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Eliwan

Strength

Jul 9th, 2013
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  1. Main Page: http://pastebin.com/Hf6CGtjA
  2.  
  3. Metabolic Booster [200]
  4. +6 Strength
  5. "To be a Marine you gotta get SWOL."
  6.  
  7. Khala Stone [850]
  8. Metabolic Booster (200) + Temporal Plating (150)
  9. +10 Strength, +10 Intelligence
  10. [SUBSIST 1] For every 10% of Energy missing, +0.6 Health Regen and +0.3 Energy Regen.
  11.  
  12. Pulse Hammer [1525]
  13. Metabolic Booster (200) + Sledgehammer (850)
  14. +11 Strength, +35 Weapon Damage
  15. [SHOCKWAVE 1] Your attacks reduce the target's Movement Speed by 20% for 2.5 seconds.
  16.  
  17. Dominion Standard [1550]
  18. Graviton Booster (625) + Metabolic Booster (200)
  19. +10 Strength, +15% Weapon Speed
  20. [RALLY 1] Allies in a 10-unit radius gain +10% Weapon Speed and +10% Weapon Damage.
  21.  
  22. Force of Entropy [3200]
  23. Pulse Hammer (1525) + Emerald Lotus (1100)
  24. +12 Strength, +480 Health, +40 Weapon Damage
  25. [SHOCKWAVE 2] Your attacks Slow the target by 30% for 2.5 seconds.
  26.  
  27. Stabilizer [1850]
  28. +14 all stats
  29. [Unique] +10 Primary Attribute
  30.  
  31. Yamato Reactor [4300]
  32. Stabilizer (1850) + Twin Paradox Isolator (1900)
  33. +15 Strength, +15 Agility, +51 Intelligence, +2.5 Energy Regen, +15% Cooldown Reduction
  34. [Unique] +25 Primary Attribute
  35. [ACTIVE: CHRONO BOOST 2] Increase your Time Scale and Spell Damage by 25% for 8 seconds. 60 second cooldown.
  36.  
  37. Duran's Buckler [825]
  38. Metabolic Booster (200) x3
  39. +18 Strength, +2.5 Health Regen, +3 Armor
  40. [FORGED METALS 1] Reduce all incoming Physical Damage by 12.
  41.  
  42. Parallax Generator [4100]
  43. Stabilizer (1850) + Lost Treasure (850)
  44. +18 all stats, +5 Health Regen, +2 Energy Regen
  45. [Unique] +20 Primary Attribute
  46. [UNIQUE] Upon receiving a Debuff, remove all Debuffs from yourself and Heal yourself for 300 Health. 30 second cooldown.
  47.  
  48. Cybernetic Implants [925]
  49. +21 Strength
  50. "Skynet deffinitely had nothing to do with these. Probably."
  51.  
  52. Blue Gene [4450] (Doesn't do anything)
  53. Power Stone (1200) + Stabilizer (1850)
  54. +22 Strength, +22 Agility, +22 Intelligence, +450 Health, +350 Energy
  55. [Unique] +30 to primary attribute.
  56. [Unique] Blue Gene powers up your Ultimate with additional effects.
  57. [Active - Recharge] Instantly recover 250 Health and 250 Energy. 20 second cooldown.
  58.  
  59. Coat of Arms [3600]
  60. Miner's Goggles (750) + Khala Stone (850) + Dominion Standard (1550)
  61. +24 Strength, +12 Intelligence, +300 Health, +15% Cooldown Reduction, +25% Weapon Speed
  62. [SUBSIST 2] For every 10% of Energy missing, you gain +0.8 Health Regen and +0.4 Energy Regen.
  63. [RALLY 2] Allies in a 10-unit radius gain +15% Weapon Speed and +15% Weapon Damage. While your health is below 30%, the effect is doubled.
  64.  
  65. Newtonian Armor [1750]
  66. Fusion Blade (175) + Cybernetic Implants (925)
  67. +25 Strength, +10 Agility
  68. [REACTIVE PLATING 1] +1 Armor for 4 seconds every time you are attacked, stacks up to 10 times.
  69.  
  70. Electric Mantle [3500]
  71. +25 Strength, +4% Time Scale, +0.12 Movement Speed, +20% Spell Resist
  72. [ACTIVE: TRAVEL] You gain +1 Movement Speed for 12 seconds. Dispels 2 seconds after being attacked by a hero. Enemy heroes that attack you during this time take 150 Spell Damage and are stunned for 1 second. 40 second cooldown.
  73.  
  74. Sword Breaker [2300]
  75. Metabolic Booster (200) + Cybernetic Implants (925) + Neosteel Vestments (650)
  76. +29 Strength, +6 Armor
  77. [PARRY 1] +25% Evasion
  78. [ACTIVE] Target enemy hero has their attack disabled for 3 seconds. 35 second cooldown.
  79.  
  80. Flesh Hammer [2000]
  81. Metabolic Booster (200) + Cybernetic Implants (925)
  82. +36 Strength
  83. "When they said they were going to rip your leg off and beat you with it, they were serious. "
  84.  
  85. Shadowmourne [5000]
  86. Flesh Hammer (2000) + Sledgehammer (850) x2
  87. +38 Strength, +65 Weapon Damage
  88. [UNIQUE] Your attacks spawn a shadow of yourself that follows and attacks the target unit for up to 3 seconds. The shadow deals 50% of your Weapon Damage and applies other on-hit effects.
  89.  
  90. Atom Smasher [4000]
  91. Flesh Hammer (2000) + Ocelot's Revolver (1250)
  92. +41 Strength, +300 Energy, +26 Weapon Damage
  93. [POWERSTRIKE 3] Using an ability causes your next attack to deal [75% Intelligence] Spell Damage and slow enemies in a 2-unit area by 50% for 2 seconds.
  94.  
  95. Darwin's Might [4300]
  96. Flesh Hammer (2000) + Bloodletter (700) x2
  97. +45 Strength, +25 Weapon Damage, +25% Lifesteal
  98. [ACTIVE] +100% Lifesteal for 4 seconds. 20 second cooldown.
  99.  
  100. Organic Carapace [4000]
  101. Flesh Hammer (2000) + Emerald Lotus (1100)
  102. +45 Strength, +550 Health
  103. [UNIQUE] Regenerate 1% Health every second.
  104.  
  105. Darksteel Titan [3600]
  106. Newtonian Armor (1750) + Duran's Buckler (825) + Cell Regenerator (425)
  107. +55 Strength, +12 Agility, +5.5 Health Regen, +5 Armor
  108. [REACTIVE PLATING 2] +1 Armor for 4 seconds every time you are attacked, stacks up to 10 times.
  109. [FORGED METALS 2] Reduce all incoming Physical Damage by 25.
  110. [Unique] Enemies that attack you lose 30% Movement Speed for 2 seconds.
  111.  
  112. Lion's Bane [3450]
  113. Flesh Hammer (2000) + Cybernetic Implants (925)
  114. +63 Strength, +0.15 Movement Speed, +15% Cooldown Reduction
  115. [UNIQUE] +20% Movement Speed while within 8 units of any structure.
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