Advertisement
Thhaque

Change log

Apr 16th, 2014
237
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 21.93 KB | None | 0 0
  1. Patch 1.12 - 2013-11-15
  2.  
  3. - Added error message boxes at game start for certain critical errors.
  4. - Fixed crash at start-up involving sample frequency.
  5. - Fixed several in-game crashes.
  6. - Fixed German voice recordings including missing and incorrect lines.
  7.  
  8.  
  9. Patch 1.13 - 2013-11-18
  10.  
  11. - Fixed player occasionally being sent 1000s of km into space on leaving superhighway.
  12. - Fixed some invalid (but harmless) values in some savegames.
  13. - Fixed some causes of ship traders getting stuck (more to come on this).
  14.  
  15.  
  16. Patch 1.14 - 2013-11-19
  17.  
  18. - Fixed crash when starting game caused by attached joystick.
  19. - Fixed several causes of crashes in-game.
  20. - Fixed boarding failure feedback.
  21. - Fixed problem with gate not activating.
  22. - Fixed UI issues with buttons being active where they shouldn't.
  23. - Fixed ware categories not being expanded in trade offers.
  24. - Fixed problem with secondary weapon panel not being visible sometimes.
  25. - Fixed problem with player engineers on board capital ships and stations.
  26. - Fixed issues with ship traders not accepting orders.
  27.  
  28.  
  29. Patch 1.15 - 2013-11-20
  30.  
  31. - Fixed a number of crashes during start-up and in-game.
  32. - Fixed crash when docking at certain capital ships.
  33. - Fixed a problem with missing flight control data in savegames.
  34. - Fixed a stall when loading savegames.
  35. - Fixed characters crouching when you talk to them.
  36. - Fixed ships still following you when you remove them from your squad.
  37. - Removed "Show me your skills" option for NPCs that cannot be hired.
  38. - Increased voice volume in videos.
  39. - Added feedback to indicate when you cannot hire someone because your crew is full (note: Yisha tells you, but there is currently no voice, only subtitles).
  40. - Added data to try to help nVidia Optimus software select the correct GPU.
  41. - Added fallback to show subtitles if the voice for a text line is missing, even if subtitles are off.
  42. - Added Simplified Chinese and Traditional Chinese localisations.
  43.  
  44.  
  45. Patch 1.16 - 2013-11-22
  46.  
  47. - Fixed video stutter/crackle at start.
  48. - Fixed several more crashes during start-up and in-game.
  49. - Fixed specific crash when using Alt-Tab or changing shaders.
  50. - Fixed specific crash when leaving a highway.
  51. - Fixed several problems with trade ships being blocked from operating (more fixes to come).
  52. - Fixed problem with not being able to see dock icons for certain ships.
  53. - Fixed problem with certain missions potentially not working after saving and reloading.
  54.  
  55.  
  56. Patch 1.17 - 2013-11-23
  57.  
  58. - Added autosave facility.
  59. - Added button to clear trade queue.
  60. - Fixed crash after displaying fatal error dialog.
  61. - Fixed stall loading certain savegames.
  62. - Fixed target point list growing uncontrollably in certain situations.
  63. - Fixed problem with ships not joining formations.
  64. - Fixed ships getting stuck during mass traffic trades.
  65. - Fixed several problems with ship scripts.
  66. - Fixed lipsync on Split characters.
  67. - Fixed dialog choices shown in wrong language when loading savegame from another language.
  68. - Fixed the primary cause of highway exit crashes. Fix for a less common crash involving highways will follow as soon as possible.
  69. - Hotfix: Fixed second cause of highway crashes.
  70.  
  71.  
  72. Patch 1.18 - 2013-12-02
  73.  
  74. - Fixed several causes of crashes in-game and when loading savegames.
  75. - Fixed a specific problem resulting in periodic slow-downs.
  76. - Improved general performance (first small improvement only, more to come).
  77. - Fixed several problems resulting in trade ships getting stuck.
  78. - Fixed several problems with ship/drone docking/undocking behaviour.
  79. - Fixed problem with player drone formations.
  80. - Fixed several small localisation issues.
  81. - Improved skill levels for new NPCs.
  82. - Improved readability of entries in interaction menus.
  83. - Improved GPU listing on laptops with multiple GPUs (still some driver-related issues on certain hardware).
  84.  
  85.  
  86. Patch 1.19 - 2013-12-09
  87.  
