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- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- new veh2;
- veh2 = GetPlayerVehicleID(playerid);
- if(newstate == PLAYER_STATE_DRIVER) //buggy dont finnish
- {
- if(IsAArmyCar(newcar))
- {
- if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
- {
- format(string, sizeof(string), "Dieses Fahrzeug gehört der Army! Fahrzeugnummer: %d",carid);
- SendClientMessage(playerid,RED, string);
- }
- else
- {
- GameTextForPlayer(playerid,"~r~~h~Du hast keinen Schluessel fuer~n~~r~~h~ dieses Auto!", 3500, 1);
- FreezePlayer(playerid);
- IstGeFreezed[playerid] = 0;
- format(string, sizeof(string), "Dieses Fahrzeug gehört der Army!");
- SendClientMessage(playerid,RED, string);
- }
- }
- }
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- new vehicleid = GetPlayerVehicleID(playerid);
- if(newkeys & KEY_ACTION)
- {
- SendClientMessage(playerid,COLOR_GRAD1,"KEY_ACTION");
- return 1;
- }
- if(newkeys & KEY_FIRE)
- {
- SendClientMessage(playerid,COLOR_GRAD1,"KEY_FIRE");
- return 1;
- }
- if(newkeys & KEY_SECONDARY_ATTACK)
- {
- SendClientMessage(playerid,COLOR_GRAD1,"KEY_SECONDARY_ATTACK");
- return 1;
- }
- if(newkeys & KEY_SECONDARY_ATTACK)
- {
- SendClientMessage(playerid,COLOR_GRAD1,"KEY_SECONDARY_ATTACK");
- return 1;
- }
- /*if(newkeys & KEY_AIM)
- {
- SendClientMessage(playerid,COLOR_GRAD1,"KEY_AIM");
- return 1;
- }*/
- if(newkeys & KEY_HANDBRAKE)
- {
- SendClientMessage(playerid,COLOR_GRAD1,"KEY_HANDBRAKE");
- return 1;
- }
- return 1;
- }
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