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Oct 28th, 2013
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  1. package phnxflms.unidye;
  2.  
  3. import ic2.api.energy.prefab.BasicSink;
  4. import net.minecraft.nbt.NBTTagCompound;
  5. import net.minecraft.tileentity.TileEntity;
  6.  
  7. public class WoolDyerTileEntity extends TileEntity{
  8.  
  9.  
  10. private BasicSink ic2EnergySink = new BasicSink(this, 1000, 1);
  11.  
  12. @Override
  13. public void writeToNBT(NBTTagCompound par1)
  14. {
  15. super.writeToNBT(par1);
  16. ic2EnergySink.writeToNBT(par1);
  17. }
  18.  
  19. @Override
  20. public void readFromNBT(NBTTagCompound par1)
  21. {
  22. super.readFromNBT(par1);
  23. ic2EnergySink.readFromNBT(par1);
  24. }
  25.  
  26. @Override
  27. public void invalidate() {
  28. ic2EnergySink.invalidate();
  29. super.invalidate();
  30. }
  31.  
  32. @Override
  33. public void onChunkUnload() {
  34. ic2EnergySink.onChunkUnload();
  35. super.onChunkUnload();
  36. }
  37.  
  38. @Override
  39. public void updateEntity() {
  40. ic2EnergySink.updateEntity();
  41. }
  42.  
  43. }
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