  88. - Fixed major slowdown after loading savegames.
  89. - Fixed several more causes of crashes.
  90. - Fixed more cases of trade ships getting stuck.
  91. - Fixed large ships being unable to trade with Canteran station in DeVries.
  92. - Fixed undocking problems after trading.
  93. - Fixed ammunition trade problems.
  94. - Fixed mining drones getting stuck.
  95. - Fixed negative number of drones in cargo.
  96. - Fixed cargo bays containing more wares than they can hold.
  97. - Fixed cockpit animations hanging (see note below).
  98. - Fixed problem with targeting player-owned ships.
  99. - Fixed incorrect player position during highway flight.
  100. - Fixed player owned ships being assigned the wrong commander.
  101. - Fixed ships with missing AI functionality.
  102. - Fixed problems with Engineer functionality.
  103. - Improved flight behaviour for boarding and claiming.
  104. - Improved combat behaviour for capital ships.
  105. - Fixed station defence problems.
  106. - Fixed incorrect defence routines being used on ships.
  107. - Fixed switching the AI mode of the Defence Officer.
  108. - Added defend and attack mode options to Defence Officer.
  109. - Rebalanced skills of existing NPCs in line with new ones.
  110. - Rebalanced contents of boxes and other containers on platforms.
  111. - Rebalanced cost of ship and station repair.
  112. - Fixed transport passenger mission getting blocked after cutscene.
  113. - Fixed sounds not stopping sometimes.
  114. - Fixed buttons not working with mouse input.
  115. - Added facility to unmap controls in control mapping menu (press Delete).
  116. - Added video capture mode with ability to switch off cockpit (Expert settings).
  117. - Fixed too many missing extensions breaking the load game menu.
  118. - Several localisation improvements.
  119.  
  120. NOTE: If cockpit animations are still stuck after loading an old savegame then you may need to press Enter 5-5 and then return to the cockpit for this fix to take effect.
  121.  
  122.  
  123. Patch 1.20 - 2013-12-17
  124.  
  125. - Fixed several more causes of crashes and freezes.
  126. - Fixed mouse controls not working after loading certain savegames.
  127. - Fixed trade ships getting stuck after upgrade.
  128. - Fixed skipping trade menu when going back to it.
  129. - Fixed graphics options not setting correct shaders.
  130. - Fixed missing build notifications from architects in other sectors.
  131. - Fixed player trade ships trying to trade with enemy stations.
  132. - Fixed menus showing out of date info about build progress.
  133. - Fixed trades in another sector taking too long.
  134. - Fixed upkeep mission to deliver architect to builder ship not ending.
  135. - Fixed player ships not being returned during plot missions (will not re-create ships already lost, sorry).
  136. - Improved ship movement in certain situations.
  137. - Improved logic for station owned miners.
  138. - Cell Recharge (fuel) stations in Omicron Lyrae now require Bofu instead of Food Rations.
  139. - Various performance improvements (should be most noticeable when shadows are NOT enabled).
  140.  
  141.  
  142. Patch 1.21 - 2013-12-20
  143.  
  144. - Added new Refuel order.
  145. - Fixed more causes of crashes.
  146. - Fixed another case where the player could be teleported into the middle of nowhere.
  147. - Fixed problem with NPCs being assigned to multiple locations.
  148. - Fixed scan overlay not being removed when docking.
  149. - Fixed capital ships standing still forever with the boost effect running.
  150. - Fixed trade menu problem (in German only) when trying to sell and the ship doesn't have the requested ware.
  151.  
  152.  
  153. Patch 1.22 - 2014-01-07
  154.  
  155. - Fixed more causes of crashes.
  156. - Fixed more causes of negative cargo amounts.
  157. - Fixed several causes of zero-credit trades.
  158. - Fixed incorrect display of station upgrade levels.
  159. - Fixed engineers running wrong scripts.
  160. - Fixed problems with cargo collect mode (mode must be stopped and restarted to take effect).
  161. - Fixed problem with mining ships gathering the wrong resources.
  162. - Added pilot command to stop current task.
  163. - Reduced frequency of station warnings when attacking.
  164. - Helpfulness of NPCs now depends more closely on relations.
  165. - Added trade and welder drones to Canteran home station.
  166. - Added options for borderless window mode and mouse confinement.
  167. - Some small performance improvements.
