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- Tue Sep 03 14:56:21 2013 [Main.cpp:67] Package: OpenSpades 0.0.8
- Tue Sep 03 14:56:21 2013 [DirectoryFileSystem.cpp:44] Directory File System Initialized: C:\Users\[censored]\Downloads\OpenSpades-0.0.8-Windows\Resources (Read-only)
- Tue Sep 03 14:56:21 2013 [DirectoryFileSystem.cpp:44] Directory File System Initialized: C:\Users\[censored]\AppData\Roaming\OpenSpades\Resources (Read/Write)
- Tue Sep 03 14:56:21 2013 [Main.cpp:112] Log Started.
- Tue Sep 03 14:56:21 2013 [Main.cpp:142] Pak Registered: Base.pak
- Tue Sep 03 14:56:21 2013 [Main.cpp:142] Pak Registered: Models.pak
- Tue Sep 03 14:56:21 2013 [Main.cpp:142] Pak Registered: Sounds.pak
- Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:322] Initializing SDL for capability query
- Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1600x1200
- Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1600x1024
- Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1600x900
- Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1360x768
- Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x1024
- Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x960
- Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x800
- Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x768
- Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x720
- Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1152x864
- Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1024x768
- Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 800x600
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:364] --- OpenGL Renderer Info ---
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:366] Vendor: NVIDIA Corporation
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:370] Name: GeForce 8600 GT/PCI/SSE2
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:376] Version: 3.2.0
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:382] Shading Language Version: 1.50 NVIDIA via Cg compiler
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:390] Max Texture Size: 8192
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:395] Max 3D Texture Size: 2048
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:401] Max Combined Texture Image Units: 32
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:407] Max Vertex Texture Image Units: 32
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:424] --- Extensions ---
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_color_buffer_float
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_compatibility
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_copy_buffer
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_depth_buffer_float
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_depth_clamp
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_depth_texture
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_draw_buffers
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_draw_elements_base_vertex
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_draw_instanced
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_coord_conventions
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_program
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_program_shadow
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_shader
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_framebuffer_object
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_framebuffer_sRGB
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_geometry_shader4
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_half_float_pixel
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_half_float_vertex
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_imaging
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_map_buffer_range
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_multisample
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_multitexture
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_occlusion_query
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_pixel_buffer_object
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_point_parameters
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_point_sprite
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_provoking_vertex
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_seamless_cube_map
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_shader_objects
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_shading_language_100
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_shadow
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_sync
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_border_clamp
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_buffer_object
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_compression
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_compression_rgtc
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_cube_map
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_add
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_combine
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_crossbar
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_dot3
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_float
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_mirrored_repeat
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_multisample
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_non_power_of_two
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_rectangle
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_rg
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_transpose_matrix
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_uniform_buffer_object
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_array_bgra
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_array_object
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_buffer_object
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_program
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_shader
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_window_pos
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ATI_draw_buffers
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ATI_texture_float
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ATI_texture_mirror_once
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_S3_s3tc
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_add
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_abgr
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_bgra
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_bindable_uniform
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_color
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_equation_separate
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_func_separate
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_minmax
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_subtract
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_compiled_vertex_array
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_Cg_shader
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_depth_bounds_test
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_direct_state_access
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_draw_buffers2
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_draw_instanced
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_draw_range_elements
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_fog_coord
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_framebuffer_blit
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_framebuffer_multisample
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXTX_framebuffer_mixed_formats
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_framebuffer_object
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_framebuffer_sRGB
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_geometry_shader4
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_gpu_program_parameters
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_gpu_shader4
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_multi_draw_arrays
