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Mar 29th, 2015
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  1. function main()
  2. Wait(500)
  3. F_Setup()
  4. F_Menu()
  5. end
  6.  
  7. function F_Setup()
  8. size = table.getn
  9. F_LoadAllAnim()
  10. setAI = not PedIsPlaying(gPlayer,"/Global/Player","Act/Player.act")
  11. if setAI then PedSetInfiniteSprint(gPlayer,true) end
  12. CreateThread("F_SetAI")
  13. -- Only include the "actionTree" if it is not the player's style, otherwise just omit it.
  14. -- The "model" variable is optional, just like "actionTree".
  15. -- The "func" variable is also optional.
  16. styles = {
  17. {name = "Player"},
  18. {name = "Jock Grappler", func = STYLE_J_Grappler_A, actionTree = "J_Grappler_A"},
  19. {name = "Prep Grappler", func = STYLE_P_Grappler_A, actionTree = "P_Grappler_A"},
  20. {name = "P_STRIKER_B", func = STYLE_P_STRIKER_B, actionTree = "P_STRIKER_B"},
  21. {name = "Gary Full Style", func = STYLE_Nemesis, actionTree = "Nemesis"},
  22. {name = "Darby Full Style", func = STYLE_BOSS_Darby, actionTree = "BOSS_Darby"},
  23. {name = "Ted Full Style", func = STYLE_J_Ted, actionTree = "J_Ted"},
  24. {name = "P_STRIKER_A", func = STYLE_P_STRIKER_A, actionTree = "P_STRIKER_A"},
  25. {name = "Bully's Full Style", func = STYLE_B_Striker_A, actionTree = "B_Striker_A"},
  26. {name = "Bif Full Style", func = STYLE_P_Bif, actionTree = "P_Bif"},
  27. {name = "Nerd's Full Style", func = STYLE_N_Ranged_A, actionTree = "N_Ranged_A"},
  28. {name = "Greaser Grappler", func = STYLE_G_Grappler_A, actionTree = "G_Grappler_A"},
  29. {name = "Dropouts full style", func = STYLE_DO_Striker_A, actionTree = "DO_Striker_A"},
  30. {name = "Adult Style", func = STYLE_CV_Male_A, actionTree = "CV_Male_A"},
  31. {name = "Prefect Style", func = STYLE_Authority, actionTree = "Authority"},
  32. {name = "Girls Style", func = STYLE_GS_Female_A, actionTree = "GS_Female_A"},
  33. {name = "Nerd Striker Style", func = STYLE_N_Striker_B, actionTree = "N_Striker_B"},
  34. {name = "Russel full Style", func = STYLE_BOSS_Russell, actionTree = "BOSS_Russell"},
  35. {name = "Johhny full Style", func = STYLE_G_STRIKER_A, actionTree = "G_Striker_A"},
  36. {name = "Femalse full Style", func = STYLE_GS_Female_A, actionTree = "GS_Female_A"},
  37. {name = "Player full Style", func = STYLE_DO_Edgar, actionTree = "DO_Edgar"},
  38. {name = "Mascot Dancing Moves", func = STYLE_Mascot, actionTree = "Mascot"},
  39. }
  40. styleFunc = nil
  41. CreateThread("F_RunStyle")
  42. end
  43. function STYLE_J_Grappler_A()
  44. if IsButtonPressed(15,0)then
  45. ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/GrappleReversals/StandingReversals/Sprawl/GIVE","Act/Globals.act")
  46. elseif IsButtonPressed(12,0) then
  47. PedSetActionNode(gPlayer, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")
  48. Wait(1000)
  49. ExecuteActionNode(gPlayer,"/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches","Act/Globals.act")
  50. elseif IsButtonPressed(2,0) then
  51. PedSetActionNode(gPlayer, "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalToPunch/GIVE","Act/Globals.act")
  52. elseif IsButtonPressed(9,0) then
  53. PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
  54. elseif IsButtonPressed(3,0) then
  55. PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker/Give", "Act/Globals.act")
  56. elseif IsButtonPressed(0,0) then
  57. PedSetActionNode(gPlayer, "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalToPunch/GIVE","Act/Globals.act")
  58. elseif IsButtonPressed(1,0) then
  59. ExecuteActionNode(gPlayer, "/Global/J_Grappler_A/Offense", "Act/Anim/J_Grappler_A.act")
  60. elseif IsButtonPressed(6,0) and IsButtonPressed(7,0) then
  61. ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam/Give", "Act/Globals.act")
  62. elseif IsButtonPressed(13,0) then
  63. elseif IsButtonBeingPressed(14,0) then
  64. PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Act/Anim/G_Johnny.act")
  65. elseif IsButtonPressed(7,0) and IsButtonPressed(8,0) then
  66. ExecuteActionNode(gPlayer, "/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger","Act/Anim/Ambient.act")
  67. elseif IsButtonPressed(8,0) then
  68. PedSetActionNode(gPlayer, "/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAttempt", "Act/Anim/J_Striker_A.act")
  69. end
  70. end
  71.  
  72. function STYLE_P_Grappler_A()
  73. if IsButtonBeingPressed(9,0) and PedIsValid(PedGetTargetPed(gPlayer)) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  74. PedSetActionNode(gPlayer, "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","Act/Anim/P_Grappler_A.act")
  75. elseif IsButtonPressed(7,0) and IsButtonBeingPressed(6,0) and IsMoving() and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  76. PedSetActionNode(gPlayer, "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks", "Act/Anim/BOSS_Darby.act")
  77. elseif IsButtonPressed(0,0) then
  78. ExecuteActionNode(gPlayer, "/Global/BOSS_Darby/Offense/NonCombatActions/Hopback", "Act/Anim/BOSS_Darby.act")
  79. elseif IsButtonPressed(1,0) then
  80. PedSetActionNode(gPlayer,"/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross","Act/Anim/P_Grappler_A.act")
  81. elseif IsButtonPressed(15,0) then
  82. PedSetActionNode(gPlayer, "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act")
  83. elseif IsButtonBeingPressed(12,0) then
  84. PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
  85. elseif IsButtonBeingPressed(3,0) then
  86. ExecuteActionNode(gPlayer,"/Global/P_Grappler_A/Offense/Medium/Strikes/Kick","Act/Anim/P_Grappler_A.act")
  87. elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  88. SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
  89. end
  90. end
  91.  
