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- #---------------------------------------------------------------------------------------------------------------
- # NeverSink's Indepth Loot Filter
- # VERSION 2.3a - Full
- #---------------------------------------------------------------------------------------------------------------
- #
- # You can always find the latest version here:
- # http://pastebin.com/Af00CbhA
- # Forum discussion thread:
- # http://www.pathofexile.com/forum/view-thread/1246208/page/1
- # Please use this thread for feedback, questions and suggestions
- #
- # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
- # 2) Paste the contents into a notepad/txt document anywhere on your PC
- # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
- # 3) Click File/Save As and select the following settings:
- # SAVE AS TYPE: Select "All Files"
- # FILE NAME: "NeverSink.filter" (Without the ")
- # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
- # ENCODING (if available): ANSI
- # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
- #
- # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
- #
- #
- # DESIGN GOALS:
- # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
- # - Highlight and notify players when worthwhile items drop
- # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
- # - Provide light, scaling filtering during levelling
- # - Provide comprehensive and in-depth filtering during endgame play
- # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
- # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
- # - Easy to use setup
- #
- #COLORS:
- #Most colors remain the same, I want the filter to be very intuitive
- #
- #1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
- #2) Golden background items are high value currency
- #3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
- #4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
- #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
- #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
- #7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
- #8) There is a blue outline around 5Linked items
- #9) There's a barely visible black border around several items. It's just for contrast purposes.
- #
- #---------------------------------------------------------------------------------------------------------------
- # LOOKUP AND QUICKJUMP TABLE
- #---------------------------------------------------------------------------------------------------------------
- # Select one of the strings below and use the search function
- # To jump to the section in the document
- # (also use Notepad++ as a edit tool if you're not using it already)
- #
- # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
- #
- # 0000 # UTILITY AND JUST-IN-CASE
- # 0100 # TOP TIER RARITY
- # 0200 # UNIQUES AND MAPS
- # 0201 # UNIQUE TIER LIST
- # 0202 # MAP TIER LIST
- # 0203 # MAP FRAGMENTS
- # 0300 # CURRENCY
- # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
- # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
- # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
- # 0304 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
- # 0305 # DIVINATION CARD TIER LIST
- # 0305 # REMAINING CURRENCY
- # 0400 # SOCKET/LINK BASED stuff
- # 0500 # SKILL GEMS
- # 0600 # RARE ITEM HIGHLIGHTING
- # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
- # 0601 # RARE DAGGERS
- # 0602 # RARE CLAWS
- # 0603 # RARE WANDS
- # 0604 # RARE SWORDS
- # 0605 # RARE AXES&MACES (1H)
- # 0606 # RARE SCEPTRES
- # 0607 # RARE STAVES
- # 0608 # RARE TWO HAND SWORDS + MACES + AXES
- # 0609 # RARE BOWS
- # 0610 # RARE QUIVERS
- # 0611 # RARE GLOVES, HELMETS, BOOTS
- # 0612 # RARE SHIELDS
- # 0613 # RARE BODY ARMOR
- # 0614 # RARES - REMAINING RULES
- # 0700 # NORMAL AND MAGIC ITEM RULES
- # 0701 # 83+ ITEM CRAFTING
- # 0702 # CHROMATIC ORB RECIPE ITEMS
- # 0703 # MAGIC RINGS, AMULETS, BELTS
- # 0704 # MAGIC JEWELS
- # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
- # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
- # 0707 # CHISEL RECIPE ITEMS
- # 0708 # HIGH LEVEL 4+ LINKED ITEMS
- # 0709 # TOP BASES FOR CRAFTING
- # 0710 # MARAKETH WEAPONS
- # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
- # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
- # 0800 # FLASKS
- # 0801 # HIDE OUTDATED FLASKS
- # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
- # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
- # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
- # 0805 # SHOW WHATEVER FLASKS REMAIN
- # 0900 # LEVELING
- # 0901 # LEVELING HIGHLIGHT JEWELRY
- # 0903 # LEVELING GENERAL RULES
- # 0904 # LEVELING WHITE ITEM PROGRESSION
- # 5000 # TEMP AND WIP ENTRIES
- # 5001 # WARBAND MODS
- #
- # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
- #
- #
- # XXXX # HIDE THE REST
- #
- #---------------------------------------------------------------------------------------------------------------
- # COLOR DATA FOR EASY SEARCH AND REPLACE
- #---------------------------------------------------------------------------------------------------------------
- # Some new entries are not yet added to the list!
- #
- # Top Rarity/Currency Items SetTextColor 255 0 0 SetBorderColor 255 0 0 SetBackgroundColor 255 255 255 255
- # High Currency SetTextColor 0 0 0 SetBackgroundColor 213 159 15
- # 5Links SetBorderColor 0 255 255
- # Vendor/Utility SetBorderColor 0 0 0 SetBackgroundColor 75 75 75
- # Good rares (endgame only) SetBorderColor 0 0 0 SetBackgroundColor 25 55 25
- # Great rares (endgame only) SetBorderColor 25 180 25 SetBackgroundColor 25 55 25
- # Bad rares (endgame only) SetBackgroundColor 65 25 25
- # Regal recipe (endgame only) SetTextColor 255 190 0
- # Normal Leveling HL SetTextColor 255 255 255 255
- # Magic Leveling HL SetTextColor 100 100 255
- # Magic Jewels SetBorderColor 0 0 100 SetBackgroundColor 75 75 75
- # Portal/Wisdom Scroll Fade SetTextColor 170 158 130 215
- # Divination CARDS SetTextColor 150 50 190 SetBorderColor 0 0 0
- #
- #---------------------------------------------------------------------------------------------------------------
- # SOUND DATA FOR EASY SEARCH AND REPLACE
- #---------------------------------------------------------------------------------------------------------------
- # Some new entries are not yet added to the list!