  168. - Added otherwise-unavailable wares to player station during plot mission.
  169.  
  170. Patch 1.24 - 2014-02-04
  171.  
  172. This update includes changes from version 1.23 that was not released outside the Beta process.
  173.  
  174. - New feature: Manual target control with keys for target nearest crosshair, closest enemy and next/previous target. Further improvements planned.
  175. - New feature: Logbook system covering non-plot missions, player ships, discounts/commissions and game tips. Logging of a wider range of events planned.
  176. - Added shipyard to Gemstone Manufacture.
  177. - Added escort fighters to some capital ships.
  178. - Increased Pirate, Reiver and Xenon activity for more action.
  179. - Increased yields for mining regions in DeVries and Maelstrom.
  180. - Fixed error causing map to suddenly close under certain circumstances.
  181. - Fixed more causes of being teleported into the middle of nowhere on loading a savegame.
  182. - Fixed cases where destroying a ship could result in the target element not getting removed.
  183. - Improved update frequency of target elements.
  184. - Fixed cargo collection mode.
  185. - Fixed mining ships collecting ware containers.
  186. - Fixed builder ships not being able to trade with stations reliably.
  187. - Fixed one problem with building restarting when player not present (another build issue remains).
  188. - Added filtering by station/ship in trade offer menu.
  189. - Added Hire option with negative response for certain NPCs.
  190. - Prevented certain plot ships from being sold.
  191. - Fixed problem with timing of money transfer to/from manager.
  192. - Added means for NPCs to return to player ship from assignments.
  193. - Fixed marines not showing up in player ship units.
  194. - Fixed builder ship menu not updating player account.
  195. - Fixed negative total yield amounts for asteroid fields.
  196. - Fixed more inconsistencies in weapon counts.
  197. - Fixed drone count calculation for ship trader.
  198. - Fixed several issues with active mission/guidance info being disabled.
  199. - Fixed missing/incorrect highway names in mission objectives.
  200. - Fixed assigning a ship to a station without a manager.
  201. - Removed "taglauncher" from encyclopedia.
  202. - Removed civilian factions from encyclopedia.
  203. - Fixed several encyclopedia layout issues.
  204. - Fixed several issues with build/repair drones.
  205. - Fixed incorrect cargo prediction based on shopping list data under certain circumstances.
  206. - Fixed trade menus not keeping track of selected ship in some cases.
  207. - Added default "protect" behaviour for ships in your squad.
  208. - Improved capital ship fight behaviour.
  209. - Fixed problem with ships not attacking.
  210. - Fixed enemies not attacking correct target in certain circumstances.
  211. - Fixed another cause of jumping ships ending up in invalid positions.
  212. - Fixed player ship sometimes being in the wrong place after undocking.
  213. - Fixed problem with engineer sometimes being paid twice for player ship repairs.
  214. - Fixed incorrect player engine price calculation.
  215. - Fixed incorrect weapon counts in ship menu.
  216. - Ships working for a station no longer sell wares to their homebase (goods just transferred, no money involved).
  217. - Shipyards and fuel stations should no longer run out of resources (may take a while to take effect).
  218. - Fixed cargo drones bumping into hull of mining ships and blocking trade.
  219. - Reduced likelihood of mining ships transferring more minerals to a station than it wants.
  220. - Added hotkey for docking (Shift-D by default).
  221. - Fixed welder drones appearing in property menu.
  222. - Fixed "keycode NNN" appearing in Options menu.
  223. - Fixed problem remapping keys used in Detail Monitor (C, I and G)
  224. - Changed resource cost for ship-building in Omicron Lyrae
  225. - Changed ships available for construction in DeVries
  226. - Fixed URV Wharf modile in Integrative URV Forge not producing drones
  227. - Fixed scan sound being replayed for something that has already been scanned.
  228. - Fixed scan highlighting not being properly removed when leaving cockpit.
  229. - Fixed trade missions not completing.
  230. - Fixed problem resulting in player getting stuck in Canteran air ducts.
  231. - Fixed floating crate on Albion platform interior.
  232. - Fixed floating ad signs and incorrect traffic at DeVries wheat station.
  233. - Fixed DeVries shipyard interior orientation.
  234. - Fixed lights in prison being too dark.
  235. - Fixed bench obstructing hangar entrance of DeVries repair platform.
  236. - Fixed NPC stuck in locker on DeVries repair dock.
