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- Name: C2-N2
- Faction: Republic
- Co-Pilot Ability: Lockdown - Target's engine power immediately reduced by 40%.
- Crew Bonus: Power to Engines - Engine power pool increased by 10%
- Engines_Max_Power: 0.1 (PercentOfCurrent)
- Crew Bonus: Efficient Maneuvers - The cost of using engine component abilities, maneuvers, and boosting is reduced by 13%
- Ability_Engine_Cost: -0.13 (PercentOfBase)
- Booster_Activation_Power_Cost: -0.13 (PercentOfCurrent)
- Booster_Power_Per-Second_Consumption: -0.13 (PercentOfCurrent)
- Crew Position: Engineering
- Crew Position: CoPilot
- Name: Treek
- Faction: Republic
- Co-Pilot Ability: Running Interference - Evasion increased by 15% over 20 seconds. Effect additionally applied to 2 nearby allies while they remain within 1000m of your ship.
- Crew Bonus: Peripheral Vision - Sensor radius increased by 2500m.
- Sensor_Detection_Radius: 25 (AddToCurrent)
- Crew Bonus: Silent Running - Sensor dampening increased by 4000m.
- Sensor_Dampening: 40 (AddToCurrent)
- Crew Position: Tactical
- Crew Position: CoPilot
- Name: Skadge
- Faction: Imperial
- Co-Pilot Ability: Bypass - Increases shield piercing on all weapons by 35% for 15 seconds.
- Crew Bonus: Spare Ammo - Ammo capacity increased by 25%
- Ammo_Pool_Size: 0.25 (PercentOfCurrent)
- Crew Bonus: Rapid Reload - Secondary weapon reload and cooldown times reduced by 8%.
- Weapon_Reload_Time: -0.08 (PercentOfCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Zenith
- Faction: Republic
- Co-Pilot Ability: Lingering Effect - Target will receive additional 115 damage over 6 seconds the next time their ship is hit.
- Crew Bonus: Spare Ammo - Ammo capacity increased by 25%
- Ammo_Pool_Size: 0.25 (PercentOfCurrent)
- Crew Bonus: Improved Kill Zone - Firing arc increased by 2 degrees.
- Weapon_Firing_Arc: 2 (AddToCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Risha
- Faction: Republic
- Co-Pilot Ability: Servo Jammer - Enemy target's maneuvering decreased by 20% for 20 seconds.
- Crew Bonus: Power to Engines - Engine power pool increased by 10%
- Engines_Max_Power: 0.1 (PercentOfCurrent)
- Crew Bonus: Power to Blasters - Blaster power pool increased by 10%
- Weapon_Max_Power: 0.1 (PercentOfCurrent)
- Crew Position: Engineering
- Crew Position: CoPilot
- Name: Lieutenant Iresso
- Faction: Republic
- Co-Pilot Ability: Wingman - Accuracy increased by 20% over 20 seconds. Effect additionally applied to 2 nearby allies while they remain within 1000m of your ship.
- Crew Bonus: Depth of Field - Sensor focus range increased by 2500m.
- Sensor_Focused_Detection_Range: 25 (AddToCurrent)
- Crew Bonus: Silent Running - Sensor dampening increased by 4000m.
- Sensor_Dampening: 40 (AddToCurrent)
- Crew Position: Tactical
- Crew Position: CoPilot
- Name: Doctor Lokin
- Faction: Imperial
- Co-Pilot Ability: Lockdown - Target's engine power immediately reduced by 40%.
- Crew Bonus: Comm Boost - Communication range increased by 5000m.
- Sensor_Communication_Range: 50 (AddToCurrent)
- Crew Bonus: Silent Running - Sensor dampening increased by 4000m.
- Sensor_Dampening: 40 (AddToCurrent)
- Crew Position: Tactical
- Crew Position: CoPilot
- Name: Qyzen Fess
- Faction: Republic
- Co-Pilot Ability: Concentrated Fire - Attacks have a 45% increased chance to do critical damage for the next 6 seconds.
- Crew Bonus: Improved Kill Zone - Firing arc increased by 2 degrees.
- Weapon_Firing_Arc: 2 (AddToCurrent)
- Crew Bonus: Pinpointing - Weapon accuracy increased by 6%
- Weapon_Base_Accuracy: 0.06 (AddToCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Mako
- Faction: Imperial
- Co-Pilot Ability: Running Interference - Evasion increased by 15% over 20 seconds. Effect additionally applied to 2 nearby allies while they remain within 1000m of your ship.
