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Bright Man Stage Thoughts

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Jan 15th, 2013
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  1. This level is pretty good, but I feel that it is simply too long. All of the ideas presented in it are really clever, with little inherent problems, but it kind of drags a little, I think. The first part has an awesome atmosphere and needing to go back is really clever, but then the level proper starts and I don't really know why we needed the setup. I guess the contrast is funny, but if falls flat to me, sorry. Maybe just because I hate the dogs, and the spheres take way too long to kill. It's a pretty tough beginning, and there's so much more to come...I don't know. Not feeling it.
  2. It then gets far better. The underlying theme is "Bright Man tries to stop you, but he's Bright Man" which works quite well, and is really funny at many points. The various time stop gimmicks are - for the most part - well implemented, impede you but don't feel cheap. As the block puzzle got changed (don't know into what), I can't really complain about that now, either. It's generally very fun and doesn't drag like the first part does, so I would be pretty happy with it if the level were just that part! The final sphere coming back is a little odd at the end, and I'm sorry that I didn't feel like trying too hard on it because you have to redo a pretty long and slow section beforehand...maybe it could appear a little earlier? Having a somewhat tough miniboss with the potential of instant death right before the boss itself seems kinda mean.
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  4. Bright Man himself needs more defenses so he can do more of his funny attacks. He just goes down like a chump, a huge example for how the reduced charge time can just murder bosses.
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