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- function main()
- Wait(500)
- F_Setup()
- F_Menu()
- end
- function F_Setup()
- size = table.getn
- F_LoadAllAnim()
- setAI = not PedIsPlaying(gPlayer,"/Global/Player","Act/Player.act")
- if setAI then PedSetInfiniteSprint(gPlayer,true) end
- CreateThread("F_SetAI")
- -- Only include the "actionTree" if it is not the player's style, otherwise just omit it.
- -- The "model" variable is optional, just like "actionTree".
- -- The "func" variable is also optional.
- styles = {
- {name = "Player"},
- {name = "Jock Grappler", func = STYLE_J_Grappler_A, actionTree = "J_Grappler_A"},
- {name = "Prep Grappler", func = STYLE_P_Grappler_A, actionTree = "P_Grappler_A"},
- {name = "P_STRIKER_B", func = STYLE_P_STRIKER_B, actionTree = "P_STRIKER_B"},
- {name = "Gary Full Style", func = STYLE_Nemesis, actionTree = "Nemesis"},
- {name = "Darby Full Style", func = STYLE_BOSS_Darby, actionTree = "BOSS_Darby"},
- {name = "Ted Full Style", func = STYLE_J_Ted, actionTree = "J_Ted"},
- {name = "P_STRIKER_A", func = STYLE_P_STRIKER_A, actionTree = "P_STRIKER_A"},
- {name = "Bully's Full Style", func = STYLE_B_Striker_A, actionTree = "B_Striker_A"},
- {name = "Bif Full Style", func = STYLE_P_Bif, actionTree = "P_Bif"},
- {name = "Nerd's Full Style", func = STYLE_N_Ranged_A, actionTree = "N_Ranged_A"},
- {name = "Greaser Grappler", func = STYLE_G_Grappler_A, actionTree = "G_Grappler_A"},
- {name = "Dropouts full style", func = STYLE_DO_Striker_A, actionTree = "DO_Striker_A"},
- {name = "Adult Style", func = STYLE_CV_Male_A, actionTree = "CV_Male_A"},
- {name = "Prefect Style", func = STYLE_Authority, actionTree = "Authority"},
- {name = "Girls Style", func = STYLE_GS_Female_A, actionTree = "GS_Female_A"},
- {name = "Nerd Striker Style", func = STYLE_N_Striker_B, actionTree = "N_Striker_B"},
- {name = "Russel full Style", func = STYLE_BOSS_Russell, actionTree = "BOSS_Russell"},
- {name = "Johhny full Style", func = STYLE_G_STRIKER_A, actionTree = "G_Striker_A"},
- {name = "Femalse full Style", func = STYLE_GS_Female_A, actionTree = "GS_Female_A"},
- {name = "Player full Style", func = STYLE_DO_Edgar, actionTree = "DO_Edgar"},
- {name = "Mascot Dancing Moves", func = STYLE_Mascot, actionTree = "Mascot"},
- }
- styleFunc = nil
- CreateThread("F_RunStyle")
- end
- function STYLE_J_Grappler_A()
- if IsButtonPressed(15,0)then
- ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/GrappleReversals/StandingReversals/Sprawl/GIVE","Act/Globals.act")
- elseif IsButtonPressed(12,0) then
- PedSetActionNode(gPlayer, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")
- Wait(1000)
- ExecuteActionNode(gPlayer,"/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches","Act/Globals.act")
- elseif IsButtonPressed(2,0) then
- PedSetActionNode(gPlayer, "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalToPunch/GIVE","Act/Globals.act")
- elseif IsButtonPressed(9,0) then
- PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
- elseif IsButtonPressed(3,0) then
- PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker/Give", "Act/Globals.act")
- elseif IsButtonPressed(0,0) then
- PedSetActionNode(gPlayer, "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalToPunch/GIVE","Act/Globals.act")
- elseif IsButtonPressed(1,0) then
- ExecuteActionNode(gPlayer, "/Global/J_Grappler_A/Offense", "Act/Anim/J_Grappler_A.act")
- elseif IsButtonPressed(6,0) and IsButtonPressed(7,0) then
- ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam/Give", "Act/Globals.act")
- elseif IsButtonPressed(13,0) then
- elseif IsButtonBeingPressed(14,0) then
- PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Act/Anim/G_Johnny.act")
- elseif IsButtonPressed(7,0) and IsButtonPressed(8,0) then
- ExecuteActionNode(gPlayer, "/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger","Act/Anim/Ambient.act")
- elseif IsButtonPressed(8,0) then
- PedSetActionNode(gPlayer, "/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAttempt", "Act/Anim/J_Striker_A.act")
- end
- end
- function STYLE_P_Grappler_A()
- if IsButtonBeingPressed(9,0) and PedIsValid(PedGetTargetPed(gPlayer)) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- PedSetActionNode(gPlayer, "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","Act/Anim/P_Grappler_A.act")
- elseif IsButtonPressed(7,0) and IsButtonBeingPressed(6,0) and IsMoving() and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- PedSetActionNode(gPlayer, "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks", "Act/Anim/BOSS_Darby.act")
- elseif IsButtonPressed(0,0) then
- ExecuteActionNode(gPlayer, "/Global/BOSS_Darby/Offense/NonCombatActions/Hopback", "Act/Anim/BOSS_Darby.act")
- elseif IsButtonPressed(1,0) then
- PedSetActionNode(gPlayer,"/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross","Act/Anim/P_Grappler_A.act")