  92. function STYLE_P_STRIKER_B()
  93. if IsButtonBeingPressed(9,0) and PedIsValid(PedGetTargetPed(gPlayer)) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  94. ExecuteActionNode(gPlayer,"/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","Act/Anim/P_Striker_B.act")
  95. elseif IsButtonPressed(7,0) and IsButtonBeingPressed(6,0) and IsMoving() and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  96. PedSetActionNode(gPlayer, "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks", "Act/Anim/BOSS_Darby.act")
  97. elseif IsButtonPressed(0,0) then
  98. ExecuteActionNode(gPlayer, "/Global/BOSS_Darby/Offense/NonCombatActions/Hopback", "Act/Anim/BOSS_Darby.act")
  99. elseif IsButtonPressed(1,0) then
  100. PedSetActionNode(gPlayer, "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks", "Act/Anim/BOSS_Darby.act")
  101. elseif IsButtonPressed(15,0) then
  102. PedSetActionNode(gPlayer, "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act")
  103. elseif IsButtonBeingPressed(12,0) then
  104. PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
  105. elseif IsButtonBeingPressed(3,0) then
  106. ExecuteActionNode(gPlayer,"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","Act/Anim/BOSS_Darby.act")
  107. elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  108. SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
  109. end
  110. end
  111.  
  112. function STYLE_Nemesis()
  113. if IsButtonPressed(15,0) then
  114. ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge", "Act/Anim/Nemesis.act")
  115. elseif IsButtonPressed(0,0) then
  116. ExecuteActionNode(gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act")
  117. elseif IsButtonPressed(2,0) then
  118. ExecuteActionNode(gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")
  119. elseif IsButtonPressed(12,0) then
  120. ExecuteActionNode(gPlayer, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")
  121. elseif IsButtonPressed(8,0) then
  122. ExecuteActionNode(gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB", "Act/Anim/Nemesis.act")
  123. elseif IsButtonPressed(6,0) and IsButtonPressed(7,0) then
  124. PedSetActionNode(gPlayer, "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act")
  125. elseif IsButtonPressed(9,0) then
  126. ExecuteActionNode(gPlayer, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1/Release", "Act/Anim/Nemesis.act")
  127. elseif IsButtonPressed(3,0) then
  128. ExecuteActionNode(gPlayer, "/Global/Nemesis/Offense/Medium/Strikes/LightAttacks","Act/Anim/Nemesis.act")
  129. elseif IsButtonPressed(1,0) then
  130. PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
  131. end
  132. end
  133.  
  134. function STYLE_BOSS_Darby()
  135. if IsButtonBeingPressed(1, 0) then
  136. PedSetActionNode(gPlayer,"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab", "Act/Anim/BOSS_Darby.act")
  137. elseif IsButtonBeingPressed(1, 0) then
  138. PedSetActionNode(gPlayer,"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook")
  139. elseif IsButtonBeingPressed(12, 0) then
  140. PedSetActionNode(gPlayer,"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "Act/Anim/BOSS_Darby.act")
  141. elseif IsButtonBeingPressed(3, 0) then
  142. PedSetActionNode(gPlayer,"/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "Act/Anim/BOSS_Darby.act")
  143. elseif IsButtonPressed(10, 0) and IsButtonBeingPressed(7, 0) then
  144. PedSetActionNode(gPlayer,"/Global/BOSS_Darby/Offense/NonCombatActions/Hopback", "Act/Anim/BOSS_Darby.act")
  145. elseif IsButtonBeingPressed(15, 0) then
  146. PedSetActionNode(gPlayer,"/Global/BOSS_Darby/Defense/Evade/EvadeDuck", "Act/Anim/BOSS_Darby.act")
  147. elseif IsButtonBeingPressed(2, 0) then
  148. PedSetActionNode(gPlayer,"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "Act/Anim/BOSS_Darby.act")
  149. elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  150. SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
  151.  
  152. end
  153. end
  154.  
  155. function STYLE_J_Ted()
  156. if IsButtonBeingPressed(12, 0) then
  157. PedSetActionNode(gPlayer, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")
  158. elseif IsButtonBeingPressed(15,0) then
  159. PedSetActionTree(gPlayer,"/Global/J_Ted", "Act/Anim/J_Ted.act")
  160. elseif IsButtonBeingPressed(9,0) then
  161. PedSetActionNode(gPlayer, "/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAttempt", "Act/Anim/J_Striker_A.act")
  162. elseif IsButtonBeingPressed(8,0) then
  163. PedSetActionNode(gPlayer,"/Global/J_Ted/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Ted.act")
  164. elseif IsButtonBeingPressed(9, 0) and PedIsValid(PedGetTargetPed(gPlayer)) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  165. PedSetActionNode(gPlayer, "/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAttempt", "Act/Anim/J_Striker_A.act")
  166. elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  167. SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
  168.  
  169. end
  170. end
  171.  
  172. function STYLE_P_STRIKER_A()
  173. if IsButtonBeingPressed(9,0) and PedIsValid(PedGetTargetPed(gPlayer)) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  174. PedSetActionNode(gPlayer, "/Global/P_Striker_A/Offense/Medium","Act/Anim/P_Striker_A.act")
  175. elseif IsButtonPressed(7,0) and IsButtonBeingPressed(6,0) and IsMoving() and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  176. PedSetActionNode(gPlayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act")
  177. elseif IsButtonPressed(0,0) then
  178. ExecuteActionNode(gPlayer, "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB","Act/Anim/P_Striker_A.act")
  179. elseif IsButtonPressed(1,0) then
  180. PedSetActionNode(gPlayer,"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","Act/Anim/P_Striker_A.act")
  181. elseif IsButtonPressed(15,0) then
  182. PedSetActionNode(gPlayer, "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act")
  183. elseif IsButtonBeingPressed(12,0) then
  184. PedSetActionTree(gPlayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act")
  185. elseif IsButtonBeingPressed(3,0) then
  186. ExecuteActionNode(gPlayer,"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross","Act/Anim/P_Striker_A.act")
  187. elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  188. SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
  189. end
  190. end
  191.  
  192. function STYLE_B_STRIKER_A()
  193. if IsButtonPressed(15,0)then
  194. PedSetActionTree(gPlayer, "/Global/BOSS_Russell", "Act/Anim/BOSS_Russell.act")
  195. elseif IsButtonPressed(12,0) then
  196. PedSetActionTree(gPlayer, "/Global/Russell_102", "Act/Anim/Russell_102.act")
  197. elseif IsButtonPressed(0,0) then
  198. PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
  199. elseif IsButtonPressed(9,0) then
  200. ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act")
  201. elseif IsButtonPressed(8,0) then
  202. elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  203. SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
  204. end
  205. end
  206.  
  207. function STYLE_N_Ranged_A()
  208. if IsButtonBeingPressed(9,0) then
  209. PedSetActionNode(gPlayer,"/Global/N_Striker_A/Offense/Short/Strikes/HeavyAttacks","Act/Anim/N_Striker_A.act")
  210. elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  211. SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
  212. end
  213. end
  214.  
  215. function STYLE_G_Grappler_A()
  216. if IsButtonBeingPressed(12, 0) then
  217. ExecuteActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug/Give","Act/Globals.act")
  218. elseif IsButtonPressed(9,0) then
  219. PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
  220. elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  221. SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
  222. end
  223. end
  224.  
