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mamu_poi3.sqf

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Jul 22nd, 2013
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  1. if (isServer) then {
  2.  
  3. _vehicle_10 = objNull;
  4. if (true) then
  5. {
  6. _this = createVehicle ["Land_repair_center", [1965.4149, 14573.118, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  7. _vehicle_10 = _this;
  8. _this setDir 36.667194;
  9. _this setPos [1965.4149, 14573.118, -3.0517578e-005];
  10. };
  11.  
  12. _vehicle_13 = objNull;
  13. if (true) then
  14. {
  15. _this = createVehicle ["Land_sara_stodola", [1948.1077, 14576.156], [], 0, "CAN_COLLIDE"];
  16. _vehicle_13 = _this;
  17. _this setDir -51.592419;
  18. _this setVehicleInit "this setVectorUp [0,0,1];";
  19. _this setPos [1948.1077, 14576.156];
  20. };
  21.  
  22. _vehicle_14 = objNull;
  23. if (true) then
  24. {
  25. _this = createVehicle ["Land_sara_stodola3", [1939.5042, 14563.26, -0.068630017], [], 0, "CAN_COLLIDE"];
  26. _vehicle_14 = _this;
  27. _this setDir -415.88132;
  28. _this setVehicleInit "this setVectorUp [0,0,1];";
  29. _this setPos [1939.5042, 14563.26, -0.068630017];
  30. };
  31.  
  32. _vehicle_18 = objNull;
  33. if (true) then
  34. {
  35. _this = createVehicle ["Land_Nasypka", [1941.5564, 14582.12, -1.2410256], [], 0, "CAN_COLLIDE"];
  36. _vehicle_18 = _this;
  37. _this setDir 130.87067;
  38. _this setVehicleInit "this setVectorUp [0,0,1];";
  39. _this setPos [1941.5564, 14582.12, -1.2410256];
  40. };
  41.  
  42. _vehicle_21 = objNull;
  43. if (true) then
  44. {
  45. _this = createVehicle ["Land_HouseV_1I4", [1954.5834, 14558.544, 0.25644043], [], 0, "CAN_COLLIDE"];
  46. _vehicle_21 = _this;
  47. _this setDir -141.93478;
  48. _this setVehicleInit "this setVectorUp [0,0,1];";
  49. _this setPos [1954.5834, 14558.544, 0.25644043];
  50. };
  51.  
  52. _vehicle_28 = objNull;
  53. if (true) then
  54. {
  55. _this = createVehicle ["Land_bouda3", [1952.0502, 14587.991, 0.61629355], [], 0, "CAN_COLLIDE"];
  56. _vehicle_28 = _this;
  57. _this setDir -52.263088;
  58. _this setVehicleInit "this setVectorUp [0,0,1];";
  59. _this setPos [1952.0502, 14587.991, 0.61629355];
  60. };
  61.  
  62. _vehicle_30 = objNull;
  63. if (true) then
  64. {
  65. _this = createVehicle ["Land_bouda3", [1957.9559, 14596.013, 0.54683757], [], 0, "CAN_COLLIDE"];
  66. _vehicle_30 = _this;
  67. _this setDir -52.263088;
  68. _this setVehicleInit "this setVectorUp [0,0,1];";
  69. _this setPos [1957.9559, 14596.013, 0.54683757];
  70. };
  71.  
  72. _vehicle_33 = objNull;
  73. if (true) then
  74. {
  75. _this = createVehicle ["Land_Hlidac_budka", [1936.7394, 14530.84, 0.12005319], [], 0, "CAN_COLLIDE"];
  76. _vehicle_33 = _this;
  77. _this setDir 114.22334;
  78. _this setVehicleInit "this setVectorUp [0,0,1];";
  79. _this setPos [1936.7394, 14530.84, 0.12005319];
  80. };
  81.  
  82. _vehicle_37 = objNull;
  83. if (true) then
  84. {
  85. _this = createVehicle ["Land_Fuel_tank_stairs", [1968.917, 14570.46, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  86. _vehicle_37 = _this;
  87. _this setDir -233.4585;
  88. _this setVehicleInit "this setVectorUp [0,0,1];";
  89. _this setPos [1968.917, 14570.46, 3.0517578e-005];
  90. };
  91.  
  92. _vehicle_38 = objNull;
  93. if (true) then
  94. {
  95. _this = createVehicle ["Land_Misc_Cargo2D", [1941.2131, 14527.053, -0.12857278], [], 0, "CAN_COLLIDE"];
  96. _vehicle_38 = _this;
  97. _this setDir -73.729416;
  98. _this setVehicleInit "this setVectorUp [0,0,1];";
  99. _this setPos [1941.2131, 14527.053, -0.12857278];
  100. };
  101.  
  102. _vehicle_39 = objNull;
  103. if (true) then
  104. {
  105. _this = createVehicle ["Land_Misc_Cargo2C", [1947.2288, 14525.008, -0.27955335], [], 0, "CAN_COLLIDE"];
  106. _vehicle_39 = _this;
  107. _this setDir 99.77813;
  108. _this setVehicleInit "this setVectorUp [0,0,0.5];";
  109. _this setPos [1947.2288, 14525.008, -0.27955335];
  110. };
  111.  
  112. _vehicle_40 = objNull;
  113. if (true) then
  114. {
  115. _this = createVehicle ["Land_Misc_Cargo2B", [1955.0449, 14525.512, -2.5721936], [], 0, "CAN_COLLIDE"];
  116. _vehicle_40 = _this;
  117. _this setDir -98.211891;
  118. _this setPos [1955.0449, 14525.512, -2.5721936];
  119. };
  120.  
  121. _vehicle_41 = objNull;
  122. if (true) then
  123. {
  124. _this = createVehicle ["Garbage_container", [1950.7803, 14522.507, 0.00024414063], [], 0, "CAN_COLLIDE"];
  125. _vehicle_41 = _this;
  126. _this setDir 1.5673625;
  127. _this setPos [1950.7803, 14522.507, 0.00024414063];
  128. };
  129.  
  130. _vehicle_43 = objNull;
  131. if (true) then
  132. {
  133. _this = createVehicle ["Land_Misc_Rubble_EP1", [1950.604, 14522.458, 0.00012207031], [], 0, "CAN_COLLIDE"];
  134. _vehicle_43 = _this;
  135. _this setVehicleInit "this setVectorUp [0,0,1];";
  136. _this setPos [1950.604, 14522.458, 0.00012207031];
  137. };
  138.  
  139. _vehicle_44 = objNull;
  140. if (true) then
  141. {
  142. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [1950.8284, 14521.59, -0.022245539], [], 0, "CAN_COLLIDE"];
  143. _vehicle_44 = _this;
  144. _this setPos [1950.8284, 14521.59, -0.022245539];
  145. };
  146.  
  147. _vehicle_45 = objNull;
  148. if (true) then
  149. {
  150. _this = createVehicle ["Rubbish2", [1949.2516, 14522.43, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  151. _vehicle_45 = _this;
  152. _this setPos [1949.2516, 14522.43, 9.1552734e-005];
  153. };
  154.  
  155. _vehicle_46 = objNull;
  156. if (true) then
  157. {
  158. _this = createVehicle ["Fort_Barricade", [1960.708, 14530.286, -0.14387143], [], 0, "CAN_COLLIDE"];
  159. _vehicle_46 = _this;
  160. _this setDir -51.676926;
  161. _this setPos [1960.708, 14530.286, -0.14387143];
  162. };
  163.  
  164. _vehicle_47 = objNull;
  165. if (true) then
  166. {
  167. _this = createVehicle ["Land_fort_rampart", [1967.0793, 14535.667, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  168. _vehicle_47 = _this;
  169. _this setDir -47.748688;
  170. _this setPos [1967.0793, 14535.667, -3.0517578e-005];
  171. };
  172.  
  173. _vehicle_48 = objNull;
  174. if (true) then
  175. {
  176. _this = createVehicle ["Land_Misc_ConcPipeline_EP1", [1970.2655, 14541.224, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  177. _vehicle_48 = _this;
  178. _this setDir -47.459904;
  179. _this setPos [1970.2655, 14541.224, -6.1035156e-005];
  180. };
  181.  
  182. _vehicle_49 = objNull;
  183. if (true) then
  184. {
  185. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [1967.7488, 14540.719, -0.13574588], [], 0, "CAN_COLLIDE"];
  186. _vehicle_49 = _this;
  187. _this setVehicleInit "this setVectorUp [0,0,1];";
  188. _this setPos [1967.7488, 14540.719, -0.13574588];
  189. };
  190.  
  191. _vehicle_50 = objNull;
  192. if (true) then
  193. {
  194. _this = createVehicle ["Land_Misc_ConcOutlet_EP1", [1971.2351, 14537.443, -0.10238314], [], 0, "CAN_COLLIDE"];
  195. _vehicle_50 = _this;
  196. _this setDir -137.92332;
  197. _this setPos [1971.2351, 14537.443, -0.10238314];
  198. };
  199.  
  200. _vehicle_51 = objNull;
  201. if (true) then
  202. {
  203. _this = createVehicle ["Misc_concrete_High", [1971.8478, 14539.524, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  204. _vehicle_51 = _this;
  205. _this setDir -138.42464;
  206. _this setPos [1971.8478, 14539.524, -6.1035156e-005];
  207. };
  208.  
  209. _vehicle_52 = objNull;
  210. if (true) then
  211. {
  212. _this = createVehicle ["Land_Misc_Cargo2E_EP1", [1972.6062, 14545.082], [], 0, "CAN_COLLIDE"];
  213. _vehicle_52 = _this;
  214. _this setDir 39.82946;
  215. _this setVehicleInit "this setVectorUp [0,0,1];";
  216. _this setPos [1972.6062, 14545.082];
  217. };
  218.  
  219. _vehicle_53 = objNull;
  220. if (true) then
  221. {
  222. _this = createVehicle ["Land_Misc_Cargo2E", [1976.8485, 14549.876, -2.6768177], [], 0, "CAN_COLLIDE"];
  223. _vehicle_53 = _this;
  224. _this setDir 38.197723;
  225. _this setPos [1976.8485, 14549.876, -2.6768177];
  226. };
  227.  
  228. _vehicle_55 = objNull;
  229. if (true) then
  230. {
  231. _this = createVehicle ["Land_Fuel_tank_stairs", [1971.0057, 14569.065, -0.00024414063], [], 0, "CAN_COLLIDE"];
  232. _vehicle_55 = _this;
  233. _this setDir -233.4585;
  234. _this setVehicleInit "this setVectorUp [0,0,1];";
  235. _this setPos [1971.0057, 14569.065, -0.00024414063];
  236. };
  237.  
  238. _vehicle_56 = objNull;
  239. if (true) then
  240. {
  241. _this = createVehicle ["Land_bags_EP1", [1942.9991, 14567.992, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  242. _vehicle_56 = _this;
  243. _this setPos [1942.9991, 14567.992, -3.0517578e-005];
  244. };
  245.  
  246. _vehicle_58 = objNull;
  247. if (true) then
  248. {
  249. _this = createVehicle ["Land_bags_EP1", [1943.9636, 14568.92, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  250. _vehicle_58 = _this;
  251. _this setDir -38.835953;
  252. _this setPos [1943.9636, 14568.92, -9.1552734e-005];
  253. };
  254.  
  255. _vehicle_60 = objNull;
  256. if (true) then
  257. {
  258. _this = createVehicle ["Barrels", [1953.1305, 14565.189, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  259. _vehicle_60 = _this;
  260. _this setDir 28.704643;
  261. _this setPos [1953.1305, 14565.189, -9.1552734e-005];
  262. };
  263.  
  264. _vehicle_61 = objNull;
  265. if (true) then
  266. {
  267. _this = createVehicle ["Land_covering_hut_big_EP1", [1941.6726, 14561.933, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  268. _vehicle_61 = _this;
  269. _this setDir -235.26891;
  270. _this setPos [1941.6726, 14561.933, -3.0517578e-005];
  271. };
  272.  
  273. _vehicle_66 = objNull;
  274. if (true) then
  275. {
  276. _this = createVehicle ["Land_covering_hut_big_EP1", [1940.0614, 14559.533, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  277. _vehicle_66 = _this;
  278. _this setDir -234.87924;
  279. _this setPos [1940.0614, 14559.533, 6.1035156e-005];
  280. };
  281.  
  282. _vehicle_70 = objNull;
  283. if (true) then
  284. {
  285. _this = createVehicle ["Land_covering_hut_EP1", [1948.9103, 14574.559, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  286. _vehicle_70 = _this;
  287. _this setDir -51.1166;
  288. _this setPos [1948.9103, 14574.559, 3.0517578e-005];
  289. };
  290.  
  291. _vehicle_72 = objNull;
  292. if (true) then
  293. {
  294. _this = createVehicle ["Land_covering_hut_EP1", [1944.6018, 14569.11, -0.00012207031], [], 0, "CAN_COLLIDE"];
  295. _vehicle_72 = _this;
  296. _this setDir -51.812943;
  297. _this setPos [1944.6018, 14569.11, -0.00012207031];
  298. };
  299.  
