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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 2.3a - Full
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  13. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  14. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  15. # 3) Click File/Save As and select the following settings:
  16. # SAVE AS TYPE: Select "All Files"
  17. # FILE NAME: "NeverSink.filter" (Without the ")
  18. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  19. # ENCODING (if available): ANSI
  20. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  21. #
  22. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  23. #
  24. #
  25. # DESIGN GOALS:
  26. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  27. # - Highlight and notify players when worthwhile items drop
  28. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  29. # - Provide light, scaling filtering during levelling
  30. # - Provide comprehensive and in-depth filtering during endgame play
  31. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  32. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  33. # - Easy to use setup
  34. #
  35. #COLORS:
  36. #Most colors remain the same, I want the filter to be very intuitive
  37. #
  38. #1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
  39. #2) Golden background items are high value currency
  40. #3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
  41. #4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
  42. #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  43. #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  44. #7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  45. #8) There is a blue outline around 5Linked items
  46. #9) There's a barely visible black border around several items. It's just for contrast purposes.
  47. #
  48. #---------------------------------------------------------------------------------------------------------------
  49. # LOOKUP AND QUICKJUMP TABLE
  50. #---------------------------------------------------------------------------------------------------------------
  51. # Select one of the strings below and use the search function
  52. # To jump to the section in the document
  53. # (also use Notepad++ as a edit tool if you're not using it already)
  54. #
  55. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  56. #
  57. # 0000 # UTILITY AND JUST-IN-CASE
  58. # 0100 # TOP TIER RARITY
  59. # 0200 # UNIQUES AND MAPS
  60. # 0201 # UNIQUE TIER LIST
  61. # 0202 # MAP TIER LIST
  62. # 0203 # MAP FRAGMENTS
  63. # 0300 # CURRENCY
  64. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  65. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  66. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  67. # 0304 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
  68. # 0305 # DIVINATION CARD TIER LIST
  69. # 0305 # REMAINING CURRENCY
  70. # 0400 # SOCKET/LINK BASED stuff
  71. # 0500 # SKILL GEMS
  72. # 0600 # RARE ITEM HIGHLIGHTING
  73. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  74. # 0601 # RARE DAGGERS
  75. # 0602 # RARE CLAWS
  76. # 0603 # RARE WANDS
  77. # 0604 # RARE SWORDS
  78. # 0605 # RARE AXES&MACES (1H)
  79. # 0606 # RARE SCEPTRES
  80. # 0607 # RARE STAVES
  81. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  82. # 0609 # RARE BOWS
  83. # 0610 # RARE QUIVERS
  84. # 0611 # RARE GLOVES, HELMETS, BOOTS
  85. # 0612 # RARE SHIELDS
  86. # 0613 # RARE BODY ARMOR
  87. # 0614 # RARES - REMAINING RULES
  88. # 0700 # NORMAL AND MAGIC ITEM RULES
  89. # 0701 # 83+ ITEM CRAFTING
  90. # 0702 # CHROMATIC ORB RECIPE ITEMS
  91. # 0703 # MAGIC RINGS, AMULETS, BELTS
  92. # 0704 # MAGIC JEWELS
  93. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  94. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  95. # 0707 # CHISEL RECIPE ITEMS
  96. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  97. # 0709 # TOP BASES FOR CRAFTING
  98. # 0710 # MARAKETH WEAPONS
  99. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  100. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  101. # 0800 # FLASKS
  102. # 0801 # HIDE OUTDATED FLASKS
  103. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  104. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  105. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  106. # 0805 # SHOW WHATEVER FLASKS REMAIN
  107. # 0900 # LEVELING
  108. # 0901 # LEVELING HIGHLIGHT JEWELRY
  109. # 0903 # LEVELING GENERAL RULES
  110. # 0904 # LEVELING WHITE ITEM PROGRESSION
  111. # 5000 # TEMP AND WIP ENTRIES
  112. # 5001 # WARBAND MODS
  113. #
  114. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  115. #
  116. #
  117. # XXXX # HIDE THE REST
  118. #
  119. #---------------------------------------------------------------------------------------------------------------
  120. # COLOR DATA FOR EASY SEARCH AND REPLACE
  121. #---------------------------------------------------------------------------------------------------------------
  122. # Some new entries are not yet added to the list!
  123. #
  124. # Top Rarity/Currency Items SetTextColor 255 0 0 SetBorderColor 255 0 0 SetBackgroundColor 255 255 255 255
  125. # High Currency SetTextColor 0 0 0 SetBackgroundColor 213 159 15
  126. # 5Links SetBorderColor 0 255 255
  127. # Vendor/Utility SetBorderColor 0 0 0 SetBackgroundColor 75 75 75
  128. # Good rares (endgame only) SetBorderColor 0 0 0 SetBackgroundColor 25 55 25
  129. # Great rares (endgame only) SetBorderColor 25 180 25 SetBackgroundColor 25 55 25
  130. # Bad rares (endgame only) SetBackgroundColor 65 25 25
  131. # Regal recipe (endgame only) SetTextColor 255 190 0
  132. # Normal Leveling HL SetTextColor 255 255 255 255
  133. # Magic Leveling HL SetTextColor 100 100 255
  134. # Magic Jewels SetBorderColor 0 0 100 SetBackgroundColor 75 75 75
  135. # Portal/Wisdom Scroll Fade SetTextColor 170 158 130 215
  136. # Divination CARDS SetTextColor 150 50 190 SetBorderColor 0 0 0
  137. #
  138.  
  139. #---------------------------------------------------------------------------------------------------------------
  140. # SOUND DATA FOR EASY SEARCH AND REPLACE
  141. #---------------------------------------------------------------------------------------------------------------
  142. # Some new entries are not yet added to the list!
  143. #
  144. #The filter only uses 3 sounds:
  145. #
  146. #PlayAlertSound 1 300 medium tier orb drop (from alchemy to regal), divination cards
  147. #PlayAlertSound 4 300 map drops
  148. #PlayAlertSound 6 300 uniques, high tier orb drop, 6 links, fishing rods
  149. #
  150. #Why not use exlusive different sounds for top tier drops?
  151. #Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
  152.  
  153. #---------------------------------------------------------------------------------------------------------------
  154. # FONT SIZE DATA FOR EASY SEARCH AND REPLACE
  155. #---------------------------------------------------------------------------------------------------------------
  156. # Some new entries are not yet added to the list!
  157. #
  158. # SetFontSize 20 Hidden gear
  159. # SetFontSize 30+32 Normal type gear
  160. # SetFontSize 35 Default font size (use it to remove a font size you don't like)
  161. # SetFontSize 38 Maps, Medium rarity orbs, Divination Cards
  162. # SetFontSize 40 Uniques, Empower/Enlighten gems, 5-Links
  163. # SetFontSize 44 Divines, Exalteds, Eternal orbs, Top maps
  164. # SetFontSize 45 Mirror, Fishing Rod, 6-Link
  165. #
  166.  
  167. #---------------------------------------------------------------------------------------------------------------
  168. # SCRIPT by NeverSink ( the-dude- in reddit)
  169. #---------------------------------------------------------------------------------------------------------------
  170.  
  171. #---------------------------------------------------------------------------------------------------------------
  172. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  173. #---------------------------------------------------------------------------------------------------------------
  174. #This is the spot to add your own rules, that would override the color/sound/font size of all other rules
  175.  
  176. #---------------------------------------------------------------------------------------------------------------
  177. # Section: 0000 # UTILITY AND JUST-IN-CASE
  178. #---------------------------------------------------------------------------------------------------------------
  179.  
  180. Show
  181. Class Microtransactions
  182.  
  183. #------------------------------------------------------------------------
  184. # Section: 0100 # TOP TIER RARITY
  185. #------------------------------------------------------------------------
  186.  
  187. Show
  188. Class "Fishing Rod"
  189. SetTextColor 255 0 0
  190. SetBorderColor 255 0 0
  191. SetBackgroundColor 255 255 255 255
  192. SetFontSize 45
  193. PlayAlertSound 6 300
  194.  
  195. #Exception for tabula
  196.  
  197. Show
  198. SocketGroup WWWWWW
  199. BaseType "Simple Robe"
  200. Rarity Unique
  201. SetFontSize 44
  202. PlayAlertSound 6 300
  203.  
  204. Show
  205. LinkedSockets 6
  206. SetTextColor 255 0 0
  207. SetBorderColor 255 0 0
  208. SetBackgroundColor 255 255 255 255
  209. SetFontSize 45
  210. PlayAlertSound 6 300
  211.  
  212. Show
  213. BaseType "Mirror of Kalandra"
  214. SetTextColor 255 0 0
  215. SetBorderColor 255 0 0
  216. SetBackgroundColor 255 255 255 255
  217. SetFontSize 45
  218. PlayAlertSound 6 300
  219.  
  220. #------------------------------------------------------------------------
  221. # Section: 0200 # UNIQUES AND MAPS
  222. #------------------------------------------------------------------------
  223.  
  224. #----------------------------------------------------
  225. # 0201 # UNIQUE TIER LIST
  226. #----------------------------------------------------
  227.  