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_packed_depth_stencil
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_packed_float
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_packed_pixels
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_pixel_buffer_object
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_point_parameters
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_provoking_vertex
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_rescale_normal
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_secondary_color
- Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_separate_shader_objects
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_separate_specular_color
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_shadow_funcs
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_stencil_two_side
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_stencil_wrap
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture3D
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_array
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_buffer_object
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_compression_latc
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_compression_rgtc
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_compression_s3tc
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_cube_map
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_edge_clamp
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_combine
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_dot3
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_filter_anisotropic
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_integer
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_lod
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_lod_bias
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_mirror_clamp
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_object
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_shared_exponent
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_sRGB
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_swizzle
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_timer_query
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_vertex_array
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_vertex_array_bgra
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_IBM_rasterpos_clip
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_IBM_texture_mirrored_repeat
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_KTX_buffer_region
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_blend_square
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_conditional_render
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_copy_depth_to_color
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_copy_image
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_depth_buffer_float
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_depth_clamp
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_explicit_multisample
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_fence
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_float_buffer
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_fog_distance
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program_option
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program2
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_framebuffer_multisample_coverage
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_geometry_shader4
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_gpu_program4
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_half_float
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_light_max_exponent
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_multisample_coverage
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_multisample_filter_hint
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_occlusion_query
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_packed_depth_stencil
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_parameter_buffer_object
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_parameter_buffer_object2
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_pixel_data_range
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_point_sprite
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_primitive_restart
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_register_combiners
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_register_combiners2
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_shader_buffer_load
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texgen_reflection
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_barrier
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_compression_vtc
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_env_combine4
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_expand_normal
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_rectangle
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader2
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader3
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_transform_feedback
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_array_range
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_array_range2
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_buffer_unified_memory
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program1_1
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program2
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program2_option
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program3
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NVX_conditional_render
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NVX_gpu_memory_info
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_SGIS_generate_mipmap
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_SGIS_texture_lod
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_SGIX_depth_texture
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_SGIX_shadow
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_SUN_slice_accum
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_WIN_swap_hint
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] WGL_EXT_swap_control
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:428] ------------------
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:572] SDL video subsystem finalized
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:575] System is OpenSpades capable: YES
- Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:145] Loading Preferences to MainWindow
- Tue Sep 03 14:56:23 2013 [Main.cpp:156] Entering FLTK main loop
- Tue Sep 03 14:56:32 2013 [SDLGLDevice.cpp:133] SDLGLDevice created
- Tue Sep 03 14:56:32 2013 [SDLGLDevice.cpp:141] NOTICE: r_ignoreGLErrors is enabled. OpenGL error detection might not work correctly.
- Tue Sep 03 14:56:32 2013 [GLRenderer.cpp:86] GLRenderer bootstrap
- Tue Sep 03 14:56:32 2013 [GLFramebufferManager.cpp:72] Initializing framebuffer manager
- Tue Sep 03 14:56:32 2013 [GLFramebufferManager.cpp:174] Creating Non-MSAA Buffer
- Tue Sep 03 14:56:32 2013 [GLFramebufferManager.cpp:198] Depth Buffer Allocated
- Tue Sep 03 14:56:32 2013 [GLFramebufferManager.cpp:221] Creating Non-MSAA SRGB buffer
- Tue Sep 03 14:56:32 2013 [GLFramebufferManager.cpp:231] Color Buffer Allocated
- Tue Sep 03 14:56:32 2013 [GLFramebufferManager.cpp:254] Framebuffer Created
- Tue Sep 03 14:56:32 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/BasicImage.program'
- Tue Sep 03 14:56:32 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicImage.fs'
- Tue Sep 03 14:56:32 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 7.480ms
- Tue Sep 03 14:56:32 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicImage.vs'
- Tue Sep 03 14:56:32 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 0.372ms
- Tue Sep 03 14:56:32 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/BasicImage.program' in 2.633ms
- Tue Sep 03 14:56:32 2013 [GLRenderer.cpp:107] GLRenderer started
- Tue Sep 03 14:56:32 2013 [ALFuncs.cpp:234] Linking with OpenGL library.
