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RagePluginHook Crash Log

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Feb 14th, 2016
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  1. [14/02/2016 14:28:44.940] Started new log on 14/02/2016 14:28:44.940
  2. [14/02/2016 14:28:44.942] ====================================================================================================
  3. [14/02/2016 14:28:44.919] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
  4. [14/02/2016 14:28:44.943] Log verbosity: Verbose
  5. [14/02/2016 14:28:44.945] Initializing input system
  6. [14/02/2016 14:28:44.950] Initializing game console
  7. [14/02/2016 14:28:44.957] Console key has been set to F4 (key code: 115)
  8. [14/02/2016 14:28:45.023] Initializing console variable "SkipGameIntro".
  9. [14/02/2016 14:28:45.024] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
  10. [14/02/2016 14:28:45.027] Read value: <null>
  11. [14/02/2016 14:28:45.027] Initializing console variable "DisableRenderVersionText".
  12. [14/02/2016 14:28:45.027] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
  13. [14/02/2016 14:28:45.033] Read value: True
  14. [14/02/2016 14:28:45.034] Setting value of console variable "DisableRenderVersionText" to stored value.
  15. [14/02/2016 14:28:45.034] Initializing console variable "ConsoleKey".
  16. [14/02/2016 14:28:45.034] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
  17. [14/02/2016 14:28:45.035] Read value: F4
  18. [14/02/2016 14:28:45.035] Setting value of console variable "ConsoleKey" to stored value.
  19. [14/02/2016 14:28:45.036] Console key has been set to F4 (key code: 115)
  20. [14/02/2016 14:28:45.036] Initializing console variable "PluginTimeoutThreshold".
  21. [14/02/2016 14:28:45.036] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
  22. [14/02/2016 14:28:45.037] Read value: 10000
  23. [14/02/2016 14:28:45.037] Setting value of console variable "PluginTimeoutThreshold" to stored value.
  24. [14/02/2016 14:28:45.038] Initializing console variable "AlwaysShowConsoleOutput".
  25. [14/02/2016 14:28:45.038] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
  26. [14/02/2016 14:28:45.039] Read value: <null>
  27. [14/02/2016 14:28:45.039] Initializing console variable "StartWithDeveloperModeEnabledId".
  28. [14/02/2016 14:28:45.040] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
  29. [14/02/2016 14:28:45.040] Read value: <null>
  30. [14/02/2016 14:28:45.040] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
  31. [14/02/2016 14:28:45.041] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
  32. [14/02/2016 14:28:45.041] Read value: False
  33. [14/02/2016 14:28:45.042] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
  34. [14/02/2016 14:28:45.042] Initializing console variable "ShowOnScreenWarnings".
  35. [14/02/2016 14:28:45.043] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
  36. [14/02/2016 14:28:45.043] Read value: <null>
  37. [14/02/2016 14:28:45.044] Console initialized
  38. [14/02/2016 14:28:45.044] Initializing forms manager
  39. [14/02/2016 14:28:45.047] Version: RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA for Grand Theft Auto V
  40. [14/02/2016 14:28:45.054] ================ RAGE Plugin Hook ================
  41. [14/02/2016 14:28:45.063] Checking game support
  42. [14/02/2016 14:28:45.192] Product name: Grand Theft Auto V
  43. [14/02/2016 14:28:45.193] Product version: 1.0.617.1
  44. [14/02/2016 14:28:45.193] Is steam version: True
  45. [14/02/2016 14:28:45.194] Initializing DirectX
  46. [14/02/2016 14:28:45.196] Initializing Direct3D
  47. [14/02/2016 14:28:45.197] Loading C:\Windows\system32\d3d11.dll
  48. [14/02/2016 14:28:45.197] Loaded at 0x7FEF8530000
  49. [14/02/2016 14:28:45.198] D3D11CreateDeviceAndSwapChain at 0x7FEF85500F8
  50. [14/02/2016 14:28:45.198] Creating Direct3D 11 device and swap chain
  51. [14/02/2016 14:28:45.211] Swap Chain created: 0x51EDB930
  52. [14/02/2016 14:28:45.212] Swap Chain VTable: 0x51EDB930
  53. [14/02/2016 14:28:45.212] Swap Chain VTable_2: 0x7FEF9D55AE0
  54. [14/02/2016 14:28:45.213] 0x4856410368554DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
  55. [14/02/2016 14:28:45.213] D3D11Present: 0x7FEF9D7B2F8
  56. [14/02/2016 14:28:45.213] D3D11ResizeBuffers: 0x7FEF9D7F97C
  57. [14/02/2016 14:28:45.214] D3D11ResizeTarget: 0x7FEF9D807D8
  58. [14/02/2016 14:28:45.214] D3D11SetFullscreenState: 0x7FEF9D80B64
  59. [14/02/2016 14:28:45.223] Direct3D initialized
  60. [14/02/2016 14:28:45.223] Initialized DirectX
  61. [14/02/2016 14:28:45.224] Direct3D watcher thread spawned
  62. [14/02/2016 14:28:45.428] PTR: 0x1427653E0
  63. [14/02/2016 14:28:45.587] Getting device
  64. [14/02/2016 14:28:45.588] Retrieved device
  65. [14/02/2016 14:28:45.588] Creating wrapper
  66. [14/02/2016 14:28:45.682] Wrapper created
  67. [14/02/2016 14:28:45.688] Effect created
  68. [14/02/2016 14:28:45.689] Creating buffer
  69. [14/02/2016 14:28:45.689] Created buffer
  70. [14/02/2016 14:28:45.690] Creating blend state
  71. [14/02/2016 14:28:45.690] Created blend state
  72. [14/02/2016 14:28:45.691] Done with creation
  73. [14/02/2016 14:28:45.740] Initializing texture system.