  228. Show # Uniques: Top tier unique
  229. SetBackgroundColor 255 255 255 255
  230. BaseType "Lathi" "Varnished Coat" "Granite Flask" "Imperial Skean" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Full Wyrmscale" "Gold Ring" "Gavel" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Nightmare Bascinet" "Ursine Pelt" "Champion Kite Shield" "Archon Kite Shield" "Opal Wand" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Paua Ring" "Reinforced Greaves" "Vaal Gauntlets" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Imperial Bow" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Zodiac Leather" "Necromancer Silks" "Conjurer Boots" "Steelscale Gauntlets" "Vaal Axe" "Fiend Dagger" "Karui Sceptre" "Sacrificial Garb"
  231. Rarity Unique
  232. PlayAlertSound 6 300
  233. SetBorderColor 255 0 0
  234. SetFontSize 45
  235.  
  236. Show
  237. Rarity Unique
  238. PlayAlertSound 6 300
  239. SetFontSize 40
  240.  
  241. #----------------------------------------------------
  242. # 0202 # MAP TIER LIST
  243. #----------------------------------------------------
  244.  
  245. Show # Maps:68
  246. Class Maps
  247. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  248. SetFontSize 32
  249. PlayAlertSound 4 300
  250.  
  251. Show # Maps:69
  252. Class Maps
  253. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  254. SetFontSize 34
  255. PlayAlertSound 4 300
  256.  
  257. Show # Maps:70
  258. Class Maps
  259. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  260. SetFontSize 34
  261. PlayAlertSound 4 300
  262.  
  263. Show # Maps:71
  264. Class Maps
  265. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel"
  266. SetFontSize 36
  267. PlayAlertSound 4 300
  268.  
  269. Show # Maps:72
  270. Class Maps
  271. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  272. SetFontSize 36
  273. PlayAlertSound 4 300
  274.  
  275. Show # Maps:73
  276. Class Maps
  277. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  278. SetFontSize 38
  279. PlayAlertSound 4 300
  280.  
  281. Show # Maps:74
  282. Class Maps
  283. BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool" "Canyon"
  284. SetFontSize 38
  285. PlayAlertSound 4 300
  286.  
  287. Show # Maps:75
  288. Class Maps
  289. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  290. SetFontSize 40
  291. PlayAlertSound 4 300
  292.  
  293. Show # Maps:76
  294. Class Maps
  295. BaseType "Arid Lake" "Gorge" "Residence" "Underground River"
  296. SetFontSize 40
  297. PlayAlertSound 4 300
  298.  
  299. Show # Maps:77
  300. Class Maps
  301. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
  302. SetFontSize 42
  303. PlayAlertSound 4 300
  304.  
  305. Show # Maps:78
  306. Class Maps
  307. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  308. SetFontSize 42
  309. PlayAlertSound 4 300
  310.  
  311. Show # Maps:79
  312. Class Maps
  313. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  314. SetFontSize 42
  315. PlayAlertSound 4 300
  316.  
  317. Show # Maps:80
  318. Class Maps
  319. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  320. SetFontSize 42
  321. PlayAlertSound 4 300
  322.  
  323. Show # Maps:81
  324. Class Maps
  325. BaseType "Shrine" "Conservatory" "Palace"
  326. SetFontSize 44
  327. PlayAlertSound 4 300
  328.  
  329. Show # Maps:82
  330. Class Maps
  331. BaseType "Abyss" "Colosseum" "Core"
  332. SetFontSize 45
  333. PlayAlertSound 4 300
  334. SetTextColor 0 0 0 255
  335. SetBorderColor 0 0 0 255
  336. SetBackgroundColor 255 255 255 255
  337.  
  338. # This shouldn't be happening, but just in case:
  339.  
  340. Show
  341. Class Maps
  342. PlayAlertSound 4 300
  343. SetFontSize 44
  344.  
  345. #----------------------------------------------------
  346. # 0203 # MAP FRAGMENTS
  347. #----------------------------------------------------
  348.  
  349. Show
  350. BaseType "Mortal Hope"
  351. Class "Map Fragments"
  352. PlayAlertSound 6 300
  353. SetFontSize 45
  354. SetTextColor 0 0 0 255
  355. SetBorderColor 0 0 0 255
  356. SetBackgroundColor 255 255 255 255
  357.  
  358. Show
  359. BaseType "Sacrifice at Midnight"
  360. Class "Map Fragments"
  361. PlayAlertSound 4 300
  362. SetFontSize 40
  363. SetBorderColor 0 255 255
  364.  
  365. Show
  366. Class "Map Fragments"
  367. PlayAlertSound 4 300
  368. SetFontSize 38
  369.  
  370. #------------------------------------------------------------------------
  371. # Section: 0300 # CURRENCY
  372. #------------------------------------------------------------------------
  373.  
  374. #----------------------------------------------------
  375. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  376. #----------------------------------------------------
  377.  
  378. Show
  379. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  380. SetTextColor 255 0 0
  381. SetBorderColor 255 0 0
  382. SetBackgroundColor 255 255 255 255
  383. PlayAlertSound 6 300
  384. SetFontSize 64
  385.  
  386. #----------------------------------------------------
  387. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  388. #----------------------------------------------------
  389.  
  390. Show
  391. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  392. SetBackgroundColor 213 159 15
  393. SetTextColor 0 0 0
  394. SetBorderColor 0 0 0
  395. PlayAlertSound 1 300
  396. SetFontSize 64
  397.  
  398. # 200 158 130 this is the old background color, if you like it more use it instead
  399.  
  400. #----------------------------------------------------
  401. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  402. #----------------------------------------------------
  403.  
  404. Show
  405. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  406. SetTextColor 190 178 135 255
  407. SetFontSize 64
  408.  
  409. #----------------------------------------------------
  410. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  411. #----------------------------------------------------
  412.  
  413. Show
  414. BaseType "Portal Scroll" "Scroll of Wisdom" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Transmutation" "Orb of Augmentation"
  415. SetTextColor 170 158 130 220
  416. SetFontSize 64
  417.  
  418. # 170 158 130 default currency color
  419.  
  420. #----------------------------------------------------
  421. # 0305 # DIVINATION CARD TIER LIST
  422. #----------------------------------------------------
  423. # Old puple color: "SetTextColor 150 50 190"
  424.  
  425. #TIER 1: CARD VALUE OVER AN EX
  426.  
  427. Show
  428. Class "Divination"
  429. BaseType "Avenger" "The Brittle Emperor" "Time-Lost Relic" "Birth of the Three" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen"
  430. SetFontSize 45
  431. SetBorderColor 255 0 175
  432. SetBackgroundColor 255 255 255 255
  433. SetTextColor 255 0 175
  434. PlayAlertSound 6 300
  435.  
  436. #TIER 2: CARD VALUE BETWEEN 10 CHAOS AND 1 EX
  437.  
  438. Show
  439. Class "Divination"
  440. BaseType "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher"
  441. SetFontSize 42
  442. SetBorderColor 0 0 0
  443. SetBackgroundColor 235 15 200
  444. SetTextColor 0 0 0
  445. PlayAlertSound 1 300
  446.  
  447. #TIER 3: CARD VALUE BETWEEN 2 AND 10 CHAOS
  448.  
  449. Show
  450. Class "Divination"
  451. BaseType "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born"
  452. SetFontSize 39
  453. SetBackgroundColor 220 35 225
  454. SetBorderColor 0 0 0
  455. SetTextColor 0 0 0
  456. PlayAlertSound 1 300
  457.  
  458. #TIER 5: CARRION CROW. SHAME!
  459.  
  460. Show
  461. Class "Divination"
  462. BaseType "Carrion Crow"
  463. SetBackgroundColor 190 65 255
  464. SetTextColor 0 0 0
  465. SetBorderColor 0 0 0
  466. SetFontSize 34
  467.  
  468. #TIER 4: CARD VALUE UNDER 2 CHAOS
  469.  
  470. Show
  471. Class "Divination"
  472. SetBackgroundColor 200 50 250
  473. SetBorderColor 0 0 0
  474. SetTextColor 0 0 0
  475. SetFontSize 37
  476. PlayAlertSound 1 300
  477.  
  478.  
  479.  
  480. #----------------------------------------------------
  481. # 0305 # REST
  482. #----------------------------------------------------
  483.  
  484. Show
  485. Class Currency
  486. Show
  487. Class Stackable Currency
  488.  
  489. #------------------------------------------------------------------------
  490. # Section: 0400 # SOCKET/LINK BASED stuff
  491. #------------------------------------------------------------------------
  492.  
  493. Show
  494. LinkedSockets 5
  495. SetBorderColor 0 255 255
  496. PlayAlertSound 1 300
  497. SetFontSize 40
  498.  
  499. Show
  500. Sockets 6
  501. Rarity Rare
  502. ItemLevel >= 75
  503. SetTextColor 255 190 0
  504. SetBackgroundColor 75 75 75
  505. SetBorderColor 0 0 0
  506. SetFontSize 38
  507. PlayAlertSound 1 300
  508.  
  509. Show
  510. Sockets 6
  511. SetBackgroundColor 75 75 75
  512. SetBorderColor 0 0 0
  513. SetFontSize 38
  514. PlayAlertSound 1 300
  515.  
  516. Show
  517. Sockets >= 3
  518. SocketGroup W
  519.  
  520. #------------------------------------------------------------------------
  521. # Section: 0500 # SKILL GEMS
  522. #------------------------------------------------------------------------
  523.  
  524. Show # Gems: Highlight Vaal Gems
  525. Class Gem
  526. BaseType "Vaal"
  527. SetBorderColor 30 150 180
  528. SetFontSize 38
  529.  
  530. Show
  531. Class Gem
  532. BaseType "Empower" "Enlighten"
  533. Quality > 15
  534. SetBorderColor 30 150 180 255
  535. SetTextColor 30 150 180 255
  536. SetBackgroundColor 255 255 255 255
  537. PlayAlertSound 6 300
  538. SetFontSize 45
  539.  