- Crew Bonus: Peripheral Vision - Sensor radius increased by 2500m.
- Sensor_Detection_Radius: 25 (AddToCurrent)
- Crew Bonus: Comm Boost - Communication range increased by 5000m.
- Sensor_Communication_Range: 50 (AddToCurrent)
- Crew Position: Tactical
- Crew Position: CoPilot
- Name: 2V-R8
- Faction: Imperial
- Co-Pilot Ability: Slicer's Loop - Target enemy's computer is caught in an infinite loop and cannot regen energy for 6 seconds.
- Crew Bonus: Efficient Fire - The cost of using blasters is reduced by 13%
- Weapon_Power_Draw: -0.13 (PercentOfCurrent)
- Crew Bonus: Efficient Maneuvers - The cost of using engine component abilities, maneuvers, and boosting is reduced by 13%
- Ability_Engine_Cost: -0.13 (PercentOfBase)
- Booster_Activation_Power_Cost: -0.13 (PercentOfCurrent)
- Booster_Power_Per-Second_Consumption: -0.13 (PercentOfCurrent)
- Crew Position: Engineering
- Crew Position: CoPilot
- Name: Salana Rok
- Faction: Imperial
- Co-Pilot Ability: Wingman - Accuracy increased by 20% over 20 seconds. Effect additionally applied to 2 nearby allies while they remain within 1000m of your ship.
- Crew Bonus: Depth of Field - Sensor focus range increased by 2500m.
- Sensor_Focused_Detection_Range: 25 (AddToCurrent)
- Crew Bonus: Comm Boost - Communication range increased by 5000m.
- Sensor_Communication_Range: 50 (AddToCurrent)
- Crew Position: Tactical
- Crew Position: CoPilot
- Name: Talos Drellik
- Faction: Imperial
- Co-Pilot Ability: Running Interference - Evasion increased by 15% over 20 seconds. Effect additionally applied to 2 nearby allies while they remain within 1000m of your ship.
- Crew Bonus: Peripheral Vision - Sensor radius increased by 2500m.
- Sensor_Detection_Radius: 25 (AddToCurrent)
- Crew Bonus: Silent Running - Sensor dampening increased by 4000m.
- Sensor_Dampening: 40 (AddToCurrent)
- Crew Position: Tactical
- Crew Position: CoPilot
- Name: Broonmark
- Faction: Imperial
- Co-Pilot Ability: Nullify - Reduces the amount of damage done to your hull by 30% for 6 seconds.
- Crew Bonus: Structural Support - Damage reduction increased by 9%
- Ship_Damage_Reduction: 0.09 (AddToCurrent)
- Crew Bonus: Quick Recharge - Shield power regeneration increased by 15%
- Power_Shield_Regen_Rate: 0.15 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.15 (PercentOfCurrent)
- Crew Position: Defensive
- Crew Position: CoPilot
- Name: Nadia Grell
- Faction: Republic
- Co-Pilot Ability: Bypass - Increases shield piercing on all weapons by 35% for 15 seconds.
- Crew Bonus: Power to Shields - Shield power pool increased by 10%
- Shields_Max_Power_(Capacity): 0.1 (PercentOfCurrent)
- Crew Bonus: Response Tuning - Evasion increased by 6%
- Ship_Evasion: 0.06 (AddToCurrent)
- Crew Position: Defensive
- Crew Position: CoPilot
- Name: Malavai Quinn
- Faction: Imperial
- Co-Pilot Ability: Wingman - Accuracy increased by 20% over 20 seconds. Effect additionally applied to 2 nearby allies while they remain within 1000m of your ship.
- Crew Bonus: Depth of Field - Sensor focus range increased by 2500m.
- Sensor_Focused_Detection_Range: 25 (AddToCurrent)
- Crew Bonus: Silent Running - Sensor dampening increased by 4000m.
- Sensor_Dampening: 40 (AddToCurrent)
- Crew Position: Tactical
- Crew Position: CoPilot
- Name: MZ-12
- Faction: Imperial
- Co-Pilot Ability: Hydro Spanner - Repairs your ship's hull for 245 over 6 seconds.
