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- <controls>
- <belt_item_stack>
- <rect controller="ItemStack" style="itemStack, hover">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="78" height="78" color="[black]" type="sliced" fillcenter="false" visible="false" />
- <sprite depth="3" name="background" sprite="menu_empty3px" width="73" height="2" pos="0,-70" color="[darkGrey]" type="sliced" globalopacity="true" fillcenter="false"/>
- <sprite depth="2" name="highlightOverlay" width="72" height="72" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" visible="false"/>
- <sprite depth="4" name="itemIcon" width="70" height="50" atlas="ItemIconAtlas" sprite="{itemicon}" pos="35,-30" pivot="center" foregroundlayer="true" color="{iconcolor}" />
- <sprite depth="8" name="lockTypeIcon" width="24" height="24" sprite="" pos="2,-2" foregroundlayer="true"/>
- <sprite depth="3" name="durabilityBackground" width="70" height="10" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="1, -60" foregroundlayer="true"/>
- <sprite depth="4" name="durability" width="70" height="10" sprite="menu_empty2px" color="[transparent]" type="filled" pos="1, -60" foregroundlayer="true"/>
- <sprite depth="5" name="disabledOverlay" width="72" height="72" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/>
- <label depth="7" name="stackValue" pos="-2,-45" width="70" height="28" text="{itemcount}" font_size="26" effect="outline" justify="center" />
- <label depth="7" name="timer" pos="35,-38" width="70" height="24" font_size="24" justify="center" pivot="center" effect="outline" color="[beige]"/>
- <sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="70" height="70" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>
- <label depth="12" name="itemName" pos="0,0" width="0" height="0" text="" font_size="26" justify="center" overflow="resizefreely" effect="outline"/>
- <sprite depth="13" name="assembleIcon" size="40,40" sprite="ui_game_symbol_lock" visible="{isassemblelocked}" pos="14,-14" foregroundlayer="true" />
- </rect>
- </belt_item_stack>
- <buffpopout>
- <rect name="hud" >
- <panel width="40" height="30" name="item" visible="false" disableautobackground="true" >
- <sprite depth="3" pos="9999,9999" name="Background" sprite="ui_game_popup" height="80" width="80" flip="Horizontally" color="[transparent]" />
- <sprite depth="4" name="Icon" size="27,24" pos="0,0" pivot="center" color="[transparent]"/>
- <label depth="6" name="TextContent" pos="9999,9999" font_size="28" color="[white]" justify="center" height="30" width="80"/>
- </panel>
- </rect>
- </buffpopout>
- <slider>
- <rect depth="1" controller="Slider" height="24" style="scroll">
- <label depth="1" pos="0, -6" width="128" height="24" text="{name}"/>
- <rect pos="34,-1">
- <sprite depth="1" pos="100, -5" color="[mediumGrey]" width="200" height="20" type="sliced"/>
- <sprite depth="2" pos="100, -5" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="200" height="20" foregroundlayer="true"/>
- <sprite name="thumb" controller="SliderThumb" depth="2" pos="200, -15" color="[lightGrey]" width="16" height="30" style="press, hover, drag" pivot="center">
- <sprite depth="2" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="16" height="30" pivot="center"/>
- </sprite>
- <label depth="1" pos="312, -6" width="40" height="24" text="{value}" justify="center"/>
- </rect>
- </rect>
- </slider>
- <color_picker>
- <rect controller="ColorPicker">
- <sprite depth="2" name="selectedColor" pos="212,0" style="icon30px" type="sliced"/>
- <texture depth="2" name="svPicker" pos="6,0" width="200" height="200" on_drag="true" on_press="true">
- <sprite depth="2" name="selectedColorSVPointer" pos="0,0" style="icon30px" width="21" height="21" type="sliced" pivot="center" sprite="ui_game_symbol_map_cursor"/>
- </texture>
- <texture depth="2" name="hPicker" pos="212,-33" width="30" height="167" on_drag="true" on_press="true" />
- </rect>
- </color_picker>
- <hud_stat_bar_left>
- <rect width="168" height="43" controller="HUDStatBar" visible="{statvisible}">
- <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
- <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
- <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="{statfill}" />
- <sprite depth="4" name="Icon" atlas="UIAtlas" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
- <label depth="6" name="TextContent" pos="0,-10" font_size="24" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}"/>
- </rect>
- </hud_stat_bar_left>
- <hud_stat_bar_right>
- <rect width="168" height="43" controller="HUDStatBar" visible="{statvisible}">
- <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
- <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
- <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage}" type="filled" height="37" width="162" fill="{statfill}" flip="Horizontally" />
- <sprite depth="4" name="Icon" atlas="UIAtlas" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true"/>
- <label depth="6" name="TextContent" pos="0,-10" font_size="24" color="[white]" justify="center" text="{statcurrentwithmax}"/>
- </rect>
- </hud_stat_bar_right>
- <recipe_search>
- <panel depth="1" controller="TextInput" pos="22,-7" width="140" height="30" value="SEARCH"
- active_text_color="[white]" caret_color="[white]" selection_color="[mediumGrey_half_alpha]"
- character_limit="13" validation="none" backgroundcolor="[black]">
- <sprite depth="0" name="background" color="[black]" type="sliced"/>