  300. _vehicle_74 = objNull;
  301. if (true) then
  302. {
  303. _this = createVehicle ["Land_covering_hut_EP1", [1959.0289, 14584.915, 0.52132434], [], 0, "CAN_COLLIDE"];
  304. _vehicle_74 = _this;
  305. _this setDir -51.1166;
  306. _this setPos [1959.0289, 14584.915, 0.52132434];
  307. };
  308.  
  309. _vehicle_76 = objNull;
  310. if (true) then
  311. {
  312. _this = createVehicle ["Land_covering_hut_EP1", [1956.8782, 14582.196, 0.53516877], [], 0, "CAN_COLLIDE"];
  313. _vehicle_76 = _this;
  314. _this setDir -51.1166;
  315. _this setPos [1956.8782, 14582.196, 0.53516877];
  316. };
  317.  
  318. _vehicle_79 = objNull;
  319. if (true) then
  320. {
  321. _this = createVehicle ["Land_covering_hut_big_EP1", [1964.4025, 14591.039, -0.26229367], [], 0, "CAN_COLLIDE"];
  322. _vehicle_79 = _this;
  323. _this setDir -230.22688;
  324. _this setPos [1964.4025, 14591.039, -0.26229367];
  325. };
  326.  
  327. _vehicle_82 = objNull;
  328. if (true) then
  329. {
  330. _this = createVehicle ["Land_covering_hut_EP1", [1962.342, 14589.558, 0.30987552], [], 0, "CAN_COLLIDE"];
  331. _vehicle_82 = _this;
  332. _this setDir -51.1166;
  333. _this setPos [1962.342, 14589.558, 0.30987552];
  334. };
  335.  
  336. _vehicle_86 = objNull;
  337. if (true) then
  338. {
  339. _this = createVehicle ["Land_Ind_BoardsPack1", [1954.7606, 14566.904, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  340. _vehicle_86 = _this;
  341. _this setDir 36.63961;
  342. _this setPos [1954.7606, 14566.904, -3.0517578e-005];
  343. };
  344.  
  345. _vehicle_87 = objNull;
  346. if (true) then
  347. {
  348. _this = createVehicle ["Land_Carpet_rack_EP1", [1956.3051, 14581.531, 0.14515018], [], 0, "CAN_COLLIDE"];
  349. _vehicle_87 = _this;
  350. _this setDir 36.841709;
  351. _this setPos [1956.3051, 14581.531, 0.14515018];
  352. };
  353.  
  354. _vehicle_88 = objNull;
  355. if (true) then
  356. {
  357. _this = createVehicle ["Land_sunshade_EP1", [1952.823, 14579.458, -0.00018310547], [], 0, "CAN_COLLIDE"];
  358. _vehicle_88 = _this;
  359. _this setPos [1952.823, 14579.458, -0.00018310547];
  360. };
  361.  
  362. _vehicle_89 = objNull;
  363. if (true) then
  364. {
  365. _this = createVehicle ["Misc_palletsfoiled_heap", [1963.5714, 14598.133, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  366. _vehicle_89 = _this;
  367. _this setDir -50.882885;
  368. _this setPos [1963.5714, 14598.133, -3.0517578e-005];
  369. };
  370.  
  371. _vehicle_91 = objNull;
  372. if (true) then
  373. {
  374. _this = createVehicle ["Loudspeakers_EP1", [1939.5868, 14530.447, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  375. _vehicle_91 = _this;
  376. _this setPos [1939.5868, 14530.447, 3.0517578e-005];
  377. };
  378.  
  379. _vehicle_92 = objNull;
  380. if (true) then
  381. {
  382. _this = createVehicle ["Loudspeakers_EP1", [1967.772, 14581.609], [], 0, "CAN_COLLIDE"];
  383. _vehicle_92 = _this;
  384. _this setPos [1967.772, 14581.609];
  385. };
  386.  
  387. _vehicle_93 = objNull;
  388. if (true) then
  389. {
  390. _this = createVehicle ["Land_Market_shelter_EP1", [1963.0116, 14581.893, 0.93316436], [], 0, "CAN_COLLIDE"];
  391. _vehicle_93 = _this;
  392. _this setDir -50.808838;
  393. _this setPos [1963.0116, 14581.893, 0.93316436];
  394. };
  395.  
  396. _vehicle_95 = objNull;
  397. if (true) then
  398. {
  399. _this = createVehicle ["Land_Market_shelter_EP1", [1950.5413, 14564.77, 0.12689865], [], 0, "CAN_COLLIDE"];
  400. _vehicle_95 = _this;
  401. _this setDir -50.808838;
  402. _this setPos [1950.5413, 14564.77, 0.12689865];
  403. };
  404.  
  405. _vehicle_98 = objNull;
  406. if (true) then
  407. {
  408. _this = createVehicle ["Barrels", [1952.4205, 14563.562, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  409. _vehicle_98 = _this;
  410. _this setDir -12.888878;
  411. _this setPos [1952.4205, 14563.562, -6.1035156e-005];
  412. };
  413.  
  414. _vehicle_101 = objNull;
  415. if (true) then
  416. {
  417. _this = createVehicle ["Land_Market_stalls_01_EP1", [1940.569, 14545.282, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  418. _vehicle_101 = _this;
  419. _this setDir -241.76846;
  420. _this setPos [1940.569, 14545.282, -6.1035156e-005];
  421. };
  422.  
  423. _vehicle_104 = objNull;
  424. if (true) then
  425. {
  426. _this = createVehicle ["Land_Market_stalls_02_EP1", [1971.6654, 14588.21, 0.039895952], [], 0, "CAN_COLLIDE"];
  427. _vehicle_104 = _this;
  428. _this setDir -51.882111;
  429. _this setPos [1971.6654, 14588.21, 0.039895952];
  430. };
  431.  
  432. _vehicle_107 = objNull;
  433. if (true) then
  434. {
  435. _this = createVehicle ["Misc_Cargo1Bo_civil", [1928.7751, 14532.543, -0.053299014], [], 0, "CAN_COLLIDE"];
  436. _vehicle_107 = _this;
  437. _this setDir 23.057405;
  438. _this setPos [1928.7751, 14532.543, -0.053299014];
  439. };
  440.  
  441. _vehicle_108 = objNull;
  442. if (true) then
  443. {
  444. _this = createVehicle ["Land_cages_EP1", [1934.8485, 14554.822, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  445. _vehicle_108 = _this;
  446. _this setDir 31.301207;
  447. _this setPos [1934.8485, 14554.822, -9.1552734e-005];
  448. };
  449.  
  450. _vehicle_109 = objNull;
  451. if (true) then
  452. {
  453. _this = createVehicle ["PowerGenerator", [1939.952, 14531.922, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  454. _vehicle_109 = _this;
  455. _this setDir 26.27618;
  456. _this setPos [1939.952, 14531.922, 3.0517578e-005];
  457. };
  458.  
  459. _vehicle_110 = objNull;
  460. if (true) then
  461. {
  462. _this = createVehicle ["Land_Reservoir_EP1", [1936.0981, 14556.674, -0.00012207031], [], 0, "CAN_COLLIDE"];
  463. _vehicle_110 = _this;
  464. _this setPos [1936.0981, 14556.674, -0.00012207031];
  465. };
  466.  
  467. _vehicle_111 = objNull;
  468. if (true) then
  469. {
  470. _this = createVehicle ["Land_Ind_TankSmall", [1930.3215, 14554.946, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  471. _vehicle_111 = _this;
  472. _this setDir 33.462547;
  473. _this setPos [1930.3215, 14554.946, -3.0517578e-005];
  474. };
  475.  
  476. _vehicle_112 = objNull;
  477. if (true) then
  478. {
  479. _this = createVehicle ["Satelit", [1940.0388, 14526.678, 5.010366], [], 0, "CAN_COLLIDE"];
  480. _vehicle_112 = _this;
  481. _this setDir -1.7954174;
  482. _this setPos [1940.0388, 14526.678, 5.010366];
  483. };
  484.  
  485. _vehicle_113 = objNull;
  486. if (true) then
  487. {
  488. _this = createVehicle ["Land_Misc_Scaffolding", [1947.833, 14530.795, -0.30355966], [], 0, "CAN_COLLIDE"];
  489. _vehicle_113 = _this;
  490. _this setDir -78.652321;
  491. _this setVehicleInit "this setVectorUp [0,0,1];";
  492. _this setPos [1947.833, 14530.795, -0.30355966];
  493. };
  494.  
  495. _vehicle_114 = objNull;
  496. if (true) then
  497. {
  498. _this = createVehicle ["Land_Misc_Scaffolding", [1972.1376, 14548.501, -1.1249676], [], 0, "CAN_COLLIDE"];
  499. _vehicle_114 = _this;
  500. _this setDir 40.008133;
  501. _this setVehicleInit "this setVectorUp [0,0,1];";
  502. _this setPos [1972.1376, 14548.501, -1.1249676];
  503. };
  504.  
  505. _vehicle_115 = objNull;
  506. if (true) then
  507. {
  508. _this = createVehicle ["Land_Crates_stack_EP1", [1936.9496, 14558.294, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  509. _vehicle_115 = _this;
  510. _this setPos [1936.9496, 14558.294, -6.1035156e-005];
  511. };
  512.  
  513. _vehicle_117 = objNull;
  514. if (true) then
  515. {
  516. _this = createVehicle ["Land_Crates_stack_EP1", [1943.7869, 14551.083, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  517. _vehicle_117 = _this;
  518. _this setPos [1943.7869, 14551.083, -6.1035156e-005];
  519. };
  520.  
  521. _vehicle_119 = objNull;
  522. if (true) then
  523. {
  524. _this = createVehicle ["Land_Crates_stack_EP1", [1948.2357, 14557.013, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  525. _vehicle_119 = _this;
  526. _this setPos [1948.2357, 14557.013, -3.0517578e-005];
  527. };
  528.  
  529. _vehicle_121 = objNull;
  530. if (true) then
  531. {
  532. _this = createVehicle ["Land_Crates_stack_EP1", [1942.0016, 14567.245, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  533. _vehicle_121 = _this;
  534. _this setPos [1942.0016, 14567.245, -3.0517578e-005];
  535. };
  536.  
  537. _vehicle_123 = objNull;
  538. if (true) then
  539. {
  540. _this = createVehicle ["Land_Crates_stack_EP1", [1942.9388, 14566.815, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  541. _vehicle_123 = _this;
  542. _this setDir -30.67334;
  543. _this setPos [1942.9388, 14566.815, -9.1552734e-005];
  544. };
  545.  
  546. _vehicle_125 = objNull;
  547. if (true) then
  548. {
  549. _this = createVehicle ["Land_Crates_stack_EP1", [1950.2483, 14583.498, -0.00012207031], [], 0, "CAN_COLLIDE"];
  550. _vehicle_125 = _this;
  551. _this setPos [1950.2483, 14583.498, -0.00012207031];
  552. };
  553.  
  554. _vehicle_127 = objNull;
  555. if (true) then
  556. {
  557. _this = createVehicle ["Land_Crates_stack_EP1", [1950.9048, 14582.929, -0.00012207031], [], 0, "CAN_COLLIDE"];
  558. _vehicle_127 = _this;
  559. _this setPos [1950.9048, 14582.929, -0.00012207031];
  560. };
  561.  
  562. _vehicle_130 = objNull;
  563. if (true) then
  564. {
  565. _this = createVehicle ["Land_transport_kiosk_EP1", [1948.7439, 14574.255, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  566. _vehicle_130 = _this;
  567. _this setDir 35.045357;
  568. _this setPos [1948.7439, 14574.255, -3.0517578e-005];
  569. };
  570.  
  571. _vehicle_131 = objNull;
  572. if (true) then
  573. {
  574. _this = createVehicle ["Land_stand_meat_EP1", [1945.152, 14570.316], [], 0, "CAN_COLLIDE"];
  575. _vehicle_131 = _this;
  576. _this setDir 38.824017;
  577. _this setPos [1945.152, 14570.316];
  578. };
  579.  
  580. _vehicle_132 = objNull;
  581. if (true) then
  582. {
  583. _this = createVehicle ["Land_stand_small_EP1", [1951.1663, 14562.425, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  584. _vehicle_132 = _this;
  585. _this setDir -230.86273;
  586. _this setPos [1951.1663, 14562.425, -6.1035156e-005];
  587. };
  588.  
  589. _vehicle_133 = objNull;
  590. if (true) then
  591. {
  592. _this = createVehicle ["Land_stand_waterl_EP1", [1957.2711, 14582.8, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  593. _vehicle_133 = _this;
  594. _this setDir 130.09003;
  595. _this setPos [1957.2711, 14582.8, 3.0517578e-005];
  596. };
  597.  
