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- Name Vera
- Level 30
- Class Bard
- Paragon Cunning Prevaricator
- Race Zorark
- Size Medium
- Age 76
- Gender Female
- Height 6’0”
- Weight 167 lbs
- Alignment Chaotic Good
- Deity N/A
- Total XP ???
- Initiative =========================================================
- +36 (+17 Dex, +15 half level)
- Ability Scores =====================================================
- Strength...... 13 (+16) (+1 bonus + half level)
- Constitution.. 23 (+21) (+6 bonus + half level)
- Dexterity.....14 (+17) (+2 bonus + half level)
- Intelligence..15 (+17) (+2 bonus + half level)
- Wisdom........12 (+16) (+1 bonus + half level)
- Charisma...... 25 (+22) (+7 bonus + half level)
- Defenses ===========================================================
- AC 37 (10 base, +15 half level, +6 armor, +0 class, +6 misc, +0 feat)
- Fort 35 (10 base, +15 half level, +6 Con, +0 class, +0 misc, +4 feat)
- Ref 32 (10 base, +15 half level, +2 Int, +1 class, +0 misc, +4 feat)
- Will 37 (10 base, +15 half level, +7 Cha, +1 class, +0 misc, +4 feat)
- Hit Points =========================================================
- Max HP 180
- Bloodied 90 (half HP)
- Surge value 45 (quarter HP)
- Surges/day 28
- Resistances, Weaknesses, Current Effects
- Movement ===========================================================
- Speed 6 squares (base 6, armor -0)
- Senses =============================================================
- Passive Insight 20 (10 base, Skill +10)
- Passive Perception 25 (10 base, Skill +15)
- Race Features ======================================================
- Shapechanger: You are a shapechanger; you can alter your appearance. As such, you are subject to effects and conditions that affect shapechangers.
- Illusionist: You have the Illusion racial power.
- Night Daze: You can use the Night Daze racial power.
- Class/Path/Destiny Features ========================================
- Majestic Word
- You utter words laden with preternatural inspiration, restoring
- your ally’s stamina and making wounds seem insignificant.
- Encounter (Special) ✦ Arcane, Healing
- Minor Action Close burst 5
- (10 at 11th level, 15 at 21st level)
- Target: You or one ally in burst
- Effect: The target can spend a healing surge and regain
- additional hit points equal to your Charisma modifier.
- You also slide the target 1 square.
- Level 6: 1d6 + Charisma modifier additional hit points.
- Level 11: 2d6 + Charisma modifier additional hit points.
- Level 16: 3d6 + Charisma modifier additional hit points.
- Level 21: 4d6 + Charisma modifier additional hit points.
- Level 26: 5d6 + Charisma modifier additional hit points.
- Special: You can use this power twice per encounter, but
- only once per round. At 16th level, you can use this power
- three times per encounter, but only once per round.
- Words of Friendship
- You infuse your words with arcane power, transforming even the
- simplest speech into compelling oratory.
- Encounter ✦ Arcane
- Minor Action Personal
- Effect: You gain a +5 power bonus to the next Diplomacy
- check you make before the end of your next turn.
- Virtue of Deceit (11th level): When you use
- your Bardic Virtue class feature, one ally you choose
- within 5 squares of you gains combat advantage
- against the target of his or her next attack.
- Shrouding Action (11th level): When you spend
- an action point to take an extra action, you and one
- ally you choose within 5 squares of you become invisible
- until the end of your next turn.
- Trickster's Mercy (16th level): When you use
- majestic word to heal a bloodied ally, that ally becomes
- invisible until the start of his or her next turn.
- Divine Spark (21st level): Increase two ability
- scores of your choice by 2 each.
- Divine Recovery (24th level): The first time
- you are reduced to 0 hit points or fewer each day,
- you regain hit points equal to half your maximum hit
- points.
- Divine Miracle (30th level): When you have
- expended your last remaining encounter power, you
- regain the use of one encounter power of your choice.
- In this way, you never run out of encounter powers.