- elseif IsButtonPressed(15,0) then
- PedSetActionNode(gPlayer, "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act")
- elseif IsButtonBeingPressed(12,0) then
- PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
- elseif IsButtonBeingPressed(3,0) then
- ExecuteActionNode(gPlayer,"/Global/P_Grappler_A/Offense/Medium/Strikes/Kick","Act/Anim/P_Grappler_A.act")
- elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
- end
- end
- function STYLE_P_STRIKER_B()
- if IsButtonBeingPressed(9,0) and PedIsValid(PedGetTargetPed(gPlayer)) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- ExecuteActionNode(gPlayer,"/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","Act/Anim/P_Striker_B.act")
- elseif IsButtonPressed(7,0) and IsButtonBeingPressed(6,0) and IsMoving() and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- PedSetActionNode(gPlayer, "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks", "Act/Anim/BOSS_Darby.act")
- elseif IsButtonPressed(0,0) then
- ExecuteActionNode(gPlayer, "/Global/BOSS_Darby/Offense/NonCombatActions/Hopback", "Act/Anim/BOSS_Darby.act")
- elseif IsButtonPressed(1,0) then
- PedSetActionNode(gPlayer, "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks", "Act/Anim/BOSS_Darby.act")
- elseif IsButtonPressed(15,0) then
- PedSetActionNode(gPlayer, "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act")
- elseif IsButtonBeingPressed(12,0) then
- PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
- elseif IsButtonBeingPressed(3,0) then
- ExecuteActionNode(gPlayer,"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","Act/Anim/BOSS_Darby.act")
- elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
- end
- end
- function STYLE_Nemesis()
- if IsButtonPressed(15,0) then
- ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge", "Act/Anim/Nemesis.act")
- elseif IsButtonPressed(0,0) then
- ExecuteActionNode(gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act")
- elseif IsButtonPressed(2,0) then
- ExecuteActionNode(gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")
- elseif IsButtonPressed(12,0) then
- ExecuteActionNode(gPlayer, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")
- elseif IsButtonPressed(8,0) then
- ExecuteActionNode(gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB", "Act/Anim/Nemesis.act")
- elseif IsButtonPressed(6,0) and IsButtonPressed(7,0) then
- PedSetActionNode(gPlayer, "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act")
- elseif IsButtonPressed(9,0) then
- ExecuteActionNode(gPlayer, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1/Release", "Act/Anim/Nemesis.act")
- elseif IsButtonPressed(3,0) then
- ExecuteActionNode(gPlayer, "/Global/Nemesis/Offense/Medium/Strikes/LightAttacks","Act/Anim/Nemesis.act")
- elseif IsButtonPressed(1,0) then
- PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
- end
- end
- function STYLE_BOSS_Darby()
- if IsButtonBeingPressed(1, 0) then
- PedSetActionNode(gPlayer,"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab", "Act/Anim/BOSS_Darby.act")
- elseif IsButtonBeingPressed(1, 0) then
- PedSetActionNode(gPlayer,"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook")
- elseif IsButtonBeingPressed(12, 0) then
- PedSetActionNode(gPlayer,"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "Act/Anim/BOSS_Darby.act")
- elseif IsButtonBeingPressed(3, 0) then
- PedSetActionNode(gPlayer,"/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "Act/Anim/BOSS_Darby.act")
- elseif IsButtonPressed(10, 0) and IsButtonBeingPressed(7, 0) then
- PedSetActionNode(gPlayer,"/Global/BOSS_Darby/Offense/NonCombatActions/Hopback", "Act/Anim/BOSS_Darby.act")
- elseif IsButtonBeingPressed(15, 0) then
- PedSetActionNode(gPlayer,"/Global/BOSS_Darby/Defense/Evade/EvadeDuck", "Act/Anim/BOSS_Darby.act")
- elseif IsButtonBeingPressed(2, 0) then
- PedSetActionNode(gPlayer,"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "Act/Anim/BOSS_Darby.act")
- elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
- end
- end
- function STYLE_J_Ted()
- if IsButtonBeingPressed(12, 0) then
- PedSetActionNode(gPlayer, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")
- elseif IsButtonBeingPressed(15,0) then
- PedSetActionTree(gPlayer,"/Global/J_Ted", "Act/Anim/J_Ted.act")
- elseif IsButtonBeingPressed(9,0) then
- PedSetActionNode(gPlayer, "/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAttempt", "Act/Anim/J_Striker_A.act")
- elseif IsButtonBeingPressed(8,0) then
- PedSetActionNode(gPlayer,"/Global/J_Ted/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Ted.act")
- elseif IsButtonBeingPressed(9, 0) and PedIsValid(PedGetTargetPed(gPlayer)) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- PedSetActionNode(gPlayer, "/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAttempt", "Act/Anim/J_Striker_A.act")
- elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
- end
- end
- function STYLE_P_STRIKER_A()
- if IsButtonBeingPressed(9,0) and PedIsValid(PedGetTargetPed(gPlayer)) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- PedSetActionNode(gPlayer, "/Global/P_Striker_A/Offense/Medium","Act/Anim/P_Striker_A.act")
- elseif IsButtonPressed(7,0) and IsButtonBeingPressed(6,0) and IsMoving() and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- PedSetActionNode(gPlayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act")
- elseif IsButtonPressed(0,0) then
- ExecuteActionNode(gPlayer, "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB","Act/Anim/P_Striker_A.act")
- elseif IsButtonPressed(1,0) then
- PedSetActionNode(gPlayer,"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","Act/Anim/P_Striker_A.act")
- elseif IsButtonPressed(15,0) then
- PedSetActionNode(gPlayer, "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act")
- elseif IsButtonBeingPressed(12,0) then
- PedSetActionTree(gPlayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act")
- elseif IsButtonBeingPressed(3,0) then
- ExecuteActionNode(gPlayer,"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross","Act/Anim/P_Striker_A.act")
- elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
- end
- end
- function STYLE_B_STRIKER_A()
- if IsButtonPressed(15,0)then
- PedSetActionTree(gPlayer, "/Global/BOSS_Russell", "Act/Anim/BOSS_Russell.act")
- elseif IsButtonPressed(12,0) then
- PedSetActionTree(gPlayer, "/Global/Russell_102", "Act/Anim/Russell_102.act")
- elseif IsButtonPressed(0,0) then
- PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
- elseif IsButtonPressed(9,0) then
- ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act")
- elseif IsButtonPressed(8,0) then
- elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
- end
- end
- function STYLE_N_Ranged_A()
- if IsButtonBeingPressed(9,0) then
- PedSetActionNode(gPlayer,"/Global/N_Striker_A/Offense/Short/Strikes/HeavyAttacks","Act/Anim/N_Striker_A.act")
- elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
- end
- end
- function STYLE_G_Grappler_A()
- if IsButtonBeingPressed(12, 0) then
- ExecuteActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug/Give","Act/Globals.act")
- elseif IsButtonPressed(9,0) then
- PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
- elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
- end
- end
- function STYLE_DO_Striker_A()
- if IsButtonBeingPressed(12, 0) then
- ExecuteActionNode(gPlayer,"/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Globals/DO_Striker_A.act")
- elseif IsButtonPressed(9,0) then
- PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
- elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
- end
- end
- function STYLE_CV_Male_A()
- if IsButtonBeingPressed(12, 0) then
- ExecuteActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give","Act/Globals.act")
- elseif IsButtonPressed(9,0) then
- PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
- elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
- end
- end
- function STYLE_Authority()
- if IsButtonBeingPressed(12, 0) then
- ExecuteActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give","Act/Globals.act")
- elseif IsButtonPressed(15,0) then
- PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
- elseif IsButtonBeingPressed(8,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT", 0, "large")
- end
- end
- function STYLE_GS_Female_A()
- if IsButtonBeingPressed(9,0) then
- PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
- elseif IsButtonBeingPressed(8,0) then
- ExecuteActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GirlFight/GirlFight_START", "act/anim/GS_Female_A.act")
- elseif IsButtonBeingPressed(8,0) then
- ExecuteActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE", "act/anim/Authority.act")
- end
- end
- function STYLE_BOSS_Russell()
- if IsButtonPressed(15,0)then
- PedSetActionTree(gPlayer, "/Global/BOSS_Russell", "Act/Anim/BOSS_Russell.act")
- elseif IsButtonPressed(12,0) then
- PedSetActionTree(gPlayer, "/Global/Russell_102", "Act/Anim/Russell_102.act")
- elseif IsButtonPressed(1,0) then
- PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
- elseif IsButtonPressed(0,0) then
- ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act")
- elseif IsButtonPressed(8,0) then
- PedSetActionNode(gPlayer, "/Global/BOSS_Russell/Offense/Short/Strikes/LightAttacks/OverHand", "act/anim/BOSS_Russell.act")
- end
- end
- function STYLE_G_STRIKER_A()
- if IsButtonPressed(15,0) then
- PedSetActionNode(gPlayer, "/Global/G_Striker_A/Offense/Medium", "Act/Act/Anim/G_Striker_A,act")
- elseif IsButtonPressed(8,0) then
- PedSetActionNode(gPlayer,"/Global/Actions/RisingAttacks", "Globals/G_Striker_A.act")