  540. Show
  541. Class Gem
  542. BaseType "Portal" "Empower" "Enlighten" "Enhance"
  543. SetBorderColor 30 150 180
  544. PlayAlertSound 6 300
  545. SetFontSize 40
  546.  
  547. Show
  548. Class "Gems"
  549. Quality > 15
  550. SetBorderColor 30 150 180 255
  551. SetFontSize 41
  552. PlayAlertSound 1 300
  553.  
  554. Show
  555. Class "Gems"
  556. Quality > 0
  557. SetBorderColor 30 150 180 155
  558. SetFontSize 38
  559.  
  560. Show
  561. Class Gems
  562.  
  563. #------------------------------------------------------------------------
  564. # Section: 0600 # RARE ITEM HIGHLIGHTING
  565. #------------------------------------------------------------------------
  566. #----------------------------------------------------
  567. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  568. #----------------------------------------------------
  569. #Amulets, rings and jewels (likely) don't care much about the droplevel
  570. #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
  571.  
  572. Show
  573. ItemLevel >= 75
  574. SetTextColor 255 190 0
  575. SetBackgroundColor 25 55 25
  576. SetBorderColor 25 180 25
  577. SetFontSize 38
  578. Class Rings Amulets Belts Jewel
  579. Rarity Rare
  580.  
  581. Show
  582. Class Rings Amulets Belts Jewel
  583. Rarity Rare
  584. SetBackgroundColor 25 55 25
  585. SetFontSize 38
  586. SetBorderColor 25 180 25
  587.  
  588. #----------------------------------------------------
  589. # 0601 # RARE DAGGERS
  590. #----------------------------------------------------
  591. #GOOD DAGGERS
  592. #----------------------------------------------------
  593.  
  594. Show
  595. Class Daggers
  596. Rarity Rare
  597. DropLevel >= 58
  598. ItemLevel >= 75
  599. SetTextColor 255 190 0
  600. SetBackgroundColor 25 55 25
  601. SetBorderColor 0 0 0
  602.  
  603. Show
  604. Class Daggers
  605. Rarity Rare
  606. DropLevel >= 58
  607. ItemLevel >= 65
  608. SetBackgroundColor 25 55 25
  609. SetBorderColor 0 0 0
  610.  
  611. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  612. #----------------------------------------------------
  613.  
  614. Show
  615. Class Daggers
  616. BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
  617. Rarity Rare
  618. ItemLevel >= 75
  619. SetBackgroundColor 25 55 25
  620. SetBorderColor 0 0 0
  621. SetTextColor 255 190 0
  622.  
  623. Show
  624. Class Daggers
  625. BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
  626. Rarity Rare
  627. ItemLevel >= 65
  628. SetBackgroundColor 25 55 25
  629. SetBorderColor 0 0 0
  630.  
  631. #BAD DAGGERS
  632. #----------------------------------------------------
  633. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  634.  
  635.  
  636. #----------------------------------------------------
  637. # 0602 # RARE CLAWS
  638. #----------------------------------------------------
  639. #GOOD CLAWS
  640. #----------------------------------------------------
  641. #At least earlier most claws were vendor trash
  642. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  643. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  644.  
  645. Show
  646. Class Claws
  647. Rarity Rare
  648. DropLevel >= 62
  649. ItemLevel >= 75
  650. SetTextColor 255 190 0
  651. SetBackgroundColor 25 55 25
  652. SetBorderColor 0 0 0
  653.  
  654. Show
  655. Class Claws
  656. Rarity Rare
  657. DropLevel >= 62
  658. ItemLevel >= 65
  659. SetBackgroundColor 25 55 25
  660. SetBorderColor 0 0 0
  661.  
  662. #BAD CLAWS
  663. #----------------------------------------------------
  664.  
  665. Show
  666. Class Claws
  667. Rarity Rare
  668. DropLevel < 50
  669. ItemLevel >= 75
  670. SetBackgroundColor 65 25 25
  671. SetTextColor 255 190 0
  672.  
  673. Show
  674. Class Claws
  675. Rarity Rare
  676. DropLevel < 50
  677. ItemLevel >= 65
  678. SetBackgroundColor 65 25 25
  679.  
  680. #----------------------------------------------------
  681. # 0603 # RARE WANDS
  682. #----------------------------------------------------
  683. #As spellcaster weapons, wands are good pick-ups if they're rare
  684. #High level wands get highlighted, because of their multi-purpose potential
  685.  
  686. #GOOD WANDS
  687. #----------------------------------------------------
  688.  
  689. Show
  690. Class Wands
  691. Rarity Rare
  692. DropLevel >= 59
  693. ItemLevel >= 75
  694. SetTextColor 255 190 0
  695. SetBackgroundColor 25 55 25
  696. SetBorderColor 0 0 0
  697.  
  698. Show
  699. Class Wands
  700. Rarity Rare
  701. DropLevel >= 59
  702. ItemLevel >= 65
  703. SetBackgroundColor 25 55 25
  704. SetBorderColor 0 0 0
  705.  
  706. #BAD WANDS
  707. #----------------------------------------------------
  708. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  709.  
  710. #----------------------------------------------------
  711. # 0604 # RARE SWORDS
  712. #----------------------------------------------------
  713. #Worthwhile swords are physical or elemental weapons
  714. #First one require a decent droplevel, second one the highest attack speed base types
  715. #We can bad-highlight the rest, because they are way too clunky
  716. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  717.  
  718. #GOOD SWORDS
  719. #----------------------------------------------------
  720.  
  721. Show
  722. Class "One Hand Swords"
  723. Rarity Rare
  724. DropLevel >= 60
  725. ItemLevel >= 75
  726. SetTextColor 255 190 0
  727. SetBackgroundColor 25 55 25
  728. SetBorderColor 0 0 0
  729.  
  730. Show
  731. Class "One Hand Swords"
  732. Rarity Rare
  733. DropLevel >= 60
  734. ItemLevel >= 65
  735. SetBackgroundColor 25 55 25
  736. SetBorderColor 0 0 0
  737.  
  738. #HIGH ATTACK SPEED LOWER LEVEL BASES
  739. #These are some of the best ele ST weapons bases.
  740.  
  741. Show
  742. Class "One Hand Swords"
  743. BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
  744. Rarity Rare
  745. ItemLevel >= 75
  746. SetTextColor 255 190 0
  747. SetBackgroundColor 25 55 25
  748. SetBorderColor 0 0 0
  749.  
  750. Show
  751. Class "One Hand Swords"
  752. BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
  753. Rarity Rare
  754. ItemLevel >= 65
  755. SetBackgroundColor 25 55 25
  756. SetBorderColor 0 0 0
  757.  
  758. #BAD SWORDS
  759. #One Hand swords with with such low base drop level are rarely anything interesting.
  760. #High attack speed bases for viable ele weapons are filtered out above.
  761.  
  762. Show
  763. Class "One Hand Swords"
  764. Rarity Rare
  765. DropLevel <= 54
  766. ItemLevel >= 75
  767. SetTextColor 255 190 0
  768. SetBackgroundColor 65 25 25
  769.  
  770. Show
  771. Class "One Hand Swords"
  772. Rarity Rare
  773. DropLevel <= 54
  774. ItemLevel >= 65
  775. SetBackgroundColor 65 25 25
  776.  
  777. #----------------------------------------------------
  778. # 0605 # RARE AXES&MACES (1H)
  779. #----------------------------------------------------
  780. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  781. #GOOD 1H AXES&MACES
  782.  
  783. Show
  784. Class "One Hand Axes"
  785. Rarity Rare
  786. DropLevel >= 64
  787. ItemLevel >= 75
  788. SetTextColor 255 190 0
  789. SetBackgroundColor 25 55 25
  790. SetBorderColor 0 0 0
  791.  
  792. Show
  793. Class "One Hand Axes"
  794. Rarity Rare
  795. DropLevel >= 64
  796. ItemLevel >= 65
  797. SetBackgroundColor 25 55 25
  798. SetBorderColor 0 0 0
  799.  
  800. Show
  801. Class "One Hand Maces"
  802. Rarity Rare
  803. DropLevel >= 64
  804. ItemLevel >= 75
  805. SetTextColor 255 190 0
  806. SetBackgroundColor 25 55 25
  807. SetBorderColor 0 0 0
  808.  
  809. Show
  810. Class "One Hand Maces"
  811. Rarity Rare
  812. DropLevel >= 64
  813. ItemLevel >= 65
  814. SetBackgroundColor 25 55 25
  815. SetBorderColor 0 0 0
  816.  
  817. #----------------------------------------------------
  818. #BAD 1H MACES/AXES
  819. #Anything with a <50lvl base won't be a priority pickup while maping.
  820.  
  821. Show
  822. Class "One Hand Maces" "One Hand Axes"
  823. Rarity Rare
  824. DropLevel <= 54
  825. ItemLevel >= 75
  826. SetTextColor 255 190 0
  827. SetBackgroundColor 65 25 25
  828.  
  829. Show
  830. Class "One Hand Maces" "One Hand Axes"
  831. Rarity Rare
  832. DropLevel <= 54
  833. ItemLevel >= 65
  834. SetBackgroundColor 65 25 25
  835.  
  836. #----------------------------------------------------
  837. # 0606 # RARE SCEPTRES
  838. #----------------------------------------------------
  839. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  840. #GOOD SCEPTRES
  841.  