- <label depth="1" name="text" pos="0,-2" justify="center" pivot="topleft" upper_case="false"/>
- </panel>
- </recipe_search>
- <skill_search>
- <panel depth="3" controller="TextInput" pos="22,-7" width="120" height="30" value="SEARCH"
- active_text_color="[white]" caret_color="[white]" selection_color="[mediumGrey_half_alpha]"
- character_limit="13" validation="none" backgroundcolor="[black]">
- <sprite depth="1" name="background" color="[black]" type="sliced"/>
- <label depth="2" name="text" pos="0,-2" justify="center" pivot="topleft" upper_case="false"/>
- </panel>
- </skill_search>
- <count_control_input>
- <panel controller="TextInput" pos="12,-6" width="30" height="28" value="1"
- active_text_color="[white]" caret_color="[white]" selection_color="[mediumGrey_half_alpha]"
- character_limit="3" validation="integer" backgroundcolor="[black]">
- <sprite depth="1" name="background" color="[black]" type="sliced"/>
- <label depth="2" name="text" pos="0,-2" font_size="26" justify="center" pivot="topleft"/>
- </panel>
- </count_control_input>
- <archetype_entry>
- <panel height="43" style="press, hover, scroll" controller="ArchetypeEntry" disabled_font_color="[lightGrey]" enabled_font_color="[labelColor]" sound="[recipe_click]" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
- <sprite depth="2" pos="3,-3" name="background" width="309" height="37" color="[darkGrey]" type="sliced" globalopacitymod="1.5" />
- <label depth="4" name="Name" pos="3,-8" width="309" height="30" text="{archetypename}" font_size="28" justify="center"/>
- </panel>
- </archetype_entry>
- <clothing_entry>
- <panel height="43" style="press, hover, scroll" controller="ArchetypeClothingEntry" disabled_font_color="[lightGrey]" enabled_font_color="[labelColor]" sound="[recipe_click]" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
- <sprite depth="2" pos="3,-3" name="background" width="309" height="37" color="[darkGrey]" type="sliced" globalopacitymod="1.5" />
- <label depth="4" name="Name" pos="3,-8" width="309" height="30" text="{meshname}" font_size="28" justify="center"/>
- </panel>
- </clothing_entry>
- <recipe_entry>
- <rect height="43" style="press, hover, scroll" controller="RecipeEntry" disabled_font_color="[disabledLabelColor]" enabled_font_color="[labelColor]" sound="[recipe_click]" >
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="3" name="background" width="100%" height="45" pos="0,1" color="[darkGrey]" type="sliced" />
- <sprite depth="4" name="Icon" atlas="ItemIconAtlas" sprite="{recipeicon}" color="{recipeicontint}" size="52,38" pos="8,-3" foregroundlayer="true"/>
- <label depth="4" name="Name" pos="195,-19" width="250" height="30" text="{recipename}" font_size="28" color="{hasingredientsstatecolor}" justify="center" pivot="center"/>
- <sprite depth="5" name="Favorite" sprite="server_favorite" size="14,14" pos="6,-4" visible="{isfavorite}" foregroundlayer="true"/>
- <sprite depth="4" name="Unlocked" sprite="{unlockicon}" size="24,24" pos="352,-10" visible="{isunlockable}" color="{unlockstatecolor}" foregroundlayer="true" />
- </rect>
- </recipe_entry>
- <item_action_entry>
- <rect height="43" controller="ItemActionEntry" disabled_font_color="[disabledLabelColor]" default_font_color="[labelColor]" default_background_color="[mediumGrey]" >
- <sprite depth="3" name="background" color="[mediumGrey]" type="sliced" on_press="true" on_hover="true" width="147"/>
- <sprite depth="4" name="Icon" sprite="{actionicon}" size="24,24" color="{statuscolor}" pos="2,-10" foregroundlayer="true"/>
- <label depth="4" name="Name" pos="35,-10" width="100" height="32" text="{actionname}" font_size="26" color="{statuscolor}" effect="shadow" />
- </rect>
- </item_action_entry>
- <skill_action_entry>
- <rect height="43" controller="ItemActionEntry" disabled_font_color="[disabledLabelColor]" default_font_color="[labelColor]" default_background_color="[mediumGrey]" >
- <sprite depth="3" name="background" color="[mediumGrey]" type="sliced" on_press="true" on_hover="true" />
- <sprite depth="4" name="Icon" sprite="{actionicon}" size="24,24" color="{statuscolor}" pos="8,-10" foregroundlayer="true"/>
- <label depth="4" name="Name" pos="35,-10" width="100" height="32" text="{actionname}" font_size="26" color="{statuscolor}" effect="shadow" />
- </rect>
- </skill_action_entry>
- <ingredient_header>
- <rect name="header" width="447" height="43">
- <rect depth="2" width="65" height="43">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="71" height="47" color="[black]" type="sliced" fillcenter="false" />
- <sprite color="[darkGrey]" type="sliced" />
- <label depth="3" text="ITEM" pos="32,-20" height="26" font_size="26" justify="center" pivot="center"/>
- </rect>
- <rect depth="2" width="236" height="43" pos="68,0">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="242" height="47" color="[black]" type="sliced" fillcenter="false" />
- <sprite color="[darkGrey]" type="sliced" />
- <label depth="3" text="NAME" pos="117,-20" width="230" height="26" font_size="26" justify="center" pivot="center"/>
- </rect>
- <rect depth="2" width="64" height="43" pos="307,0">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="69" height="47" color="[black]" type="sliced" fillcenter="false" />
- <sprite color="[darkGrey]" type="sliced" />
- <label depth="3" text="NEED" pos="32,-20" width="64" height="26" font_size="26" justify="center" pivot="center"/>
- </rect>