- elseif IsButtonPressed(3,0) then
- PedSetActionNode(gPlayer, "/Global/G_Melee_A/Offense/Medium", "Act/Anim/G_Melee_A.act")
- elseif IsButtonPressed(12,0) then
- ExecuteActionNode(gPlayer, "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks", "Act/Act/Anim/G_Johnny,act")
- elseif IsButtonPressed(0,0) then
- PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act")
- elseif IsButtonPressed(9,0) then
- PedSetActionTree(gPlayer, "/Global/G_Striker_A", "Act/Act/Anim/G_Striker_A.act")
- elseif IsButtonPressed(1,0) then
- PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Act/Anim/G_Johnny.act")
- end
- end
- function STYLE_DO_Edgar()
- if IsButtonPressed(15,0) then
- PedSetActionNode(gPlayer, "/Global/Player/Attacks/Strikes/LightAttacks", "act/anim/Player.act")
- elseif IsButtonPressed(0,0) then
- PedSetActionNode(gPlayer, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2", "act/anim/Player.act")
- elseif IsButtonPressed(1,0) then
- PedSetActionNode(gPlayer,"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3", "act/anim/Player.act")
- elseif IsButtonPressed(3,0) then
- PedSetActionNode(gPlayer,"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4", "act/anim/Player.act")
- elseif IsButtonPressed(8,0) then
- PedSetActionNode(gPlayer,"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "act/anim/Player.act")
- elseif IsButtonPressed(12,0) then
- PedSetActionNode(gPlayer,"/Global/Player/Attacks/GroundAttacks","act/anim/Player.act")
- elseif IsButtonPressed(0,0) then
- PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "act/anim/Player.act")
- elseif IsButtonPressed(6,0) and IsButtonPressed(7,0) then
- PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "act/anim/Player.act")
- elseif IsButtonPressed(9,0) then
- PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
- elseif IsButtonPressed(7,0) and IsButtonPressed(8,0) then
- PedSetActionNode(gPlayer,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash", "act/anim/Player.act")
- end
- end
- function STYLE_P_Bif()
- if IsButtonPressed(15,0) then
- PedSetActionNode(gPlayer, "/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch", "act/anim/P_Bif.act")
- elseif IsButtonPressed(3,0) then
- PedSetActionNode(gPlayer, "/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch", "act/anim/P_Bif.act")
- elseif IsButtonPressed(1,0) then
- PedSetActionNode(gPlayer,"/Global/P_Bif/Offense/Special/HeavyAttacks", "act/anim/BOSS_Darby.act")
- elseif IsButtonPressed(3,0) then
- PedSetActionNode(gPlayer,"/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch")
- elseif IsButtonPressed(8,0) then
- PedSetActionNode(gPlayer,"/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch")
- elseif IsButtonPressed(0,0) then
- PedSetActionNode(gPlayer,"/Global/P_Bif/Offense/Short", "act/anim/P_Bif.act" )
- elseif IsButtonPressed(9,0) then
- PedSetActionNode(gPlayer,"/Global/P_Bif/Offense/Medium", "act/anim/P_Bif.act")
- end
- end
- function STYLE_J_Mascot()
- if IsButtonPressed(15,0) then
- PedSetActionNode(gPlayer, "/Global/J_Mascot/Offense/Dance/Dancing/Dance01", "act/anim/J_Mascot.act")
- elseif IsButtonPressed(8,0) then
- PedSetActionNode(gPlayer, "/Global/J_Mascot/Offense/Dance/Dancing/Dance02", "act/anim/J_Mascot.act")
- elseif IsButtonPressed(9,0) then
- PedSetActionNode(gPlayer,"/Global/J_Mascot/Offense/Dance/Dancing/Dance03", "act/anim/J_Mascot.act")
- elseif IsButtonPressed(12,0) then
- PedSetActionNode(gPlayer,"/Global/J_Mascot/Offense/Short/GROINKICK/GroinKick", "act/anim/J_Mascot.act")
- elseif IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- PedSetActionNode(gPlayer,"/Global/J_Mascot/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/J_Mascot.act")
- isStrafing = true
- elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
- PedSetActionTree(gPlayer,"/Global/J_Mascot", "Act/Anim/J_Mascot.act")
- isStrafing = false
- elseif isStrafing then
- local x,y,z = PedGetPosXYZ(PedGetTargetPed())
- PedFaceXYZ(gPlayer,x,y,z)
- elseif IsButtonBeingPressed(15,1) then
- ImportScript("2_B.lua")
- end
- end
- function F_SetAI()
- while true do
- if setAI then
- PedSetAITree(gPlayer,"/Global/PlayerAI","Act/PlayerAI.act")
- end
- Wait(0)
- end
- end
- function F_Menu()
- local s = 1
- while true do
- if IsButtonPressed(1,0) and IsButtonPressed(2,0) then
- s = s - 1
- if s < 1 then s = size(styles) end
- elseif IsButtonPressed(0,0) and IsButtonPressed(2,0) then
- s = s + 1
- if s > size(styles) then s = 1 end
- elseif IsButtonBeingPressed(2,0) then
- SoundPlay2D("ButtonUp")
- local style = styles[s]
- if style.model ~= nil then
- PlayerSwapModel(style.model)
- else
- PlayerSwapModel("Player")
- end
- if style.actionTree ~= nil then
- PedSetActionTree(gPlayer,"/Global/"..style.actionTree,"Act/Anim/"..style.actionTree..".act")
- PedSetInfiniteSprint(gPlayer,true)
