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  1. [Fault] exception, information=Error: resourceId must be not null
  2. [trace] [-] Fail uncaught resourceId must be not null Error: resourceId must be not null
  3. [trace] at stuff.assetmanagement::ClasherAssetManager/getResource()[C:\work\clasher_flash\src\stuff\assetmanagement\ClasherAssetManager.as:69]
  4. [trace] at Function/loadPair()[C:\work\clasher_flash\src\stuff\assetmanagement\ClasherAssetManager.as:48]
  5. [trace] at stuff.assetmanagement::ClasherAssetManager/load()[C:\work\clasher_flash\src\stuff\assetmanagement\ClasherAssetManager.as:39]
  6. [trace] at ViewState/init()[C:\work\clasher_flash\src\ui\map\ViewState.as:216]
  7. [trace] at ui.map::ViewStateMediator/initRegisteredViewStates()[C:\work\clasher_flash\src\ui\map\ViewStateMediator.as:94]
  8. [trace] at ui.map::MapObjectMediator/init()[C:\work\clasher_flash\src\ui\map\MapObjectMediator.as:112]
  9. [trace] at ui.map::BattleObjectMediator/init()[C:\work\clasher_flash\src\ui\map\BattleObjectMediator.as:42]
  10. [trace] at ui.map::MapBuildingMediator/init()[C:\work\clasher_flash\src\ui\map\MapBuildingMediator.as:59]
  11. [trace] at ui::MapObjectMediatorFactory/createView()[C:\work\clasher_flash\src\ui\MapObjectMediatorFactory.as:103]
  12. [trace] at ui::MapMediator/addObject()[C:\work\clasher_flash\src\ui\MapMediator.as:296]
  13. [trace] at ui::MapMediator/init()[C:\work\clasher_flash\src\ui\MapMediator.as:158]
  14. [trace] at ui::GameMediator/initMediator()[C:\work\clasher_flash\src\ui\GameMediator.as:194]
  15. [trace] at ui::GameMediator/init()[C:\work\clasher_flash\src\ui\GameMediator.as:123]
  16. [trace] at commands::InitGameCommand/start()[C:\work\clasher_flash\src\commands\InitGameCommand.as:91]
  17. [trace] at commands::CommandQueue/next()[C:\work\clasher_flash\src\commands\CommandQueue.as:34]
  18. [trace] at commands::CommandQueue/onCurrentComplete()[C:\work\clasher_flash\src\commands\CommandQueue.as:40]
  19. [trace] at flash.events::EventDispatcher/dispatchEventFunction()
  20. [trace] at flash.events::EventDispatcher/dispatchEvent()
  21. [trace] at commands::InitAboutLocalization/onLoadComplete()[C:\work\clasher_flash\src\commands\InitAboutLocalization.as:34]
  22. [trace] at Function/onReady()[C:\work\clasher_flash\src\stuff\assetmanagement\ClasherAssetManager.as:95]
  23. [trace] at flash.events::EventDispatcher/dispatchEventFunction()
  24. [trace] at flash.events::EventDispatcher/dispatchEvent()
  25. [trace] at Resource/finish()[C:\work\clasher_flash\src\stuff\assetmanagement\Resource.as:53]
  26. [trace] at stuff.assetmanagement::ResourceBinary/finish()[C:\work\clasher_flash\src\stuff\assetmanagement\ResourceBinary.as:101]
  27. [trace] at stuff.assetmanagement::ResourceBinary/onLoaded()[C:\work\clasher_flash\src\stuff\assetmanagement\ResourceBinary.as:72]
  28. [trace] at stuff.assetmanagement.network::LoadingThread/onLoadingComplete()[C:\work\clasher_flash\src\stuff\assetmanagement\network\LoadingThread.as:124]
