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  1. [9087.82] JoinGame: Waiting for more players to add reservations
  2. [9088.30] JoinGame: Waiting for more players to add reservations
  3. [9088.76] JoinGame: Waiting for more players to add reservations
  4. [9096.48] JoinGame: Starting join countdown
  5. [9099.50] Log: LoadMap: JoinGameTransition?Name=Shaquille+O%27Wheelz?game=TAGame.GameInfo_Transition_TA
  6. [9099.50] Log: --- LOADING MOVIE START ---
  7. [9099.50] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  8. [9099.71] DevOnline: Send Reconnect Message to 213.163.80.93:7710
  9. [9099.71] NetComeGo: Close TcpNetDriver_13 TcpipConnection_13 213.163.80.93:7710 23/03/2017 21:19:16 'Control channel cleanup'
  10. [9099.76] Exit: TcpNetDriver_13 shut down
  11. [9099.77] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
  12. [9099.77] Log: Game class is 'GameInfo_Transition_TA'
  13. [9099.80] Log: Bringing World joingametransition.TheWorld up for play (0) at 2017.03.23-21.19.16
  14. [9099.81] Log: Bringing up level for play took: 0.035052
  15. [9099.81] DevOnline: Remote talker is being re-registered
  16. [9099.81] JoinGame: CheckAllLocalPlayersHaveJoined OpeningLoadingScreen 1/1
  17. [9099.81] JoinGame: Loaded into empty map, so we can join new server 31.204.146.27:7805
  18. [9099.81] JoinGame: Joining New Server, sending command open 31.204.146.27:7805?Name=Shaquille+O%27Wheelz
  19. [9099.81] Log: ########### Finished loading level: 0.307600 seconds
  20. [9099.81] Log: Using Secure UDP
  21. [9100.12] Log: Flushing async loaders.
  22. [9100.14] Log: Flushed async loaders.
  23. [9100.14] Log: LoadMap: 31.204.146.27:7805/stadium_foggy_p?Name=Shaquille+O%27Wheelz?game=TAGame.GameInfo_Soccar_TA
  24. [9100.17] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Soccar_SF.upk
  25. [9101.15] Log: Octree Warning (AddPrimitive): StaticMeshActor_SMC_288 (Owner: stadium_foggy_p.TheWorld:PersistentLevel.MeshCollector1) Outside World.
  26. [9101.15] Log: Octree Warning (AddPrimitive): StaticMeshActor_SMC_290 (Owner: stadium_foggy_p.TheWorld:PersistentLevel.MeshCollector1) Outside World.
  27. [9101.45] Log: Bringing World stadium_foggy_p.TheWorld up for play (0) at 2017.03.23-21.19.18
  28. [9101.45] Log: Bringing up level for play took: 0.301780
  29. [9101.45] JoinGame: CheckAllLocalPlayersHaveJoined JoiningNewServer 1/1
  30. [9101.45] JoinGame: OnJoinGameComplete bSuccess:'True' FailReason:'' BugItReason:''
  31. [9101.45] ScriptLog: GFxData_OnlineMatchStatus_TA_0 StatusOwner is now StatusOwner_None
  32. [9101.53] Log: ########### Finished loading level: 1.393381 seconds
  33. [9101.54] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  34. [9101.96] DevOnline: RegisterLocalTalker(0) returned 0x80004005
  35. [9101.96] DevOnline: Remote talker is being re-registered
  36. [9101.96] DevOnline: RegisterRemoteTalker(0x01100001048274FA) returned 0x00000000
  37. [9101.96] DevOnline: Set rich presence to: Standard in DFH Stadium (Stormy) data: Playlist-13
  38. [9102.03] Replay: ReplayDirector OnSoccarGameSet GameEvent_Soccar_TA_14
  39. [9102.03] Muting: ClientMutePlayer Shaquille O'Wheelz ??? bAddToMuteList=False
  40. [9102.03] Loadout: PRI_TA_75 BIZKIT OnLoadoutsSetInternal GameEvent_Soccar_TA_14
  41. [9102.04] Log: FSaveDataExportTask(0) wrote 514552 bytes to memory
  42. [9102.08] Log: SaveDataExport(0): Mount
  43. [9102.08] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704_1.save
  44. [9102.08] Log: SaveDataExport(0): Finished - File:[(null)] Result:[284471040]
  45. [9102.08] Log: Flushing async loaders.
  46. [9102.09] Log: Flushed async loaders.
  47. [9102.11] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  48. [9102.11] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  49. [9102.18] Muting: ClientUnmutePlayer Shaquille O'Wheelz ???
  50. [9102.18] DevOnline: RegisterRemoteTalker(0x01100001099EAB69) returned 0x00000000
  51. [9102.18] Loadout: PRI_TA_74 Shaquille O'Wheelz OnLoadoutsSetInternal GameEvent_Soccar_TA_14
  52. [9102.31] DevOnline: RegisterRemoteTalker(0x01100001026B9765) returned 0x00000000
  53. [9102.31] Loadout: PRI_TA_77 DaXeno OnLoadoutsSetInternal None
  54. [9102.48] DevOnline: RegisterRemoteTalker(0x011000010113BDF2) returned 0x00000000
  55. [9102.59] Loadout: PRI_TA_78 GrOOvKe_be OnLoadoutsSetInternal GameEvent_Soccar_TA_14
  56. [9102.60] DevOnline: RegisterRemoteTalker(0x011000010576C6C3) returned 0x00000000
  57. [9102.60] Loadout: PRI_TA_79 Fizdol OnLoadoutsSetInternal None
  58. [9103.54] Loadout: PRI_TA_76 GToast OnLoadoutsSetInternal GameEvent_Soccar_TA_14
  59. [9167.16] DevOnline: Gamepad text: not running in big picture mode.