- #
- #The filter only uses 3 sounds:
- #
- #PlayAlertSound 1 300 medium tier orb drop (from alchemy to regal), divination cards
- #PlayAlertSound 4 300 map drops
- #PlayAlertSound 6 300 uniques, high tier orb drop, 6 links, fishing rods
- #
- #Why not use exlusive different sounds for top tier drops?
- #Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
- #---------------------------------------------------------------------------------------------------------------
- # FONT SIZE DATA FOR EASY SEARCH AND REPLACE
- #---------------------------------------------------------------------------------------------------------------
- # Some new entries are not yet added to the list!
- #
- # SetFontSize 20 Hidden gear
- # SetFontSize 30+32 Normal type gear
- # SetFontSize 35 Default font size (use it to remove a font size you don't like)
- # SetFontSize 38 Maps, Medium rarity orbs, Divination Cards
- # SetFontSize 40 Uniques, Empower/Enlighten gems, 5-Links
- # SetFontSize 44 Divines, Exalteds, Eternal orbs, Top maps
- # SetFontSize 45 Mirror, Fishing Rod, 6-Link
- #
- #---------------------------------------------------------------------------------------------------------------
- # SCRIPT by NeverSink ( the-dude- in reddit)
- #---------------------------------------------------------------------------------------------------------------
- #---------------------------------------------------------------------------------------------------------------
- # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
- #---------------------------------------------------------------------------------------------------------------
- #This is the spot to add your own rules, that would override the color/sound/font size of all other rules
- #---------------------------------------------------------------------------------------------------------------
- # Section: 0000 # UTILITY AND JUST-IN-CASE
- #---------------------------------------------------------------------------------------------------------------
- Show
- Class Microtransactions
- #------------------------------------------------------------------------
- # Section: 0100 # TOP TIER RARITY
- #------------------------------------------------------------------------
- Show
- Class "Fishing Rod"
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255 255
- SetFontSize 45
- PlayAlertSound 6 300
- #Exception for tabula
- Show
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- SetFontSize 44
- PlayAlertSound 6 300
- Show
- LinkedSockets 6
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255 255
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- BaseType "Mirror of Kalandra"
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255 255
- SetFontSize 45
- PlayAlertSound 6 300
- #------------------------------------------------------------------------
- # Section: 0200 # UNIQUES AND MAPS
- #------------------------------------------------------------------------
- #----------------------------------------------------
- # 0201 # UNIQUE TIER LIST
- #----------------------------------------------------
- Show # Uniques: Top tier unique
- SetBackgroundColor 255 255 255 255
- BaseType "Lathi" "Varnished Coat" "Granite Flask" "Imperial Skean" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Full Wyrmscale" "Gold Ring" "Gavel" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Nightmare Bascinet" "Ursine Pelt" "Champion Kite Shield" "Archon Kite Shield" "Opal Wand" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Paua Ring" "Reinforced Greaves" "Vaal Gauntlets" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Imperial Bow" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Zodiac Leather" "Necromancer Silks" "Conjurer Boots" "Steelscale Gauntlets" "Vaal Axe" "Fiend Dagger" "Karui Sceptre" "Sacrificial Garb"
- Rarity Unique
- PlayAlertSound 6 300
- SetBorderColor 255 0 0
- SetFontSize 45
- Show
- Rarity Unique
- PlayAlertSound 6 300
- SetFontSize 40
- #----------------------------------------------------
- # 0202 # MAP TIER LIST
- #----------------------------------------------------
- Show # Maps:68
- Class Maps
- BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
- SetFontSize 32
- PlayAlertSound 4 300
- Show # Maps:69
- Class Maps
- BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
- SetFontSize 34
- PlayAlertSound 4 300
- Show # Maps:70
- Class Maps
- BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
- SetFontSize 34
- PlayAlertSound 4 300
- Show # Maps:71
- Class Maps
- BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel"
- SetFontSize 36
- PlayAlertSound 4 300
- Show # Maps:72
- Class Maps
- BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
- SetFontSize 36
- PlayAlertSound 4 300
- Show # Maps:73
- Class Maps
- BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
- SetFontSize 38
- PlayAlertSound 4 300
- Show # Maps:74
- Class Maps
- BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool" "Canyon"
- SetFontSize 38
- PlayAlertSound 4 300
- Show # Maps:75
- Class Maps
- BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
- SetFontSize 40
- PlayAlertSound 4 300
- Show # Maps:76
- Class Maps
- BaseType "Arid Lake" "Gorge" "Residence" "Underground River"
- SetFontSize 40
- PlayAlertSound 4 300
- Show # Maps:77
- Class Maps
- BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
- SetFontSize 42
- PlayAlertSound 4 300
- Show # Maps:78
- Class Maps
- BaseType "Academy" "Crematorium" "Precinct" "Springs"
- SetFontSize 42
- PlayAlertSound 4 300
- Show # Maps:79
- Class Maps
- BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
- SetFontSize 42
- PlayAlertSound 4 300
- Show # Maps:80
- Class Maps
- BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
- SetFontSize 42
- PlayAlertSound 4 300
- Show # Maps:81
- Class Maps
- BaseType "Shrine" "Conservatory" "Palace"
- SetFontSize 44
- PlayAlertSound 4 300
- Show # Maps:82
- Class Maps
- BaseType "Abyss" "Colosseum" "Core"
- SetFontSize 45
- PlayAlertSound 4 300
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 255 255 255
- # This shouldn't be happening, but just in case:
- Show
- Class Maps
- PlayAlertSound 4 300
- SetFontSize 44
- #----------------------------------------------------
- # 0203 # MAP FRAGMENTS
- #----------------------------------------------------
- Show
- BaseType "Mortal Hope"
- Class "Map Fragments"
- PlayAlertSound 6 300
- SetFontSize 45
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 255 255 255
- Show
- BaseType "Sacrifice at Midnight"
- Class "Map Fragments"
- PlayAlertSound 4 300
- SetFontSize 40
- SetBorderColor 0 255 255
- Show
- Class "Map Fragments"
- PlayAlertSound 4 300
- SetFontSize 38
- #------------------------------------------------------------------------
- # Section: 0300 # CURRENCY
- #------------------------------------------------------------------------
- #----------------------------------------------------
- # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
- #----------------------------------------------------
- Show
- BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 64
- #----------------------------------------------------
- # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
- #----------------------------------------------------
- Show
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
- SetBackgroundColor 213 159 15
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- PlayAlertSound 1 300
- SetFontSize 64
- # 200 158 130 this is the old background color, if you like it more use it instead
- #----------------------------------------------------
- # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
- #----------------------------------------------------
- Show
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
- SetTextColor 190 178 135 255
- SetFontSize 64
- #----------------------------------------------------
- # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
- #----------------------------------------------------
- Show
- BaseType "Portal Scroll" "Scroll of Wisdom" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Transmutation" "Orb of Augmentation"
- SetTextColor 170 158 130 220
- SetFontSize 64
- # 170 158 130 default currency color
- #----------------------------------------------------
- # 0305 # DIVINATION CARD TIER LIST
- #----------------------------------------------------
- # Old puple color: "SetTextColor 150 50 190"
- #TIER 1: CARD VALUE OVER AN EX
- Show
- Class "Divination"
- BaseType "Avenger" "The Brittle Emperor" "Time-Lost Relic" "Birth of the Three" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen"
- SetFontSize 45
- SetBorderColor 255 0 175
- SetBackgroundColor 255 255 255 255
- SetTextColor 255 0 175
- PlayAlertSound 6 300
- #TIER 2: CARD VALUE BETWEEN 10 CHAOS AND 1 EX
- Show
- Class "Divination"
- BaseType "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher"
- SetFontSize 42
- SetBorderColor 0 0 0
- SetBackgroundColor 235 15 200
- SetTextColor 0 0 0
- PlayAlertSound 1 300
- #TIER 3: CARD VALUE BETWEEN 2 AND 10 CHAOS
- Show
- Class "Divination"
- BaseType "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born"
- SetFontSize 39
- SetBackgroundColor 220 35 225
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- PlayAlertSound 1 300
- #TIER 5: CARRION CROW. SHAME!
