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- This is a list of the things One Vision changes.
- Version: 0.85
- Explanation of the symbols:
- (B) Fixed big
- (+) Buff
- (-) Nerf
- (·) Tweaking (neither buff nor nerf, detail changes)
- [+] New content (units, upgrades, abilities , buildings)
- [-] Removed content (units, upgrades, abilities , buildings)
- Graphical additions and changes are not mentioned in the changelog
- If a line happens to have no symbol it is simply part of the line above it
- Symbols like ** or -#- are just headlines for factions.
- ======================================================================================================================================
- ** All Factions **
- =======================================================================================================================================
- (B) Fixed an exlpoit for various faction which allowed epic unit facilities to be builded multiple times.
- (+) Increased health of Silos to 3500 (from 1000)
- Inccreased their capacity to 5500 (from 2000)
- Increased cost to 700$ (from 100$) and build time to 7s (from 5s)
- I am not even pretending that you should build them, I just wanted to make them less terrible and make "silo block strategies" less effective.
- (·) T3 Tech buildings only require the T2 tech building again.
- In return, the Epic unit facilities require T1 tech structures (Armory, Secret Shrine, Stasis Chamber)
- (·) Lowered time of the EMP Control Center before it hits to 1.4s (from 2s).
- Now, the beam only instantly kills aircraft with direct hits.
- Aircraft outside the beam take 3000 damage, but take less damage the further away they are from the spot of impact.
- In return, the area of effect was increased to 150 (from 125).
- This is to allow a more user-friendly use and make it less OP against aircraft in general (Traveller-59 warships in particular).
- (+) Repaired walker husks have only 2/3 of their original health
- ======================================================================================================================================= ** GDI Faction **
- =======================================================================================================================================--------------------------------------------------------------------------------------------------------------------------------------- -#- All GDI factions
- ---------------------------------------------------------------------------------------------------------------------------------------
- (+) All Foxholes slowly repair themselves when garrisoned and not under attack for 7 seconds.
- (+) Increased damage of GDI AA Batteries to 38 (from 25)
- Increased damage of Tungsten Shells to 60 (from 50)
- (+) Increased health of Rifle Soldiers to 85 (from 80)
- Increased DPS from 13 to 21
- (+) Increased damage of Grenadier Squads against structures by 40%
- (+) Increased health of Snipers to 175 (from 150)
- (+) All Foxholes slowly repair themselves when garrisoned and not under attack for 7 seconds.
- (-) The "Firehawk Stratofighter Boosters" upgrade requires a Tech Center before it can be researched.
- (·) Increased cost of Slingshots to 700$ (from 700$) and build timt to 8s (from 7s)
- Also increased health to 2900 (from 2400) and damage to 40 (from 33)
- Increased upgraded damage to 65 (from 63)
- (-) Improved armor of Guardian Cannons from CANNON damage to 50% (from 75%) and from GUN to 20% (from 25%)
- Lowered health to 3000 (from 4500)
- Guardian Cannons are now better countered by units dealing ROCKET damage and even more so with units dealing GRENADE damage.
- Effectiveness against CANNON and GUN damage units remains the same.
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- Steel Talons
- ---------------------------------------------------------------------------------------------------------------------------------------
- (B) The Falcon Commando and Grey Wolf cannot be mined controlled anymore.
- (+) Increased damage for Heavy Hammerhead Gunship AA Rockets to 160 (from 150).
- Increased speed to 90 (from 80)
- Increased health to 3500 (from 3000)
- (-) Titans cannot shoot over structures anymore.
- Note that the Titan has the best stats among all medium tanks and received several adjustmets to its vanilla form.
- While this ability was justified in the original game due to worse stats overall, this is just a measure to streamline the gameplay
- and make it more fair.
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- ZOCOM
- ---------------------------------------------------------------------------------------------------------------------------------------
- (B) The Red Arrow's rockets can now hit own units when force firing
- (B) Unlike other GDI forces the ZOCOM airfield expanded the build radius. This is not the case anymore.
- (+) Slingshots and Zone Shatterers can be upgraded with the Extreme Condition Armor to improve their armor.
- (·) Decreased damage for Echo Troopers to 320 (from 350)
- Echo Troopers do not need line of sight to hit their targets anymore.
- Echo Troopers don't require an upgrade to be builded anymore.
- (·) Rigs and Surveyors cannot be upgraded with the Extreme Condition Armor,
- however the same effect is achieved with the "Fortification Protocols" upgrade.
- (-) Lowered health of Zone Raiders to 210 (from 240)
- Lowered damage to 230 (from 250)
- Just a small adjustment after versions of buffing infantry
- [+] Added the "Fortification Protocols" upgrade.
- It increases health of Rigs and Surveyors.
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- RRF (Rapid Reaction Force)
- ---------------------------------------------------------------------------------------------------------------------------------------
- (+) Orcas can now be upgraded with Mortars to unlock the "Mortar Payload".