  598. _vehicle_134 = objNull;
  599. if (true) then
  600. {
  601. _this = createVehicle ["Land_transport_kiosk_EP1", [1959.3918, 14585.234, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  602. _vehicle_134 = _this;
  603. _this setDir 37.132923;
  604. _this setPos [1959.3918, 14585.234, 6.1035156e-005];
  605. };
  606.  
  607. _vehicle_135 = objNull;
  608. if (true) then
  609. {
  610. _this = createVehicle ["Land_stand_small_EP1", [1939.9456, 14562.865, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  611. _vehicle_135 = _this;
  612. _this setDir -57.157734;
  613. _this setPos [1939.9456, 14562.865, 6.1035156e-005];
  614. };
  615.  
  616. _vehicle_136 = objNull;
  617. if (true) then
  618. {
  619. _this = createVehicle ["Land_stand_meat_EP1", [1938.8562, 14560.369, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  620. _vehicle_136 = _this;
  621. _this setDir 24.592611;
  622. _this setPos [1938.8562, 14560.369, -9.1552734e-005];
  623. };
  624.  
  625. _vehicle_137 = objNull;
  626. if (true) then
  627. {
  628. _this = createVehicle ["Land_Wheel_cart_EP1", [1962.2854, 14589.492, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  629. _vehicle_137 = _this;
  630. _this setPos [1962.2854, 14589.492, -6.1035156e-005];
  631. };
  632.  
  633. _vehicle_138 = objNull;
  634. if (true) then
  635. {
  636. _this = createVehicle ["Land_transport_cart_EP1", [1965.2119, 14593.21], [], 0, "CAN_COLLIDE"];
  637. _vehicle_138 = _this;
  638. _this setDir 43.24654;
  639. _this setPos [1965.2119, 14593.21];
  640. };
  641.  
  642. _vehicle_139 = objNull;
  643. if (true) then
  644. {
  645. _this = createVehicle ["Land_transport_crates_EP1", [1959.5413, 14588.182], [], 0, "CAN_COLLIDE"];
  646. _vehicle_139 = _this;
  647. _this setDir 36.825935;
  648. _this setPos [1959.5413, 14588.182];
  649. };
  650.  
  651. _vehicle_140 = objNull;
  652. if (true) then
  653. {
  654. _this = createVehicle ["Fort_Crate_wood", [1963.1804, 14591.096, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  655. _vehicle_140 = _this;
  656. _this setPos [1963.1804, 14591.096, 3.0517578e-005];
  657. };
  658.  
  659. _vehicle_141 = objNull;
  660. if (true) then
  661. {
  662. _this = createVehicle ["Land_tires_EP1", [1965.9365, 14596.125, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  663. _vehicle_141 = _this;
  664. _this setPos [1965.9365, 14596.125, -3.0517578e-005];
  665. };
  666.  
  667. _vehicle_142 = objNull;
  668. if (true) then
  669. {
  670. _this = createVehicle ["Land_Pneu", [1966.7738, 14596.973, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  671. _vehicle_142 = _this;
  672. _this setPos [1966.7738, 14596.973, 3.0517578e-005];
  673. };
  674.  
  675. _vehicle_143 = objNull;
  676. if (true) then
  677. {
  678. _this = createVehicle ["Land_Pneu", [1967.3632, 14598.018, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  679. _vehicle_143 = _this;
  680. _this setVehicleInit "this setVectorUp [0,0,1];";
  681. _this setPos [1967.3632, 14598.018, 3.0517578e-005];
  682. };
  683.  
  684. _vehicle_144 = objNull;
  685. if (true) then
  686. {
  687. _this = createVehicle ["Land_Pneu", [1973.116, 14586.482, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  688. _vehicle_144 = _this;
  689. _this setVehicleInit "this setVectorUp [0,0,1];";
  690. _this setPos [1973.116, 14586.482, -6.1035156e-005];
  691. };
  692.  
  693. _vehicle_147 = objNull;
  694. if (true) then
  695. {
  696. _this = createVehicle ["AmmoCrates_NoInteractive_Small", [1963.1121, 14572.726, 0.18153362], [], 0, "CAN_COLLIDE"];
  697. _vehicle_147 = _this;
  698. _this setDir -2.7922637;
  699. _this setPos [1963.1121, 14572.726, 0.18153362];
  700. };
  701.  
  702. _vehicle_148 = objNull;
  703. if (true) then
  704. {
  705. _this = createVehicle ["AmmoCrates_NoInteractive_Large", [1964.396, 14571.854, 0.15649949], [], 0, "CAN_COLLIDE"];
  706. _vehicle_148 = _this;
  707. _this setDir -138.95805;
  708. _this setPos [1964.396, 14571.854, 0.15649949];
  709. };
  710.  
  711. _vehicle_149 = objNull;
  712. if (true) then
  713. {
  714. _this = createVehicle ["AmmoCrate_NoInteractive_", [1961.7126, 14573.92, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  715. _vehicle_149 = _this;
  716. _this setDir -96.606171;
  717. _this setPos [1961.7126, 14573.92, -9.1552734e-005];
  718. };
  719.  
  720. _vehicle_150 = objNull;
  721. if (true) then
  722. {
  723. _this = createVehicle ["Misc_Backpackheap", [1965.8424, 14570.505, 0.33307874], [], 0, "CAN_COLLIDE"];
  724. _vehicle_150 = _this;
  725. _this setPos [1965.8424, 14570.505, 0.33307874];
  726. };
  727.  
  728. _vehicle_154 = objNull;
  729. if (true) then
  730. {
  731. _this = createVehicle ["Land_Misc_Cargo1Eo_EP1", [1964.9587, 14571.128, 0.11226568], [], 0, "CAN_COLLIDE"];
  732. _vehicle_154 = _this;
  733. _this setDir -52.489067;
  734. _this setPos [1964.9587, 14571.128, 0.11226568];
  735. };
  736.  
  737. _vehicle_155 = objNull;
  738. if (true) then
  739. {
  740. _this = createVehicle ["Barrels", [1961.8843, 14576.438, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  741. _vehicle_155 = _this;
  742. _this setDir 31.848076;
  743. _this setPos [1961.8843, 14576.438, -3.0517578e-005];
  744. };
  745.  
  746. _vehicle_156 = objNull;
  747. if (true) then
  748. {
  749. _this = createVehicle ["Land_bags_stack_EP1", [1962.7775, 14577.929, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  750. _vehicle_156 = _this;
  751. _this setDir -4.651021;
  752. _this setPos [1962.7775, 14577.929, -3.0517578e-005];
  753. };
  754.  
  755. _vehicle_157 = objNull;
  756. if (true) then
  757. {
  758. _this = createVehicle ["Land_Barrel_water", [1961.022, 14575.581, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  759. _vehicle_157 = _this;
  760. _this setPos [1961.022, 14575.581, -3.0517578e-005];
  761. };
  762.  
  763. _vehicle_158 = objNull;
  764. if (true) then
  765. {
  766. _this = createVehicle ["Land_Crates_stack_EP1", [1960.2675, 14574.852], [], 0, "CAN_COLLIDE"];
  767. _vehicle_158 = _this;
  768. _this setPos [1960.2675, 14574.852];
  769. };
  770.  
  771. _vehicle_159 = objNull;
  772. if (true) then
  773. {
  774. _this = createVehicle ["Land_transport_kiosk_EP1", [1964.4053, 14580.379, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  775. _vehicle_159 = _this;
  776. _this setDir -147.33173;
  777. _this setPos [1964.4053, 14580.379, 3.0517578e-005];
  778. };
  779.  
  780. _vehicle_160 = objNull;
  781. if (true) then
  782. {
  783. _this = createVehicle ["Fort_Barricade", [1934.0781, 14526.688, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  784. _vehicle_160 = _this;
  785. _this setDir 201.28809;
  786. _this setPos [1934.0781, 14526.688, -9.1552734e-005];
  787. };
  788.  
  789. _vehicle_161 = objNull;
  790. if (true) then
  791. {
  792. _this = createVehicle ["Concrete_Wall_EP1", [1930.5604, 14530.52, -0.57441711], [], 0, "CAN_COLLIDE"];
  793. _vehicle_161 = _this;
  794. _this setDir 22.849861;
  795. _this setPos [1930.5604, 14530.52, -0.57441711];
  796. };
  797.  
  798. _vehicle_163 = objNull;
  799. if (true) then
  800. {
  801. _this = createVehicle ["Concrete_Wall_EP1", [1932.9056, 14529.467, -0.46132144], [], 0, "CAN_COLLIDE"];
  802. _vehicle_163 = _this;
  803. _this setDir 22.849861;
  804. _this setPos [1932.9056, 14529.467, -0.46132144];
  805. };
  806.  
  807. _vehicle_165 = objNull;
  808. if (true) then
  809. {
  810. _this = createVehicle ["Land_bags_EP1", [1952.6699, 14578.147, 0], [], 0, "CAN_COLLIDE"];
  811. _vehicle_165 = _this;
  812. _this setPos [1952.6699, 14578.147, 0];
  813. };
  814.  
  815. _vehicle_167 = objNull;
  816. if (true) then
  817. {
  818. _this = createVehicle ["Land_Carpet_rack_EP1", [1955.6753, 14580.558, -0.64690596], [], 0, "CAN_COLLIDE"];
  819. _vehicle_167 = _this;
  820. _this setDir 38.565216;
  821. _this setPos [1955.6753, 14580.558, -0.64690596];
  822. };
  823.  
  824. _vehicle_168 = objNull;
  825. if (true) then
  826. {
  827. _this = createVehicle ["Fuel_can", [1953.709, 14578.718, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  828. _vehicle_168 = _this;
  829. _this setPos [1953.709, 14578.718, 3.0517578e-005];
  830. };
  831.  
  832. _vehicle_170 = objNull;
  833. if (true) then
  834. {
  835. _this = createVehicle ["Fuel_can", [1953.8309, 14578.943, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  836. _vehicle_170 = _this;
  837. _this setDir 11.693941;
  838. _this setPos [1953.8309, 14578.943, -3.0517578e-005];
  839. };
  840.  
  841. _vehicle_172 = objNull;
  842. if (true) then
  843. {
  844. _this = createVehicle ["Barrel5", [1953.8452, 14579.477, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  845. _vehicle_172 = _this;
  846. _this setPos [1953.8452, 14579.477, -6.1035156e-005];
  847. };
  848.  
  849. _vehicle_174 = objNull;
  850. if (true) then
  851. {
  852. _this = createVehicle ["Concrete_Wall_EP1", [1926.7745, 14534.343, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  853. _vehicle_174 = _this;
  854. _this setDir 22.849861;
  855. _this setPos [1926.7745, 14534.343, -9.1552734e-005];
  856. };
  857.  
  858. _vehicle_176 = objNull;
  859. if (true) then
  860. {
  861. _this = createVehicle ["Concrete_Wall_EP1", [1924.4915, 14535.367], [], 0, "CAN_COLLIDE"];
  862. _vehicle_176 = _this;
  863. _this setDir 29.138109;
  864. _this setPos [1924.4915, 14535.367];
  865. };
  866.  
  867. _vehicle_178 = objNull;
  868. if (true) then
  869. {
  870. _this = createVehicle ["Concrete_Wall_EP1", [1922.3624, 14536.78], [], 0, "CAN_COLLIDE"];
  871. _vehicle_178 = _this;
  872. _this setDir 38.382389;
  873. _this setPos [1922.3624, 14536.78];
  874. };
  875.  
  876. _vehicle_180 = objNull;
  877. if (true) then
  878. {
  879. _this = createVehicle ["Concrete_Wall_EP1", [1920.6171, 14538.373, -0.43515486], [], 0, "CAN_COLLIDE"];
  880. _vehicle_180 = _this;
  881. _this setDir 46.885025;
  882. _this setVehicleInit "this setVectorUp [0,0,1];";
  883. _this setPos [1920.6171, 14538.373, -0.43515486];
  884. };
  885.  
  886. _vehicle_182 = objNull;
  887. if (true) then
  888. {
  889. _this = createVehicle ["Hhedgehog_concrete", [1925.611, 14524.604, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  890. _vehicle_182 = _this;
  891. _this setDir 20.94949;
  892. _this setPos [1925.611, 14524.604, 3.0517578e-005];
  893. };
  894.  
  895. _vehicle_183 = objNull;
  896. if (true) then
  897. {
  898. _this = createVehicle ["Hedgehog_EP1", [1930.78, 14525.26, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  899. _vehicle_183 = _this;
  900. _this setPos [1930.78, 14525.26, -3.0517578e-005];
  901. };
  902.  
  903. _vehicle_185 = objNull;
  904. if (true) then
  905. {
  906. _this = createVehicle ["Hedgehog_EP1", [1925.7784, 14519.861, 0], [], 0, "CAN_COLLIDE"];
  907. _vehicle_185 = _this;
  908. _this setPos [1925.7784, 14519.861, 0];
  909. };
  910.  