- Show
- Class "Divination"
- BaseType "Carrion Crow"
- SetBackgroundColor 190 65 255
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 34
- #TIER 4: CARD VALUE UNDER 2 CHAOS
- Show
- Class "Divination"
- SetBackgroundColor 200 50 250
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetFontSize 37
- PlayAlertSound 1 300
- #----------------------------------------------------
- # 0305 # REST
- #----------------------------------------------------
- Show
- Class Currency
- Show
- Class Stackable Currency
- #------------------------------------------------------------------------
- # Section: 0400 # SOCKET/LINK BASED stuff
- #------------------------------------------------------------------------
- Show
- LinkedSockets 5
- SetBorderColor 0 255 255
- PlayAlertSound 1 300
- SetFontSize 40
- Show
- Sockets 6
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 38
- PlayAlertSound 1 300
- Show
- Sockets 6
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 38
- PlayAlertSound 1 300
- Show
- Sockets >= 3
- SocketGroup W
- #------------------------------------------------------------------------
- # Section: 0500 # SKILL GEMS
- #------------------------------------------------------------------------
- Show # Gems: Highlight Vaal Gems
- Class Gem
- BaseType "Vaal"
- SetBorderColor 30 150 180
- SetFontSize 38
- Show
- Class Gem
- BaseType "Empower" "Enlighten"
- Quality > 15
- SetBorderColor 30 150 180 255
- SetTextColor 30 150 180 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- Show
- Class Gem
- BaseType "Portal" "Empower" "Enlighten" "Enhance"
- SetBorderColor 30 150 180
- PlayAlertSound 6 300
- SetFontSize 40
- Show
- Class "Gems"
- Quality > 15
- SetBorderColor 30 150 180 255
- SetFontSize 41
- PlayAlertSound 1 300
- Show
- Class "Gems"
- Quality > 0
- SetBorderColor 30 150 180 155
- SetFontSize 38
- Show
- Class Gems
- #------------------------------------------------------------------------
- # Section: 0600 # RARE ITEM HIGHLIGHTING
- #------------------------------------------------------------------------
- #----------------------------------------------------
- # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
- #----------------------------------------------------
- #Amulets, rings and jewels (likely) don't care much about the droplevel
- #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
- Show
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 25 180 25
- SetFontSize 38
- Class Rings Amulets Belts Jewel
- Rarity Rare
- Show
- Class Rings Amulets Belts Jewel
- Rarity Rare
- SetBackgroundColor 25 55 25
- SetFontSize 38
- SetBorderColor 25 180 25
- #----------------------------------------------------
- # 0601 # RARE DAGGERS
- #----------------------------------------------------
- #GOOD DAGGERS
- #----------------------------------------------------
- Show
- Class Daggers
- Rarity Rare
- DropLevel >= 58
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class Daggers
- Rarity Rare
- DropLevel >= 58
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
- #----------------------------------------------------
- Show
- Class Daggers
- BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
- Rarity Rare
- ItemLevel >= 75
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- SetTextColor 255 190 0
- Show
- Class Daggers
- BaseType "Royal Skean" "Skean" "Stiletto" "Copper Kris" "Poignard" "Golden Kris"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #BAD DAGGERS
- #----------------------------------------------------
- #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
- #----------------------------------------------------
- # 0602 # RARE CLAWS
- #----------------------------------------------------
- #GOOD CLAWS
- #----------------------------------------------------
- #At least earlier most claws were vendor trash
- #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
- #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
- Show
- Class Claws
- Rarity Rare
- DropLevel >= 62
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class Claws
- Rarity Rare
- DropLevel >= 62
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #BAD CLAWS
- #----------------------------------------------------
- Show
- Class Claws
- Rarity Rare
- DropLevel < 50
- ItemLevel >= 75
- SetBackgroundColor 65 25 25
- SetTextColor 255 190 0
- Show
- Class Claws
- Rarity Rare
- DropLevel < 50
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0603 # RARE WANDS
- #----------------------------------------------------
- #As spellcaster weapons, wands are good pick-ups if they're rare
- #High level wands get highlighted, because of their multi-purpose potential
- #GOOD WANDS
- #----------------------------------------------------
- Show
- Class Wands
- Rarity Rare
- DropLevel >= 59
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class Wands
- Rarity Rare
- DropLevel >= 59
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #BAD WANDS
- #----------------------------------------------------
- #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
- #----------------------------------------------------
- # 0604 # RARE SWORDS
- #----------------------------------------------------
- #Worthwhile swords are physical or elemental weapons
- #First one require a decent droplevel, second one the highest attack speed base types
- #We can bad-highlight the rest, because they are way too clunky
- #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
- #GOOD SWORDS
- #----------------------------------------------------
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #HIGH ATTACK SPEED LOWER LEVEL BASES
- #These are some of the best ele ST weapons bases.
- Show
- Class "One Hand Swords"
- BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "One Hand Swords"
- BaseType "Corsair Sword" "Gemstone Sword" "Graceful Sword" "Cutlass" "Apex Rapier" "Fancy Foil" "Serrated Foil" "Elegant Foil" "Jagged Foil"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #BAD SWORDS
- #One Hand swords with with such low base drop level are rarely anything interesting.
- #High attack speed bases for viable ele weapons are filtered out above.
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "One Hand Swords"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0605 # RARE AXES&MACES (1H)
- #----------------------------------------------------
- #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
- #GOOD 1H AXES&MACES
- Show
- Class "One Hand Axes"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "One Hand Axes"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "One Hand Maces"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "One Hand Maces"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #----------------------------------------------------
- #BAD 1H MACES/AXES
- #Anything with a <50lvl base won't be a priority pickup while maping.
- Show
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0606 # RARE SCEPTRES
- #----------------------------------------------------
- #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
- #GOOD SCEPTRES
- Show
- Class "Sceptres"
- Rarity Rare
- DropLevel >= 62
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Sceptres"
- Rarity Rare
- DropLevel >= 62
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #Lets's also highlight the high base spell damage sceptres
- Show
- BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
- Class "Sceptres"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- BaseType "Abyssal Sceptre" "Crystal Sceptre" "Shadow Sceptre" "Quartz Sceptre"
- Class "Sceptres"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #BAD SCEPTRES
- #Noone here :O
- #----------------------------------------------------
- # 0607 # RARE STAVES
- #----------------------------------------------------
- #Now staves are a bit tricky.
