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Jun 24th, 2013
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  1.     if (bSkipCurrentSeq ||
  2.         bChestPressed ||
  3.         bRunShells ||
  4.         bRunShellsAdd ||
  5.         bEndIntroAnim ||
  6.         bRunGame ||
  7.         bShellPressed ||
  8.         bEndShellOpen ||
  9.         bEndShellClose ||
  10.         bEndShellCloseValid ||
  11.         bEndShellInSand ||
  12.         bResetGame ||
  13.         bInitIntroSnd ||
  14.         bInitValidPairSnd ||
  15.         bInitOutroSnd ||
  16.         bInitInvalidPairSnd ||
  17.         bInitExitSnd ||
  18.         bInitOpenShellSnd ||
  19.         bInitResetSnd ||
  20.         bInitChestSnd ||
  21.         bInitIdleSounds ||
  22.         bPlayVectSnd ||
  23.         bPlayIndexSnd ||
  24.         bPlaySamSnd ||
  25.         bPlayReaderSnd ||
  26.         bPlayStarrySnd ||
  27.         (NNS_SndArcStrmGetCurrentPlayingPos(&SoundManager::SoundStream1) != 0) ||
  28.         (NNS_SndArcStrmGetCurrentPlayingPos(&SoundManager::SoundStream3) != 0) ||
  29.         //(INPUT.nLastTouchState == Input::TOUCH) ||
  30.         (nCurrentSnd != 0) ||
  31.         (nCurrentAction != -1) ||
  32.         (!bPlaySoundDone)||
  33.         (bIdleAnimInProgress))
  34.     {
  35.         return FALSE;
  36.     }
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