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- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(1456503312) SRandInit(1456503315).
- LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
- LogStats: Stats thread started at 0.154421
- LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
- LogInit: API Version: 2992821
- LogInit: Net Version: 3039270
- LogDevObjectVersion: Number of dev versions registered: 13
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
- LogInit: Compiled with Visual C++: 19.00.23026.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.12
- LogInit: Command line:
- LogInit: Base directory: D:/Epic Games/4.12/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Using libcurl 7.41.0
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with WinSSL
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: PC-POMPE
- LogInit: User: Matze
- LogInit: CPU Page size=65536, Cores=4
- LogInit: High frequency timer resolution =3.515623 MHz
- LogMemory: Memory total: Physical=15.9GB (16GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 190.93 MB used, 190.93 MB peak
- LogMemory: Process Virtual Memory: 195.09 MB used, 195.09 MB peak
- LogMemory: Physical Memory: 3176.86 MB used, 16268.34 MB total
- LogMemory: Virtual Memory: 554.49 MB used, 134217728.00 MB total
- LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'NVIDIA GeForce GTX 760' (Feature Level 11_0)
- LogD3D11RHI: 1989/0/8134 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
- LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
- LogD3D11RHI: 112/0/8134 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
- LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/8134 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x1187 (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'NVIDIA GeForce GTX 760' (P:1 D:1)
- LogWindows: 1. 'NVIDIA GeForce GTX 760' (P:0 D:0)
- LogWindows: 2. 'NVIDIA GeForce GTX 760' (P:0 D:0)
- LogWindows: 3. 'NVIDIA GeForce GTX 760' (P:0 D:0)
- LogWindows: 4. 'Intel(R) HD Graphics 4600' (P:0 D:1)
- LogWindows: 5. 'Intel(R) HD Graphics 4600' (P:0 D:0)
- LogWindows: 6. 'Intel(R) HD Graphics 4600' (P:0 D:0)
- LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
- LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760
- LogD3D11RHI: Driver Version: 358.91 (internal:10.18.13.5891, unified:358.91)
- LogD3D11RHI: Driver Date: 11-5-2015
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
- LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (../../../../../Unreal Projects/GymDon/Intermediate/Shaders/WorkingDirectory/8940/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Matze/AppData/Local/Temp/UnrealShaderWorkingDir/130CA56247B9841EA88A70A5D4621C8F/'.
- LogShaderCompilers:Display: Using Local Shader Compiler.
- LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- LogTemp:Display: Loaded TP WindowsTargetPlatform
- LogTemp:Display: Loaded TP AndroidTargetPlatform
- LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- LogTemp:Display: Loaded TP HTML5TargetPlatform
- LogTemp:Display: Loaded TP IOSTargetPlatform
- LogTemp:Display: Loaded TP TVOSTargetPlatform
- LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- LogTemp:Display: Loaded TP LinuxTargetPlatform
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.16s 53MB C:/Users/Matze/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Matze/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Unreal Projects/GymDon/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Unreal Projects/GymDon/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: Using Local data cache path C:/Users/Matze/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogInit: Selected Device Profile: [Windows]
- LogContentStreaming: Texture pool size is 0.00 MB
- LogMeshUtilities: No automatic mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogMeshUtilities: No distributed automatic mesh merging module available
- LogAssetRegistry: FAssetRegistry took 0.0237 seconds to start up
- LogPackageLocalizationCache: Processed 4 localized package path(s) for 1 prioritized culture(s) in 0.545412 seconds
- LogUObjectArray: 28739 objects as part of root set at end of initial load.
- LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- LogEngine: Initializing Engine...
- LogHMD: SteamVR failed to initialize. Err: 110
- LogHMD: SteamVR failed to initialize. Err: 110
- LogAIModule: Creating AISystem for world NewWorld
- LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogDerivedDataCache: Saved boot cache 0.09s 53MB C:/Users/Matze/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Info Localization service is disabled
- LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/GymDon/Content/' took 0.01s
- LogCook:Display: Max memory allowance for cook 8192mb
- LogCook:Display: Mobile HDR setting 0
- SourceControl: Info Source control is disabled
- Cmd: MAP LOAD FILE="../../../../../Unreal Projects/GymDon/Content/StartUp.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAIModule: Creating AISystem for world StartUp
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 81.118ms to complete.