  60. [9180.63] DevOnline: Gamepad text: not running in big picture mode.
  61. [9368.42] Party: HandlePlayerInvited bAccepted:'False' InLobbyId:'Steam-0xba8e375b' FriendId:'Steam|76561198070334048|0'
  62. [9373.62] DevOnline: Steam GameOverlayActivated: 1
  63. [9374.18] DevOnline: Steam GameOverlayActivated: 0
  64. [9384.04] DevOnline: Steam GameOverlayActivated: 1
  65. [9386.85] DevOnline: Steam GameOverlayActivated: 0
  66. [9386.85] Party: HandlePlayerInvited bAccepted:'True' InLobbyId:'Steam-0xba8e375b' FriendId:'Steam|76561198070334048|0'
  67. [9386.85] ScriptLog: (GFxData_Party_TA_0) GFxData_Party_TA::None:OnPlayerInvited FriendId:'Steam|76561198070334048|0'
  68. [9386.85] Online: TryToPlayOnline ControllerID:'-1'
  69. [9386.85] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_43.CheckPrivilege'
  70. [9386.85] Online: CheckPrivilege Privilege:'FP_BrowseInternet'
  71. [9386.85] Online: HandlePrivilege LocalUserNum:'0' Privilege:'FP_BrowseInternet' Level:'FPL_Enabled'
  72. [9386.85] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_43.CheckInternet'
  73. [9386.85] Online: CheckInternet
  74. [9386.85] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_43.CheckPsyNet'
  75. [9386.85] Online: CheckPsyNet
  76. [9386.85] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_43.CheckPrivilege'
  77. [9386.85] Online: CheckPrivilege Privilege:'FP_OnlinePlay'
  78. [9386.85] Online: HandlePrivilege LocalUserNum:'0' Privilege:'FP_OnlinePlay' Level:'FPL_Enabled'
  79. [9386.85] Online: StartNextCheck OnFinished
  80. [9386.85] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction:'False'
  81. [9387.09] DevOnline: Steam GameOverlayActivated: 1
  82. [9387.20] DevOnline: SteamLobbyEnterResponse: LobbyUID: 109775244047038299, EnterResult: 1, UserPermissions: 0, bInviteOnly: 1
  83. [9387.20] Party: HandleJoinLobby bWasSuccessful:'True' LobbyUID:'Steam-0xba8e375b' Error:''
  84. [9387.20] Party: BroadcastMatchmakingAvailability PartyMemberID:'Steam|76561198052303704|0' MatchmakeRestrictions:'0'
  85. [9387.20] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198052303704|0' MatchmakeRestrictions:'0'
  86. [9387.20] Party: BroadcastDisableCrossPlay PartyMemberID:'Steam|76561198052303704|0' PartyMembers[ PartyMemberIndex ].bDisableCrossPlay:'False'
  87. [9387.20] Matchmaking: Cancel matchmaking because party size changed from 1 to 3
  88. [9387.20] ScriptLog: (GFxData_Party_TA_0) GFxData_Party_TA::None:RebuildPartyData
  89. [9387.20] Error: Can't destroy a null online session
  90. [9387.20] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775244047038299, MemberUID: 109775244047038299, bUpdateSuccess: 1
  91. [9387.26] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'0' PlayerUID=Steam|76561198070334048|0 Data.Length:'102'
  92. [9387.26] Party: HandleSearchStatus StatusMessage.SearchState:'OnlineGameMatchmaking_X' StatusMessage.bIsSearching:'False'
  93. [9387.55] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'1' PlayerUID=Steam|76561197996006846|0 Data.Length:'433'
  94. [9387.55] Party: HandleLoadoutMessage MemberID=Steam|76561197996006846|0
  95. [9387.55] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'1' PlayerUID=Steam|76561197996006846|0 Data.Length:'117'
  96. [9387.55] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561197996006846|0' MatchmakeRestrictions:'4'
  97. [9387.55] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'1' PlayerUID=Steam|76561197996006846|0 Data.Length:'110'
  98. [9387.59] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'2' PlayerUID=Steam|76561198052303704|0 Data.Length:'452'
  99. [9387.59] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'2' PlayerUID=Steam|76561198052303704|0 Data.Length:'117'
  100. [9387.59] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'2' PlayerUID=Steam|76561198052303704|0 Data.Length:'110'
  101. [9387.59] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'0' PlayerUID=Steam|76561198070334048|0 Data.Length:'447'
  102. [9387.59] Party: HandleLoadoutMessage MemberID=Steam|76561198070334048|0
  103. [9387.59] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'0' PlayerUID=Steam|76561198070334048|0 Data.Length:'117'
  104. [9387.59] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198070334048|0' MatchmakeRestrictions:'4'
  105. [9387.59] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'0' PlayerUID=Steam|76561198070334048|0 Data.Length:'110'
  106. [9387.59] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775244047038299, MemberUID: 109775244047038299, bUpdateSuccess: 1
  107. [9387.70] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'2' PlayerUID=Steam|76561198052303704|0 Data.Length:'120'
  108. [9387.80] DevOnline: Steam GameOverlayActivated: 0
  109. [9388.10] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'0' PlayerUID=Steam|76561198070334048|0 Data.Length:'119'
  110. [9388.10] Party: Handle PartyMessage_LocalPlayers_X: IsPartyLeader=False bFromLeader=True IsPrimaryPlayer=True
  111. [9388.10] ScriptLog: (GFxData_Party_TA_0) GFxData_Party_TA::None:RebuildPartyData
  112. [9393.61] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775244047038299, MemberUID: 109775244047038299, bUpdateSuccess: 1
  113. [9393.71] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'0' PlayerUID=Steam|76561198070334048|0 Data.Length:'87'
  114. [9393.71] Party: HandleSearchStatus StatusMessage.SearchState:'Searching' StatusMessage.bIsSearching:'True'
  115. [9393.71] ScriptLog: GFxData_OnlineMatchStatus_TA_0 StatusOwner is now StatusOwner_None
  116. [9395.41] DevOnline: Stored steam user stats.