  911. _vehicle_187 = objNull;
  912. if (true) then
  913. {
  914. _this = createVehicle ["Hedgehog_EP1", [1923.5569, 14528.124, 0], [], 0, "CAN_COLLIDE"];
  915. _vehicle_187 = _this;
  916. _this setPos [1923.5569, 14528.124, 0];
  917. };
  918.  
  919. _vehicle_189 = objNull;
  920. if (true) then
  921. {
  922. _this = createVehicle ["Hedgehog_EP1", [1924.1814, 14530.701, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  923. _vehicle_189 = _this;
  924. _this setPos [1924.1814, 14530.701, 3.0517578e-005];
  925. };
  926.  
  927. _vehicle_191 = objNull;
  928. if (true) then
  929. {
  930. _this = createVehicle ["Hedgehog_EP1", [1922.726, 14532.956, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  931. _vehicle_191 = _this;
  932. _this setPos [1922.726, 14532.956, 9.1552734e-005];
  933. };
  934.  
  935. _vehicle_195 = objNull;
  936. if (true) then
  937. {
  938. _this = createVehicle ["Land_Misc_Cargo1C", [1918.8884, 14542.776, -0.00018310547], [], 0, "CAN_COLLIDE"];
  939. _vehicle_195 = _this;
  940. _this setPos [1918.8884, 14542.776, -0.00018310547];
  941. };
  942.  
  943. _vehicle_196 = objNull;
  944. if (true) then
  945. {
  946. _this = createVehicle ["Land_Misc_Cargo2D", [1919.5931, 14549.045, -0.91968602], [], 0, "CAN_COLLIDE"];
  947. _vehicle_196 = _this;
  948. _this setVehicleInit "this setVectorUp [0,0,1];";
  949. _this setPos [1919.5931, 14549.045, -0.91968602];
  950. };
  951.  
  952. _vehicle_197 = objNull;
  953. if (true) then
  954. {
  955. _this = createVehicle ["Fort_Barricade_EP1", [1921.246, 14556.973, 0.75447541], [], 0, "CAN_COLLIDE"];
  956. _vehicle_197 = _this;
  957. _this setDir -70.958015;
  958. _this setVehicleInit "this setVectorUp [0,0,1];";
  959. _this setPos [1921.246, 14556.973, 0.75447541];
  960. };
  961.  
  962. _vehicle_198 = objNull;
  963. if (true) then
  964. {
  965. _this = createVehicle ["Land_Ind_Timbers", [1916.1527, 14553.43, 0.50749803], [], 0, "CAN_COLLIDE"];
  966. _vehicle_198 = _this;
  967. _this setDir 8.3700266;
  968. _this setVehicleInit "this setVectorUp [0,0,1];";
  969. _this setPos [1916.1527, 14553.43, 0.50749803];
  970. };
  971.  
  972. _vehicle_199 = objNull;
  973. if (true) then
  974. {
  975. _this = createVehicle ["Land_Misc_deerstand", [1926.6101, 14537.363], [], 0, "CAN_COLLIDE"];
  976. _vehicle_199 = _this;
  977. _this setDir 21.694826;
  978. _this setPos [1926.6101, 14537.363];
  979. };
  980.  
  981. _vehicle_200 = objNull;
  982. if (true) then
  983. {
  984. _this = createVehicle ["Land_Misc_deerstand", [1975.616, 14610.204, -0.070433579], [], 0, "CAN_COLLIDE"];
  985. _vehicle_200 = _this;
  986. _this setDir -144.16649;
  987. _this setPos [1975.616, 14610.204, -0.070433579];
  988. };
  989.  
  990. _vehicle_201 = objNull;
  991. if (true) then
  992. {
  993. _this = createVehicle ["Land_Misc_Cargo2E_EP1", [1924.5038, 14565.387, -0.61814886], [], 0, "CAN_COLLIDE"];
  994. _vehicle_201 = _this;
  995. _this setDir 31.195299;
  996. _this setVehicleInit "this setVectorUp [0,0,1];";
  997. _this setPos [1924.5038, 14565.387, -0.61814886];
  998. };
  999.  
  1000. _vehicle_202 = objNull;
  1001. if (true) then
  1002. {
  1003. _this = createVehicle ["Land_fort_rampart", [1922.4395, 14565.917, 0.33161438], [], 0, "CAN_COLLIDE"];
  1004. _vehicle_202 = _this;
  1005. _this setDir -245.57082;
  1006. _this setPos [1922.4395, 14565.917, 0.33161438];
  1007. };
  1008.  
  1009. _vehicle_203 = objNull;
  1010. if (true) then
  1011. {
  1012. _this = createVehicle ["UralWreck", [1928.3075, 14546.283], [], 0, "CAN_COLLIDE"];
  1013. _vehicle_203 = _this;
  1014. _this setDir -225.77817;
  1015. _this setPos [1928.3075, 14546.283];
  1016. };
  1017.  
  1018. _vehicle_204 = objNull;
  1019. if (true) then
  1020. {
  1021. _this = createVehicle ["SKODAWreck", [1929.4369, 14551.906, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1022. _vehicle_204 = _this;
  1023. _this setPos [1929.4369, 14551.906, 3.0517578e-005];
  1024. };
  1025.  
  1026. _vehicle_205 = objNull;
  1027. if (true) then
  1028. {
  1029. _this = createVehicle ["Rubbish1", [1929.323, 14550.709, 0.00024414063], [], 0, "CAN_COLLIDE"];
  1030. _vehicle_205 = _this;
  1031. _this setPos [1929.323, 14550.709, 0.00024414063];
  1032. };
  1033.  
  1034. _vehicle_206 = objNull;
  1035. if (true) then
  1036. {
  1037. _this = createVehicle ["Rubbish2", [1926.3809, 14549.374, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1038. _vehicle_206 = _this;
  1039. _this setDir -108.7925;
  1040. _this setPos [1926.3809, 14549.374, -3.0517578e-005];
  1041. };
  1042.  
  1043. _vehicle_207 = objNull;
  1044. if (true) then
  1045. {
  1046. _this = createVehicle ["Rubbish3", [1927.0684, 14551.425, -0.00012207031], [], 0, "CAN_COLLIDE"];
  1047. _vehicle_207 = _this;
  1048. _this setPos [1927.0684, 14551.425, -0.00012207031];
  1049. };
  1050.  
  1051. _vehicle_208 = objNull;
  1052. if (true) then
  1053. {
  1054. _this = createVehicle ["Rubbish4", [1929.4104, 14548.113, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1055. _vehicle_208 = _this;
  1056. _this setPos [1929.4104, 14548.113, 3.0517578e-005];
  1057. };
  1058.  
  1059. _vehicle_209 = objNull;
  1060. if (true) then
  1061. {
  1062. _this = createVehicle ["Rubbish5", [1929.4039, 14548.441], [], 0, "CAN_COLLIDE"];
  1063. _vehicle_209 = _this;
  1064. _this setPos [1929.4039, 14548.441];
  1065. };
  1066.  
  1067. _vehicle_211 = objNull;
  1068. if (true) then
  1069. {
  1070. _this = createVehicle ["Land_Misc_deerstand", [1926.8976, 14563.749, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1071. _vehicle_211 = _this;
  1072. _this setDir -241.92209;
  1073. _this setVehicleInit "this setVectorUp [0,0,1];";
  1074. _this setPos [1926.8976, 14563.749, -9.1552734e-005];
  1075. };
  1076.  
  1077. _vehicle_217 = objNull;
  1078. if (true) then
  1079. {
  1080. _this = createVehicle ["Land_water_tank", [1948.9479, 14546.342, -0.56972128], [], 0, "CAN_COLLIDE"];
  1081. _vehicle_217 = _this;
  1082. _this setDir -143.98572;
  1083. _this setVehicleInit "this setVectorUp [0,0,1];";
  1084. _this setPos [1948.9479, 14546.342, -0.56972128];
  1085. };
  1086.  
  1087. _vehicle_218 = objNull;
  1088. if (true) then
  1089. {
  1090. _this = createVehicle ["Land_Misc_Cargo1D", [1927.1498, 14570.563, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1091. _vehicle_218 = _this;
  1092. _this setDir 29.562895;
  1093. _this setPos [1927.1498, 14570.563, -6.1035156e-005];
  1094. };
  1095.  
  1096. _vehicle_219 = objNull;
  1097. if (true) then
  1098. {
  1099. _this = createVehicle ["Land_Misc_Cargo2B", [1930.4445, 14576.035, -0.31237671], [], 0, "CAN_COLLIDE"];
  1100. _vehicle_219 = _this;
  1101. _this setDir 35.467926;
  1102. _this setVehicleInit "this setVectorUp [0,0,1];";
  1103. _this setPos [1930.4445, 14576.035, -0.31237671];
  1104. };
  1105.  
  1106. _vehicle_220 = objNull;
  1107. if (true) then
  1108. {
  1109. _this = createVehicle ["Land_Misc_Cargo2D", [1933.6555, 14580.987, -0.85653472], [], 0, "CAN_COLLIDE"];
  1110. _vehicle_220 = _this;
  1111. _this setDir 33.394405;
  1112. _this setVehicleInit "this setVectorUp [0,0,1];";
  1113. _this setPos [1933.6555, 14580.987, -0.85653472];
  1114. };
  1115.  
  1116. _vehicle_221 = objNull;
  1117. if (true) then
  1118. {
  1119. _this = createVehicle ["Land_HBarrier_large", [1937.4596, 14587.575, -0.031769112], [], 0, "CAN_COLLIDE"];
  1120. _vehicle_221 = _this;
  1121. _this setDir -55.25705;
  1122. _this setVehicleInit "this setVectorUp [0,0,1];";
  1123. _this setPos [1937.4596, 14587.575, -0.031769112];
  1124. };
  1125.  
  1126. _vehicle_223 = objNull;
  1127. if (true) then
  1128. {
  1129. _this = createVehicle ["Land_fort_rampart", [1940.2028, 14595.138, 0.38845557], [], 0, "CAN_COLLIDE"];
  1130. _vehicle_223 = _this;
  1131. _this setDir 117.8148;
  1132. _this setPos [1940.2028, 14595.138, 0.38845557];
  1133. };
  1134.  
  1135. _vehicle_230 = objNull;
  1136. if (true) then
  1137. {
  1138. _this = createVehicle ["Land_Misc_Cargo2B", [1943.61, 14597.265, 0.053600773], [], 0, "CAN_COLLIDE"];
  1139. _vehicle_230 = _this;
  1140. _this setDir 32.626911;
  1141. _this setVehicleInit "this setVectorUp [0,0,1];";
  1142. _this setPos [1943.61, 14597.265, 0.053600773];
  1143. };
  1144.  
  1145. _vehicle_231 = objNull;
  1146. if (true) then
  1147. {
  1148. _this = createVehicle ["Land_Misc_Scaffolding", [1944.7924, 14594.026, -0.93946016], [], 0, "CAN_COLLIDE"];
  1149. _vehicle_231 = _this;
  1150. _this setDir -147.05569;
  1151. _this setVehicleInit "this setVectorUp [0,0,1];";
  1152. _this setPos [1944.7924, 14594.026, -0.93946016];
  1153. };
  1154.  
  1155. _vehicle_233 = objNull;
  1156. if (true) then
  1157. {
  1158. _this = createVehicle ["Misc_cargo_cont_small_EP1", [1941.1893, 14593.226, -0.62166232], [], 0, "CAN_COLLIDE"];
  1159. _vehicle_233 = _this;
  1160. _this setDir 33.208874;
  1161. _this setVehicleInit "this setVectorUp [0,0,1];";
  1162. _this setPos [1941.1893, 14593.226, -0.62166232];
  1163. };
  1164.  
  1165. _vehicle_234 = objNull;
  1166. if (true) then
  1167. {
  1168. _this = createVehicle ["Land_Misc_Cargo1E_EP1", [1940.2419, 14592.039, 1.9944891], [], 0, "CAN_COLLIDE"];
  1169. _vehicle_234 = _this;
  1170. _this setDir 32.113323;
  1171. _this setVehicleInit "this setVectorUp [0,0,1];";
  1172. _this setPos [1940.2419, 14592.039, 1.9944891];
  1173. };
  1174.  
  1175. _vehicle_236 = objNull;
  1176. if (true) then
  1177. {
  1178. _this = createVehicle ["Land_Misc_Cargo1C", [1966.4747, 14537.186, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1179. _vehicle_236 = _this;
  1180. _this setDir 40.373028;
  1181. _this setPos [1966.4747, 14537.186, -9.1552734e-005];
  1182. };
  1183.  
  1184. _vehicle_254 = objNull;
  1185. if (true) then
  1186. {
  1187. _this = createVehicle ["Misc_Cargo1Bo_civil", [1980.7479, 14609.809, 0.27811596], [], 0, "CAN_COLLIDE"];
  1188. _vehicle_254 = _this;
  1189. _this setDir -141.77444;
  1190. _this setPos [1980.7479, 14609.809, 0.27811596];
  1191. };
  1192.  
