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- if (bSkipCurrentSeq ||
- bChestPressed ||
- bRunShells ||
- bRunShellsAdd ||
- bEndIntroAnim ||
- bRunGame ||
- bShellPressed ||
- bEndShellOpen ||
- bEndShellClose ||
- bEndShellCloseValid ||
- bEndShellInSand ||
- bResetGame ||
- bInitIntroSnd ||
- bInitValidPairSnd ||
- bInitOutroSnd ||
- bInitInvalidPairSnd ||
- bInitExitSnd ||
- bInitOpenShellSnd ||
- bInitResetSnd ||
- bInitChestSnd ||
- bInitIdleSounds ||
- bPlayVectSnd ||
- bPlayIndexSnd ||
- bPlaySamSnd ||
- bPlayReaderSnd ||
- bPlayStarrySnd ||
- (NNS_SndArcStrmGetCurrentPlayingPos(&SoundManager::SoundStream1) != 0) ||
- (NNS_SndArcStrmGetCurrentPlayingPos(&SoundManager::SoundStream3) != 0) ||
- //(INPUT.nLastTouchState == Input::TOUCH) ||
- (nCurrentSnd != 0) ||
- (nCurrentAction != -1) ||
- (!bPlaySoundDone)||
- (bIdleAnimInProgress))
- {
- return FALSE;
- }
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