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- DiveMan AI:
- Fixed pattern:
- - Move
- - Move
- - 37.5% bombs, 62.5% nothing
- - Move
- - Move
- - 37.5% bombs, 62.5% nothing
- - Move
- - Move
- - 37.5% bombs, 62.5% nothing
- - Move
- - Move
- - Tidal wave
- - Repeat
- Submerging/surfacing happens at the start of every action.
- DiveMan movement:
- Tries these options in order:
- 1. Try to move to a panel on a different row than MegaMan that's not the same panel he just came from
- 2. Try to move to a panel in the same row as MegaMan that's not the same panel he just came from
- 3. Try to move to the panel he just came from
- 4. Give up movement step
- DiveMan bombs:
- Two bombs which try these options in order:
- 1. Try to go to MegaMan's panel (unless first bomb went there)
- 2. Try to go to a random adjacent panel not same panel as first bomb
- 3. Try to go to a random red panel not same column as first bomb
- 4. Give up bomb throw
- DiveMan rockets:
- Fixed timer between when they spawn, which is paused during bombs and tidal wave.
- First rocket spawns on random blue panel in your row.
- Second rocket spawns on random blue panel not in your row.
- If there are no panels for a rocket to spawn, it just doesn't spawn.
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