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  1. ## Skeleton config file ## Skeleton config file for RetroArch
  2.  
  3. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  4. # This will be overridden by explicit command line options.
  5. # savefile_directory =
  6.  
  7. # Save all save states (*.state) to this directory.
  8. # This will be overridden by explicit command line options.
  9. # savestate_directory =
  10.  
  11. # If set to a directory, Content which is temporarily extracted
  12. # will be extracted to this directory.
  13. cache_directory = "/tmp/retroarch"
  14.  
  15. # Save all input remapping files to this directory.
  16. # input_remapping_directory =
  17.  
  18. # Save all playlist files to this directory.
  19. # playlist_directory =
  20.  
  21. # If set to a directory, the content history playlist will be saved
  22. # to this directory.
  23. # content_history_dir =
  24.  
  25. # Automatically saves a savestate at the end of RetroArch's lifetime.
  26. # The path is $SRAM_PATH.auto.
  27. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  28. # savestate_auto_save = false
  29. # savestate_auto_load = true
  30.  
  31. # Load libretro from a dynamic location for dynamically built RetroArch.
  32. # This option is mandatory.
  33.  
  34. # Path to a libretro implementation.
  35. # libretro_path = "/path/to/libretro.so"
  36.  
  37. # A directory for where to search for libretro core implementations.
  38. # libretro_directory =
  39.  
  40. # A directory for where to search for libretro core information.
  41. # libretro_info_path =
  42.  
  43. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  44. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  45. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  46. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  47. # libretro_log_level = 0
  48.  
  49. # Enable or disable verbosity level of frontend.
  50. # log_verbosity = false
  51.  
  52. # If this option is enabled, every content file loaded in RetroArch will be
  53. # automatically added to a history list.
  54. # history_list_enable = true
  55.  
  56. # Enable or disable RetroArch performance counters
  57. # perfcnt_enable = false
  58.  
  59. # Path to core options config file.
  60. # This config file is used to expose core-specific options.
  61. # It will be written to by RetroArch.
  62. # A default path will be assigned if not set.
  63. core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
  64.  
  65. # Path to content load history file.
  66. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  67. # A default path will be assigned if not set.
  68. # content_history_path =
  69.  
  70. # Number of entries that will be kept in content history file.
  71. # content_history_size = 100
  72. for RetroArch
  73.  
  74. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  75. # This will be overridden by explicit command line options.
  76. # savefile_directory =
  77.  
  78. # Save all save states (*.state) to this directory.
  79. # This will be overridden by explicit command line options.
  80. # savestate_directory =
  81.  
  82. # If set to a directory, Content which is temporarily extracted
  83. # will be extracted to this directory.
  84. cache_directory = "/tmp/retroarch"
  85.  
  86. # Save all input remapping files to this directory.
  87. # input_remapping_directory =
  88.  
  89. # Save all playlist files to this directory.
  90. # playlist_directory =
  91.  
  92. # If set to a directory, the content history playlist will be saved
  93. # to this directory.
  94. # content_history_dir =
  95.  
  96. # Automatically saves a savestate at the end of RetroArch's lifetime.
  97. # The path is $SRAM_PATH.auto.
  98. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  99. # savestate_auto_save = false
  100. # savestate_auto_load = true
  101.  
  102. # Load libretro from a dynamic location for dynamically built RetroArch.
  103. # This option is mandatory.
  104.  
  105. # Path to a libretro implementation.
  106. # libretro_path = "/path/to/libretro.so"
  107.  
  108. # A directory for where to search for libretro core implementations.
  109. # libretro_directory =
  110.  
  111. # A directory for where to search for libretro core information.
  112. # libretro_info_path =
  113.  
  114. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  115. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  116. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  117. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  118. # libretro_log_level = 0
  119.  
  120. # Enable or disable verbosity level of frontend.
  121. # log_verbosity = false
  122.  
  123. # If this option is enabled, every content file loaded in RetroArch will be
  124. # automatically added to a history list.
  125. # history_list_enable = true
  126.  
  127. # Enable or disable RetroArch performance counters
  128. # perfcnt_enable = false
  129.  
  130. # Path to core options config file.