- LogFileHelpers: Loading map 'StartUp' took 1.358
- LogCollectionManager: Loaded 1 collections in 0.020135 seconds
- LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/GymDon/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/GymDon/Content/Developers/Matze/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/GymDon/Content/Collections/' took 0.01s
- LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000008 seconds
- LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0150 seconds. Added 2068 classes and 381 folders.
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0017 seconds. Added 12 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0013 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0015 seconds. Added 1 classes and 2 folders.
- LogCrashTracker: Crashtracker disabled due to settings.
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0010 seconds. Added 1 classes and 2 folders.
- LogLoad: Full Startup: 50.33 seconds (BP compile: 0.73 seconds)
- LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
- LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
- LogOcInput: OculusInput pre-init called
- LogContentStreaming: Texture pool size now 1000 MB
- LogRenderer: Reallocating scene render targets to support 1208x620 (Frame:2).
- LogAssetRegistry: Asset discovery search completed in 36.4086 seconds
- LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000005 seconds (found 0 objects)
- LogCollectionManager: Fixed up redirectors for 1 collections in 0.009338 seconds (updated 0 objects)
- LogDesktopPlatform:Warning: Error reading results of folder dialog.
- LogDesktopPlatform:Warning: Error reading results of folder dialog.
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StartUp" FILE="../../../../../Unreal Projects/GymDon/Saved/Autosaves/Game/UEDPCStartUp.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
- LogSavePackage: Save=243.92ms
- LogSavePackage: Moving '../../../../../Unreal Projects/GymDon/Saved/UEDPCStartUp3D531A4F4F810E3B1C4A07936121B2F0.tmp' to '../../../../../Unreal Projects/GymDon/Saved/Autosaves/Game/UEDPCStartUp.umap'
- LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/GymDon/Saved/Autosaves/Game/UEDPCStartUp.umap
- LogEditorTransaction: Undo Spawn Play From Here Start
- MainFrameActions: Packaging (Android (All)): Running AutomationTool...
- MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal Projects/GymDon/GymDon.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Unreal Projects/GymDon/GymDon.uproject -cook -stage -archive -archivedirec
- MainFrameActions: Packaging (Android (All)): tory=D:/GymDonAndroid -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
- MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install
- MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability.
- MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\GymDon\GymDon.uproject
- MainFrameActions: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
- MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: You are attempting to compile on a machine that does not have a supported compiler!
- MainFrameActions: Packaging (Android (All)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDe
- MainFrameActions: Packaging (Android (All)): leteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
- MainFrameActions: Packaging (Android (All)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- MainFrameActions: Packaging (Android (All)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Android (All)): bei AutomationTool.BuildCommand.Execute()
- MainFrameActions: Packaging (Android (All)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Android (All)): bei AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Android (All)): bei AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Android (All)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- MainFrameActions: Packaging (Android (All)): bei AutomationTool.Program.Main()
- MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
- MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
- MainFrameActions: Packaging (Android (All)): copying UAT log files...
- MainFrameActions: Packaging (Android (All)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
- LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../../Unreal Projects/GymDon/Plugins/. Error: Das System kann die angegebene Datei nicht finden. (0x00000002)
- Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- LoadErrors: New page: Loading map: Template_Default.umap
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAIModule: Creating AISystem for world Untitled_1
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 32.691ms to complete.