  225. function STYLE_DO_Striker_A()
  226. if IsButtonBeingPressed(12, 0) then
  227. ExecuteActionNode(gPlayer,"/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Globals/DO_Striker_A.act")
  228. elseif IsButtonPressed(9,0) then
  229. PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
  230. elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  231. SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
  232. end
  233. end
  234.  
  235. function STYLE_CV_Male_A()
  236. if IsButtonBeingPressed(12, 0) then
  237. ExecuteActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give","Act/Globals.act")
  238. elseif IsButtonPressed(9,0) then
  239. PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
  240. elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  241. SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
  242. end
  243. end
  244.  
  245. function STYLE_Authority()
  246. if IsButtonBeingPressed(12, 0) then
  247. ExecuteActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give","Act/Globals.act")
  248. elseif IsButtonPressed(15,0) then
  249. PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
  250. elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  251. SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
  252. end
  253. end
  254.  
  255. function STYLE_GS_Female_A()
  256. if IsButtonBeingPressed(9,0) then
  257. PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
  258. elseif IsButtonBeingPressed(8,0) then
  259. ExecuteActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GirlFight/GirlFight_START", "act/anim/GS_Female_A.act")
  260. elseif IsButtonBeingPressed(8,0) then
  261. ExecuteActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE", "act/anim/Authority.act")
  262. end
  263. end
  264.  
  265. function STYLE_BOSS_Russell()
  266. if IsButtonPressed(15,0)then
  267. PedSetActionTree(gPlayer, "/Global/BOSS_Russell", "Act/Anim/BOSS_Russell.act")
  268. elseif IsButtonPressed(12,0) then
  269. PedSetActionTree(gPlayer, "/Global/Russell_102", "Act/Anim/Russell_102.act")
  270. elseif IsButtonPressed(1,0) then
  271. PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
  272. elseif IsButtonPressed(0,0) then
  273. ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act")
  274. elseif IsButtonPressed(8,0) then
  275. PedSetActionNode(gPlayer, "/Global/BOSS_Russell/Offense/Short/Strikes/LightAttacks/OverHand", "act/anim/BOSS_Russell.act")
  276. end
  277. end
  278.  
  279. function STYLE_G_STRIKER_A()
  280. if IsButtonPressed(15,0) then
  281. PedSetActionNode(gPlayer, "/Global/G_Striker_A/Offense/Medium", "Act/Act/Anim/G_Striker_A,act")
  282. elseif IsButtonPressed(8,0) then
  283. PedSetActionNode(gPlayer,"/Global/Actions/RisingAttacks", "Globals/G_Striker_A.act")
  284. elseif IsButtonPressed(3,0) then
  285. PedSetActionNode(gPlayer, "/Global/G_Melee_A/Offense/Medium", "Act/Anim/G_Melee_A.act")
  286. elseif IsButtonPressed(12,0) then
  287. ExecuteActionNode(gPlayer, "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks", "Act/Act/Anim/G_Johnny,act")
  288. elseif IsButtonPressed(0,0) then
  289. PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act")
  290. elseif IsButtonPressed(9,0) then
  291. PedSetActionTree(gPlayer, "/Global/G_Striker_A", "Act/Act/Anim/G_Striker_A.act")
  292. elseif IsButtonPressed(1,0) then
  293. PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Act/Anim/G_Johnny.act")
  294. end
  295. end
  296.  
  297. function STYLE_DO_Edgar()
  298. if IsButtonPressed(15,0) then
  299. PedSetActionNode(gPlayer, "/Global/Player/Attacks/Strikes/LightAttacks", "act/anim/Player.act")
  300. elseif IsButtonPressed(0,0) then
  301. PedSetActionNode(gPlayer, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2", "act/anim/Player.act")
  302. elseif IsButtonPressed(1,0) then
  303. PedSetActionNode(gPlayer,"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3", "act/anim/Player.act")
  304. elseif IsButtonPressed(3,0) then
  305. PedSetActionNode(gPlayer,"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4", "act/anim/Player.act")
  306. elseif IsButtonPressed(8,0) then
  307. PedSetActionNode(gPlayer,"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "act/anim/Player.act")
  308. elseif IsButtonPressed(12,0) then
  309. PedSetActionNode(gPlayer,"/Global/Player/Attacks/GroundAttacks","act/anim/Player.act")
  310. elseif IsButtonPressed(0,0) then
  311. PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "act/anim/Player.act")
  312. elseif IsButtonPressed(6,0) and IsButtonPressed(7,0) then
  313. PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "act/anim/Player.act")
  314. elseif IsButtonPressed(9,0) then
  315. PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
  316. elseif IsButtonPressed(7,0) and IsButtonPressed(8,0) then
  317. PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash", "act/anim/Player.act")
  318. end
  319. end
  320.  
  321. function STYLE_P_Bif()
  322. if IsButtonPressed(15,0) then
  323. PedSetActionNode(gPlayer, "/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch", "act/anim/P_Bif.act")
  324. elseif IsButtonPressed(3,0) then
  325. PedSetActionNode(gPlayer, "/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch", "act/anim/P_Bif.act")
  326. elseif IsButtonPressed(1,0) then
  327. PedSetActionNode(gPlayer,"/Global/P_Bif/Offense/Special/HeavyAttacks", "act/anim/BOSS_Darby.act")
  328. elseif IsButtonPressed(3,0) then
  329. PedSetActionNode(gPlayer,"/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch")
  330. elseif IsButtonPressed(8,0) then
  331. PedSetActionNode(gPlayer,"/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch")
  332. elseif IsButtonPressed(0,0) then
  333. PedSetActionNode(gPlayer,"/Global/P_Bif/Offense/Short", "act/anim/P_Bif.act" )
  334. elseif IsButtonPressed(9,0) then
  335. PedSetActionNode(gPlayer,"/Global/P_Bif/Offense/Medium", "act/anim/P_Bif.act")
  336. end
  337. end
  338.  
  339. function STYLE_J_Mascot()
  340. if IsButtonPressed(15,0) then
  341. PedSetActionNode(gPlayer, "/Global/J_Mascot/Offense/Dance/Dancing/Dance01", "act/anim/J_Mascot.act")
  342. elseif IsButtonPressed(8,0) then
  343. PedSetActionNode(gPlayer, "/Global/J_Mascot/Offense/Dance/Dancing/Dance02", "act/anim/J_Mascot.act")
  344. elseif IsButtonPressed(9,0) then
  345. PedSetActionNode(gPlayer,"/Global/J_Mascot/Offense/Dance/Dancing/Dance03", "act/anim/J_Mascot.act")
  346. elseif IsButtonPressed(12,0) then
  347. PedSetActionNode(gPlayer,"/Global/J_Mascot/Offense/Short/GROINKICK/GroinKick", "act/anim/J_Mascot.act")
  348. elseif IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  349. PedSetActionNode(gPlayer,"/Global/J_Mascot/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/J_Mascot.act")
  350. isStrafing = true
  351. elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  352. PedSetActionTree(gPlayer,"/Global/J_Mascot", "Act/Anim/J_Mascot.act")
  353. isStrafing = false
  354. elseif isStrafing then
  355. local x,y,z = PedGetPosXYZ(PedGetTargetPed())
  356. PedFaceXYZ(gPlayer,x,y,z)
  357. elseif IsButtonBeingPressed(15,1) then
  358. ImportScript("2_B.lua")
  359. end
  360. end
  361.  