- Tue Sep 03 14:56:32 2013 [ALFuncs.cpp:170] 'OpenAL32.dll' loaded
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:371] OpenAL Info:
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:372] Vendor: OpenAL Community
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:373] Version: 1.1 ALSOFT 1.15.1
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:374] Renderer: OpenAL Soft
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:377] OpenAL Extensions:
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_ALAW
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_DOUBLE
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_EXPONENT_DISTANCE
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_FLOAT32
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_IMA4
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_LINEAR_DISTANCE
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_MCFORMATS
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_MULAW
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_MULAW_MCFORMATS
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_OFFSET
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_source_distance_model
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_LOKI_quadriphonic
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_SOFT_buffer_samples
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_SOFT_buffer_sub_data
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_SOFTX_deferred_updates
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_SOFT_direct_channels
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_SOFT_loop_points
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_SOFT_source_latency
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:384] OpenAL ALC Extensions:
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_ENUMERATE_ALL_EXT
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_ENUMERATION_EXT
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_EXT_CAPTURE
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_EXT_DEDICATED
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_EXT_disconnect
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_EXT_EFX
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_EXT_thread_local_context
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_SOFT_loopback
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:397] EAX enabled
- Tue Sep 03 14:56:32 2013 [ALDevice.cpp:413] 96 source(s) initialized
- Tue Sep 03 14:56:32 2013 [SDLAsyncRunner.cpp:62] Main event loop started
- Tue Sep 03 14:56:32 2013 [SDLAsyncRunner.cpp:45] Starting Client Thread
- Tue Sep 03 14:56:32 2013 [Client.cpp:114] Initializing...
- Tue Sep 03 14:56:32 2013 [Client.cpp:129] Font 'Unsteady Oversteer' Loaded
- Tue Sep 03 14:56:32 2013 [Client.cpp:136] Font 'Ubuntu Condensed' Loaded
- Tue Sep 03 14:56:32 2013 [Client.cpp:143] Font 'Ubuntu Condensed (Large)' Loaded
- Tue Sep 03 14:56:39 2013 [Client.cpp:295] Started connecting to 'aos://1379434439:38887'
- Tue Sep 03 14:56:39 2013 [NetClient.cpp:282] ENet initialized
- Tue Sep 03 14:56:39 2013 [NetClient.cpp:287] ENet host created
- Tue Sep 03 14:56:39 2013 [NetClient.cpp:295] ENet Range Coder Enabled
- Tue Sep 03 14:56:39 2013 [NetClient.cpp:347] Using Ace of Spades 0.75 protocol
- Tue Sep 03 14:56:39 2013 [NetClient.cpp:379] Connecting to 1379434439:38887
- Tue Sep 03 14:56:39 2013 [Client.cpp:338] Netlog Started at 'NetLogs/20130903145639_1379434439_38887.log'
- Tue Sep 03 14:56:39 2013 [GLRenderer.cpp:145] GLRenderer initializing for 3D rendering
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/SoftSprite.program'
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/SoftSprite.fs'
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/SoftSprite.fs' in 1.031ms
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/SoftSprite.vs'
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/SoftSprite.vs' in 1.542ms
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/SoftSprite.program' in 14.764ms
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/LongSprite.program'
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/LongSprite.fs'
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/LongSprite.fs' in 0.529ms
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/LongSprite.vs'
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/LongSprite.vs' in 0.809ms
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/LongSprite.program' in 7.757ms
- Tue Sep 03 14:56:39 2013 [GLRenderer.cpp:157] GLRenderer initialized
- Tue Sep 03 14:56:39 2013 [GLFramebufferManager.cpp:521] New GLColorBuffer requested (w = 340, h = 192, alpha = yes)
- Tue Sep 03 14:56:39 2013 [GLFramebufferManager.cpp:553] Texture allocated.
- Tue Sep 03 14:56:39 2013 [GLFramebufferManager.cpp:574] Framebuffer created.
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/PostFilters/Lens.program'
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/PostFilters/Lens.fs'
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/PostFilters/Lens.fs' in 0.715ms
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/PostFilters/Lens.vs'
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/PostFilters/Lens.vs' in 0.710ms
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/PostFilters/Lens.program' in 6.172ms
- Tue Sep 03 14:56:39 2013 [GLFramebufferManager.cpp:521] New GLColorBuffer requested (w = 1360, h = 768, alpha = no)
- Tue Sep 03 14:56:39 2013 [GLFramebufferManager.cpp:553] Texture allocated.