- Skills =============================================================
- Acrobatics +17 (+17 Dex/half-level)
- Arcana +22 (+17 Int/half-level) (trained)
- Athletics +16 (+16 Str/half-level)
- Bluff +27 (+22 Cha/half-level) (trained)
- Diplomacy +27 (+22 Cha/half-level) (trained)
- Dungeoneering +16 (+16 Wis/half-level)
- Endurance +26 (+21 Con/half-level) (trained)
- Heal +16 (+16 Wis/half-level)
- History +17 (+17 Int/half-level)
- Insight +16 (+16 Wis/half-level)
- Intimidate +27 (+22 Cha/half-level) (trained)
- Nature +18 (+16 Wis/half-level)
- Perception +21 (+16 Wis/half-level) (trained)
- Religion +19 (+17 Int/half-level)
- Stealth +17 (+17 Dex/half-level)
- Streetwise +27 (+22 Cha/half-level) (trained)
- Thievery +17 (+17 Dex/half-level)
- Feats ==============================================================
- Advantage of Cunning
- Prerequisite: Bard, Virtue of Cunning class
- feature
- Benefit: When you slide an ally with your Virtue
- of Cunning, you can also slide an enemy that was
- adjacent to that ally into the space the ally vacated.
- Linguist
- Prerequisite: Int 13
- Benefit: Choose three languages. You can now
- speak, read, and write those languages fluently.
- Special: You can take this feat more than once.
- Each time you select this feat, choose three new languages
- to learn.
- Bardic Knowledge
- Prerequisite: Bard
- Benefit: You gain a +2 feat bonus to Arcana, Dungeoneering,
- History, Nature, Religion, and Streetwise
- checks.
- ALCHEMIST
- Benefit: You can make alchemical items of your
- level or lower. You must have the correct formula and
- an appropriate skill.
- Special: You can take this feat instead of the
- Ritual Caster feat granted by your class feature.
- Linguist
- Prerequisite: Int 13
- Benefit: Choose three languages. You can now
- speak, read, and write those languages fluently.
- Special: You can take this feat more than once.
- Each time you select this feat, choose three new languages
- to learn.
- Melee Training
- Benefit: Choose an ability other than Strength.
- When you make a melee basic attack using a
- weapon you are proficient with, you can use that
- ability instead of Strength for the attack roll and the
- damage roll.
- ARCANE FAMILIAR [FAMILIAR]
- Prerequisite: Any arcane class
- Benefit: You gain a familiar. For each familiar feat
- you have beyond this one, your familiar gains a +1
- bonus to its defenses.
- Linguist
- Prerequisite: Int 13
- Benefit: Choose three languages. You can now
- speak, read, and write those languages fluently.
- Special: You can take this feat more than once.
- Each time you select this feat, choose three new languages
- to learn.
- Dark Fury
- Prerequisites: Con 13, Wis 13
- Benefit: You gain a +1 feat bonus to damage rolls
- when you use a power that has the necrotic or psychic
- keyword.
- At 11th level, this bonus increases to +2. At 21st
- level, it increases to +3.
- Improved Cunning
- Prerequisite: 11th level, bard, Virtue of Cunning
- class feature
- Benefit: When you use Virtue of Cunning to slide
- an ally, you can slide the ally 2 squares instead of 1.
- Vexing Flanker
- Prerequisite: 11th level
- Benefit: While you are flanking an enemy, that
- enemy grants combat advantage to your allies.
- Epic Fortitude
- Prerequisite: 21st level
- Benefit: You gain a +4 bonus to Fortitude.
- Improved Initiative
- Benefit: You gain a +4 feat bonus to initiative
- checks.
- Epic Reflexes
- Prerequisite: 21st level
- Benefit: You gain a +4 bonus to Reflex.
- Epic Will
- Prerequisite: 21st level
- Benefit: You gain a +4 bonus to Will.
- Skill Training
- Benefit: You gain training in one skill. The skill
- need not be on your class skill list.
- Special: You can take this feat more than once.
- Each time you select this feat, choose a skill in which
- you are not trained.
- Skill Training
- Benefit: You gain training in one skill. The skill
- need not be on your class skill list.
- Special: You can take this feat more than once.
- Each time you select this feat, choose a skill in which
- you are not trained.
- Power Index ========================================================
- Check the box when the power is used.
- Clear the box when the power renews.
- At-Will Powers
- Illusion - Zorark Racial Power
- ‘You change your appearance to that of another person or an object.’
- At-will - Polymorph
- Minor Action Personal
- Effect: You alter your physical form to take on the appearance
- of any Medium humanoid. You retain your statistics in your
- new form, and your clothing, armor, and possessions do not change.
- The new form lasts until you change form again.
- Any creature that attempts to see through your ruse makes an
- Insight check opposed by your Bluff check, and you gain a
- +5 bonus to your check.
- Vicious Mockery
- You unleash a string of insults at your foe, weaving them with
- bardic magic to send the creature into a blind rage.
