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Bidderlyn

small rare market

Jun 23rd, 2023
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  1.  
  2. You can buy any Equipment even if it is not on the list, but its market price will increase by +50%.
  3.  
  4. -- Weapons --
  5.  
  6. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  7. Sword is a martial melee weapon
  8. Costs: 50g
  9.  
  10. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  11. Falchion is a Martial two handed melee weapon
  12. Costs: 100g
  13.  
  14. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  15. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  16. Costs: 50g
  17.  
  18. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  19. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  20. Costs: 50g
  21.  
  22. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  23. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  24. Costs: 100g
  25.  
  26. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  27. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  28. Costs: 100g
  29.  
  30. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  31. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  32. Costs: 20g
  33.  
  34. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  35. Quarterstaff is a simple melee weapon
  36. Costs: 20g
  37.  
  38. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  39. Scepter is a simple melee weapon
  40. Costs: 20g
  41.  
  42. Bow(+2 Composite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  43. Costs: 420g
  44.  
  45. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  46. Costs: 20g
  47.  
  48. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  49. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  50. Costs: 30g
  51.  
  52. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  53. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  54. Costs: 80g
  55.  
  56. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  57. costs 2 ticks to reload, ignores 2 DR
  58. Costs: 120g
  59.  
  60. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  61. costs 3 ticks to reload, ignores 3 DR
  62. Costs: 120g
  63.  
  64. Bolts(x30)
  65. Costs: 10g
  66.  
  67. Arrows(x30)
  68. Costs: 10g
  69.  
  70. Saber deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  71. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted
  72. Costs: 100g
  73.  
  74. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  75. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  76. Costs: 100g
  77.  
  78. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  79. Costs: 20g
  80.  
  81. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  82. costs 3 ticks to reload, ignores 3 DR
  83. Costs: 120g
  84.  
  85. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  86. costs 3 ticks to reload, ignores 3 DR
  87. Costs: 120g
  88.  
  89. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  90. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  91. Costs: 350g
  92.  
  93. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  94. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  95. Costs: 350g
  96.  
  97. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  98. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  99. Costs: 420g
  100.  
  101. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  102. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  103. Costs: 100g
  104.  
  105. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  106. costs 3 ticks to reload, ignores 3 DR
  107. Costs: 120g
  108.  
  109. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  110. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  111. Costs: 350g
  112.  
  113. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  114. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  115. Costs: 350g
  116.  
  117. Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  118. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
  119. Costs: 20g
  120.  
  121. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  122. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  123. Costs: 320g
  124.  
  125. Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  126. Scepter is a simple melee weapon
  127. Costs: 20g
  128.  
  129. Arrows(x30)(MW)
  130. Masterwork increases hit chance by +1
  131. Costs: 310g
  132.  
  133. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  134. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  135. Costs: 320g
  136.  
  137. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  138. Quarterstaff is a simple melee weapon
  139. Costs: 20g
  140.  
  141. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  142. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  143. Costs: 50g
  144.  
  145. Arrows(x30)(MW)
  146. Masterwork increases hit chance by +1
  147. Costs: 310g
  148.  
  149. Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  150. Scepter is a simple melee weapon, Masterwork increases hit chance by +1
  151. Costs: 320g
  152.  
  153. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  154. Costs: 20g
  155.  
  156. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  157. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  158. Costs: 100g
  159.  
  160. Club(+1)(+Fire Bite) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  161. Club is a simple melee weapon, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Zircon (100g)
  162. Costs: 8400g
  163.  
  164. Cold-Iron Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  165. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  166. Costs: 6320g
  167.  
  168. Serrated Short-Spear(+Fire Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  169. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Fire damage
  170. Costs: 3230g
  171.  
  172. Bolts(x30)(+Vicious)(+1)
  173. Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Onyx Stone (100g)
  174. Costs: 8400g
  175.  