- Increases effectiveness against infantry and structures but deals much less damage against vehicles.
- (+) Orcas can now be upgraded with the new "Carbon Fiber Armor" upgrade
- Increases speed by 25% and armor by 33%.
- (-) Increased cost for the Firehawk Raid special power to 1800 (from 1500)
- =======================================================================================================================================
- ** Nod Factions**
- =======================================================================================================================================
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- All Nod Factions
- ---------------------------------------------------------------------------------------------------------------------------------------
- (+) Increased health of Armageddon Bombers to 6000 (from 4000 or 500)
- (·) Increased the cost of the Tiberium Catalyst Missile to 3000$ (from 2500$)
- Now it has a damage taper off and targets receive less damage the further away they are from the center of impact.
- It used to destroy targets only on direct hits and damage everything else far less.
- (·) Moved the Charged Particle Beam upgrade to the Operations Center.
- Increased cost to 1500$ (from 1000$) and research time to 45s (from 30s).
- (·) Improved ROCKET and CANNON resistance of Attack Bikes to 100% (from 110%)
- In return, lowered health to 725 (from 800)
- Against those attack types, it is just as weak as it was before but now it receives a little more damage from GUN and GRENADE damage.
- (-) Changed damage type of Fanatics to ROCKET (from CANNON)
- Lowered health to 250 (from 300)
- (-) Lowered damage of Attack Bikes upgraded with Tiberium Core Missiles to 400 (from 450)
- (-) Lowered damage of Missile Turrets with Tiberium Core Rockets to 215 (from 225)
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- Black Hand
- ---------------------------------------------------------------------------------------------------------------------------------------
- (B) Fixed the required experience for Purifiers to gain a new level
- (+) Improved Scorcher Buggy bonus damage to structures to 175% (from 145%) when unupgraded.
- (+) Laser Turrets can be upgraded with Fusion Lasers to increase laser damage by 50%
- (+) Decreased damage reduction of Black Hand units to 100% (from 75%)
- They deal 33% more damage to structures now.
- (+) Lowered cost of Purifying Flame to 2500$ (from 3000$) and lowered research time to 1:15 (from 1:30)
- (+) Lowered cost of the Autoloader upgrade to 1500$ (from 2000$).
- Lowereed research time to 45s (from 60s).
- (·) Purifiers can be upgraded with Fusion Lasers to increase laser damage by 50%
- Lowered range of flamethrowers to 180 (from 200)
- Purifiers cannot buff vehicles anymore
- (·) Lowered cost of Apostates to 700$ (from 800$)
- Lowered health to 250 (from 400)
- They are just like normal Fanatics now
- (-) Increased cost of the Black Disciples upgrade to 1500$ (from 1000$) and build time to 45s (from 30s)
- (-) Lowered health of Black Disciples to 300 (from 500)
- (-) Lowered damage Flame Tanks upgraded with the Purifying Flame upgrade to 215 (from 300)
- I found this upgrade was too expensive and too over the top, I changed both.
- (-) Lowered damage of Confessor Cabals to 5 per bullet (from 6)
- Lowered damage of particle beams to 32 (from 40)
- Increased range of Particle Beams to 300 (from 280)
- [+] Added the "Black Templar" anti-tank infantry.
- It is comparable to a Zone Trooper, but with only 3 members at 1000$.
- Moreover, they have more health and damage but lack range compared to Zone Troopers.
- They can be upgraded with Fusion Lasers and Black Disciples
- [+] Added the "Fusion Lasers" upgrade at the Tech Lab.
- Increases damage of Purifiers, Black Templars and Laser Cannons.
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- Renegades
- ---------------------------------------------------------------------------------------------------------------------------------------
- (B) Fixed the locomotor of Dawnbringer Devices
- (+) Improved and redesigned Militant Squads.
- Lowered their base speed to 50 (from 58).
- Increased health to 40 (from 35) and damage to 4 (from 3).
- Militants shoot 12 shots without interruption, but after those shots have been fired, a delay of 1.3s takes place until the next salvo is shot.
- Increased squad range to 220 (from 180).
- Militants have now the ability to sprint, increasing their movement speed but lowering their rate of fire for 20 seconds.
- (+) Increased health of Rocket Militants to 200 (from 184).
- Increased damage of rockets to 250 (from 220)
- (+) Increased damage of Specters with Nuclear Compounds to 6000 (from 5000).
- Increased damage of Vertigos with Nuclear Compounds to 6000 (from 5500).
- Changed damage type of Vertigos with Nuclear Components to CANNON (from ROCKET).
- (+) Avatars can now be upgraded with Laser Capacitors to unlock their second beam.
- Lowered damage of the secondary laser to 500 (from 900)
- Increased speed to 60 (from 50)
- (-) Incrased research cost of Laser Capacitors to 3000$ (from 2500$) and time to 90s (from 75s).