- At-Will - Arcane, Charm, Implement, Psychic
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Will
- Hit: 1d6 + Charisma modifier psychic damage, and the
- target takes a –2 penalty to attack rolls until the end of
- your next turn.
- Level 21: 2d6 + Charisma modifier damage.
- Misdirected Mark
- You conceal your arcane attack, tricking your foe into thinking
- the attack came from one of your allies.
- At-Will - Arcane, Implement
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Reflex
- Hit: 1d8 + Charisma modifier damage, and the target is
- marked by an ally within 5 squares of you until the end
- of your next turn.
- Level 21: 2d8 + Charisma modifier damage.
- Encounter Powers
- Night Daze - Zorark Racial Power
- ‘Summoning the dark energy inside you, you
- release a black burst from your body toward your foes.’
- Encounter - Necrotic
- Minor Action Close Blast 3
- Targets: All creatures 3 squares in front and adjacent
- Attack: Wis vs. Will, Con vs. Will
- Hit: 1d8 + Cha mod damage
- Increase to 2d8 + Cha mod damage at the 11th level,
- and increase to 3d8 + Cha mod damage at the 21st level.
- Special: When you create your character, choose either
- Constitution or Wisdom as the ability score you make
- attacks with. This may not be changed.
- Song of Storms Bard Attack 13
- With a sonorous hum, you summon lightning, blasting your
- foes with it and imbuing your allies’ attacks with its power.
- Encounter ✦ Arcane, Implement, Lightning
- Standard Action Close blast 5
- Target: Each enemy in blast
- Attack: Charisma vs. Reflex
- Hit: 2d6 + Charisma modifier lightning damage. Each ally
- in the blast deals 1d6 extra lightning damage on a hit
- until the end of your next turn.
- Echoes in Time Bard Attack 23
- As arcane force tears into your foe, the force rends the fabric
- of time. For a moment, your allies can move about and attack
- before teleporting back to the place they now stand.
- Encounter ✦ Arcane, Force, Implement, Teleportation
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Reflex
- Hit: 3d8 + Charisma modifier force damage. Each ally
- within 10 squares of you, as the last action of his or her
- next turn, can teleport as a free action back to the space
- where he or she started that turn.
- Virtue of Cunning: Until the start of your next turn, any
- ally who teleports using this power gains a power bonus to
- all defenses equal to your Intelligence modifier.
- Bond of Malediction Bard Attack 27
- You intone a dread curse upon your foe, linking its fate to the
- safety of your ally. If your friend is hurt, your foe will be hurt as
- well.
- Encounter ✦ Arcane, Implement, Psychic
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Reflex
- Hit: 3d10 + Charisma modifier psychic damage. Choose
- an ally within 10 squares of you. Until the end of your
- next turn, the target takes 10 psychic damage whenever
- that ally takes damage.
- Virtue of Cunning: Whenever the ally takes damage, the
- target takes psychic damage equal to 10 + your Intelligence
- modifier.
- Lying Lights Cunning Prevaricator Attack 11
- As your allies strike the chosenfoe, they vanish in douds of alitterina
- liaht.
- Encounter" Arcane, Illusion, Implement, Radiant
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Reflex
- Hit: 3d8 + Charisma modifier radiant damage. Each ally
- who hits the target before the end of your next turn becomes
- invisible until the end of his or her next turn.
- Daily powers
- Spellbind Bard Attack 29
- Your unrivaled charm, combined with cunning magic, convinces
- an enemy to obey you.
- Daily ✦ Arcane, Charm, Implement
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Will
- Hit: The target is dominated (save ends).
- Aftereffect: 2d10 + Charisma modifier damage, and the
- target is dazed until the end of your next turn.
- Miss: The target is dazed (save ends).
- Aftereffect: 2d10 + Charisma modifier damage.
- Increasing the Tempo Bard Attack 19
- Your ally attacks with incredible speed, becoming a blur of
- motion.
- Daily ✦ Arcane
- Standard Action Ranged 10
- Target: One ally
- Effect: The target makes four basic attacks as a free action.
- Fraught with Failure Bard Attack 25
- Your mocking song saps your foe’s will and breaks its
- confidence, leaving it immobile and ineffectual.
- Daily ✦ Arcane, Charm, Psychic, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Charisma vs. AC
- Hit: 2[W] + Charisma modifier psychic damage, and the
- target is immobilized (save ends) and weakened (save
- ends).
- Miss: Half damage, and the target is immobilized and weakened
- until the end of your next turn.