- <rect depth="2" width="75" height="43" pos="373,0">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="80" height="47" color="[black]" type="sliced" fillcenter="false" />
- <sprite color="[darkGrey]" type="sliced" />
- <label depth="3" text="HAVE" pos="35,-20" width="69" height="26" font_size="26" justify="center" pivot="center"/>
- </rect>
- </rect>
- </ingredient_header>
- <ingredient_row>
- <rect name="row" width="447" height="44" controller="IngredientEntry">
- <rect depth="2" width="65" height="43">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="71" height="47" color="[black]" type="sliced" fillcenter="false" />
- <sprite color="[lightGrey]" type="sliced" />
- <sprite depth="2" name="icon" width="56" height="40" atlas="ItemIconAtlas" sprite="{itemicon}" pos="30,-20" pivot="center" foregroundlayer="true"/>
- </rect>
- <rect depth="2" width="236" height="43" pos="68,0">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="242" height="47" color="[black]" type="sliced" fillcenter="false" />
- <sprite color="[lightGrey]" type="sliced" />
- <label depth="3" name="name" pos="117,-20" width="230" height="26" font_size="26" color="[labelColor]" justify="center" pivot="center" text="{itemname}"/>
- </rect>
- <rect depth="2" width="64" height="43" pos="307,0">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="69" height="47" color="[black]" type="sliced" fillcenter="false" />
- <sprite color="[lightGrey]" type="sliced" />
- <label depth="3" name="needCount" pos="32,-20" width="64" height="26" font_size="26" color="[labelColor]" justify="center" pivot="center" text="{needcount}"/>
- </rect>
- <rect depth="2" width="75" height="43" pos="373,0">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="80" height="47" color="[black]" type="sliced" fillcenter="false" />
- <sprite color="[lightGrey]" type="sliced" />
- <label depth="3" name="haveCount" pos="35,-20" width="69" height="26" font_size="26" color="[labelColor]" justify="center" pivot="center" text="{havecount}"/>
- </rect>
- </rect>
- </ingredient_row>
- <item_stack>
- <rect controller="ItemStack" style="itemStack, hover">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="78" height="78" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="3" name="background" sprite="menu_empty3px" width="73" height="73" color="[darkGrey]" type="sliced" globalopacity="true" fillcenter="false"/>
- <sprite depth="2" name="highlightOverlay" width="72" height="72" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true"/>
- <sprite depth="4" name="itemIcon" width="70" height="50" atlas="ItemIconAtlas" sprite="{itemicon}" pos="35,-30" pivot="center" foregroundlayer="true" color="{iconcolor}" />
- <sprite depth="8" name="lockTypeIcon" width="24" height="24" sprite="" pos="2,-2" foregroundlayer="true"/>
- <sprite depth="3" name="durabilityBackground" width="70" height="10" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="1, -60" foregroundlayer="true"/>
- <sprite depth="4" name="durability" width="70" height="10" sprite="menu_empty2px" color="[transparent]" type="filled" pos="1, -60" foregroundlayer="true"/>
- <sprite depth="5" name="disabledOverlay" width="72" height="72" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/>
- <label depth="7" name="stackValue" pos="-2,-45" width="70" height="28" text="{itemcount}" font_size="26" effect="outline" justify="center" />
- <label depth="7" name="timer" pos="35,-38" width="70" height="24" font_size="24" justify="center" pivot="center" effect="outline" color="[beige]"/>
- <sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="70" height="70" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>
- <label depth="12" name="itemName" pos="0,0" width="0" height="0" text="" font_size="26" justify="center" overflow="resizefreely" effect="outline"/>
- <sprite depth="13" name="assembleIcon" size="40,40" sprite="ui_game_symbol_lock" visible="{isassemblelocked}" pos="14,-14" foregroundlayer="true" />
- </rect>
- </item_stack>
- <required_item_stack>
- <rect controller="RequiredItemStack" style="itemStack, hover">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="78" height="78" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="3" name="background" sprite="menu_empty3px" width="73" height="73" color="[darkGrey]" type="sliced" globalopacity="true" fillcenter="false"/>
- <sprite depth="2" name="highlightOverlay" width="72" height="72" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true"/>
- <sprite depth="4" name="itemIcon" width="70" height="50" atlas="ItemIconAtlas" sprite="{itemicon}" pos="35,-30" pivot="center" foregroundlayer="true" color="{iconcolor}" />
- <sprite depth="8" name="lockTypeIcon" width="24" height="24" sprite="" pos="2,-2" foregroundlayer="true"/>
- <sprite depth="3" name="durabilityBackground" width="70" height="10" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="1, -60" foregroundlayer="true"/>
- <sprite depth="4" name="durability" width="70" height="10" sprite="menu_empty2px" color="[transparent]" type="filled" pos="1, -60" foregroundlayer="true"/>
- <sprite depth="5" name="disabledOverlay" width="72" height="72" color="[darkGrey_half_alpha]" pos="1,-1" type="sliced" visible="false"/>
- <label depth="7" name="stackValue" pos="-2,-45" width="70" height="28" text="{itemcount}" font_size="26" effect="outline" justify="right" />
- <label depth="7" name="timer" pos="35,-38" width="70" height="24" font_size="24" justify="center" pivot="center" effect="outline" color="[beige]"/>