- setAI = true
- else
- PedSetActionTree(gPlayer,"/Global/Player","Act/Anim/Player.act")
- setAI = false
- end
- styleFunc = style.func
- end
- if IsButtonBeingPressed(0,0) or IsButtonBeingPressed(1,0) then
- SoundPlay2D("ButtonUp")
- TextPrintString(s..") "..styles[s].name,2,2)
- end
- Wait(0)
- end
- end
- function F_RunStyle()
- while true do
- if styleFunc ~= nil then
- styleFunc()
- end
- Wait(0)
- end
- end
- function F_LoadAllAnim()
- LoadAnimationGroup("1_02BYourSchool")
- LoadAnimationGroup("1_02_MeetWithGary")
- LoadAnimationGroup("1_03The Setup")
- LoadAnimationGroup("1_04TheSlingshot")
- LoadAnimationGroup("1_06ALittleHelp")
- LoadAnimationGroup("1_07_SaveBucky")
- LoadAnimationGroup("1_07_Sk8Board")
- LoadAnimationGroup("1_08ThatBitch")
- LoadAnimationGroup("1_08_MandPuke")
- LoadAnimationGroup("1_09_Candidate")
- LoadAnimationGroup("1_10Betrayal")
- LoadAnimationGroup("1_11B_HeBigPrank")
- LoadAnimationGroup("1_G1_TheDiary")
- LoadAnimationGroup("1_S01HatVsGall")
- LoadAnimationGroup("2_01LastMinuteShop")
- LoadAnimationGroup("2_02ComicKlepto")
- LoadAnimationGroup("2_05TadsHouse")
- LoadAnimationGroup("2_06MovieTickets")
- LoadAnimationGroup("2_07BeachRumble")
- LoadAnimationGroup("2_08WeedKiller")
- LoadAnimationGroup("2_4RichAreaRace")
- LoadAnimationGroup("2_G2CarnivalDate")
- LoadAnimationGroup("2_G2_GiftExchange")
- LoadAnimationGroup("2_R03PaperRoute")
- LoadAnimationGroup("2_S02CharSheets")
- LoadAnimationGroup("2_S04CharSheets")
- LoadAnimationGroup("2_S05_CooksCrush")
- LoadAnimationGroup("2_S06PantyRaid")
- LoadAnimationGroup("3_01JealousJohnny")
- LoadAnimationGroup("3_04WrongPtTown")
- LoadAnimationGroup("3_05TheTenements")
- LoadAnimationGroup("3_BFightJohnnyV")
- LoadAnimationGroup("3_G3")
- LoadAnimationGroup("3_R05ChemicalDeliv")
- LoadAnimationGroup("3_R08RaceLeague")
- LoadAnimationGroup("3_S03CheatinTime")
- LoadAnimationGroup("4_01Paparazzi")
- LoadAnimationGroup("4_04_FunhouseFun")
- LoadAnimationGroup("4_06BigGame")
- LoadAnimationGroup("4_B2_JockBossBattle")
- LoadAnimationGroup("5_01Grp")
- LoadAnimationGroup("5_01Rats")
- LoadAnimationGroup("5_02PrVandalized")
- LoadAnimationGroup("5_05Zoe")
- LoadAnimationGroup("5_09MakingAMark")
- LoadAnimationGroup("6B_PARA")
- LoadAnimationGroup("AGymLght")
- LoadAnimationGroup("Ambient")
- LoadAnimationGroup("Ambient2")
- LoadAnimationGroup("Ambient3")
- LoadAnimationGroup("ANIBBALL")
- LoadAnimationGroup("AniBroom")
- LoadAnimationGroup("AniDice")
- LoadAnimationGroup("AniFooty")
- LoadAnimationGroup("AniGlobe")
- LoadAnimationGroup("AnimSave")
- LoadAnimationGroup("AniPillo")
- LoadAnimationGroup("ARC3D")
- LoadAnimationGroup("Area_Asylum")
- LoadAnimationGroup("Area_Funhouse")
- LoadAnimationGroup("Area_GirlsDorm")
- LoadAnimationGroup("Area_Infirmary")
- LoadAnimationGroup("Area_School")
- LoadAnimationGroup("Area_Tenements")
- LoadAnimationGroup("Armor")
- LoadAnimationGroup("AsyBars")
- LoadAnimationGroup("AsyDoorB")
- LoadAnimationGroup("AsyDoors")
- LoadAnimationGroup("AsyGate")
- LoadAnimationGroup("AsyLever")
- LoadAnimationGroup("AsySwtch")
- LoadAnimationGroup("AtcPlank")
- LoadAnimationGroup("Authority")
- LoadAnimationGroup("BANANA")
- LoadAnimationGroup("barelLad")
- LoadAnimationGroup("BarrGate")
- LoadAnimationGroup("BATON")
- LoadAnimationGroup("BBALL_21")
- LoadAnimationGroup("bbgun")
- LoadAnimationGroup("BCatcher")
- LoadAnimationGroup("BdrDoorL")
- LoadAnimationGroup("BeardLady")
- LoadAnimationGroup("Bike")
- LoadAnimationGroup("BikeGar")
- LoadAnimationGroup("BoldRoll")
- LoadAnimationGroup("BoltCutt")
- LoadAnimationGroup("Boxing")
- LoadAnimationGroup("BoxRopes")
- LoadAnimationGroup("BRDoor")
- LoadAnimationGroup("BrkSwtch")
- LoadAnimationGroup("BROCKETL")
- LoadAnimationGroup("BRSwitch")
- LoadAnimationGroup("BusDoors")
- LoadAnimationGroup("Butcher")
- LoadAnimationGroup("BXPBag")
- LoadAnimationGroup("B_Striker")
- LoadAnimationGroup("CarnCurt")
- LoadAnimationGroup("CARNI01")
- LoadAnimationGroup("carnies")
- LoadAnimationGroup("Car_Ham")
- LoadAnimationGroup("Cavalier")
- LoadAnimationGroup("Cheer_Cool1")
- LoadAnimationGroup("Cheer_Cool2")
- LoadAnimationGroup("Cheer_Cool3")
- LoadAnimationGroup("Cheer_Gen1")
- LoadAnimationGroup("Cheer_Gen2")
- LoadAnimationGroup("Cheer_Gen3")
- LoadAnimationGroup("Cheer_Girl1")
- LoadAnimationGroup("Cheer_Girl2")
- LoadAnimationGroup("Cheer_Girl3")
- LoadAnimationGroup("Cheer_Girl4")
- LoadAnimationGroup("Cheer_Nerd1")
- LoadAnimationGroup("Cheer_Nerd2")
- LoadAnimationGroup("Cheer_Nerd3")
- LoadAnimationGroup("Cheer_Posh1")
- LoadAnimationGroup("Cheer_Posh2")
- LoadAnimationGroup("Cheer_Posh3")
- LoadAnimationGroup("Chem_Set")
- LoadAnimationGroup("ChLead_Idle")
- LoadAnimationGroup("CLadderA")
- LoadAnimationGroup("CnGate")
- LoadAnimationGroup("Coaster")
- LoadAnimationGroup("COPBIKE")