- LogFileHelpers: Loading map 'Template_Default' took 0.735
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../../Unreal Projects/GymDon/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
- LogSavePackage: Save=48.33ms
- LogSavePackage: Moving '../../../../../Unreal Projects/GymDon/Saved/UEDPCUntitled_175991AA841011BFB40E781807361946C.tmp' to '../../../../../Unreal Projects/GymDon/Saved/Autosaves/Temp/UEDPCUntitled_1.umap'
- LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/GymDon/Saved/Autosaves/Temp/UEDPCUntitled_1.umap
- LogEditorTransaction: Undo Spawn Play From Here Start
- LogEditorViewport: Clicking on Actor (LMB): DirectionalLight (Light Source)
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: DirectionalLight
- LogEditorActor: Deleted 1 Actors (2.702 secs)
- LogEditorViewport: Clicking on Actor (LMB): AtmosphericFog (Atmospheric Fog)
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: AtmosphericFog
- LogEditorActor: Deleted 1 Actors (0.007 secs)
- LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor)
- Cmd: DELETE
- Cmd: ACTOR DELETE
- LogEditorActor: Deleted Actor: StaticMeshActor
- LogEditorActor: Deleted 1 Actors (0.007 secs)
- LogEditorActor: Deleted Actor: BP_Sky_Sphere_C
- LogEditorActor: Deleted 1 Actors (0.009 secs)
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE="../../../../../Unreal Projects/GymDon/Saved/Autosaves/Temp/UEDPCUntitled_1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
- LogSavePackage: Save=7.73ms
- LogSavePackage: Moving '../../../../../Unreal Projects/GymDon/Saved/UEDPCUntitled_18738DE724AA3E0669FC3EA85B3491F22.tmp' to '../../../../../Unreal Projects/GymDon/Saved/Autosaves/Temp/UEDPCUntitled_1.umap'
- LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/GymDon/Saved/Autosaves/Temp/UEDPCUntitled_1.umap
- LogEditorTransaction: Undo Spawn Play From Here Start
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterMap" FILE="../../../../../Unreal Projects/GymDon/Content/StarterMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
- LogSavePackage: Save=7.81ms
- LogSavePackage: Moving '../../../../../Unreal Projects/GymDon/Saved/StarterMap809EA56545E472A30BE69B9A0D50BE61.tmp' to '../../../../../Unreal Projects/GymDon/Content/StarterMap.umap'
- LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/GymDon/Content/StarterMap.umap
- LogFileHelpers: Saving map 'StarterMap' took 0.441
- LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0027 seconds. Added 111 classes and 0 folders.
- LogAIModule: Creating AISystem for world StartUp
- Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterMap" FILE="../../../../../Unreal Projects/GymDon/Saved/Autosaves/Game/UEDPCStarterMap.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
- LogSavePackage: Save=7.32ms
- LogSavePackage: Moving '../../../../../Unreal Projects/GymDon/Saved/UEDPCStarterMapFDCD89BA491A2D2EA077D2B09EECB086.tmp' to '../../../../../Unreal Projects/GymDon/Saved/Autosaves/Game/UEDPCStarterMap.umap'
- LogSavePackage:Display: Finished SavePackage ../../../../../Unreal Projects/GymDon/Saved/Autosaves/Game/UEDPCStarterMap.umap
- LogEditorTransaction: Undo Spawn Play From Here Start
- MainFrameActions: Packaging (Android (All)): Running AutomationTool...
- MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal Projects/GymDon/GymDon.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Unreal Projects/GymDon/GymDon.uproject -cook -stage -archive -archivedirec
- MainFrameActions: Packaging (Android (All)): tory=D:/GymDonAndroid -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
- MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install
- MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability.
- MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\GymDon\GymDon.uproject
- MainFrameActions: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
- MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: You are attempting to compile on a machine that does not have a supported compiler!
- MainFrameActions: Packaging (Android (All)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDe
- MainFrameActions: Packaging (Android (All)): leteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
- MainFrameActions: Packaging (Android (All)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- MainFrameActions: Packaging (Android (All)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Android (All)): bei AutomationTool.BuildCommand.Execute()
- MainFrameActions: Packaging (Android (All)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Android (All)): bei AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Android (All)): bei AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Android (All)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- MainFrameActions: Packaging (Android (All)): bei AutomationTool.Program.Main()
- MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
- MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
- MainFrameActions: Packaging (Android (All)): copying UAT log files...
- MainFrameActions: Packaging (Android (All)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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