Advertisement
TheInsidiousOne

Char

Mar 20th, 2020
193
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.71 KB | None | 0 0
  1. Char Dragon
  2. Level 8 FIRE Dragon/Fusion/Effect
  3. 3000/2500
  4. 1 Reptile "Char" monster + 1 Dinosaur "Char" monster
  5. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned: You can inflict 300 damage to your opponent for each card on the field. You can only use each of the following effects of "Char Dragon" once per turn.
  6. ● You can discard 1 Reptile "Char" monster; Special Summon 1 Dinosaur "Char" monster from your Deck.
  7. ● When your opponent Special Summons a monster(s) from their Extra Deck (Quick Effect): You can send 1 "Char" card from your hand or face-up field to the GY; negate the Summon, and if you do, destroy that monster(s).
  8.  
  9. Char Gecko
  10. Level 3 FIRE Reptile/Effect
  11. 1000/1000
  12. This card can attack directly. When this card inflicts battle damage to your opponent: You can Special Summon 1 Dinosaur "Char" monster from your Deck in Defense Position.
  13.  
  14. Char Salamandra
  15. Level 6 FIRE Reptile/Fusion/Effect
  16. 2500/1800
  17. 1 "Char" monster + 1 FIRE monster
  18. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When an attack is declared involving your "Char" monster: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Char Salamandra" once per turn.
  19.  
  20. Char Chameleon
  21. Level 4 FIRE Reptile/Effect
  22. 1800/100
  23. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Char" monster from your Deck.
  24.  
  25. Char Tortoise
  26. Level 4 FIRE Reptile/Flip/Effect
  27. 1200/2100
  28. FLIP: Add 1 "Char" Spell/Trap from your Deck to your hand.
  29. Once per turn: You can change this card to face-down Defense Position.
  30.  
  31. Char Gila
  32. Level 3 FIRE Dinosaur/Effect
  33. 1200/200
  34. If you control a "Char" monster, you can Special Summon this card (from your hand). Your opponent cannot target "Char" monsters for attacks, except this one.
  35.  
  36. Char Snake
  37. Level 3 FIRE Reptile/Effect
  38. 1000/1000
  39. When an opponent's monster declares an attack on a "Char" monster you control: You can target your battling monster; equip this card from your hand to that monster. It gains 1000 ATK. If the monster this card was equipped to is destroyed and this card was sent to the GY as a result: You can Special Summon this card from your GY. You can only use this effect of "Char Snake" once per turn.
  40.  
  41. Char Crocodile
  42. Level 4 FIRE Reptile/Effect
  43. 1900/1000
  44. If this card is Normal or Special Summoned: You can add 1 "Char" card from your Deck to your hand, except "Char Crocodile". You can target 1 "Char" monster you control; its Type becomes Reptile until the end of this turn. You can only use each effect of "Char Crocodile" once per turn.
  45.  
  46. Char Ptera
  47. Level 3 FIRE Dinosaur/Effect
  48. 1600/1000
  49. If this card is Normal or Special Summoned: You can send 1 "Char" card from your Deck to the GY, except "Char Ptera". You can target 1 "Char" monster you control; its Type becomes Dinosaur until the end of this turn. You can only use each effect of "Char Ptera" once per turn.
  50.  
  51. Char Raptor
  52. Level 7 FIRE Dinosaur/Effect
  53. 2600/1800
  54. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 "Char" monsters from your hand or GY. (Quick Effect): You can target 1 monster your opponent controls with higher ATK than this card; banish it. You can only use this effect of "Char Raptor" once per turn.
  55.  
  56. Char Coel
  57. Level 3 FIRE Dinosaur/Effect
  58. 1500/1000
  59. If a "Char" monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can add 1 Reptile "Char" monster from your Deck to your hand. You can only use each effect of "Char Coel" once per turn.
  60.  
  61. Char Mamenchi
  62. Level 6 FIRE Dinosaur/Effect
  63. 1700/2400
  64. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then, you can Set 1 "Char" Spell/Trap directly from your Deck, and if it was a Trap or Quick-Play Spell, you can activate it this turn. You can only use this effect of "Char Mamenchi" once per turn.
  65.  
  66. Char Iguano
  67. Level 7 FIRE Dinosaur/Effect
  68. 2000/3000
  69. When your opponent activates a card or effect that targets 1 "Char" monster you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate the activation. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead.
  70.  
  71. Char Ampelo
  72. Level 3 FIRE Dinosaur/Effect
  73. 1000/0
  74. When your opponent activates a monster effect (Quick Effect): You can send this card from your hand to the GY; negate that effect. You can only use this effect of "Char Ampelo" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
  75.  
  76. Char Anga
  77. Level 5 FIRE Dinosaur/Effect
  78. 1600/1600
  79. If you control a "Char" monster, you can Normal Summon this card without Tributing. If this card is Tribute Summoned: You can Special Summon 1 Reptile "Char" monster from your Deck.
