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Prof9

BN6 DiveMan AI

Dec 19th, 2017
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  1. DiveMan AI:
  2. Fixed pattern:
  3. - Move
  4. - Move
  5. - 37.5% bombs, 62.5% nothing
  6. - Move
  7. - Move
  8. - 37.5% bombs, 62.5% nothing
  9. - Move
  10. - Move
  11. - 37.5% bombs, 62.5% nothing
  12. - Move
  13. - Move
  14. - Tidal wave
  15. - Repeat
  16. Submerging/surfacing happens at the start of every action.
  17.  
  18. DiveMan movement:
  19. Tries these options in order:
  20. 1. Try to move to a panel on a different row than MegaMan that's not the same panel he just came from
  21. 2. Try to move to a panel in the same row as MegaMan that's not the same panel he just came from
  22. 3. Try to move to the panel he just came from
  23. 4. Give up movement step
  24.  
  25. DiveMan bombs:
  26. Two bombs which try these options in order:
  27. 1. Try to go to MegaMan's panel (unless first bomb went there)
  28. 2. Try to go to a random adjacent panel not same panel as first bomb
  29. 3. Try to go to a random red panel not same column as first bomb
  30. 4. Give up bomb throw
  31.  
  32. DiveMan rockets:
  33. Fixed timer between when they spawn, which is paused during bombs and tidal wave.
  34. First rocket spawns on random blue panel in your row.
  35. Second rocket spawns on random blue panel not in your row.
  36. If there are no panels for a rocket to spawn, it just doesn't spawn.
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