  237. - Fixed not being able to take cases out of cardboard boxes.
  238. - Improved Russian localisation.
  239. - Improved support for Chinese text.
  240. - Fixed another problem with borderless window mode on certain hardware.
  241. - Fixed freeze and memory-related crash caused by ships shooting excessively under certain circumstances.
  242. - Fixed several more causes of crashes.
  243. - More small performance improvements.
  244.  
  245. Patch 1.24 Hotfix 1 - 2014-02-17
  246.  
  247. - Increased amount of Fuel Cells produced per cycle by Cell Recharge Factories and decreased price.
  248. - Improved logic for ship AI to refuel earlier.
  249.  
  250. Patch 1.25 - 2014-02-26
  251.  
  252. - New Feature: Player-owned ships and stations can now be renamed.
  253. - New Feature: Smalltalk reward allowing you to receive trade offer updates for a station remotely.
  254. - Added logbook entries for refuelling, trade and building.
  255. - Added call from manager when a station is low on credits.
  256. - Added ship name when player gets a call requiring a response from a player owned ship.
  257. - Fixed a cause of occasional crashes when loading savegame.
  258. - Fixed a cause of occasional crashes during large battles.
  259. - Fixed several other causes of occasional crashes.
  260. - Fixed another cause of the game hanging after Alt-Tab.
  261. - Added prices for small ships so that these can now be sold.
  262. - Cargo value is now taken into account when selling a ship; you get roughly half it's value.
  263. - Fixed price calculations for intermediate wares.
  264. - Fixed two causes of disappearing ships and one of ships ending up in strange places.
  265. - Fixed certain station elements being rotated incorrectly after loading a savegame.
  266. - Fixed problem with random station elements being built and preventing further building.
  267. - Fixed problem with small ships preventing building.
  268. - Fixed problem with drones not being able to dock at certain mining ships.
  269. - Fixed incorrect container amount being dropped from cargo drones.
  270. - Fixed another issue with cargo collection.
  271. - Fixed buy offers for more wares than can be stored.
  272. - Fixed player being able to start multiple boarding operations on the same ship.
  273. - Fixed abort button for boarding operations.
  274. - Fixed info and comm options for externally docked ships.
  275. - Fixed issue with operational range settings resulting in ships looking for trades in the wrong places.
  276. - Improved station-owned mining ship AI to prevent station from filling with more resources than it wants.
  277. - Improved shooting logic for NPC ships (more improvements to come).
  278. - Fixed a problem resulting in inactive patrol ships.
  279. - Fixed a problem with NPC beam weapons not firing correctly.
  280. - Fixed tag darts occasionally tagging something other than their intended target.
  281. - Added inter-system traders to DeVries.
  282. - Fixed station scan mode remaining active when it shouldn't.
  283. - Fixed rare case resulting in missing info points and dock icons.
  284. - Fixed subordinate count in orders menu.
  285. - Fixed incorrect trade status in ship menu.
  286. - Fixed "+" button not working in map menu under certain circumstances.
  287. - Fixed sold ships and collected drones being displayed as destroyed in the logbook.
  288. - Added missing descriptions for systems to encyclopedia.
  289. - Improved rewards after successful smalltalk on platforms, including trade subscriptions.
  290. - Improved dialog structure to find people on platforms.
  291. - Fixed missing architect on plot builder ship.
  292. - Fixed player being sent to a hostile NPC when asking for directions.
  293. - Fixed ships not in player squad requesting player input when out of fuel.
  294. - Fixed visual flicker when returning to the cockpit from a platform.
  295. - Fixed location of visor/glasses on certain NPCs.
  296. - Fixed missing physics data when loading a savegame.
  297. - Added graphics settings for SSAO, Glow and Distortion.
  298. - Fixed incorrect display of certain options in graphics menu.
  299. - Fixed incorrect resolutions when changing displays in borderless mode.
  300. - Improved stability of job system and patch code with modified games.
  301. - Added support for catalog files in mods.
  302. - Added Korean localisation (text only).
  303. - Added Spanish localisation (text only, incomplete but included to enable feedback to translators).
  304. - Further optimisations resulting in small performance improvements, particularly on lower-end graphics hardware.
  305.  
  306. Patch 1.25 Hotfix 1 - 2014-03-10
  307.  
  308. - Improved stability of cutscene playback while on a platform.
  309. - Fixed stuck drone production on URV Forge.