- Crew Bonus: Spare Ammo - Ammo capacity increased by 25%
- Ammo_Pool_Size: 0.25 (PercentOfCurrent)
- Crew Bonus: Rapid Reload - Secondary weapon reload and cooldown times reduced by 8%.
- Weapon_Reload_Time: -0.08 (PercentOfCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Torian Cadera
- Faction: Imperial
- Co-Pilot Ability: Nullify - Reduces the amount of damage done to your hull by 30% for 6 seconds.
- Crew Bonus: Response Tuning - Evasion increased by 6%
- Ship_Evasion: 0.06 (AddToCurrent)
- Crew Bonus: Quick Recharge - Shield power regeneration increased by 15%
- Power_Shield_Regen_Rate: 0.15 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.15 (PercentOfCurrent)
- Crew Position: Defensive
- Crew Position: CoPilot
- Name: Writch Hurley
- Faction: Imperial
- Co-Pilot Ability: Nullify - Reduces the amount of damage done to your hull by 30% for 6 seconds.
- Crew Bonus: Power to Shields - Shield power pool increased by 10%
- Shields_Max_Power_(Capacity): 0.1 (PercentOfCurrent)
- Crew Bonus: Quick Recharge - Shield power regeneration increased by 15%
- Power_Shield_Regen_Rate: 0.15 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.15 (PercentOfCurrent)
- Crew Position: Defensive
- Crew Position: CoPilot
- Name: Jaesa Willsaam
- Faction: Imperial
- Co-Pilot Ability: Lingering Effect - Target will receive additional 115 damage over 6 seconds the next time their ship is hit.
- Crew Bonus: Improved Kill Zone - Firing arc increased by 2 degrees.
- Weapon_Firing_Arc: 2 (AddToCurrent)
- Crew Bonus: Pinpointing - Weapon accuracy increased by 6%
- Weapon_Base_Accuracy: 0.06 (AddToCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Transformed Lokin
- Faction:
- Co-Pilot Ability: -
- Name: Doc
- Faction: Republic
- Co-Pilot Ability: Nullify - Reduces the amount of damage done to your hull by 30% for 6 seconds.
- Crew Bonus: Power to Shields - Shield power pool increased by 10%
- Shields_Max_Power_(Capacity): 0.1 (PercentOfCurrent)
- Crew Bonus: Quick Recharge - Shield power regeneration increased by 15%
- Power_Shield_Regen_Rate: 0.15 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.15 (PercentOfCurrent)
- Crew Position: Defensive
- Crew Position: CoPilot
- Name: Ashy
- Faction: Republic
- Co-Pilot Ability: Slicer's Loop - Target enemy's computer is caught in an infinite loop and cannot regen energy for 6 seconds.
- Crew Bonus: Power to Blasters - Blaster power pool increased by 10%
- Weapon_Max_Power: 0.1 (PercentOfCurrent)
- Crew Bonus: Efficient Maneuvers - The cost of using engine component abilities, maneuvers, and boosting is reduced by 13%
- Ability_Engine_Cost: -0.13 (PercentOfBase)
- Booster_Activation_Power_Cost: -0.13 (PercentOfCurrent)
- Booster_Power_Per-Second_Consumption: -0.13 (PercentOfCurrent)
- Crew Position: Engineering
- Crew Position: CoPilot
- Name: Jaesa Willsaam
- Faction: Imperial
- Co-Pilot Ability: Lingering Effect - Target will receive additional 115 damage over 6 seconds the next time their ship is hit.
- Crew Bonus: Improved Kill Zone - Firing arc increased by 2 degrees.
- Weapon_Firing_Arc: 2 (AddToCurrent)
- Crew Bonus: Pinpointing - Weapon accuracy increased by 6%
- Weapon_Base_Accuracy: 0.06 (AddToCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Lord Scourge
- Faction: Republic
- Co-Pilot Ability: Supression - Target's accuracy is reduced by 25% for 20 seconds.
- Crew Bonus: Peripheral Vision - Sensor radius increased by 2500m.
- Sensor_Detection_Radius: 25 (AddToCurrent)
- Crew Bonus: Comm Boost - Communication range increased by 5000m.
- Sensor_Communication_Range: 50 (AddToCurrent)
- Crew Position: Tactical
- Crew Position: CoPilot
- Name: Elara Dorne
- Faction: Republic
- Co-Pilot Ability: Nullify - Reduces the amount of damage done to your hull by 30% for 6 seconds.