  362. function F_SetAI()
  363. while true do
  364. if setAI then
  365. PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
  366. end
  367. Wait(0)
  368. end
  369. end
  370.  
  371. function F_Menu()
  372. local s = 1
  373. while true do
  374. if IsButtonPressed(1,0) and IsButtonPressed(2,0) then
  375. s = s - 1
  376. if s < 1 then s = size(styles) end
  377. elseif IsButtonPressed(0,0) and IsButtonPressed(2,0) then
  378. s = s + 1
  379. if s > size(styles) then s = 1 end
  380. elseif IsButtonBeingPressed(2,0) then
  381. SoundPlay2D("ButtonUp")
  382. local style = styles[s]
  383. if style.model ~= nil then
  384. PlayerSwapModel(style.model)
  385. else
  386. PlayerSwapModel("Player")
  387. end
  388. if style.actionTree ~= nil then
  389. PedSetActionTree(gPlayer,"/Global/"..style.actionTree,"Act/Anim/"..style.actionTree..".act")
  390. PedSetInfiniteSprint(gPlayer,true)
  391. setAI = true
  392. else
  393. PedSetActionTree(gPlayer,"/Global/Player","Act/Anim/Player.act")
  394. setAI = false
  395. end
  396. styleFunc = style.func
  397. end
  398. if IsButtonBeingPressed(0,0) or IsButtonBeingPressed(1,0) then
  399. SoundPlay2D("ButtonUp")
  400. TextPrintString(s..") "..styles[s].name,2,2)
  401. end
  402. Wait(0)
  403. end
  404. end
  405.  
  406. function F_RunStyle()
  407. while true do
  408. if styleFunc ~= nil then
  409. styleFunc()
  410. end
  411. Wait(0)
  412. end
  413. end
  414.  
  415. function F_LoadAllAnim()
  416. LoadAnimationGroup("1_02BYourSchool")
  417. LoadAnimationGroup("1_02_MeetWithGary")
  418. LoadAnimationGroup("1_03The Setup")
  419. LoadAnimationGroup("1_04TheSlingshot")
  420. LoadAnimationGroup("1_06ALittleHelp")
  421. LoadAnimationGroup("1_07_SaveBucky")
  422. LoadAnimationGroup("1_07_Sk8Board")
  423. LoadAnimationGroup("1_08ThatBitch")
  424. LoadAnimationGroup("1_08_MandPuke")
  425. LoadAnimationGroup("1_09_Candidate")
  426. LoadAnimationGroup("1_10Betrayal")
  427. LoadAnimationGroup("1_11B_HeBigPrank")
  428. LoadAnimationGroup("1_G1_TheDiary")
  429. LoadAnimationGroup("1_S01HatVsGall")
  430. LoadAnimationGroup("2_01LastMinuteShop")
  431. LoadAnimationGroup("2_02ComicKlepto")
  432. LoadAnimationGroup("2_05TadsHouse")
  433. LoadAnimationGroup("2_06MovieTickets")
  434. LoadAnimationGroup("2_07BeachRumble")
  435. LoadAnimationGroup("2_08WeedKiller")
  436. LoadAnimationGroup("2_4RichAreaRace")
  437. LoadAnimationGroup("2_G2CarnivalDate")
  438. LoadAnimationGroup("2_G2_GiftExchange")
  439. LoadAnimationGroup("2_R03PaperRoute")
  440. LoadAnimationGroup("2_S02CharSheets")
  441. LoadAnimationGroup("2_S04CharSheets")
  442. LoadAnimationGroup("2_S05_CooksCrush")
  443. LoadAnimationGroup("2_S06PantyRaid")
  444. LoadAnimationGroup("3_01JealousJohnny")
  445. LoadAnimationGroup("3_04WrongPtTown")
  446. LoadAnimationGroup("3_05TheTenements")
  447. LoadAnimationGroup("3_BFightJohnnyV")
  448. LoadAnimationGroup("3_G3")
  449. LoadAnimationGroup("3_R05ChemicalDeliv")
  450. LoadAnimationGroup("3_R08RaceLeague")
  451. LoadAnimationGroup("3_S03CheatinTime")
  452. LoadAnimationGroup("4_01Paparazzi")
  453. LoadAnimationGroup("4_04_FunhouseFun")
  454. LoadAnimationGroup("4_06BigGame")
  455. LoadAnimationGroup("4_B2_JockBossBattle")
  456. LoadAnimationGroup("5_01Grp")
  457. LoadAnimationGroup("5_01Rats")
  458. LoadAnimationGroup("5_02PrVandalized")
  459. LoadAnimationGroup("5_05Zoe")
  460. LoadAnimationGroup("5_09MakingAMark")
  461. LoadAnimationGroup("6B_PARA")
  462. LoadAnimationGroup("AGymLght")
  463. LoadAnimationGroup("Ambient")
  464. LoadAnimationGroup("Ambient2")
  465. LoadAnimationGroup("Ambient3")
  466. LoadAnimationGroup("ANIBBALL")
  467. LoadAnimationGroup("AniBroom")
  468. LoadAnimationGroup("AniDice")
  469. LoadAnimationGroup("AniFooty")
  470. LoadAnimationGroup("AniGlobe")
  471. LoadAnimationGroup("AnimSave")
  472. LoadAnimationGroup("AniPillo")
  473. LoadAnimationGroup("ARC3D")
  474. LoadAnimationGroup("Area_Asylum")
  475. LoadAnimationGroup("Area_Funhouse")
  476. LoadAnimationGroup("Area_GirlsDorm")
  477. LoadAnimationGroup("Area_Infirmary")
  478. LoadAnimationGroup("Area_School")
  479. LoadAnimationGroup("Area_Tenements")
  480. LoadAnimationGroup("Armor")
  481. LoadAnimationGroup("AsyBars")
  482. LoadAnimationGroup("AsyDoorB")
  483. LoadAnimationGroup("AsyDoors")
  484. LoadAnimationGroup("AsyGate")
  485. LoadAnimationGroup("AsyLever")
  486. LoadAnimationGroup("AsySwtch")
  487. LoadAnimationGroup("AtcPlank")
  488. LoadAnimationGroup("Authority")
  489. LoadAnimationGroup("BANANA")
