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OpenSpades 0.0.8: Global Illumination crashes

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Sep 3rd, 2013
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  1. Tue Sep 03 14:56:21 2013 [Main.cpp:67] Package: OpenSpades 0.0.8
  2. Tue Sep 03 14:56:21 2013 [DirectoryFileSystem.cpp:44] Directory File System Initialized: C:\Users\[censored]\Downloads\OpenSpades-0.0.8-Windows\Resources (Read-only)
  3. Tue Sep 03 14:56:21 2013 [DirectoryFileSystem.cpp:44] Directory File System Initialized: C:\Users\[censored]\AppData\Roaming\OpenSpades\Resources (Read/Write)
  4. Tue Sep 03 14:56:21 2013 [Main.cpp:112] Log Started.
  5. Tue Sep 03 14:56:21 2013 [Main.cpp:142] Pak Registered: Base.pak
  6.  
  7. Tue Sep 03 14:56:21 2013 [Main.cpp:142] Pak Registered: Models.pak
  8.  
  9. Tue Sep 03 14:56:21 2013 [Main.cpp:142] Pak Registered: Sounds.pak
  10.  
  11. Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:322] Initializing SDL for capability query
  12. Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1600x1200
  13. Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1600x1024
  14. Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1600x900
  15. Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1360x768
  16. Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x1024
  17. Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x960
  18. Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x800
  19. Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x768
  20. Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x720
  21. Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1152x864
  22. Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1024x768
  23. Tue Sep 03 14:56:21 2013 [MainWindowHandler.cpp:334] Video Mode Found: 800x600
  24. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:364] --- OpenGL Renderer Info ---
  25. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:366] Vendor: NVIDIA Corporation
  26. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:370] Name: GeForce 8600 GT/PCI/SSE2
  27. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:376] Version: 3.2.0
  28. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:382] Shading Language Version: 1.50 NVIDIA via Cg compiler
  29. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:390] Max Texture Size: 8192
  30. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:395] Max 3D Texture Size: 2048
  31. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:401] Max Combined Texture Image Units: 32
  32. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:407] Max Vertex Texture Image Units: 32
  33. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:424] --- Extensions ---
  34. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_color_buffer_float
  35. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_compatibility
  36. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_copy_buffer
  37. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_depth_buffer_float
  38. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_depth_clamp
  39. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_depth_texture
  40. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_draw_buffers
  41. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_draw_elements_base_vertex
  42. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_draw_instanced
  43. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_coord_conventions
  44. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_program
  45. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_program_shadow
  46. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_shader
  47. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_framebuffer_object
  48. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_framebuffer_sRGB
  49. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_geometry_shader4
  50. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_half_float_pixel
  51. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_half_float_vertex
  52. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_imaging
  53. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_map_buffer_range
  54. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_multisample
  55. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_multitexture
  56. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_occlusion_query
  57. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_pixel_buffer_object
  58. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_point_parameters
  59. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_point_sprite
  60. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_provoking_vertex
  61. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_seamless_cube_map
  62. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_shader_objects
  63. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_shading_language_100
  64. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_shadow
  65. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_sync
  66. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_border_clamp
  67. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_buffer_object
  68. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_compression
  69. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_compression_rgtc
  70. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_cube_map
  71. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_add
  72. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_combine
  73. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_crossbar
  74. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_dot3
  75. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_float
  76. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_mirrored_repeat
  77. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_multisample
  78. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_non_power_of_two
  79. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_rectangle
  80. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_rg
  81. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_transpose_matrix
  82. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_uniform_buffer_object
  83. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_array_bgra
  84. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_array_object
  85. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_buffer_object
  86. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_program
  87. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_shader
  88. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ARB_window_pos
  89. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ATI_draw_buffers
  90. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ATI_texture_float
  91. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_ATI_texture_mirror_once
  92. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_S3_s3tc
  93. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_add
  94. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_abgr
  95. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_bgra
  96. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_bindable_uniform
  97. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_color
  98. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_equation_separate
  99. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_func_separate
  100. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_minmax
  101. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_subtract
  102. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_compiled_vertex_array
  103. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_Cg_shader
  104. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_depth_bounds_test
  105. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_direct_state_access
  106. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_draw_buffers2
  107. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_draw_instanced
  108. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_draw_range_elements
  109. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_fog_coord
  110. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_framebuffer_blit