- Crew Bonus: Peripheral Vision - Sensor radius increased by 2500m.
- Sensor_Detection_Radius: 25 (AddToCurrent)
- Crew Bonus: Depth of Field - Sensor focus range increased by 2500m.
- Sensor_Focused_Detection_Range: 25 (AddToCurrent)
- Crew Position: Tactical
- Crew Position: CoPilot
- Name: Aric Jorgan
- Faction: Republic
- Co-Pilot Ability: Concentrated Fire - Attacks have a 45% increased chance to do critical damage for the next 6 seconds.
- Crew Bonus: Spare Ammo - Ammo capacity increased by 25%
- Ammo_Pool_Size: 0.25 (PercentOfCurrent)
- Crew Bonus: Rapid Reload - Secondary weapon reload and cooldown times reduced by 8%.
- Weapon_Reload_Time: -0.08 (PercentOfCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Lieutenant Pierce
- Faction: Imperial
- Co-Pilot Ability: Concentrated Fire - Attacks have a 45% increased chance to do critical damage for the next 6 seconds.
- Crew Bonus: Spare Ammo - Ammo capacity increased by 25%
- Ammo_Pool_Size: 0.25 (PercentOfCurrent)
- Crew Bonus: Pinpointing - Weapon accuracy increased by 6%
- Weapon_Base_Accuracy: 0.06 (AddToCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Kaliyo
- Faction: Imperial
- Co-Pilot Ability: In Your Sights - Zeroes you in on your target, reducing their evasion by 20% for 20 seconds.
- Crew Bonus: Rapid Reload - Secondary weapon reload and cooldown times reduced by 8%.
- Weapon_Reload_Time: -0.08 (PercentOfCurrent)
- Crew Bonus: Improved Kill Zone - Firing arc increased by 2 degrees.
- Weapon_Firing_Arc: 2 (AddToCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Vector
- Faction: Imperial
- Co-Pilot Ability: Servo Jammer - Enemy target's maneuvering decreased by 20% for 20 seconds.
- Crew Bonus: Power to Shields - Shield power pool increased by 10%
- Shields_Max_Power_(Capacity): 0.1 (PercentOfCurrent)
- Crew Bonus: Response Tuning - Evasion increased by 6%
- Ship_Evasion: 0.06 (AddToCurrent)
- Crew Position: Defensive
- Crew Position: CoPilot
- Name: Vette
- Faction: Imperial
- Co-Pilot Ability: Servo Jammer - Enemy target's maneuvering decreased by 20% for 20 seconds.
- Crew Bonus: Power to Blasters - Blaster power pool increased by 10%
- Weapon_Max_Power: 0.1 (PercentOfCurrent)
- Crew Bonus: Efficient Fire - The cost of using blasters is reduced by 13%
- Weapon_Power_Draw: -0.13 (PercentOfCurrent)
- Crew Position: Engineering
- Crew Position: CoPilot
- Name: Kira Carsen
- Faction: Republic
- Co-Pilot Ability: In Your Sights - Zeroes you in on your target, reducing their evasion by 20% for 20 seconds.
- Crew Bonus: Spare Ammo - Ammo capacity increased by 25%
- Ammo_Pool_Size: 0.25 (PercentOfCurrent)
- Crew Bonus: Pinpointing - Weapon accuracy increased by 6%
- Weapon_Base_Accuracy: 0.06 (AddToCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Ashara Zavros
- Faction: Imperial
- Co-Pilot Ability: Lingering Effect - Target will receive additional 115 damage over 6 seconds the next time their ship is hit.
- Crew Bonus: Structural Support - Damage reduction increased by 9%
- Ship_Damage_Reduction: 0.09 (AddToCurrent)
- Crew Bonus: Response Tuning - Evasion increased by 6%
- Ship_Evasion: 0.06 (AddToCurrent)
- Crew Position: Defensive
- Crew Position: CoPilot
- Name: Blizz
- Faction: Imperial
- Co-Pilot Ability: Hydro Spanner - Repairs your ship's hull for 245 over 6 seconds.