  842. Show
  843. Class "Sceptres"
  844. Rarity Rare
  845. DropLevel >= 62
  846. ItemLevel >= 75
  847. SetTextColor 255 190 0
  848. SetBackgroundColor 25 55 25
  849. SetBorderColor 0 0 0
  850.  
  851. Show
  852. Class "Sceptres"
  853. Rarity Rare
  854. DropLevel >= 62
  855. ItemLevel >= 65
  856. SetBackgroundColor 25 55 25
  857. SetBorderColor 0 0 0
  858.  
  859. #Lets's also highlight the high base spell damage sceptres
  860.  
  861. Show
  862. BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
  863. Class "Sceptres"
  864. Rarity Rare
  865. ItemLevel >= 75
  866. SetTextColor 255 190 0
  867. SetBackgroundColor 25 55 25
  868. SetBorderColor 0 0 0
  869.  
  870. Show
  871. BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
  872. Class "Sceptres"
  873. Rarity Rare
  874. ItemLevel >= 65
  875. SetBackgroundColor 25 55 25
  876. SetBorderColor 0 0 0
  877.  
  878. #BAD SCEPTRES
  879. #Noone here :O
  880.  
  881. #----------------------------------------------------
  882. # 0607 # RARE STAVES
  883. #----------------------------------------------------
  884. #Now staves are a bit tricky.
  885. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  886. #They can also roll high base damage stats
  887. #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
  888.  
  889. Show
  890. Class "Staves"
  891. Rarity Rare
  892. DropLevel >= 65
  893. ItemLevel >= 75
  894. SetTextColor 255 190 0
  895. SetBackgroundColor 25 55 25
  896. SetBorderColor 0 0 0
  897.  
  898. Show
  899. Class "Staves"
  900. Rarity Rare
  901. DropLevel >= 65
  902. ItemLevel >= 65
  903. SetBackgroundColor 25 55 25
  904. SetBorderColor 0 0 0
  905.  
  906. Show
  907. Class "Staves"
  908. BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
  909. Rarity Rare
  910. ItemLevel >= 75
  911. SetTextColor 255 190 0
  912. SetBackgroundColor 25 55 25
  913. SetBorderColor 0 0 0
  914.  
  915. Show
  916. BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
  917. Class "Staves"
  918. Rarity Rare
  919. ItemLevel >= 65
  920. SetBackgroundColor 25 55 25
  921. SetBorderColor 0 0 0
  922.  
  923. #BAD STAVES
  924. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  925. #However, chances are you won't find anything amazing around here.
  926.  
  927. Show
  928. Class "Staves"
  929. Rarity Rare
  930. DropLevel <= 56
  931. ItemLevel >= 75
  932. SetTextColor 255 190 0
  933. SetBackgroundColor 65 25 25
  934.  
  935. Show
  936. Class "Staves"
  937. Rarity Rare
  938. DropLevel <= 56
  939. ItemLevel >= 65
  940. SetBackgroundColor 65 25 25
  941.  
  942. #----------------------------------------------------
  943. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  944. #----------------------------------------------------
  945. #These are rather simple
  946. #High drop level bases have a small chance to be decent
  947. #Everything else is usually too clunky
  948.  
  949. Show
  950. Class "Two Hand"
  951. Rarity Rare
  952. DropLevel >= 64
  953. ItemLevel >= 75
  954. SetTextColor 255 190 0
  955. SetBackgroundColor 25 55 25
  956. SetBorderColor 0 0 0
  957.  
  958. Show
  959. Class "Two Hand"
  960. Rarity Rare
  961. DropLevel >= 64
  962. ItemLevel >= 65
  963. SetBackgroundColor 25 55 25
  964. SetBorderColor 0 0 0
  965.  
  966. # Feel free to uncomment this if you're playing a 2H-build
  967.  
  968. #Show
  969. # Class "Two Hand"
  970. # BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
  971. # Rarity Rare
  972. # ItemLevel >= 75
  973. # SetTextColor 255 190 0
  974. # SetBackgroundColor 25 55 25
  975. # SetBorderColor 0 0 0
  976.  
  977. #Show
  978. # Class "Two Hand"
  979. # BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
  980. # Rarity Rare
  981. # ItemLevel >= 65
  982. # SetBackgroundColor 25 55 25
  983. # SetBorderColor 0 0 0
  984.  
  985. #BAD TWO HANDED WEAPONS
  986. #Chances are you won't find anything amazing around here.
  987.  
  988. Show
  989. Class "Two Hand"
  990. Rarity Rare
  991. DropLevel <= 56
  992. ItemLevel >= 75
  993. SetTextColor 255 190 0
  994. SetBackgroundColor 65 25 25
  995.  
  996. Show
  997. Class "Two Hand"
  998. Rarity Rare
  999. DropLevel <= 56
  1000. ItemLevel >= 65
  1001. SetBackgroundColor 65 25 25
  1002.  
  1003. #----------------------------------------------------
  1004. # 0609 # RARE BOWS
  1005. #----------------------------------------------------
  1006. #With the huge demand for good bows, it's worth checking out quite some of those
  1007.  
  1008. #Show
  1009. # BaseType "Harbinger Bow"
  1010. # Class "Bows"
  1011. # Rarity Rare
  1012. # ItemLevel >= 75
  1013. # SetTextColor 255 190 0
  1014. # SetBackgroundColor 25 55 25
  1015. # SetBorderColor 25 180 25
  1016.  
  1017. #Show
  1018. # BaseType "Harbinger Bow"
  1019. # Class "Bows"
  1020. # Rarity Rare
  1021. # ItemLevel >= 65
  1022. # SetBackgroundColor 25 55 25
  1023. # SetBorderColor 25 180 25
  1024.  
  1025. Show
  1026. Class "Bows"
  1027. Rarity Rare
  1028. DropLevel >= 62
  1029. ItemLevel >= 75
  1030. SetTextColor 255 190 0
  1031. SetBackgroundColor 25 55 25
  1032. SetBorderColor 0 0 0
  1033.  
  1034. Show
  1035. Class "Bows"
  1036. Rarity Rare
  1037. DropLevel >= 62
  1038. ItemLevel >= 65
  1039. SetBackgroundColor 25 55 25
  1040. SetBorderColor 0 0 0
  1041.  
  1042. #BAD BOWS!
  1043. #----------------------------------------------
  1044. #The low level ones are usually just clunky
  1045.  
  1046. Show
  1047. Class "Bows"
  1048. Rarity Rare
  1049. DropLevel <= 50
  1050. ItemLevel >= 75
  1051. SetTextColor 255 190 0
  1052. SetBackgroundColor 65 25 25
  1053.  
  1054. Show
  1055. Class "Bows"
  1056. Rarity Rare
  1057. DropLevel <= 50
  1058. ItemLevel >= 65
  1059. SetBackgroundColor 65 25 25
  1060.  
  1061. #----------------------------------------------------
  1062. # 0610 # RARE QUIVERS
  1063. #----------------------------------------------------
  1064. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1065.  
  1066. Show
  1067. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1068. Class "Quivers"
  1069. Rarity Rare
  1070. ItemLevel >= 75
  1071. SetTextColor 255 190 0
  1072. SetBackgroundColor 25 55 25
  1073. SetBorderColor 0 0 0
  1074.  
  1075. Show
  1076. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1077. Class "Quivers"
  1078. Rarity Rare
  1079. ItemLevel >= 65
  1080. SetBackgroundColor 25 55 25
  1081. SetBorderColor 0 0 0
  1082.  
  1083. #----------------------------------------------------
  1084. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1085. #----------------------------------------------------
  1086. #High base levels of those are getting highlighted
  1087. #VERY low bases are getting negative highlighting
  1088.  
  1089. Show
  1090. Class "Gloves" "Boots" "Helmets"
  1091. Rarity Rare
  1092. ItemLevel >= 75
  1093. DropLevel >= 52
  1094. SetTextColor 255 190 0
  1095. SetBackgroundColor 25 55 25
  1096. SetBorderColor 0 0 0
  1097.  
  1098. Show
  1099. Class "Gloves" "Boots" "Helmets"
  1100. Rarity Rare
  1101. ItemLevel >= 65
  1102. DropLevel >= 52
  1103. SetBackgroundColor 25 55 25
  1104. SetBorderColor 0 0 0
  1105.  
  1106. Show
  1107. Class "Gloves" "Boots" "Helmets"
  1108. Rarity Rare
  1109. ItemLevel >= 75
  1110. DropLevel <= 15
  1111. SetTextColor 255 190 0
  1112. SetBackgroundColor 65 25 25
  1113.  
  1114. Show
  1115. Class "Gloves" "Boots" "Helmets"
  1116. Rarity Rare
  1117. ItemLevel >= 65
  1118. DropLevel <= 15
  1119. SetBackgroundColor 65 25 25
  1120.  
  1121. #----------------------------------------------------
  1122. # 0612 # RARE SHIELDS
  1123. #----------------------------------------------------
  1124. #Shields are by far the hardest category to sort
  1125. #Here's my philosophy:
  1126.  
  1127. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1128. #----------------------------------------------------
  1129.  
  1130. Show
  1131. Class "Shields"
  1132. Rarity Rare
  1133. ItemLevel >= 75
  1134. DropLevel >= 65
  1135. SetTextColor 255 190 0
  1136. SetBackgroundColor 25 55 25
  1137. SetBorderColor 0 0 0
  1138.  