  131. # This config file is used to expose core-specific options.
  132. # It will be written to by RetroArch.
  133. # A default path will be assigned if not set.
  134. core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
  135.  
  136. # Path to content load history file.
  137. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  138. # A default path will be assigned if not set.
  139. # content_history_path =
  140.  
  141. # Number of entries that will be kept in content history file.
  142. # content_history_size = 100
  143.  
  144. # Sets the "system" directory.
  145. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  146. system_directory = "/home/pi/RetroPie/BIOS"
  147.  
  148. # Sets start directory for menu content browser.
  149. # rgui_browser_directory =
  150.  
  151. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  152. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  153. # content_directory =
  154.  
  155. # Assets directory. This location is queried by default when menu interfaces try to look for
  156. # loadable assets, etc.
  157. assets_directory = "/opt/retropie/emulators/retroarch/assets"
  158.  
  159. # Dynamic wallpapers directory. The place to store the wallpapers dynamically
  160. # loaded by the menu depending on context.
  161. # dynamic_wallpapers_directory =
  162.  
  163. # Thumbnails directory. To store thumbnail PNG files.
  164. # thumbnails_directory =
  165.  
  166. # Sets start directory for menu config browser.
  167. # rgui_config_directory =
  168.  
  169. # Show startup screen in menu.
  170. # Is automatically set to false when seen for the first time.
  171. # This is only updated in config if config_save_on_exit is set to true, however.
  172. # rgui_show_start_screen = true
  173.  
  174. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  175. # Overwrites the config. #include's and comments are not preserved.
  176. config_save_on_exit = "false"
  177.  
  178. # Load up a specific config file based on the core being used.
  179. # core_specific_config = false
  180.  
  181. #### Video
  182.  
  183. # Video driver to use. "gl", "xvideo", "sdl"
  184. # video_driver = "gl"
  185.  
  186. # Which OpenGL context implementation to use.
  187. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  188. # By default, tries to use first suitable driver.
  189. # video_context_driver =
  190.  
  191. # Windowed x resolution scale and y resolution scale
  192. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  193. # video_scale = 3.0
  194.  
  195. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  196. # video_fullscreen_x = 0
  197. # video_fullscreen_y = 0
  198.  
  199. # Start in fullscreen. Can be changed at runtime.
  200. # video_fullscreen = false
  201.  
  202. # If fullscreen, prefer using a windowed fullscreen mode.
  203. # video_windowed_fullscreen = true
  204.  
  205. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  206. # suggests RetroArch to use that particular monitor.
  207. # video_monitor_index = 0
  208.  
  209. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  210. # video_disable_composition = false
  211.  
  212. # Video vsync.
  213. # video_vsync = true
  214.  
  215. # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
  216. # have video problems with sRGB FBO support enabled.
  217. # video_force_srgb_disable = false
  218.  
  219. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  220. # video_hard_sync = false
  221.  
  222. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  223. # Maximum is 3.
  224. # video_hard_sync_frames = 0
  225.  
  226. # Sets how many milliseconds to delay after VSync before running the core.
  227. # Can reduce latency at cost of higher risk of stuttering.
  228. # Maximum is 15.
  229. # video_frame_delay = 0
  230.  
  231. # Inserts a black frame inbetween frames.
  232. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  233. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  234. # video_black_frame_insertion = false
  235.  
  236. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  237. video_threaded = "true"
  238.  
  239. # Use a shared context for HW rendered libretro cores.
  240. # Avoids having to assume HW state changes inbetween frames.
  241. # video_shared_context = false
  242.  
  243. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  244. #video_smooth = "false"
  245.  
  246. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  247. # video_force_aspect = true
  248.  
  249. # Only scales video in integer steps.
  250. # The base size depends on system-reported geometry and aspect ratio.
  251. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  252. # video_scale_integer = false
  253.  
  254. # A floating point value for video aspect ratio (width / height).
  255. # If this is not set, aspect ratio is assumed to be automatic.
  256. # Behavior then is defined by video_aspect_ratio_auto.
  257. # video_aspect_ratio =
  258.  