  117. [9395.41] DevOnline: Stored steam user stats.
  118. [9418.91] Warning: Warning, Failed to load 'SwfMovie GFX_MidGameMenu.MidGameMenu': Failed to find object 'SwfMovie GFX_MidGameMenu.MidGameMenu'
  119. [9423.04] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775244047038299, MemberUID: 109775244047038299, bUpdateSuccess: 1
  120. [9423.13] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'0' PlayerUID=Steam|76561198070334048|0 Data.Length:'85'
  121. [9423.13] Party: HandleSearchStatus StatusMessage.SearchState:'Joining' StatusMessage.bIsSearching:'True'
  122. [9423.84] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'0' PlayerUID=Steam|76561198070334048|0 Data.Length:'188'
  123. [9423.84] Party: HandlePartyJoinGame BeaconIP:'ip213-163-80-91.datahound.com:7717
  124. [9423.84] JoinGame: StartJoin ip213-163-80-91.datahound.com:7717 JoinSettings.PlaylistID:'23' JoinSettings.bFriendJoin:'False' JoinSettings.bMigration:'False' JoinSettings.MatchType:'JMT_Public'
  125. [9423.84] DevOnline: Successfully set the friend join URL:
  126. [9423.84] DevOnline: Successfully set the friend join URL: -SteamConnectID=76561198052303704 -SteamConnectIP=ip213-163-80-91.datahound.com:7717
  127. [9423.84] Online: TryToPlayOnline ControllerID:'-1'
  128. [9423.84] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_44.CheckPrivilege'
  129. [9423.84] Online: CheckPrivilege Privilege:'FP_BrowseInternet'
  130. [9423.84] Online: HandlePrivilege LocalUserNum:'0' Privilege:'FP_BrowseInternet' Level:'FPL_Enabled'
  131. [9423.84] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_44.CheckInternet'
  132. [9423.84] Online: CheckInternet
  133. [9423.84] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_44.CheckPsyNet'
  134. [9423.84] Online: CheckPsyNet
  135. [9423.84] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_44.CheckPrivilege'
  136. [9423.84] Online: CheckPrivilege Privilege:'FP_OnlinePlay'
  137. [9423.84] Online: HandlePrivilege LocalUserNum:'0' Privilege:'FP_OnlinePlay' Level:'FPL_Enabled'
  138. [9423.84] Online: StartNextCheck OnFinished
  139. [9423.84] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction:'False'
  140. [9424.01] Log: FJsonStructReader - could not find property bServerKey in struct RPC_GenerateKeys_X.
  141. [9424.01] JoinGame: Sending Reservation to server
  142. [9424.01] Log: Using Secure Websockets
  143. [9424.55] JoinGame: Starting join countdown
  144. [9427.58] Log: LoadMap: JoinGameTransition?Name=Shaquille+O%27Wheelz?game=TAGame.GameInfo_Transition_TA
  145. [9427.58] Log: --- LOADING MOVIE START ---
  146. [9427.58] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  147. [9427.83] DevOnline: Send Reconnect Message to 31.204.146.27:7805
  148. [9427.83] NetComeGo: Close TcpNetDriver_14 TcpipConnection_14 31.204.146.27:7805 23/03/2017 21:24:44 'Control channel cleanup'
  149. [9427.88] Exit: TcpNetDriver_14 shut down
  150. [9427.89] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
  151. [9427.89] Log: Game class is 'GameInfo_Transition_TA'
  152. [9427.93] Log: Bringing World joingametransition.TheWorld up for play (0) at 2017.03.23-21.24.44
  153. [9427.93] Log: Bringing up level for play took: 0.039916
  154. [9427.93] DevOnline: Remote talker is being re-registered
  155. [9427.93] JoinGame: CheckAllLocalPlayersHaveJoined OpeningLoadingScreen 1/1
  156. [9427.93] JoinGame: Loaded into empty map, so we can join new server 213.163.80.91:7758
  157. [9427.93] JoinGame: Joining New Server, sending command open 213.163.80.91:7758?Name=Shaquille+O%27Wheelz
  158. [9427.93] Log: ########### Finished loading level: 0.346565 seconds
  159. [9427.93] Log: Using Secure UDP
  160. [9428.20] Log: Flushing async loaders.
  161. [9428.22] Log: Flushed async loaders.
