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AntipathicZora

vera levelled up [wip]

Apr 25th, 2012
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  1. Name Vera
  2. Level 30
  3. Class Bard
  4. Paragon Cunning Prevaricator
  5. Race Zorark
  6. Size Medium
  7. Age 76
  8. Gender Female
  9. Height 6’0”
  10. Weight 167 lbs
  11. Alignment Chaotic Good
  12. Deity N/A
  13.  
  14. Total XP ???
  15.  
  16. Initiative =========================================================
  17. +36 (+17 Dex, +15 half level)
  18.  
  19. Ability Scores =====================================================
  20. Strength...... 13 (+16) (+1 bonus + half level)
  21. Constitution.. 23 (+21) (+6 bonus + half level)
  22.  
  23. Dexterity.....14 (+17) (+2 bonus + half level)
  24. Intelligence..15 (+17) (+2 bonus + half level)
  25.  
  26. Wisdom........12 (+16) (+1 bonus + half level)
  27. Charisma...... 25 (+22) (+7 bonus + half level)
  28.  
  29. Defenses ===========================================================
  30. AC 37 (10 base, +15 half level, +6 armor, +0 class, +6 misc, +0 feat)
  31. Fort 35 (10 base, +15 half level, +6 Con, +0 class, +0 misc, +4 feat)
  32. Ref 32 (10 base, +15 half level, +2 Int, +1 class, +0 misc, +4 feat)
  33. Will 37 (10 base, +15 half level, +7 Cha, +1 class, +0 misc, +4 feat)
  34.  
  35. Hit Points =========================================================
  36. Max HP 180
  37. Bloodied 90 (half HP)
  38. Surge value 45 (quarter HP)
  39. Surges/day 28
  40.  
  41. Resistances, Weaknesses, Current Effects
  42.  
  43.  
  44. Movement ===========================================================
  45. Speed 6 squares (base 6, armor -0)
  46.  
  47. Senses =============================================================
  48. Passive Insight 20 (10 base, Skill +10)
  49. Passive Perception 25 (10 base, Skill +15)
  50.  
  51. Race Features ======================================================
  52.  
  53. Shapechanger: You are a shapechanger; you can alter your appearance. As such, you are subject to effects and conditions that affect shapechangers.
  54. Illusionist: You have the Illusion racial power.
  55. Night Daze: You can use the Night Daze racial power.
  56.  
  57.  
  58.  
  59. Class/Path/Destiny Features ========================================
  60.  
  61. Majestic Word
  62. You utter words laden with preternatural inspiration, restoring
  63. your ally’s stamina and making wounds seem insignificant.
  64. Encounter (Special) ✦ Arcane, Healing
  65. Minor Action Close burst 5
  66. (10 at 11th level, 15 at 21st level)
  67. Target: You or one ally in burst
  68. Effect: The target can spend a healing surge and regain
  69. additional hit points equal to your Charisma modifier.
  70. You also slide the target 1 square.
  71. Level 6: 1d6 + Charisma modifier additional hit points.
  72. Level 11: 2d6 + Charisma modifier additional hit points.
  73. Level 16: 3d6 + Charisma modifier additional hit points.
  74. Level 21: 4d6 + Charisma modifier additional hit points.
  75. Level 26: 5d6 + Charisma modifier additional hit points.
  76. Special: You can use this power twice per encounter, but
  77. only once per round. At 16th level, you can use this power
  78. three times per encounter, but only once per round.
  79.  
  80.  
  81. Words of Friendship
  82. You infuse your words with arcane power, transforming even the
  83. simplest speech into compelling oratory.
  84. Encounter ✦ Arcane
  85. Minor Action Personal
  86. Effect: You gain a +5 power bonus to the next Diplomacy
  87. check you make before the end of your next turn.
  88.  
  89. Virtue of Deceit (11th level): When you use
  90. your Bardic Virtue class feature, one ally you choose
  91. within 5 squares of you gains combat advantage
  92. against the target of his or her next attack.
  93.  
  94. Shrouding Action (11th level): When you spend
  95. an action point to take an extra action, you and one
  96. ally you choose within 5 squares of you become invisible
  97. until the end of your next turn.
  98.  
  99. Trickster's Mercy (16th level): When you use
  100. majestic word to heal a bloodied ally, that ally becomes
  101. invisible until the start of his or her next turn.
  102.  
