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- Retro's Cards Volume 4:
- Name: Zero Z
- Core: Laser
- Health: 130
- Attack 1: Z Saber
- Attack 1 Description: This attack does 20 laser and cutter damage. Z Saber now does 20 more damage for the rest of the fight. Effect stacks, but caps at +80 damage (100 damage total).
- Attack 2: Saber Combo
- Attack 2 Description: Flip coins until you get tails or 3 consecutive heads. For each heads, this attack does 40 laser and cutter damage. If Z Saber is at maximum power (100 damage), this attack does 60 damage for each heads instead of 40.
- Attack 3: Shield Boomerang
- Attack 3 Description: Takes 1 turn to charge. During charge state, attacks do 20 less damage to Zero Z. When the attack is used again, this attack does 70 laser and shield damage.
- Weakness: Cutter
- Resistance: Shadow
- Name: Beck
- Core: Copy
- Health: 140
- Power: RefleXion
- Power Description: If Beck has defeated a foe with Xel Dash, he may use any of the victim's attacks for the rest of the battle.
- Attack 2: Buster Shot
- Attack 2 Description: Roll a die. Multiply the result by 10, and do that amount of neutral damage to the foe.
- Attack 3: Xel Dash
- Attack 3 Description: This attack does 10 swift and copy damage. If the foe has 40 or less HP, this attack does 40 damage, ignores resistance, activates RefleXion, and Beck is healed by 40 HP.
- Name: Power Change
- Core: Neutral
- Description: If your current robot has a Power, you may change that power for another robot's power from your deck.
- Name: Eclipse
- Core: Shadow
- Description: The target's HP is halved, rounded up (70 -> 40). If the target has a weakness to Shadow, the target's HP is reduced to 10. If the target has a resistance to Shadow, the target's HP is unaffected. If the target already has 10 HP, this does 10 damage.
- Name: Curaga
- Core: Energy
- Description: Heals your current Robot by 90
- Name: Restore
- Core: Energy
- Description: Removes all status conditions (both positive and negative). Can be used on you or opponenent.
- Name: System Reset
- Core: Energy
- Description: Removes all status conditions (both positive and negative) and fully heals both you and your opponent.
- Name: Victory Star
- Core: Neutral
- Description: You may use this support card after a coin flip or dice roll. Redo your coin flip or dice roll, and pick the better result of the two. If you pick the original result, this support card goes right back into your deck.
- Name: Eddie Call
- Core: Neutral
- Description: Roll a die. If...
- - 1: Heal your robot by 30
- - 2: Heal your robot by 60
- - 3: Heal your robot by 90
- - 4: Heal your robot by 120
- - 5: Damage foe by 30
- - 6: Damage foe by 70
- Name: Weakness Change
- Core: Neutral
- Description: Change the weakness of either your robot or your opponent's robot for 3 turns. Must be a "Legal" core type (i.e. no Cossack or Weapons).
- Name: Resistance Change
- Core: Neutral
- Description: Change the resistance of either your robot or your opponent's robot for 3 turns. Must be a "Legal" core type (i.e. no Cossack or Weapons).
- Name: Regen
- Core: Energy
- Description: Heals your robot by 30 HP for 4 turns.
- Name: AntiField
- Core: Shadow
- Description: Immediately removes the current field in play.
- Name: Field Reverse
- Core: Empty
- Description: The Increases and Decreases of the current field in play are reversed (i.e. -10 flame becomes +10 flame)
- Name: Azura's Song
- Core: Water
- Description: Flip a coin. If heads, you can use 2 attacks on this turn. If tails, nothing occurs and this card is wasted.
- Name: Roar
- Core: Neutral
- Description: Forces the opponent to switch out their current Robot Master with another card of YOUR choice.
- Name: DarkChip
- Core: Shadow
- Description: Increases the power of your attacks by 50, but reduces both current and maximum HP by 50% (rounded down). Buff lasts until card is switched out or defeated, but Debuffs last until defeated.
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