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- /**
- * Progress Bar 1.3.1.0
- * Copyright 2007-2010 Infernus' Group,
- * Flávio Toribio (flavio_toibio@hotmail.com)
- *
- * Updated by Southclaw for use with the PlayerTextDraws of 0.3e
- * Updated again by Southclaw for some bugfixes and removal of the per-player textdraw array
- * Textdraw IDs are now kept in a separate array that isn't per-player, to save memory.
- *
- */
- #if defined _playerprogress_included
- #endinput
- #endif
- #if !defined _samp_included
- #tryinclude <a_samp>
- #if !defined _samp_included
- #error could not locate a_samp.inc file, please check your server includes
- #endif
- #endif
- #tryinclude <foreach>
- #define _playerprogress_included
- #define _playerprogress_version 0x1310
- #define MAX_PLAYER_BARS (MAX_PLAYER_TEXT_DRAWS / 3)
- #define INVALID_PLAYER_BAR_VALUE (Float:0xFFFFFFFF)
- #define INVALID_PLAYER_BAR_ID (PlayerBar:-1)
- #define pb_percent(%1,%2,%3,%4) ((%1 - 6.0) + ((((%1 + 6.0 + %2 - 2.0) - %1) / %3) * %4))
- //pb_percent(x, width, max, value)
- /* Pawno/Infernus Pawn Editor function list
- native PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);
- native DestroyPlayerProgressBar(playerid, PlayerBar:barid);
- native ShowPlayerProgressBar(playerid, PlayerBar:barid);
- native HidePlayerProgressBar(playerid, PlayerBar:barid);
- native SetPlayerProgressBarValue(playerid, PlayerBar:barid, Float:value);
- native Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid);
- native SetPlayerProgressBarMaxValue(playerid, PlayerBar:barid, Float:max);
- native SetPlayerProgressBarColor(playerid, PlayerBar:barid, color);
- native UpdatePlayerProgressBar(playerid, PlayerBar:barid);
- */
- forward PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);
- forward Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid);
- enum E_BAR_DATA
- {
- Float:pbar_x,
- Float:pbar_y,
- Float:pbar_w,
- Float:pbar_h,
- Float:pbar_m,
- Float:pbar_v,
- pbar_colour,
- bool:pbar_valid
- }
- enum E_BAR_TEXT_DRAW
- {
- PlayerText:pbar_textdraw1,
- PlayerText:pbar_textdraw2,
- PlayerText:pbar_textdraw3,
- }
- static
- PlayerBars[MAX_PLAYERS][MAX_PLAYER_BARS][E_BAR_DATA],
- PlayerBarText[MAX_PLAYER_BARS][E_BAR_TEXT_DRAW];
- stock PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0)
- {
- new
- barid;
- for(barid = 0; barid < MAX_PLAYER_BARS; ++barid) // Changed from `Bars` to `MAX_PLAYER_BARS` rather than getting the size of the second cell
- if(!PlayerBars[playerid][barid][pbar_valid]) break;
- if(PlayerBars[playerid][barid][pbar_valid] || barid == MAX_PLAYER_BARS)
- return INVALID_PLAYER_BAR_ID;
- new PlayerText:in_t = PlayerBarText[barid][pbar_textdraw1] = CreatePlayerTextDraw(playerid, x, y, "_");
- PlayerTextDrawUseBox (playerid, in_t, 1);
- PlayerTextDrawTextSize (playerid, in_t, x + width, 0.0);
- PlayerTextDrawLetterSize (playerid, in_t, 1.0, height / 10);
- PlayerTextDrawBoxColor (playerid, in_t, 0x00000000 | (color & 0x000000FF));
- in_t = PlayerBarText[barid][pbar_textdraw2] = CreatePlayerTextDraw(playerid, x + 1.2, y + 2.15, "_");
- PlayerTextDrawUseBox (playerid, in_t, 1);
- PlayerTextDrawTextSize (playerid, in_t, x + width - 2.0, 0.0);
- PlayerTextDrawLetterSize (playerid, in_t, 1.0, height / 10 - 0.35);
- PlayerTextDrawBoxColor (playerid, in_t, (color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));
- in_t = PlayerBarText[barid][pbar_textdraw3] = CreatePlayerTextDraw(playerid, x + 1.2, y + 2.15, "_");
- PlayerTextDrawTextSize (playerid, in_t, pb_percent(x, width, max, 1.0), 0.0);
- PlayerTextDrawLetterSize (playerid, in_t, 1.0, height / 10 - 0.35);
- PlayerTextDrawBoxColor (playerid, in_t, color);
- PlayerBars[playerid][barid][pbar_x] = x;
- PlayerBars[playerid][barid][pbar_y] = y;
- PlayerBars[playerid][barid][pbar_w] = width;
- PlayerBars[playerid][barid][pbar_h] = height;
- PlayerBars[playerid][barid][pbar_m] = max;
- PlayerBars[playerid][barid][pbar_colour] = color;
- PlayerBars[playerid][barid][pbar_valid] = true;
- return PlayerBar:barid;
- }