  176. Heavy Crossbow(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  177. costs 3 ticks to reload, ignores 3 DR, +1d4 Lightning damage
  178. Costs: 2120g
  179.  
  180. Arrows(x30)(+1)
  181. Masterwork increases hit chance by +1
  182. Costs: 2310g
  183.  
  184. Club(+1)(+Fire Bite) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  185. Club is a simple melee weapon, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Onyx Stone (100g)
  186. Costs: 8400g
  187.  
  188. Mace(+Vicious) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  189. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  190. Costs: 2350g
  191.  
  192. Club(+1)(+Frost Bite) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  193. Club is a simple melee weapon, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Zircon (100g)
  194. Costs: 8400g
  195.  
  196. Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  197. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  198. Costs: 2400g
  199.  
  200. Sword(+Countering) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  201. Sword is a martial melee weapon, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  202. Costs: 2350g
  203.  
  204. Great-Axe(+1)(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  205. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  206. Costs: 8400g
  207.  
  208. Maul(+1)(+Defending) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  209. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation
  210. Costs: 8400g
  211.  
  212. Halberd(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  213. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  214. Costs: 2380g
  215.  
  216. Great Mace(+1)(+Fire Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  217. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Fire damage
  218. Costs: 8400g
  219.  
  220. Curved Battle-Axe(+Lightning Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  221. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Lightning damage
  222. Costs: 3250g
  223.  
  224. Cold-Iron Flanged Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  225. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures
  226. Costs: 7300g
  227.  
  228. Quarterstaff(+Lesser Abjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  229. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Abjuration Spells
  230. Costs: 2320g
  231.  
  232. Rapier(+Cruel)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  233. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  234. Costs: 8400g
  235.  
  236. Quarterstaff(+Lesser Divination Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  237. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to level 1 Divination Spells
  238. Costs: 2320g
  239.  
  240. Long-Spear(+1)(+Vicious) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  241. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Onyx Stone (100g)
  242. Costs: 8400g
  243.  
  244. Heavy Crossbow(+Acid Bite)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  245. costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage, Engraved with White Pearl (400g)
  246. Costs: 8400g
  247.  
  248. Curved Saber(+1)(+Speed) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 3 tick cost.
  249. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Curved weapons gain +1 circumstance bonus to feint attacks and parry, weapon 1st strike costs 1 tick less, Engraved with Red Spinel (400g)
  250. Costs: 33600g
  251.  
  252. Bow(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  253. Engraved with Emerald (1600g)
  254. Costs: 33600g
  255.  
  256. Curved Scimitar(+1)(+Frost) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  257. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage
  258. Costs: 19250g
  259.  
  260. Curved Dagger(+5) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  261. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with Blue Sapphire (1600g)
  262. Costs: 52500g
  263.  
  264. Adamantine Halberd(+Lawful) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  265. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  266. Costs: 24380g
  267.  
  268. Great Mace(+2)(+Countering) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  269. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Black Pearl (900g)
  270. Costs: 18900g
  271.  
  272. Adamantine Battle-Axe(+Frost) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  273. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +1d6 Cold damage
  274. Costs: 24350g
  275.  
  276. Curved Battle-Axe(+2)(+Speed) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  277. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, weapon 1st strike costs 1 tick less, Engraved with Emerald (1600g)
  278. Costs: 52500g
  279.  
  280. Flanged Mace(+Cruel)(+4) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  281. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Blue Sapphire (1600g)
  282. Costs: 52500g
  283.  
  284. Cold-Iron Curved Great-Axe(+3)(+Defending) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  285. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation
  286. Costs: 55300g
  287.  
  288. Bodkin Bolts(x30)(+3)(+Frost Burst)
  289. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (3600g)
  290. Costs: 75600g
  291.  
  292. Light Crossbow(+5) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  293. costs 2 ticks to reload, ignores 2 DR, Engraved with Clear Red Ruby (2500g)
  294. Costs: 52500g
  295.  