  259. # If this is true and video_aspect_ratio is not set,
  260. # aspect ratio is decided by libretro implementation.
  261. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  262. video_aspect_ratio_auto = "true"
  263.  
  264. # Forces cropping of overscanned frames.
  265. # Exact behavior of this option is implementation specific.
  266. # video_crop_overscan = true
  267.  
  268. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  269. # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
  270.  
  271. # Load video_shader on startup.
  272. # Other shaders can still be loaded later in runtime.
  273. # video_shader_enable = false
  274.  
  275. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  276. video_shader_dir = "/opt/retropie/emulators/retroarch/shader/"
  277.  
  278. # CPU-based video filter. Path to a dynamic library.
  279. # video_filter =
  280.  
  281. # Defines a directory where CPU-based video filters are kept.
  282. # video_filter_dir =
  283.  
  284. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  285. # Do note that the _full_ path of the font is necessary!
  286. # video_font_path =
  287.  
  288. # Size of the font rendered.
  289. video_font_size = "12"
  290.  
  291. # Enable usage of OSD messages.
  292. # video_font_enable = true
  293.  
  294. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  295. # [0.0, 0.0] maps to the lower left corner of the screen.
  296. # video_message_pos_x = 0.05
  297. # video_message_pos_y = 0.05
  298.  
  299. # Color for message. The value is treated as a hexadecimal value.
  300. # It is a regular RGB hex number, i.e. red is "ff0000".
  301. # video_message_color = ffffff
  302.  
  303. # Video refresh rate of your monitor.
  304. # Used to calculate a suitable audio input rate.
  305. # video_refresh_rate = 59.95
  306.  
  307. # Allows libretro cores to set rotation modes.
  308. # Setting this to false will honor, but ignore this request.
  309. # This is useful for vertically oriented content where one manually rotates the monitor.
  310. # video_allow_rotate = true
  311.  
  312. # Forces a certain rotation of the screen.
  313. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  314. # The angle is <value> * 90 degrees counter-clockwise.
  315. # video_rotation = 0
  316.  
  317. #### Audio
  318.  
  319. # Enable audio.
  320. # audio_enable = true
  321.  
  322. # Mutes audio.
  323. # audio_mute_enable = false
  324.  
  325. # Audio output samplerate.
  326. audio_out_rate = 44100
  327.  
  328. # Audio resampler backend. Which audio resampler to use.
  329. # Default will use "sinc".
  330. # audio_resampler =
  331.  
  332. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  333. # audio_driver =
  334.  
  335. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
  336. # audio_device =
  337.  
  338. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  339. # audio_dsp_plugin =
  340.  
  341. # Directory where DSP plugins are kept.
  342. # audio_filter_dir =
  343.  
  344. # Will sync (block) on audio. Recommended.
  345. # audio_sync = true
  346.  
  347. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  348. # audio_latency = 64
  349.  
  350. # Enable audio rate control.
  351. # audio_rate_control = true
  352.  
  353. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  354. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  355. # audio_rate_control_delta = 0.005
  356.  
  357. # Controls maximum audio timing skew. Defines the maximum change in input rate.
  358. # Input rate = in_rate * (1.0 +/- max_timing_skew)
  359. # audio_max_timing_skew = 0.05
  360.  
  361. # Audio volume. Volume is expressed in dB.
  362. # 0 dB is normal volume. No gain will be applied.
  363. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  364. # audio_volume = 0.0
  365.  
  366. #### Overlay
  367.  
  368. # Defines a directory where overlays are kept for easy access.
  369. overlay_directory = "/opt/retropie/emulators/retroarch/overlays"
  370.  
  371. # Enable or disable the current overlay.
  372. # input_overlay_enable = true
  373.  
  374. # Hide the current overlay from appearing in menu screens.
  375. # input_overlay_hide_in_menu = true
  376.  
  377. # Path to input overlay
  378. # input_overlay =
  379.  
  380. # Overlay opacity
  381. # input_overlay_opacity = 1.0
  382.  
  383. # Overlay scale
  384. # input_overlay_scale = 1.0
  385.  
  386. #### OSK (Onscreen Keyboard) Overlay
  387.  
  388. # Defines a directory where overlays are kept for easy access.
  389. # osk_overlay_directory =
  390.  
  391. # Enable OSK overlay.
  392. # input_osk_overlay_enable = true
  393.  
  394. # Path to OSK overlay
  395. # input_osk_overlay =
  396.  
  397. # OSK Overlay opacity
  398. # input_osk_overlay_opacity = 1.0
  399.  
  400. # OSK Overlay scale
  401. # input_osk_overlay_scale = 1.0
  402.  
  403. #### Input
  404.  
  405. # Input driver. Depending on video driver, it might force a different input driver.
  406. # input_driver = sdl
  407.  
  408. # Input device driver. (Valid: linuxraw, sdl, dinput)
  409. input_joypad_driver = "udev"
  410.  
  411. # Path to input remapping file.
  412. # input_remapping_path =
  413.  
  414. # If enabled, overrides the input binds with the remapped binds set for the current core.
  415. # input_remap_binds_enable = true
  416.  
  417. # Maximum amount of users supported by RetroArch.
  418. # input_max_users = 16
  419.  
  420. # Keyboard layout for input driver if applicable (udev/evdev for now).
  421. # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
  422. # input_keyboard_layout =
  423.  
  424. # Defines axis threshold. Possible values are [0.0, 1.0]
  425. # input_axis_threshold = 0.5
  426.  
  427. # Enable input auto-detection. Will attempt to autoconfigure
  428. # joypads, Plug-and-Play style.
  429. input_autodetect_enable = "true"
  430.  
  431. # Show the input descriptors set by the core instead of the
  432. # default ones.
  433. # input_descriptor_label_show = true
  434.  
  435. # Hide input descriptors that were not set by the core.
  436. # input_descriptor_hide_unbound = false
  437.  
  438. # Influence how input polling is done inside RetroArch.
  439. # 0 : Early - Input polling is performed before call to retro_run.
  440. # 1 : Normal - Input polling is performend when retro_input_poll is
  441. # requested.
  442. # 2 : Late - Input polling is performed on first call to retro_input_state
  443. # per frame
  444. #
  445. # Setting it to 0 or 2 can result in less latency depending on
  446. # your configuration.
  447. #
  448. # When netplay is enabled, the default polling behavior (1) will
  449. # be used regardless of the value set here.
  450. # input_poll_type_behavior = 1
  451.  
  452. # Directory for joypad autoconfigs.
  453. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  454. # corresponding to that joypad is present in joypad_autoconfig_dir.
  455. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  456. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  457. # Requires input_autodetect_enable to be enabled.
  458. joypad_autoconfig_dir = "/opt/retropie/configs/all/retroarch-joypads/"
  459.  
  460. # Sets which libretro device is used for a user.
  461. # Devices are indentified with a number.
  462. # This is normally saved by the menu.
  463. # Device IDs are found in libretro.h.
  464. # These settings are overridden by explicit command-line arguments which refer to input devices.
  465. # None: 0
  466. # Joypad (RetroPad): 1
  467. # Mouse: 2
  468. # Keyboard: 3
  469. # Generic Lightgun: 4
  470. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  471. # Multitap (SNES specific): 257
  472. # Super Scope (SNES specific): 260
  473. # Justifier (SNES specific): 516
  474. # Justifiers (SNES specific): 772
  475.  
  476. # input_libretro_device_p1 =
  477. # input_libretro_device_p2 =
  478. # input_libretro_device_p3 =
  479. # input_libretro_device_p4 =
  480. # input_libretro_device_p5 =
  481. # input_libretro_device_p6 =
  482. # input_libretro_device_p7 =
  483. # input_libretro_device_p8 =
  484.  
  485. # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
  486. # is for keypad keys):
  487. #
  488. # left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  489. # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  490. # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  491. # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  492. # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  493. # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  494. # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  495. # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  496. #
  497. # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
  498. # rather than relying on a default.
  499. input_player1_a = "x"
  500. input_player1_b = "z"
  501. input_player1_y = "a"
  502. input_player1_x = "s"
  503. input_player1_start = "enter"
  504. input_player1_select = "rshift"
  505. input_player1_l = "q"
  506. input_player1_r = "w"
  507. input_player1_left = "left"
  508. input_player1_right = "right"
  509. input_player1_up = "up"
  510. input_player1_down = "down"
  511. # input_player1_l2 =
  512. # input_player1_r2 =
  513. # input_player1_l3 =
  514. # input_player1_r3 =
  515.  
  516. # Two analog sticks (DualShock-esque).
  517. # Bound as usual, however, if a real analog axis is bound,
  518. # it can be read as a true analog.
  519. # Positive X axis is right, Positive Y axis is down.
  520. # input_player1_l_x_plus =
  521. # input_player1_l_x_minus =
  522. # input_player1_l_y_plus =
  523. # input_player1_l_y_minus =
  524. # input_player1_r_x_plus =
  525. # input_player1_r_x_minus =
  526. # input_player1_r_y_plus =
  527. # input_player1_r_y_minus =
  528.  
  529. # If desired, it is possible to override which joypads are being used for user 1 through 8.
  530. # First joypad available is 0.
  531. # input_player1_joypad_index = 0
  532. # input_player2_joypad_index = 1
  533. # input_player3_joypad_index = 2
  534. # input_player4_joypad_index = 3
  535. # input_player5_joypad_index = 4
  536. # input_player6_joypad_index = 5
  537. # input_player7_joypad_index = 6
  538. # input_player8_joypad_index = 7
  539.  
  540. # Input device buttons.
  541. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  542. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  543. # E.g. "h0up"
  544. # input_player1_a_btn =
  545. # input_player1_b_btn =
  546. # input_player1_y_btn =
  547. # input_player1_x_btn =
  548. # input_player1_start_btn =
  549. # input_player1_select_btn =
  550. # input_player1_l_btn =
  551. # input_player1_r_btn =
  552. # input_player1_left_btn =
  553. # input_player1_right_btn =
  554. # input_player1_up_btn =
  555. # input_player1_down_btn =
  556. # input_player1_l2_btn =
  557. # input_player1_r2_btn =
  558. # input_player1_l3_btn =
  559. # input_player1_r3_btn =
  560.  
  561. #input_enable_hotkey_btn = 8
  562. #input_exit_emulator_btn = 9
  563. #input_menu_toggle_btn = 1
  564. #input_load_state_btn = 2
  565. #input_save_state_btn = 5
  566. #input_reset_btn = 3
  567. #input_state_slot_increase_axis = +0
  568. #input_state_slot_decrease_axis = -0
  569. #input_volume_up_axis = -1
  570. #input_volume_down_axis = +1
  571.  
  572. # Menu buttons.
  573. # menu_ok_btn =
  574. # menu_cancel_btn =
  575. # menu_search_btn =
  576. # menu_info_btn =
  577. # menu_default_btn =
  578. # menu_scroll_down_btn =
  579. # menu_scroll_up_btn =
  580.  
  581. # Axis for RetroArch D-Pad.
  582. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  583. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  584. # input_player1_left_axis =
  585. # input_player1_right_axis =
  586. # input_player1_up_axis =
  587. # input_player1_down_axis =
  588.  
  589. # Holding the turbo while pressing another button will let the button enter a turbo mode
  590. # where the button state is modulated with a periodic signal.
  591. # The modulation stops when the button itself (not turbo button) is released.
  592. # input_player1_turbo =
  593.  
  594. # Describes the period and how long of that period a turbo-enabled button should behave.
  595. # Numbers are described in frames.
  596. # input_turbo_period = 6
  597. # input_turbo_duty_cycle = 3
  598.  
  599. # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  600. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  601.  
  602. # Toggles fullscreen.
  603. # input_toggle_fullscreen = f
  604.  
  605. # Saves state.
  606. # input_save_state = f2
  607. # Loads state.
  608. # input_load_state = f4
  609.  
  610. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  611. # When slot is != 0, path will be $path%d, where %d is slot number.
  612. # input_state_slot_increase = f7
  613. # input_state_slot_decrease = f6
  614.  
  615. # Toggles between fast-forwarding and normal speed.
  616. # input_toggle_fast_forward = space
  617.  