- LoadAnimationGroup("Cop_Frisk")
- LoadAnimationGroup("CV_Female")
- LoadAnimationGroup("CV_Male")
- LoadAnimationGroup("C_Wrestling")
- LoadAnimationGroup("DartBrd")
- LoadAnimationGroup("DartCab")
- LoadAnimationGroup("DodgeBall")
- LoadAnimationGroup("DodgeBall2")
- LoadAnimationGroup("DoorStr1")
- LoadAnimationGroup("DO_Edgar")
- LoadAnimationGroup("DO_Grap")
- LoadAnimationGroup("DO_StrikeCombo")
- LoadAnimationGroup("DO_Striker")
- LoadAnimationGroup("DRBrace")
- LoadAnimationGroup("Drumming")
- LoadAnimationGroup("DuffBag")
- LoadAnimationGroup("DunkBttn")
- LoadAnimationGroup("DunkSeat")
- LoadAnimationGroup("Earnest")
- LoadAnimationGroup("EnglishClass")
- LoadAnimationGroup("ErrandCrab")
- LoadAnimationGroup("Errand_BUS")
- LoadAnimationGroup("Errand_IND")
- LoadAnimationGroup("Errand_RIC")
- LoadAnimationGroup("Errand_SCH")
- LoadAnimationGroup("ESCDoorL")
- LoadAnimationGroup("ESCDoorR")
- LoadAnimationGroup("ExtWind")
- LoadAnimationGroup("FDoor")
- LoadAnimationGroup("FDoorB")
- LoadAnimationGroup("FDoorC")
- LoadAnimationGroup("Ferris")
- LoadAnimationGroup("FGhost")
- LoadAnimationGroup("FGoblin")
- LoadAnimationGroup("FlagA")
- LoadAnimationGroup("FLbBook")
- LoadAnimationGroup("FlbLader")
- LoadAnimationGroup("FLbPaint")
- LoadAnimationGroup("FLbTable")
- LoadAnimationGroup("FMCntrl")
- LoadAnimationGroup("FMDoor")
- LoadAnimationGroup("FMTrapDr")
- LoadAnimationGroup("FMTrapSw")
- LoadAnimationGroup("FortTell")
- LoadAnimationGroup("funCart")
- LoadAnimationGroup("funCurtn")
- LoadAnimationGroup("funMiner")
- LoadAnimationGroup("funRocks")
- LoadAnimationGroup("FunTeeth")
- LoadAnimationGroup("FXTestG")
- LoadAnimationGroup("F_Adult")
- LoadAnimationGroup("F_BULLY")
- LoadAnimationGroup("F_Crazy")
- LoadAnimationGroup("F_Douts")
- LoadAnimationGroup("F_Girls")
- LoadAnimationGroup("F_Greas")
- LoadAnimationGroup("F_Jocks")
- LoadAnimationGroup("F_Nerds")
- LoadAnimationGroup("F_OldPeds")
- LoadAnimationGroup("F_Pref")
- LoadAnimationGroup("F_Preps")
- LoadAnimationGroup("GarbCanA")
- LoadAnimationGroup("GatCool")
- LoadAnimationGroup("GEN_SOCIAL")
- LoadAnimationGroup("Gfight")
- LoadAnimationGroup("GhostDrs")
- LoadAnimationGroup("Gift")
- LoadAnimationGroup("Go_Cart")
- LoadAnimationGroup("Grap")
- LoadAnimationGroup("GymHoop")
- LoadAnimationGroup("GymWLad")
- LoadAnimationGroup("G_Grappler")
- LoadAnimationGroup("G_Johnny")
- LoadAnimationGroup("G_Striker")
- LoadAnimationGroup("Halloween")
- LoadAnimationGroup("HallWind")
- LoadAnimationGroup("Hang_Jock")
- LoadAnimationGroup("Hang_Moshing")
- LoadAnimationGroup("Hang_Talking")
- LoadAnimationGroup("Hang_Workout")
- LoadAnimationGroup("Hobos")
- LoadAnimationGroup("Hobo_Cheer")
- LoadAnimationGroup("HSdinger")
- LoadAnimationGroup("HUMIL_4-10_B")
- LoadAnimationGroup("HUMIL_4-10_C")
- LoadAnimationGroup("HUMIL_5-8F_A")
- LoadAnimationGroup("HUMIL_5-8F_B")
- LoadAnimationGroup("HUMIL_5-8V4-10")
- LoadAnimationGroup("HUMIL_5-8V6-1")
- LoadAnimationGroup("HUMIL_5-8VPLY")
- LoadAnimationGroup("HUMIL_5-8_A")
- LoadAnimationGroup("HUMIL_5-8_B")
- LoadAnimationGroup("HUMIL_5-8_C")
- LoadAnimationGroup("HUMIL_6-1V4-10")
- LoadAnimationGroup("HUMIL_6-1V6-1")
- LoadAnimationGroup("HUMIL_6-1VPLY")
- LoadAnimationGroup("HUMIL_6-1_A")
- LoadAnimationGroup("HUMIL_6-1_B")
- LoadAnimationGroup("HUMIL_6-1_C")
- LoadAnimationGroup("HUMIL_6-5V4-10")
- LoadAnimationGroup("HUMIL_6-5V6-1")
- LoadAnimationGroup("HUMIL_6-5VPLY")
- LoadAnimationGroup("HUMIL_6-5_A")
- LoadAnimationGroup("HUMIL_6-5_B")
- LoadAnimationGroup("HUMIL_6-5_C")
- LoadAnimationGroup("IDLE_AUTH_A")
- LoadAnimationGroup("IDLE_AUTH_B")
- LoadAnimationGroup("IDLE_AUTH_C")
- LoadAnimationGroup("IDLE_AUTH_D")
- LoadAnimationGroup("IDLE_BULLY_A")
- LoadAnimationGroup("IDLE_BULLY_B")
- LoadAnimationGroup("IDLE_BULLY_C")
- LoadAnimationGroup("IDLE_BULLY_D")
- LoadAnimationGroup("IDLE_CIVF_A")
- LoadAnimationGroup("IDLE_CIVF_B")
- LoadAnimationGroup("IDLE_CIVF_C")
- LoadAnimationGroup("IDLE_CIVM_A")
- LoadAnimationGroup("IDLE_CIVM_B")
- LoadAnimationGroup("IDLE_CIVM_C")
- LoadAnimationGroup("IDLE_DOUT_A")
- LoadAnimationGroup("IDLE_DOUT_B")
- LoadAnimationGroup("IDLE_DOUT_C")
- LoadAnimationGroup("IDLE_DOUT_D")
- LoadAnimationGroup("IDLE_FATG_A")
- LoadAnimationGroup("IDLE_FATG_B")
- LoadAnimationGroup("IDLE_FATG_C")
- LoadAnimationGroup("IDLE_FAT_A")
- LoadAnimationGroup("IDLE_FAT_B")
- LoadAnimationGroup("IDLE_FAT_C")
- LoadAnimationGroup("IDLE_GREAS_A")
- LoadAnimationGroup("IDLE_GREAS_B")
- LoadAnimationGroup("IDLE_GREAS_C")
- LoadAnimationGroup("IDLE_GREAS_D")
- LoadAnimationGroup("IDLE_GSF_A")
- LoadAnimationGroup("IDLE_GSF_B")
- LoadAnimationGroup("IDLE_GSF_C")
- LoadAnimationGroup("IDLE_GSM_A")
- LoadAnimationGroup("IDLE_GSM_B")
- LoadAnimationGroup("IDLE_GSM_C")
- LoadAnimationGroup("IDLE_JOCK_A")
