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- import samp
- COL_WHITE = (255, 255, 255, 255)
- COL_RED = (255, 0, 0, 255)
- def OnPyInit():
- samp.AddPlayerClass(0, 0.0, 0.0, 5.0, 0.0, 0, 0, 0, 0, 0, 0)
- def OnPlayerCommandText(playerid, cmd):
- samp.printf("[%d]: %s" % (playerid, cmd))
- samp.SendClientMessage(playerid, COL_WHITE, cmd)
- if cmd == "/vehicle":
- samp.CreateVehicle(535, 5.0, 5.0, 5.0, 5.0, 0, 0, -1);
- elif cmd == "/anim":
- samp.ApplyAnimation(playerid, "PED", "KO_skid_front", 3.0, 0, 1, 1, 1, 0)
- elif cmd == "/banme":
- samp.Ban(playerid)
- elif cmd == "/banreason":
- samp.BanEx(playerid, "The reason")
- elif cmd == "/vehcol":
- samp.ChangeVehicleColor(1, 1, 1)
- elif cmd == "/vehjob":
- samp.ChangeVehiclePaintjob(1, 0)
- elif cmd == "/stopanim":
- samp.ClearAnimations(playerid)
- elif cmd == "/mypos":
- x = samp.GetPlayerPos(playerid)
- samp.SendClientMessage(playerid, COL_WHITE, "Your position: %s" % str(x))
- elif cmd == "/curanim":
- x = samp.GetAnimationName(samp.GetPlayerAnimationIndex(playerid))
- samp.SendClientMessage(playerid, COL_WHITE, "Current animation: %s" % str(x))
- return 1
- def OnPlayerEnterVehicle(playerid, vehicleid, ispassenger):
- samp.SendClientMessage(playerid, COL_WHITE, "Enter")
- def OnPlayerExitVehicle(playerid, vehicleid):
- samp.SendClientMessage(playerid, COL_WHITE, "Exit")
- samp.CreateExplosion(5.0, 5.0, 3.0, 2, 10.0)
- def OnVehicleDamageStatusUpdate(vehicleid, playerid):
- samp.SendClientMessage(0, COL_RED, "Damage updated")
- def OnVehicleDeath(vehicleid, killerid):
- samp.SendClientMessage(0, COL_WHITE, "Vehicle died!")
- def OnEnterExitModShop(playerid, enterexit, interiorid):
- samp.SendClientMessage(playerid, COL_WHITE, "EnterExit: %d/%d" % (enterexit, interiorid))
- def OnVehicleMod(playerid, vehicleid, componentid):
- samp.SendClientMessage(playerid, COL_WHITE, "Mod: %d/%d" % (vehicleid, componentid))
- def OnVehiclePaintjob(playerid, vehicleid, paintjobid):
- samp.SendClientMessage(playerid, COL_WHITE, "Paintjob: %d/%d" % (vehicleid, paintjobid))
- def OnVehicleRespray(playerid, vehicleid, color1, color2):
- samp.SendClientMessage(playerid, COL_WHITE, "Respray: %d/%d/%d" % (vehicleid, color1, color2))
- def OnVehicleSpawn(vehicleid):
- samp.SendClientMessage(0, COL_WHITE, "Spawn: %d" % vehicleid)
- def OnVehicleStreamIn(vehicleid, forplayerid):
- samp.SendClientMessage(forplayerid, COL_WHITE, "StreamIn: %d" % vehicleid)
- def OnVehicleStreamOut(vehicleid, forplayerid):
- samp.SendClientMessage(forplayerid, COL_WHITE, "StreamOut: %d" % vehicleid)
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