- Nimbus of Cunning Prevaricator Attack 20
- Falsehood
- You cast magical dust into your enemy's face, blurring its vision
- and confounding its actions.
- Daily" Arcane, Illusion, Implement, Psychic
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Will
- Hit: 4d8 + Charisma modifier psychic damage, and the
- target is affected by your nimbus of falsehood (save ends).
- While affected by the nimbus of falsehood, if the target
- misses with a melee attack, you can use an immediate
- interrupt to have the attack hit a different creature, including
- the target, within the attack's range.
- Miss: Half damage. If the target misses with a melee
- attack before the end of your next turn, you can use an
- immediate interrupt to have the attack hit a different
- creature, including the target, within the attack's range.
- Utility powers
- Hunter’s Tune
- You shape the flow of sound, containing it and creating an area
- of silence.
- Daily ✦ Arcane
- Minor Action Ranged 10
- Target: One ally
- Effect: Until the end of your next turn, the target gains
- a +5 power bonus to Stealth checks and doesn’t take
- a penalty to Stealth checks for moving more than 2
- squares or running.
- Sustain Minor: The effect persists if the target is within
- range.
- Trickster’s Healing
- Your magic turns an enemy’s blunder into an opportunity for
- your allies to overcome their wounds.
- Daily ✦ Arcane, Healing
- Immediate Reaction Close burst 10
- Trigger: An attack misses an ally within 10 squares of you
- Target: Each ally in burst missed by the triggering attack
- Effect: Each target regains hit points equal to one-half your
- level + your Intelligence modifier.
- Illusory Erasure
- Your magic song makes an ally abruptly disappear, giving him
- or her a chance to sneak up on foes.
- Encounter ✦ Arcane, Illusion
- Minor Action Ranged 10
- Target: One ally
- Effect: The target becomes invisible until the end of your
- next turn, and you slide the target 2 squares.
- Trickery's Reward Cunning Prevaricator Utility 12
- With words of cunning wisdom, you guide your ally's defenses,
- foiling your enemies' attack one way or another.
- Encounter" Arcane, Healing
- Immediate Interrupt Close burst 10
- Trigger: An attack misses an ally within 10 squares of you
- Target: The ally that was missed by the triggering attack
- Effect: The target gains a bonus to all defenses that the
- triggering attack targets equal to your Intelligence modifier.
- If the triggering attack misses, the target gains the
- bonus to those defenses until the end of your next turn. If
- the triggering attack hits, the target regains hit points as
- if he or she had spent a healing surge.
- Blink Zone Bard Utility 16
- You warp the boundaries between worlds, causing the
- boundaries to fade and mingle.
- Daily ✦ Arcane, Teleportation, Zone
- Standard Action Area burst 2 within 10 squares
- Effect: The burst creates a zone of planar instability that
- lasts until the end of your next turn. While within the
- zone, you and any ally gain a +2 power bonus to AC and
- Reflex and can teleport 2 squares as a move action.
- Sustain Minor: The zone persists.
- Mirrored Entourage Bard Utility 22
- You weave a song of illusion, causing duplicates to appear next
- to your allies. The duplicates try to intercept enemy attacks and
- disappear when they succeed.
- Daily ✦ Arcane, Illusion
- Minor Action Close burst 20
- Target: Each ally in burst
- Effect: Each target gains two illusory duplicates of him- or
- herself that last until the end of the encounter. Until the
- duplicates disappear, the duplicates share the target’s
- space and move with him or her. In addition, the target
- gains a +4 power bonus to AC. When an attack against
- AC misses the target, one of that target’s duplicates disappears,
- and the power bonus to AC decreases by 2.
- Divine Regeneration Demigod Utility 26
- You ignite the divine spark that glows within you, unleashing a
- wave of regenerating energy for a short time.
- Daily ✦ Healing
- Minor Action Personal
- Effect: You gain regeneration equal to your highest ability
- score until the end of the encounter.
- Equipment ==========================================================
- Adventurer's Kit
- Jouneybread
- Lv. 30 Skybound Snakeskin Armor
- Lv. 8 Shrouded Broadsword
- Lv. 7 Doss Fiddle
- Coins and Other Wealth =============================================
- 1000 gold pieces
- Languages Known ====================================================
- Common, Abyssal, Draconic, Elven, Dwarf, Goblin, Deep Speech, Drow, Gnomish, Supernal
- Rituals ============================================================
- [name]:
- [effect]
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