- <sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="70" height="70" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>
- <label depth="12" name="itemName" pos="0,0" width="0" height="0" text="" font_size="26" justify="center" overflow="resizefreely" effect="outline"/>
- <sprite depth="13" name="assembleIcon" size="40,40" sprite="ui_game_symbol_lock" visible="{isassemblelocked}" pos="14,-14" foregroundlayer="true" />
- </rect>
- </required_item_stack>
- <creative_stack>
- <rect controller="CreativeStack" style="itemStack, hover, scroll">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="78" height="78" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="3" name="background" sprite="menu_empty3px" width="73" height="73" color="[darkGrey]" type="sliced" globalopacity="true" fillcenter="false"/>
- <sprite depth="2" name="highlightOverlay" width="72" height="72" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true"/>
- <sprite depth="4" name="itemIcon" width="70" height="50" atlas="ItemIconAtlas" sprite="campfire" pos="35,-30" pivot="center" foregroundlayer="true"/>
- <sprite depth="3" name="durabilityBackground" width="70" height="10" sprite="menu_empty3px" color="[darkGrey]" type="sliced" pos="1, -60" foregroundlayer="true"/>
- <sprite depth="4" name="durability" width="70" height="10" sprite="menu_empty2px" color="[transparent]" type="filled" pos="1, -60" foregroundlayer="true"/>
- <label depth="7" name="stackValue" pos="0,-48" width="70" height="28" text="Test" effect="outline" font_size="26" justify="center"/>
- <label depth="12" name="itemName" pos="0,0" width="0" height="0" text="" font_size="26" justify="center" overflow="resizefreely" effect="outline"/>
- </rect>
- </creative_stack>
- <equipment_stack>
- <rect depth="1" controller="EquipmentStack" style="itemStack, hover" tooltip="test">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="73" height="73" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="3" name="background" sprite="menu_empty3px" width="68" height="68" color="[mediumGrey]" type="sliced" fillcenter="false"/>
- <sprite depth="2" name="highlightOverlay" width="66" height="66" color="[mediumGrey]" pos="1,-1" type="sliced" globalopacity="true"/>
- <sprite depth="4" name="itemIcon" width="58" height="50" atlas="ItemIconAtlas" sprite="campfire" pos="34,-30" pivot="center" foregroundlayer="true"/>
- <sprite depth="3" name="durabilityBackground" height="10" width="64" color="[darkGrey]" type="sliced" pos="2, -56" foregroundlayer="true"/>
- <sprite depth="4" name="durability" height="10" width="64" color="[transparent]" type="filled" pos="2, -56" foregroundlayer="true"/>
- <label depth="7" name="stackValue" pos="0,-45" width="68" height="28" text="" font_size="26" justify="center"/>
- <label depth="12" name="itemName" pos="0,0" width="0" height="0" text="" font_size="26" justify="center" overflow="resizefreely" effect="outline"/>
- </rect>
- </equipment_stack>
- <drag_item_stack>
- <rect controller="ItemStack" width="86" height="86" pos="-43,43" disableautobackground="true">
- <sprite depth="2" name="background" width="1" height="1" color="[transparent]" type="sliced" globalopacity="true"/>
- <sprite depth="4" name="itemIcon" width="86" height="60" atlas="ItemIconAtlas" sprite="{itemicon}" pos="0,-10" pivot="topleft" foregroundlayer="true" color="{iconcolor}"/>
- <sprite depth="3" name="durabilityBackground" height="10" color="64,64,64,0" type="sliced" pos="0, -76" foregroundlayer="true"/>
- <sprite depth="4" name="durability" height="10" color="[transparent]" type="filled" pos="0, -76" foregroundlayer="true"/>
- <label depth="5" name="stackValue" pos="6,-60" width="72" height="28" text="{itemcount}" effect="outline" justify="center" font_size="26" />
- </rect>
- </drag_item_stack>
- <recipe_stack>
- <rect controller="RecipeStack" width="72" height="72">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="78" height="78" color="[black]" type="sliced" fillcenter="false" />
- <sprite name="background" color="[mediumGrey]" type="sliced" style="press" on_hover="true"/>
- <sprite depth="1" name="itemIcon" width="72" height="50" atlas="ItemIconAtlas" sprite="" pos="0,-10" pivot="topleft" foregroundlayer="true"/>
- <sprite depth="4" name="lockIcon" width="24" height="24" sprite="ui_game_symbol_hammer" pos="2,-2" visible="false" foregroundlayer="true"/>
- <label depth="4" name="count" pos="0,-50" width="70" height="26" text="Test" font_size="24" justify="right" effect="outline" />
- <label depth="4" name="timer" pos="36,-36" width="70" height="26" font_size="24" justify="center" pivot="center" color="[beige]"/>
- <sprite depth="2" name="overlay" width="72" height="72" color="32,32,32,128" type="sliced"/>
- <sprite depth="3" name="cancel" sprite="ui_game_symbol_x" width="72" height="72" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>
- </rect>
- </recipe_stack>
- <category_icon>
- <rect depth="1" size="43,43" controller="CategoryEntry" sound="[paging_click]" >
- <button name="categoryIcon" depth="1" size="28,28" pos="21, -14" sprite="{categoryicon|once}" tooltip="{categorydisplayname|once}" pivot="center" />
- </rect>
- </category_icon>
- <active_buff_entry>
- <panel height="43" controller="ActiveBuffEntry" width="314" style="press" sound="[recipe_click]" on_hover="true" disableautobackground="true" on_scroll="true" >
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="320" height="49" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="0" name="background" color="[darkGrey]" type="sliced" height="45" width="316" pos="-1,1" />