- Crew Bonus: Power to Engines - Engine power pool increased by 10%
- Engines_Max_Power: 0.1 (PercentOfCurrent)
- Crew Bonus: Efficient Maneuvers - The cost of using engine component abilities, maneuvers, and boosting is reduced by 13%
- Ability_Engine_Cost: -0.13 (PercentOfBase)
- Booster_Activation_Power_Cost: -0.13 (PercentOfCurrent)
- Booster_Power_Per-Second_Consumption: -0.13 (PercentOfCurrent)
- Crew Position: Engineering
- Crew Position: CoPilot
- Name: M1-4X
- Faction: Republic
- Co-Pilot Ability: Bypass - Increases shield piercing on all weapons by 35% for 15 seconds.
- Crew Bonus: Structural Support - Damage reduction increased by 9%
- Ship_Damage_Reduction: 0.09 (AddToCurrent)
- Crew Bonus: Power to Shields - Shield power pool increased by 10%
- Shields_Max_Power_(Capacity): 0.1 (PercentOfCurrent)
- Crew Position: Defensive
- Crew Position: CoPilot
- Name: Tanno Vik
- Faction: Republic
- Co-Pilot Ability: Running Interference - Evasion increased by 15% over 20 seconds. Effect additionally applied to 2 nearby allies while they remain within 1000m of your ship.
- Crew Bonus: Power to Shields - Shield power pool increased by 10%
- Shields_Max_Power_(Capacity): 0.1 (PercentOfCurrent)
- Crew Bonus: Response Tuning - Evasion increased by 6%
- Ship_Evasion: 0.06 (AddToCurrent)
- Crew Position: Defensive
- Crew Position: CoPilot
- Name: SCORPIO
- Faction: Imperial
- Co-Pilot Ability: Supression - Target's accuracy is reduced by 25% for 20 seconds.
- Crew Bonus: Peripheral Vision - Sensor radius increased by 2500m.
- Sensor_Detection_Radius: 25 (AddToCurrent)
- Crew Bonus: Depth of Field - Sensor focus range increased by 2500m.
- Sensor_Focused_Detection_Range: 25 (AddToCurrent)
- Crew Position: Tactical
- Crew Position: CoPilot
- Name: Corso Riggs
- Faction: Republic
- Co-Pilot Ability: In Your Sights - Zeroes you in on your target, reducing their evasion by 20% for 20 seconds.
- Crew Bonus: Rapid Reload - Secondary weapon reload and cooldown times reduced by 8%.
- Weapon_Reload_Time: -0.08 (PercentOfCurrent)
- Crew Bonus: Improved Kill Zone - Firing arc increased by 2 degrees.
- Weapon_Firing_Arc: 2 (AddToCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Akaavi Spar
- Faction: Republic
- Co-Pilot Ability: Wingman - Accuracy increased by 20% over 20 seconds. Effect additionally applied to 2 nearby allies while they remain within 1000m of your ship.
- Crew Bonus: Comm Boost - Communication range increased by 5000m.
- Sensor_Communication_Range: 50 (AddToCurrent)
- Crew Bonus: Silent Running - Sensor dampening increased by 4000m.
- Sensor_Dampening: 40 (AddToCurrent)
- Crew Position: Tactical
- Crew Position: CoPilot
- Name: Guss Tuno
- Faction: Republic
- Co-Pilot Ability: Lockdown - Target's engine power immediately reduced by 40%.
- Crew Bonus: Structural Support - Damage reduction increased by 9%
- Ship_Damage_Reduction: 0.09 (AddToCurrent)
- Crew Bonus: Quick Recharge - Shield power regeneration increased by 15%
- Power_Shield_Regen_Rate: 0.15 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.15 (PercentOfCurrent)
- Crew Position: Defensive
- Crew Position: CoPilot
- Name: Treek
- Faction: Imperial
- Co-Pilot Ability: Running Interference - Evasion increased by 15% over 20 seconds. Effect additionally applied to 2 nearby allies while they remain within 1000m of your ship.
- Crew Bonus: Peripheral Vision - Sensor radius increased by 2500m.
- Sensor_Detection_Radius: 25 (AddToCurrent)
- Crew Bonus: Silent Running - Sensor dampening increased by 4000m.
- Sensor_Dampening: 40 (AddToCurrent)
- Crew Position: Tactical
- Crew Position: CoPilot
- Name: Aven Geth
- Faction: Imperial
- Co-Pilot Ability: In Your Sights - Zeroes you in on your target, reducing their evasion by 20% for 20 seconds.