  74. [14/02/2016 14:28:45.741] Initializing texture system; phase 1
  75. [14/02/2016 14:28:45.742] Initializing texture system; phase 2
  76. [14/02/2016 14:28:45.750] Initializing texture system; phase 3
  77. [14/02/2016 14:28:45.751] Initializing texture system; phase 4
  78. [14/02/2016 14:28:45.763] Initializing texture system; phase 5
  79. [14/02/2016 14:28:45.765] Initializing texture system; phase 6
  80. [14/02/2016 14:28:45.766] Initializing texture system; phase 7
  81. [14/02/2016 14:28:45.769] Initializing texture system; phase 8
  82. [14/02/2016 14:28:45.771] Initializing texture system; phase 9
  83. [14/02/2016 14:28:45.773] Initializing texture system; phase 10
  84. [14/02/2016 14:28:45.777] Initializing texture system; phase 11
  85. [14/02/2016 14:28:45.778] Initializing texture system; phase 12
  86. [14/02/2016 14:28:45.780] Initializing texture system; phase 13
  87. [14/02/2016 14:28:45.780] Initializing texture system; phase 14
  88. [14/02/2016 14:28:50.225] Direct3D watcher thread ended
  89. [14/02/2016 14:29:39.247] Initializing game support
  90. [14/02/2016 14:29:39.992] Compatibility level: 0
  91. [14/02/2016 14:29:39.992] Supported version detected
  92. [14/02/2016 14:29:39.993] ==================================================
  93. [14/02/2016 14:29:40.243] Patched IsDebuggerPresent
  94. [14/02/2016 14:29:40.494] Waiting for game initialization
  95. [14/02/2016 14:29:40.855] Initializing hook
  96. [14/02/2016 14:29:41.107] Completing interoperability
  97. [14/02/2016 14:29:41.107] Initialization code 1.
  98. [14/02/2016 14:29:41.108] Initialization code 2.
  99. [14/02/2016 14:29:41.108] Initialization code 3.
  100. [14/02/2016 14:29:41.121] 1 Address: 0x0000000140361314
  101. [14/02/2016 14:29:41.129] Calling func 1
  102. [14/02/2016 14:29:41.160] 2 Address: 0x0000000140E175BE
  103. [14/02/2016 14:29:41.164] 3 Address: 0x000000013F995C36
  104. [14/02/2016 14:29:41.203] Address: 0x0000000140E1755C
  105. [14/02/2016 14:29:41.205] Unknown var: 0x0000000141CE3B70
  106. [14/02/2016 14:29:41.205] Initialization code 4.
  107. [14/02/2016 14:29:41.206] Completing interoperability, phase 1
  108. [14/02/2016 14:29:41.206] Completing interoperability, phase 2
  109. [14/02/2016 14:29:41.207] Completing interoperability, phase 3
  110. [14/02/2016 14:29:41.207] Completing interoperability, phase 4
  111. [14/02/2016 14:29:41.208] Completing interoperability, phase 5
  112. [14/02/2016 14:29:41.209] Completing interoperability, phase 6
  113. [14/02/2016 14:29:41.209] Completing interoperability, phase 7
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