  490. LoadAnimationGroup("barelLad")
  491. LoadAnimationGroup("BarrGate")
  492. LoadAnimationGroup("BATON")
  493. LoadAnimationGroup("BBALL_21")
  494. LoadAnimationGroup("bbgun")
  495. LoadAnimationGroup("BCatcher")
  496. LoadAnimationGroup("BdrDoorL")
  497. LoadAnimationGroup("BeardLady")
  498. LoadAnimationGroup("Bike")
  499. LoadAnimationGroup("BikeGar")
  500. LoadAnimationGroup("BoldRoll")
  501. LoadAnimationGroup("BoltCutt")
  502. LoadAnimationGroup("Boxing")
  503. LoadAnimationGroup("BoxRopes")
  504. LoadAnimationGroup("BRDoor")
  505. LoadAnimationGroup("BrkSwtch")
  506. LoadAnimationGroup("BROCKETL")
  507. LoadAnimationGroup("BRSwitch")
  508. LoadAnimationGroup("BusDoors")
  509. LoadAnimationGroup("Butcher")
  510. LoadAnimationGroup("BXPBag")
  511. LoadAnimationGroup("B_Striker")
  512. LoadAnimationGroup("CarnCurt")
  513. LoadAnimationGroup("CARNI01")
  514. LoadAnimationGroup("carnies")
  515. LoadAnimationGroup("Car_Ham")
  516. LoadAnimationGroup("Cavalier")
  517. LoadAnimationGroup("Cheer_Cool1")
  518. LoadAnimationGroup("Cheer_Cool2")
  519. LoadAnimationGroup("Cheer_Cool3")
  520. LoadAnimationGroup("Cheer_Gen1")
  521. LoadAnimationGroup("Cheer_Gen2")
  522. LoadAnimationGroup("Cheer_Gen3")
  523. LoadAnimationGroup("Cheer_Girl1")
  524. LoadAnimationGroup("Cheer_Girl2")
  525. LoadAnimationGroup("Cheer_Girl3")
  526. LoadAnimationGroup("Cheer_Girl4")
  527. LoadAnimationGroup("Cheer_Nerd1")
  528. LoadAnimationGroup("Cheer_Nerd2")
  529. LoadAnimationGroup("Cheer_Nerd3")
  530. LoadAnimationGroup("Cheer_Posh1")
  531. LoadAnimationGroup("Cheer_Posh2")
  532. LoadAnimationGroup("Cheer_Posh3")
  533. LoadAnimationGroup("Chem_Set")
  534. LoadAnimationGroup("ChLead_Idle")
  535. LoadAnimationGroup("CLadderA")
  536. LoadAnimationGroup("CnGate")
  537. LoadAnimationGroup("Coaster")
  538. LoadAnimationGroup("COPBIKE")
  539. LoadAnimationGroup("Cop_Frisk")
  540. LoadAnimationGroup("CV_Female")
  541. LoadAnimationGroup("CV_Male")
  542. LoadAnimationGroup("C_Wrestling")
  543. LoadAnimationGroup("DartBrd")
  544. LoadAnimationGroup("DartCab")
  545. LoadAnimationGroup("DodgeBall")
  546. LoadAnimationGroup("DodgeBall2")
  547. LoadAnimationGroup("DoorStr1")
  548. LoadAnimationGroup("DO_Edgar")
  549. LoadAnimationGroup("DO_Grap")
  550. LoadAnimationGroup("DO_StrikeCombo")
  551. LoadAnimationGroup("DO_Striker")
  552. LoadAnimationGroup("DRBrace")
  553. LoadAnimationGroup("Drumming")
  554. LoadAnimationGroup("DuffBag")
  555. LoadAnimationGroup("DunkBttn")
  556. LoadAnimationGroup("DunkSeat")
  557. LoadAnimationGroup("Earnest")
  558. LoadAnimationGroup("EnglishClass")
  559. LoadAnimationGroup("ErrandCrab")
  560. LoadAnimationGroup("Errand_BUS")
  561. LoadAnimationGroup("Errand_IND")
  562. LoadAnimationGroup("Errand_RIC")
  563. LoadAnimationGroup("Errand_SCH")
  564. LoadAnimationGroup("ESCDoorL")
  565. LoadAnimationGroup("ESCDoorR")
  566. LoadAnimationGroup("ExtWind")
  567. LoadAnimationGroup("FDoor")
  568. LoadAnimationGroup("FDoorB")
  569. LoadAnimationGroup("FDoorC")
  570. LoadAnimationGroup("Ferris")
  571. LoadAnimationGroup("FGhost")
  572. LoadAnimationGroup("FGoblin")
  573. LoadAnimationGroup("FlagA")
  574. LoadAnimationGroup("FLbBook")
  575. LoadAnimationGroup("FlbLader")
  576. LoadAnimationGroup("FLbPaint")
  577. LoadAnimationGroup("FLbTable")
  578. LoadAnimationGroup("FMCntrl")
  579. LoadAnimationGroup("FMDoor")
  580. LoadAnimationGroup("FMTrapDr")
  581. LoadAnimationGroup("FMTrapSw")
  582. LoadAnimationGroup("FortTell")
  583. LoadAnimationGroup("funCart")
  584. LoadAnimationGroup("funCurtn")
  585. LoadAnimationGroup("funMiner")
  586. LoadAnimationGroup("funRocks")
  587. LoadAnimationGroup("FunTeeth")
  588. LoadAnimationGroup("FXTestG")
  589. LoadAnimationGroup("F_Adult")
  590. LoadAnimationGroup("F_BULLY")
  591. LoadAnimationGroup("F_Crazy")
  592. LoadAnimationGroup("F_Douts")
  593. LoadAnimationGroup("F_Girls")
  594. LoadAnimationGroup("F_Greas")
  595. LoadAnimationGroup("F_Jocks")
  596. LoadAnimationGroup("F_Nerds")
  597. LoadAnimationGroup("F_OldPeds")
  598. LoadAnimationGroup("F_Pref")
  599. LoadAnimationGroup("F_Preps")
  600. LoadAnimationGroup("GarbCanA")
  601. LoadAnimationGroup("GatCool")
  602. LoadAnimationGroup("GEN_SOCIAL")
  603. LoadAnimationGroup("Gfight")
  604. LoadAnimationGroup("GhostDrs")
  605. LoadAnimationGroup("Gift")
  606. LoadAnimationGroup("Go_Cart")
  607. LoadAnimationGroup("Grap")
  608. LoadAnimationGroup("GymHoop")
  609. LoadAnimationGroup("GymWLad")
  610. LoadAnimationGroup("G_Grappler")
  611. LoadAnimationGroup("G_Johnny")
