Viggz

WeaponDealerDialog

Jun 14th, 2012
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  1. // -------------This Script Is Made By Viggz!-------------
  2. // Hope You Will Enjoy and having fun with it!:)
  3. // If You See any bugs or have any questions, You are free to ask in Forum-samp!
  4.  
  5. #include <a_samp>
  6.  
  7. public OnPlayerRequestClass(playerid, classid)
  8. {
  9. return 1;
  10. }
  11.  
  12. public OnPlayerConnect(playerid)
  13. {
  14. return 1;
  15. }
  16.  
  17. public OnPlayerDisconnect(playerid, reason)
  18. {
  19. return 1;
  20. }
  21.  
  22. public OnPlayerSpawn(playerid)
  23. {
  24. return 1;
  25. }
  26.  
  27. public OnPlayerDeath(playerid, killerid, reason)
  28. {
  29. return 1;
  30. }
  31.  
  32. public OnVehicleSpawn(vehicleid)
  33. {
  34. return 1;
  35. }
  36.  
  37. public OnVehicleDeath(vehicleid, killerid)
  38. {
  39. return 1;
  40. }
  41.  
  42. public OnPlayerText(playerid, text[])
  43. {
  44. return 1;
  45. }
  46.  
  47. public OnPlayerCommandText(playerid, cmdtext[])
  48. {
  49. if (strcmp("/weaponshop", cmdtext, true, 10) == 0)
  50. {
  51. ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Viggz Scripted Weapon Shop!", "{1818F2}---(Weapon Menu!)---\n{FFFFFF}1.Deagle(500$)\n{FFFFFF}2.Dildo(500$)\n{FFFFFF}3.MP5(1000$)\n{FFFFFF}4.M4(1000$)\n{FFFFFF}5.AK-47(1000$)\n{FFFFFF}6.Spraycan(500$)", "Purchase", "Cancel");
  52. SendClientMessage(playerid, 0xFFFFFFFF, "Welcome Too The WeaponShop!");
  53. return 1;
  54. }
  55. return 0;
  56. }
  57.  
  58. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  59. {
  60. return 1;
  61. }
  62.  
  63. public OnPlayerExitVehicle(playerid, vehicleid)
  64. {
  65. return 1;
  66. }
  67.  
  68. public OnPlayerStateChange(playerid, newstate, oldstate)
  69. {
  70. return 1;
  71. }
  72.  
  73. public OnPlayerEnterCheckpoint(playerid)
  74. {
  75. return 1;
  76. }
  77.  
  78. public OnPlayerLeaveCheckpoint(playerid)
  79. {
  80. return 1;
  81. }
  82.  
  83. public OnPlayerEnterRaceCheckpoint(playerid)
  84. {
  85. return 1;
  86. }
  87.  
  88. public OnPlayerLeaveRaceCheckpoint(playerid)
  89. {
  90. return 1;
  91. }
  92.  
  93. public OnRconCommand(cmd[])
  94. {
  95. return 1;
  96. }
  97.  
  98. public OnPlayerRequestSpawn(playerid)
  99. {
  100. return 1;
  101. }
  102.  
  103. public OnObjectMoved(objectid)
  104. {
  105. return 1;
  106. }
  107.  
  108. public OnPlayerObjectMoved(playerid, objectid)
  109. {
  110. return 1;
  111. }
  112.  
  113. public OnPlayerPickUpPickup(playerid, pickupid)
  114. {
  115. return 1;
  116. }
  117.  
  118. public OnVehicleMod(playerid, vehicleid, componentid)
  119. {
  120. return 1;
  121. }
  122.  
  123. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  124. {
  125. return 1;
  126. }
  127.  
  128. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  129. {
  130. return 1;
  131. }
  132.  
  133. public OnPlayerSelectedMenuRow(playerid, row)
  134. {
  135. return 1;
  136. }
  137.  
  138. public OnPlayerExitedMenu(playerid)
  139. {
  140. return 1;
  141. }
  142.  
  143. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  144. {
  145. return 1;
  146. }
  147.  
  148. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  149. {
  150. return 1;
  151. }
  152.  
  153. public OnRconLoginAttempt(ip[], password[], success)
  154. {
  155. return 1;
  156. }
  157.  
  158. public OnPlayerUpdate(playerid)
  159. {
  160. return 1;
  161. }
  162.  
  163. public OnPlayerStreamIn(playerid, forplayerid)
  164. {
  165. return 1;
  166. }
  167.  
  168. public OnPlayerStreamOut(playerid, forplayerid)
  169. {
  170. return 1;
  171. }
  172.  
  173. public OnVehicleStreamIn(vehicleid, forplayerid)
  174. {
  175. return 1;
  176. }
  177.  