  1139. Show
  1140. Class "Shields"
  1141. Rarity Rare
  1142. ItemLevel >= 65
  1143. DropLevel >= 65
  1144. SetBackgroundColor 25 55 25
  1145. SetBorderColor 0 0 0
  1146.  
  1147. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1148. #----------------------------------------------------
  1149.  
  1150. Show
  1151. BaseType "Spirit Shield"
  1152. Class "Shields"
  1153. Rarity Rare
  1154. ItemLevel >= 75
  1155. DropLevel >= 55
  1156. SetTextColor 255 190 0
  1157. SetBackgroundColor 25 55 25
  1158. SetBorderColor 0 0 0
  1159.  
  1160. Show
  1161. BaseType "Spirit Shield"
  1162. Class "Shields"
  1163. Rarity Rare
  1164. ItemLevel >= 65
  1165. DropLevel >= 55
  1166. SetBackgroundColor 25 55 25
  1167. SetBorderColor 0 0 0
  1168.  
  1169. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1170. #-----------------------------------------------------
  1171.  
  1172. Show
  1173. BaseType "Spirit Shield"
  1174. Class "Shields"
  1175. Rarity Rare
  1176. ItemLevel >= 75
  1177. SetTextColor 255 190 0
  1178.  
  1179. Show
  1180. BaseType "Spirit Shield"
  1181. Class "Shields"
  1182. Rarity Rare
  1183. ItemLevel >= 65
  1184.  
  1185. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1186. #-----------------------------------------------------
  1187.  
  1188. Show
  1189. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1190. Class "Shields"
  1191. Rarity Rare
  1192. ItemLevel >= 75
  1193. SetTextColor 255 190 0
  1194. SetBackgroundColor 25 55 25
  1195. SetBorderColor 0 0 0
  1196.  
  1197. Show
  1198. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1199. Class "Shields"
  1200. Rarity Rare
  1201. ItemLevel >= 65
  1202. SetBackgroundColor 25 55 25
  1203. SetBorderColor 0 0 0
  1204.  
  1205. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1206. #-----------------------------------------------------
  1207.  
  1208. Show
  1209. BaseType "Buckler" "Spiked Shield"
  1210. Class "Shields"
  1211. Rarity Rare
  1212. ItemLevel >= 75
  1213. DropLevel >= 60
  1214. SetTextColor 255 190 0
  1215. SetBackgroundColor 25 55 25
  1216. SetBorderColor 0 0 0
  1217.  
  1218. Show
  1219. BaseType "Buckler" "Spiked Shield"
  1220. Class "Shields"
  1221. Rarity Rare
  1222. ItemLevel >= 65
  1223. DropLevel >= 60
  1224. SetBackgroundColor 25 55 25
  1225. SetBorderColor 0 0 0
  1226.  
  1227. #6) Now lets mark some of the remaining low level shields as bad
  1228. #-----------------------------------------------------
  1229.  
  1230. Show
  1231. Class "Shields"
  1232. Rarity Rare
  1233. ItemLevel >= 75
  1234. DropLevel <= 42
  1235. SetTextColor 255 190 0
  1236. SetBackgroundColor 65 25 25
  1237.  
  1238. Show
  1239. Class "Shields"
  1240. Rarity Rare
  1241. ItemLevel >= 65
  1242. DropLevel <= 42
  1243. SetBackgroundColor 65 25 25
  1244.  
  1245. #----------------------------------------------------
  1246. # 0613 # RARE BODY ARMOR
  1247. #----------------------------------------------------
  1248. #Highlight high level tiers
  1249. #Mark really low level ones. Easy enough.
  1250.  
  1251. Show
  1252. Class "Body Armour"
  1253. Rarity Rare
  1254. ItemLevel >= 75
  1255. DropLevel >= 60
  1256. SetTextColor 255 190 0
  1257. SetBackgroundColor 25 55 25
  1258. SetBorderColor 0 0 0
  1259.  
  1260. Show
  1261. Class "Body Armour"
  1262. Rarity Rare
  1263. ItemLevel >= 65
  1264. DropLevel >= 60
  1265. SetBackgroundColor 25 55 25
  1266. SetBorderColor 0 0 0
  1267.  
  1268. Show
  1269. Class "Body Armour"
  1270. Rarity Rare
  1271. ItemLevel >= 75
  1272. DropLevel <= 47
  1273. SetTextColor 255 190 0
  1274. SetBackgroundColor 65 25 25
  1275.  
  1276. Show
  1277. Class "Body Armour"
  1278. Rarity Rare
  1279. ItemLevel >= 65
  1280. DropLevel <= 47
  1281. SetBackgroundColor 65 25 25
  1282.  
  1283. #------------------------------------------------------------------------
  1284. # 0614 # RARES - REMAINING RULES
  1285. #------------------------------------------------------------------------
  1286. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1287. #Just without any priority highlighting
  1288.  
  1289. Show
  1290. Rarity Rare
  1291. ItemLevel >= 75
  1292. SetTextColor 255 190 0
  1293.  
  1294. Show
  1295. Rarity Rare
  1296.  
  1297. #------------------------------------------------------------------------
  1298. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1299. #------------------------------------------------------------------------
  1300.  
  1301. #------------------------------------------------------------------------
  1302. # 0701 # 83+ ITEM CRAFTING
  1303.  
  1304. #------------------------------------------------------------------------
  1305.  
  1306. Show # Leather belts
  1307. Class Belts
  1308. BaseType "Leather"
  1309. Rarity = Normal
  1310. SetTextColor 255 255 255 255
  1311. SetBorderColor 255 255 0 255
  1312. SetFontSize 70
  1313.  
  1314. Show # Endgame: Show normal ilvl 83+ rings/amulets
  1315. Class Rings Amulet Belts
  1316. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1317. Rarity = Normal
  1318. ItemLevel >= 83
  1319. SetTextColor 255 255 255 255
  1320. SetBorderColor 255 255 0 255
  1321. SetFontSize 38
  1322.  
  1323. Show
  1324. BaseType "Imbued Wand" "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  1325. ItemLevel >= 83
  1326. SetBorderColor 255 255 0 255
  1327. SetFontSize 38
  1328.  
  1329. Show
  1330. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1331. ItemLevel >= 83
  1332. SetBorderColor 255 255 0 255
  1333. SetFontSize 38
  1334.  
  1335. Show
  1336. BaseType "Sai"
  1337. ItemLevel >= 83
  1338. SetBorderColor 255 255 0 255
  1339. Class Daggers
  1340. SetFontSize 38
  1341.  
  1342. #------------------------------------------------------------------------
  1343. # 0702 # CHROMATIC ORB RECIPE ITEMS
  1344. #------------------------------------------------------------------------
  1345.  
  1346. Show
  1347. ItemLevel >= 84
  1348. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand"
  1349. SetBorderColor 255 125 125
  1350.  
  1351. Show
  1352. SocketGroup RGB
  1353. SetBackgroundColor 75 75 75
  1354. SetBorderColor 0 0 0
  1355. SetFontSize 64
  1356.  
  1357. #------------------------------------------------------------------------
  1358. # 0703 # MAGIC RINGS, AMULETS, BELTS
  1359. #------------------------------------------------------------------------
  1360. #Once we reach mapping we only want to see the top tiers of magic items
  1361. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  1362.  
  1363. Show # Endgame: Show magic rings, amulets and belts.
  1364. Class Rings Amulets Belts
  1365. Rarity Magic
  1366.  
  1367. #------------------------------------------------------------------------
  1368. # 0704 # MAGIC JEWELS
  1369. #------------------------------------------------------------------------
  1370.  
  1371. Show
  1372. Class Jewel
  1373. SetFontSize 36
  1374. SetBackgroundColor 75 75 75
  1375. SetBorderColor 0 150 200
  1376.  
  1377. #------------------------------------------------------------------------
  1378. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  1379. #-------------------------------------------------------------------------
  1380. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  1381.  
  1382. Show
  1383. BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel" "Agate Amulet" "Lapis Amulet" "Amber Amulet"
  1384. SetBorderColor 0 150 0 150
  1385. SetTextColor 255 255 255 255
  1386. Rarity Normal
  1387.  
  1388. Show
  1389. BaseType "Sacrificial Garb"
  1390. SetTextColor 255 255 255 255
  1391. SetBorderColor 0 150 0 150
  1392. Rarity Normal
  1393.  
  1394. #------------------------------------------------------------------------
  1395. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  1396. #-------------------------------------------------------------------------
  1397.  
  1398. Show # Endgame: Show normal ilvl 75+ rings/amulets
  1399. Class Rings Amulet Belts
  1400. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1401. Rarity = Normal
  1402. ItemLevel >= 75
  1403. SetTextColor 255 255 255 255
  1404. SetBorderColor 255 190 0 150
  1405. SetFontSize 32
  1406.  
  1407. Show # Endgame: Show normal ilvl 60+ rings/amulets
  1408. Class Rings Amulet Belts
  1409. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1410. ItemLevel >= 60
  1411. ItemLevel < 75
  1412. SetTextColor 255 255 255 255
  1413. SetFontSize 32
  1414.  
  1415. #------------------------------------------------------------------------
  1416. # 0707 # CHISEL RECIPE ITEMS
  1417. #-------------------------------------------------------------------------
  1418.  
  1419. Hide # Chisel Recipe: Magic Gavels with 12+ qual
  1420. Quality > 11
  1421. Rarity Magic
  1422. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1423. SetBackgroundColor 75 75 75
  1424. SetBorderColor 0 0 0
  1425. SetFontSize 32
  1426. Rarity Normal
  1427.  
