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Nov 22nd, 2014
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  1. #include <macro.h>
  2. /*File:fn_underWaterLoadout.sqf Author:[midgetgrimm] */
  3. private ["_loadoutName","_action","_guncost"];
  4. if(playerSide in [civilian,independent]) exitWith {hint "You are not a cop!";};
  5. if(__GETC__(life_coplevel) < 2) exitWith {hint"You are not Sergeant";};
  6. if (vehicle player != player) exitWith {hint "Get out of your vehicle!";};
  7. if(!alive player) exitWith {hint"You dead homie.. dafuq";};
  8. _guncost = 30000;
  9. if(life_cash < _guncost) exitWith {hint format[localize "STR_NOTF_LO_NoCash",_guncost];};
  10. _loadoutName = "Sergeant Loadout";
  11. _action = [
  12. format["Are you sure you wish to clear your current loadout for the :%1: It will cost you $%2 cash",_loadoutName,[_guncost] call life_fnc_numberText],
  13. "Purchase Loadout",
  14. "Purchase",
  15. "No"
  16. ] call BIS_fnc_guiMessage;
  17. if(_action) then {
  18.  
  19. hint parseText format["You bought the %1 for <t color='#8cff9b'>$%2</t>",_loadoutName,[_guncost] call life_fnc_numberText];
  20. life_cash = life_cash - _guncost;
  21.  
  22. titleText ["That'll be $30,000. Now, please undress...","PLAIN"];
  23.  
  24. sleep 1;
  25. RemoveAllWeapons player;
  26. {player removeMagazine _x;} foreach (magazines player);
  27. removeUniform player;
  28. removeVest player;
  29. removeBackpack player;
  30. removeGoggles player;
  31. removeHeadGear player;
  32. {
  33. player unassignItem _x;
  34. player removeItem _x;
  35. } foreach (assignedItems player);
  36. titleText[format["Now put on your %1 ...",_loadoutName],"PLAIN"];
  37. sleep 3;
  38.  
  39. player addUniform "U_Rangemaster";
  40. player addHeadGear "H_Booniehat_mcamo";
  41. player addGoggles "G_Aviator";
  42. player addVest "V_PlateCarrier2_rgr";
  43. player addMagazine "30Rnd_65x39_caseless_mag";
  44. player addMagazine "30Rnd_65x39_caseless_mag";
  45. player addMagazine "30Rnd_65x39_caseless_mag";
  46. player addMagazine "30Rnd_65x39_caseless_mag";
  47. player addMagazine "30Rnd_65x39_caseless_mag";
  48. player addMagazine "30Rnd_65x39_caseless_mag";
  49. player addMagazine "30Rnd_65x39_caseless_mag";
  50. player addMagazine "30Rnd_65x39_caseless_mag";
  51. player addMagazine "30Rnd_65x39_caseless_mag";
  52. player addMagazine "30Rnd_65x39_caseless_mag";
  53. player addMagazine "30Rnd_65x39_caseless_mag";
  54. player addMagazine "16Rnd_9x21_Mag";
  55. player addMagazine "16Rnd_9x21_Mag";
  56. player addMagazine "16Rnd_9x21_Mag";
  57. player addMagazine "16Rnd_9x21_Mag";
  58. player addMagazine "16Rnd_9x21_Mag";
  59. player addMagazine "16Rnd_9x21_Mag";
  60. player addWeapon "hgun_P07_snds_F";
  61. player addWeapon "arifle_MXM_F";
  62. player selectWeapon "arifle_MXM_F";
  63. player addPrimaryWeaponItem "optic_DMS";
  64. player addPrimaryWeaponItem "muzzle_snds_H";
  65. player addPrimaryWeaponItem "acc_flashlight";
  66. player addItem "optic_DMS";
  67. player addItem "ItemGPS";
  68. player assignItem "ItemGPS";
  69. player addItem "ItemMap";
  70. player assignItem "ItemMap";
  71. player addItem "ItemCompass";
  72. player assignItem "ItemCompass";
  73. player addItem "NVGoggles";
  74. player assignItem "NVGoggles";
  75. titleText ["...don't forget your bag...","PLAIN"];
  76. player addBackPack "B_Carryall_mcamo";
  77. mybackpack = unitBackpack player;
  78. mybackpack addItemCargoGlobal ["Toolkit", 1];
  79. mybackpack addItemCargoGlobal ["Medikit", 1];
  80. mybackpack addItemCargoGlobal ["FirstAidKit", 5];
  81. life_inv_coffee = life_inv_coffee + 5;
  82. life_inv_donuts = life_inv_donuts + 5;
  83. reload player;
  84. titleText [format["Enjoy your %1",_loadoutName],"PLAIN"];
  85. } else {
  86. hint"Okay, thanks for nothing..";
  87. };
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