  103. Divine Spark (21st level): Increase two ability
  104. scores of your choice by 2 each.
  105.  
  106. Divine Recovery (24th level): The first time
  107. you are reduced to 0 hit points or fewer each day,
  108. you regain hit points equal to half your maximum hit
  109. points.
  110.  
  111. Divine Miracle (30th level): When you have
  112. expended your last remaining encounter power, you
  113. regain the use of one encounter power of your choice.
  114. In this way, you never run out of encounter powers.
  115.  
  116.  
  117. Skills =============================================================
  118. Acrobatics +17 (+17 Dex/half-level)
  119. Arcana +22 (+17 Int/half-level) (trained)
  120. Athletics +16 (+16 Str/half-level)
  121. Bluff +27 (+22 Cha/half-level) (trained)
  122. Diplomacy +27 (+22 Cha/half-level) (trained)
  123. Dungeoneering +16 (+16 Wis/half-level)
  124. Endurance +26 (+21 Con/half-level) (trained)
  125. Heal +16 (+16 Wis/half-level)
  126. History +17 (+17 Int/half-level)
  127. Insight +16 (+16 Wis/half-level)
  128. Intimidate +27 (+22 Cha/half-level) (trained)
  129. Nature +18 (+16 Wis/half-level)
  130. Perception +21 (+16 Wis/half-level) (trained)
  131. Religion +19 (+17 Int/half-level)
  132. Stealth +17 (+17 Dex/half-level)
  133. Streetwise +27 (+22 Cha/half-level) (trained)
  134. Thievery +17 (+17 Dex/half-level)
  135.  
  136. Feats ==============================================================
  137.  
  138. Advantage of Cunning
  139. Prerequisite: Bard, Virtue of Cunning class
  140. feature
  141. Benefit: When you slide an ally with your Virtue
  142. of Cunning, you can also slide an enemy that was
  143. adjacent to that ally into the space the ally vacated.
  144.  
  145. Linguist
  146. Prerequisite: Int 13
  147. Benefit: Choose three languages. You can now
  148. speak, read, and write those languages fluently.
  149. Special: You can take this feat more than once.
  150. Each time you select this feat, choose three new languages
  151. to learn.
  152.  
  153. Bardic Knowledge
  154. Prerequisite: Bard
  155. Benefit: You gain a +2 feat bonus to Arcana, Dungeoneering,
  156. History, Nature, Religion, and Streetwise
  157. checks.
  158.  
  159. ALCHEMIST
  160. Benefit: You can make alchemical items of your
  161. level or lower. You must have the correct formula and
  162. an appropriate skill.
  163. Special: You can take this feat instead of the
  164. Ritual Caster feat granted by your class feature.
  165.  
  166. Linguist
  167. Prerequisite: Int 13
  168. Benefit: Choose three languages. You can now
  169. speak, read, and write those languages fluently.
  170. Special: You can take this feat more than once.
  171. Each time you select this feat, choose three new languages
  172. to learn.
  173.  
  174. Melee Training
  175. Benefit: Choose an ability other than Strength.
  176. When you make a melee basic attack using a
  177. weapon you are proficient with, you can use that
  178. ability instead of Strength for the attack roll and the
  179. damage roll.
  180.  
  181. ARCANE FAMILIAR [FAMILIAR]
  182. Prerequisite: Any arcane class
  183. Benefit: You gain a familiar. For each familiar feat
  184. you have beyond this one, your familiar gains a +1
  185. bonus to its defenses.
  186.  
  187. Linguist
  188. Prerequisite: Int 13
  189. Benefit: Choose three languages. You can now
  190. speak, read, and write those languages fluently.
  191. Special: You can take this feat more than once.
  192. Each time you select this feat, choose three new languages
  193. to learn.
  194.  
  195. Dark Fury
  196. Prerequisites: Con 13, Wis 13
  197. Benefit: You gain a +1 feat bonus to damage rolls
  198. when you use a power that has the necrotic or psychic
  199. keyword.
  200. At 11th level, this bonus increases to +2. At 21st
  201. level, it increases to +3.
  202.  
  203. Improved Cunning
  204. Prerequisite: 11th level, bard, Virtue of Cunning
  205. class feature
  206. Benefit: When you use Virtue of Cunning to slide
  207. an ally, you can slide the ally 2 squares instead of 1.
  208.  