- stock DestroyPlayerProgressBar(playerid, PlayerBar:barid)
- {
- if(barid != INVALID_PLAYER_BAR_ID && PlayerBar:-1 < barid < PlayerBar:MAX_PLAYER_BARS)
- {
- if(!PlayerBars[playerid][_:barid][pbar_valid])
- return 0;
- PlayerTextDrawDestroy(playerid, PlayerBarText[_:barid][pbar_textdraw1]);
- PlayerTextDrawDestroy(playerid, PlayerBarText[_:barid][pbar_textdraw2]);
- PlayerTextDrawDestroy(playerid, PlayerBarText[_:barid][pbar_textdraw3]);
- PlayerBars[playerid][_:barid][pbar_x] = 0.0;
- PlayerBars[playerid][_:barid][pbar_y] = 0.0;
- PlayerBars[playerid][_:barid][pbar_w] = 0.0;
- PlayerBars[playerid][_:barid][pbar_h] = 0.0;
- PlayerBars[playerid][_:barid][pbar_m] = 0.0;
- PlayerBars[playerid][_:barid][pbar_v] = 0.0;
- PlayerBars[playerid][_:barid][pbar_colour] = 0;
- PlayerBars[playerid][_:barid][pbar_valid] = false;
- return 1;
- }
- return 0;
- }
- stock ShowPlayerProgressBar(playerid, PlayerBar:barid)
- {
- if(IsPlayerConnected(playerid) && barid != INVALID_PLAYER_BAR_ID && PlayerBar:-1 < barid < PlayerBar:MAX_PLAYER_BARS)
- {
- if(!PlayerBars[playerid][_:barid][pbar_valid])
- return 0;
- PlayerTextDrawShow(playerid, PlayerBarText[_:barid][pbar_textdraw1]);
- PlayerTextDrawShow(playerid, PlayerBarText[_:barid][pbar_textdraw2]);
- PlayerTextDrawShow(playerid, PlayerBarText[_:barid][pbar_textdraw3]);
- return 1;
- }
- return 0;
- }
- stock HidePlayerProgressBar(playerid, PlayerBar:barid)
- {
- if(IsPlayerConnected(playerid) && barid != INVALID_PLAYER_BAR_ID && PlayerBar:-1 < barid < PlayerBar:MAX_PLAYER_BARS)
- {
- if(!PlayerBars[playerid][_:barid][pbar_valid])
- return 0;
- PlayerTextDrawHide(playerid, PlayerBarText[_:barid][pbar_textdraw1]);
- PlayerTextDrawHide(playerid, PlayerBarText[_:barid][pbar_textdraw2]);
- PlayerTextDrawHide(playerid, PlayerBarText[_:barid][pbar_textdraw3]);
- return 1;
- }
- return 0;
- }
- stock SetPlayerProgressBarValue(playerid, PlayerBar:barid, Float:value)
- {
- if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
- return 0;
- if(PlayerBars[playerid][_:barid][pbar_valid])
- {
- value =
- (value < 0.0) ? (0.0) : (value > PlayerBars[playerid][_:barid][pbar_m]) ? (PlayerBars[playerid][_:barid][pbar_m]) : (value);
- PlayerTextDrawUseBox(playerid, PlayerBarText[_:barid][pbar_textdraw3], value > 0.0);
- PlayerBars[playerid][_:barid][pbar_v] = value;
- PlayerTextDrawTextSize(playerid, PlayerBarText[_:barid][pbar_textdraw3],
- pb_percent(PlayerBars[playerid][_:barid][pbar_x], PlayerBars[playerid][_:barid][pbar_w], PlayerBars[playerid][_:barid][pbar_m], value), 0.0);
- return 1;
- }
- return 0;
- }
- stock Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid)
- {
- if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
- return INVALID_PLAYER_BAR_VALUE;
- if(PlayerBars[playerid][_:barid][pbar_valid])
- return PlayerBars[playerid][_:barid][pbar_v];
- return INVALID_PLAYER_BAR_VALUE;
- }
- stock SetPlayerProgressBarMaxValue(playerid, PlayerBar:barid, Float:max)
- {
- if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
- return 0;
- if(PlayerBars[playerid][_:barid][pbar_valid])
- {
- PlayerBars[playerid][_:barid][pbar_m] = max;
- SetPlayerProgressBarValue(playerid, barid, PlayerBars[playerid][_:barid][pbar_v]);
- return 1;
- }
- return 0;
- }
- stock SetPlayerProgressBarColor(playerid, PlayerBar:barid, color)
- {
- if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
- return 0;
- if(PlayerBars[playerid][_:barid][pbar_valid])
- {
- PlayerBars[playerid][_:barid][pbar_colour] = color;
- PlayerTextDrawBoxColor(playerid, PlayerBarText[_:barid][pbar_textdraw1], 0x00000000 | (color & 0x000000FF));
- PlayerTextDrawBoxColor(playerid, PlayerBarText[_:barid][pbar_textdraw2],
- (color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));
- PlayerTextDrawBoxColor(playerid, PlayerBarText[_:barid][pbar_textdraw3], color);
- return 1;
- }
- return 0;
- }
- stock UpdatePlayerProgressBar(playerid, PlayerBar:barid)
- {
- return ShowPlayerProgressBar(playerid, barid);
- }
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