- Because a much wider range of units benefit from this upgrade, it is only fair to also increase its research cost.
- [-] Removed the Redemption Support Power
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- Marked of Kane
- ---------------------------------------------------------------------------------------------------------------------------------------
- (+) Increased damage of magnetic mines to 25 (from 16).
- (+) Increased health of Myrmidon to 11000 (from 8000)
- Lowered damage to 800 (from 900)
- Lowered cost for upgrades:
- - Erebus to 200 (from 1000)
- - Anuket to 300 (from 1200)
- - Aurora to 100 (from 800)
- Myrmidon walkers in T3 were not cost efficient, which made MoK very weak in T3.
- (·) Replaced the Nuclear Missile with the "Liquid Tiberium Missile".
- For the sake of balance, only visual changes were made.
- (-) Lowered health of Enlightened to 435 (from 485).
- Lowered damage of Enlightened to 230 (from 245) and to 320 (from 370) when upgraded
- Just a small adjustment after previous versions of buffing infantry
- (-) Removed immunity of mind control for the Mantis and Drone Buggies.
- (-) Lowered damage of Liquit Tiberium Troopers to 8 (from 14) and to 13 (from 21) when upgraded.
- Increased health to 170 (from 160)
- (-) Lowered damage of Venoms upgraded with Supercharged Particle Beams to 120 (from 165).
- It is now equally strong as the upgraded Renegade Venom.
- [+] Added the Centurion as a strong T2 anti-armor tank
- Statwise it is a more expensive, but also more durable Titan that can crush smaller vehicles and receives considerable less damage from the front.
- It can be upgraded with Supercharged Particle Beams.
- [+] Added "The Reaper" infantry unit as a new T1 anti armor unit.
- Compared to Rocket Militants, Reapers are slower, have smaller range and are more expensive.
- However they also deal more damage, have much more health and can detect stealth in a greater radius.
- [-] Removed Rocket Militants.
- =======================================================================================================================================
- ** Scrin Factions **
- =======================================================================================================================================
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- All Scrin
- ---------------------------------------------------------------------------------------------------------------------------------------
- (+) Increased health of Leeches to 180 (from 165).
- (·) Tweaked Buzzers and Shardlings.
- They deal 50% damage to other buzzers and deal their damage after a tiny delay.
- This is to make the outcome of Buzzer fights more even and less random.
- If 2 Buzzers at full health attack each other, both die as a result.
- (-) Lowered damage of Plasma Disk Launchers with the Dissolver Warpray Cannon to 95 (from 165)
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- Traveler-59
- ---------------------------------------------------------------------------------------------------------------------------------------
- (B) Agonizers have their building requirements restored.
- (·) Lowered cost of Agonizers to 700$ (from 800$).
- Lowered damage of Agonizers to 210 (from 280).
- Lowered health to 195 (from 300).
- Increased cost of Lurker Modules to 450$ (from 400$) and increased research time to 9s (from 8s)
- (-) Increased cost of Cultists to 1200$ (from 1000$)
- Lowered range of Cultists to 180 (from 200) and lowered speed to 45 (from 50)
- Slightly lowered health to 215 (from 250)
- Those changes are made to make them easier to counter and less efficient against low-tier units.
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- Reaper-17
- ---------------------------------------------------------------------------------------------------------------------------------------
- (+) Increased health bonus of the Carnage Tripod Mutation to 3000 (from 2500).
- (·) The Conversion Reserves upgrade also increases damage of charged and uncharged Devourer Tanks and Reaper Tripods by 20%.
- Increased cost of the upgrade to 2000$ (from 1500$) and research time to 60s (from 45s)
- Moved the upgrade to the Tech Assembler (from the Nerve Center)
- (·) Moved the Enriched Ichor upgrade from the Technology Assembler to the Stasis Chamber
- (·) Lowered cost of Infested to 500$ (from 600$) and build time to 5s (from 6s).
- Lowered default health from 125 to 100. Lowered damage from 1000 to 750.
- Changed damage type from CANNON to ROCKET.
- Effect of upgrades remain the same (+125 health from Infestation Spores).
- (-) Lowered auto heal of defensive structures inside corruptions to 25/s (from 35/s).
- ---------------------------------------------------------------------------------------------------------------------------------------
- -#- Messenger-8
- ---------------------------------------------------------------------------------------------------------------------------------------
- (B) Photon Cannons can now be healed with Gun Walkers upgraded having the Ion Supercharge.
- (B) Gun Walkers with Ionizing Hull upgrade can damage enemy Messenger-8 structures again.
- (-) Increased cost of Ionizing Hull to 2500$ (from 2000$) and built time to 1:15s (from 1:00s)
- Also lowered damage of upgraded Gun Walkers to 115 (from 130)
- (-) Lowered building healing of Gun Walkers with Ion Supercharge to 18 (from 40)
- Lowered damage with Ion Supercharge by 14%
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