Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <iostream>
- #include <vector>
- #include "resource.h"
- #include "player.h"
- #include "market.h"
- using namespace std;
- market::market():
- marketexchange(NULL),
- marketsystem(0)
- {
- //ctor
- }
- market::~market()
- {
- //dtor
- }
- /** @brief start
- *
- * @todo: start
- */
- bool market::start(void)
- {
- /// initializemarket
- marketexchange = new vector<trade>;
- /// clear market on initiate
- marketexchange ->clear();
- return true;
- }
- /** @brief setmarkettype
- *
- * @todo: document this function
- */
- bool market::setmarkettype(unsigned int markettype)
- {
- /// set market type
- marketsystem = markettype;
- return true;
- }
- /** @brief displaymarket
- *
- * @todo: document this function
- */
- bool market::displaymarket(void)
- {
- return true;
- }
- /** @brief selltomarket
- *
- * @todo: document this function
- */
- bool market::selltomarket(vector<resource> &selling, unsigned int transactionfee, unsigned long int timelimit)
- {
- return true;
- }
- /** @brief buyfrommarket
- *
- * @todo: document this function
- */
- bool market::buyfrommarket(vector<resource> &buying, player seller)
- {
- return true;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement