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- quest give_new_basic begin
- state start begin
- function give_item_bonus(vnum, tabel)
- local vnum = vnum
- local count = 1
- pc.give_item2_select(vnum,count)
- for i in tabel do
- item.set_attribute(i-1, tabel[i][1], tabel[i][2])
- --chat("set bns "..(i-1).." "..tabel[i][2].."")
- end
- end
- function give_full(tab)
- for i in tab do
- local vnum = 0
- for v in tab[i] do
- if v != "socket" then
- vnum = v
- end
- end
- give_new_basic.give_item_bonus(vnum,tab[i][vnum])
- if tab[i]["socket"] then
- for s in tab[i]["socket"] do
- item.set_socket(tab[i]["socket"][s][1], tab[i]["socket"][s][2])
- --chat("socket "..tab[i]["socket"][s][1].." "..tab[i]["socket"][s][2].."")
- end
- end
- end
- end
- when 70030.use begin
- local tabel = {
- "war",
- "ninja",
- "sura",
- "saman",
- }
- table.insert(tabel, "Anulare")
- local job = select_table(tabel)
- if job == table.getn(tabel) then
- return
- end
- --local job = pc.get_job()
- local echipament
- pc.set_skill_level(121 ,59) -- conducere
- pc.set_skill_level(122 ,59) -- combo
- pc.set_skill_level(124 ,59) -- minerit
- pc.set_skill_level(126 ,59) -- Shinsoo
- pc.set_skill_level(127 ,59) -- Chunjo
- pc.set_skill_level(128 ,59) -- Jinno
- pc.set_skill_level(129 ,59) -- transformare
- pc.set_skill_level(130 ,21) -- cal
- pc.set_skill_level(131 ,10) -- chemare cal
- pc.set_skill_level(137 ,59) -- lupta cal
- pc.set_skill_level(138 ,59) -- zdruncinare cal
- pc.set_skill_level(139 ,59) -- atac in valuri
- local iteme
- iteme = {
- {40002, 1},
- {50053, 1},
- {70030, 1},
- {72702, 1},
- {71123, 1},
- {71044, 200},
- {50813, 200},
- {50814, 200},
- {50817, 200},
- {72726, 1},
- {71045, 200},
- {50818, 200},
- {50819, 200},
- {50820, 200},
- {72730, 1},
- {71027, 1},
- {71028, 1},
- {71029, 1},
- {71030, 1},
- {51002, 1},
- }
- for i in iteme do
- local vnum = iteme[i][1]
- local count = iteme[i][2]
- pc.give_item2(vnum, count)
- end
- if job-1 == 0 then -- war
- echipament = {
- -- armuri
- {
- [11299] = {
- {1, 3000},
- {29, 20},
- {30, 20},
- {31, 20},
- {34, 20},
- },
- ["socket"] = {
- {0, 28708},
- {1, 28711},
- {2, 28712},
- },
- },
- --arme
- {
- [149] = {
- {5, 12},
- {15, 15},
- {16, 15},
- {17, 15},
- {9, 20},
- },
- ["socket"] = {
- {0, 28703},
- {1, 28704},
- {2, 28705},
- },
- },
- -- papuci
- {
- [15209] = {
- {1, 3000}, -- pv
- {15, 15}, -- crit
- {29, 20}, -- sabie
- {30, 20}, -- 2 maini
- {31, 20}, -- pumnal
- },
- },
- {
- [15209] = {
- {1, 3000},
- {15, 15}, -- crit
- {13, 8}, -- blocare
- {29, 20}, -- sabie
- {30, 20}, -- maini
- },
- },
- -- colier
- {
- [16209] = {
- {1, 3000}, -- pv
- {15, 15}, -- crit
- {29, 20}, -- sabie
- {30, 20}, -- 2 maini
- {31, 20}, -- pumnal
- },
- },
- }
- end
- if job-1 == 1 then -- ninja
- echipament = {
- -- armuri
- {
- [11499] = {
- {1, 3000},
- {29, 20},
- {30, 20},
- {31, 20},
- {34, 20},
- },
- ["socket"] = {
- {0, 28708},
- {1, 28711},
- {2, 28712},
- },
- },
- --arme
- {
- [1109] = {
- {6, 12},
- {15, 15},
- {16, 15},
- {17, 15},
- {9, 20},
- },
- ["socket"] = {
- {0, 28703},
- {1, 28704},
- {2, 28705},
- },
- },
- -- papuci
- {
- [15209] = {
- {1, 3000}, -- pv
- {15, 15}, -- crit
- {29, 20}, -- sabie
- {30, 20}, -- 2 maini
- {31, 20}, -- pumnal
- },
- },
- -- colier
- {
- [16209] = {
- {1, 3000}, -- pv
- {15, 15}, -- crit
- {29, 20}, -- sabie
- {30, 20}, -- 2 maini
- {31, 20}, -- pumnal
- },
- },
- }
- end
- if job-1 == 2 then -- sura
- echipament = {
- -- armuri
- {
- [11699] = {
- {1, 3000},
- {29, 20},
- {30, 20},
- {31, 20},
- {34, 20},
- },
- ["socket"] = {
- {0, 28708},
- {1, 28711},
- {2, 28712},
- },
- },
- --arme
- {
- [159] = {
- {4, 12},
- {15, 15},
- {16, 15},
- {17, 15},
- {9, 20},
- },
- ["socket"] = {
- {0, 28703},
- {1, 28704},
- {2, 28705},
- },
- },
- -- papuci
- {
- [15209] = {
- {1, 3000}, -- pv
- {15, 15}, -- crit
- {29, 20}, -- sabie
- {30, 20}, -- 2 maini
- {31, 20}, -- pumnal
- },
- },
- -- colier
- {
- [16209] = {
- {1, 3000}, -- pv
- {15, 15}, -- crit
- {29, 20}, -- sabie
- {30, 20}, -- 2 maini
- {31, 20}, -- pumnal
- },
- },
- }
- end
- if job-1 == 3 then -- saman
- -- unfinished
- end
- give_new_basic.give_full(echipament)
- setskin(0)
- end
- end
- end
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