  178. public OnVehicleStreamOut(vehicleid, forplayerid)
  179. {
  180. return 1;
  181. }
  182.  
  183. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  184. {
  185. switch(dialogid) // Lookup the dialogid
  186. {
  187. case 3:
  188. {
  189. if(!response)
  190. {
  191. SendClientMessage(playerid, 0xFF0000FF, "You cancelled.");
  192. return 1; // We processed it
  193. }
  194.  
  195. switch(listitem) // This is far more efficient than using an if-elseif-else structure
  196. {
  197. case 0: // Listitems start with 0, not 1
  198. {
  199. SendClientMessage(playerid, 0xFF0000FF, "You Can Not Use This Option, Please Choose Another One If Possible!"); // Says that this is not an option!
  200. }
  201. case 1:
  202. {
  203. if(GetPlayerMoney(playerid) >= 500)
  204. {
  205. GivePlayerMoney(playerid, -500); // Will take 500$ from the player!
  206. GivePlayerWeapon(playerid, 24, 250); //Give playerid Deagle with 250 ammo
  207. SendClientMessage(playerid, 0x37FF00FF, "You Have Bought 250 Ammo Of Deagle!"); // Send Message to player
  208. }
  209. else
  210. {
  211. SendClientMessage(playerid, 0x800080AA, "You Dont Have Enought Money Too Buy A Deagle!");
  212. }
  213. }
  214. case 2:
  215. {
  216. if(GetPlayerMoney(playerid) >= 500)
  217. {
  218. GivePlayerMoney(playerid, -500); // Will take 500$ from the player!
  219. GivePlayerWeapon(playerid, 11, 1); //Give playerid 1 dildo
  220. SendClientMessage(playerid, 0x37FF00FF, "You Have Bought 1 Dildo!"); // Send Message to player
  221. }
  222. else
  223. {
  224. SendClientMessage(playerid, 0x800080AA, "You Dont Have Enought Money Too Buy A Dildo!");
  225. }
  226. }
  227. case 3:
  228. {
  229. if(GetPlayerMoney(playerid) >= 1000)
  230. {
  231. GivePlayerMoney(playerid, -1000); // Will take 1000$ from the player!
  232. GivePlayerWeapon(playerid, 29, 250); // Give playerid MP5 with 250 ammo!
  233. SendClientMessage(playerid, 0x37FF00FF, "You Have Bought 250 Ammo Of MP5!"); // Send Message to player
  234. }
  235. else
  236. {
  237. SendClientMessage(playerid, 0x800080AA, "You Dont Have Enought Money Too Buy MP5!");
  238. }
  239. }
  240. case 4:
  241. {
  242. if(GetPlayerMoney(playerid) >= 1000)
  243. {
  244. GivePlayerMoney(playerid, -1000); // Will take 1000$ from the player!
  245. GivePlayerWeapon(playerid, 31, 250); // Give Player 250 Ammo Of M4
  246. SendClientMessage(playerid, 0x37FF00FF, "You Have Bought 250 Ammo Of M4!"); // Send Message to player
  247. }
  248. else
  249. {
  250. SendClientMessage(playerid, 0x800080AA, "You Dont Have Enought Money Too Buy M4!");
  251. }
  252. }
  253. case 5:
  254. {
  255. if(GetPlayerMoney(playerid) >= 1000)
  256. {
  257. GivePlayerMoney(playerid, -1000); // Will take 1000$ from the player!
  258. GivePlayerWeapon(playerid, 30, 250); // Give Player 250 Ammo Of Ak-47
  259. SendClientMessage(playerid, 0x37FF00FF, "You Have Bought 250 Ammo Of AK-47"); // Send Message to player
  260. }
  261. else
  262. {
  263. SendClientMessage(playerid, 0x800080AA, "You Dont Have Enought Money Too Buy AK-47!");
  264. }
  265. }
  266. case 6:
  267. {
  268. if(GetPlayerMoney(playerid) >= 500)
  269. {
  270. GivePlayerMoney(playerid, -500); // Will take 500$ from the player!
  271. GivePlayerWeapon(playerid, 41, 100); // Give player 100 Ammo Of Spraycan!
  272. SendClientMessage(playerid, 0x37FF00FF, "You Have Bought 100 Ammo Of SprayCan!"); // Send Message to player
  273. return 1;
  274. }
  275. else
  276. {
  277. SendClientMessage(playerid, 0x800080AA, "You Dont Have Enought Money Too Buy A Spraycan!");
  278. }
  279. }
  280. // Add the rest of your listitems for dialog 1 here
  281. }
  282.  
  283. }
  284. // Add the rest of your dialogs here
  285.  
  286. }
  287. return 0; // If you put return 1 here the callback will not continue to be called in other scripts (filterscripts, etc.).
  288. }
  289.  
  290. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  291. {
  292. return 1;
  293. }
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