  1193. _vehicle_255 = objNull;
  1194. if (true) then
  1195. {
  1196. _this = createVehicle ["Fort_Barricade", [1977.1609, 14616.837, 0.1705108], [], 0, "CAN_COLLIDE"];
  1197. _vehicle_255 = _this;
  1198. _this setDir 36.456211;
  1199. _this setPos [1977.1609, 14616.837, 0.1705108];
  1200. };
  1201.  
  1202. _vehicle_256 = objNull;
  1203. if (true) then
  1204. {
  1205. _this = createVehicle ["Concrete_Wall_EP1", [1979.5519, 14612.224, -0.29552323], [], 0, "CAN_COLLIDE"];
  1206. _vehicle_256 = _this;
  1207. _this setDir -141.98198;
  1208. _this setPos [1979.5519, 14612.224, -0.29552323];
  1209. };
  1210.  
  1211. _vehicle_257 = objNull;
  1212. if (true) then
  1213. {
  1214. _this = createVehicle ["Concrete_Wall_EP1", [1977.5992, 14613.814, -0.21504813], [], 0, "CAN_COLLIDE"];
  1215. _vehicle_257 = _this;
  1216. _this setDir -141.98198;
  1217. _this setPos [1977.5992, 14613.814, -0.21504813];
  1218. };
  1219.  
  1220. _vehicle_258 = objNull;
  1221. if (true) then
  1222. {
  1223. _this = createVehicle ["Concrete_Wall_EP1", [1982.2069, 14607.546, 0.3772065], [], 0, "CAN_COLLIDE"];
  1224. _vehicle_258 = _this;
  1225. _this setDir -141.98198;
  1226. _this setPos [1982.2069, 14607.546, 0.3772065];
  1227. };
  1228.  
  1229. _vehicle_259 = objNull;
  1230. if (true) then
  1231. {
  1232. _this = createVehicle ["Concrete_Wall_EP1", [1984.1403, 14605.958, 0.40494701], [], 0, "CAN_COLLIDE"];
  1233. _vehicle_259 = _this;
  1234. _this setDir -135.69377;
  1235. _this setPos [1984.1403, 14605.958, 0.40494701];
  1236. };
  1237.  
  1238. _vehicle_260 = objNull;
  1239. if (true) then
  1240. {
  1241. _this = createVehicle ["Concrete_Wall_EP1", [1985.8287, 14604.035, 0.44227001], [], 0, "CAN_COLLIDE"];
  1242. _vehicle_260 = _this;
  1243. _this setDir -126.44945;
  1244. _this setPos [1985.8287, 14604.035, 0.44227001];
  1245. };
  1246.  
  1247. _vehicle_261 = objNull;
  1248. if (true) then
  1249. {
  1250. _this = createVehicle ["Concrete_Wall_EP1", [1987.0946, 14602.044, 0.30884719], [], 0, "CAN_COLLIDE"];
  1251. _vehicle_261 = _this;
  1252. _this setDir -117.94685;
  1253. _this setVehicleInit "this setVectorUp [0,0,1];";
  1254. _this setPos [1987.0946, 14602.044, 0.30884719];
  1255. };
  1256.  
  1257. _vehicle_262 = objNull;
  1258. if (true) then
  1259. {
  1260. _this = createVehicle ["Hhedgehog_concrete", [1985.8754, 14616.645, 0.12726744], [], 0, "CAN_COLLIDE"];
  1261. _vehicle_262 = _this;
  1262. _this setDir -143.88237;
  1263. _this setPos [1985.8754, 14616.645, 0.12726744];
  1264. };
  1265.  
  1266. _vehicle_263 = objNull;
  1267. if (true) then
  1268. {
  1269. _this = createVehicle ["Hedgehog_EP1", [1980.7162, 14617.356, 0.13938294], [], 0, "CAN_COLLIDE"];
  1270. _vehicle_263 = _this;
  1271. _this setDir -164.83188;
  1272. _this setPos [1980.7162, 14617.356, 0.13938294];
  1273. };
  1274.  
  1275. _vehicle_264 = objNull;
  1276. if (true) then
  1277. {
  1278. _this = createVehicle ["Hedgehog_EP1", [1986.9575, 14621.267, -0.015524308], [], 0, "CAN_COLLIDE"];
  1279. _vehicle_264 = _this;
  1280. _this setDir -164.83188;
  1281. _this setPos [1986.9575, 14621.267, -0.015524308];
  1282. };
  1283.  
  1284. _vehicle_265 = objNull;
  1285. if (true) then
  1286. {
  1287. _this = createVehicle ["Hedgehog_EP1", [1986.9382, 14612.708, 0.23160711], [], 0, "CAN_COLLIDE"];
  1288. _vehicle_265 = _this;
  1289. _this setDir -164.83188;
  1290. _this setPos [1986.9382, 14612.708, 0.23160711];
  1291. };
  1292.  
  1293. _vehicle_266 = objNull;
  1294. if (true) then
  1295. {
  1296. _this = createVehicle ["Hedgehog_EP1", [1985.661, 14610.378, 0.29950875], [], 0, "CAN_COLLIDE"];
  1297. _vehicle_266 = _this;
  1298. _this setDir -164.83188;
  1299. _this setPos [1985.661, 14610.378, 0.29950875];
  1300. };
  1301.  
  1302. _vehicle_267 = objNull;
  1303. if (true) then
  1304. {
  1305. _this = createVehicle ["Hedgehog_EP1", [1986.4749, 14607.819, 0.35468453], [], 0, "CAN_COLLIDE"];
  1306. _vehicle_267 = _this;
  1307. _this setDir -164.83188;
  1308. _this setPos [1986.4749, 14607.819, 0.35468453];
  1309. };
  1310.  
  1311. _vehicle_268 = objNull;
  1312. if (true) then
  1313. {
  1314. _this = createVehicle ["Land_Misc_deerstand", [1981.5731, 14604.586, 0.44605419], [], 0, "CAN_COLLIDE"];
  1315. _vehicle_268 = _this;
  1316. _this setDir -143.13702;
  1317. _this setPos [1981.5731, 14604.586, 0.44605419];
  1318. };
  1319.  
  1320. _vehicle_287 = objNull;
  1321. if (true) then
  1322. {
  1323. _this = createVehicle ["Land_Shed_M01", [1958.2983, 14553.192, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1324. _vehicle_287 = _this;
  1325. _this setDir -50.750397;
  1326. _this setVehicleInit "this setVectorUp [0,0,1];";
  1327. _this setPos [1958.2983, 14553.192, 6.1035156e-005];
  1328. };
  1329.  
  1330. _vehicle_288 = objNull;
  1331. if (true) then
  1332. {
  1333. _this = createVehicle ["Land_Shed_M02", [1954.2673, 14548.614, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1334. _vehicle_288 = _this;
  1335. _this setDir -191.75018;
  1336. _this setPos [1954.2673, 14548.614, 6.1035156e-005];
  1337. };
  1338.  
  1339. _vehicle_289 = objNull;
  1340. if (true) then
  1341. {
  1342. _this = createVehicle ["Land_Shed_M03", [1969.9329, 14567.732, -0.00012207031], [], 0, "CAN_COLLIDE"];
  1343. _vehicle_289 = _this;
  1344. _this setDir 128.44957;
  1345. _this setVehicleInit "this setVectorUp [0,0,1];";
  1346. _this setPos [1969.9329, 14567.732, -0.00012207031];
  1347. };
  1348.  
  1349. _vehicle_291 = objNull;
  1350. if (true) then
  1351. {
  1352. _this = createVehicle ["Land_Shed_W02", [1964.8352, 14542.843, -0.29859069], [], 0, "CAN_COLLIDE"];
  1353. _vehicle_291 = _this;
  1354. _this setDir 36.20808;
  1355. _this setVehicleInit "this setVectorUp [0,0,1];";
  1356. _this setPos [1964.8352, 14542.843, -0.29859069];
  1357. };
  1358.  
  1359. _vehicle_292 = objNull;
  1360. if (true) then
  1361. {
  1362. _this = createVehicle ["Land_Shed_W03", [1961.0405, 14556.47, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1363. _vehicle_292 = _this;
  1364. _this setDir -49.76524;
  1365. _this setVehicleInit "this setVectorUp [0,0,1];";
  1366. _this setPos [1961.0405, 14556.47, -6.1035156e-005];
  1367. };
  1368.  
  1369. _vehicle_295 = objNull;
  1370. if (true) then
  1371. {
  1372. _this = createVehicle ["Land_Shed_M01", [1967.1095, 14547.857, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1373. _vehicle_295 = _this;
  1374. _this setDir -234.41719;
  1375. _this setVehicleInit "this setVectorUp [0,0,1];";
  1376. _this setPos [1967.1095, 14547.857, -3.0517578e-005];
  1377. };
  1378.  
  1379. _vehicle_297 = objNull;
  1380. if (true) then
  1381. {
  1382. _this = createVehicle ["Land_Shed_M01", [1969.4594, 14551.585, -0.5214231], [], 0, "CAN_COLLIDE"];
  1383. _vehicle_297 = _this;
  1384. _this setDir -237.56902;
  1385. _this setVehicleInit "this setVectorUp [0,0,1];";
  1386. _this setPos [1969.4594, 14551.585, -0.5214231];
  1387. };
  1388.  
  1389. _vehicle_300 = objNull;
  1390. if (true) then
  1391. {
  1392. _this = createVehicle ["Land_Shed_M03", [1971.3505, 14555.878, -0.44664398], [], 0, "CAN_COLLIDE"];
  1393. _vehicle_300 = _this;
  1394. _this setDir -147.63625;
  1395. _this setVehicleInit "this setVectorUp [0,0,1];";
  1396. _this setPos [1971.3505, 14555.878, -0.44664398];
  1397. };
  1398.  
  1399. _vehicle_302 = objNull;
  1400. if (true) then
  1401. {
  1402. _this = createVehicle ["Land_Toilet", [1961.9969, 14541.947, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1403. _vehicle_302 = _this;
  1404. _this setDir -228.19569;
  1405. _this setVehicleInit "this setVectorUp [0,0,1];";
  1406. _this setPos [1961.9969, 14541.947, 3.0517578e-005];
  1407. };
  1408.  
  1409. _vehicle_304 = objNull;
  1410. if (true) then
  1411. {
  1412. _this = createVehicle ["Land_Toilet", [1961.667, 14540.146, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1413. _vehicle_304 = _this;
  1414. _this setDir -228.19569;
  1415. _this setVehicleInit "this setVectorUp [0,0,1];";
  1416. _this setPos [1961.667, 14540.146, -9.1552734e-005];
  1417. };
  1418.  
  1419. _vehicle_306 = objNull;
  1420. if (true) then
  1421. {
  1422. _this = createVehicle ["Land_Toilet", [1960.541, 14538.968, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1423. _vehicle_306 = _this;
  1424. _this setDir -228.19569;
  1425. _this setVehicleInit "this setVectorUp [0,0,1];";
  1426. _this setPos [1960.541, 14538.968, 3.0517578e-005];
  1427. };
  1428.  
  1429. _vehicle_308 = objNull;
  1430. if (true) then
  1431. {
  1432. _this = createVehicle ["Land_Toilet", [1959.522, 14537.977, -0.00024414063], [], 0, "CAN_COLLIDE"];
  1433. _vehicle_308 = _this;
  1434. _this setDir -228.19569;
  1435. _this setVehicleInit "this setVectorUp [0,0,1];";
  1436. _this setPos [1959.522, 14537.977, -0.00024414063];
  1437. };
  1438.  
  1439. _vehicle_310 = objNull;
  1440. if (true) then
  1441. {
  1442. _this = createVehicle ["Land_bouda1_ruins", [1950.5939, 14537.566, -0.52273595], [], 0, "CAN_COLLIDE"];
  1443. _vehicle_310 = _this;
  1444. _this setDir -132.39388;
  1445. _this setVehicleInit "this setVectorUp [0,0,1];";
  1446. _this setPos [1950.5939, 14537.566, -0.52273595];
  1447. };
  1448.  
  1449. _vehicle_311 = objNull;
  1450. if (true) then
  1451. {
  1452. _this = createVehicle ["Land_bouda1_ruins", [1946.0093, 14536.959, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1453. _vehicle_311 = _this;
  1454. _this setPos [1946.0093, 14536.959, -9.1552734e-005];
  1455. };
  1456.  
  1457. _vehicle_312 = objNull;
  1458. if (true) then
  1459. {
  1460. _this = createVehicle ["hiluxWreck", [1946.5269, 14538.903, -0.21038857], [], 0, "CAN_COLLIDE"];
  1461. _vehicle_312 = _this;
  1462. _this setDir -13.833679;
  1463. _this setPos [1946.5269, 14538.903, -0.21038857];
  1464. };
  1465.  