- <sprite depth="2" name="Icon" sprite="{bufficon|once}" style="icon32px" pos="5,-5"/>
- <label depth="2" pos="45,-8" width="280" height="30" text="{buffname|once} [DECEA3]{buffdisplayinfo}[-]" font_size="28" pivot="topleft"/>
- </panel>
- </active_buff_entry>
- <buff_item>
- <rect controller="BuffItemEntry" height="72" width="72">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="78" height="78" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="3" name="background" sprite="menu_empty2px" width="72" height="72" color="[mediumGrey]" type="sliced" globalopacity="true" fillcenter="false"/>
- <sprite depth="2" name="highlightOverlay" width="70" height="70" color="[mediumGrey]" pos="1,-1" type="sliced" globalopacity="true" />
- <sprite depth="4" name="itemIcon" width="70" height="50" atlas="{itematlas}" sprite="{itemicon}" pos="35,-30" pivot="center" on_hover="true" tooltip="{itemname}" foregroundlayer="true"/>
- <sprite depth="8" width="24" height="24" sprite="{typeicon}" pos="2,-2" foregroundlayer="true"/>
- </rect>
- </buff_item>
- <map_popup_sub_line>
- <rect depth="3" height="43">
- <sprite depth="3" color="[darkGrey]" type="sliced" style="press" on_hover="true" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapSubPopupEntry" sound="[craft_click]" />
- <sprite depth="4" name="Icon" sprite="ui_game_symbol_map_waypoint_set" style="icon32px" pos="8,-3" />
- </rect>
- </map_popup_sub_line>
- <waypoint_input>
- <panel controller="TextInput" pos="0,0" width="140" height="30" value="SEARCH" active_text_color="[white]" caret_color="[darkGrey]" selection_color="[mediumGrey_half_alpha]" character_limit="13" validation="none" backgroundcolor="[black]">
- <sprite depth="0" name="background" color="[black]" type="sliced"/>
- <label depth="1" name="text" pos="0,-2" justify="center" pivot="topleft" upper_case="false"/>
- </panel>
- </waypoint_input>
- <waypoint_search>
- <panel controller="TextInput" pos="0,0" width="100" height="30" value="SEARCH" active_text_color="[white]" caret_color="[white]" selection_color="[mediumGrey_half_alpha]" character_limit="13" validation="none" backgroundcolor="[black]">
- <sprite depth="0" name="background" color="[black]" type="sliced"/>
- <label depth="1" name="text" pos="0,-2" justify="center" pivot="topleft" upper_case="false"/>
- </panel>
- </waypoint_search>
- <waypoint_entry>
- <rect width="248" height="43" pos="6,-98" controller="MapWaypointListEntry" >
- <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="254" height="49" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="1" name="background" pos="-1,1" height="45" width="250" color="[darkGrey]" type="sliced" on_hover="true" style="press" sound="[recipe_click]"/>
- <sprite depth="4" name="Icon" sprite="ui_game_symbol_pen" style="icon32px" pos="8,-3" foregroundlayer="true"/>
- <sprite depth="4" name="Tracking" sprite="ui_game_symbol_check" style="icon32px" pos="48,-3" foregroundlayer="true"/>
- <label depth="4" name="Name" pos="110,-20" width="140" height="30" text="Name" font_size="28" justify="center" pivot="center"/>
- <label depth="4" name="Distance" pos="212,-20" width="60" height="30" text="0.7KM" font_size="28" justify="center" pivot="center"/>
- </rect>
- </waypoint_entry>
- <invites_entry>
- <rect controller="MapInvitesListEntry" width="248" height="43" pos="6,-98" >
- <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="254" height="49" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="1" name="background" pos="-1,1" height="45" width="250" color="[darkGrey]" type="sliced" on_hover="true" style="press" sound="[recipe_click]"/>
- <sprite depth="4" name="Icon" sprite="ui_game_symbol_pen" style="icon32px" pos="8,-3" foregroundlayer="true"/>
- <label depth="4" name="Name" pos="110,-20" width="140" height="28" text="Name" font_size="28" justify="center" pivot="center"/>
- <label depth="4" name="Distance" pos="212,-20" width="60" height="28" text="0.7KM" font_size="28" justify="center" pivot="center"/>
- </rect>
- </invites_entry>
- <players_entry>
- <rect depth="1" width="1128" height="43" pos="6,-6" disabled_color="[disabledLabelColor]" controller="PlayersListEntry">
- <sprite name="background" color="[darkGrey]" height="46" width="1125" pos="-2,2" type="sliced" />
- <rect depth="1" name="steamId" width="154" height="43" pos="0,0" color="[darkGrey]" type="sliced">
- <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="160" height="49" color="[black]" type="sliced" fillcenter="false" />
- <label depth="1" name="steamIdText" pos="0,-10" width="150" height="28" text="" font_size="26" justify="center"/>
- </rect>
- <rect depth="1" name="zombieKills" width="70" height="43" pos="157,0" color="[darkGrey]" type="sliced">
- <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="49" color="[black]" type="sliced" fillcenter="false" />
- <label depth="1" name="zombieKillsText" pos="0,-10" height="28" text="" font_size="26" justify="center"/>
- </rect>
- <rect depth="1" name="playerKills" width="70" height="43" pos="230,0" color="[darkGrey]" type="sliced">
- <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="49" color="[black]" type="sliced" fillcenter="false" />
- <label depth="1" name="playerKillsText" pos="0,-10" height="28" text="" font_size="26" justify="center"/>
- </rect>
- <rect depth="1" name="deaths" width="70" height="43" pos="303,0" color="[darkGrey]" type="sliced">
