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Scizor300

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Jun 29th, 2012
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  1. Poisoned - Phyisical abilities and max health slowly deteriorate until healed by a nurse, but it cannot kill. (Infinite duration)
  2. Cursed - Renamed to Weak, otherwise same
  3. On Fire! - Same (Debuff needs to be fixed to not be inflicted while submerged in water)
  4. Tipsy - Increased Melee abilities, lowered Speed and Max Health.
  5. Bleeding - Losing health at a rapid rate, cannot kill.
  6. Slow - Movement Speed is reduced, and the effects of Hermes Boots are unable to be used.
  7. Weak - Renamed to Sick, Physical abilities are decreased and you cannot regenerate health.
  8. Cursed Inferno - Slowly drains mana and carries onto health afterwards, cannot use Mana potions.
  9.  
  10. Notes: "Phyisical Abilities" do not include Defense, fucking stupid redigit.
  11.  
  12. Obsidian Skin - Renamed to Heat Resistant, otherwise same.
  13. Gills - Turns the character into merfolk.
  14. Invisibility - Fucking _works_
  15. Archery - Renamed to Ranged Proficiency, increases gun damage/speed by 20% as well
  16. Well Fed - Renamed to Healthy
  17. Pet Bunny - Remove this fucker or make it useful
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