  162. [9428.22] Log: LoadMap: 213.163.80.91:7758/ShatterShot_P?Name=Shaquille+O%27Wheelz?game=TAGame.GameInfo_Breakout_TA
  163. [9428.32] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Breakout_SF.upk
  164. [9428.82] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2017.03.23-21.24.45
  165. [9428.82] Log: Bringing up level for play took: 0.082188
  166. [9428.82] JoinGame: CheckAllLocalPlayersHaveJoined JoiningNewServer 1/1
  167. [9428.82] JoinGame: OnJoinGameComplete bSuccess:'True' FailReason:'' BugItReason:''
  168. [9428.90] Log: ########### Finished loading level: 0.679557 seconds
  169. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  170. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  171. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  172. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  173. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  174. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  175. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  176. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  177. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  178. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  179. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  180. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  181. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  182. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  183. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  184. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  185. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  186. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  187. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  188. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  189. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  190. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  191. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  192. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  193. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  194. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  195. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  196. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  197. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  198. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  199. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  200. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  201. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  202. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  203. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  204. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  205. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  206. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  207. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  208. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  209. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  210. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  211. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  212. [9428.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  213. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  214. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  215. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  216. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  217. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  218. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  219. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  220. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  221. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  222. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  223. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  224. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  225. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  226. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  227. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  228. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  229. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  230. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  231. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  232. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  233. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  234. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  235. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  236. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  237. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  238. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  239. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  240. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  241. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  242. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  243. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  244. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  245. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  246. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  247. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  248. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  249. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  250. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  251. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  252. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  253. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  254. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  255. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  256. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  257. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  258. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  259. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  260. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  261. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  262. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  263. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  264. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  265. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  266. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  267. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  268. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  269. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  270. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  271. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  272. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  273. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  274. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  275. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  276. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  277. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  278. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  279. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  280. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  281. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  282. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  283. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  284. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  285. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  286. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  287. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  288. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  289. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  290. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  291. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  292. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  293. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  294. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  295. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  296. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  297. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  298. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  299. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  300. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  301. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  302. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  303. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  304. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  305. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  306. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  307. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  308. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  309. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  310. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  311. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  312. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  313. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  314. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  315. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  316. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  317. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  318. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  319. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  320. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  321. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  322. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  323. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  324. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  325. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  326. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  327. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  328. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  329. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  330. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  331. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  332. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  333. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  334. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  335. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  336. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  337. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  338. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  339. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  340. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  341. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  342. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  343. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  344. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  345. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  346. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  347. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  348. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  349. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  350. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  351. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  352. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  353. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  354. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  355. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  356. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  357. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  358. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  359. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  360. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  361. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  362. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  363. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  364. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  365. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  366. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  367. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  368. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  369. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  370. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  371. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  372. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  373. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  374. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  375. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  376. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  377. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  378. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  379. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  380. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  381. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  382. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  383. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  384. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  385. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  386. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  387. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  388. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  389. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  390. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  391. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  392. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  393. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  394. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  395. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  396. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  397. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  398. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  399. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  400. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  401. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  402. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  403. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  404. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  405. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  406. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  407. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  408. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  409. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  410. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  411. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  412. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  413. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  414. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  415. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  416. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  417. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  418. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  419. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  420. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  421. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  422. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  423. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  424. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  425. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  426. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  427. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  428. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  429. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  430. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  431. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  432. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  433. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  434. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  435. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  436. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  437. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  438. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  439. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  440. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  441. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  442. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  443. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  444. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  445. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  446. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  447. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  448. [9428.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  449. [9428.91] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'0' PlayerUID=Steam|76561198070334048|0 Data.Length:'181'
  450. [9428.91] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775244047038299, MemberUID: 109775244047038299, bUpdateSuccess: 1
  451. [9428.91] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'0' PlayerUID=Steam|76561198070334048|0 Data.Length:'102'
  452. [9428.91] Party: HandleSearchStatus StatusMessage.SearchState:'OnlineGameMatchmaking_X' StatusMessage.bIsSearching:'False'
  453. [9428.91] ScriptLog: GFxData_OnlineMatchStatus_TA_0 StatusOwner is now StatusOwner_None
  454. [9428.91] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'1' PlayerUID=Steam|76561197996006846|0 Data.Length:'181'
  455. [9428.91] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775244047038299, MemberUID: 109775244047038299, bUpdateSuccess: 1
  456. [9428.91] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'0' PlayerUID=Steam|76561198070334048|0 Data.Length:'117'
  457. [9428.91] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198070334048|0' MatchmakeRestrictions:'0'
  458. [9428.91] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775244047038299, MemberUID: 109775244047038299, bUpdateSuccess: 1
  459. [9428.91] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'1' PlayerUID=Steam|76561197996006846|0 Data.Length:'117'
  460. [9428.91] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561197996006846|0' MatchmakeRestrictions:'0'
  461. [9428.93] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  462. [9429.12] Party: BroadcastMatchmakingAvailability PartyMemberID:'Steam|76561198052303704|0' MatchmakeRestrictions:'0'
  463. [9429.12] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198052303704|0' MatchmakeRestrictions:'0'
  464. [9429.12] DevOnline: RegisterLocalTalker(0) returned 0x80004005
  465. [9429.12] DevOnline: Remote talker is being re-registered
  466. [9429.13] Replay: ReplayDirector OnSoccarGameSet GameEvent_Breakout_TA_0
  467. [9429.14] Log: FSaveDataExportTask(0) wrote 514648 bytes to memory
  468. [9429.15] Log: SaveDataExport(0): Mount
  469. [9429.15] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704_2.save
  470. [9429.15] Log: Flushing async loaders.
  471. [9429.16] Log: SaveDataExport(0): Finished - File:[(null)] Result:[1061248768]
  472. [9429.16] Log: Flushed async loaders.