  111. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_framebuffer_multisample
  112. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXTX_framebuffer_mixed_formats
  113. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_framebuffer_object
  114. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_framebuffer_sRGB
  115. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_geometry_shader4
  116. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_gpu_program_parameters
  117. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_gpu_shader4
  118. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_multi_draw_arrays
  119. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_packed_depth_stencil
  120. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_packed_float
  121. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_packed_pixels
  122. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_pixel_buffer_object
  123. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_point_parameters
  124. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_provoking_vertex
  125. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_rescale_normal
  126. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_secondary_color
  127. Tue Sep 03 14:56:22 2013 [MainWindowHandler.cpp:427] GL_EXT_separate_shader_objects
  128. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_separate_specular_color
  129. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_shadow_funcs
  130. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_stencil_two_side
  131. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_stencil_wrap
  132. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture3D
  133. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_array
  134. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_buffer_object
  135. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_compression_latc
  136. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_compression_rgtc
  137. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_compression_s3tc
  138. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_cube_map
  139. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_edge_clamp
  140. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_combine
  141. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_dot3
  142. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_filter_anisotropic
  143. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_integer
  144. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_lod
  145. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_lod_bias
  146. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_mirror_clamp
  147. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_object
  148. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_shared_exponent
  149. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_sRGB
  150. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_swizzle
  151. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_timer_query
  152. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_vertex_array
  153. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_EXT_vertex_array_bgra
  154. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_IBM_rasterpos_clip
  155. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_IBM_texture_mirrored_repeat
  156. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_KTX_buffer_region
  157. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_blend_square
  158. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_conditional_render
  159. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_copy_depth_to_color
  160. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_copy_image
  161. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_depth_buffer_float
  162. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_depth_clamp
  163. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_explicit_multisample
  164. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_fence
  165. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_float_buffer
  166. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_fog_distance
  167. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program
  168. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program_option
  169. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program2
  170. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_framebuffer_multisample_coverage
  171. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_geometry_shader4
  172. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_gpu_program4
  173. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_half_float
  174. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_light_max_exponent
  175. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_multisample_coverage
  176. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_multisample_filter_hint
  177. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_occlusion_query
  178. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_packed_depth_stencil
  179. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_parameter_buffer_object
  180. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_parameter_buffer_object2
  181. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_pixel_data_range
  182. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_point_sprite
  183. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_primitive_restart
  184. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_register_combiners
  185. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_register_combiners2
  186. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_shader_buffer_load
  187. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texgen_reflection
  188. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_barrier
  189. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_compression_vtc
  190. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_env_combine4
  191. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_expand_normal
  192. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_rectangle
  193. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader
  194. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader2
  195. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader3
  196. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_transform_feedback
  197. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_array_range
  198. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_array_range2
  199. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_buffer_unified_memory
  200. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program
  201. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program1_1
  202. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program2
  203. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program2_option
  204. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program3
  205. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NVX_conditional_render
  206. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_NVX_gpu_memory_info
  207. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_SGIS_generate_mipmap
  208. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_SGIS_texture_lod
  209. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_SGIX_depth_texture
  210. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_SGIX_shadow
  211. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_SUN_slice_accum
  212. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] GL_WIN_swap_hint
  213. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:427] WGL_EXT_swap_control
  214. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:428] ------------------
  215. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:572] SDL video subsystem finalized
  216. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:575] System is OpenSpades capable: YES
  217. Tue Sep 03 14:56:23 2013 [MainWindowHandler.cpp:145] Loading Preferences to MainWindow
  218. Tue Sep 03 14:56:23 2013 [Main.cpp:156] Entering FLTK main loop
  219. Tue Sep 03 14:56:32 2013 [SDLGLDevice.cpp:133] SDLGLDevice created
  220. Tue Sep 03 14:56:32 2013 [SDLGLDevice.cpp:141] NOTICE: r_ignoreGLErrors is enabled. OpenGL error detection might not work correctly.