  1428. Show # Chisel Recipe: White Gavels
  1429. Rarity Normal
  1430. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1431. SetBackgroundColor 75 75 75
  1432. SetBorderColor 0 0 0
  1433. SetFontSize 32
  1434. Rarity Normal
  1435.  
  1436. #------------------------------------------------------------------------
  1437. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  1438. #-------------------------------------------------------------------------
  1439.  
  1440. Show # Endgame: Show high level 4 linked items (64+)
  1441. DropLevel >= 64
  1442. LinkedSockets >= 4
  1443. SetFontSize 32
  1444. Rarity <= Magic
  1445.  
  1446. #------------------------------------------------------------------------
  1447. # 0709 # TOP BASES FOR CRAFTING
  1448. #-------------------------------------------------------------------------
  1449. #THIS IS SYNTAX IS DESIGNED TO WORK WITH "FILTRATION"
  1450. #IT'S A WIP SECTION. FOR NOW CRAFTING AND CHANCING IS COMBINED INTO ONE SECTION.
  1451.  
  1452. Show # Weapons: Show Ambusher CRAFTING
  1453. BaseType "Ambusher"
  1454. SetFontSize 32
  1455. Rarity <= Magic
  1456.  
  1457. Show # Weapons: Show Harbinger Bow CRAFTING
  1458. BaseType "Harbinger Bow"
  1459. SetFontSize 32
  1460. Rarity <= Magic
  1461.  
  1462. #
  1463. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  1464. #BaseType "Hubris Circlet"
  1465. #SetFontSize 30
  1466. #Rarity <= Magic
  1467.  
  1468. #Hide # Weapons: Show Platinum Kris CRAFTING
  1469. #BaseType "Platinum Kris"
  1470. #SetFontSize 32
  1471. #Rarity <= Magic
  1472. #
  1473. #Hide # Weapons: Show Vaal Axe CRAFTING
  1474. #BaseType "Vaal Axe"
  1475. #SetFontSize 32
  1476. #Rarity <= Magic
  1477. #
  1478. #Hide # Weapons: Show Imperial Skean CRAFTING
  1479. #BaseType "Imperial Skean"
  1480. #SetFontSize 32
  1481. #Rarity <= Magic
  1482. #
  1483. #Hide # Weapons: Show Demon Dagger CRAFTING
  1484. #BaseType "Demon Dagger"
  1485. #SetFontSize 32
  1486. #Rarity <= Magic
  1487. #
  1488. #Hide # Weapons: Show Vaal Rapier CRAFTING
  1489. #BaseType "Vaal Rapier"
  1490. #SetFontSize 32
  1491. #Rarity <= Magic
  1492. #
  1493. #Hide # Weapons: Show Jewelled Foil CRAFTING
  1494. #BaseType "Jewelled Foil"
  1495. #SetFontSize 32
  1496. #Rarity <= Magic
  1497. #
  1498. #Hide # Weapons: Show Opal Sceptre CRAFTING
  1499. #BaseType "Opal Sceptre"
  1500. #SetFontSize 32
  1501. #Rarity <= Magic
  1502. #
  1503. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  1504. #BaseType "Imbued Wand"
  1505. #SetFontSize 32
  1506. #Rarity <= Magic
  1507. #
  1508. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  1509. #BaseType "Prophecy Wand"
  1510. #SetFontSize 32
  1511. #Rarity <= Magic
  1512. #
  1513. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  1514. #BaseType "Carnal Armour"
  1515. #SetFontSize 32
  1516. #Rarity <= Magic
  1517. #
  1518. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  1519. #BaseType "Saint's Hauberk"
  1520. #SetFontSize 32
  1521. #Rarity <= Magic
  1522. #
  1523. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  1524. #BaseType "Saintly Chainmail"
  1525. #SetFontSize 32
  1526. #Rarity <= Magic
  1527. #
  1528. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  1529. #BaseType "Triumphant Lamellar"
  1530. #SetFontSize 32
  1531. #Rarity <= Magic
  1532. #
  1533. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  1534. #BaseType "General's Brigandine"
  1535. #SetFontSize 32
  1536. #Rarity <= Magic
  1537. #
  1538. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  1539. #BaseType "Full Dragonscale"
  1540. #SetFontSize 32
  1541. #Rarity <= Magic
  1542. #
  1543. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  1544. #BaseType "Assassin's Garb"
  1545. #SetFontSize 32
  1546. #Rarity <= Magic
  1547. #
  1548. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  1549. #BaseType "Zodiac Leather"
  1550. #SetFontSize 32
  1551. #Rarity <= Magic
  1552. #
  1553. #Hide # Armour: Show Astral Plate AR CRAFTING
  1554. #BaseType "Astral Plate"
  1555. #SetFontSize 32
  1556. #Rarity <= Magic
  1557. #
  1558. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  1559. #BaseType "Glorious Plate"
  1560. #SetFontSize 32
  1561. #Rarity <= Magic
  1562. #
  1563. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  1564. #BaseType "Vaal Regalia"
  1565. #SetFontSize 32
  1566. #Rarity <= Magic
  1567. #
  1568. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  1569. #BaseType "Titanium Spirit Shield"
  1570. #SetFontSize 32
  1571. #Rarity <= Magic
  1572. #
  1573. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  1574. #BaseType "Sorcerer Gloves"
  1575. #SetFontSize 32
  1576. #Rarity <= Magic
  1577. #
  1578. #------------------------------------------------------------------------
  1579. # 0710 # MARAKETH WEAPONS
  1580. #-------------------------------------------------------------------------
  1581.  
  1582. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  1583. BaseType "Gemini Claw"
  1584. SetFontSize 32
  1585. Rarity <= Magic
  1586.  
  1587. Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  1588. BaseType "Behemoth Mace"
  1589. SetFontSize 32
  1590. Rarity <= Magic
  1591.  
  1592. Show # Maraketh Weapons: Show Sai (1h block dagger)
  1593. BaseType "Sai"
  1594. Class Daggers
  1595. SetFontSize 32
  1596. Rarity <= Magic
  1597.  
  1598. Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  1599. BaseType "Tiger Hook"
  1600. SetFontSize 32
  1601. Rarity <= Magic
  1602.  
  1603. Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  1604. BaseType "Dragoon Sword"
  1605. SetFontSize 32
  1606. Rarity <= Magic
  1607.  
  1608. Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  1609. BaseType "Runic Hatchet"
  1610. SetFontSize 32
  1611. Rarity <= Magic
  1612.  
  1613. Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  1614. BaseType "Maraketh Bow"
  1615. SetFontSize 32
  1616. Rarity <= Magic
  1617.  
  1618. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  1619. BaseType "Exquisite Blade"
  1620. SetFontSize 32
  1621. Rarity <= Magic
  1622.  
  1623. Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  1624. BaseType "Eclipse Staff"
  1625. SetFontSize 32
  1626. Rarity <= Magic
  1627.  
  1628. Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  1629. BaseType "Fleshripper"
  1630. SetFontSize 32
  1631. Rarity <= Magic
  1632.  
  1633. Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  1634. BaseType "Coronal Maul"
  1635. SetFontSize 32
  1636. Rarity <= Magic
  1637.  
  1638. Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  1639. BaseType "Sambar Sceptre"
  1640. SetFontSize 32
  1641. Rarity <= Magic
  1642.  
  1643. #------------------------------------------------------------------------
  1644. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  1645. #------------------------------------------------------------------------
  1646. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  1647.  
  1648. Show
  1649. Quality = 20
  1650. Rarity <= Magic
  1651. ItemLevel <= 60
  1652. SetBackgroundColor 75 75 75
  1653. SetBorderColor 0 0 0
  1654. Rarity Normal
  1655.  
  1656. #------------------------------------------------------------------------
  1657. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  1658. #------------------------------------------------------------------------
  1659. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 5 lines)
  1660.  
  1661. #Show
  1662. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1663. # Rarity Normal
  1664. # SetBackgroundColor 0 0 0
  1665. # SetTextColor 150 0 0
  1666. # SetBorderColor 150 0 0
  1667.  
  1668. #------------------------------------------------------------------------
  1669. # Section: 0800 # FLASKS
  1670. #------------------------------------------------------------------------
  1671.  
  1672. Show
  1673. Class "Utility Flasks"
  1674. SetBackgroundColor 75 75 75
  1675. SetBorderColor 0 0 0
  1676.  
  1677. Show
  1678. BaseType "Flask"
  1679. Quality >= 1
  1680. SetBackgroundColor 75 75 75
  1681. SetBorderColor 0 0 0
  1682.  
  1683. #------------------------------------------------------------------------
  1684. # 0801 # HIDE OUTDATED FLASKS
  1685. #------------------------------------------------------------------------
  1686.  
  1687. Hide
  1688. BaseType Flask
  1689. ItemLevel >= 35
  1690. BaseType Small Medium Large Greater Grand
  1691. SetFontSize 20
  1692.  
  1693. Hide
  1694. BaseType Flask
  1695. ItemLevel >= 53
  1696. BaseType Giant Colossal Sacred
  1697. SetFontSize 20
  1698.  
  1699. #----------------------------------------------------
  1700. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  1701. #----------------------------------------------------
  1702.  
  1703. Hide # Endgame: Show non quality flasks in maps
  1704. BaseType Flask
  1705. ItemLevel >= 69
  1706. SetFontSize 20
  1707.  
  1708. #----------------------------------------------------
  1709. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  1710. #----------------------------------------------------
  1711.  
