Advertisement
Guest User

Untitled

a guest
Oct 6th, 2016
42
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.17 KB | None | 0 0
  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Flash: Hardware accelerated
  4. Flash Stage3D: Hardware accelerated
  5. Flash Stage3D Baseline profile: Hardware accelerated
  6. Compositing: Hardware accelerated
  7. Multiple Raster Threads: Enabled
  8. Native GpuMemoryBuffers: Hardware accelerated
  9. Rasterization: Hardware accelerated
  10. Video Decode: Hardware accelerated
  11. Video Encode: Hardware accelerated
  12. WebGL: Hardware accelerated
  13. Driver Bug Workarounds
  14. disable_framebuffer_cmaa
  15. disable_multimonitor_multisampling
  16. disable_webgl_rgb_multisampling_usage
  17. init_varyings_without_static_use
  18. msaa_is_slow
  19. pack_parameters_workaround_with_pack_buffer
  20. regenerate_struct_names
  21. scalarize_vec_and_mat_constructor_args
  22. set_zero_level_before_generating_mipmap
  23. unfold_short_circuit_as_ternary_operation
  24. unpack_alignment_workaround_with_unpack_buffer
  25. use_intermediary_for_copy_texture_image
  26. use_shadowed_tex_level_params
  27. validate_multisample_buffer_allocation
  28. Problems Detected
  29. Multisampling is buggy on OSX when multiple monitors are connected: 237931
  30. Applied Workarounds: disable_multimonitor_multisampling
  31. Multisampled renderbuffer allocation must be validated on some Macs: 290391
  32. Applied Workarounds: validate_multisample_buffer_allocation
  33. Unfold short circuit on Mac OS X: 307751
  34. Applied Workarounds: unfold_short_circuit_as_ternary_operation
  35. Mac drivers handle varyings without static use incorrectly: 322760
  36. Applied Workarounds: init_varyings_without_static_use
  37. Always rewrite vec/mat constructors to be consistent: 398694
  38. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  39. Mac drivers handle struct scopes incorrectly: 403957
  40. Applied Workarounds: regenerate_struct_names
  41. On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
  42. Applied Workarounds: msaa_is_slow
  43. glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499
  44. Applied Workarounds: set_zero_level_before_generating_mipmap
  45. Pack parameters work incorrectly with pack buffer bound: 563714
  46. Applied Workarounds: pack_parameters_workaround_with_pack_buffer
  47. Alignment works incorrectly with unpack buffer bound: 563714
  48. Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer
  49. copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777
  50. Applied Workarounds: use_intermediary_for_copy_texture_image
  51. Multisample renderbuffers with format GL_RGB8 have performance issues on Intel GPUs.: 607130
  52. Applied Workarounds: disable_webgl_rgb_multisampling_usage
  53. Mac Drivers store texture level parameters on int16_t that overflow: 610153
  54. Applied Workarounds: use_shadowed_tex_level_params
  55. Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
  56. Applied Workarounds: disable_framebuffer_cmaa
  57. Version Information
  58. Data exported 06/10/2016, 16:52:45
  59. Chrome version Chrome/53.0.2785.143
  60. Operating system Mac OS X 10.12.0
  61. Software rendering list version 0
  62. Driver bug list version 8.93
  63. ANGLE commit id c9e893119842
  64. 2D graphics backend Skia
  65. Command Line Args Chrome.app/Contents/MacOS/Google Chrome --flag-switches-begin --enable-gpu-rasterization --enable-tab-audio-muting --enable-unsafe-es3-apis --ignore-gpu-blacklist --flag-switches-end
  66. Driver Information
  67. Initialization time 187
  68. In-process GPU false
  69. Sandboxed true
  70. GPU0 VENDOR = 0x8086, DEVICE= 0x0126 *ACTIVE*
  71. Optimus false
  72. AMD switchable false
  73. Driver vendor
  74. Driver version 10.2.8
  75. Driver date
  76. Pixel shader version 3.30
  77. Vertex shader version 3.30
  78. Max. MSAA samples 4
  79. Machine model name MacBookPro
  80. Machine model version 8.1
  81. GL_VENDOR Intel Inc.
  82. GL_RENDERER Intel HD Graphics 3000 OpenGL Engine
  83. GL_VERSION 3.3 INTEL-10.2.8
  84. GL_EXTENSIONS GL_ARB_blend_func_extended GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shading_language_include GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
  85. Disabled Extensions
  86. Window system binding vendor
  87. Window system binding version
  88. Window system binding extensions
  89. Direct rendering Yes
  90. Reset notification strategy 0x0000
  91. GPU process crash count 0
  92. Compositor Information
  93. Tile Update Mode Zero-copy
  94. Partial Raster Disabled
  95. GpuMemoryBuffers Status
  96. ATC Software only
  97. ATCIA Software only
  98. DXT1 Software only
  99. DXT5 Software only
  100. ETC1 Software only
  101. R_8 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
  102. BGR_565 Software only
  103. RGBA_4444 Software only
  104. RGBX_8888 Software only
  105. RGBA_8888 GPU_READ, SCANOUT
  106. BGRX_8888 GPU_READ, SCANOUT
  107. BGRA_8888 GPU_READ, SCANOUT, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
  108. YVU_420 Software only
  109. YUV_420_BIPLANAR GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
  110. UYVY_422 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement