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- 2016-02-03 22:53:14: ERROR[Main]: Irrlicht: GLSL shader failed to compile
- 2016-02-03 22:53:14: ERROR[Main]: Irrlicht: 0:7(7): error: initializer of type vec4 cannot be assigned to variable of type vec2
- 0:10(35): error: no matching function for call to `texture2D(sampler2D, vec4)'; candidates are:
- 0:10(35): error: vec4 texture2D(sampler2D, vec2)
- 0:10(35): error: vec4 texture2D(sampler2D, vec2, float)
- 2016-02-03 22:53:14: ERROR[Main]: Irrlicht: GLSL shader failed to compile
- 2016-02-03 22:53:14: ERROR[Main]: Irrlicht: 0:27(28): error: no matching function for call to `max(int, vec4)'; candidates are:
- 0:27(28): error: float max(float, float)
- 0:27(28): error: vec2 max(vec2, float)
- 0:27(28): error: vec3 max(vec3, float)
- 0:27(28): error: vec4 max(vec4, float)
- 0:27(28): error: vec2 max(vec2, vec2)
- 0:27(28): error: vec3 max(vec3, vec3)
- 0:27(28): error: vec4 max(vec4, vec4)
- 0:27(28): error: int max(int, int)
- 0:27(28): error: ivec2 max(ivec2, int)
- 0:27(28): error: ivec3 max(ivec3, int)
- 0:27(28): error: ivec4 max(ivec4, int)
- 0:27(28): error: ivec2 max(ivec2, ivec2)
- 0:27(28): error: ivec3 max(ivec3, ivec3)
- 0:27(28): error: ivec4 max(ivec4, ivec4)
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