  29. [trace] [-] Stats event CANVAS_ERROR uncaught resourceId must be not null {"level_city_hall":3,"player_rating":411,"player_id":"53eb-2e25-2903-4e01","real_currency":295287,"description":"Error: resourceId must be not null\n\tat stuff.asset34d21d","session_num":32,"device_type":"pc","wood_currency":0,"level_player":7,"event_date":"2015-11-25","watchtower_level":0,"registration_date":"2015-11-24 17:56:24","timezone":"GMT-6","app_platform":"mm","screen_width":1600,"builders_count":1,"screen_height":900,"event_date_full":"2015-11-25 18:18:50","os_version":"Windows 8","runes_currency":0,"is_tester":"true","app_version":"0","gold_currency":0,"paying":false}
  30. [trace] [-] Error: resourceId must be not null
  31. [trace] at stuff.assetmanagement::ClasherAssetManager/getResource()[C:\work\clasher_flash\src\stuff\assetmanagement\ClasherAssetManager.as:69]
  32. [trace] at Function/loadPair()[C:\work\clasher_flash\src\stuff\assetmanagement\ClasherAssetManager.as:48]
  33. [trace] at stuff.assetmanagement::ClasherAssetManager/load()[C:\work\clasher_flash\src\stuff\assetmanagement\ClasherAssetManager.as:39]
  34. [trace] at ViewState/init()[C:\work\clasher_flash\src\ui\map\ViewState.as:216]
  35. [trace] at ui.map::ViewStateMediator/initRegisteredViewStates()[C:\work\clasher_flash\src\ui\map\ViewStateMediator.as:94]
  36. [trace] at ui.map::MapObjectMediator/init()[C:\work\clasher_flash\src\ui\map\MapObjectMediator.as:112]
  37. [trace] at ui.map::BattleObjectMediator/init()[C:\work\clasher_flash\src\ui\map\BattleObjectMediator.as:42]
  38. [trace] at ui.map::MapBuildingMediator/init()[C:\work\clasher_flash\src\ui\map\MapBuildingMediator.as:59]
  39. [trace] at ui::MapObjectMediatorFactory/createView()[C:\work\clasher_flash\src\ui\MapObjectMediatorFactory.as:103]
  40. [trace] at ui::MapMediator/addObject()[C:\work\clasher_flash\src\ui\MapMediator.as:296]
  41. [trace] at ui::MapMediator/init()[C:\work\clasher_flash\src\ui\MapMediator.as:158]
  42. [trace] at ui::GameMediator/initMediator()[C:\work\clasher_flash\src\ui\GameMediator.as:194]
  43. [trace] at ui::GameMediator/init()[C:\work\clasher_flash\src\ui\GameMediator.as:123]
  44. [trace] at commands::InitGameCommand/start()[C:\work\clasher_flash\src\commands\InitGameCommand.as:91]
  45. [trace] at commands::CommandQueue/next()[C:\work\clasher_flash\src\commands\CommandQueue.as:34]
  46. [trace] at commands::CommandQueue/onCurrentComplete()[C:\work\clasher_flash\src\commands\CommandQueue.as:40]
  47. [trace] at flash.events::EventDispatcher/dispatchEventFunction()
  48. [trace] at flash.events::EventDispatcher/dispatchEvent()
  49. [trace] at commands::InitAboutLocalization/onLoadComplete()[C:\work\clasher_flash\src\commands\InitAboutLocalization.as:34]
  50. [trace] at Function/onReady()[C:\work\clasher_flash\src\stuff\assetmanagement\ClasherAssetManager.as:95]
  51. [trace] at flash.events::EventDispatcher/dispatchEventFunction()
  52. [trace] at flash.events::EventDispatcher/dispatchEvent()
  53. [trace] at Resource/finish()[C:\work\clasher_flash\src\stuff\assetmanagement\Resource.as:53]
  54. [trace] at stuff.assetmanagement::ResourceBinary/finish()[C:\work\clasher_flash\src\stuff\assetmanagement\ResourceBinary.as:101]
  55. [trace] at stuff.assetmanagement::ResourceBinary/onLoaded()[C:\work\clasher_flash\src\stuff\assetmanagement\ResourceBinary.as:72]
  56. [trace] at stuff.assetmanagement.network::LoadingThread/onLoadingComplete()[C:\work\clasher_flash\src\stuff\assetmanagement\network\LoadingThread.as:124]
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