  473. [9429.17] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'2' PlayerUID=Steam|76561198052303704|0 Data.Length:'181'
  474. [9429.18] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  475. [9429.18] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  476. [9429.47] DevOnline: RegisterRemoteTalker(0x01100001068F8260) returned 0x00000000
  477. [9429.47] Loadout: PRI_TA_81 Koaku OnLoadoutsSetInternal None
  478. [9429.50] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'2' PlayerUID=Steam|76561198052303704|0 Data.Length:'117'
  479. [9429.54] DevOnline: RegisterRemoteTalker(0x0110000102215DBE) returned 0x00000000
  480. [9429.54] Loadout: PRI_TA_82 noided OnLoadoutsSetInternal None
  481. [9429.59] DevOnline: RegisterRemoteTalker(0x01100001140E3681) returned 0x00000000
  482. [9429.59] Loadout: PRI_TA_83 Zelli0n OnLoadoutsSetInternal None
  483. [9429.61] DevOnline: RegisterRemoteTalker(0x011000010F5F7FE4) returned 0x00000000
  484. [9429.61] Loadout: PRI_TA_84 Shimada OnLoadoutsSetInternal None
  485. [9429.61] DevOnline: RegisterRemoteTalker(0x011000010A2532CA) returned 0x00000000
  486. [9429.61] Loadout: PRI_TA_85 SniffleZ OnLoadoutsSetInternal None
  487. [9430.03] DevOnline: Set rich presence to: DropShot in Core 707 data: Playlist-23
  488. [9430.06] Log: Flushing async loaders.
  489. [9430.12] Log: Flushed async loaders.
  490. [9430.13] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  491. [9430.17] Loadout: PRI_TA_80 Shaquille O'Wheelz OnLoadoutsSetInternal GameEvent_Breakout_TA_0
  492. [9430.38] DevOnline: Gamepad text: not running in big picture mode.
  493. [9434.99] Warning: Warning, Failed to load 'SwfMovie GFX_MidGameMenu.MidGameMenu': Failed to find object 'SwfMovie GFX_MidGameMenu.MidGameMenu'
  494. [9441.71] Log: Failed; returning to Entry
  495. [9441.72] Log: LoadMap: MENU_Main_p?closed?Name=Shaquille+O%27Wheelz
  496. [9441.72] Log: --- LOADING MOVIE START ---
  497. [9441.72] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  498. [9441.98] DevOnline: Send Reconnect Message to 213.163.80.91:7758
  499. [9441.98] NetComeGo: Close TcpNetDriver_15 TcpipConnection_15 213.163.80.91:7758 23/03/2017 21:24:58 ''
  500. [9441.98] Exit: TcpNetDriver_15 shut down
  501. [9442.12] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_GFxMenu_SF.upk
  502. [9442.13] Log: Game class is 'GameInfo_GFxMenu_TA'
  503. [9442.38] Log: Bringing World menu_main_p.TheWorld up for play (0) at 2017.03.23-21.24.59
  504. [9442.38] Party: BroadcastMatchmakingAvailability PartyMemberID:'Steam|76561198052303704|0' MatchmakeRestrictions:'4'
  505. [9442.38] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198052303704|0' MatchmakeRestrictions:'4'
  506. [9442.38] DevOnline: Successfully set the friend join URL:
  507. [9442.38] DevOnline: UnregisterLocalTalker(0) returned 0x00000000
  508. [9442.38] Log: Bringing up level for play took: 0.251639
  509. [9442.38] DevOnline: Remote talker is being re-registered
  510. [9442.45] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
  511. [9442.45] DevOnline: Set rich presence to: Main Menu data: Menu
  512. [9442.45] Log: ########### Finished loading level: 0.732674 seconds
  513. [9442.45] Log: Flushing async loaders.
  514. [9442.82] Log: Flushed async loaders.
  515. [9442.84] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'2' PlayerUID=Steam|76561198052303704|0 Data.Length:'146'
  516. [9442.84] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'2' PlayerUID=Steam|76561198052303704|0 Data.Length:'117'
  517. [9442.84] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e375b MemberIndex:'2' PlayerUID=Steam|76561198052303704|0 Data.Length:'146'
  518. [9442.86] Log: FSaveDataExportTask(0) wrote 514648 bytes to memory
  519. [9442.95] Log: SaveDataExport(0): Mount
  520. [9442.95] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  521. [9442.95] Log: SaveDataExport(0): Finished - File:[(null)] Result:[1061242624]
  522. [9442.95] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  523. [9442.95] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  524. [9443.00] Warning: Warning, Failed to load 'SwfMovie GFX_MainMenu.MainMenu': Failed to find object 'SwfMovie GFX_MainMenu.MainMenu'
  525. [9444.76] Log: FSaveDataExportTask(0) wrote 514584 bytes to memory
  526. [9444.80] Log: SaveDataExport(0): Mount
  527. [9444.80] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704_1.save
  528. [9444.80] Log: SaveDataExport(0): Finished - File:[(null)] Result:[799397120]
  529. [9444.80] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  530. [9444.80] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  531. [9444.83] Log: FSaveDataExportTask(0) wrote 514584 bytes to memory
  532. [9444.83] Log: SaveDataExport(0): Mount
  533. [9444.85] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704_2.save
  534. [9444.85] Log: SaveDataExport(0): Finished - File:[(null)] Result:[1061246336]
  535. [9444.85] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  536. [9444.85] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  537. [9444.95] Log: Using Secure Websockets
  538. [9444.95] Log: Using Secure Websockets
  539. [9444.95] Log: Using Secure Websockets