- #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
- #They can also roll high base damage stats
- #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
- Show
- Class "Staves"
- Rarity Rare
- DropLevel >= 65
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Staves"
- Rarity Rare
- DropLevel >= 65
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Staves"
- BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- BaseType "Lathi" "Serpentine Staff" "Coiled Staff"
- Class "Staves"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #BAD STAVES
- #If you're playing a caster or think it's a good idea feel free to remove the following parts
- #However, chances are you won't find anything amazing around here.
- Show
- Class "Staves"
- Rarity Rare
- DropLevel <= 56
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "Staves"
- Rarity Rare
- DropLevel <= 56
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0608 # RARE TWO HAND SWORDS + MACES + AXES
- #----------------------------------------------------
- #These are rather simple
- #High drop level bases have a small chance to be decent
- #Everything else is usually too clunky
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- # Feel free to uncomment this if you're playing a 2H-build
- #Show
- # Class "Two Hand"
- # BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
- # Rarity Rare
- # ItemLevel >= 75
- # SetTextColor 255 190 0
- # SetBackgroundColor 25 55 25
- # SetBorderColor 0 0 0
- #Show
- # Class "Two Hand"
- # BaseType "Ezomyte Axe" "Sundering Axe" "Vaal Axe" "Piledriver" "Colossus Mallet" "Reaver Sword" "Headman's Sword" "Ezomyte Blade"
- # Rarity Rare
- # ItemLevel >= 65
- # SetBackgroundColor 25 55 25
- # SetBorderColor 0 0 0
- #BAD TWO HANDED WEAPONS
- #Chances are you won't find anything amazing around here.
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel <= 56
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "Two Hand"
- Rarity Rare
- DropLevel <= 56
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0609 # RARE BOWS
- #----------------------------------------------------
- #With the huge demand for good bows, it's worth checking out quite some of those
- #Show
- # BaseType "Harbinger Bow"
- # Class "Bows"
- # Rarity Rare
- # ItemLevel >= 75
- # SetTextColor 255 190 0
- # SetBackgroundColor 25 55 25
- # SetBorderColor 25 180 25
- #Show
- # BaseType "Harbinger Bow"
- # Class "Bows"
- # Rarity Rare
- # ItemLevel >= 65
- # SetBackgroundColor 25 55 25
- # SetBorderColor 25 180 25
- Show
- Class "Bows"
- Rarity Rare
- DropLevel >= 62
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Bows"
- Rarity Rare
- DropLevel >= 62
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #BAD BOWS!
- #----------------------------------------------
- #The low level ones are usually just clunky
- Show
- Class "Bows"
- Rarity Rare
- DropLevel <= 50
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "Bows"
- Rarity Rare
- DropLevel <= 50
- ItemLevel >= 65
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0610 # RARE QUIVERS
- #----------------------------------------------------
- #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
- Show
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
- Class "Quivers"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
- Class "Quivers"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #----------------------------------------------------
- # 0611 # RARE GLOVES, HELMETS, BOOTS
- #----------------------------------------------------
- #High base levels of those are getting highlighted
- #VERY low bases are getting negative highlighting
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 52
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 52
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 15
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 15
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0612 # RARE SHIELDS
- #----------------------------------------------------
- #Shields are by far the hardest category to sort
- #Here's my philosophy:
- #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
- #----------------------------------------------------
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 65
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
- #----------------------------------------------------
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 55
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 55
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #3) Still display the low level spirit shields as "neutral" they are small and nice
- #-----------------------------------------------------
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- Show
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- #4) The Kite Shields can be quite decent too, let's highlight the good ones!
- #-----------------------------------------------------
- Show
- BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
- #-----------------------------------------------------
- Show
- BaseType "Buckler" "Spiked Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 60
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- BaseType "Buckler" "Spiked Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 60
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- #6) Now lets mark some of the remaining low level shields as bad
- #-----------------------------------------------------
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 42
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 42
- SetBackgroundColor 65 25 25
- #----------------------------------------------------
- # 0613 # RARE BODY ARMOR
- #----------------------------------------------------
- #Highlight high level tiers
- #Mark really low level ones. Easy enough.
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 60
- SetTextColor 255 190 0
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 60
- SetBackgroundColor 25 55 25
- SetBorderColor 0 0 0
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 47
- SetTextColor 255 190 0
- SetBackgroundColor 65 25 25
- Show
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 47
- SetBackgroundColor 65 25 25
- #------------------------------------------------------------------------
- # 0614 # RARES - REMAINING RULES
- #------------------------------------------------------------------------
- #Whatever rares wern't highlighted as good or bad above, will still be displayed
- #Just without any priority highlighting
- Show
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- Show
- Rarity Rare
- #------------------------------------------------------------------------
- # Section: 0700 # NORMAL AND MAGIC ITEM RULES
- #------------------------------------------------------------------------
- #------------------------------------------------------------------------
- # 0701 # 83+ ITEM CRAFTING
- #------------------------------------------------------------------------
- Show # Leather belts
- Class Belts
- BaseType "Leather"
- Rarity = Normal
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 0 255
- SetFontSize 70
- Show # Endgame: Show normal ilvl 83+ rings/amulets
- Class Rings Amulet Belts
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
- Rarity = Normal
- ItemLevel >= 83
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 0 255
- SetFontSize 38
- Show
- BaseType "Imbued Wand" "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- SetFontSize 38
- Show
- BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- SetFontSize 38
- Show
- BaseType "Sai"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- Class Daggers
- SetFontSize 38
- #------------------------------------------------------------------------
- # 0702 # CHROMATIC ORB RECIPE ITEMS
- #------------------------------------------------------------------------
- Show
- ItemLevel >= 84
- BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand"
- SetBorderColor 255 125 125
- Show
- SocketGroup RGB
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 64
- #------------------------------------------------------------------------
- # 0703 # MAGIC RINGS, AMULETS, BELTS
- #------------------------------------------------------------------------
- #Once we reach mapping we only want to see the top tiers of magic items
- #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
- Show # Endgame: Show magic rings, amulets and belts.
- Class Rings Amulets Belts
- Rarity Magic
- #------------------------------------------------------------------------
- # 0704 # MAGIC JEWELS
- #------------------------------------------------------------------------
- Show
- Class Jewel
- SetFontSize 36
- SetBackgroundColor 75 75 75
- SetBorderColor 0 150 200
- #------------------------------------------------------------------------
- # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
- #-------------------------------------------------------------------------
- # ADD ADDITIONAL STUFF HERE IF YOU WANT
- Show
- BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel" "Agate Amulet" "Lapis Amulet" "Amber Amulet"
- SetBorderColor 0 150 0 150
- SetTextColor 255 255 255 255
- Rarity Normal
- Show
- BaseType "Sacrificial Garb"
- SetTextColor 255 255 255 255
- SetBorderColor 0 150 0 150
- Rarity Normal
- #------------------------------------------------------------------------
- # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
- #-------------------------------------------------------------------------
- Show # Endgame: Show normal ilvl 75+ rings/amulets
- Class Rings Amulet Belts
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
- Rarity = Normal
- ItemLevel >= 75
- SetTextColor 255 255 255 255
- SetBorderColor 255 190 0 150
- SetFontSize 32
- Show # Endgame: Show normal ilvl 60+ rings/amulets
- Class Rings Amulet Belts
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
- ItemLevel >= 60
- ItemLevel < 75
- SetTextColor 255 255 255 255
- SetFontSize 32
- #------------------------------------------------------------------------
- # 0707 # CHISEL RECIPE ITEMS
- #-------------------------------------------------------------------------
- Hide # Chisel Recipe: Magic Gavels with 12+ qual
- Quality > 11
- Rarity Magic
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 32
- Rarity Normal
- Show # Chisel Recipe: White Gavels
- Rarity Normal
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 32
- Rarity Normal
- #------------------------------------------------------------------------
- # 0708 # HIGH LEVEL 4+ LINKED ITEMS
- #-------------------------------------------------------------------------
- Show # Endgame: Show high level 4 linked items (64+)
- DropLevel >= 64
- LinkedSockets >= 4
- SetFontSize 32
- Rarity <= Magic
- #------------------------------------------------------------------------
- # 0709 # TOP BASES FOR CRAFTING
- #-------------------------------------------------------------------------
- #THIS IS SYNTAX IS DESIGNED TO WORK WITH "FILTRATION"
- #IT'S A WIP SECTION. FOR NOW CRAFTING AND CHANCING IS COMBINED INTO ONE SECTION.
- Show # Weapons: Show Ambusher CRAFTING
- BaseType "Ambusher"
- SetFontSize 32
- Rarity <= Magic
- Show # Weapons: Show Harbinger Bow CRAFTING
- BaseType "Harbinger Bow"
- SetFontSize 32
- Rarity <= Magic
- #
- #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
- #BaseType "Hubris Circlet"
- #SetFontSize 30
- #Rarity <= Magic
- #Hide # Weapons: Show Platinum Kris CRAFTING
- #BaseType "Platinum Kris"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Vaal Axe CRAFTING
- #BaseType "Vaal Axe"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Imperial Skean CRAFTING
- #BaseType "Imperial Skean"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Demon Dagger CRAFTING
- #BaseType "Demon Dagger"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Vaal Rapier CRAFTING
- #BaseType "Vaal Rapier"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Jewelled Foil CRAFTING
- #BaseType "Jewelled Foil"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Opal Sceptre CRAFTING
- #BaseType "Opal Sceptre"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
- #BaseType "Imbued Wand"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
- #BaseType "Prophecy Wand"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
- #BaseType "Carnal Armour"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
- #BaseType "Saint's Hauberk"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
- #BaseType "Saintly Chainmail"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
- #BaseType "Triumphant Lamellar"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
- #BaseType "General's Brigandine"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
- #BaseType "Full Dragonscale"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Assassin's Garb EV CRAFTING
- #BaseType "Assassin's Garb"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Zodiac Leather EV CRAFTING
- #BaseType "Zodiac Leather"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Astral Plate AR CRAFTING
- #BaseType "Astral Plate"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
- #BaseType "Glorious Plate"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Vaal Regalia ES CRAFTING
- #BaseType "Vaal Regalia"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
- #BaseType "Titanium Spirit Shield"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
- #BaseType "Sorcerer Gloves"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #------------------------------------------------------------------------
- # 0710 # MARAKETH WEAPONS
- #-------------------------------------------------------------------------
- Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
- BaseType "Gemini Claw"
- SetFontSize 32
- Rarity <= Magic
- Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
- BaseType "Behemoth Mace"
- SetFontSize 32
- Rarity <= Magic
- Show # Maraketh Weapons: Show Sai (1h block dagger)
- BaseType "Sai"
- Class Daggers
- SetFontSize 32
- Rarity <= Magic
- Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
- BaseType "Tiger Hook"
- SetFontSize 32
- Rarity <= Magic
- Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