  310. - Added French localisation for texts that were new in 1.25.
  311. - Improved font for Russian localisation.
  312.  
  313. Patch 1.30 - 2014-04-15
  314.  
  315. - New Feature: Steam Workshop support.
  316. - Improved support for joysticks and multiple input devices.
  317. - Improved mining behaviour for all sizes of ships.
  318. - Improved trade ship behaviour to favour profitable, non-empty runs.
  319. - Improved station scan mode which no longer highlights objects that are not relevant.
  320. - Improved attack and evasive maneuvers and AI.
  321. - Improved flight pathing during normal flight, when following other ships, and when docking.
  322. - Improved collector drone flight behaviour near large objects.
  323. - Improved map handling of ship command hierarchies.
  324. - Improved trade menu, including text search, sorting and colours.
  325. - Improved appearance of small ships flying in lanes around stations.
  326. - Enabled comm/info interactions with player property that is more than 10 km away.
  327. - Added missions relating to the upkeep of ships and stations.
  328. - Added new ship types to DeVries.
  329. - Added list of platform NPCs to station menu (only available if you're in the same zone).
  330. - Added more information and command hierarchy to player property menu.
  331. - Added information to encyclopedia about stations/ships that can be built.
  332. - Added option to stop displaying steering mode message.
  333. - Fixed missing manager comm option.
  334. - Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.
  335. - Fixed several other incorrect or inconvenient menu behaviours.
  336. - Fixed calculations for gathering certain resources out-of-sector.
  337. - Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.
  338. - Fixed some objects left in construction state after building finished (still at least one rare case remaining).
  339. - Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.
  340. - Fixed trade ships not stopping their current order after clearing their shopping list.
  341. - Fixed trade orders for selling items using ships in player squad.
  342. - Fixed ships blocking docking bays after having docking interrupted.
  343. - Fixed incorrect docking icons under certain circumstances.
  344. - Fixed not being able to unlock skills of defence officers on platforms.
  345. - Fixed displayed total counts of stored units.
  346. - Fixed drones that should have a commander appearing in property owned menu.
  347. - Fixed destroyed drones not being properly removed from drone storage.
  348. - Fixed incorrect ship position after leaving a highway with a menu open.
  349. - Fixed stations creating trade offers with higher value than it can afford.
  350. - Fixed building and production remaining paused after modules having been hacked.
  351. - Fixed ships assigned to stations being incorrectly assigned mining jobs.
  352. - Fixed outdated trade offer information appearing on event monitor.
  353. - Fixed trade ships assigned to player stations sometimes not updating their range.
  354. - Fixed object menu not restoring after closing station trade offers.
  355. - Fixed production menu information not updating correctly.
  356. - Fixed production showing very long production times in certain cases.
  357. - Fixed production stalling due to stations filling up with intermediate wares.
  358. - Fixed several pathfinding problems, which should prevent ships from flying through stations.
  359. - Fixed ships equiping drones or ammo getting stuck in the shipyard.
  360. - Fixed problem that could cause following ships to get stuck when the target changes zones.
  361. - Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).
  362. - Fixed architect destroying drones in storage without adding them to the station.
  363. - Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.
  364. - Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.
  365. - Fixed calculation of required funds when trading with other player property.
  366. - Fixed pilot not being placed on ship's platform.
  367. - Fixed ships trying to go to the same coordinates by default.
  368. - Fixed mining for medium size ships.
  369. - Fixed incorrect mining order for ships which can't transport the mining wares.
  370. - Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.
  371. - Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.
  372. - Fixed several other cases of ships getting stuck, not moving when they should.
  373. - Fixed owner of fuel station in Gemstone Manufacture.
  374. - Fixed incorrect lasers being used by medium ice collector ships.
  375. - Fixed problem with accuracy of time data in savegames with long play time.
  376. - Fixed rotation of construction ships after flying to build location.
  377. - Fixed visual glitch on map when targeting/entering/leaving highways.
  378. - Fixed animation problem with highways in games with long play time.
  379. - Fixed stalls when entering highways in savegames that have been saved/loaded many times.
  380. - Fixed another cause of the game stalling for a short time.
  381. - Fixed crash when loading certain savegames.
  382. - Fixed several causes of apparently random crashes.
  383. - Various optimisations resulting in performance improvements.
  384. - Significant performance improvements on some AMD graphics cards, particularly R9.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement