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  1. Gromm or’s Maw
  2. Somewhere in the deep forests of the Stolen Lands is a
  3. menacing, yawning cave mouth infamous in local lore as
  4. an entrance to the Darklands. Yet these are little more than
  5. rumors, for the forests of the Sellen watershed contain
  6. hundreds of such caves, and locals frequently claim
  7. these caverns lead to the lightless depths and fearsome
  8. monsters of the Darklands. Yet popular belief persists
  9. among Riverfolk that Grommor’s Maw is the real thing,
  10. a connection of the surface lands of Golarion with the
  11. Darklands below.
  12. No one remembers who Grommor was. A gruff, outcast
  13. adventurer-dwarf, some say. A human prospector who
  14. found gems as large as human heads when delving down
  15. into the Maw, others claim. Still others say Grommor
  16. was a dragon that used to open its jaws wide enough
  17. to f ill the cave mouth and swallow up all who dared
  18. venture inside.
  19. Whatever the truth is behind the origin of the name,
  20. Grommor’s Maw today is a large but well-hidden cavern
  21. entrance that leads from an overgrown forest ravine into
  22. a vast network of natural caverns, a string of irregular
  23. rooms carved out of solid rock by long-vanished waters,
  24. which descend to unknown depths that probably, by long
  25. and torturous ways, connect to the Darklands.
  26. Yet nothing fares down into that fabled underworld
  27. or comes up from it—at least not to anyone’s knowledge.
  28. Instead, a bold band of harpies lair in the outermost cavern
  29. of the Maw, knowing they can retreat from any intruder into
  30. deeper caverns where few will dare to follow, because of the
  31. odd inhabitants of those caverns—the Marching Men.
  32. The Marching Men
  33. Three caverns deep beyond the Maw are filled with
  34. golems, constructed by unknown hands to fulfill stillmysterious
  35. missions; the outermost two caverns each
  36. contain a dozen stone golems, and the innermost cavern
  37. holds nine iron golems.
  38. The golems attack any living creature that enters their
  39. caves; given the golems’ numbers and the close confines
  40. of the caverns, only flying creatures have much hope of
  41. eluding them. They seem to be under instructions not
  42. to allow anyone past them into the even deeper caverns
  43. beyond, and they use their bodies as walls to block the
  44. openings between caverns to accomplish this, if need be.
  45. Those deeper caverns have a handful of veins of gemore
  46. running through their walls and ceilings, but none
  47. seem to hold any ready treasure or other items of interest,
  48. though a drinkable flow of water does seep from the ceiling
  49. of one cavern to run into the next cavern and sink through
  50. its floor.
  51. From time to time, one of the golems will vanish or
  52. reappear in a flash of light. This is by means of a teleport
  53. spell, which safely carries along any living creature
  54. that manages to touch the golem. This spell whisks the
  55. golem to an apparently random location, usually in the
  56. River Kingdoms, where it tries to slay either the nearest
  57. creature or the creature closest to a specific spot (such as a
  58. doorway, a bridge, or a particular room in a castle). Some
  59. of these locales were constructed much more recently
  60. than the time of the first appearances of these golems; all
  61. that can be said about the spots where the golems appear
  62. is that, more often than not, they seem to be associated
  63. with large constructions, such as city walls, fortresses,
  64. bridges, and piers.
  65. If a golem is destroyed in one of its ventures, it does
  66. not return to the caverns of the Maw, but if it survives,
  67. successful or not, it soon teleports back (when that is seems
  68. to vary without apparent reason; it’s not always promptly
  69. after a successful slaying or after a target gets away). Golems
  70. sent on these mysterious missions unhesitatingly pursue
  71. their chosen targets out of the area of their arrival, if need
  72. be, and defend themselves against all who attack them.
  73. Who made these golems and placed them in the
  74. caverns, why they carry out these attacks, what the golems’
  75. connection to Grommor’s Maw is, and where the “Marching
  76. Men” name came from are all mysteries, though even very
  77. old Riverfolk writings refer to these murderous golems by
  78. that term.
  79. The Dancing Dryads
  80. On rare occasions, another strange sight occurs in the
  81. ravine right in front of the Maw: brightly glowing, greenwhite
  82. radiances appear, outlining dryads who step out of
  83. the surrounding trees—even dead trees, tiny saplings, and
  84. shrubs that are never home to such tree-fey—and dance
  85. wildly together in front of the Maw. The dryads are silent,
  86. moving with manic speed and agility, and seem aware only
  87. of each other and not any nearby creatures, regardless of
  88. what actions the observers may take. After a brief dance,
  89. the dryads run toward the Maw, fading away just as they
  90. reach its threshold. Local superstition insists that anyone
  91. who sees the dryads dance will enjoy good luck in a
  92. moment of great need shortly thereafter, but the tradition
  93. is mostly an aphorism at this point, and none of the tales
  94. say anything about dancing dryads having anything to do
  95. with Grommor’s Maw.
  96. An adventurer by the name of Bloodjack Baerrens,
  97. who recently disappeared, claimed to have seen both the
  98. dryads and the golems—and also claimed that he’d since
  99. fought other dryads and other golems elsewhere, and that
  100. he couldn’t be harmed by the “soundly striking” attacks of
  101. either race. Something is clearly afoot at the cave known
  102. as Grommor’s Maw, but at the moment the mysteries
  103. of the cave complex seem endless, waiting for a band of
  104. brave explorers to finally bring the truth to light.
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