- Crew Bonus: Power to Blasters - Blaster power pool increased by 10%
- Weapon_Max_Power: 0.1 (PercentOfCurrent)
- Crew Bonus: Efficient Maneuvers - The cost of using engine component abilities, maneuvers, and boosting is reduced by 13%
- Ability_Engine_Cost: -0.13 (PercentOfBase)
- Booster_Activation_Power_Cost: -0.13 (PercentOfCurrent)
- Booster_Power_Per-Second_Consumption: -0.13 (PercentOfCurrent)
- Crew Position: Engineering
- Crew Position: CoPilot
- Name: Sergeant Rusk
- Faction: Republic
- Co-Pilot Ability: Lingering Effect - Target will receive additional 115 damage over 6 seconds the next time their ship is hit.
- Crew Bonus: Spare Ammo - Ammo capacity increased by 25%
- Ammo_Pool_Size: 0.25 (PercentOfCurrent)
- Crew Bonus: Rapid Reload - Secondary weapon reload and cooldown times reduced by 8%.
- Weapon_Reload_Time: -0.08 (PercentOfCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Khem Val
- Faction: Imperial
- Co-Pilot Ability: Bypass - Increases shield piercing on all weapons by 35% for 15 seconds.
- Crew Bonus: Spare Ammo - Ammo capacity increased by 25%
- Ammo_Pool_Size: 0.25 (PercentOfCurrent)
- Crew Bonus: Improved Kill Zone - Firing arc increased by 2 degrees.
- Weapon_Firing_Arc: 2 (AddToCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Gault
- Faction: Imperial
- Co-Pilot Ability: Concentrated Fire - Attacks have a 45% increased chance to do critical damage for the next 6 seconds.
- Crew Bonus: Rapid Reload - Secondary weapon reload and cooldown times reduced by 8%.
- Weapon_Reload_Time: -0.08 (PercentOfCurrent)
- Crew Bonus: Pinpointing - Weapon accuracy increased by 6%
- Weapon_Base_Accuracy: 0.06 (AddToCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Kendra Novar
- Faction: Republic
- Co-Pilot Ability: Running Interference - Evasion increased by 15% over 20 seconds. Effect additionally applied to 2 nearby allies while they remain within 1000m of your ship.
- Crew Bonus: Depth of Field - Sensor focus range increased by 2500m.
- Sensor_Focused_Detection_Range: 25 (AddToCurrent)
- Crew Bonus: Comm Boost - Communication range increased by 5000m.
- Sensor_Communication_Range: 50 (AddToCurrent)
- Crew Position: Tactical
- Crew Position: CoPilot
- Name: B-3G9
- Faction: Republic
- Co-Pilot Ability: Hydro Spanner - Repairs your ship's hull for 245 over 6 seconds.
- Crew Bonus: Rapid Reload - Secondary weapon reload and cooldown times reduced by 8%.
- Weapon_Reload_Time: -0.08 (PercentOfCurrent)
- Crew Bonus: Pinpointing - Weapon accuracy increased by 6%
- Weapon_Base_Accuracy: 0.06 (AddToCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Ensign Temple
- Faction: Imperial
- Co-Pilot Ability: Slicer's Loop - Target enemy's computer is caught in an infinite loop and cannot regen energy for 6 seconds.
- Crew Bonus: Power to Engines - Engine power pool increased by 10%
- Engines_Max_Power: 0.1 (PercentOfCurrent)
- Crew Bonus: Efficient Fire - The cost of using blasters is reduced by 13%
- Weapon_Power_Draw: -0.13 (PercentOfCurrent)
- Crew Position: Engineering
- Crew Position: CoPilot
- Name: Andronikos Revel
- Faction: Imperial
- Co-Pilot Ability: Lockdown - Target's engine power immediately reduced by 40%.
- Crew Bonus: Power to Blasters - Blaster power pool increased by 10%
- Weapon_Max_Power: 0.1 (PercentOfCurrent)
- Crew Bonus: Power to Engines - Engine power pool increased by 10%
- Engines_Max_Power: 0.1 (PercentOfCurrent)
- Crew Position: Engineering
- Crew Position: CoPilot
- Name: Tharan Cedrax
- Faction: Republic
- Co-Pilot Ability: Slicer's Loop - Target enemy's computer is caught in an infinite loop and cannot regen energy for 6 seconds.