  1466. _vehicle_313 = objNull;
  1467. if (true) then
  1468. {
  1469. _this = createVehicle ["datsun02Wreck", [1950.1343, 14538.157, -0.29234555], [], 0, "CAN_COLLIDE"];
  1470. _vehicle_313 = _this;
  1471. _this setVehicleInit "this setVectorUp [0,0,1];";
  1472. _this setPos [1950.1343, 14538.157, -0.29234555];
  1473. };
  1474.  
  1475. _vehicle_314 = objNull;
  1476. if (true) then
  1477. {
  1478. _this = createVehicle ["Rubbish5", [1951.6866, 14537.371, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1479. _vehicle_314 = _this;
  1480. _this setPos [1951.6866, 14537.371, -3.0517578e-005];
  1481. };
  1482.  
  1483. _vehicle_315 = objNull;
  1484. if (true) then
  1485. {
  1486. _this = createVehicle ["Rubbish4", [1948.1006, 14539.116, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1487. _vehicle_315 = _this;
  1488. _this setPos [1948.1006, 14539.116, -3.0517578e-005];
  1489. };
  1490.  
  1491. _vehicle_316 = objNull;
  1492. if (true) then
  1493. {
  1494. _this = createVehicle ["Rubbish3", [1950.4856, 14534.739, 0], [], 0, "CAN_COLLIDE"];
  1495. _vehicle_316 = _this;
  1496. _this setPos [1950.4856, 14534.739, 0];
  1497. };
  1498.  
  1499. _vehicle_317 = objNull;
  1500. if (true) then
  1501. {
  1502. _this = createVehicle ["Rubbish2", [1948.2539, 14538.694, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1503. _vehicle_317 = _this;
  1504. _this setPos [1948.2539, 14538.694, -9.1552734e-005];
  1505. };
  1506.  
  1507. _vehicle_318 = objNull;
  1508. if (true) then
  1509. {
  1510. _this = createVehicle ["Rubbish1", [1946.804, 14535.518, 0.22982556], [], 0, "CAN_COLLIDE"];
  1511. _vehicle_318 = _this;
  1512. _this setPos [1946.804, 14535.518, 0.22982556];
  1513. };
  1514.  
  1515. _vehicle_319 = objNull;
  1516. if (true) then
  1517. {
  1518. _this = createVehicle ["Rubbish1", [1950.3059, 14534.626, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1519. _vehicle_319 = _this;
  1520. _this setPos [1950.3059, 14534.626, -3.0517578e-005];
  1521. };
  1522.  
  1523. _vehicle_321 = objNull;
  1524. if (true) then
  1525. {
  1526. _this = createVehicle ["UralWreck", [1954.9747, 14538.014, -0.49990687], [], 0, "CAN_COLLIDE"];
  1527. _vehicle_321 = _this;
  1528. _this setDir -34.132675;
  1529. _this setVehicleInit "this setVectorUp [0,0,1];";
  1530. _this setPos [1954.9747, 14538.014, -0.49990687];
  1531. };
  1532.  
  1533. _vehicle_322 = objNull;
  1534. if (true) then
  1535. {
  1536. _this = createVehicle ["Bleacher_EP1", [1987.3062, 14574.629, -0.28655025], [], 0, "CAN_COLLIDE"];
  1537. _vehicle_322 = _this;
  1538. _this setDir 123.06479;
  1539. _this setVehicleInit "this setVectorUp [0,0,1];";
  1540. _this setPos [1987.3062, 14574.629, -0.28655025];
  1541. };
  1542.  
  1543. _vehicle_325 = objNull;
  1544. if (true) then
  1545. {
  1546. _this = createVehicle ["Bleacher_EP1", [1989.9377, 14579.18, -0.32647032], [], 0, "CAN_COLLIDE"];
  1547. _vehicle_325 = _this;
  1548. _this setDir 111.96867;
  1549. _this setVehicleInit "this setVectorUp [0,0,1];";
  1550. _this setPos [1989.9377, 14579.18, -0.32647032];
  1551. };
  1552.  
  1553. _vehicle_328 = objNull;
  1554. if (true) then
  1555. {
  1556. _this = createVehicle ["Bleacher_EP1", [1990.4807, 14584.052, -0.62079525], [], 0, "CAN_COLLIDE"];
  1557. _vehicle_328 = _this;
  1558. _this setDir 83.553642;
  1559. _this setVehicleInit "this setVectorUp [0,0,1];";
  1560. _this setPos [1990.4807, 14584.052, -0.62079525];
  1561. };
  1562.  
  1563. _vehicle_330 = objNull;
  1564. if (true) then
  1565. {
  1566. _this = createVehicle ["Bleacher_EP1", [1983.9712, 14572.742, -0.37587312], [], 0, "CAN_COLLIDE"];
  1567. _vehicle_330 = _this;
  1568. _this setDir -198.98077;
  1569. _this setVehicleInit "this setVectorUp [0,0,1];";
  1570. _this setPos [1983.9712, 14572.742, -0.37587312];
  1571. };
  1572.  
  1573. _vehicle_332 = objNull;
  1574. if (true) then
  1575. {
  1576. _this = createVehicle ["Concrete_Wall_EP1", [1976.714, 14577.961, -0.22162783], [], 0, "CAN_COLLIDE"];
  1577. _vehicle_332 = _this;
  1578. _this setDir 63.026314;
  1579. _this setVehicleInit "this setVectorUp [0,0,1];";
  1580. _this setPos [1976.714, 14577.961, -0.22162783];
  1581. };
  1582.  
  1583. _vehicle_333 = objNull;
  1584. if (true) then
  1585. {
  1586. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [1956.8257, 14533.708, -0.33213386], [], 0, "CAN_COLLIDE"];
  1587. _vehicle_333 = _this;
  1588. _this setPos [1956.8257, 14533.708, -0.33213386];
  1589. };
  1590.  
  1591. _vehicle_334 = objNull;
  1592. if (true) then
  1593. {
  1594. _this = createVehicle ["Land_Misc_Rubble_EP1", [1954.3032, 14534.055, -0.31314582], [], 0, "CAN_COLLIDE"];
  1595. _vehicle_334 = _this;
  1596. _this setDir 36.418007;
  1597. _this setPos [1954.3032, 14534.055, -0.31314582];
  1598. };
  1599.  
  1600. _vehicle_336 = objNull;
  1601. if (true) then
  1602. {
  1603. _this = createVehicle ["Concrete_Wall_EP1", [1975.9, 14580.307, -0.25570345], [], 0, "CAN_COLLIDE"];
  1604. _vehicle_336 = _this;
  1605. _this setDir 81.236732;
  1606. _this setPos [1975.9, 14580.307, -0.25570345];
  1607. };
  1608.  
  1609. _vehicle_337 = objNull;
  1610. if (true) then
  1611. {
  1612. _this = createVehicle ["Concrete_Wall_EP1", [1975.9229, 14582.83, -0.27219903], [], 0, "CAN_COLLIDE"];
  1613. _vehicle_337 = _this;
  1614. _this setDir 101.12012;
  1615. _this setVehicleInit "this setVectorUp [0,0,1];";
  1616. _this setPos [1975.9229, 14582.83, -0.27219903];
  1617. };
  1618.  
  1619. _vehicle_340 = objNull;
  1620. if (true) then
  1621. {
  1622. _this = createVehicle ["Concrete_Wall_EP1", [1976.6633, 14585.187, -0.50322241], [], 0, "CAN_COLLIDE"];
  1623. _vehicle_340 = _this;
  1624. _this setDir 121.83663;
  1625. _this setVehicleInit "this setVectorUp [0,0,1];";
  1626. _this setPos [1976.6633, 14585.187, -0.50322241];
  1627. };
  1628.  
  1629. _vehicle_344 = objNull;
  1630. if (true) then
  1631. {
  1632. _this = createVehicle ["Concrete_Wall_EP1", [1978.354, 14586.972, -0.53884524], [], 0, "CAN_COLLIDE"];
  1633. _vehicle_344 = _this;
  1634. _this setDir 145.57478;
  1635. _this setVehicleInit "this setVectorUp [0,0,1];";
  1636. _this setPos [1978.354, 14586.972, -0.53884524];
  1637. };
  1638.  
  1639. _vehicle_347 = objNull;
  1640. if (true) then
  1641. {
  1642. _this = createVehicle ["Concrete_Wall_EP1", [1980.5795, 14587.955, -0.5940007], [], 0, "CAN_COLLIDE"];
  1643. _vehicle_347 = _this;
  1644. _this setDir 166.31282;
  1645. _this setVehicleInit "this setVectorUp [0,0,1];";
  1646. _this setPos [1980.5795, 14587.955, -0.5940007];
  1647. };
  1648.  
  1649. _vehicle_350 = objNull;
  1650. if (true) then
  1651. {
  1652. _this = createVehicle ["Concrete_Wall_EP1", [1983.0565, 14588.322, -0.77657646], [], 0, "CAN_COLLIDE"];
  1653. _vehicle_350 = _this;
  1654. _this setDir 186.63141;
  1655. _this setVehicleInit "this setVectorUp [0,0,1];";
  1656. _this setPos [1983.0565, 14588.322, -0.77657646];
  1657. };
  1658.  
  1659. _vehicle_353 = objNull;
  1660. if (true) then
  1661. {
  1662. _this = createVehicle ["Concrete_Wall_EP1", [1985.3962, 14587.695, -1.2116318], [], 0, "CAN_COLLIDE"];
  1663. _vehicle_353 = _this;
  1664. _this setDir 202.90385;
  1665. _this setVehicleInit "this setVectorUp [0,0,1];";
  1666. _this setPos [1985.3962, 14587.695, -1.2116318];
  1667. };
  1668.  
  1669. _vehicle_361 = objNull;
  1670. if (true) then
  1671. {
  1672. _this = createVehicle ["Land_fort_artillery_nest", [1977.6313, 14585.597, -0.16735749], [], 0, "CAN_COLLIDE"];
  1673. _vehicle_361 = _this;
  1674. _this setDir -50.218655;
  1675. _this setVehicleInit "this setVectorUp [0,0,1];";
  1676. _this setPos [1977.6313, 14585.597, -0.16735749];
  1677. };
  1678.  
  1679. _vehicle_365 = objNull;
  1680. if (true) then
  1681. {
  1682. _this = createVehicle ["Concrete_Wall_EP1", [1978.415, 14576.163, -0.32052821], [], 0, "CAN_COLLIDE"];
  1683. _vehicle_365 = _this;
  1684. _this setDir 210.16463;
  1685. _this setVehicleInit "this setVectorUp [0,0,1];";
  1686. _this setPos [1978.415, 14576.163, -0.32052821];
  1687. };
  1688.  
  1689. _vehicle_367 = objNull;
  1690. if (true) then
  1691. {
  1692. _this = createVehicle ["Fence_corrugated_plate", [1988.3457, 14584.898, -0.57832009], [], 0, "CAN_COLLIDE"];
  1693. _vehicle_367 = _this;
  1694. _this setDir -111.80435;
  1695. _this setVehicleInit "this setVectorUp [0,0,1];";
  1696. _this setPos [1988.3457, 14584.898, -0.57832009];
  1697. };
  1698.  
  1699. _vehicle_369 = objNull;
  1700. if (true) then
  1701. {
  1702. _this = createVehicle ["Fence_corrugated_plate", [1988.7124, 14581.115, -0.29658234], [], 0, "CAN_COLLIDE"];
  1703. _vehicle_369 = _this;
  1704. _this setDir -79.236046;
  1705. _this setVehicleInit "this setVectorUp [0,0,1];";
  1706. _this setPos [1988.7124, 14581.115, -0.29658234];
  1707. };
  1708.  
  1709. _vehicle_371 = objNull;
  1710. if (true) then
  1711. {
  1712. _this = createVehicle ["Fence_corrugated_plate", [1986.968, 14577.428, -0.93120968], [], 0, "CAN_COLLIDE"];
  1713. _vehicle_371 = _this;
  1714. _this setDir -49.900005;
  1715. _this setVehicleInit "this setVectorUp [0,0,1];";
  1716. _this setPos [1986.968, 14577.428, -0.93120968];
  1717. };
  1718.  
  1719. _vehicle_373 = objNull;
  1720. if (true) then
  1721. {
  1722. _this = createVehicle ["Fence_corrugated_plate", [1984.0487, 14575.615, -0.099200077], [], 0, "CAN_COLLIDE"];
  1723. _vehicle_373 = _this;
  1724. _this setDir -14.025482;
  1725. _this setVehicleInit "this setVectorUp [0,0,1];";
  1726. _this setPos [1984.0487, 14575.615, -0.099200077];
  1727. };
  1728.  
  1729. _vehicle_376 = objNull;
  1730. if (true) then
  1731. {
  1732. _this = createVehicle ["Land_Wall_Gate_Kolchoz", [1980.4244, 14610.104, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1733. _vehicle_376 = _this;
  1734. _this setDir 51.171844;
  1735. _this setVehicleInit "this setVectorUp [0,0,1];";
  1736. _this setPos [1980.4244, 14610.104, -9.1552734e-005];
  1737. };
  1738.  
