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  1. 2016-02-03 22:53:14: ERROR[Main]: Irrlicht: GLSL shader failed to compile
  2. 2016-02-03 22:53:14: ERROR[Main]: Irrlicht: 0:7(7): error: initializer of type vec4 cannot be assigned to variable of type vec2
  3. 0:10(35): error: no matching function for call to `texture2D(sampler2D, vec4)'; candidates are:
  4. 0:10(35): error: vec4 texture2D(sampler2D, vec2)
  5. 0:10(35): error: vec4 texture2D(sampler2D, vec2, float)
  6.  
  7. 2016-02-03 22:53:14: ERROR[Main]: Irrlicht: GLSL shader failed to compile
  8. 2016-02-03 22:53:14: ERROR[Main]: Irrlicht: 0:27(28): error: no matching function for call to `max(int, vec4)'; candidates are:
  9. 0:27(28): error: float max(float, float)
  10. 0:27(28): error: vec2 max(vec2, float)
  11. 0:27(28): error: vec3 max(vec3, float)
  12. 0:27(28): error: vec4 max(vec4, float)
  13. 0:27(28): error: vec2 max(vec2, vec2)
  14. 0:27(28): error: vec3 max(vec3, vec3)
  15. 0:27(28): error: vec4 max(vec4, vec4)
  16. 0:27(28): error: int max(int, int)
  17. 0:27(28): error: ivec2 max(ivec2, int)
  18. 0:27(28): error: ivec3 max(ivec3, int)
  19. 0:27(28): error: ivec4 max(ivec4, int)
  20. 0:27(28): error: ivec2 max(ivec2, ivec2)
  21. 0:27(28): error: ivec3 max(ivec3, ivec3)
  22. 0:27(28): error: ivec4 max(ivec4, ivec4)
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