  209. Vexing Flanker
  210. Prerequisite: 11th level
  211. Benefit: While you are flanking an enemy, that
  212. enemy grants combat advantage to your allies.
  213.  
  214. Epic Fortitude
  215. Prerequisite: 21st level
  216. Benefit: You gain a +4 bonus to Fortitude.
  217.  
  218. Improved Initiative
  219. Benefit: You gain a +4 feat bonus to initiative
  220. checks.
  221.  
  222. Epic Reflexes
  223. Prerequisite: 21st level
  224. Benefit: You gain a +4 bonus to Reflex.
  225.  
  226. Epic Will
  227. Prerequisite: 21st level
  228. Benefit: You gain a +4 bonus to Will.
  229.  
  230. Skill Training
  231. Benefit: You gain training in one skill. The skill
  232. need not be on your class skill list.
  233. Special: You can take this feat more than once.
  234. Each time you select this feat, choose a skill in which
  235. you are not trained.
  236.  
  237. Skill Training
  238. Benefit: You gain training in one skill. The skill
  239. need not be on your class skill list.
  240. Special: You can take this feat more than once.
  241. Each time you select this feat, choose a skill in which
  242. you are not trained.
  243.  
  244.  
  245. Power Index ========================================================
  246. Check the box when the power is used.
  247. Clear the box when the power renews.
  248.  
  249. At-Will Powers
  250.  
  251. Illusion - Zorark Racial Power
  252. ‘You change your appearance to that of another person or an object.’
  253. At-will - Polymorph
  254. Minor Action Personal
  255. Effect: You alter your physical form to take on the appearance
  256. of any Medium humanoid. You retain your statistics in your
  257. new form, and your clothing, armor, and possessions do not change.
  258. The new form lasts until you change form again.
  259. Any creature that attempts to see through your ruse makes an
  260. Insight check opposed by your Bluff check, and you gain a
  261. +5 bonus to your check.
  262.  
  263. Vicious Mockery
  264. You unleash a string of insults at your foe, weaving them with
  265. bardic magic to send the creature into a blind rage.
  266. At-Will - Arcane, Charm, Implement, Psychic
  267. Standard Action Ranged 10
  268. Target: One creature
  269. Attack: Charisma vs. Will
  270. Hit: 1d6 + Charisma modifier psychic damage, and the
  271. target takes a –2 penalty to attack rolls until the end of
  272. your next turn.
  273. Level 21: 2d6 + Charisma modifier damage.
  274.  
  275. Misdirected Mark
  276. You conceal your arcane attack, tricking your foe into thinking
  277. the attack came from one of your allies.
  278. At-Will - Arcane, Implement
  279. Standard Action Ranged 10
  280. Target: One creature
  281. Attack: Charisma vs. Reflex
  282. Hit: 1d8 + Charisma modifier damage, and the target is
  283. marked by an ally within 5 squares of you until the end
  284. of your next turn.
  285. Level 21: 2d8 + Charisma modifier damage.
  286.  
  287. Encounter Powers
  288.  
  289. Night Daze - Zorark Racial Power
  290. ‘Summoning the dark energy inside you, you
  291. release a black burst from your body toward your foes.’
  292. Encounter - Necrotic
  293. Minor Action Close Blast 3
  294. Targets: All creatures 3 squares in front and adjacent
  295. Attack: Wis vs. Will, Con vs. Will
  296. Hit: 1d8 + Cha mod damage
  297. Increase to 2d8 + Cha mod damage at the 11th level,
  298. and increase to 3d8 + Cha mod damage at the 21st level.
  299. Special: When you create your character, choose either
  300. Constitution or Wisdom as the ability score you make
  301. attacks with. This may not be changed.
  302.  
  303. Song of Storms Bard Attack 13
  304. With a sonorous hum, you summon lightning, blasting your
  305. foes with it and imbuing your allies’ attacks with its power.
  306. Encounter ✦ Arcane, Implement, Lightning
  307. Standard Action Close blast 5
  308. Target: Each enemy in blast
  309. Attack: Charisma vs. Reflex
  310. Hit: 2d6 + Charisma modifier lightning damage. Each ally
  311. in the blast deals 1d6 extra lightning damage on a hit
  312. until the end of your next turn.
  313.  
  314. Echoes in Time Bard Attack 23
  315. As arcane force tears into your foe, the force rends the fabric
  316. of time. For a moment, your allies can move about and attack
  317. before teleporting back to the place they now stand.
