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- //After
- void playerShowQuestLine(uint32_t playerId, uint16_t questId);
- //Add this
- void spectatorSay(const std::string& text, ProtocolGame * spectator);
- //After
- void sendOfflineTrainingDialog(Player* player);
- //Add this
- std::mutex playerSafeAccess;
- //After
- void removeNpc(Npc* npc);
- //Add this
- void lockPlayers(){ playerSafeAccess.lock(); }
- void unlockPlayers(){ playerSafeAccess.unlock(); }
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