  540. [9444.95] Log: Using Secure Websockets
  541. [9444.95] Log: Using Secure Websockets
  542. [9444.95] Log: Using Secure Websockets
  543. [9444.95] Log: Using Secure Websockets
  544. [9444.95] Log: Using Secure Websockets
  545. [9445.27] Matchmaking: Ping Received EU 0.3174
  546. [9445.84] Matchmaking: Ping Received USE 0.8896
  547. [9445.88] Matchmaking: Ping Received ME 0.9336
  548. [9446.02] Matchmaking: Ping Received USW 1.0684
  549. [9446.30] Matchmaking: Ping Received SAM 1.3545
  550. [9446.67] Matchmaking: Ping Received JPN 1.7178
  551. [9446.68] Matchmaking: Ping Received OCE 1.7314
  552. [9446.70] Matchmaking: Ping Received ASC 1.7471
  553. [9446.70] Matchmaking: All Regions Pinged: ASC (0.5787), EU (0.1398), JPN (0.5497), ME (0.3865), OCE (0.6367), SAM (0.5123), USE (0.2645), USW (0.3759)
  554. [9452.28] Log: FSaveDataExportTask(0) wrote 514568 bytes to memory
  555. [9452.30] Log: SaveDataExport(0): Mount
  556. [9452.30] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  557. [9452.30] Log: SaveDataExport(0): Finished - File:[(null)] Result:[799384960]
  558. [9452.30] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  559. [9452.30] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  560. [9452.32] Log: FSaveDataExportTask(0) wrote 514568 bytes to memory
  561. [9452.33] Log: SaveDataExport(0): Mount
  562. [9452.34] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704_1.save
  563. [9452.34] Log: SaveDataExport(0): Finished - File:[(null)] Result:[799394304]
  564. [9452.34] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  565. [9452.34] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  566. [9452.84] Log: FSaveDataExportTask(0) wrote 514584 bytes to memory
  567. [9452.84] Log: SaveDataExport(0): Mount
  568. [9452.85] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704_2.save
  569. [9452.85] Log: SaveDataExport(0): Finished - File:[(null)] Result:[799397120]
  570. [9452.86] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  571. [9452.86] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  572. [9452.88] Log: FSaveDataExportTask(0) wrote 514584 bytes to memory
  573. [9452.89] Log: SaveDataExport(0): Mount
  574. [9452.90] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  575. [9452.90] Log: SaveDataExport(0): Finished - File:[(null)] Result:[1061268992]
  576. [9452.90] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  577. [9452.90] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  578. [9454.35] Log: FSaveDataExportTask(0) wrote 514568 bytes to memory
  579. [9454.35] Log: SaveDataExport(0): Mount
  580. [9454.36] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704_1.save
  581. [9454.36] Log: SaveDataExport(0): Finished - File:[(null)] Result:[799384960]
  582. [9454.37] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  583. [9454.37] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  584. [9454.40] Log: FSaveDataExportTask(0) wrote 514568 bytes to memory
  585. [9454.40] Log: SaveDataExport(0): Mount
  586. [9454.41] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704_2.save
  587. [9454.41] Log: SaveDataExport(0): Finished - File:[(null)] Result:[1061272064]
  588. [9454.41] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  589. [9454.41] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  590. [9455.38] Log: FSaveDataExportTask(0) wrote 514584 bytes to memory
  591. [9455.38] Log: SaveDataExport(0): Mount
  592. [9455.39] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  593. [9455.39] Log: SaveDataExport(0): Finished - File:[(null)] Result:[1061246336]
  594. [9455.39] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  595. [9455.39] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  596. [9455.42] Log: FSaveDataExportTask(0) wrote 514584 bytes to memory
  597. [9455.42] Log: SaveDataExport(0): Mount
  598. [9455.44] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704_1.save
  599. [9455.44] Log: SaveDataExport(0): Finished - File:[(null)] Result:[1061272064]
  600. [9455.44] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  601. [9455.44] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  602. [9459.42] Matchmaking: Cancel matchmaking because party size changed from 3 to 1
  603. [9459.42] Party: Back down to one player, start party timeout
  604. [9459.42] ScriptLog: (GFxData_Party_TA_0) GFxData_Party_TA::None:RebuildPartyData
  605. [9459.42] Matchmaking: Cancel matchmaking because party was destroyed
  606. [9459.46] Log: FSaveDataExportTask(0) wrote 514584 bytes to memory
  607. [9459.46] Log: SaveDataExport(0): Mount
  608. [9459.47] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704_2.save
  609. [9459.47] Log: SaveDataExport(0): Finished - File:[(null)] Result:[1061250432]
  610. [9459.48] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  611. [9459.48] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  612. [9463.46] Log: FSaveDataExportTask(0) wrote 514584 bytes to memory
  613. [9463.46] Log: SaveDataExport(0): Mount
  614. [9463.47] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  615. [9463.47] Log: SaveDataExport(0): Finished - File:[(null)] Result:[799397120]