  1739. _vehicle_379 = objNull;
  1740. if (true) then
  1741. {
  1742. _this = createVehicle ["Land_Wall_Gate_Kolchoz", [1929.7412, 14530.638, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1743. _vehicle_379 = _this;
  1744. _this setDir 22.687593;
  1745. _this setPos [1929.7412, 14530.638, -3.0517578e-005];
  1746. };
  1747.  
  1748. _vehicle_395 = objNull;
  1749. if (true) then
  1750. {
  1751. _this = createVehicle ["Land_Wall_Gate_Wood1", [1980.332, 14575.327, 0.049454838], [], 0, "CAN_COLLIDE"];
  1752. _vehicle_395 = _this;
  1753. _this setDir 8.0518875;
  1754. _this setVehicleInit "this setVectorUp [0,0,1];";
  1755. _this setPos [1980.332, 14575.327, 0.049454838];
  1756. };
  1757.  
  1758. _vehicle_397 = objNull;
  1759. if (true) then
  1760. {
  1761. _this = createVehicle ["Land_Wall_Gate_Wood1", [1981.3358, 14575.174, 0.50266212], [], 0, "CAN_COLLIDE"];
  1762. _vehicle_397 = _this;
  1763. _this setDir -170.81114;
  1764. _this setVehicleInit "this setVectorUp [0,0,1];";
  1765. _this setPos [1981.3358, 14575.174, 0.50266212];
  1766. };
  1767.  
  1768. _vehicle_401 = objNull;
  1769. if (true) then
  1770. {
  1771. _this = createVehicle ["Land_Ind_IlluminantTower", [1965.6981, 14562.054, -10.249365], [], 0, "CAN_COLLIDE"];
  1772. _vehicle_401 = _this;
  1773. _this setDir 39.772373;
  1774. _this setVehicleInit "this setVectorUp [0,0,1];";
  1775. _this setPos [1965.6981, 14562.054, -10.249365];
  1776. };
  1777.  
  1778. _vehicle_402 = objNull;
  1779. if (true) then
  1780. {
  1781. _this = createVehicle ["PowerGenerator", [1963.5923, 14564.811, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1782. _vehicle_402 = _this;
  1783. _this setDir -50.247372;
  1784. _this setPos [1963.5923, 14564.811, -9.1552734e-005];
  1785. };
  1786.  
  1787. _vehicle_403 = objNull;
  1788. if (true) then
  1789. {
  1790. _this = createVehicle ["Land_Ind_TankSmall", [1960.37, 14567.811, -0.42349178], [], 0, "CAN_COLLIDE"];
  1791. _vehicle_403 = _this;
  1792. _this setDir 37.383419;
  1793. _this setPos [1960.37, 14567.811, -0.42349178];
  1794. };
  1795.  
  1796. _vehicle_405 = objNull;
  1797. if (true) then
  1798. {
  1799. _this = createVehicle ["Land_Market_shelter_EP1", [1964.1858, 14552.555, 1.0730081], [], 0, "CAN_COLLIDE"];
  1800. _vehicle_405 = _this;
  1801. _this setDir -54.545578;
  1802. _this setPos [1964.1858, 14552.555, 1.0730081];
  1803. };
  1804.  
  1805. _vehicle_406 = objNull;
  1806. if (true) then
  1807. {
  1808. _this = createVehicle ["Land_Misc_Cargo2D", [1989.6484, 14598.396], [], 0, "CAN_COLLIDE"];
  1809. _vehicle_406 = _this;
  1810. _this setDir -39.186417;
  1811. _this setVehicleInit "this setVectorUp [0,0,1];";
  1812. _this setPos [1989.6484, 14598.396];
  1813. };
  1814.  
  1815. _vehicle_407 = objNull;
  1816. if (true) then
  1817. {
  1818. _this = createVehicle ["Land_Misc_Cargo2C", [1973.5748, 14616.023, -0.011436041], [], 0, "CAN_COLLIDE"];
  1819. _vehicle_407 = _this;
  1820. _this setDir -56.230556;
  1821. _this setVehicleInit "this setVectorUp [0,0,1];";
  1822. _this setPos [1973.5748, 14616.023, -0.011436041];
  1823. };
  1824.  
  1825. _vehicle_408 = objNull;
  1826. if (true) then
  1827. {
  1828. _this = createVehicle ["Land_Misc_Cargo1C", [1968.0273, 14618.44, 0.00021362305], [], 0, "CAN_COLLIDE"];
  1829. _vehicle_408 = _this;
  1830. _this setDir -76.117592;
  1831. _this setPos [1968.0273, 14618.44, 0.00021362305];
  1832. };
  1833.  
  1834. _vehicle_409 = objNull;
  1835. if (true) then
  1836. {
  1837. _this = createVehicle ["Land_Misc_Cargo1D", [1961.989, 14618.506, -0.29928309], [], 0, "CAN_COLLIDE"];
  1838. _vehicle_409 = _this;
  1839. _this setDir 74.588127;
  1840. _this setVehicleInit "this setVectorUp [0,0,1];";
  1841. _this setPos [1961.989, 14618.506, -0.29928309];
  1842. };
  1843.  
  1844. _vehicle_411 = objNull;
  1845. if (true) then
  1846. {
  1847. _this = createVehicle ["Concrete_Wall_EP1", [1957.8055, 14616.465, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1848. _vehicle_411 = _this;
  1849. _this setDir -210.65019;
  1850. _this setVehicleInit "this setVectorUp [0,0,1];";
  1851. _this setPos [1957.8055, 14616.465, 6.1035156e-005];
  1852. };
  1853.  
  1854. _vehicle_413 = objNull;
  1855. if (true) then
  1856. {
  1857. _this = createVehicle ["Concrete_Wall_EP1", [1955.7155, 14615.1, 0.00012207031], [], 0, "CAN_COLLIDE"];
  1858. _vehicle_413 = _this;
  1859. _this setDir -222.3651;
  1860. _this setVehicleInit "this setVectorUp [0,0,1];";
  1861. _this setPos [1955.7155, 14615.1, 0.00012207031];
  1862. };
  1863.  
  1864. _vehicle_416 = objNull;
  1865. if (true) then
  1866. {
  1867. _this = createVehicle ["Concrete_Wall_EP1", [1953.8828, 14613.101], [], 0, "CAN_COLLIDE"];
  1868. _vehicle_416 = _this;
  1869. _this setDir -230.66982;
  1870. _this setVehicleInit "this setVectorUp [0,0,1];";
  1871. _this setPos [1953.8828, 14613.101];
  1872. };
  1873.  
  1874. _vehicle_418 = objNull;
  1875. if (true) then
  1876. {
  1877. _this = createVehicle ["Concrete_Wall_EP1", [1952.552, 14611.287, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1878. _vehicle_418 = _this;
  1879. _this setDir -235.9017;
  1880. _this setVehicleInit "this setVectorUp [0,0,1];";
  1881. _this setPos [1952.552, 14611.287, 3.0517578e-005];
  1882. };
  1883.  
  1884. _vehicle_420 = objNull;
  1885. if (true) then
  1886. {
  1887. _this = createVehicle ["Fort_Barricade", [1954.1265, 14615.61, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1888. _vehicle_420 = _this;
  1889. _this setDir -44.315727;
  1890. _this setPos [1954.1265, 14615.61, -6.1035156e-005];
  1891. };
  1892.  
  1893. _vehicle_421 = objNull;
  1894. if (true) then
  1895. {
  1896. _this = createVehicle ["Land_HBarrier_large", [1946.9053, 14603.711, 0.00015258789], [], 0, "CAN_COLLIDE"];
  1897. _vehicle_421 = _this;
  1898. _this setDir -56.988907;
  1899. _this setVehicleInit "this setVectorUp [0,0,1];";
  1900. _this setPos [1946.9053, 14603.711, 0.00015258789];
  1901. };
  1902.  
  1903. _vehicle_423 = objNull;
  1904. if (true) then
  1905. {
  1906. _this = createVehicle ["Land_HBarrier_large", [1949.1244, 14607.569, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1907. _vehicle_423 = _this;
  1908. _this setDir -54.279312;
  1909. _this setVehicleInit "this setVectorUp [0,0,1];";
  1910. _this setPos [1949.1244, 14607.569, 6.1035156e-005];
  1911. };
  1912.  
  1913. _vehicle_425 = objNull;
  1914. if (true) then
  1915. {
  1916. _this = createVehicle ["Concrete_Wall_EP1", [1950.0651, 14608.561, 0.83711201], [], 0, "CAN_COLLIDE"];
  1917. _vehicle_425 = _this;
  1918. _this setDir -237.54077;
  1919. _this setVehicleInit "this setVectorUp [0,0,1];";
  1920. _this setPos [1950.0651, 14608.561, 0.83711201];
  1921. };
  1922.  
  1923. _vehicle_427 = objNull;
  1924. if (true) then
  1925. {
  1926. _this = createVehicle ["Concrete_Wall_EP1", [1948.2859, 14606.145, 1.0390091], [], 0, "CAN_COLLIDE"];
  1927. _vehicle_427 = _this;
  1928. _this setDir -234.98874;
  1929. _this setVehicleInit "this setVectorUp [0,0,1];";
  1930. _this setPos [1948.2859, 14606.145, 1.0390091];
  1931. };
  1932.  
  1933. _vehicle_429 = objNull;
  1934. if (true) then
  1935. {
  1936. _this = createVehicle ["Concrete_Wall_EP1", [1946.7544, 14603.915, 1.0362091], [], 0, "CAN_COLLIDE"];
  1937. _vehicle_429 = _this;
  1938. _this setDir -235.9017;
  1939. _this setVehicleInit "this setVectorUp [0,0,1];";
  1940. _this setPos [1946.7544, 14603.915, 1.0362091];
  1941. };
  1942.  
  1943. _vehicle_431 = objNull;
  1944. if (true) then
  1945. {
  1946. _this = createVehicle ["Concrete_Wall_EP1", [1945.3207, 14601.461, 1.0289599], [], 0, "CAN_COLLIDE"];
  1947. _vehicle_431 = _this;
  1948. _this setDir -235.9017;
  1949. _this setVehicleInit "this setVectorUp [0,0,1];";
  1950. _this setPos [1945.3207, 14601.461, 1.0289599];
  1951. };
  1952.  
  1953. _vehicle_433 = objNull;
  1954. if (true) then
  1955. {
  1956. _this = createVehicle ["Concrete_Wall_EP1", [1937.844, 14588.678, 1.1785196], [], 0, "CAN_COLLIDE"];
  1957. _vehicle_433 = _this;
  1958. _this setDir -235.15016;
  1959. _this setVehicleInit "this setVectorUp [0,0,1];";
  1960. _this setPos [1937.844, 14588.678, 1.1785196];
  1961. };
  1962.  
  1963. _vehicle_435 = objNull;
  1964. if (true) then
  1965. {
  1966. _this = createVehicle ["Concrete_Wall_EP1", [1936.0881, 14586.257, 1.2417376], [], 0, "CAN_COLLIDE"];
  1967. _vehicle_435 = _this;
  1968. _this setDir -235.9017;
  1969. _this setVehicleInit "this setVectorUp [0,0,1];";
  1970. _this setPos [1936.0881, 14586.257, 1.2417376];
  1971. };
  1972.  
  1973. _vehicle_438 = objNull;
  1974. if (true) then
  1975. {
  1976. _this = createVehicle ["Fence_Ind", [1990.5286, 14596.489, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1977. _vehicle_438 = _this;
  1978. _this setDir -130.97388;
  1979. _this setPos [1990.5286, 14596.489, -6.1035156e-005];
  1980. };
  1981.  
  1982. _vehicle_440 = objNull;
  1983. if (true) then
  1984. {
  1985. _this = createVehicle ["Fence_Ind", [1992.3402, 14594.225, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1986. _vehicle_440 = _this;
  1987. _this setDir -134.4431;
  1988. _this setPos [1992.3402, 14594.225, -9.1552734e-005];
  1989. };
  1990.  
  1991. _vehicle_441 = objNull;
  1992. if (true) then
  1993. {
  1994. _this = createVehicle ["Fence_Ind", [1994.3074, 14591.957, 0.025907107], [], 0, "CAN_COLLIDE"];
  1995. _vehicle_441 = _this;
  1996. _this setDir -128.35387;
  1997. _this setPos [1994.3074, 14591.957, 0.025907107];
  1998. };
  1999.  
  2000. _vehicle_442 = objNull;
  2001. if (true) then
  2002. {
  2003. _this = createVehicle ["Fort_Barricade", [1994.7471, 14591.926, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2004. _vehicle_442 = _this;
  2005. _this setDir 48.129436;
  2006. _this setPos [1994.7471, 14591.926, 3.0517578e-005];
  2007. };
  2008.  
