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Overwatch Patch 1.0.5

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Jun 2nd, 2016
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  1. Overwatch Version 1.0.5 Patch Notes
  2. _________________________________________
  3.  
  4. General
  5. --------------------------
  6. -Players can now Skirmish without being in a queue. (No XP is awarded in Skirmish Mode)
  7. -Players can now opt-in to fill empty spots in active games while in Skirmish.
  8. -Group XP Bonus increased to +25% with a full party.
  9.  
  10. Hero Balance Changes
  11. ---------------------------
  12.  
  13. Tracer
  14.  
  15. -Blink recharge time increased by 1 second.
  16. -Jump height increased.
  17. -Can now blink vertically.
  18.  
  19. McCree
  20.  
  21. -Flashbang projectile speed increased.
  22. -Fan the Hammer now has a 5 second cooldown
  23. -Fan the Hammer's cooldown is reset by Combat Roll.
  24. -Deadeye now returns less charge if it expires (30%)
  25. -Deadeye now returns more charge if it is canceled earlier (base 60%, decreasing after the first second)
  26.  
  27. Pharah
  28. -Concussive Blast knockback reduced at edges.
  29. -Concussive Blast now blinds targets hit directly for 1 second
  30. -Concussive Blast now stuns for 1 second on a headshot.(Max Range 20m)
  31.  
  32. Soldier 76
  33.  
  34. -Biotic Field now heals indiscriminately.
  35. -Sprint movement speed bonus doubled for the first second (2 second cooldown)
  36. -Tactical Visor will now target Torbjorn turrets if there are no enemy heroes in sight.
  37. -Jump height slightly increased
  38.  
  39. Reaper
  40.  
  41. -Shadow Step no longer considers height for it's maximum range.
  42. -Shadow Step targeting accuracy made more reliable.
  43. -Reaper gains invisibility for the last second of Wraith Form.
  44. -Collecting a Soul Orb now refills 1 ammo.
  45.  
  46. Bastion
  47.  
  48. -Self-Repair is no longer interrupted by damage.
  49. -Self-Repair is interrupted and put on a 3 second cooldown if recent damage taken reaches a threshold. (Cooldown also triggers if repair was intterupted by a stun)
  50. -Self-Repair is no longer interrupted by damage in Sentry Configuration.
  51. -Self-Repair rate doubled in Tank Configuration
  52.  
  53. Hanzo
  54.  
  55. -Scatter Arrow fragments now richochet an additional time
  56. -Scatter Arrow fragments damage reduced per richochet.
  57. -Uncharged arrows can no longer headshot
  58.  
  59. Junkrat
  60.  
  61. -Steel Trap and Concussive Mine locations are now more visible to teammates
  62. -Total Mayhem explosive release radius slightly increased
  63. -Total Mayhem explosives can now be knocked around
  64. -Concussive Mines now do less damage until they land
  65.  
  66. Mei
  67.  
  68. -Consecutively freezing a target now takes longer and longer
  69. -Mei now jumps out of Cryo-Freeze
  70.  
  71. Torbjorn
  72.  
  73. -Autocannons now aim for headshots if the target is within 5m.
  74. -Autocannons can now be given an armor pack
  75. -Armor Packs now provide the armor over 1 second rather than instantly
  76. -Slightly reduced range and rate of fire of Rivet Gun.
  77.  
  78. Widowmaker
  79.  
  80. -Reduced ultimate charge rate
  81. -Venom Mine location is now more visible to teammates
  82. -Every scoped shot reduces the charge rate by 50% for 1.5 seconds, stacks.
  83. -Shots below 25% charge can no longer headshot
  84.  
  85. D.Va
  86.  
  87. -Defense Matrix duration increased by 1 second
  88. _Defense Matrix slightly widened
  89. -D.Va can now melee without interrupting Defense Matrix
  90. -Ultimate charge rate slightly increased in and out of mech.
  91.  
  92. Reinhardt
  93.  
  94. -Barrier Field remaining charge is now more visible to teammates
  95.  
  96. Winston
  97.  
  98. -Barrier cooldown reduced by 1 second.
  99. -New Telsa Cannon Alt-fire consumes ammo to recharge a nearby barrier
  100. --Barriers can be charged above base amount
  101. --Barriers will not expire while being charged
  102. -Added visual effect to show teammates remaining duration
  103.  
  104. Roadhog
  105.  
  106. -Chain Hook's cooldown now resets if it deals the killing blow to a hero.
  107. -Chain Hook will no longer place enemies on top of Roadhog
  108. -Take a Breather now plays a slightly louder and more distinct sound to enemies
  109.  
  110. Zarya
  111.  
  112. -Pulse Cannon now loses charge faster the more it is filled (up to 100)
  113. -Pulse Cannon can now be charged over 100, but the damage will not increase further.
  114. -Pulse Cannon becomes a cone effect when at or above 100 charge.
  115. -Projected Barrier now has a 1 second grace period for line of sight
  116. -Graviton Surge's area of effect made slightly easier to distinguish
  117.  
  118. Lucio
  119.  
  120. -Added visual effect to knockback
  121. -Crossfade self effect reduced by 50% when not Amped.
  122. -Removed maximum Wall Ride time
  123. -Crossfade songs are now Amped while wallriding.
  124.  
  125. Mercy
  126.  
  127. -Guardian Angel is less likely to put you under a platform a teammate is standing on
  128. -Caduceus Blaster projectile speed slightly increased
  129.  
  130. Symmetra
  131.  
  132. -Photon Shield cooldown increased to 2 seconds.
  133. -Photon Shield now blocks for 10% of the targets base health. (Minimum 25)
  134. -Photon Shield no longer requires line of sight.
  135. -Photon Shields now remove on hero swap instead of death.
  136. -Photon Shield is now automatically applied when a teleporter is used.
  137. -Photon Shield can now be applied to Sentry Turrets (+15 Shield)
  138. -Ultimate Charge can now be gained while a teleporter is active, adding extra respawn charges.
  139. -Sentry Turret health increased from 1 to 25. (Armor)
  140. -Photon Projector alt-fire orb now travels faster the less it is charged.
  141. -Photon Projector alt-fire orbs now home in on targets effected by a Sentry Turret.
  142. -Photon Projector primary fire now charges Symmetra's shield based on damage done.
  143.  
  144. Zenyatta
  145.  
  146. -Orb of Discord visual indicator is now visible to teammates.
  147. -Orb of Harmony healing rate increases over time up to 60 HP per second.
  148. --Rate resets on target change or when the target is fully healed.
  149. -Increased radius of Transcendence
  150. -Projectiles that come in contact with Zenyatta while using Transcendence now disappear. (Similar to Defense Matrix)
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