  80.  
  81. Char Ankylo
  82. Level 4 FIRE Dinosaur/Effect
  83. 2100/100
  84. After damage calculation, if this card battled a monster: Destroy this card. If this card you control is destroyed: Special Summon 1 Dinosaur "Char" monster from your Deck, except "Char Ankylo". You can only use each effect of "Char Ankylo" once per turn.
  85.  
  86. Char Tricera
  87. Level 4 FIRE Dinosaur/Effect
  88. 1600/1800
  89. You can Tribute 1 "Char" monster; Special Summon 1 "Char" monster from your Deck. You can only use this effect of "Char Tricera" once per turn.
  90.  
  91. Char Brachio
  92. Level 4 FIRE Dinosaur/Effect
  93. 1700/1600
  94. If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Char" monster from your hand, except "Char Brachio". You can banish this card from your hand or GY; this turn, your opponent cannot activate cards or effects when a "Char" monster(s) is Normal or Special Summoned.
  95.  
  96. Char Stego
  97. Level 4 FIRE Dinosaur/Effect
  98. 1200/2000
  99. This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Change this card to Defense Position.
  100.  
  101. Char Baryonyx
  102. Level 1 FIRE Dinosaur/Effect
  103. 500/500
  104. You can pay 500 LP; Special Summon this card from your hand. You can only use this effect of "Char Baryonyx" once per turn. You can banish this card from your GY; your opponent cannot target "Char" monsters you control with card effects this turn.
  105.  
  106. Char Tyranno
  107. Level 8 FIRE Dinosaur/Fusion/Effect
  108. 2800/2000
  109. 1 "Char" monster + 1 Dinosaur monster
  110. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
  111.  
  112. Char Spino
  113. Level 4 FIRE Dinosaur/Effect
  114. 1300/1000
  115. You can discard 1 Spell/Trap; Special Summon 1 Level 4 or lower "Char" monster from your hand or Deck, except "Char Spino". You can only use this effect of "Char Spino" once per turn.
  116.  
  117. Char Lourinhano
  118. Level 2 FIRE Dinosaur/Effect
  119. 500/500
  120. You can pay 500 LP; Special Summon this card from your hand. You can only use this effect of "Char Lourinhano" once per turn. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Char" monster effects this turn.
  121.  
  122. Char Cryolopho
  123. Level 4 FIRE Dinosaur/Effect
  124. 2100/600
  125. You can discard this card to the GY; add 1 "Vul-Char World" from your Deck to your hand. If "Vul-Char World" is not on the field, destroy this card.
  126.  
  127. Char Roar
  128. Quick-Play Spell
  129. Target 1 "Char" monster you control; if that target battles an opponent's monster this turn, you can send 1 card your opponent controls to the GY. If a face-up "Char" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Char Roar" once per turn.
  130.  
  131. Blaz-Char Tyranny
  132. Normal Spell
  133. Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Char" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Blaz-Char Tyranny" per turn.
  134.  
  135. Vul-Char World
  136. Field Spell
  137. "Char" monsters you control are unaffected by your opponent's monster effects during the Battle Phase only. You can only use each of the following effects of "Vul-Char World" once per turn.
  138. ● When this card is activated: You can add 1 "Char" monster from your Deck to your hand.
  139. ● You can reveal 1 Reptile "Char" monster and 1 Dinosaur "Char" monster in your hand; shuffle your entire hand into the Deck, then draw the same number of cards.
  140.  
  141. Burning Scales
  142. Equip Spell
  143. (This card is always treated as a "Char" card.)
  144. Activate this card by targeting 1 "Char" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
  145.  
  146. Molten Evolution
  147. Quick-Play Spell
  148. (This card is always treated as a "Char" card.)
  149. Activate 1 of these effects.
  150. ● Target 1 Reptile "Char" monster you control; Special Summon 1 Dinosaur "Char" monster from your Deck, then shuffle that target into the Deck.
  151. ● Target 1 Dinosaur "Char" monster you control; Special Summon 1 Reptile "Char" monster from your Deck, then shuffle that target into the Deck.
  152. You can only activate 1 "Molten Evolution" per turn.
  153.  
  154. Char Destruction
  155. Normal Trap
  156. Target 1 "Char" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 Reptile or Dinosaur "Char" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only use each effect of "Char Destruction" once per turn.
  157.  
  158. Char Wings
  159. Normal Trap
  160. Target 1 "Char" Fusion Monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
  161.  
  162. Char Cyclone
  163. Normal Trap
  164. If you control a "Char" Fusion Monster: Destroy all Spells and Traps your opponent controls. If you control "Char Dragon", you can activate this card from your hand.
  165.  
  166. Char Rebirth
  167. Normal Trap
  168. Special Summon 1 "Char" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 Reptile or Dinosaur "Char" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only use each effect of "Char Rebirth" once per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement