  65. в CEngine.World.Actor.CActor.ResolveCollision(GameTime gameTime)
  66. в CEngine.World.CWorld.Update(GameTime gameTime)
  67. в CEngine.CEngine.Update(GameTime gameTime)
  68. в CSpeedRunner.Main.Update(GameTime gameTime)
  69. в Microsoft.Xna.Framework.Game.Tick()
  70. в Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  71. в Microsoft.Xna.Framework.GameHost.OnIdle()
  72. в Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  73. в Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  74. в System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  75. в System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  76. в System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  77. в System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  78. в System.Windows.Forms.Application.Run(Form mainForm)
  79. в Microsoft.Xna.Framework.WindowsGameHost.Run()
  80. в Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  81. в =EAPEU3x5d7vZUrBsnmOdqsZo22=.=qNu08AhvRCaAyisBi06bIjBBxa=(String[] )
  82.  
  83. -----------------------
  84. CSpeedRunner.Actor.Controller.Player: Void Draw(Microsoft.Xna.Framework.GameTime) 0x1e98
  85. CSpeedRunner.Actor.Controller.Player: Void ResolveCollision(Microsoft.Xna.Framework.GameTime) 0x006b
  86. CEngine.World.Actor.CActor: Void ResolveCollision(Microsoft.Xna.Framework.GameTime) 0x0026
  87. CEngine.World.CWorld: Void Update(Microsoft.Xna.Framework.GameTime) 0x00a8
  88. CEngine.CEngine: Void Update(Microsoft.Xna.Framework.GameTime) 0x0088
  89. CSpeedRunner.Main: Void Update(Microsoft.Xna.Framework.GameTime) 0x0000
  90. Microsoft.Xna.Framework.Game: Void Tick() 0x026e
  91. Microsoft.Xna.Framework.Game: Void HostIdle(System.Object, System.EventArgs) 0x0000
  92. Microsoft.Xna.Framework.GameHost: Void OnIdle() 0x0008
  93. Microsoft.Xna.Framework.WindowsGameHost: Void RunOneFrame() 0x000b
  94. Microsoft.Xna.Framework.WindowsGameHost: Void ApplicationIdle(System.Object, System.EventArgs) 0x0017
  95. System.Windows.Forms.Application+ThreadContext: Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) 0x0000
  96. System.Windows.Forms.Application+ComponentManager: Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) 0x01dc
  97. System.Windows.Forms.Application+ThreadContext: Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) 0x01de
  98. System.Windows.Forms.Application+ThreadContext: Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) 0x0013
  99. System.Windows.Forms.Application: Void Run(System.Windows.Forms.Form) 0x000c
  100. Microsoft.Xna.Framework.WindowsGameHost: Void Run() 0x0024
  101. Microsoft.Xna.Framework.Game: Void RunGame(Boolean) 0x0091
  102. =EAPEU3x5d7vZUrBsnmOdqsZo22=: Void =qNu08AhvRCaAyisBi06bIjBBxa=(System.String[]) 0x006c
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