  296. Heavy Crossbow(+4)(+Speed) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  297. costs 3 ticks to reload, ignores 3 DR, weapon 1st strike costs 1 tick less, Engraved with Soul Gem (6400g)
  298. Costs: 102900g
  299.  
  300. Club(+Corrosive)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  301. Club is a simple melee weapon, Masterwork increases hit chance by +1, +1d6 Acidic damage, Engraved with Canary Diamond (2500g)
  302. Costs: 52500g
  303.  
  304. Curved Battle-Axe(+2)(+Defending) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  305. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation
  306. Costs: 19250g
  307.  
  308. Dagger(+3) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  309. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Engraved with Black Pearl (900g)
  310. Costs: 18900g
  311.  
  312. Bow(+5) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  313. Engraved with Clear Red Ruby (2500g)
  314. Costs: 52500g
  315.  
  316. Arrows(x30)(+Acid Bite)(+5)
  317. Masterwork increases hit chance by +1, +1d4 Acidic damage, Engraved with Clear Red Ruby (3600g)
  318. Costs: 75600g
  319.  
  320. Rapier(+2)(+Flaming) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  321. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, +1d6 Fire damage, Engraved with Blue Sapphire (1600g)
  322. Costs: 33600g
  323.  
  324. Maul(+1)(+Degrading) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  325. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Emerald (1600g)
  326. Costs: 33600g
  327.  
  328. Serrated Trident(+Frost Burst) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  329. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier
  330. Costs: 19230g
  331.  
  332. Falchion(+4) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  333. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Engraved with Emerald (1600g)
  334. Costs: 33600g
  335.  
  336. -- Armors --
  337.  
  338. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  339. Costs: 10g
  340.  
  341. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  342. Costs: 150g
  343.  
  344. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  345. Costs: 600g
  346.  
  347. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  348. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  349. This entire set Costs: 1200g
  350.  
  351. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  352. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  353. This entire set Costs: 3000g
  354.  
  355. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  356. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  357. This entire set Costs: 4500g
  358.  
  359. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  360. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  361. This entire set Costs: 9000g
  362.  
  363. Tower Shield, 4 Shield AC.
  364. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  365. Costs: 30g
  366.  
  367. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  368. Costs: 160g
  369.  
  370. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  371. Costs: 160g
  372.  
  373. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  374. Masterwork removes -1 from the Armor Penalty
  375. Costs: 750g
  376.  
  377. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  378. Costs: 300g
  379.  
  380. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  381. Costs: 300g
  382.  
  383. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  384. Direhide grants +3 to checks made to intimidate animals
  385. Costs: 700g
  386.  
  387. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  388. Costs: 300g
  389.  
  390. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  391. Costs: 300g
  392.  
  393. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  394. Costs: 300g
  395.  
  396. Direhide Tower Shield, 4 Shield AC.
  397. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, Direhide grants +1 AC against animals
  398. Costs: 380g
  399.  
  400. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  401. Costs: 160g
  402.  
  403. Polished Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  404. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  405. Polished grants +1 DR against Slash attacks
  406. This entire set Costs: 2100g
  407.  
  408. Tower Shield, 4 Shield AC.
  409. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  410. Costs: 180g
  411.  
  412. Buckler(Balanced), 1 Shield AC.
  413. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Balanced adds +2 to Balance checks and +2 against trip and overrun checks
  414. Costs: 1160g
  415.  
  416. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  417. Costs: 300g
  418.  
  419. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  420. Costs: 300g
  421.  
  422. Direhide Padded Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  423. Padded grants +1 DR against Bludge attacks, Direhide grants +3 to checks made to intimidate animals
  424. Costs: 2900g
  425.  
  426. Tower Shield(+1), 5 Shield AC.
  427. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  428. Costs: 1180g
  429.  
  430. Buckler(Cold Resistance 5), 1 Shield AC.
  431. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Grants 5 points of protection from Cold
  432. Costs: 1160g
  433.  