  618. # Hold for fast-forward. Releasing button disables fast-forward.
  619. # input_hold_fast_forward = l
  620.  
  621. # Key to exit RetroArch cleanly.
  622. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  623. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  624. input_exit_emulator = "escape"
  625.  
  626.  
  627. # Applies next and previous shader in directory.
  628. input_shader_next = "m"
  629. input_shader_prev = "n"
  630.  
  631. # Hold button down to rewind. Rewinding must be enabled.
  632. input_rewind = "r"
  633.  
  634. # Toggle between recording and not.
  635. # input_movie_record_toggle = o
  636.  
  637. # Toggle between paused and non-paused state
  638. # input_pause_toggle = p
  639.  
  640. # Frame advance when content is paused
  641. # input_frame_advance = k
  642.  
  643. # Reset the content.
  644. # input_reset = h
  645.  
  646. # Cheats.
  647. # input_cheat_index_plus = y
  648. # input_cheat_index_minus = t
  649. # input_cheat_toggle = u
  650.  
  651. # Mute/unmute audio
  652. # input_audio_mute = f9
  653.  
  654. # Take screenshot
  655. # input_screenshot = f8
  656.  
  657. # Netplay flip users.
  658. # input_netplay_flip_players = i
  659.  
  660. # Hold for slowmotion.
  661. # input_slowmotion = e
  662.  
  663. # Enable other hotkeys.
  664. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  665. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  666. # This is useful for RETRO_KEYBOARD centric implementations
  667. # which query a large area of the keyboard, where it is not desirable
  668. # that hotkeys get in the way.
  669.  
  670. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  671. # input_enable_hotkey_btn =
  672.  
  673. # Increases audio volume.
  674. # input_volume_up = kp_plus
  675. # Decreases audio volume.
  676. # input_volume_down = kp_minus
  677.  
  678. # Toggles to next overlay. Wraps around.
  679. # input_overlay_next =
  680.  
  681. # Toggles eject for disks. Used for multiple-disk content.
  682. # input_disk_eject_toggle =
  683.  
  684. # Cycles through disk images. Use after ejecting.
  685. # Complete by toggling eject again.
  686. # input_disk_next =
  687.  
  688. # Toggles menu.
  689. # input_menu_toggle = f1
  690.  
  691. # RetroPad button combination to toggle menu
  692. # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3
  693. # input_menu_toggle_gamepad_combo = 0
  694.  
  695. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  696. # and keeps the mouse pointer inside the window to allow relative mouse input
  697. # to work better.
  698. # input_grab_mouse_toggle = f11
  699.  
  700. #### Menu
  701.  
  702. # Menu driver to use. "rgui", "lakka", etc.
  703. # menu_driver = "rgui"
  704.  
  705. # If enabled, the libretro core will keep running in the background when we
  706. # are in the menu.
  707. # menu_pause_libretro = false
  708.  
  709. # Enable mouse input inside the menu.
  710. # menu_mouse_enable = false
  711.  
  712. # Enable touch input inside the menu.
  713. # menu_pointer_enable = false
  714.  
  715. # Shows current date and/or time inside menu.
  716. # menu_timedate_enable = true
  717.  
  718. # Shows current core inside menu.
  719. # menu_core_enable = true
  720.  
  721. # Path to a .png image to set as menu wallpaper.
  722. # menu_wallpaper =
  723.  
  724. # Dynamically load a new wallpaper depending on context.
  725. # menu_dynamic_wallpaper_enable = false
  726.  
  727. # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
  728. # menu_thumbnails = 0
  729.  
  730. # Wrap-around toe beginning and/or end if boundary of list reached horizontally
  731. # menu_navigation_wraparound_horizontal_enable = false
  732.  
  733. # Wrap-around to beginning and/or end if boundary of list reached vertically
  734. # menu_navigation_wraparound_vertical_enable = false
  735.  
  736. # Filter files being show in 'Load Content' by supported extensions
  737. # menu_navigation_browser_filter_supported_extensions_enable = true
  738.  
  739. # Collapse subgroup settings into main group to create one big listing of settings
  740. # per category.