  612. LoadAnimationGroup("G_Striker")
  613. LoadAnimationGroup("Halloween")
  614. LoadAnimationGroup("HallWind")
  615. LoadAnimationGroup("Hang_Jock")
  616. LoadAnimationGroup("Hang_Moshing")
  617. LoadAnimationGroup("Hang_Talking")
  618. LoadAnimationGroup("Hang_Workout")
  619. LoadAnimationGroup("Hobos")
  620. LoadAnimationGroup("Hobo_Cheer")
  621. LoadAnimationGroup("HSdinger")
  622. LoadAnimationGroup("HUMIL_4-10_B")
  623. LoadAnimationGroup("HUMIL_4-10_C")
  624. LoadAnimationGroup("HUMIL_5-8F_A")
  625. LoadAnimationGroup("HUMIL_5-8F_B")
  626. LoadAnimationGroup("HUMIL_5-8V4-10")
  627. LoadAnimationGroup("HUMIL_5-8V6-1")
  628. LoadAnimationGroup("HUMIL_5-8VPLY")
  629. LoadAnimationGroup("HUMIL_5-8_A")
  630. LoadAnimationGroup("HUMIL_5-8_B")
  631. LoadAnimationGroup("HUMIL_5-8_C")
  632. LoadAnimationGroup("HUMIL_6-1V4-10")
  633. LoadAnimationGroup("HUMIL_6-1V6-1")
  634. LoadAnimationGroup("HUMIL_6-1VPLY")
  635. LoadAnimationGroup("HUMIL_6-1_A")
  636. LoadAnimationGroup("HUMIL_6-1_B")
  637. LoadAnimationGroup("HUMIL_6-1_C")
  638. LoadAnimationGroup("HUMIL_6-5V4-10")
  639. LoadAnimationGroup("HUMIL_6-5V6-1")
  640. LoadAnimationGroup("HUMIL_6-5VPLY")
  641. LoadAnimationGroup("HUMIL_6-5_A")
  642. LoadAnimationGroup("HUMIL_6-5_B")
  643. LoadAnimationGroup("HUMIL_6-5_C")
  644. LoadAnimationGroup("IDLE_AUTH_A")
  645. LoadAnimationGroup("IDLE_AUTH_B")
  646. LoadAnimationGroup("IDLE_AUTH_C")
  647. LoadAnimationGroup("IDLE_AUTH_D")
  648. LoadAnimationGroup("IDLE_BULLY_A")
  649. LoadAnimationGroup("IDLE_BULLY_B")
  650. LoadAnimationGroup("IDLE_BULLY_C")
  651. LoadAnimationGroup("IDLE_BULLY_D")
  652. LoadAnimationGroup("IDLE_CIVF_A")
  653. LoadAnimationGroup("IDLE_CIVF_B")
  654. LoadAnimationGroup("IDLE_CIVF_C")
  655. LoadAnimationGroup("IDLE_CIVM_A")
  656. LoadAnimationGroup("IDLE_CIVM_B")
  657. LoadAnimationGroup("IDLE_CIVM_C")
  658. LoadAnimationGroup("IDLE_DOUT_A")
  659. LoadAnimationGroup("IDLE_DOUT_B")
  660. LoadAnimationGroup("IDLE_DOUT_C")
  661. LoadAnimationGroup("IDLE_DOUT_D")
  662. LoadAnimationGroup("IDLE_FATG_A")
  663. LoadAnimationGroup("IDLE_FATG_B")
  664. LoadAnimationGroup("IDLE_FATG_C")
  665. LoadAnimationGroup("IDLE_FAT_A")
  666. LoadAnimationGroup("IDLE_FAT_B")
  667. LoadAnimationGroup("IDLE_FAT_C")
  668. LoadAnimationGroup("IDLE_GREAS_A")
  669. LoadAnimationGroup("IDLE_GREAS_B")
  670. LoadAnimationGroup("IDLE_GREAS_C")
  671. LoadAnimationGroup("IDLE_GREAS_D")
  672. LoadAnimationGroup("IDLE_GSF_A")
  673. LoadAnimationGroup("IDLE_GSF_B")
  674. LoadAnimationGroup("IDLE_GSF_C")
  675. LoadAnimationGroup("IDLE_GSM_A")
  676. LoadAnimationGroup("IDLE_GSM_B")
  677. LoadAnimationGroup("IDLE_GSM_C")
  678. LoadAnimationGroup("IDLE_JOCK_A")
  679. LoadAnimationGroup("IDLE_JOCK_B")
  680. LoadAnimationGroup("IDLE_JOCK_C")
  681. LoadAnimationGroup("IDLE_JOCK_D")
  682. LoadAnimationGroup("IDLE_NERD_A")
  683. LoadAnimationGroup("IDLE_NERD_B")
  684. LoadAnimationGroup("IDLE_NERD_C")
  685. LoadAnimationGroup("IDLE_NERD_D")
  686. LoadAnimationGroup("IDLE_NGIRL")
  687. LoadAnimationGroup("IDLE_PREP_A")
  688. LoadAnimationGroup("IDLE_PREP_B")
  689. LoadAnimationGroup("IDLE_PREP_C")
  690. LoadAnimationGroup("IDLE_PREP_D")
  691. LoadAnimationGroup("IDLE_SEXY_A")
  692. LoadAnimationGroup("IDLE_SEXY_B")
  693. LoadAnimationGroup("IDLE_SEXY_C")
  694. LoadAnimationGroup("INDgateC")
  695. LoadAnimationGroup("JPhoto")
  696. LoadAnimationGroup("JunkCarA")
  697. LoadAnimationGroup("JV_Asylum")
  698. LoadAnimationGroup("J_Damon")
  699. LoadAnimationGroup("J_Grappler")
  700. LoadAnimationGroup("J_Melee")
  701. LoadAnimationGroup("J_Ranged")
  702. LoadAnimationGroup("J_Striker")
  703. LoadAnimationGroup("KISS1")
  704. LoadAnimationGroup("KISS2")
  705. LoadAnimationGroup("KISS3")
  706. LoadAnimationGroup("KISS4")
  707. LoadAnimationGroup("KissAdult")
  708. LoadAnimationGroup("KISSB")
  709. LoadAnimationGroup("KISSF")
  710. LoadAnimationGroup("LckrGymA")
  711. LoadAnimationGroup("LE_Officer")
  712. LoadAnimationGroup("LE_Orderly")
  713. LoadAnimationGroup("Mermaid")
  714. LoadAnimationGroup("MG_Craps")
  715. LoadAnimationGroup("MINIBIKE")
  716. LoadAnimationGroup("MINICHEM")
  717. LoadAnimationGroup("MINIDARTS")
  718. LoadAnimationGroup("MINIDunk")
  719. LoadAnimationGroup("MINIGraf")
  720. LoadAnimationGroup("MINIHACKY")
  721. LoadAnimationGroup("MINI_Arm")
  722. LoadAnimationGroup("MINI_BallToss")
  723. LoadAnimationGroup("MINI_Lock")
  724. LoadAnimationGroup("MINI_React")
  725. LoadAnimationGroup("Miracle")
  726. LoadAnimationGroup("MOWER")