  434. Direhide Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  435. Masterwork removes -1 from the Armor Penalty, Direhide grants +3 to checks made to intimidate animals
  436. Costs: 1150g
  437.  
  438. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  439. Costs: 160g
  440.  
  441. Robe(Invisibility 1/day)(Acid Resistance 5)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  442. Wielder can use Invisibility as a spell like ability 1/day - UMD check 16, Grants 5 points of protection from Acid, Engraved with Red Spinel (400g)
  443. Costs: 4400g
  444.  
  445. Sturdy Halfplate(+5)(Heavy), 13 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
  446. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  447. Sturdy grants +1 DR against Pierce attacks
  448. This entire set Costs: 30400g
  449.  
  450. Direhide Padded Gambeson(Acid Resistance 5)(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  451. Padded grants +1 DR against Bludge attacks, Direhide grants +3 to checks made to intimidate animals, Grants 5 points of protection from Acid
  452. Costs: 5900g
  453.  
  454. Splintmail(+4)(Medium), 11 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  455. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  456. This entire set Costs: 46500g
  457.  
  458. Direhide Robe(Cure Moderate Wounds 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  459. Direhide grants +3 to checks made to intimidate animals, Wielder can use Cure Moderate Wounds as a spell like ability 5/day - UMD check 16, Engraved with Red Spinel (400g)
  460. Costs: 9900g
  461.  
  462. Heavy Shield(Stanching), 2 Shield AC.
  463. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Stanching reduces the amount of incoming bleed damage or attributes damage by 3, Engraved with Jade (900g)
  464. Costs: 9900g
  465.  
  466. Direhide Gambeson(+2 Fortitide)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  467. Direhide grants +3 to checks made to intimidate animals, +2 Fortitude save
  468. Costs: 5000g
  469.  
  470. Umbral Skin Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  471. Umbral Skin reduces stealth circumstance penalties by half
  472. Costs: 9600g
  473.  
  474. Splintmail(+5)(Medium), 12 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  475. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Climb +9)
  476. +9 to Climb skill checks
  477. This entire set Costs: 73100g
  478.  
  479. Leather-armor(Fire Resistance 40)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  480. Grants 40 points of protection from Fire, Engraved with Clear Red Ruby (2500g)
  481. Costs: 27500g
  482.  
  483. Mithral Sturdy Fullplate(+4)(Medium), 13 AC, 3 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
  484. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves of Fortification(25%).
  485. Sturdy grants +1 DR against Pierce attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Fortification grants 25% chance to negate extra damage from critical hits and sneak attacks
  486. This entire set Costs: 36000g
  487.  
  488. Adamantine Fullplate(CON +3)(Heavy), 9 AC, 1 MAX-DEX, 9 Pierce soak, 5 bludge soak, 9 Slash soak.
  489. These Items are also part of the armor set and must be worn with it: Fullplate Helmet of Deflection(+1), Fullplate Gauntlets(STR +5), Fullplate Greaves.
  490. Heavy Adamantine armor adds 3 Armor DR, +3 Constitution, +5 Strength, Adds +1 deflection bonus to AC
  491. This entire set Costs: 88000g
  492.  
  493. -- Accesories --
  494.  
  495. Golden Ring(+1 CHA)
  496. +1 Charisma
  497. Costs: 1900g
  498.  
  499. Mithral Ring(Find Traps 1/day)
  500. Wielder can use Find Traps as a spell like ability 1/day - UMD check 16
  501. Costs: 2600g
  502.  
  503. Tiara(Socialize +3)
  504. +3 to Socialize skill checks, Engraved with Red Spinel (400g)
  505. Costs: 1100g
  506.  
  507. Tiara(+4 CHA)
  508. +4 Charisma, Engraved with Clear Red Ruby (2500g)
  509. Costs: 17600g
  510.  
  511. Boots(Run +3)
  512. +3 to Run skill checks, Engraved with Coral (400g)
  513. Costs: 1100g
  514.  