  616. [9463.48] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  617. [9463.48] SaveGame: Successfully Saved ..\..\TAGame\SaveData\DBE_Production\76561198052303704.save
  618. [9464.63] DevOnline: Steam GameOverlayActivated: 1
  619. [9466.79] DevOnline: Steam GameOverlayActivated: 0
  620. [9468.18] DevOnline: Steam GameOverlayActivated: 1
  621. [9494.34] DevOnline: Steam GameOverlayActivated: 0
  622. [9495.75] DevOnline: Steam GameOverlayActivated: 1
  623. [9506.47] DevOnline: Steam GameOverlayActivated: 0
  624. [9638.93] DevOnline: RichPresenceJoinRequest: FriendUID: 76561198070334048, ConnectURL: -SteamConnectID=76561198070334048 -SteamConnectIP=ip213-163-80-91.datahound.com:7717
  625. [9638.93] GameInvite: Game invite found for IP 'ip213-163-80-91.datahound.com:7717' From player Steam|76561198070334048|0 ErrorString:''
  626. [9638.93] JoinGame: StartJoin ip213-163-80-91.datahound.com:7717 JoinSettings.PlaylistID:'0' JoinSettings.bFriendJoin:'True' JoinSettings.bMigration:'False' JoinSettings.MatchType:'JMT_Public'
  627. [9638.93] DevOnline: Successfully set the friend join URL: -SteamConnectID=76561198052303704 -SteamConnectIP=ip213-163-80-91.datahound.com:7717
  628. [9638.93] Online: TryToPlayOnline ControllerID:'-1'
  629. [9638.93] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_45.CheckPrivilege'
  630. [9638.93] Online: CheckPrivilege Privilege:'FP_BrowseInternet'
  631. [9638.93] Online: HandlePrivilege LocalUserNum:'0' Privilege:'FP_BrowseInternet' Level:'FPL_Enabled'
  632. [9638.93] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_45.CheckInternet'
  633. [9638.93] Online: CheckInternet
  634. [9638.93] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_45.CheckPsyNet'
  635. [9638.93] Online: CheckPsyNet
  636. [9638.93] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_45.CheckPrivilege'
  637. [9638.93] Online: CheckPrivilege Privilege:'FP_OnlinePlay'
  638. [9638.93] Online: HandlePrivilege LocalUserNum:'0' Privilege:'FP_OnlinePlay' Level:'FPL_Enabled'
  639. [9638.93] Online: StartNextCheck OnFinished
  640. [9638.93] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction:'False'
  641. [9639.20] Log: FJsonStructReader - could not find property bServerKey in struct RPC_GenerateKeys_X.
  642. [9639.20] JoinGame: Sending Reservation to server
  643. [9639.20] Log: Using Secure Websockets
  644. [9639.20] ScriptWarning: ScriptWarning, Accessed None 'Playlist'
  645. OnlinePlayer_TA Transient.GameEngine_TA_0:LocalPlayer_TA_0.OnlinePlayer_TA_0
  646. Function TAGame.OnlinePlayer_TA:GetPlayersLikesDislikes:0122
  647. Script call stack:
  648. Function ProjectX.OnlineGameJoinGame_X:ReservingServer.BeginState
  649. Function ProjectX.OnlineGameJoinGame_X:ReservingServer.SendReservation
  650. Function ProjectX.OnlineGameJoinGame_X:ReservingServer.SendReservationMessage
  651. Function TAGame.OnlineGameJoinGame_TA:ReservingServerForMatchmaking.CreateReservationMessage
  652. Function ProjectX.OnlineGameJoinGame_X:ReservingServerForMatchmaking.CreateReservationMessage
  653. Function ProjectX.AddReservationMessagePublic_X:AddPlayers
  654. Function ProjectX.AddReservationMessagePublic_X:SetPlayerPref
  655. Function TAGame.OnlinePlayer_TA:GetPlayersLikesDislikes
  656.  
  657. [9639.63] JoinGame: Game full
  658. [9639.63] JoinGame: OnJoinGameComplete bSuccess:'False' FailReason:'Game server is full. (Error: 63)' BugItReason:''
  659. [9639.63] DevOnline: Successfully set the friend join URL:
  660. [9730.06] DevOnline: Steam GameOverlayActivated: 1
  661. [9730.86] DevOnline: RichPresenceJoinRequest: FriendUID: 76561198070334048, ConnectURL: -SteamConnectID=76561198070334048 -SteamConnectIP=ip213-163-80-91.datahound.com:7717
  662. [9730.86] GameInvite: Game invite found for IP 'ip213-163-80-91.datahound.com:7717' From player Steam|76561198070334048|0 ErrorString:''
  663. [9730.86] JoinGame: StartJoin ip213-163-80-91.datahound.com:7717 JoinSettings.PlaylistID:'0' JoinSettings.bFriendJoin:'True' JoinSettings.bMigration:'False' JoinSettings.MatchType:'JMT_Public'
  664. [9730.86] DevOnline: Successfully set the friend join URL: -SteamConnectID=76561198052303704 -SteamConnectIP=ip213-163-80-91.datahound.com:7717
  665. [9730.86] Online: TryToPlayOnline ControllerID:'-1'
  666. [9730.86] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_46.CheckPrivilege'
  667. [9730.86] Online: CheckPrivilege Privilege:'FP_BrowseInternet'
  668. [9730.86] Online: HandlePrivilege LocalUserNum:'0' Privilege:'FP_BrowseInternet' Level:'FPL_Enabled'
  669. [9730.86] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_46.CheckInternet'
  670. [9730.86] Online: CheckInternet
  671. [9730.86] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_46.CheckPsyNet'
  672. [9730.86] Online: CheckPsyNet
  673. [9730.86] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_46.CheckPrivilege'
  674. [9730.86] Online: CheckPrivilege Privilege:'FP_OnlinePlay'
  675. [9730.86] Online: HandlePrivilege LocalUserNum:'0' Privilege:'FP_OnlinePlay' Level:'FPL_Enabled'
  676. [9730.86] Online: StartNextCheck OnFinished
  677. [9730.86] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction:'False'
  678. [9731.10] Log: FJsonStructReader - could not find property bServerKey in struct RPC_GenerateKeys_X.