- Crew Bonus: Power to Engines - Engine power pool increased by 10%
- Engines_Max_Power: 0.1 (PercentOfCurrent)
- Crew Bonus: Efficient Fire - The cost of using blasters is reduced by 13%
- Weapon_Power_Draw: -0.13 (PercentOfCurrent)
- Crew Position: Engineering
- Crew Position: CoPilot
- Name: HK-51
- Faction: Imperial
- Co-Pilot Ability: Concentrated Fire - Attacks have a 45% increased chance to do critical damage for the next 6 seconds.
- Crew Bonus: Rapid Reload - Secondary weapon reload and cooldown times reduced by 8%.
- Weapon_Reload_Time: -0.08 (PercentOfCurrent)
- Crew Bonus: Improved Kill Zone - Firing arc increased by 2 degrees.
- Weapon_Firing_Arc: 2 (AddToCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: Bowdaar
- Faction: Republic
- Co-Pilot Ability: Supression - Target's accuracy is reduced by 25% for 20 seconds.
- Crew Bonus: Structural Support - Damage reduction increased by 9%
- Ship_Damage_Reduction: 0.09 (AddToCurrent)
- Crew Bonus: Response Tuning - Evasion increased by 6%
- Ship_Evasion: 0.06 (AddToCurrent)
- Crew Position: Defensive
- Crew Position: CoPilot
- Name: T7-O1
- Faction: Republic
- Co-Pilot Ability: Hydro Spanner - Repairs your ship's hull for 245 over 6 seconds.
- Crew Bonus: Power to Blasters - Blaster power pool increased by 10%
- Weapon_Max_Power: 0.1 (PercentOfCurrent)
- Crew Bonus: Efficient Fire - The cost of using blasters is reduced by 13%
- Weapon_Power_Draw: -0.13 (PercentOfCurrent)
- Crew Position: Engineering
- Crew Position: CoPilot
- Name: Oro Wogawa
- Faction: Republic
- Co-Pilot Ability: Servo Jammer - Enemy target's maneuvering decreased by 20% for 20 seconds.
- Crew Bonus: Response Tuning - Evasion increased by 6%
- Ship_Evasion: 0.06 (AddToCurrent)
- Crew Bonus: Quick Recharge - Shield power regeneration increased by 15%
- Power_Shield_Regen_Rate: 0.15 (PercentOfCurrent)
- Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.15 (PercentOfCurrent)
- Crew Position: Defensive
- Crew Position: CoPilot
- Name: HK-51
- Faction: Republic
- Co-Pilot Ability: Concentrated Fire - Attacks have a 45% increased chance to do critical damage for the next 6 seconds.
- Crew Bonus: Rapid Reload - Secondary weapon reload and cooldown times reduced by 8%.
- Weapon_Reload_Time: -0.08 (PercentOfCurrent)
- Crew Bonus: Improved Kill Zone - Firing arc increased by 2 degrees.
- Weapon_Firing_Arc: 2 (AddToCurrent)
- Crew Position: Offensive
- Crew Position: CoPilot
- Name: HK-51
- Faction:
- Co-Pilot Ability: -
- Name: Yuun
- Faction: Republic
- Co-Pilot Ability: Slicer's Loop - Target enemy's computer is caught in an infinite loop and cannot regen energy for 6 seconds.
- Crew Bonus: Efficient Fire - The cost of using blasters is reduced by 13%
- Weapon_Power_Draw: -0.13 (PercentOfCurrent)
- Crew Bonus: Efficient Maneuvers - The cost of using engine component abilities, maneuvers, and boosting is reduced by 13%
- Ability_Engine_Cost: -0.13 (PercentOfBase)
- Booster_Activation_Power_Cost: -0.13 (PercentOfCurrent)
- Booster_Power_Per-Second_Consumption: -0.13 (PercentOfCurrent)
- Crew Position: Engineering
- Crew Position: CoPilot
- Name: Xalek
- Faction: Imperial
- Co-Pilot Ability: Supression - Target's accuracy is reduced by 25% for 20 seconds.
- Crew Bonus: Structural Support - Damage reduction increased by 9%
- Ship_Damage_Reduction: 0.09 (AddToCurrent)
- Crew Bonus: Power to Shields - Shield power pool increased by 10%
- Shields_Max_Power_(Capacity): 0.1 (PercentOfCurrent)
- Crew Position: Defensive
- Crew Position: CoPilot
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