- <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="49" color="[black]" type="sliced" fillcenter="false" />
- <label depth="1" name="deathsText" pos="0,-10" height="28" text="" font_size="26" justify="center"/>
- </rect>
- <rect depth="1" name="level" width="80" height="43" pos="376,0" color="[darkGrey]" type="sliced">
- <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="49" color="[black]" type="sliced" fillcenter="false" />
- <label depth="1" name="levelText" pos="0,-10" height="28" text="" font_size="26" justify="center"/>
- </rect>
- <rect depth="1" name="score" width="80" height="43" pos="459,0" color="[darkGrey]" type="sliced">
- <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="49" color="[black]" type="sliced" fillcenter="false" />
- <label depth="1" name="scoreText" pos="0,-10" height="28" text="" font_size="26" justify="center"/>
- </rect>
- <rect depth="1" name="ping" width="60" height="43" pos="542,0" color="[darkGrey]" type="sliced">
- <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="66" height="49" color="[black]" type="sliced" fillcenter="false" />
- <label depth="1" name="pingText" pos="0,-10" height="28" text="" font_size="26" justify="center"/>
- </rect>
- <rect depth="1" name="status" width="100" height="43" pos="605,0" color="[darkGrey]" type="sliced">
- <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="49" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="1" name="iconStatus" style="icon32px" pos="34,-6" sprite="ui_game_symbol_allies" />
- <label depth="1" name="labelStatus" pos="0,-10" height="28" text="" font_size="26" justify="center"/>
- </rect>
- <rect depth="1" name="allies" width="80" height="43" pos="708,0" color="[darkGrey]" type="sliced">
- <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="49" color="[black]" type="sliced" fillcenter="false" />
- <label depth="1" name="sendInvite" pos="0,0" width="30" height="40" text="+" font_size="40" justify="center" on_hover="true" style="press" sound="[craft_click]"/>
- <label depth="1" name="removeInvite" pos="40,0" width="30" height="40" text="-" font_size="40" justify="center" on_hover="true" style="press" sound="[craft_click]"/>
- </rect>
- <rect depth="1" name="voice" width="80" height="43" pos="791,0" color="[darkGrey]" type="sliced">
- <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="49" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="1" name="iconVoice" style="icon32px" pos="24,-6" sprite="ui_game_symbol_mic" color="[lightGrey]" />
- </rect>
- <rect depth="1" name="map" width="80" height="43" pos="874,0" color="[darkGrey]" type="sliced">
- <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="49" color="[black]" type="sliced" fillcenter="false" />
- <label depth="1" name="labelShowOnMap" pos="0,-12" height="28" text="SHOW" font_size="26" justify="center" on_hover="true" style="press" sound="[craft_click]"/>
- </rect>
- <rect depth="1" name="track" width="80" height="43" pos="957,0" color="[darkGrey]" type="sliced">
- <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="49" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="1" name="iconTrackBG" style="icon32px, press" pos="24,-22" color="[black]" foregroundlayer="false" sound="[craft_click]" pivot="left"/>
- <sprite depth="2" name="iconTrack" style="icon32px, press" pos="24,-22" color="[green]" sprite="ui_game_symbol_check" on_hover="true" sound="[craft_click]" pivot="left" />
- </rect>
- <rect depth="1" name="km" width="80" height="43" pos="1040,0" color="[darkGrey]" type="sliced">
- <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="49" color="[black]" type="sliced" fillcenter="false" />
- <label depth="1" name="labelDistanceWalked" pos="0,-10" height="28" text="12 KM" font_size="26" justify="center"/>
- </rect>
- </rect>
- </players_entry>
- <vehicle_part_slot>
- <rect controller="VehiclePartStack" style="vehicleStack, hover" >
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="380" height="63" color="[black]" type="sliced" fillcenter="false" />
- <sprite name="background" color="[darkGrey]" height="59" pos="0,1" type="sliced"/>
- <label depth="4" pos="16,-10" width="250" height="28" text="{partname}" font_size="26" justify="left" />
- <label depth="4" pos="230,-10" width="50" height="28" text="{partquality}" font_size="26" justify="right" />
- <sprite depth="2" width="265" pos="15, -37" height="10" type="sliced" color="[black]" visible="{partvisible}" foregroundlayer="true" />
- <sprite depth="2" width="263" pos="16, -38" height="8" type="sliced" color="[mediumGrey]" visible="{partvisible}" foregroundlayer="true" />
- <sprite depth="2" name="sprFill" width="263" pos="16, -38" height="8" type="filled" color="{partcolor}" fill="{partfill}" visible="{partvisible}" foregroundlayer="true" />
- <sprite name="itemIcon" depth="4" width="70" height="50" atlas="{partatlas}" sprite="{particon}" pos="330,-30" pivot="center" color="{particoncolor}" foregroundlayer="true" />
- </rect>
- </vehicle_part_slot>
- <item_part_slot>
- <rect controller="ItemPartStack" style="itemPartStack, hover" >
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="380" height="63" color="[black]" type="sliced" fillcenter="false" />
- <sprite name="background" color="[darkGrey]" height="59" pos="0,1" type="sliced"/>
- <label depth="4" pos="16,-10" width="250" height="28" text="{partname}" font_size="26" justify="left" />
- <label depth="4" pos="230,-10" width="50" height="28" text="{partquality}" font_size="26" justify="right" />