- LoadAnimationGroup("IDLE_JOCK_B")
- LoadAnimationGroup("IDLE_JOCK_C")
- LoadAnimationGroup("IDLE_JOCK_D")
- LoadAnimationGroup("IDLE_NERD_A")
- LoadAnimationGroup("IDLE_NERD_B")
- LoadAnimationGroup("IDLE_NERD_C")
- LoadAnimationGroup("IDLE_NERD_D")
- LoadAnimationGroup("IDLE_NGIRL")
- LoadAnimationGroup("IDLE_PREP_A")
- LoadAnimationGroup("IDLE_PREP_B")
- LoadAnimationGroup("IDLE_PREP_C")
- LoadAnimationGroup("IDLE_PREP_D")
- LoadAnimationGroup("IDLE_SEXY_A")
- LoadAnimationGroup("IDLE_SEXY_B")
- LoadAnimationGroup("IDLE_SEXY_C")
- LoadAnimationGroup("INDgateC")
- LoadAnimationGroup("JPhoto")
- LoadAnimationGroup("JunkCarA")
- LoadAnimationGroup("JV_Asylum")
- LoadAnimationGroup("J_Damon")
- LoadAnimationGroup("J_Grappler")
- LoadAnimationGroup("J_Melee")
- LoadAnimationGroup("J_Ranged")
- LoadAnimationGroup("J_Striker")
- LoadAnimationGroup("KISS1")
- LoadAnimationGroup("KISS2")
- LoadAnimationGroup("KISS3")
- LoadAnimationGroup("KISS4")
- LoadAnimationGroup("KissAdult")
- LoadAnimationGroup("KISSB")
- LoadAnimationGroup("KISSF")
- LoadAnimationGroup("LckrGymA")
- LoadAnimationGroup("LE_Officer")
- LoadAnimationGroup("LE_Orderly")
- LoadAnimationGroup("Mermaid")
- LoadAnimationGroup("MG_Craps")
- LoadAnimationGroup("MINIBIKE")
- LoadAnimationGroup("MINICHEM")
- LoadAnimationGroup("MINIDARTS")
- LoadAnimationGroup("MINIDunk")
- LoadAnimationGroup("MINIGraf")
- LoadAnimationGroup("MINIHACKY")
- LoadAnimationGroup("MINI_Arm")
- LoadAnimationGroup("MINI_BallToss")
- LoadAnimationGroup("MINI_Lock")
- LoadAnimationGroup("MINI_React")
- LoadAnimationGroup("Miracle")
- LoadAnimationGroup("MOWER")
- LoadAnimationGroup("MPostA")
- LoadAnimationGroup("N2B Dishonerable")
- LoadAnimationGroup("Nemesis")
- LoadAnimationGroup("nerdBar1")
- LoadAnimationGroup("NIS_0_00A")
- LoadAnimationGroup("NIS_1_02")
- LoadAnimationGroup("NIS_1_02B")
- LoadAnimationGroup("NIS_1_03")
- LoadAnimationGroup("NIS_1_04")
- LoadAnimationGroup("NIS_1_05")
- LoadAnimationGroup("NIS_1_07")
- LoadAnimationGroup("NIS_1_08_1")
- LoadAnimationGroup("NIS_1_09")
- LoadAnimationGroup("NIS_1_11")
- LoadAnimationGroup("NIS_2_01")
- LoadAnimationGroup("NIS_2_03")
- LoadAnimationGroup("NIS_2_04")
- LoadAnimationGroup("NIS_2_06_1")
- LoadAnimationGroup("NIS_2_B")
- LoadAnimationGroup("NIS_2_S04")
- LoadAnimationGroup("NIS_3_01")
- LoadAnimationGroup("NIS_3_02")
- LoadAnimationGroup("NIS_3_04")
- LoadAnimationGroup("NIS_3_05")
- LoadAnimationGroup("NIS_3_06")
- LoadAnimationGroup("NIS_3_08")
- LoadAnimationGroup("NIS_3_11")
- LoadAnimationGroup("NIS_3_B")
- LoadAnimationGroup("NIS_3_G3")
- LoadAnimationGroup("NIS_3_R09_D")
- LoadAnimationGroup("NIS_3_R09_G")
- LoadAnimationGroup("NIS_3_R09_J")
- LoadAnimationGroup("NIS_3_R09_N")
- LoadAnimationGroup("NIS_3_R09_P")
- LoadAnimationGroup("NIS_3_S03")
- LoadAnimationGroup("NIS_3_S03_B")
- LoadAnimationGroup("NIS_3_S11")
- LoadAnimationGroup("NIS_4_01")
- LoadAnimationGroup("NIS_4_05")
- LoadAnimationGroup("NIS_4_06")
- LoadAnimationGroup("NIS_4_B2")
- LoadAnimationGroup("NIS_5_01")
- LoadAnimationGroup("NIS_5_02")
- LoadAnimationGroup("NIS_5_03")
- LoadAnimationGroup("NIS_5_04")
- LoadAnimationGroup("NIS_5_05")
- LoadAnimationGroup("NIS_5_07")
- LoadAnimationGroup("NIS_5_G5")
- LoadAnimationGroup("NIS_6_02")
- LoadAnimationGroup("NIS_6_03")
- LoadAnimationGroup("NLock01A")
- LoadAnimationGroup("NPC_Adult")
- LoadAnimationGroup("NPC_AggroTaunt")
- LoadAnimationGroup("NPC_Chat_1")
- LoadAnimationGroup("NPC_Chat_2")
- LoadAnimationGroup("NPC_Chat_F")
- LoadAnimationGroup("NPC_Cheering")
- LoadAnimationGroup("NPC_Love")
- LoadAnimationGroup("NPC_Mascot")
- LoadAnimationGroup("NPC_NeedsResolving")
- LoadAnimationGroup("NPC_Principal")
- LoadAnimationGroup("NPC_Shopping")
- LoadAnimationGroup("NPC_Spectator")
- LoadAnimationGroup("N_Ranged")
- LoadAnimationGroup("N_Striker")
- LoadAnimationGroup("N_Striker_A")
- LoadAnimationGroup("N_Striker_B")
- LoadAnimationGroup("ObsDoor")
- LoadAnimationGroup("OBSMotor")
- LoadAnimationGroup("ObsPtf_1")
- LoadAnimationGroup("ObsPtf_2")
- LoadAnimationGroup("Pageant")
- LoadAnimationGroup("PedCoaster")
- LoadAnimationGroup("Player_Tired")
- LoadAnimationGroup("Player_VTired")
- LoadAnimationGroup("POI_Booktease")
- LoadAnimationGroup("POI_Cafeteria")
- LoadAnimationGroup("POI_ChLead")
- LoadAnimationGroup("POI_Gen")
- LoadAnimationGroup("POI_Smoking")
- LoadAnimationGroup("POI_Telloff")
- LoadAnimationGroup("POI_WarmHands")
- LoadAnimationGroup("POI_Worker")
- LoadAnimationGroup("PortaPoo")
- LoadAnimationGroup("PrepDoor")
- LoadAnimationGroup("PunchBag")
- LoadAnimationGroup("pxHoop")
- LoadAnimationGroup("pxLad10M")
- LoadAnimationGroup("Px_Arcade")
- LoadAnimationGroup("Px_Bed")
- LoadAnimationGroup("Px_Fountain")
- LoadAnimationGroup("Px_Garb")
- LoadAnimationGroup("Px_Gen")
- LoadAnimationGroup("Px_Ladr")