  1712. Show
  1713. Class Flask
  1714. Rarity Normal
  1715. ItemLevel <= 6
  1716. ItemLevel >= 3
  1717. BaseType "Medium"
  1718. SetTextColor 255 255 255 255
  1719.  
  1720. Show
  1721. Class Flask
  1722. Rarity Normal
  1723. ItemLevel <= 9
  1724. ItemLevel >= 5
  1725. BaseType "Large"
  1726. SetTextColor 255 255 255 255
  1727.  
  1728. Show
  1729. Class Flask
  1730. Rarity Normal
  1731. ItemLevel <= 15
  1732. ItemLevel >= 12
  1733. BaseType "Greater"
  1734. SetTextColor 255 255 255 255
  1735.  
  1736. Show
  1737. Class Flask
  1738. Rarity Normal
  1739. ItemLevel <= 21
  1740. ItemLevel >= 18
  1741. BaseType "Grand"
  1742. SetTextColor 255 255 255 255
  1743.  
  1744. Show
  1745. Class Flask
  1746. Rarity Normal
  1747. ItemLevel <= 27
  1748. ItemLevel >= 24
  1749. BaseType "Giant"
  1750. SetTextColor 255 255 255 255
  1751.  
  1752. Show
  1753. Class Flask
  1754. Rarity Normal
  1755. ItemLevel <= 33
  1756. ItemLevel >= 30
  1757. BaseType "Colossal"
  1758. SetTextColor 255 255 255 255
  1759.  
  1760. Show
  1761. Class Flask
  1762. Rarity Normal
  1763. ItemLevel <= 39
  1764. ItemLevel >= 36
  1765. BaseType "Sacred"
  1766. SetTextColor 255 255 255 255
  1767.  
  1768. Show
  1769. Class Flask
  1770. Rarity Normal
  1771. ItemLevel <= 45
  1772. ItemLevel >= 42
  1773. BaseType "Hallowed"
  1774. SetTextColor 255 255 255 255
  1775.  
  1776. Show
  1777. Class Flask
  1778. Rarity Normal
  1779. ItemLevel <= 51
  1780. ItemLevel >= 48
  1781. BaseType "Sanctified"
  1782. SetTextColor 255 255 255 255
  1783.  
  1784. Show
  1785. Class Flask
  1786. Rarity Normal
  1787. ItemLevel <= 62
  1788. ItemLevel >= 60
  1789. BaseType "Divine"
  1790. SetTextColor 255 255 255 255
  1791.  
  1792. Show
  1793. Class Flask
  1794. Rarity Normal
  1795. ItemLevel <= 67
  1796. ItemLevel >= 65
  1797. BaseType "Eternal"
  1798. SetTextColor 255 255 255 255
  1799.  
  1800. #----------------------------------------------------
  1801. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  1802. #----------------------------------------------------
  1803.  
  1804. Show
  1805. Class Flask
  1806. Rarity Magic
  1807. ItemLevel <= 6
  1808. ItemLevel >= 3
  1809. BaseType "Medium"
  1810. SetTextColor 100 100 255
  1811.  
  1812. Show
  1813. Class Flask
  1814. Rarity Magic
  1815. ItemLevel <= 9
  1816. ItemLevel >= 5
  1817. BaseType "Large"
  1818. SetTextColor 100 100 255
  1819.  
  1820. Show
  1821. Class Flask
  1822. Rarity Magic
  1823. ItemLevel <= 15
  1824. ItemLevel >= 12
  1825. BaseType "Greater"
  1826. SetTextColor 100 100 255
  1827.  
  1828. Show
  1829. Class Flask
  1830. Rarity Magic
  1831. ItemLevel <= 21
  1832. ItemLevel >= 18
  1833. BaseType "Grand"
  1834. SetTextColor 100 100 255
  1835.  
  1836. Show
  1837. Class Flask
  1838. Rarity Magic
  1839. ItemLevel <= 27
  1840. ItemLevel >= 24
  1841. BaseType "Giant"
  1842. SetTextColor 100 100 255
  1843.  
  1844. Show
  1845. Class Flask
  1846. Rarity Magic
  1847. ItemLevel <= 33
  1848. ItemLevel >= 30
  1849. BaseType "Colossal"
  1850. SetTextColor 100 100 255
  1851.  
  1852. Show
  1853. Class Flask
  1854. Rarity Magic
  1855. ItemLevel <= 39
  1856. ItemLevel >= 36
  1857. BaseType "Sacred"
  1858. SetTextColor 100 100 255
  1859.  
  1860. Show
  1861. Class Flask
  1862. Rarity Magic
  1863. ItemLevel <= 45
  1864. ItemLevel >= 42
  1865. BaseType "Hallowed"
  1866. SetTextColor 100 100 255
  1867.  
  1868. Show
  1869. Class Flask
  1870. Rarity Magic
  1871. ItemLevel <= 51
  1872. ItemLevel >= 48
  1873. BaseType "Sanctified"
  1874. SetTextColor 100 100 255
  1875.  
  1876. Show
  1877. Class Flask
  1878. Rarity Magic
  1879. ItemLevel <= 63
  1880. ItemLevel >= 60
  1881. BaseType "Divine"
  1882. SetTextColor 100 100 255
  1883.  
  1884. Show
  1885. Class Flask
  1886. Rarity Magic
  1887. ItemLevel <= 68
  1888. ItemLevel >= 65
  1889. BaseType "Eternal"
  1890. SetTextColor 100 100 255
  1891.  
  1892. #------------------------------------------------------------------------
  1893. # 0805 # SHOW WHATEVER FLASKS REMAIN
  1894. #------------------------------------------------------------------------
  1895.  
  1896. Show
  1897. BaseType Flask
  1898. SetFontSize 30
  1899. Rarity <= Magic
  1900.  
  1901. #------------------------------------------------------------------------
  1902. # Section: 0900 # LEVELING
  1903. #------------------------------------------------------------------------
  1904. #Until itemlevel 12 you will see everything
  1905. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  1906. #We will still see all 3L's until level 30 and all 4L's until level 69
  1907. #All magic items will be visible without further filtering until level 67
  1908.  
  1909. # 0901 # HIGHLIGHT LEVELING JEWELRY
  1910. #------------------------------------------------------------------------
  1911.  
  1912. Show
  1913. Rarity Normal
  1914. ItemLevel < 35
  1915. Class "Rings" "Amulets" "Belts"
  1916. SetTextColor 255 255 255 255
  1917.  
  1918. Show
  1919. Rarity Magic
  1920. ItemLevel < 45
  1921. Class "Rings" "Amulets" "Belts"
  1922. SetTextColor 100 100 255
  1923.  
  1924. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  1925. #------------------------------------------------------------------------
  1926.  
  1927. Show
  1928. LinkedSockets >= 4
  1929. ItemLevel <= 66
  1930. Rarity Normal
  1931. SetTextColor 255 255 255 255
  1932.  
  1933. Show
  1934. LinkedSockets >= 4
  1935. ItemLevel <= 68
  1936. Rarity Magic
  1937. SetTextColor 100 100 255
  1938.  
  1939. Show
  1940. LinkedSockets >= 3
  1941. ItemLevel <= 25
  1942. Rarity Normal
  1943. SetTextColor 255 255 255 255
  1944.  
  1945. Show
  1946. LinkedSockets >= 3
  1947. ItemLevel <= 25
  1948. Rarity Magic
  1949. SetTextColor 100 100 255
  1950.  
  1951. # 0903 # LEVELING GENERAL RULES
  1952. #------------------------------------------------------------------------
  1953.  
  1954. #Show
  1955. # ItemLevel < 62
  1956. # Rarity Magic
  1957. # Class Rings Amulets Belts
  1958.  
  1959. Show
  1960. ItemLevel < 62
  1961. Rarity Magic
  1962.  
  1963.  
  1964. # 0904 # LEVELING WHITE ITEM PROGRESSION
  1965. #------------------------------------------------------------------------
  1966.  
  1967. Show
  1968. ItemLevel < 12
  1969.  
  1970. Show
  1971. Rarity Normal
  1972. ItemLevel < 13
  1973. DropLevel >= 2
  1974.  
  1975. Show
  1976. Rarity Normal
  1977. ItemLevel < 14
  1978. DropLevel >= 4
  1979.  
  1980. Show
  1981. Rarity Normal
  1982. ItemLevel < 16
  1983. DropLevel >= 6
  1984.  
  1985. Show
  1986. Rarity Normal
  1987. ItemLevel < 18
  1988. DropLevel >= 8
  1989.  
  1990. Show
  1991. Rarity Normal
  1992. ItemLevel < 20
  1993. DropLevel >= 10
  1994.  
  1995. Show
  1996. Rarity Normal
  1997. ItemLevel < 22
  1998. DropLevel >= 13
  1999.  
  2000. Show
  2001. Rarity Normal
  2002. ItemLevel < 24
  2003. DropLevel >= 16
  2004.  
  2005. Show
  2006. Rarity Normal
  2007. ItemLevel < 26
  2008. DropLevel >= 19
  2009.  
  2010. Show
  2011. Rarity Normal
  2012. ItemLevel < 28
  2013. DropLevel >= 22
  2014.  
  2015. Show
  2016. Sockets >= 3
  2017. Rarity Normal
  2018. ItemLevel < 30
  2019. DropLevel >= 24
  2020. SetFontSize 30
  2021. Rarity <= Magic
  2022.  