- <sprite depth="2" width="265" pos="15, -37" height="10" type="sliced" color="[black]" visible="{partvisible}" foregroundlayer="true" />
- <sprite depth="2" width="263" pos="16, -38" height="8" type="sliced" color="[mediumGrey]" visible="{partvisible}" foregroundlayer="true" />
- <sprite depth="2" name="sprFill" width="263" pos="16, -38" height="8" type="filled" color="{partcolor}" fill="{partfill}" visible="{partvisible}" foregroundlayer="true" />
- <sprite name="itemIcon" depth="4" width="70" height="50" atlas="{partatlas}" sprite="{particon}" color="{particoncolor}" pos="330,-30" pivot="center" foregroundlayer="true" />
- </rect>
- </item_part_slot>
- <forge_material>
- <table depth="1" columns="2">
- <label depth="2" name="material" style="workstation.reserve.name"/>
- <label depth="2" name="weight" style="workstation.reserve.weight"/>
- </table>
- </forge_material>
- <popup_menu_item>
- <rect depth="15" height="43" style="press, hover" disabled_font_color="148,148,148,255" controller="PopupMenuItem" sound="[craft_click]">
- <sprite name="background" type="sliced" color="64,64,64,255" />
- <sprite depth="4" style="icon32px" pos="8,-3" sprite="{menuicon}" color="{statuscolor}" />
- <label name="lblText" depth="4" pos="50,-8" width="{backgroundwidth}" height="28" text="{menutext}" font_size="22" color="{statuscolor}" justify="left" />
- </rect>
- </popup_menu_item>
- <radial_entry>
- <rect depth="15" height="75" width="75" style="hover" on_press="true" highlight_color="[lightGrey]" pivot="center" controller="RadialEntry">
- <sprite depth="1" height="79" width="79" name="border" sprite="ui_game_filled_circle" color="0,0,0,128" pivot="center"/>
- <sprite depth="2" name="background" sprite="ui_game_filled_circle" color="96,96,96,192" pivot="center"/>
- <sprite depth="3" height="56" width="56" name="icon" atlas="UIAtlas" color="255,255,255,255" pivot="center" foregroundlayer="true"/>
- <label depth="4" name="text" width="48" height="48" pos="-15,15" font_size="28" color="[white]" justify="center" effect="outline" pivot="center" visible="false"/>
- </rect>
- </radial_entry>
- <skill_entry>
- <panel disableautobackground="true" depth="2" width="645" height="46" controller="SkillEntry" style="press, hover, scroll" enabled_color="[iconColor]" disabled_color="[disabledLabelColor]" row_color="[darkGrey]" hover_color="[mediumGrey]" sound="[recipe_click]">
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="647" height="48" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="1" color="{rowstatecolor}" sprite="{rowstatesprite}" width="644" height="45" type="sliced" />
- <sprite depth="2" sprite="{groupicon}" style="icon32px" pos="6, -3" color="{statuscolor}" foregroundlayer="true"/>
- <sprite depth="3" pos="0,-39" height="3" width="640" color="[lightGrey]" foregroundlayer="true" visible="{skillpercentshouldshow}" type="sliced" />
- <sprite depth="3" pos="0,-39" height="3" width="640" color="[red]" foregroundlayer="true" type="filled" fill="{skillpercentthislevel}" visible="{skillpercentshouldshow}" />
- <label width="386" pos="44,-7" depth="2" text="{groupname}" color="{statuscolor}"/>
- <sprite depth="2" pos="386,-19" sprite="ui_game_symbol_lock" visible="{islocked}" style="icon32px" pivot="center" color="{statuscolor}" foregroundlayer="true"/>
- <label width="125" pos="386,-19" depth="2" text="{grouplevel}" visible="{isnotlocked}" pivot="center" justify="center" color="{statuscolor}"/>
- <sprite pos="492,-19" depth="2" sprite="{grouptypeicon}" style="icon32px" pivot="center" color="{statuscolor}" foregroundlayer="true"/>
- <label width="90" pos="593,-19" depth="2" text="{grouppointcost}" upper_case="true" pivot="center" justify="center" color="{statuscolor}"/>
- </panel>
- </skill_entry>
- <skill_requirement>
- <rect controller="SkillRequirementEntry">
- <sprite depth="2" style="icon30px" pos="5,-2" color="{requirementcolor}" sprite="{skillicon}" visible="{hasrequirement}" />
- <label depth="1" pos="0,-4" text="{requirementtext}" upper_case="true" font_size="26" visible="{hasrequirement}" height="43" width="300" color="{requirementcolor}" justify="center" />
- </rect>
- </skill_requirement>
- <skill_attribute>
- <rect controller="SkillAttributeEntry">
- <label depth="1" pos="0,-4" text="{attribute}" upper_case="true" font_size="26" visible="{hasattribute}" height="43" width="300" color="{lockedcolor}" justify="left" />
- </rect>
- </skill_attribute>
- <quest_entry>
- <rect width="450" height="43" controller="QuestEntry" style="press, hover, scroll" enabled_color="[iconColor]" disabled_color="[disabledLabelColor]" failed_color="255,0,0,255" row_color="[darkGrey]" hover_color="[mediumGrey]" sound="[recipe_click]" failed_icon="ui_game_symbol_x" >
- <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="450" height="49" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="1" name="background" pos="-1,1" height="45" width="446" color="{rowstatecolor}" sprite="{rowstatesprite}" type="sliced" />
- <sprite depth="5" name="Icon" style="icon32px" pos="8,-3" foregroundlayer="true" sprite="{questicon}" color="{iconcolor}" />
- <sprite depth="4" name="Tracking" sprite="ui_game_symbol_check" style="icon32px" pos="48,-3" foregroundlayer="true" visible="{istracking}"/>
- <label depth="4" name="Name" pos="102,-8" width="330" height="30" text="{questname}" color="{textstatecolor}" />
- <label depth="4" name="Distance" pos="340,-8" width="100" height="30" text="{distance}" justify="right" />
- </rect>