  221. Tue Sep 03 14:56:32 2013 [GLRenderer.cpp:86] GLRenderer bootstrap
  222. Tue Sep 03 14:56:32 2013 [GLFramebufferManager.cpp:72] Initializing framebuffer manager
  223. Tue Sep 03 14:56:32 2013 [GLFramebufferManager.cpp:174] Creating Non-MSAA Buffer
  224. Tue Sep 03 14:56:32 2013 [GLFramebufferManager.cpp:198] Depth Buffer Allocated
  225. Tue Sep 03 14:56:32 2013 [GLFramebufferManager.cpp:221] Creating Non-MSAA SRGB buffer
  226. Tue Sep 03 14:56:32 2013 [GLFramebufferManager.cpp:231] Color Buffer Allocated
  227. Tue Sep 03 14:56:32 2013 [GLFramebufferManager.cpp:254] Framebuffer Created
  228. Tue Sep 03 14:56:32 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/BasicImage.program'
  229. Tue Sep 03 14:56:32 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicImage.fs'
  230. Tue Sep 03 14:56:32 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 7.480ms
  231. Tue Sep 03 14:56:32 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicImage.vs'
  232. Tue Sep 03 14:56:32 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 0.372ms
  233. Tue Sep 03 14:56:32 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/BasicImage.program' in 2.633ms
  234. Tue Sep 03 14:56:32 2013 [GLRenderer.cpp:107] GLRenderer started
  235. Tue Sep 03 14:56:32 2013 [ALFuncs.cpp:234] Linking with OpenGL library.
  236. Tue Sep 03 14:56:32 2013 [ALFuncs.cpp:170] 'OpenAL32.dll' loaded
  237. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:371] OpenAL Info:
  238. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:372] Vendor: OpenAL Community
  239. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:373] Version: 1.1 ALSOFT 1.15.1
  240. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:374] Renderer: OpenAL Soft
  241. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:377] OpenAL Extensions:
  242. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_ALAW
  243. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_DOUBLE
  244. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_EXPONENT_DISTANCE
  245. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_FLOAT32
  246. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_IMA4
  247. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_LINEAR_DISTANCE
  248. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_MCFORMATS
  249. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_MULAW
  250. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_MULAW_MCFORMATS
  251. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_OFFSET
  252. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_EXT_source_distance_model
  253. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_LOKI_quadriphonic
  254. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_SOFT_buffer_samples
  255. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_SOFT_buffer_sub_data
  256. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_SOFTX_deferred_updates
  257. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_SOFT_direct_channels
  258. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_SOFT_loop_points
  259. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:379] AL_SOFT_source_latency
  260. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:384] OpenAL ALC Extensions:
  261. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_ENUMERATE_ALL_EXT
  262. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_ENUMERATION_EXT
  263. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_EXT_CAPTURE
  264. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_EXT_DEDICATED
  265. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_EXT_disconnect
  266. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_EXT_EFX
  267. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_EXT_thread_local_context
  268. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:386] ALC_SOFT_loopback
  269. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:397] EAX enabled
  270. Tue Sep 03 14:56:32 2013 [ALDevice.cpp:413] 96 source(s) initialized
  271. Tue Sep 03 14:56:32 2013 [SDLAsyncRunner.cpp:62] Main event loop started
  272. Tue Sep 03 14:56:32 2013 [SDLAsyncRunner.cpp:45] Starting Client Thread
  273. Tue Sep 03 14:56:32 2013 [Client.cpp:114] Initializing...
  274. Tue Sep 03 14:56:32 2013 [Client.cpp:129] Font 'Unsteady Oversteer' Loaded
  275. Tue Sep 03 14:56:32 2013 [Client.cpp:136] Font 'Ubuntu Condensed' Loaded
  276. Tue Sep 03 14:56:32 2013 [Client.cpp:143] Font 'Ubuntu Condensed (Large)' Loaded
  277. Tue Sep 03 14:56:39 2013 [Client.cpp:295] Started connecting to 'aos://1379434439:38887'
  278. Tue Sep 03 14:56:39 2013 [NetClient.cpp:282] ENet initialized
  279. Tue Sep 03 14:56:39 2013 [NetClient.cpp:287] ENet host created
  280. Tue Sep 03 14:56:39 2013 [NetClient.cpp:295] ENet Range Coder Enabled
  281. Tue Sep 03 14:56:39 2013 [NetClient.cpp:347] Using Ace of Spades 0.75 protocol
  282. Tue Sep 03 14:56:39 2013 [NetClient.cpp:379] Connecting to 1379434439:38887
  283. Tue Sep 03 14:56:39 2013 [Client.cpp:338] Netlog Started at 'NetLogs/20130903145639_1379434439_38887.log'
  284. Tue Sep 03 14:56:39 2013 [GLRenderer.cpp:145] GLRenderer initializing for 3D rendering
  285. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/SoftSprite.program'
  286. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/SoftSprite.fs'
  287. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/SoftSprite.fs' in 1.031ms
  288. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/SoftSprite.vs'
  289. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/SoftSprite.vs' in 1.542ms
  290. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/SoftSprite.program' in 14.764ms
  291. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/LongSprite.program'
  292. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/LongSprite.fs'
  293. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/LongSprite.fs' in 0.529ms
  294. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/LongSprite.vs'
  295. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/LongSprite.vs' in 0.809ms
  296. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/LongSprite.program' in 7.757ms
  297. Tue Sep 03 14:56:39 2013 [GLRenderer.cpp:157] GLRenderer initialized
  298. Tue Sep 03 14:56:39 2013 [GLFramebufferManager.cpp:521] New GLColorBuffer requested (w = 340, h = 192, alpha = yes)
  299. Tue Sep 03 14:56:39 2013 [GLFramebufferManager.cpp:553] Texture allocated.
  300. Tue Sep 03 14:56:39 2013 [GLFramebufferManager.cpp:574] Framebuffer created.
  301. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/PostFilters/Lens.program'
  302. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/PostFilters/Lens.fs'
  303. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/PostFilters/Lens.fs' in 0.715ms
  304. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/PostFilters/Lens.vs'
  305. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/PostFilters/Lens.vs' in 0.710ms
  306. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/PostFilters/Lens.program' in 6.172ms
  307. Tue Sep 03 14:56:39 2013 [GLFramebufferManager.cpp:521] New GLColorBuffer requested (w = 1360, h = 768, alpha = no)
  308. Tue Sep 03 14:56:39 2013 [GLFramebufferManager.cpp:553] Texture allocated.
  309. Tue Sep 03 14:56:39 2013 [GLFramebufferManager.cpp:574] Framebuffer created.
  310. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/PostFilters/FXAA.program'
  311. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/PostFilters/FXAA.fs'
  312. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/PostFilters/FXAA.fs' in 1.925ms
  313. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/PostFilters/FXAA.vs'
  314. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/PostFilters/FXAA.vs' in 0.437ms
  315. Tue Sep 03 14:56:39 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/PostFilters/FXAA.program' in 10.369ms
  316. Tue Sep 03 14:56:39 2013 [NetClient.cpp:210] Packet 0x12 [len=5] 12 00 00 18 00
  317. Tue Sep 03 14:56:44 2013 [NetClient.cpp:210] Packet 0x0f [len=84] 0f 13 ff e8 80 ff 00 00 00 ff 00 42 6c 75 65 00 00 00 00 00 00 47 72 65 65 6e 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 7c 42 00 00 00 00 00 00 00 00 00 00 7c 42 00 00 ca 42
