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ArcheAge Big Bag of Client Tweaks v3

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Apr 26th, 2014
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  1. ---------------------
  2. -- Custom Settings
  3. -- CVar Details @ http://docs.cryengine.com/display/CRYAUTOGEN/Home
  4. ---------------------
  5.  
  6. -- General
  7. g_skipIntro = 1
  8.  
  9. -- Tests
  10. r_Scissor = 1
  11.  
  12. -- Render Sharpening
  13. r_Sharpening = 0.25
  14.  
  15. -- Color Grading
  16. r_ColorGrading = 1
  17.  
  18. -- Motion Blur
  19. --r_motionblur = 2 -- Turns off at the start by game scripting, only enabled when running.
  20.  
  21. -- Global Illumination
  22. e_GI = 1
  23.  
  24. -- Lighting
  25. r_FullDeferredShading = 2   -- Set me to 1 if you have a weaker system
  26. r_DeferredShadingSSS = 1
  27.  
  28. -- Screen Space Reflections
  29. r_SSReflections = 4
  30.  
  31. -- Fog
  32. r_FogShadows = 1
  33. r_fogShadowsWater = 1
  34.  
  35. -- Shadows
  36. e_ShadowsMaxTexRes = 2048
  37. e_ShadowsResScale = 40
  38. e_ShadowsPoolSize = 4096
  39. r_ShadowsPCFiltering = 1
  40. --r_ShadowGenGS = 1 -- ENABLE ONLY IF YOU HAVE DX11
  41.  
  42. -- SSAO / SSDO
  43. r_ssao = 0
  44. r_ssdo = 2
  45.  
  46. -- Draw Distance
  47. e_ViewDistRatio = 1200
  48. e_ViewDistRatioVegetation = 200
  49. e_ViewDistRatioDetail = 800
  50.  
  51. -- Merged Meshes (aka Flora)
  52. e_MergedMeshesInstanceDist = 32.0   -- Should be safe to set this value up to 96.0
  53. e_MergedMeshesViewDistRatio = 100
  54.  
  55. -- HDR
  56. r_HDRBrightLevel = 1.0
  57. r_HDRBloomRatio = 0.15
  58.  
  59. -- Level of Detail
  60. e_LodRatio = 800
  61. e_TerrainLodRatio = 800
  62.  
  63. -- Particles
  64. r_ParticlesSoftIsec = 1
  65. r_ParticlesRefraction = 1
  66. r_ParticlesTessellation = 1
  67. e_ParticlesForceSoftParticles = 1
  68. e_ParticlesObjectCollisions = 2
  69. e_ParticlesMotionBlur = 2
  70.  
  71. -- Water
  72. r_WaterReflectionsQuality = 3
  73. r_WaterVolumeCaustics = 1
  74.  
  75. -- DOF
  76. r_DepthOfField = 2
  77. r_DepthOfFieldBokeh = 3
  78.  
  79. -- Refraction
  80. r_Refraction = 1
  81.  
  82. -- Screen Space Indirect illumination (Does this work on AA's build?)
  83. r_SSII = 1
  84.  
  85. -- Terrain
  86. r_TerrainAO = 7
  87.  
  88. -- Sun Shafts
  89. r_sunshafts = 1
  90.  
  91. -- Light Beams
  92. r_Beams = 1 -- (3 default)
  93.  
  94. -- Engine Tesselation
  95. e_Tessellation = 1
  96.  
  97. -- Clouds
  98. e_Clouds = 1
  99. e_ShadowsClouds = 1
  100.  
  101. -- Weather
  102. r_Rain = 2
  103.  
  104. -- Character Animation
  105. ca_thread = 1
  106. ca_cloth_air_resistance = 1
  107. ca_ApplyJointVelocitiesMode = 1
  108. ca_eyes_procedural = 1
  109. ca_UseLookIK = 1
  110.  
  111. -- Sound
  112. s_HDR = 1
  113. s_HRTF_DSP = 0
  114. s_ReverbDynamic = 1
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