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- Silverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.Reset(Contact[] contacts, Int32 contactCount, Single impulseRatio, Boolean warmstarting)
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GamStep into: Stepping over method without symbols 'FarseerPhysics.Dynamics.Contacts.ContactSolver.Reset'
- Silverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.Reset(Contact[] contacts, Int32 contactCount, Single impulseRatio, Boolean warmstarting)
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GamStep into: Stepping over method without symbols 'FarseerPhysics.Dynamics.Island.Solve'
- Silverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.InitializeVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveSilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.InitializeVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveSilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredBySilverlight AppDomainAssertAssertion Failed
- at DefaultTraceListener.AssertFailure(String File, Int32 Line, String Expr)
- at DefaultTraceListener.Fail(String message, String detailMessage)
- at DefaultTraceListener.Fail(String message)
- at TraceInternal.Fail(String message)
- at TraceInternal.Assert(Boolean condition)
- at Debug.Assert(Boolean condition)
- at ContactSolver.SolveVelocityConstraints()
- at Island.Solve(TimeStep& step, Vector2& gravity)
- at World.Solve(TimeStep& step)
- at World.Step(Single dt)
- at PhysicsGameScreen.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByOtherScreen)
- at LabyrinthDemo.Update(GameTime gameTime, Boolean otherScreenHasFocus, Boolean coveredByStep into: Stepping over method without symbols 'FarseerPhysics.Dynamics.World.Solve'
- Step into: Stepping over method without symbols 'FarseerPhysics.Dynamics.World.Step'
- Step into: Stepping over method without symbols 'FarseerPhysics.SamplesFramework.PhysicsGameScreen.Update'
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