  2009. _vehicle_443 = objNull;
  2010. if (true) then
  2011. {
  2012. _this = createVehicle ["Land_HBarrier_large", [1998.6084, 14587.672, -0.13701841], [], 0, "CAN_COLLIDE"];
  2013. _vehicle_443 = _this;
  2014. _this setDir -128.52737;
  2015. _this setPos [1998.6084, 14587.672, -0.13701841];
  2016. };
  2017.  
  2018. _vehicle_444 = objNull;
  2019. if (true) then
  2020. {
  2021. _this = createVehicle ["Rubbish1", [1998.697, 14590.697, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2022. _vehicle_444 = _this;
  2023. _this setPos [1998.697, 14590.697, 3.0517578e-005];
  2024. };
  2025.  
  2026. _vehicle_445 = objNull;
  2027. if (true) then
  2028. {
  2029. _this = createVehicle ["Rubbish2", [1998.8395, 14589.927, -0.00012207031], [], 0, "CAN_COLLIDE"];
  2030. _vehicle_445 = _this;
  2031. _this setDir -122.23869;
  2032. _this setPos [1998.8395, 14589.927, -0.00012207031];
  2033. };
  2034.  
  2035. _vehicle_446 = objNull;
  2036. if (true) then
  2037. {
  2038. _this = createVehicle ["Land_Misc_Cargo2D", [2000.3422, 14580.993, -0.50964487], [], 0, "CAN_COLLIDE"];
  2039. _vehicle_446 = _this;
  2040. _this setDir 17.484777;
  2041. _this setVehicleInit "this setVectorUp [0,0,1];";
  2042. _this setPos [2000.3422, 14580.993, -0.50964487];
  2043. };
  2044.  
  2045. _vehicle_448 = objNull;
  2046. if (true) then
  2047. {
  2048. _this = createVehicle ["Land_Misc_deerstand", [1996.6993, 14584.977, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2049. _vehicle_448 = _this;
  2050. _this setDir -474.28049;
  2051. _this setVehicleInit "this setVectorUp [0,0,1];";
  2052. _this setPos [1996.6993, 14584.977, -3.0517578e-005];
  2053. };
  2054.  
  2055. _vehicle_450 = objNull;
  2056. if (true) then
  2057. {
  2058. _this = createVehicle ["Land_Misc_ConcOutlet_EP1", [1998.4773, 14579.813, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2059. _vehicle_450 = _this;
  2060. _this setDir 18.555305;
  2061. _this setPos [1998.4773, 14579.813, 3.0517578e-005];
  2062. };
  2063.  
  2064. _vehicle_452 = objNull;
  2065. if (true) then
  2066. {
  2067. _this = createVehicle ["Land_Misc_IronPipes_EP1", [2001.9846, 14579.58, -0.14839379], [], 0, "CAN_COLLIDE"];
  2068. _vehicle_452 = _this;
  2069. _this setDir -64.673859;
  2070. _this setPos [2001.9846, 14579.58, -0.14839379];
  2071. };
  2072.  
  2073. _vehicle_453 = objNull;
  2074. if (true) then
  2075. {
  2076. _this = createVehicle ["Land_Misc_Rubble_EP1", [2002.1819, 14582.221, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  2077. _vehicle_453 = _this;
  2078. _this setDir 2.8876004;
  2079. _this setPos [2002.1819, 14582.221, 6.1035156e-005];
  2080. };
  2081.  
  2082. _vehicle_454 = objNull;
  2083. if (true) then
  2084. {
  2085. _this = createVehicle ["Land_Ind_TankSmall", [1997.6594, 14575.205, -0.67605144], [], 0, "CAN_COLLIDE"];
  2086. _vehicle_454 = _this;
  2087. _this setDir -61.51675;
  2088. _this setPos [1997.6594, 14575.205, -0.67605144];
  2089. };
  2090.  
  2091. _vehicle_455 = objNull;
  2092. if (true) then
  2093. {
  2094. _this = createVehicle ["Misc_TyreHeapEP1", [2000.3635, 14576.178, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2095. _vehicle_455 = _this;
  2096. _this setPos [2000.3635, 14576.178, 3.0517578e-005];
  2097. };
  2098.  
  2099. _vehicle_456 = objNull;
  2100. if (true) then
  2101. {
  2102. _this = createVehicle ["Land_fort_rampart", [1997.774, 14572.317, -0.21857619], [], 0, "CAN_COLLIDE"];
  2103. _vehicle_456 = _this;
  2104. _this setDir -55.747265;
  2105. _this setPos [1997.774, 14572.317, -0.21857619];
  2106. };
  2107.  
  2108. _vehicle_457 = objNull;
  2109. if (true) then
  2110. {
  2111. _this = createVehicle ["Land_wagon_box", [1992.3348, 14568.271, -0.52928066], [], 0, "CAN_COLLIDE"];
  2112. _vehicle_457 = _this;
  2113. _this setDir 41.61813;
  2114. _this setPos [1992.3348, 14568.271, -0.52928066];
  2115. };
  2116.  
  2117. _vehicle_458 = objNull;
  2118. if (true) then
  2119. {
  2120. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [1988.6056, 14565.232, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  2121. _vehicle_458 = _this;
  2122. _this setPos [1988.6056, 14565.232, 6.1035156e-005];
  2123. };
  2124.  
  2125. _vehicle_459 = objNull;
  2126. if (true) then
  2127. {
  2128. _this = createVehicle ["Land_Misc_Rubble_EP1", [1989.265, 14562.166, -0.45903128], [], 0, "CAN_COLLIDE"];
  2129. _vehicle_459 = _this;
  2130. _this setDir -21.627003;
  2131. _this setPos [1989.265, 14562.166, -0.45903128];
  2132. };
  2133.  
  2134. _vehicle_460 = objNull;
  2135. if (true) then
  2136. {
  2137. _this = createVehicle ["ShootingRange_ACR", [1984.105, 14571.176, 0.060752764], [], 0, "CAN_COLLIDE"];
  2138. _vehicle_460 = _this;
  2139. _this setDir -288.92709;
  2140. _this setVehicleInit "this setVectorUp [0,0,1];";
  2141. _this setPos [1984.105, 14571.176, 0.060752764];
  2142. };
  2143.  
  2144. _vehicle_462 = objNull;
  2145. if (true) then
  2146. {
  2147. _this = createVehicle ["ShootingRange_ACR", [1988.3071, 14573.758, -0.00021362305], [], 0, "CAN_COLLIDE"];
  2148. _vehicle_462 = _this;
  2149. _this setDir -327.27032;
  2150. _this setVehicleInit "this setVectorUp [0,0,1];";
  2151. _this setPos [1988.3071, 14573.758, -0.00021362305];
  2152. };
  2153.  
  2154. _vehicle_465 = objNull;
  2155. if (true) then
  2156. {
  2157. _this = createVehicle ["ShootingRange_ACR", [1990.9645, 14578.309, 0.079675697], [], 0, "CAN_COLLIDE"];
  2158. _vehicle_465 = _this;
  2159. _this setDir -700.8479;
  2160. _this setVehicleInit "this setVectorUp [0,0,1];";
  2161. _this setPos [1990.9645, 14578.309, 0.079675697];
  2162. };
  2163.  
  2164. _vehicle_467 = objNull;
  2165. if (true) then
  2166. {
  2167. _this = createVehicle ["Land_Ind_Timbers", [1983.0306, 14554.566, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2168. _vehicle_467 = _this;
  2169. _this setDir 39.21096;
  2170. _this setPos [1983.0306, 14554.566, 3.0517578e-005];
  2171. };
  2172.  
  2173. _vehicle_468 = objNull;
  2174. if (true) then
  2175. {
  2176. _this = createVehicle ["Fort_Barricade", [1986.869, 14558.814, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  2177. _vehicle_468 = _this;
  2178. _this setDir -52.545464;
  2179. _this setPos [1986.869, 14558.814, 9.1552734e-005];
  2180. };
  2181.  
  2182. _vehicle_469 = objNull;
  2183. if (true) then
  2184. {
  2185. _this = createVehicle ["Concrete_Wall_EP1", [1979.3239, 14553.155, -0.21861571], [], 0, "CAN_COLLIDE"];
  2186. _vehicle_469 = _this;
  2187. _this setDir -52.191494;
  2188. _this setPos [1979.3239, 14553.155, -0.21861571];
  2189. };
  2190.  
  2191. _vehicle_470 = objNull;
  2192. if (true) then
  2193. {
  2194. _this = createVehicle ["Concrete_Wall_EP1", [1980.8502, 14555.148, -0.21813366], [], 0, "CAN_COLLIDE"];
  2195. _vehicle_470 = _this;
  2196. _this setDir -53.931595;
  2197. _this setPos [1980.8502, 14555.148, -0.21813366];
  2198. };
  2199.  
  2200. _vehicle_471 = objNull;
  2201. if (true) then
  2202. {
  2203. _this = createVehicle ["Concrete_Wall_EP1", [1982.3483, 14557.166, -0.2247972], [], 0, "CAN_COLLIDE"];
  2204. _vehicle_471 = _this;
  2205. _this setDir -53.057213;
  2206. _this setPos [1982.3483, 14557.166, -0.2247972];
  2207. };
  2208.  
  2209. _vehicle_472 = objNull;
  2210. if (true) then
  2211. {
  2212. _this = createVehicle ["Concrete_Wall_EP1", [1983.809, 14559.249, -0.17744102], [], 0, "CAN_COLLIDE"];
  2213. _vehicle_472 = _this;
  2214. _this setDir -54.202446;
  2215. _this setPos [1983.809, 14559.249, -0.17744102];
  2216. };
  2217.  
  2218. _vehicle_473 = objNull;
  2219. if (true) then
  2220. {
  2221. _this = createVehicle ["Concrete_Wall_EP1", [1985.249, 14561.315, -0.2870566], [], 0, "CAN_COLLIDE"];
  2222. _vehicle_473 = _this;
  2223. _this setDir -55.376534;
  2224. _this setPos [1985.249, 14561.315, -0.2870566];
  2225. };
  2226.  
  2227. _vehicle_474 = objNull;
  2228. if (true) then
  2229. {
  2230. _this = createVehicle ["Concrete_Wall_EP1", [1986.9171, 14563.231, -0.15910716], [], 0, "CAN_COLLIDE"];
  2231. _vehicle_474 = _this;
  2232. _this setDir -44.043327;
  2233. _this setVehicleInit "this setVectorUp [0,0,1];";
  2234. _this setPos [1986.9171, 14563.231, -0.15910716];
  2235. };
  2236.  
  2237. _vehicle_476 = objNull;
  2238. if (true) then
  2239. {
  2240. _this = createVehicle ["LADAWreck", [1970.6669, 14612.466, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2241. _vehicle_476 = _this;
  2242. _this setDir 155.91934;
  2243. _this setPos [1970.6669, 14612.466, 3.0517578e-005];
  2244. };
  2245.  
  2246. _vehicle_477 = objNull;
  2247. if (true) then
  2248. {
  2249. _this = createVehicle ["SKODAWreck", [1965.9724, 14615.876], [], 0, "CAN_COLLIDE"];
  2250. _vehicle_477 = _this;
  2251. _this setDir 92.968407;
  2252. _this setPos [1965.9724, 14615.876];
  2253. };
  2254.  
  2255. _vehicle_478 = objNull;
  2256. if (true) then
  2257. {
  2258. _this = createVehicle ["Land_BoatSmall_1", [1963.1719, 14614.84, -0.14060599], [], 0, "CAN_COLLIDE"];
  2259. _vehicle_478 = _this;
  2260. _this setPos [1963.1719, 14614.84, -0.14060599];
  2261. };
  2262.  
  2263. _vehicle_479 = objNull;
  2264. if (true) then
  2265. {
  2266. _this = createVehicle ["datsun02Wreck", [1965.9059, 14613.232, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2267. _vehicle_479 = _this;
  2268. _this setPos [1965.9059, 14613.232, -3.0517578e-005];
  2269. };
  2270.  
  2271. _vehicle_480 = objNull;
  2272. if (true) then
  2273. {
  2274. _this = createVehicle ["T72WreckTurret", [1967.5667, 14611.771], [], 0, "CAN_COLLIDE"];
  2275. _vehicle_480 = _this;
  2276. _this setPos [1967.5667, 14611.771];
  2277. };
  2278.  
  2279. _vehicle_481 = objNull;
  2280. if (true) then
  2281. {
  2282. _this = createVehicle ["Land_Misc_Rubble_EP1", [1969.3843, 14612.281, -0.2363354], [], 0, "CAN_COLLIDE"];
  2283. _vehicle_481 = _this;
  2284. _this setDir 2.8251565;
  2285. _this setPos [1969.3843, 14612.281, -0.2363354];
  2286. };
  2287.  
  2288. _vehicle_482 = objNull;
  2289. if (true) then
  2290. {
  2291. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [1964.9053, 14613.612, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  2292. _vehicle_482 = _this;
  2293. _this setPos [1964.9053, 14613.612, 6.1035156e-005];
  2294. };
  2295.  
  2296. };
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