  727. LoadAnimationGroup("MPostA")
  728. LoadAnimationGroup("N2B Dishonerable")
  729. LoadAnimationGroup("Nemesis")
  730. LoadAnimationGroup("nerdBar1")
  731. LoadAnimationGroup("NIS_0_00A")
  732. LoadAnimationGroup("NIS_1_02")
  733. LoadAnimationGroup("NIS_1_02B")
  734. LoadAnimationGroup("NIS_1_03")
  735. LoadAnimationGroup("NIS_1_04")
  736. LoadAnimationGroup("NIS_1_05")
  737. LoadAnimationGroup("NIS_1_07")
  738. LoadAnimationGroup("NIS_1_08_1")
  739. LoadAnimationGroup("NIS_1_09")
  740. LoadAnimationGroup("NIS_1_11")
  741. LoadAnimationGroup("NIS_2_01")
  742. LoadAnimationGroup("NIS_2_03")
  743. LoadAnimationGroup("NIS_2_04")
  744. LoadAnimationGroup("NIS_2_06_1")
  745. LoadAnimationGroup("NIS_2_B")
  746. LoadAnimationGroup("NIS_2_S04")
  747. LoadAnimationGroup("NIS_3_01")
  748. LoadAnimationGroup("NIS_3_02")
  749. LoadAnimationGroup("NIS_3_04")
  750. LoadAnimationGroup("NIS_3_05")
  751. LoadAnimationGroup("NIS_3_06")
  752. LoadAnimationGroup("NIS_3_08")
  753. LoadAnimationGroup("NIS_3_11")
  754. LoadAnimationGroup("NIS_3_B")
  755. LoadAnimationGroup("NIS_3_G3")
  756. LoadAnimationGroup("NIS_3_R09_D")
  757. LoadAnimationGroup("NIS_3_R09_G")
  758. LoadAnimationGroup("NIS_3_R09_J")
  759. LoadAnimationGroup("NIS_3_R09_N")
  760. LoadAnimationGroup("NIS_3_R09_P")
  761. LoadAnimationGroup("NIS_3_S03")
  762. LoadAnimationGroup("NIS_3_S03_B")
  763. LoadAnimationGroup("NIS_3_S11")
  764. LoadAnimationGroup("NIS_4_01")
  765. LoadAnimationGroup("NIS_4_05")
  766. LoadAnimationGroup("NIS_4_06")
  767. LoadAnimationGroup("NIS_4_B2")
  768. LoadAnimationGroup("NIS_5_01")
  769. LoadAnimationGroup("NIS_5_02")
  770. LoadAnimationGroup("NIS_5_03")
  771. LoadAnimationGroup("NIS_5_04")
  772. LoadAnimationGroup("NIS_5_05")
  773. LoadAnimationGroup("NIS_5_07")
  774. LoadAnimationGroup("NIS_5_G5")
  775. LoadAnimationGroup("NIS_6_02")
  776. LoadAnimationGroup("NIS_6_03")
  777. LoadAnimationGroup("NLock01A")
  778. LoadAnimationGroup("NPC_Adult")
  779. LoadAnimationGroup("NPC_AggroTaunt")
  780. LoadAnimationGroup("NPC_Chat_1")
  781. LoadAnimationGroup("NPC_Chat_2")
  782. LoadAnimationGroup("NPC_Chat_F")
  783. LoadAnimationGroup("NPC_Cheering")
  784. LoadAnimationGroup("NPC_Love")
  785. LoadAnimationGroup("NPC_Mascot")
  786. LoadAnimationGroup("NPC_NeedsResolving")
  787. LoadAnimationGroup("NPC_Principal")
  788. LoadAnimationGroup("NPC_Shopping")
  789. LoadAnimationGroup("NPC_Spectator")
  790. LoadAnimationGroup("N_Ranged")
  791. LoadAnimationGroup("N_Striker")
  792. LoadAnimationGroup("N_Striker_A")
  793. LoadAnimationGroup("N_Striker_B")
  794. LoadAnimationGroup("ObsDoor")
  795. LoadAnimationGroup("OBSMotor")
  796. LoadAnimationGroup("ObsPtf_1")
  797. LoadAnimationGroup("ObsPtf_2")
  798. LoadAnimationGroup("Pageant")
  799. LoadAnimationGroup("PedCoaster")
  800. LoadAnimationGroup("Player_Tired")
  801. LoadAnimationGroup("Player_VTired")
  802. LoadAnimationGroup("POI_Booktease")
  803. LoadAnimationGroup("POI_Cafeteria")
  804. LoadAnimationGroup("POI_ChLead")
  805. LoadAnimationGroup("POI_Gen")
  806. LoadAnimationGroup("POI_Smoking")
  807. LoadAnimationGroup("POI_Telloff")
  808. LoadAnimationGroup("POI_WarmHands")
  809. LoadAnimationGroup("POI_Worker")
  810. LoadAnimationGroup("PortaPoo")
  811. LoadAnimationGroup("PrepDoor")
  812. LoadAnimationGroup("PunchBag")
  813. LoadAnimationGroup("pxHoop")
  814. LoadAnimationGroup("pxLad10M")
  815. LoadAnimationGroup("Px_Arcade")
  816. LoadAnimationGroup("Px_Bed")
  817. LoadAnimationGroup("Px_Fountain")
  818. LoadAnimationGroup("Px_Garb")
  819. LoadAnimationGroup("Px_Gen")
  820. LoadAnimationGroup("Px_Ladr")
  821. LoadAnimationGroup("Px_Rail")
  822. LoadAnimationGroup("Px_RedButton")
  823. LoadAnimationGroup("Px_Sink")
  824. LoadAnimationGroup("Px_Tlet")
  825. LoadAnimationGroup("Px_Tree")
  826. LoadAnimationGroup("P_Grappler")
  827. LoadAnimationGroup("P_Striker")
  828. LoadAnimationGroup("QPed")
  829. LoadAnimationGroup("RAT_PED")
  830. LoadAnimationGroup("Reeper")
  831. LoadAnimationGroup("RMailbox")
  832. LoadAnimationGroup("Russell")
  833. LoadAnimationGroup("Russell_PBomb")
  834. LoadAnimationGroup("Santa_Lap")
  835. LoadAnimationGroup("SAUTH_A")
  836. LoadAnimationGroup("SAUTH_F")
  837. LoadAnimationGroup("SAUTH_U")
  838. LoadAnimationGroup("SAUTH_X")
  839. LoadAnimationGroup("SBarels1")
  840. LoadAnimationGroup("SBULL_A")
  841. LoadAnimationGroup("SBULL_F")
  842. LoadAnimationGroup("SBULL_S")
  843. LoadAnimationGroup("SBULL_U")
  844. LoadAnimationGroup("SBULL_X")