- Tue Sep 03 14:56:39 2013 [GLFramebufferManager.cpp:574] Framebuffer created.
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/PostFilters/FXAA.program'
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/PostFilters/FXAA.fs'
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/PostFilters/FXAA.fs' in 1.925ms
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/PostFilters/FXAA.vs'
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/PostFilters/FXAA.vs' in 0.437ms
- Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/PostFilters/FXAA.program' in 10.369ms
- Tue Sep 03 14:56:39 2013 [NetClient.cpp:210] Packet 0x12 [len=5] 12 00 00 18 00
- Tue Sep 03 14:56:44 2013 [NetClient.cpp:210] Packet 0x0f [len=84] 0f 13 ff e8 80 ff 00 00 00 ff 00 42 6c 75 65 00 00 00 00 00 00 47 72 65 65 6e 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 7c 42 00 00 00 00 00 00 00 00 00 00 7c 42 00 00 ca 42
- Tue Sep 03 14:56:46 2013 [NetClient.cpp:1720] Map decoding succeeded.
- Tue Sep 03 14:56:46 2013 [GameMapWrapper.cpp:106] 124.932 msecs to rebuild
- Tue Sep 03 14:56:46 2013 [NetClient.cpp:1725] World initialized.
- Tue Sep 03 14:56:46 2013 [Client.cpp:220] World set
- Tue Sep 03 14:56:46 2013 [GLRenderer.cpp:193] New map loaded; freeing old renderers...
- Tue Sep 03 14:56:46 2013 [GLRenderer.cpp:208] Creating new renderers...
- Tue Sep 03 14:56:46 2013 [GLRenderer.cpp:210] Creating Terrain Shadow Map Renderer
- Tue Sep 03 14:56:46 2013 [GLRenderer.cpp:212] Creating TerrainRenderer
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/BasicBlock.program'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicBlock.fs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicBlock.fs' in 0.515ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicBlock.vs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicBlock.vs' in 0.672ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/Common.fs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/Common.fs' in 0.289ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/Common.vs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/Common.vs' in 0.258ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/Map.fs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/Map.fs' in 0.256ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/Map.vs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/Map.vs' in 0.235ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/ModelNull.fs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/ModelNull.fs' in 0.190ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/ModelNull.vs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/ModelNull.vs' in 0.184ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/MapRadiosity.fs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/MapRadiosity.fs' in 0.936ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/MapRadiosity.vs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/MapRadiosity.vs' in 0.547ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/BasicBlock.program' in 16.969ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/BasicBlockDynamicLit.program'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicBlockDynamicLit.fs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicBlockDynamicLit.fs' in 0.505ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicBlockDynamicLit.vs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicBlockDynamicLit.vs' in 0.873ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/DynamicLight/Common.fs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/DynamicLight/Common.fs' in 0.742ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/DynamicLight/Common.vs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/DynamicLight/Common.vs' in 0.492ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/DynamicLight/MapNull.fs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/DynamicLight/MapNull.fs' in 0.266ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/DynamicLight/MapNull.vs'
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/DynamicLight/MapNull.vs' in 0.253ms
- Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/BasicBlockDynamicLit.program' in 12.166ms
- Tue Sep 03 14:56:46 2013 [GLRenderer.cpp:214] Creating Minimap Renderer
- Tue Sep 03 14:56:47 2013 [GLRenderer.cpp:216] Creating Water Renderer
- Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/Water2.program'
- Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Water.fs'
- Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Water.fs' in 2.848ms
- Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Water.vs'
- Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Water.vs' in 1.208ms
- Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/WaterDisplace.vs'
- Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/WaterDisplace.vs' in 0.625ms
- Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/Water2.program' in 38.981ms
- Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/WaterDepth.program'
- Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/WaterDepth.fs'
- Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/WaterDepth.fs' in 0.303ms
- Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/WaterDepth.vs'
- Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/WaterDepth.vs' in 0.425ms
- Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/WaterDepth.program' in 2.347ms
- Tue Sep 03 14:56:47 2013 [GLRenderer.cpp:220] Creating Ray-traced Ambient Occlusion Renderer
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