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Mar 28th, 2014
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  1. DoomRL Arsenal Unique Modpack Effects
  2.  
  3. >Grammatron Cleric Beretta
  4. Firestorm: increases rate of fire
  5. Nano: chance of not using ammo when reloading
  6. Sniper: burst mode fires three shots at the same time, full-auto mode dumps the entire clip in a single shotgun-like blast
  7.  
  8. >Anti-Freak Jackal
  9. Firestorm: bullets explode with a blue flame and deal plasma damage
  10. Nano: clip size becomes 666
  11. Sniper: perfect accuracy
  12.  
  13. >Unknown Herald
  14. Firestorm: fires double the amount of rockets in two parallel lines
  15. Nano: rockets split in mid-air
  16. Sniper: fires single extremely accurate rockets
  17.  
  18. >Trigun
  19. Firestorm: +500% damage
  20. Nano: bullets penetrate multiple targets
  21. Sniper: fires a spread of pellets instead of a single bullet
  22.  
  23. >Mysterious Magnum
  24. Firestorm: always changes the type of shot after each reload
  25. Nano: chance of changing the fire mode after every shot
  26. Sniper: increases damage, no more change
  27.  
  28. >Frag Shotgun
  29. Firestorm: becomes rapidfiring, uses only 1 ammo per shot
  30. Nano: chance of not using ammo when firing, inversely proportional to health
  31. Sniper: increases damage and pellet count
  32.  
  33. >Quad Shotgun
  34. Firestorm: damage bonus at point blank, gibs enemies
  35. Nano: infinite ammo, never reloads, fires one barrel at a time instead of all four
  36. Sniper: almost perfect accuracy
  37.  
  38. >Jackhammer
  39. Firestorm: becomes rapidfiring
  40. Nano: chance of not using ammo when reloading
  41. Sniper: reduces spread
  42.  
  43. >Revenant Launcher
  44. Firestorm: fires two missiles at once
  45. Nano: all missiles are homing
  46. Sniper: all missiles are fast
  47.  
  48. >Quantum Tantrum Cannon
  49. Firestorm: the pulse explodes twice as often
  50. Nano: fires three pulses
  51. Sniper: pulses bounce more and get faster each time
  52.  
  53. >Lightweaver
  54. Firestorm: damages nearby enemies while reloading
  55. Nano: create energy cells when reloading
  56. Sniper: alt-fire becomes a fast projectile that deals immense damage in a small area
  57.  
  58. >Railgun
  59. Firestorm: orange beam that explodes on contact with walls
  60. Nano: each shot uses only 2 cells
  61. Sniper: large beam with high knockback
  62.  
  63. >Church's Null Pointer
  64. Firestorm: creates mini-fields that trap all enemies in front of you
  65. Nano: reduced dispersion
  66. Sniper: the field becomes a physical projectile
  67.  
  68. >BFG 10k
  69. Firestorm: becomes rapidfiring
  70. Nano: no self-damage
  71. Sniper: perfect accuracy
  72.  
  73. >Particle Beam Cannon
  74. Firestorm: becomes rapidfiring
  75. Nano: quickly regenerates ammo when not firing, can no longer reload
  76. Sniper: fires a single obscenely powerful beam that consumes the entire clip (90 cells)
  77.  
  78. >Judge of the Dead
  79. Firestorm: rockets spiral and turn in mid-air at random
  80. Nano: can fire thrice before reloading at no additional ammo cost
  81. Sniper: becomes hitscan
  82.  
  83. >Hurricane Cannon
  84. Firestorm: increases rate of fire to rapidfire levels, reduces accuracy
  85. Nano: chance to gain a rocket instead of using one each time it fires
  86. Sniper: fires bigger and stronger rockets
  87.  
  88. >Neurostunner
  89. Firestorm: projectile explodes on impact, deals double damage and stuns more
  90. Nano: projectile draws enemies to it
  91. Sniper: projectile becomes a hitscan beam
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