- BaseType "Dragoon Sword"
- SetFontSize 32
- Rarity <= Magic
- Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
- BaseType "Runic Hatchet"
- SetFontSize 32
- Rarity <= Magic
- Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
- BaseType "Maraketh Bow"
- SetFontSize 32
- Rarity <= Magic
- Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
- BaseType "Exquisite Blade"
- SetFontSize 32
- Rarity <= Magic
- Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
- BaseType "Eclipse Staff"
- SetFontSize 32
- Rarity <= Magic
- Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
- BaseType "Fleshripper"
- SetFontSize 32
- Rarity <= Magic
- Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
- BaseType "Coronal Maul"
- SetFontSize 32
- Rarity <= Magic
- Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
- BaseType "Sambar Sceptre"
- SetFontSize 32
- Rarity <= Magic
- #------------------------------------------------------------------------
- # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
- #------------------------------------------------------------------------
- #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
- Show
- Quality = 20
- Rarity <= Magic
- ItemLevel <= 60
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- Rarity Normal
- #------------------------------------------------------------------------
- # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
- #------------------------------------------------------------------------
- # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 5 lines)
- #Show
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Normal
- # SetBackgroundColor 0 0 0
- # SetTextColor 150 0 0
- # SetBorderColor 150 0 0
- #------------------------------------------------------------------------
- # Section: 0800 # FLASKS
- #------------------------------------------------------------------------
- Show
- Class "Utility Flasks"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- Show
- BaseType "Flask"
- Quality >= 1
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- #------------------------------------------------------------------------
- # 0801 # HIDE OUTDATED FLASKS
- #------------------------------------------------------------------------
- Hide
- BaseType Flask
- ItemLevel >= 35
- BaseType Small Medium Large Greater Grand
- SetFontSize 20
- Hide
- BaseType Flask
- ItemLevel >= 53
- BaseType Giant Colossal Sacred
- SetFontSize 20
- #----------------------------------------------------
- # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
- #----------------------------------------------------
- Hide # Endgame: Show non quality flasks in maps
- BaseType Flask
- ItemLevel >= 69
- SetFontSize 20
- #----------------------------------------------------
- # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
- #----------------------------------------------------
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 6
- ItemLevel >= 3
- BaseType "Medium"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 9
- ItemLevel >= 5
- BaseType "Large"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 15
- ItemLevel >= 12
- BaseType "Greater"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 21
- ItemLevel >= 18
- BaseType "Grand"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 27
- ItemLevel >= 24
- BaseType "Giant"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 33
- ItemLevel >= 30
- BaseType "Colossal"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 39
- ItemLevel >= 36
- BaseType "Sacred"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 45
- ItemLevel >= 42
- BaseType "Hallowed"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 51
- ItemLevel >= 48
- BaseType "Sanctified"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 62
- ItemLevel >= 60
- BaseType "Divine"
- SetTextColor 255 255 255 255
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 67
- ItemLevel >= 65
- BaseType "Eternal"
- SetTextColor 255 255 255 255
- #----------------------------------------------------
- # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
- #----------------------------------------------------
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 6
- ItemLevel >= 3
- BaseType "Medium"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 9
- ItemLevel >= 5
- BaseType "Large"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 15
- ItemLevel >= 12
- BaseType "Greater"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 21
- ItemLevel >= 18
- BaseType "Grand"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 27
- ItemLevel >= 24
- BaseType "Giant"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 33
- ItemLevel >= 30
- BaseType "Colossal"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 39
- ItemLevel >= 36
- BaseType "Sacred"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 45
- ItemLevel >= 42
- BaseType "Hallowed"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 51
- ItemLevel >= 48
- BaseType "Sanctified"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 63
- ItemLevel >= 60
- BaseType "Divine"
- SetTextColor 100 100 255
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 68
- ItemLevel >= 65
- BaseType "Eternal"
- SetTextColor 100 100 255
- #------------------------------------------------------------------------
- # 0805 # SHOW WHATEVER FLASKS REMAIN
- #------------------------------------------------------------------------
- Show
- BaseType Flask
- SetFontSize 30
- Rarity <= Magic
- #------------------------------------------------------------------------
- # Section: 0900 # LEVELING
- #------------------------------------------------------------------------
- #Until itemlevel 12 you will see everything
- #Then NORMAL items under your level will SLOWLY start getting filtered out.