  515. Boots(+4 DEX)
  516. Engraved with Canary Diamond (2500g)
  517. Costs: 17600g
  518.  
  519. Bracers of Armor +1
  520. +1 Armor AC, Engraved with Coral (400g)
  521. Costs: 1100g
  522.  
  523. Gloves(Fear 5/day)
  524. Wielder can use Fear as a spell like ability 5/day - UMD check 24, Engraved with Clear Red Ruby (3600g)
  525. Costs: 27500g
  526.  
  527. --- Scrolls ---
  528.  
  529. Scroll of Detect Alginment
  530. Costs: 25g
  531.  
  532. Scroll of Cause Fear
  533. Costs: 25g
  534.  
  535. Scroll of Deathwatch
  536. Costs: 25g
  537.  
  538. Scroll of Shield
  539. Costs: 25g
  540.  
  541. Scroll of Protection from Law/Chaos/Evil/Good
  542. Costs: 25g
  543.  
  544. Scroll of Bestow Curse
  545. Costs: 375g
  546.  
  547. Scroll of Dismissal
  548. Costs: 1125g
  549.  
  550. Scroll of Illusory Script
  551. Costs: 425g
  552.  
  553. Scroll of Haste
  554. Costs: 375g
  555.  
  556. Scroll of Clodkill
  557. Costs: 1125g
  558.  
  559.  
  560. --- Alchemical Ingredients ---
  561. (Lvl5)Gaia Worm
  562. Costs: 1920
  563.  
  564. (Lvl3)Ironwood Heart
  565. Costs: 600
  566.  
  567. --- Wands ---
  568.  
  569. Wand of Knock(27 Charges)
  570. Requires a UMD check 20 DC to cast a charge
  571. Costs: 4050
  572.  
  573. Wand of Hold Person(13 Charges)
  574. Requires a UMD check 28 DC to cast a charge
  575. Costs: 4875
  576.  
  577. --- Potions & Oils ---
  578.  
  579. x2 Neutralize poison Potions
  580. Costs: 750
  581.  
  582. x2 Keen edge Oils
  583. Costs: 750
  584.  
  585. x2 Greater magic weapon +5 Oils
  586. Costs: 2400
  587.  
  588. x2 Gaseous form Potions
  589. Costs: 750
  590.  
  591. x2 Remove paralysis Potions
  592. Costs: 300
  593.  
  594. --- Basic Components ---
  595.  
  596. x3170 Magical Components
  597. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  598. Costs: 1
  599.  
  600. x21 Crafting Kits
  601. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  602. Costs: 100
  603.  
  604. x363 Boiled Animal Leathers
  605. Costs: 10
  606.  
  607. x191 Iron Ingots
  608. Iron is the default material for crafting basic forged items
  609. Costs: 20
  610.  
  611. x3047 Wooden Logs
  612. Raw wooden log used for constructions or campfires
  613. Costs: 1
  614.  
  615. x258 Yew Wood Logs
  616. Yew is an agile wood used as a base material for ammunition and bowcrafting
  617. Costs: 10
  618.  
  619. --- Rare Materials ---
  620.  
  621. x3 Mithral Ingots
  622. Mithral Ingot replaces Iron when Forging(Skill) items from that material
  623. Costs: 400
  624.  
  625. x29 Direhide Pieces
  626. Direhide Piece replaces Fabric when Weaving(Skill) items from that material
  627. Costs: 50
  628.  
  629. x8 Umbral Skin Pieces
  630. Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
  631. Costs: 200
  632.  
  633. x3 Cold-Iron Ingots
  634. Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
  635. Costs: 600
  636.  
  637. --- Gemstones ---
  638.  
  639. x2 Black Pearls
  640. Costs: 900
  641.  
  642. x4 Corals
  643. Costs: 400
  644.  
  645. x4 White Pearls
  646. Costs: 400
  647.  
  648. x2 Topazs
  649. Costs: 900
  650.  
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