  2023. Show
  2024. Rarity Normal
  2025. ItemLevel < 30
  2026. DropLevel >= 28
  2027. SetFontSize 30
  2028. Rarity <= Magic
  2029.  
  2030. Show
  2031. Sockets >= 3
  2032. Rarity Normal
  2033. ItemLevel < 32
  2034. DropLevel >= 26
  2035. SetFontSize 30
  2036. Rarity <= Magic
  2037.  
  2038. Show
  2039. Rarity Normal
  2040. ItemLevel < 32
  2041. DropLevel >= 30
  2042. SetFontSize 30
  2043. Rarity <= Magic
  2044.  
  2045. Show
  2046. Sockets >= 3
  2047. Rarity Normal
  2048. ItemLevel < 34
  2049. DropLevel >= 28
  2050. SetFontSize 30
  2051. Rarity <= Magic
  2052.  
  2053. Show
  2054. Rarity Normal
  2055. ItemLevel < 34
  2056. DropLevel >= 32
  2057. SetFontSize 30
  2058. Rarity <= Magic
  2059.  
  2060. Show
  2061. Sockets >= 3
  2062. Rarity Normal
  2063. ItemLevel < 36
  2064. DropLevel >= 32
  2065. SetFontSize 30
  2066. Rarity <= Magic
  2067.  
  2068. Show
  2069. Rarity Normal
  2070. ItemLevel < 36
  2071. DropLevel >= 34
  2072. SetFontSize 30
  2073. Rarity <= Magic
  2074.  
  2075. Show
  2076. Sockets >= 3
  2077. Rarity Normal
  2078. ItemLevel < 38
  2079. DropLevel >= 34
  2080. SetFontSize 30
  2081. Rarity <= Magic
  2082.  
  2083. Show
  2084. Rarity Normal
  2085. ItemLevel < 38
  2086. DropLevel >= 37
  2087. SetFontSize 30
  2088. Rarity <= Magic
  2089.  
  2090. Show
  2091. Sockets >= 3
  2092. Rarity Normal
  2093. ItemLevel < 40
  2094. DropLevel >= 37
  2095. SetFontSize 30
  2096. Rarity <= Magic
  2097.  
  2098. Show
  2099. Rarity Normal
  2100. ItemLevel < 40
  2101. DropLevel >= 39
  2102. SetFontSize 30
  2103. Rarity <= Magic
  2104.  
  2105. Show
  2106. Sockets >= 3
  2107. Rarity Normal
  2108. ItemLevel < 42
  2109. DropLevel >= 39
  2110. SetFontSize 30
  2111. Rarity <= Magic
  2112.  
  2113. Show
  2114. Rarity Normal
  2115. ItemLevel < 42
  2116. DropLevel >= 41
  2117. SetFontSize 30
  2118. Rarity <= Magic
  2119.  
  2120. Show
  2121. Sockets >= 3
  2122. Rarity Normal
  2123. ItemLevel < 46
  2124. DropLevel >= 43
  2125. SetFontSize 30
  2126. Rarity <= Magic
  2127.  
  2128. Show
  2129. Rarity Normal
  2130. ItemLevel < 46
  2131. DropLevel >= 45
  2132. SetFontSize 30
  2133. Rarity <= Magic
  2134.  
  2135. Show
  2136. Sockets >= 3
  2137. Rarity Normal
  2138. ItemLevel < 48
  2139. DropLevel >= 46
  2140. SetFontSize 30
  2141. Rarity <= Magic
  2142.  
  2143. Show
  2144. Rarity Normal
  2145. ItemLevel < 48
  2146. DropLevel >= 47
  2147. SetFontSize 30
  2148. Rarity <= Magic
  2149.  
  2150. Show
  2151. Sockets >= 3
  2152. Rarity Normal
  2153. ItemLevel < 50
  2154. DropLevel >= 48
  2155. SetFontSize 30
  2156. Rarity <= Magic
  2157.  
  2158. Show
  2159. Rarity Normal
  2160. ItemLevel < 50
  2161. DropLevel >= 49
  2162. SetFontSize 30
  2163. Rarity <= Magic
  2164.  
  2165. Show
  2166. Sockets >= 3
  2167. Rarity Normal
  2168. ItemLevel < 52
  2169. DropLevel >= 50
  2170. SetFontSize 30
  2171. Rarity <= Magic
  2172.  
  2173. Show
  2174. Rarity Normal
  2175. ItemLevel < 52
  2176. DropLevel >= 52
  2177. SetFontSize 30
  2178. Rarity <= Magic
  2179.  
  2180. Show
  2181. Sockets >= 3
  2182. Rarity Normal
  2183. ItemLevel < 54
  2184. DropLevel >= 52
  2185. SetFontSize 30
  2186. Rarity <= Magic
  2187.  
  2188. Show
  2189. Rarity Normal
  2190. ItemLevel < 54
  2191. DropLevel >= 54
  2192. SetFontSize 30
  2193. Rarity <= Magic
  2194.  
  2195. Show
  2196. Sockets >= 3
  2197. Rarity Normal
  2198. ItemLevel < 56
  2199. DropLevel >= 54
  2200. SetFontSize 30
  2201. Rarity <= Magic
  2202.  
  2203. Show
  2204. Rarity Normal
  2205. ItemLevel < 56
  2206. DropLevel >= 56
  2207. SetFontSize 30
  2208. Rarity <= Magic
  2209.  
  2210. Show
  2211. Sockets >= 3
  2212. Rarity Normal
  2213. ItemLevel < 58
  2214. DropLevel >= 56
  2215. SetFontSize 30
  2216. Rarity <= Magic
  2217.  
  2218. Show
  2219. Rarity Normal
  2220. ItemLevel < 58
  2221. DropLevel >= 58
  2222. SetFontSize 30
  2223. Rarity <= Magic
  2224.  
  2225. Show
  2226. Sockets >= 3
  2227. Rarity Normal
  2228. ItemLevel < 60
  2229. DropLevel >= 58
  2230. SetFontSize 30
  2231. Rarity <= Magic
  2232.  
  2233. Show
  2234. Rarity Normal
  2235. ItemLevel < 60
  2236. DropLevel >= 60
  2237. SetFontSize 30
  2238. Rarity <= Magic
  2239.  
  2240. Show
  2241. Sockets >= 3
  2242. Rarity Normal
  2243. ItemLevel < 62
  2244. DropLevel >= 60
  2245. SetFontSize 30
  2246. Rarity <= Magic
  2247.  
  2248. Show
  2249. Rarity Normal
  2250. ItemLevel < 62
  2251. DropLevel >= 62
  2252. SetFontSize 30
  2253. Rarity <= Magic
  2254.  
  2255. Show
  2256. Sockets >= 3
  2257. Rarity Normal
  2258. ItemLevel < 64
  2259. DropLevel >= 63
  2260. SetFontSize 30
  2261. Rarity <= Magic
  2262.  
  2263. Show
  2264. Rarity Normal
  2265. ItemLevel < 64
  2266. DropLevel >= 64
  2267. SetFontSize 30
  2268. Rarity <= Magic
  2269.  
  2270. Show
  2271. Sockets >= 3
  2272. Rarity Normal
  2273. ItemLevel < 66
  2274. DropLevel >= 65
  2275. SetFontSize 30
  2276. Rarity <= Magic
  2277.  
  2278. Show
  2279. Rarity Normal
  2280. ItemLevel < 66
  2281. DropLevel >= 66
  2282. SetFontSize 30
  2283. Rarity <= Magic
  2284.  
  2285. Show
  2286. Sockets >= 3
  2287. Rarity Normal
  2288. ItemLevel < 68
  2289. DropLevel >= 67
  2290. SetFontSize 30
  2291. Rarity <= Magic
  2292.  
  2293. #------------------------------------------------------------------------
  2294. # Section: 5000 # TEMP AND WIP ENTRIES
  2295. #------------------------------------------------------------------------
  2296. #Work-in-progress entries are added here
  2297.  
  2298. #------------------------------------------------------------------------
  2299. # 5001 # WARBAND MODS
  2300. #------------------------------------------------------------------------
  2301.  
  2302. Hide
  2303. Rarity Magic
  2304. Class "Helmets"
  2305. SetBorderColor 120 30 30
  2306.  
  2307. Hide
  2308. Rarity Magic
  2309. Class "Gloves"
  2310. SetBorderColor 30 0 140
  2311.  
  2312. Hide
  2313. Rarity Magic
  2314. Class "Boots"
  2315. SetBorderColor 25 120 90
  2316.  
  2317. #---------------------------------------------------------------------------------------------------------------
  2318. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  2319. #---------------------------------------------------------------------------------------------------------------
  2320. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  2321.  
  2322. #------------------------------------------------------------------------
  2323. # Section: XXXX # HIDE THE REST
  2324. #------------------------------------------------------------------------
  2325. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  2326.  
  2327.  
  2328.  
  2329. Hide # Minimize junk instead of hiding (if "Show")
  2330. SetFontSize 20
  2331. SetBorderColor 0 0 0 0
  2332.  
  2333. #---------------------------------------------------------------------------------------------------------------
  2334. # CREDITS
  2335. #---------------------------------------------------------------------------------------------------------------
  2336. # SCRIPT by NeverSink ( the-dude- on reddit )
  2337. #
  2338. # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  2339. # "Malchron" - for helping out with his advice. And stuff.
  2340. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  2341. # "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
  2342. # "Ghudda" - I took his script as a template and reworked it entirely. You likely won't find more than 10 of his lines here, but he provided some help anyway :)
  2343. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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