- #We will still see all 3L's until level 30 and all 4L's until level 69
- #All magic items will be visible without further filtering until level 67
- # 0901 # HIGHLIGHT LEVELING JEWELRY
- #------------------------------------------------------------------------
- Show
- Rarity Normal
- ItemLevel < 35
- Class "Rings" "Amulets" "Belts"
- SetTextColor 255 255 255 255
- Show
- Rarity Magic
- ItemLevel < 45
- Class "Rings" "Amulets" "Belts"
- SetTextColor 100 100 255
- # 0902 # HIGHLIGHT LEVELING LINKED GEAR
- #------------------------------------------------------------------------
- Show
- LinkedSockets >= 4
- ItemLevel <= 66
- Rarity Normal
- SetTextColor 255 255 255 255
- Show
- LinkedSockets >= 4
- ItemLevel <= 68
- Rarity Magic
- SetTextColor 100 100 255
- Show
- LinkedSockets >= 3
- ItemLevel <= 25
- Rarity Normal
- SetTextColor 255 255 255 255
- Show
- LinkedSockets >= 3
- ItemLevel <= 25
- Rarity Magic
- SetTextColor 100 100 255
- # 0903 # LEVELING GENERAL RULES
- #------------------------------------------------------------------------
- #Show
- # ItemLevel < 62
- # Rarity Magic
- # Class Rings Amulets Belts
- Show
- ItemLevel < 62
- Rarity Magic
- # 0904 # LEVELING WHITE ITEM PROGRESSION
- #------------------------------------------------------------------------
- Show
- ItemLevel < 12
- Show
- Rarity Normal
- ItemLevel < 13
- DropLevel >= 2
- Show
- Rarity Normal
- ItemLevel < 14
- DropLevel >= 4
- Show
- Rarity Normal
- ItemLevel < 16
- DropLevel >= 6
- Show
- Rarity Normal
- ItemLevel < 18
- DropLevel >= 8
- Show
- Rarity Normal
- ItemLevel < 20
- DropLevel >= 10
- Show
- Rarity Normal
- ItemLevel < 22
- DropLevel >= 13
- Show
- Rarity Normal
- ItemLevel < 24
- DropLevel >= 16
- Show
- Rarity Normal
- ItemLevel < 26
- DropLevel >= 19
- Show
- Rarity Normal
- ItemLevel < 28
- DropLevel >= 22
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 30
- DropLevel >= 24
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 30
- DropLevel >= 28
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 32
- DropLevel >= 26
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 32
- DropLevel >= 30
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 34
- DropLevel >= 28
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 34
- DropLevel >= 32
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 36
- DropLevel >= 32
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 36
- DropLevel >= 34
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 38
- DropLevel >= 34
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 38
- DropLevel >= 37
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 40
- DropLevel >= 37
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 40
- DropLevel >= 39
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 42
- DropLevel >= 39
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 42
- DropLevel >= 41
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 46
- DropLevel >= 43
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 46
- DropLevel >= 45
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 48
- DropLevel >= 46
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 48
- DropLevel >= 47
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 50
- DropLevel >= 48
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 50
- DropLevel >= 49
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 52
- DropLevel >= 50
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 52
- DropLevel >= 52
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 54
- DropLevel >= 52
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 54
- DropLevel >= 54
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 56
- DropLevel >= 54
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 56
- DropLevel >= 56
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 58
- DropLevel >= 56
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 58
- DropLevel >= 58
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 60
- DropLevel >= 58
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 60
- DropLevel >= 60
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 62
- DropLevel >= 60
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 62
- DropLevel >= 62
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 64
- DropLevel >= 63
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 64
- DropLevel >= 64
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 66
- DropLevel >= 65
- SetFontSize 30
- Rarity <= Magic
- Show
- Rarity Normal
- ItemLevel < 66
- DropLevel >= 66
- SetFontSize 30
- Rarity <= Magic
- Show
- Sockets >= 3
- Rarity Normal
- ItemLevel < 68
- DropLevel >= 67
- SetFontSize 30
- Rarity <= Magic
- #------------------------------------------------------------------------
- # Section: 5000 # TEMP AND WIP ENTRIES
- #------------------------------------------------------------------------
- #Work-in-progress entries are added here
- #------------------------------------------------------------------------
- # 5001 # WARBAND MODS
- #------------------------------------------------------------------------
- Hide
- Rarity Magic
- Class "Helmets"
- SetBorderColor 120 30 30
- Hide
- Rarity Magic
- Class "Gloves"
- SetBorderColor 30 0 140
- Hide
- Rarity Magic
- Class "Boots"
- SetBorderColor 25 120 90
- #---------------------------------------------------------------------------------------------------------------
- # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
- #---------------------------------------------------------------------------------------------------------------
- #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
- #------------------------------------------------------------------------
- # Section: XXXX # HIDE THE REST
- #------------------------------------------------------------------------
- #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
- Hide # Minimize junk instead of hiding (if "Show")
- SetFontSize 20
- SetBorderColor 0 0 0 0
- #---------------------------------------------------------------------------------------------------------------
- # CREDITS
- #---------------------------------------------------------------------------------------------------------------
- # SCRIPT by NeverSink ( the-dude- on reddit )
- #
- # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
- # "Malchron" - for helping out with his advice. And stuff.
- # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
- # "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
- # "Ghudda" - I took his script as a template and reworked it entirely. You likely won't find more than 10 of his lines here, but he provided some help anyway :)
- # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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