  318. Encounter ✦ Arcane, Force, Implement, Teleportation
  319. Standard Action Ranged 10
  320. Target: One creature
  321. Attack: Charisma vs. Reflex
  322. Hit: 3d8 + Charisma modifier force damage. Each ally
  323. within 10 squares of you, as the last action of his or her
  324. next turn, can teleport as a free action back to the space
  325. where he or she started that turn.
  326. Virtue of Cunning: Until the start of your next turn, any
  327. ally who teleports using this power gains a power bonus to
  328. all defenses equal to your Intelligence modifier.
  329.  
  330. Bond of Malediction Bard Attack 27
  331. You intone a dread curse upon your foe, linking its fate to the
  332. safety of your ally. If your friend is hurt, your foe will be hurt as
  333. well.
  334. Encounter ✦ Arcane, Implement, Psychic
  335. Standard Action Ranged 10
  336. Target: One creature
  337. Attack: Charisma vs. Reflex
  338. Hit: 3d10 + Charisma modifier psychic damage. Choose
  339. an ally within 10 squares of you. Until the end of your
  340. next turn, the target takes 10 psychic damage whenever
  341. that ally takes damage.
  342. Virtue of Cunning: Whenever the ally takes damage, the
  343. target takes psychic damage equal to 10 + your Intelligence
  344. modifier.
  345.  
  346. Lying Lights Cunning Prevaricator Attack 11
  347. As your allies strike the chosenfoe, they vanish in douds of alitterina
  348. liaht.
  349. Encounter" Arcane, Illusion, Implement, Radiant
  350. Standard Action Ranged 10
  351. Target: One creature
  352. Attack: Charisma vs. Reflex
  353. Hit: 3d8 + Charisma modifier radiant damage. Each ally
  354. who hits the target before the end of your next turn becomes
  355. invisible until the end of his or her next turn.
  356.  
  357. Daily powers
  358.  
  359. Spellbind Bard Attack 29
  360. Your unrivaled charm, combined with cunning magic, convinces
  361. an enemy to obey you.
  362. Daily ✦ Arcane, Charm, Implement
  363. Standard Action Ranged 10
  364. Target: One creature
  365. Attack: Charisma vs. Will
  366. Hit: The target is dominated (save ends).
  367. Aftereffect: 2d10 + Charisma modifier damage, and the
  368. target is dazed until the end of your next turn.
  369. Miss: The target is dazed (save ends).
  370. Aftereffect: 2d10 + Charisma modifier damage.
  371.  
  372. Increasing the Tempo Bard Attack 19
  373. Your ally attacks with incredible speed, becoming a blur of
  374. motion.
  375. Daily ✦ Arcane
  376. Standard Action Ranged 10
  377. Target: One ally
  378. Effect: The target makes four basic attacks as a free action.
  379.  
  380. Fraught with Failure Bard Attack 25
  381. Your mocking song saps your foe’s will and breaks its
  382. confidence, leaving it immobile and ineffectual.
  383. Daily ✦ Arcane, Charm, Psychic, Weapon
  384. Standard Action Melee weapon
  385. Target: One creature
  386. Attack: Charisma vs. AC
  387. Hit: 2[W] + Charisma modifier psychic damage, and the
  388. target is immobilized (save ends) and weakened (save
  389. ends).
  390. Miss: Half damage, and the target is immobilized and weakened
  391. until the end of your next turn.
  392.  
  393. Nimbus of Cunning Prevaricator Attack 20
  394. Falsehood
  395. You cast magical dust into your enemy's face, blurring its vision
  396. and confounding its actions.
  397. Daily" Arcane, Illusion, Implement, Psychic
  398. Standard Action Ranged 10
  399. Target: One creature
  400. Attack: Charisma vs. Will
  401. Hit: 4d8 + Charisma modifier psychic damage, and the
  402. target is affected by your nimbus of falsehood (save ends).
  403. While affected by the nimbus of falsehood, if the target
  404. misses with a melee attack, you can use an immediate
  405. interrupt to have the attack hit a different creature, including
  406. the target, within the attack's range.
  407. Miss: Half damage. If the target misses with a melee
  408. attack before the end of your next turn, you can use an
  409. immediate interrupt to have the attack hit a different
  410. creature, including the target, within the attack's range.