- </quest_entry>
- <quest_objective_entry>
- <rect width="300" height="43" controller="QuestObjectiveEntry" complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" complete_color="[green]" incomplete_color="[red]" visible="{hasobjective}" >
- <sprite depth="2" name="iconTrack" style="icon22px" pos="4,0" color="{objectivecompletecolor}" sprite="{objectivecompletesprite}" />
- <!-- <sprite depth="0" name="Icon" sprite="ui_game_symbol_pen" style="icon32px" pos="8,-3" foregroundlayer="true" visible="false"/> -->
- <label depth="4" name="Description" pos="30,2" width="250" height="28" text="{objectiveoptional}{objectivedescription} [DECEA3]{objectivestate}[-]" upper_case="true" font_size="26" />
- </rect>
- </quest_objective_entry>
- <quest_objective_tracker_entry>
- <rect width="300" height="26" controller="QuestTrackerObjectiveEntry" visible="{hasobjective}" >
- <sprite depth="2" name="iconTrack" style="icon22px" pos="280,0" color="{objectivecompletecolor}" sprite="{objectivecompletesprite}" visible="{objectiveshowicon}" />
- <label depth="1" pos="0,4" text="{objectiveoptional}{objectivedescription} [{objectivecompletehexcolor}]{objectivestate}[-]" upper_case="true" font_size="26" justify="right" visible="{hasobjective}" width="{objectivetextwidth}" />
- </rect>
- </quest_objective_tracker_entry>
- <quest_reward_entry>
- <rect width="625" height="43" controller="QuestRewardEntry" visible="{hasreward}" >
- <sprite depth="0" name="Icon" sprite="{rewardicon}" style="icon22px" pos="4,0" foregroundlayer="true" UIAtlas="{rewardiconatlas}"/>
- <label depth="4" name="Description" pos="30,0" width="600" height="28" text="{rewardtype}: {rewarddescription}: [DECEA3]{rewardvalue}[-]" upper_case="true" font_size="26" />
- </rect>
- </quest_reward_entry>
- <quest_search>
- <panel controller="TextInput" pos="0,0" width="100" height="30" value="SEARCH" active_text_color="[white]" caret_color="[white]" selection_color="[mediumGrey_half_alpha]" character_limit="13" validation="none" backgroundcolor="[black]">
- <sprite depth="0" name="background" color="[black]" type="sliced"/>
- <label depth="1" name="text" pos="0,-2" justify="center" pivot="topleft" upper_case="false"/>
- </panel>
- </quest_search>
- <journal_entry>
- <rect width="450" height="43" controller="JournalEntry" style="press, hover, scroll" enabled_color="[iconColor]" disabled_color="[disabledLabelColor]" failed_color="255,0,0,255" row_color="[darkGrey]" hover_color="[mediumGrey]" sound="[recipe_click]" failed_icon="ui_game_symbol_x" >
- <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="450" height="49" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="1" name="background" pos="-1,1" height="45" width="446" color="{rowstatecolor}" sprite="{rowstatesprite}" type="sliced" />
- <sprite depth="5" name="Icon" style="icon32px" pos="8,-3" foregroundlayer="true" sprite="{entryicon}" color="{iconcolor}" />
- <label depth="4" name="Name" pos="45,-8" width="330" height="30" text="{entrytitle}" color="{textstatecolor}" />
- </rect>
- </journal_entry>
- <trader_item>
- <rect height="43" style="press, hover, scroll" controller="TraderItemEntry" disabled_font_color="[disabledLabelColor]" enabled_font_color="[labelColor]" sound="[recipe_click]" >
- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="645" height="49" color="[black]" type="sliced" fillcenter="false" />
- <sprite depth="3" name="background" width="100%" height="45" pos="0,1" color="[darkGrey]" type="sliced" />
- <sprite depth="4" name="Icon" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" size="52,38" pos="8,-3" foregroundlayer="true"/>
- <label depth="4" name="Name" pos="70,-6" width="325" height="30" text="{itemname}" font_size="28" color="{statecolor}" justify="left" />
- <sprite depth="3" name="durabilityBackground" width="50" height="6" sprite="menu_empty3px" color="[black_half_alpha]" type="sliced" pos="455, -36" foregroundlayer="true" visible="{hasdurability}"/>
- <sprite depth="4" name="durabilityBar" height="6" width="50" color="{durabilitycolor}" type="filled" fill="{durabilityfill}" pos="455, -36" visible="{hasdurability}" />
- <label depth="4" name="durabilityValue" height="28" width="120" text="{durabilityvalue}" font_size="28" justify="center" pos="420,-6" />
- <label depth="4" name="price" height="30" text="{itemprice}" font_size="28" width="100" justify="center" pos="542,-6" color="{pricecolor}" />
- </rect>
- </trader_item>
- <text_area>
- <panel depth="1" controller="TextInput" pos="6,-6" width="250" height="120" value="SEARCH"
- active_text_color="[white]" caret_color="[white]" selection_color="[mediumGrey_half_alpha]" on_return="NewLine"
- character_limit="100" validation="none" backgroundcolor="[black]">
- <sprite depth="0" name="background" color="[transparent]" type="sliced"/>
- <label depth="1" name="text" pos="0,-2" justify="center" pivot="topleft" upper_case="false"/>
- </panel>
- </text_area>
- <sign_text_area>
- <rect depth="1" controller="TextInput" pos="6,-6" width="294" height="120" value="SEARCH"
- active_text_color="[white]" caret_color="[white]" selection_color="[mediumGrey_half_alpha]" on_return="NewLine"
- character_limit="100" validation="none">
- <sprite depth="0" name="background" color="[transparent]" type="sliced"/>
- <label depth="1" name="text" pos="0,-2" justify="center" pivot="topleft" upper_case="false" font_size="46"/>
- </rect>
- </sign_text_area>
- </controls>
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