- LoadAnimationGroup("Px_Rail")
- LoadAnimationGroup("Px_RedButton")
- LoadAnimationGroup("Px_Sink")
- LoadAnimationGroup("Px_Tlet")
- LoadAnimationGroup("Px_Tree")
- LoadAnimationGroup("P_Grappler")
- LoadAnimationGroup("P_Striker")
- LoadAnimationGroup("QPed")
- LoadAnimationGroup("RAT_PED")
- LoadAnimationGroup("Reeper")
- LoadAnimationGroup("RMailbox")
- LoadAnimationGroup("Russell")
- LoadAnimationGroup("Russell_PBomb")
- LoadAnimationGroup("Santa_Lap")
- LoadAnimationGroup("SAUTH_A")
- LoadAnimationGroup("SAUTH_F")
- LoadAnimationGroup("SAUTH_U")
- LoadAnimationGroup("SAUTH_X")
- LoadAnimationGroup("SBarels1")
- LoadAnimationGroup("SBULL_A")
- LoadAnimationGroup("SBULL_F")
- LoadAnimationGroup("SBULL_S")
- LoadAnimationGroup("SBULL_U")
- LoadAnimationGroup("SBULL_X")
- LoadAnimationGroup("Scaffold")
- LoadAnimationGroup("SCbanpil")
- LoadAnimationGroup("SCBell")
- LoadAnimationGroup("SCDoor")
- LoadAnimationGroup("ScGate")
- LoadAnimationGroup("SCgrdoor")
- LoadAnimationGroup("scObsDr")
- LoadAnimationGroup("ScoolBus")
- LoadAnimationGroup("SCOOTER")
- LoadAnimationGroup("SecDoorL")
- LoadAnimationGroup("SecDoorR")
- LoadAnimationGroup("Sedan")
- LoadAnimationGroup("SFAT_A")
- LoadAnimationGroup("SFAT_F")
- LoadAnimationGroup("SFAT_I")
- LoadAnimationGroup("SFAT_S")
- LoadAnimationGroup("SGEN_A")
- LoadAnimationGroup("SGEN_F")
- LoadAnimationGroup("SGEN_I")
- LoadAnimationGroup("SGEN_S")
- LoadAnimationGroup("SGIRLS")
- LoadAnimationGroup("SGIRL_A")
- LoadAnimationGroup("SGIRL_D")
- LoadAnimationGroup("SGIRL_F")
- LoadAnimationGroup("SGIRL_S")
- LoadAnimationGroup("SGTargB")
- LoadAnimationGroup("ShopBike")
- LoadAnimationGroup("SHUMIL_01")
- LoadAnimationGroup("SHWR")
- LoadAnimationGroup("SIAMESE")
- LoadAnimationGroup("Siamese2")
- LoadAnimationGroup("Sitting_Boys")
- LoadAnimationGroup("SK8Board")
- LoadAnimationGroup("Skateboard")
- LoadAnimationGroup("SkeltonMan")
- LoadAnimationGroup("Slingsh")
- LoadAnimationGroup("SNERD_A")
- LoadAnimationGroup("SNERD_F")
- LoadAnimationGroup("SNERD_I")
- LoadAnimationGroup("SNERD_S")
- LoadAnimationGroup("SNGIRLS")
- LoadAnimationGroup("SNGIRL_D")
- LoadAnimationGroup("SNGIRL_F")
- LoadAnimationGroup("SnowBlob")
- LoadAnimationGroup("SnowMND")
- LoadAnimationGroup("SnowWall")
- LoadAnimationGroup("SOLD_A")
- LoadAnimationGroup("SOLD_F")
- LoadAnimationGroup("SOLD_I")
- LoadAnimationGroup("SOLD_S")
- LoadAnimationGroup("SPLAY_A")
- LoadAnimationGroup("SPLAY_B")
- LoadAnimationGroup("SprayCan")
- LoadAnimationGroup("SpudG")
- LoadAnimationGroup("Squid")
- LoadAnimationGroup("StalDoor")
- LoadAnimationGroup("Straf_Dout")
- LoadAnimationGroup("Straf_Fat")
- LoadAnimationGroup("Straf_Female")
- LoadAnimationGroup("Straf_Male")
- LoadAnimationGroup("Straf_Nerd")
- LoadAnimationGroup("Straf_Prep")
- LoadAnimationGroup("Straf_Savage")
- LoadAnimationGroup("Straf_Wrest")
- LoadAnimationGroup("SUV")
- LoadAnimationGroup("TadGates")
- LoadAnimationGroup("TadShud")
- LoadAnimationGroup("TE_Female")
- LoadAnimationGroup("TGKFlag")
- LoadAnimationGroup("ToolBox")
- LoadAnimationGroup("TrackSW")
- LoadAnimationGroup("TreeFall")
- LoadAnimationGroup("Truck")
- LoadAnimationGroup("Try_Clothes")
- LoadAnimationGroup("TSGate")
- LoadAnimationGroup("UBO")
- LoadAnimationGroup("Umbrella")
- LoadAnimationGroup("VDMilo")
- LoadAnimationGroup("VFlytrap")
- LoadAnimationGroup("V_Bike")
- LoadAnimationGroup("V_Bike_Races")
- LoadAnimationGroup("V_COPBIKE")
- LoadAnimationGroup("V_SCOOTER")
- LoadAnimationGroup("WBalloon")
- LoadAnimationGroup("WeaponUnlock")
- LoadAnimationGroup("Ween_Fem")
- LoadAnimationGroup("WHCrane")
- LoadAnimationGroup("WheelBrl")
- LoadAnimationGroup("WPCannon")
- LoadAnimationGroup("WPSheldB")
- LoadAnimationGroup("WPShield")
- LoadAnimationGroup("WPTurret")
- LoadAnimationGroup("W_BBall")
- LoadAnimationGroup("W_BBallBat")
- LoadAnimationGroup("W_BRocket")
- LoadAnimationGroup("W_Camera")
- LoadAnimationGroup("W_CherryBomb")
- LoadAnimationGroup("W_CHShield")
- LoadAnimationGroup("W_FlashLight")
- LoadAnimationGroup("W_Fountain")
- LoadAnimationGroup("W_Itchpowder")
- LoadAnimationGroup("W_JBroom")
- LoadAnimationGroup("W_Lid")
- LoadAnimationGroup("W_PooBag")
- LoadAnimationGroup("W_PRANK")
- LoadAnimationGroup("W_Slingshot")
- LoadAnimationGroup("W_Snowball")
- LoadAnimationGroup("W_snowshwl")
- LoadAnimationGroup("W_SprayCan")
- LoadAnimationGroup("W_SpudGun")
- LoadAnimationGroup("W_Stick")
- LoadAnimationGroup("W_Thrown")
- LoadAnimationGroup("W_wtrpipe")
- LoadAnimationGroup("x_cas1")
- LoadAnimationGroup("x_cas2")
- LoadAnimationGroup("x_cas3")
- LoadAnimationGroup("x_ccane")
- LoadAnimationGroup("X_Chair")
- LoadAnimationGroup("x_cndl")
- LoadAnimationGroup("x_sleigh")
- LoadAnimationGroup("x_tedy")
- end
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