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  1. Caribou magic
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  3. Ice Walk
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  5. What are the specifics of Ice Walk?
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  7. Whitelight
  8. Ice Wall, Crying Frost, Spear of Ice Frost Armour, Summon Water Elemental, Shatter
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  10. Greenlight
  11. Hailstorm->Blizzard ->Ice Ward->Blood of the North->Icy Talons->Pillar of Frost->Howling Blast
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  13. Crying Frost, Normal, FP 3
  14. Caster jumps up into the air and slams down into the ground sending out a wave of frozen ice in a circle withing two spaces. Up to three units are caught in the blast, roll to resist reliant on Vit, fail and loose a turn.
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  16. Sounds like a Frost Nova like spell. Whats the Vit save? and lose a turn is an odd way of presenting a status infliction. And becoming frozen solid is a more permanent infliction if they don't have some way of resisting. Also why the jump up and slam down? Is that part of the activation of the spell? can you remove that as a physical requirement by practicing the spell?
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  18. Spear of Ice, Difficult, FP 4
  19. Caster holds up a hoof into the air and focuses their hate and anger into a spear of ice which is then tossed at the target. Requires one roll for the manifestation and another for the spear to land upon it. Every attempted cast leads to the caster to have a darker aura in comparison to their allies. Target roll against standard dc to avoid becoming Frozen such as described in Crying Frost.
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  21. Looks statistically like an ice version of Fireball, though without the ability to increase its power. Whats the damage? Why does it cost so much FP? whats the Range? Etc
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  23. Glacial Shrouds, Difficult, Fp 5
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  25. Shroud yourself in the icy winter chill to defend yourself, gain 1 DR, and make melee attackers suffer from Frozen status and loose 2 Inits. CAuses a distinct problem with diplomacy and makes the caster feel distant from the rest of the party wrapping around them in a flurry of disdain and hate.
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  27. So it creates a flurry of ice and snow in the space they are occupying? How long does it last?
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  29. Summon Water Elemental, Difficult, FP 6
  30. Caster clops their hooves toghether three times before drawing upon their own power to bring forth a minion to assist in their actions. Hp 5, fp 5, abilities, Crying Frost, Healing Mists fp 2 restore 2 hp, and Boiling Waters 3fp deals d6 damage. Can autoattack. Can be used as a small puppet of the user to preform simple actions.
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  32. It can auto attack? whats its auto attack? Whats its AC? Where does it get its intelligence from? Where did the spell Healing Mists come from? Or boiling waters for that matter, how does boiling waters work if there is no water?
  33. Frankly, I'm not a fan of anyone havinga summoning ability, sounds like something that would take years of practice and study to get down
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  35. Shatter, Normal, FP 2
  36. Slam a hoof into ice and cause it to crack and break into pieces working as a way to move through blocked passages can also use on opppoents who have the Frozen Status to break them provided it takes them down to 0 hp, think of it as a finisher move. When used on frozen targets deals d8 damage.
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  38. Seems to me like it would be better named Shatter, Ice instead of just Shatter. It also seems a bit expensive for something with such little utility tbh.
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  40. Greenlight
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  42. Blizzard, Difficult, Fp 3
  43. Progression from Hail storm which sends large chucnks of ice flying down in a three by three area, deals d4 damage if hit. Its a Roll 3d20 any that are able to overcome AC of opposing targets are registered as individual hits. Range is limited as it requires the caster to be above their target as it uses clouds as a material for the spell.
  44.  
  45. Certainly this has Hail Storm as a prerequisite. As a suggestion, change the FP cost to 1, but then allow you to spend up to 3 to make it the 3d20.
  46.  
  47. Ice Ward, Normal, Fp 4
  48. Protection at a price, wraps a target, preferably a friendly, in a spell that is triggered when its under attack. Draws on the casters spell matrix, aka the Ward, to unleash a Crying Frost spell around the target. Refer to Crying Frost for details. Contempt is the feeling surrounding the unit when this spell is cast upon it.
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  50. Another one that feels like it has a prerequisite, of Crying Frost. Does GreenLight get to learn Crying Frost? This i a more advanced and powerful version of Crying Frost so he should have to learn that first right? Also make this difficult, its a powerful enchantment. How long does it last?
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  52. Blood of the North, Difficult, FP 4
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  54. Channeling the Wintery Embrace of the Wastes you undergo a mild type of transformation into a wild beserker! Feathers and Wings become wild in appeance and teeth turn into fangs as you body undergoes the transformation as well as a pair of antlers grow from your head as a manisfestation of your changed state! Gain 2 DR, +5 Hp, -2 Aim, +2 Dmg. Lasts 3 rounds. However to break from this requires a will roll to be done at -3. Once the rage passes -1 to all skill checks due to fatigue when raging is done. unable to cast spells or preform anything more complex than smashing things.
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  56. A beserker transformation huh? Add a d4 or so natural bite attack with fangs if you grow them. I'm a bit iffy on transformation magic that don't have body control prerequisites as well. Does it not break if you fail the will save? What hapens after 3 rounds if you can't break the will save.
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  58. Icy Talons, Normal, FP 1
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  60. Rather advance form of ice walk spell, this allows the caster to craft literal talons upon their hooves to give a natural attack of d6 slashing cold type attacks. Can also be used as a handy climbing tool or as a form of faux hands duel to being talons much like Gilda the Griffon has.
  61.  
  62. Does it make Climb less difficult? You could re word it to give the user 2 1d6 claw attacks.
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  64. Pillar of Frost, Difficult, Fp 2
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  66. The caster manipulates the ice to surround them in a type of armor as the ice thickens and encases the pone. At that point the caster is immune to knockback and cannot be move from their positon, Gain 3 Dr as a result of the thick ass ice around their form. However it can only last two rounds before the caster begins to suffer from hypothermia and must break the spell.
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  68. If they cannot be moved, then they can't move either, which results in a Penalty to their AC, or in this case, just remove their reflex bonus to AC if any. Wouldn't it be better to force them to roll vit saves, or fall victim to being Frozen?
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  70. Howling Blast, Difficult, Fp 5
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  72.  
  73. Does 2d4 damage affecting up to three targets in the way of the spell using the casters wing as a catalyzt
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  75. A hard to harness spell as it does much the same in Spear of Ice, harnessing your hate and disdain for living things to send a chilling blast of frozen wind to harm the target. When the spell is in use it causes a miasma of hate around the area causing the area affected to be coated in frost. Similair to the Freeze spell only turned for far darker purposes.
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  77. This is a nice spell, but whats the system for targeting 3 targets? it sounds a lot like a more expensive version of Blizzard at this point.
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