  741. # menu_collapse_subgroups_enable = false
  742.  
  743. #### UI
  744.  
  745. # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
  746. # by video driver.
  747. # suspend_screensaver_enable = true
  748.  
  749. # Start UI companion driver's interface on boot (if available).
  750. # ui_companion_start_on_boot = true
  751.  
  752. #### Camera
  753.  
  754. # Override the default camera device the camera driver uses. This is driver dependant.
  755. # camera_device =
  756.  
  757. # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
  758. # camera_allow = false
  759.  
  760. #### Location
  761.  
  762. # Override the default privacy permission for cores that want to access location services. Is "false" by default.
  763. # location_allow = false
  764.  
  765. #### Core Updater
  766.  
  767. # URL to core update directory on buildbot.
  768. # core_updater_buildbot_url = "http://buildbot.libretro.com"
  769.  
  770. # URL to assets update directory on buildbot.
  771. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
  772.  
  773. # Automatically extract archives that the cores are contained in to the libretro cores directory.
  774. # core_updater_auto_extract_archive = true
  775.  
  776. #### Network
  777.  
  778. # When being client over netplay, use keybinds for user 1.
  779. # netplay_client_swap_input = false
  780.  
  781. # The username of the person running RetroArch. This will be used for playing online, for instance.
  782. # netplay_nickname =
  783.  
  784. # The amount of delay frames to use for netplay. Increasing this value will increase
  785. # performance, but introduce more latency.
  786. # netplay_delay_frames = 0
  787.  
  788. # Netplay mode for the current user.
  789. # false is Server, true is Client.
  790. # netplay_mode = false
  791.  
  792. # Enable or disable spectator mode for the user during netplay.
  793. # netplay_spectator_mode_enable = false
  794.  
  795. # The IP Address of the host to connect to.
  796. # netplay_ip_address =
  797.  
  798. # The port of the host IP Address. Can be either a TCP or an UDP port.
  799. # netplay_ip_port = 55435
  800.  
  801. #### Misc
  802.  
  803. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  804. rewind_enable = "false"
  805.  
  806. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  807. # The buffer should be approx. 20MB per minute of buffer time.
  808. rewind_buffer_size = "10"
  809.  
  810. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  811. rewind_granularity = "2"
  812.  
  813. # Pause gameplay when window focus is lost.
  814. # pause_nonactive = true
  815.  
  816. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  817. # The interval is measured in seconds. A value of 0 disables autosave.
  818. # autosave_interval =
  819.  
  820. # Path to content database directory.
  821. # content_database_path =
  822.  
  823. # Path to cheat database directory.
  824. # cheat_database_path =
  825.  
  826. # Path to XML cheat config, a file which keeps track of which
  827. # cheat settings are used for individual games.
  828. # If the file does not exist, it will be created.
  829. # cheat_settings_path =
  830.  
  831. # Directory to dump screenshots to.
  832. # screenshot_directory =
  833.  
  834. # Records video after CPU video filter.
  835. # video_post_filter_record = false
  836.  
  837. # Records output of GPU shaded material if available.
  838. # video_gpu_record = false
  839.  
  840. # Screenshots output of GPU shaded material if available.
  841. video_gpu_screenshot = "true"
  842.  
  843. # Block SRAM from being overwritten when loading save states.
  844. # Might potentially lead to buggy games.
  845. # block_sram_overwrite = false
  846.  
  847. # When saving a savestate, save state index is automatically increased before
  848. # it is saved.
  849. # Also, when loading content, the index will be set to the highest existing index.
  850. # There is no upper bound on the index.
  851. # savestate_auto_index = false
  852.  
  853. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  854. # slowmotion_ratio = 3.0
  855.  
  856. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  857. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  858. # Do not rely on this cap to be perfectly accurate.
  859. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
  860. # fastforward_ratio = 0.0
  861.  
  862. # Enable stdin/network command interface.
  863. # network_cmd_enable = false
  864. # network_cmd_port = 55355
  865. # stdin_cmd_enable = false
  866. input_enable_hotkey = "nul"
  867. auto_remaps_enable = "true"
  868.  
  869. disable_audio_dither=1
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