  411.  
  412.  
  413. Utility powers
  414.  
  415. Hunter’s Tune
  416. You shape the flow of sound, containing it and creating an area
  417. of silence.
  418. Daily ✦ Arcane
  419. Minor Action Ranged 10
  420. Target: One ally
  421. Effect: Until the end of your next turn, the target gains
  422. a +5 power bonus to Stealth checks and doesn’t take
  423. a penalty to Stealth checks for moving more than 2
  424. squares or running.
  425. Sustain Minor: The effect persists if the target is within
  426. range.
  427.  
  428. Trickster’s Healing
  429. Your magic turns an enemy’s blunder into an opportunity for
  430. your allies to overcome their wounds.
  431. Daily ✦ Arcane, Healing
  432. Immediate Reaction Close burst 10
  433. Trigger: An attack misses an ally within 10 squares of you
  434. Target: Each ally in burst missed by the triggering attack
  435. Effect: Each target regains hit points equal to one-half your
  436. level + your Intelligence modifier.
  437.  
  438. Illusory Erasure
  439. Your magic song makes an ally abruptly disappear, giving him
  440. or her a chance to sneak up on foes.
  441. Encounter ✦ Arcane, Illusion
  442. Minor Action Ranged 10
  443. Target: One ally
  444. Effect: The target becomes invisible until the end of your
  445. next turn, and you slide the target 2 squares.
  446.  
  447. Trickery's Reward Cunning Prevaricator Utility 12
  448. With words of cunning wisdom, you guide your ally's defenses,
  449. foiling your enemies' attack one way or another.
  450. Encounter" Arcane, Healing
  451. Immediate Interrupt Close burst 10
  452. Trigger: An attack misses an ally within 10 squares of you
  453. Target: The ally that was missed by the triggering attack
  454. Effect: The target gains a bonus to all defenses that the
  455. triggering attack targets equal to your Intelligence modifier.
  456. If the triggering attack misses, the target gains the
  457. bonus to those defenses until the end of your next turn. If
  458. the triggering attack hits, the target regains hit points as
  459. if he or she had spent a healing surge.
  460.  
  461. Blink Zone Bard Utility 16
  462. You warp the boundaries between worlds, causing the
  463. boundaries to fade and mingle.
  464. Daily ✦ Arcane, Teleportation, Zone
  465. Standard Action Area burst 2 within 10 squares
  466. Effect: The burst creates a zone of planar instability that
  467. lasts until the end of your next turn. While within the
  468. zone, you and any ally gain a +2 power bonus to AC and
  469. Reflex and can teleport 2 squares as a move action.
  470. Sustain Minor: The zone persists.
  471.  
  472. Mirrored Entourage Bard Utility 22
  473. You weave a song of illusion, causing duplicates to appear next
  474. to your allies. The duplicates try to intercept enemy attacks and
  475. disappear when they succeed.
  476. Daily ✦ Arcane, Illusion
  477. Minor Action Close burst 20
  478. Target: Each ally in burst
  479. Effect: Each target gains two illusory duplicates of him- or
  480. herself that last until the end of the encounter. Until the
  481. duplicates disappear, the duplicates share the target’s
  482. space and move with him or her. In addition, the target
  483. gains a +4 power bonus to AC. When an attack against
  484. AC misses the target, one of that target’s duplicates disappears,
  485. and the power bonus to AC decreases by 2.
  486.  
  487. Divine Regeneration Demigod Utility 26
  488. You ignite the divine spark that glows within you, unleashing a
  489. wave of regenerating energy for a short time.
  490. Daily ✦ Healing
  491. Minor Action Personal
  492. Effect: You gain regeneration equal to your highest ability
  493. score until the end of the encounter.
  494.  
  495.  
  496. Equipment ==========================================================
  497. Adventurer's Kit
  498. Jouneybread
  499. Lv. 30 Skybound Snakeskin Armor
  500. Lv. 8 Shrouded Broadsword
  501. Lv. 7 Doss Fiddle
  502.  
  503.  
  504. Coins and Other Wealth =============================================
  505. 1000 gold pieces
  506.  
  507. Languages Known ====================================================
  508. Common, Abyssal, Draconic, Elven, Dwarf, Goblin, Deep Speech, Drow, Gnomish, Supernal
  509.  
  510. Rituals ============================================================
  511. [name]:
  512. [effect]
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