  679. [9731.10] JoinGame: Sending Reservation to server
  680. [9731.10] Log: Using Secure Websockets
  681. [9731.11] ScriptWarning: ScriptWarning, Accessed None 'Playlist'
  682. OnlinePlayer_TA Transient.GameEngine_TA_0:LocalPlayer_TA_0.OnlinePlayer_TA_0
  683. Function TAGame.OnlinePlayer_TA:GetPlayersLikesDislikes:0122
  684. Script call stack:
  685. Function ProjectX.OnlineGameJoinGame_X:ReservingServer.BeginState
  686. Function ProjectX.OnlineGameJoinGame_X:ReservingServer.SendReservation
  687. Function ProjectX.OnlineGameJoinGame_X:ReservingServer.SendReservationMessage
  688. Function TAGame.OnlineGameJoinGame_TA:ReservingServerForMatchmaking.CreateReservationMessage
  689. Function ProjectX.OnlineGameJoinGame_X:ReservingServerForMatchmaking.CreateReservationMessage
  690. Function ProjectX.AddReservationMessagePublic_X:AddPlayers
  691. Function ProjectX.AddReservationMessagePublic_X:SetPlayerPref
  692. Function TAGame.OnlinePlayer_TA:GetPlayersLikesDislikes
  693.  
  694. [9731.56] JoinGame: Game full
  695. [9731.56] JoinGame: OnJoinGameComplete bSuccess:'False' FailReason:'Game server is full. (Error: 63)' BugItReason:''
  696. [9731.56] DevOnline: Successfully set the friend join URL:
  697. [9731.62] DevOnline: Steam GameOverlayActivated: 0
  698. [9732.36] DevOnline: Steam GameOverlayActivated: 1
  699. [9733.21] DevOnline: Steam GameOverlayActivated: 0
  700. [9734.89] Online: TryToPlayOnline ControllerID:'-1'
  701. [9734.89] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_47.CheckPrivilege'
  702. [9734.89] Online: CheckPrivilege Privilege:'FP_BrowseInternet'
  703. [9734.89] Online: HandlePrivilege LocalUserNum:'0' Privilege:'FP_BrowseInternet' Level:'FPL_Enabled'
  704. [9734.89] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_47.CheckInternet'
  705. [9734.89] Online: CheckInternet
  706. [9734.89] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_47.CheckPsyNet'
  707. [9734.89] Online: CheckPsyNet
  708. [9734.89] Online: StartNextCheck NextFunc:'Transient.PrivilegeCheck_X_47.CheckPrivilege'
  709. [9734.89] Online: CheckPrivilege Privilege:'FP_OnlinePlay'
  710. [9734.89] Online: HandlePrivilege LocalUserNum:'0' Privilege:'FP_OnlinePlay' Level:'FPL_Enabled'
  711. [9734.89] Online: StartNextCheck OnFinished
  712. [9734.89] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction:'False'
  713. [9734.89] Online: HandlePrivilegeCheck PrivilegeCheck.bHasRestriction:'False'
  714. [9734.89] DevOnline: Creating lobby of type 2 with a maximum of 8 members
  715. [9735.27] DevOnline: SteamLobbyCreated: Result: '1' k_EResultOK (success), LobbyId: 109775244047054558
  716. [9735.27] Party: OnPartyCreated bWasSuccessful:'True' InPartyId:'Steam-0xba8e76de' Error:''
  717. [9735.27] Party: ShowInviteUI
  718. [9735.27] DevOnline: UOnlineLobbyInterfaceSteamworks::ShowInviteUI: 109775244047054558
  719. [9735.27] DevOnline: SteamLobbyEnterResponse: LobbyUID: 109775244047054558, EnterResult: 1, UserPermissions: 0, bInviteOnly: 1
  720. [9735.27] Party: HandleJoinLobby bWasSuccessful:'True' LobbyUID:'Steam-0xba8e76de' Error:''
  721. [9735.27] Party: BroadcastMatchmakingAvailability PartyMemberID:'Steam|76561198052303704|0' MatchmakeRestrictions:'4'
  722. [9735.27] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198052303704|0' MatchmakeRestrictions:'4'
  723. [9735.27] Party: BroadcastDisableCrossPlay PartyMemberID:'Steam|76561198052303704|0' PartyMembers[ PartyMemberIndex ].bDisableCrossPlay:'False'
  724. [9735.27] ScriptLog: (GFxData_Party_TA_0) GFxData_Party_TA::None:RebuildPartyData
  725. [9735.27] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775244047054558, MemberUID: 109775244047054558, bUpdateSuccess: 1
  726. [9735.32] DevOnline: Steam GameOverlayActivated: 1
  727. [9735.62] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e76de MemberIndex:'0' PlayerUID=Steam|76561198052303704|0 Data.Length:'452'
  728. [9735.62] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e76de MemberIndex:'0' PlayerUID=Steam|76561198052303704|0 Data.Length:'117'
  729. [9735.62] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-0xba8e76de MemberIndex:'0' PlayerUID=Steam|76561198052303704|0 Data.Length:'110'
  730. [9735.72] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775244047054558, MemberUID: 109775244047054558, bUpdateSuccess: 1
  731. [9735.77] Party: Ha
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