  318. Tue Sep 03 14:56:46 2013 [NetClient.cpp:1720] Map decoding succeeded.
  319. Tue Sep 03 14:56:46 2013 [GameMapWrapper.cpp:106] 124.932 msecs to rebuild
  320. Tue Sep 03 14:56:46 2013 [NetClient.cpp:1725] World initialized.
  321. Tue Sep 03 14:56:46 2013 [Client.cpp:220] World set
  322. Tue Sep 03 14:56:46 2013 [GLRenderer.cpp:193] New map loaded; freeing old renderers...
  323. Tue Sep 03 14:56:46 2013 [GLRenderer.cpp:208] Creating new renderers...
  324. Tue Sep 03 14:56:46 2013 [GLRenderer.cpp:210] Creating Terrain Shadow Map Renderer
  325. Tue Sep 03 14:56:46 2013 [GLRenderer.cpp:212] Creating TerrainRenderer
  326. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/BasicBlock.program'
  327. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicBlock.fs'
  328. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicBlock.fs' in 0.515ms
  329. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicBlock.vs'
  330. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicBlock.vs' in 0.672ms
  331. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/Common.fs'
  332. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/Common.fs' in 0.289ms
  333. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/Common.vs'
  334. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/Common.vs' in 0.258ms
  335. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/Map.fs'
  336. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/Map.fs' in 0.256ms
  337. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/Map.vs'
  338. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/Map.vs' in 0.235ms
  339. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/ModelNull.fs'
  340. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/ModelNull.fs' in 0.190ms
  341. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/ModelNull.vs'
  342. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/ModelNull.vs' in 0.184ms
  343. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/MapRadiosity.fs'
  344. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/MapRadiosity.fs' in 0.936ms
  345. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Shadow/MapRadiosity.vs'
  346. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Shadow/MapRadiosity.vs' in 0.547ms
  347. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/BasicBlock.program' in 16.969ms
  348. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/BasicBlockDynamicLit.program'
  349. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicBlockDynamicLit.fs'
  350. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicBlockDynamicLit.fs' in 0.505ms
  351. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicBlockDynamicLit.vs'
  352. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicBlockDynamicLit.vs' in 0.873ms
  353. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/DynamicLight/Common.fs'
  354. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/DynamicLight/Common.fs' in 0.742ms
  355. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/DynamicLight/Common.vs'
  356. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/DynamicLight/Common.vs' in 0.492ms
  357. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/DynamicLight/MapNull.fs'
  358. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/DynamicLight/MapNull.fs' in 0.266ms
  359. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/DynamicLight/MapNull.vs'
  360. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/DynamicLight/MapNull.vs' in 0.253ms
  361. Tue Sep 03 14:56:46 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/BasicBlockDynamicLit.program' in 12.166ms
  362. Tue Sep 03 14:56:46 2013 [GLRenderer.cpp:214] Creating Minimap Renderer
  363. Tue Sep 03 14:56:47 2013 [GLRenderer.cpp:216] Creating Water Renderer
  364. Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/Water2.program'
  365. Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Water.fs'
  366. Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Water.fs' in 2.848ms
  367. Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Water.vs'
  368. Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Water.vs' in 1.208ms
  369. Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/WaterDisplace.vs'
  370. Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/WaterDisplace.vs' in 0.625ms
  371. Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/Water2.program' in 38.981ms
  372. Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/WaterDepth.program'
  373. Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/WaterDepth.fs'
  374. Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/WaterDepth.fs' in 0.303ms
  375. Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/WaterDepth.vs'
  376. Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/WaterDepth.vs' in 0.425ms
  377. Tue Sep 03 14:56:47 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/WaterDepth.program' in 2.347ms
  378. Tue Sep 03 14:56:47 2013 [GLRenderer.cpp:220] Creating Ray-traced Ambient Occlusion Renderer
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