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- Retro's Cards Volume 2:
- Name: Enker [Retro]
- Core: Shield
- Health: 160
- Power: Powerful Mirror
- Power Description: Whenever Enker takes damage, flip a coin. If heads, the card that damaged Enker takes 30 damage.
- Attack 1: Mirror Buster
- Attack 1 Description: Does 10 Shield damage PLUS whatever damage Enker has sustained. (i.e. Enker has 100 HP, Mirror Buster deals 70 damage).
- Attack 2: Enker Wave
- Attack 2 Description: Deals 70 Laser Damage. The target takes 20 extra damage on Enker's next turn.
- Resistance: Electric
- Weakness: Explode
- Name: Death
- Core: Shadow
- Health: 160
- Attack 1: Sickle Storm
- Attack 1 Description: Flip 6 coins. For each heads, this attack deals 20 Cutter Damage. If Death Incantation was used last turn, this attack deals Shadow damage instead.
- Attack 2: Laser Storm
- Attack 2 Description: Flip 4 coins. For each heads, this attack deals 40 laser damage, but for each tails, this attack deals 20 less damage. If Death Incantation was used last turn, this attack deals 60 shadow damage for each heads instead, but each tails causes the attack to deal 30 less damage. In either case, the damage can amount to a negative value and heal the target.
- Attack 3: Death Incantation
- Attack 3 Description: During your next turn, all support cards have their effects changed to dealing 60 shadow damage and 20 Recoil Damage, and the effects of your attacks are altered. Death takes 50 recoil damage
- Resistance: Shadow
- Weakness: Crystal
- Name: Bill Cipher
- Core: Space
- Health: 190
- Power: Weirdmageddon
- Power Description: Every 3 turns after Bill Cipher becomes your active robot, WEIRDMAGEDDON activates for 1 turn. During Weirdmageddon, Bill's attacks deal 30 more damage, heal 30 more energy (even if they don't heal in the first place), adds an effect, and Support Cards cannot be used by either you or your opponent.
- Attack 1: Deal
- Attack 1 Description: Ask your opponent if they want their active robot to take 20 space damage and allow Bill to heal 60 health OR if they want their active robot to take 70 space damage and allow Bill to heal 10 health. If Weirdmageddon is active, you may flip a coin to instead decide the effect; heads for the first effect, and tails for the second.
- Attack 2: Dimension Liberation
- Attack 2 Description: All of your opponent's robots take 40 space damage. If Weirdmageddon is active, Bill Cipher takes 60 less damage on your opponent's next turn.
- Resistance: Earth
- Weakness: Impact
- Name: Bass.exe
- Core: Neutral
- Health: 160
- Attack 1: Shooting Buster
- Attack 1 Description: This attack does 80 neutral damage. Flip a coin. If heads, this attack does 30 more damage.
- Attack 2: BassAnly
- Attack 2 Description: Flip 4 coins. For each heads, this attack deals 40 shadow damage.
- Attack 3: Earth Breaker
- Attack 3 Description: Flip a coin. If heads, this attack does 120 neutral damage. If tails, this attack does nothing and Bass.exe cannot attack next turn.
- Resistance: Shadow
- Weakness: Copy
- Name: Colonel.exe
- Core: Missile
- Health: 180
- Attack 1: Screen Divide
- Attack 1 Description: Flip 2 coins. For each heads, this attack does 50 Cutter Damage
- Attack 2: Induct Missiles
- Attack 2 Description: Roll a die. Whatever the number is, multiply that number by 20 missile/flame damage. (i.e. Roll a 3, 60 damage).
- Attack 3: Giga Chip
- Attack 3 Description: Flip a coin. The attack is decided by what the result is.
- - If heads, Colonel Army is used. Flip a coin until you get tails. For each heads, this attack does 30 missile damage.
- - If tails, Aspire Break is used. If the opponent has 100 or less HP, this attack does 100 cutter damage and ignores resistance. If the opponent has more than 100 HP, than the attack does nothing.
- Resistance: Wind
- Weakness: Impact
- Name: Protoman.exe
- Core: Cutter
- Health: 140
- Power: Surprise Sword
- Power Description: Whenever Protoman.exe takes damage, flip 2 coins. If both are heads, Protoman.exe takes 10 less damage and the opponent takes 30 cutter damage.
- Attack 2: Sword Techniques
- Attack 2 Description: Roll a die. The effect changes on the number rolled.
- - If 1, 2, or 3 is rolled, Step Sword is used. A simple 60 cutter damage is dealt to the enemy.
- - If 4 or 5 is rolled, Sonic Sword is used. A solid 90 cutter damage is dealt to the enemy.
- - if 6 is rolled, Trance Move is used. A massive 130 cutter damage is dealt to the enemy.
- Attack 3: Delta Ray Edge
- Attack 3 Description: Flip 3 coins. For each heads, this attack does 50 cutter damage.
- Resistance: Wind
- Weakness: Break
- Name: Megaman.exe
- Core: Copy
- Health: 130
- Attack 1: Charge Shot
- Attack 1 Description: This attack normally does 70 copy damage. If the target has a weakness to Flame, Nature, Water, or Electric, then this attack does 30 more damage.
- Attack 2: Buster Up
- Attack 2 Description: Charge Shot does 10 more damage for the rest of the battle. This effect may stack up to 5 times.
- Attack 3: Hub.BAT
- Attack 3 Description: Flip 2 coins. If heads, Charge Shot does double damage next turn.
- Resistance: Neutral
- Weakness: Shadow
- Name: Smart Bomb
- Core: Explode
- Description: Deals 50 Explode damage to both the user and the opponent.
- Name: Damage Ratio x2.0
- Core: Shadow
- Description: For 3 turns, both user and target take double damage, and any healing is halved (rounded down). Effect may be canceled early if a Crystal attack or a Crystal support card is used.
- Name: Pain Split
- Core: Neutral
- Description: Takes the combined amount of both user and target's HP and distributes them evenly between the two (HP is always rounded up).
- Name: Weakness Policy
- Description: Removes the Weakness of all Robots on the field for 3 turns.
- Name: LifeAura
- Core: Shield
- Description: Your robot is surrounded by a LifeAura. With the LifeAura, all attacks do 10 damage to you while the rest of the damage is sustained by the LifeAura. The LifeAura has 100 HP.
- Name: Endure
- Core: Shield
- Description: You cannot be taken out by any attack. Fatal blows leave you with 10 HP. Effect lasts until your next turn.
- Name: Green Soul
- Core: Shield
- Description: Whenever you take damage, flip 2 coins. If both are heads, the damage is reduced by 50 (but cannot go below 10). Effect lasts for 3 turns or until your robot is defeated.
- Name: Yellow Soul
- Core: Laser
- Description: Whenever you take damage, flip 2 coins. If both are heads, the opponent takes 30 neutral damage. Effect lasts for 3 turns or until your robot is defeated.
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