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- using UnityEngine;
- using System.Collections;
- public class CharacterMovement : MonoBehaviour{
- private Rigidbody2D playerRigidBody2D;
- private float movePlayerHorizontal;
- private float movePlayerVertical;
- private Vector2 movement;
- public float speed = 4.0f;
- private Animator playerAnim;
- private SpriteRenderer playerSpriteImage;
- void Awake(){
- playerRigidBody2D = (Rigidbody2D)GetComponent(typeof(Rigidbody2D));
- playerAnim=(Animator)GetComponent(typeof(Animator));
- playerSpriteImage=(SpriteRenderer)GetComponent(typeof(SpriteRenderer));
- }
- void Update () {
- movePlayerHorizontal = Input.GetAxis("Horizontal");
- movePlayerVertical = Input.GetAxis("Vertical");
- movement=new Vector2(movePlayerHorizontal,movePlayerVertical);
- playerRigidBody2D.velocity=movement*speed;
- if(movePlayerVertical==0 && movePlayerHorizontal==0){
- playerAnim.SetBool("moving",false);
- }else{
- playerAnim.SetBool("moving",true);
- }
- if(movePlayerVertical!=0){
- playerAnim.SetBool("xMove",false);
- playerSpriteImage.flipX=false;
- if(movePlayerVertical>0){
- playerAnim.SetInteger("yMove",1);
- }else if(movePlayerVertical<0){
- playerAnim.SetInteger("yMove",-1);
- }
- }else {
- playerAnim.SetInteger("yMove",0);
- if(movePlayerHorizontal>0){
- playerAnim.SetBool("xMove",true);
- playerSpriteImage.flipX=false;
- }else if(movePlayerHorizontal<0){
- playerAnim.SetBool("xMove",true);
- playerSpriteImage.flipX=true;
- }else{
- playerAnim.SetBool("xMove",false);
- }
- }
- }
- }
- using System.Collections;
- using UnityEngine;
- public class CharacterMovement : MonoBehaviour {
- private Rigidbody2D _playerRigidbody2D;
- private Animator _playerAnimator;
- private SpriteRenderer _playerSpriteRenderer;
- private float movePlayerHorizontal;
- private float movePlayerVertical;
- private Vector2 movement;
- public float speed = 4.0f;
- void Awake() {
- _playerRigidbody2D = (Rigidbody2D)GetComponent(typeof(Rigidbody2D));
- _playerAnimator = (Animator)GetComponent(typeof(Animator));
- _playerSpriteRenderer = (SpriteRenderer)GetComponent(typeof(SpriteRenderer));
- }
- void Update () {
- movePlayer();
- detectMovementDirection();
- }
- void detectMovementDirection() {
- if(isMovingVertical()) {
- moveVertical();
- } else {
- moveHorizontal();
- }
- }
- void moveHorizontal(){
- _playerAnimator.SetInteger("yMove", 0);
- if (isMovingRight()) {
- _playerAnimator.SetBool("xMove", true);
- _playerSpriteRenderer.flipX = false;
- } else if (isMovingLeft()) {
- _playerAnimator.SetBool("xMove", true);
- _playerSpriteRenderer.flipX = true;
- } else {
- _playerAnimator.SetBool("xMove", false);
- }
- }
- void moveVertical(){
- _playerAnimator.SetBool("xMove", false);
- _playerSpriteRenderer.flipX = false;
- if(isMovingUp()) {
- _playerAnimator.SetInteger("yMove", 1);
- } else if (isMovingDown()) {
- _playerAnimator.SetInteger("yMove", -1);
- }
- }
- bool isMovingVertical() {
- return movePlayerVertical != 0;
- }
- bool isMovingUp() {
- return movePlayerVertical > 0;
- }
- bool isMovingDown() {
- return movePlayerVertical < 0;
- }
- bool isMovingRight() {
- return movePlayerHorizontal > 0;
- }
- bool isMovingLeft() {
- return movePlayerHorizontal < 0;
- }
- void movePlayer(){
- movePlayerHorizontal = Input.GetAxis("Horizontal");
- movePlayerVertical = Input.GetAxis("Vertical");
- movement = new Vector2(movePlayerHorizontal, movePlayerVertical);
- _playerRigidbody2D.velocity = movement * speed;
- }
- }
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