  845. LoadAnimationGroup("Scaffold")
  846. LoadAnimationGroup("SCbanpil")
  847. LoadAnimationGroup("SCBell")
  848. LoadAnimationGroup("SCDoor")
  849. LoadAnimationGroup("ScGate")
  850. LoadAnimationGroup("SCgrdoor")
  851. LoadAnimationGroup("scObsDr")
  852. LoadAnimationGroup("ScoolBus")
  853. LoadAnimationGroup("SCOOTER")
  854. LoadAnimationGroup("SecDoorL")
  855. LoadAnimationGroup("SecDoorR")
  856. LoadAnimationGroup("Sedan")
  857. LoadAnimationGroup("SFAT_A")
  858. LoadAnimationGroup("SFAT_F")
  859. LoadAnimationGroup("SFAT_I")
  860. LoadAnimationGroup("SFAT_S")
  861. LoadAnimationGroup("SGEN_A")
  862. LoadAnimationGroup("SGEN_F")
  863. LoadAnimationGroup("SGEN_I")
  864. LoadAnimationGroup("SGEN_S")
  865. LoadAnimationGroup("SGIRLS")
  866. LoadAnimationGroup("SGIRL_A")
  867. LoadAnimationGroup("SGIRL_D")
  868. LoadAnimationGroup("SGIRL_F")
  869. LoadAnimationGroup("SGIRL_S")
  870. LoadAnimationGroup("SGTargB")
  871. LoadAnimationGroup("ShopBike")
  872. LoadAnimationGroup("SHUMIL_01")
  873. LoadAnimationGroup("SHWR")
  874. LoadAnimationGroup("SIAMESE")
  875. LoadAnimationGroup("Siamese2")
  876. LoadAnimationGroup("Sitting_Boys")
  877. LoadAnimationGroup("SK8Board")
  878. LoadAnimationGroup("Skateboard")
  879. LoadAnimationGroup("SkeltonMan")
  880. LoadAnimationGroup("Slingsh")
  881. LoadAnimationGroup("SNERD_A")
  882. LoadAnimationGroup("SNERD_F")
  883. LoadAnimationGroup("SNERD_I")
  884. LoadAnimationGroup("SNERD_S")
  885. LoadAnimationGroup("SNGIRLS")
  886. LoadAnimationGroup("SNGIRL_D")
  887. LoadAnimationGroup("SNGIRL_F")
  888. LoadAnimationGroup("SnowBlob")
  889. LoadAnimationGroup("SnowMND")
  890. LoadAnimationGroup("SnowWall")
  891. LoadAnimationGroup("SOLD_A")
  892. LoadAnimationGroup("SOLD_F")
  893. LoadAnimationGroup("SOLD_I")
  894. LoadAnimationGroup("SOLD_S")
  895. LoadAnimationGroup("SPLAY_A")
  896. LoadAnimationGroup("SPLAY_B")
  897. LoadAnimationGroup("SprayCan")
  898. LoadAnimationGroup("SpudG")
  899. LoadAnimationGroup("Squid")
  900. LoadAnimationGroup("StalDoor")
  901. LoadAnimationGroup("Straf_Dout")
  902. LoadAnimationGroup("Straf_Fat")
  903. LoadAnimationGroup("Straf_Female")
  904. LoadAnimationGroup("Straf_Male")
  905. LoadAnimationGroup("Straf_Nerd")
  906. LoadAnimationGroup("Straf_Prep")
  907. LoadAnimationGroup("Straf_Savage")
  908. LoadAnimationGroup("Straf_Wrest")
  909. LoadAnimationGroup("SUV")
  910. LoadAnimationGroup("TadGates")
  911. LoadAnimationGroup("TadShud")
  912. LoadAnimationGroup("TE_Female")
  913. LoadAnimationGroup("TGKFlag")
  914. LoadAnimationGroup("ToolBox")
  915. LoadAnimationGroup("TrackSW")
  916. LoadAnimationGroup("TreeFall")
  917. LoadAnimationGroup("Truck")
  918. LoadAnimationGroup("Try_Clothes")
  919. LoadAnimationGroup("TSGate")
  920. LoadAnimationGroup("UBO")
  921. LoadAnimationGroup("Umbrella")
  922. LoadAnimationGroup("VDMilo")
  923. LoadAnimationGroup("VFlytrap")
  924. LoadAnimationGroup("V_Bike")
  925. LoadAnimationGroup("V_Bike_Races")
  926. LoadAnimationGroup("V_COPBIKE")
  927. LoadAnimationGroup("V_SCOOTER")
  928. LoadAnimationGroup("WBalloon")
  929. LoadAnimationGroup("WeaponUnlock")
  930. LoadAnimationGroup("Ween_Fem")
  931. LoadAnimationGroup("WHCrane")
  932. LoadAnimationGroup("WheelBrl")
  933. LoadAnimationGroup("WPCannon")
  934. LoadAnimationGroup("WPSheldB")
  935. LoadAnimationGroup("WPShield")
  936. LoadAnimationGroup("WPTurret")
  937. LoadAnimationGroup("W_BBall")
  938. LoadAnimationGroup("W_BBallBat")
  939. LoadAnimationGroup("W_BRocket")
  940. LoadAnimationGroup("W_Camera")
  941. LoadAnimationGroup("W_CherryBomb")
  942. LoadAnimationGroup("W_CHShield")
  943. LoadAnimationGroup("W_FlashLight")
  944. LoadAnimationGroup("W_Fountain")
  945. LoadAnimationGroup("W_Itchpowder")
  946. LoadAnimationGroup("W_JBroom")
  947. LoadAnimationGroup("W_Lid")
  948. LoadAnimationGroup("W_PooBag")
  949. LoadAnimationGroup("W_PRANK")
  950. LoadAnimationGroup("W_Slingshot")
  951. LoadAnimationGroup("W_Snowball")
  952. LoadAnimationGroup("W_snowshwl")
  953. LoadAnimationGroup("W_SprayCan")
  954. LoadAnimationGroup("W_SpudGun")
  955. LoadAnimationGroup("W_Stick")
  956. LoadAnimationGroup("W_Thrown")
  957. LoadAnimationGroup("W_wtrpipe")
  958. LoadAnimationGroup("x_cas1")
  959. LoadAnimationGroup("x_cas2")
  960. LoadAnimationGroup("x_cas3")
  961. LoadAnimationGroup("x_ccane")
  962. LoadAnimationGroup("X_Chair")
  963. LoadAnimationGroup("x_cndl")
  964. LoadAnimationGroup("x_sleigh")
  965. LoadAnimationGroup("x_tedy")
  966. end
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