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- Graphics Feature Status
- Canvas: Hardware accelerated
- Flash: Hardware accelerated
- Flash Stage3D: Hardware accelerated
- Flash Stage3D Baseline profile: Hardware accelerated
- Compositing: Hardware accelerated
- Multiple Raster Threads: Enabled
- Native GpuMemoryBuffers: Hardware accelerated
- Rasterization: Hardware accelerated
- Video Decode: Hardware accelerated
- Video Encode: Hardware accelerated
- WebGL: Hardware accelerated
- Driver Bug Workarounds
- disable_framebuffer_cmaa
- disable_multimonitor_multisampling
- disable_webgl_rgb_multisampling_usage
- init_varyings_without_static_use
- msaa_is_slow
- pack_parameters_workaround_with_pack_buffer
- regenerate_struct_names
- scalarize_vec_and_mat_constructor_args
- set_zero_level_before_generating_mipmap
- unfold_short_circuit_as_ternary_operation
- unpack_alignment_workaround_with_unpack_buffer
- use_intermediary_for_copy_texture_image
- use_shadowed_tex_level_params
- validate_multisample_buffer_allocation
- Problems Detected
- Multisampling is buggy on OSX when multiple monitors are connected: 237931
- Applied Workarounds: disable_multimonitor_multisampling
- Multisampled renderbuffer allocation must be validated on some Macs: 290391
- Applied Workarounds: validate_multisample_buffer_allocation
- Unfold short circuit on Mac OS X: 307751
- Applied Workarounds: unfold_short_circuit_as_ternary_operation
- Mac drivers handle varyings without static use incorrectly: 322760
- Applied Workarounds: init_varyings_without_static_use
- Always rewrite vec/mat constructors to be consistent: 398694
- Applied Workarounds: scalarize_vec_and_mat_constructor_args
- Mac drivers handle struct scopes incorrectly: 403957
- Applied Workarounds: regenerate_struct_names
- On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
- Applied Workarounds: msaa_is_slow
- glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499
- Applied Workarounds: set_zero_level_before_generating_mipmap
- Pack parameters work incorrectly with pack buffer bound: 563714
- Applied Workarounds: pack_parameters_workaround_with_pack_buffer
- Alignment works incorrectly with unpack buffer bound: 563714
- Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer
- copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777
- Applied Workarounds: use_intermediary_for_copy_texture_image
- Multisample renderbuffers with format GL_RGB8 have performance issues on Intel GPUs.: 607130
- Applied Workarounds: disable_webgl_rgb_multisampling_usage
- Mac Drivers store texture level parameters on int16_t that overflow: 610153
- Applied Workarounds: use_shadowed_tex_level_params
- Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
- Applied Workarounds: disable_framebuffer_cmaa
- Version Information
- Data exported 06/10/2016, 16:52:45
- Chrome version Chrome/53.0.2785.143
- Operating system Mac OS X 10.12.0
- Software rendering list version 0
- Driver bug list version 8.93
- ANGLE commit id c9e893119842
- 2D graphics backend Skia
- Command Line Args Chrome.app/Contents/MacOS/Google Chrome --flag-switches-begin --enable-gpu-rasterization --enable-tab-audio-muting --enable-unsafe-es3-apis --ignore-gpu-blacklist --flag-switches-end
- Driver Information
- Initialization time 187
- In-process GPU false
- Sandboxed true
- GPU0 VENDOR = 0x8086, DEVICE= 0x0126 *ACTIVE*
- Optimus false
- AMD switchable false
- Driver vendor
- Driver version 10.2.8
- Driver date
- Pixel shader version 3.30
- Vertex shader version 3.30
- Max. MSAA samples 4
- Machine model name MacBookPro
- Machine model version 8.1
- GL_VENDOR Intel Inc.
- GL_RENDERER Intel HD Graphics 3000 OpenGL Engine
- GL_VERSION 3.3 INTEL-10.2.8
- GL_EXTENSIONS GL_ARB_blend_func_extended GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shading_language_include GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
- Disabled Extensions
- Window system binding vendor
- Window system binding version
- Window system binding extensions
- Direct rendering Yes
- Reset notification strategy 0x0000
- GPU process crash count 0
- Compositor Information
- Tile Update Mode Zero-copy
- Partial Raster Disabled
- GpuMemoryBuffers Status
- ATC Software only
- ATCIA Software only
- DXT1 Software only
- DXT5 Software only
- ETC1 Software only
- R_8 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
- BGR_565 Software only
- RGBA_4444 Software only
- RGBX_8888 Software only
- RGBA_8888 GPU_READ, SCANOUT
- BGRX_8888 GPU_READ, SCANOUT
- BGRA_8888 GPU_READ, SCANOUT, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
- YVU_420 Software only
- YUV_420_BIPLANAR GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
- UYVY_422 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
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